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Posted: Tue Dec 30, 2008 5:20 pm
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Posted: Tue Dec 30, 2008 5:37 pm
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Basic Character Information
Full Name: Sengetsu Uchiha Nicknames: Sen prodigy of the WInd Age: 15 Birthdate: May 27 Gender: Male Ethnicity: Human Rank: Tsuchikage Ninja Type/Class: Strategist Village: Tsukigaure
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Character Data
Summoning: Panther Bloodline: Mangekyou SHaringan Two Elements: Fuuton, Katon Weapon of Choice: Black Ice
Strength: Speed and Ninjutsu Weakness: Genjutsu
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Favorites
Animal(s) : Wolf Colour(s) : Green Number(s) : All even
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Jutsu List
Non-Elemental
-Henge no Jutsu (Transformation Jutsu) -Bushin no Jutsu (Clone Jutsu) -Kawarimi no Jutsu (Substitution Jutsu) -Chakra Discharge -Tempest -Chakra Manipulation -Chakra Sync -Spiral Kunai
Element 1 Chosen Goes Here
- Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
Daikamaitachi no Jutsu (Grand Slashing Wind Skill) Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.
Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon) Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.
Fuuton: Tei Hakusha (Wind Release: Air Riding) Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique) Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.
Kaze no Yaiba (Wind Sword) Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.
Kaze Gyorai no Jutsu (Wind Torpedo) Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.
Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap) Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.
Fuuton Wind Release ______________________________
Jounin
Mugensajin Daitopa (Great Infinite Sandblast Breakthrough) Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.
Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush) Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.
Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone) Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.
Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl) Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
Fuuton Wind Release ______________________________
Kage/Densetsu
Fuuton: Renkuudan (Wind Release: Steroid Blanks) Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry.
Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation) Description: Placing their hand against a flat surface, such as the ground the user can create a large hole in the ground about ten feet across and wide. At any time the user can cause it to erupt and send a colossal blast of steam and air shooting in the sky, sending anything caught within the blast flying high up in the air. Additionally the steam is quite hot in temperature, causing severe burns to anyone affected in the blast. The geyser has enough strength to break a building apart upon blasting, save for those made out of very strong materials. A good destructive jutsu, but hard to control.
Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm) Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity. -Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s) -Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started. -Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim. Can only be used once per battle thread.
Kuchiyose: Kyoukan Fuusha (Summoning: Giant Windmill) Description: Not quite a normal summon but quite deadly nonetheless; the user creates a massive windmill the size of three story house that will rise from the ground. Once fully ascended from the ground the windmill’s blades will spin rapidly, forming a huge wind that will pull anything not nailed down forcibly into the spinning fans, which are actually in the shape of blades. Being caught in the blades means almost certain death, as anything caught within them will be chopped to pieces. Such high level destruction has it’s downsides; for one the user will have to find a way to secure themselves safety to the ground first to prevent themselves from being sucked into the windmill, secondly, due to the windmill’s great size it takes one post to fully retract from the ground which gives the opponent ample time to escape or prepare themselves.
Element 2 Chosen Goes Here
- Fire Spirit - Dance Of Fate - Katon Fire Release ______________________________
Jounin
Katon: Go (Fire Release: Five) Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.
Katon Hidora no Jutsu (Fire Release: Hydra Technique) Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
Katon: Daitou no Jutsu (Fire Release: Longsword Technique) Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively.
Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique) Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.
Katon: Neshou Bunshin (Fire Release: Burning Clone) Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user’s stats. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.
Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique) Descriptions: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders. Note: The base radius of this attack is 5 meters. Separate effects of the jutsu are that the intense heat dehydrates any opponents caught within the radius of the blast, drawing them closer to fatigue, blurring their vision and causing mild headaches all the while. Minor, first-degree burns may also result from this technique.
Kaseiken (Flame Fist) Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user’s hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user’s arm will shatter from internal pressures caused by the technique.
Katon: Karyuu Endan (Fire Release: Fire Dragon Blast) Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.
Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique) Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.
Fuuinka (Fire Sealing) Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.
Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap) Description: A jutsu of catastrophic might, it draws upon the unwieldiness that is flame. Calling forth chakra from their deepest reserves, the user will perform the trademark techniques that signal the beginning of a Katon. Yet rather than ending in the Tora seal, as most would, it instead ends in the Ram seal as the user’s hands clap together loudly. At that moment a wave of destructive fire flies forth around the user, engulfing all around them. Spread about in a circle, this technique also has the nasty side-effect of searing through anything it comes into contact with. If in its path lay a boulder it would be hewn in two, for example. Defensive jutsu are defeated by this technique as well, for its intensity is beyond measure. Note: The diameter of this wave is 15 meters. Defensive jutsu of this stage or any below are instantly nullified by this technique, though the attack itself does not carry through the defense and to the opponent. It only serves to break it in this case, and no more.
Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike) Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.
Katon Fire Release ______________________________
Kage/Densetsu
Moushou Kaseiken (Fierce Flame Fist) Description: A fabled level of mastery, this version of the Kaseiken almost completely revolutionizes the previous. Rather than flames wrapping around a users fist, the fire instead engulfs the user completely and generally makes the user look imposing, even demonic. But these flames are much more than show. Now that the flame that was previously surrounding only the fist is available in such large amounts through the entire body, the destruction of the attack is also multiplied five-fold. However, this is a make or break technique. At this stage of mastery, the explosion itself can be controlled enough so that the user is not harmed, but the amount of chakra it takes to both control and create such force immediately user to fight at his limits.
Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique) Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them: a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
Katon: Homura Bunshin no Jutsu (Fire Release: Blazing Clone Technique) Description: Fashioned from flame, this clone is much different than its other elemental counterparts. A base and rather expected property of this bunshin is that it’s extremely warm to the touch. Each blow dealt by it could be compared to being hit with a newly fashioned sledgehammer straight from the forge. Second to that would be its innate tendency to explode in a burst of flame when dealt a killing blow, comparable to that of a few exploding notes. However, it’s more unique abilities are thus: Creating a Katon Bunshin is not as simple a matter as it may seem. Unlike most others, this one is crafted straight from a user’s mouth, quite literally breathing life into it. So, in effect, this can be used both as a tool and a form of attack all in one. And still, even, each bunshin is easily equipped with a majority of the user’s own techniques.
Katon: Shunshin no Jutsu (Fire Release: Fire Transport Technique) Description: In a haze of flame the user travels from place to place, quite literally leaving disaster in their wake. Much unlike the varying techniques that most other villages boast, this one not only carries the user from one area to another in an elemental, almost ethereal form, but causes a great deal of devastation as well. Performing the necessary seals, the user suddenly becomes the literal form of fire and moves in that form. Also unlike it’s other counterparts, this technique is very much offensive in that the entire area around an opponent can be set ablaze as well and keep them from escaping.
Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon) Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.
Fuuinka Koui (Highest Ranking Fire Sealing) Description: A technique which was once known to be unique solely to Jiraiya, it has been passed down to only the most celebrated of shinobi in Konoha. A marker of their might and cunning, this seal retains almost all the effects of the lesser Fuuinka, but with all limitations removed. It is the strongest form of Fire Sealing, and no technique yet has been able to overcome it.
Katon: Daikonran (Fire Release: Pandemonium) Description: Very few people have seen this technique in action and even less have ever spoken of it. And yet as cliché as that sounds, it is most definitely a truth that cannot be denied. During the course of a battle, the user carefully sets different parts of the battlefield on fire and then sets this very special technique to use. Drawing upon the heat energy from all the surrounding flames, the user transforms them into spheres of purely charged heat through the use of very particular seals. Then, as the seals are completed, the balls begin to surround the opponent. Finally, they close in on the enemy at incredible speeds and the heat is completely absorbed into their bodies… causing them to explode from all the internal pressures and other biological processes which have failed due to the intense rise in temperature. The user can, also, delay this process by mentally dragging each sphere through the air and disabling an opponent’s appendages one by one before finishing them off.
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Character Description
Looks: See Pic Personality: Formerly outgoing and pleasnt Sengetsu has become cold and distant is only focuses on one thing and cares for nothing unless it involves the village. Height: 6'2 Weight: 184 Eye Color: Black ((Red when Kekkai Genkai is present)) Hair Color: Black Family: Senshui Asakura Theme song: http://www.youtube.com/watch?v=9KSmp16T-o4
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Missions Done
S Rank: A Rank: B Rank: C Rank: D Rank:
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Background Information Unknown
Puppet:
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Posted: Thu Jan 01, 2009 12:11 am
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Basic Character Information
Full Name:Hinaru Uzumaki Nicknames:"Chouchou" , Hina (hina-chan) "girl" Age: 16 Birthdate:march 30th Gender::female Ethnicity sad (Um, In the world of Naruto there are no Ethnicities)) Hispanic[[I guess I'll just put my rl ethnicity.]] Rank: Sannin Ninja Type/Class:Medical Village:Iwagakure, The village hidden in the stone/Rock
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Character Data
Summoning:None Bloodline:None Two Elements:Wind and Water Weapon of Choice:Kama, or anything sharp. Strength:Friends Weakness:...Friends
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Favorites
Animal(s) :Any, I'm not that picky, though Certain insects do creep Hinaru out. Colour(s) :Blue, Orange, Green Number(s) :3, 31, 33, 37
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Jutsu List
Non-Elemental
-Henge no Jutsu (Transformation Jutsu) -Bushin no Jutsu (Clone Jutsu) -Kawarimi no Jutsu (Substitution Jutsu) =========================================
Element 1 Water
-Mizu no Waruasobi (Trick of Water) -Mizu Kagami no Jutsu (Water Mirror Technique) -Uo Tsuba (Fish Spit) -Mizu Bunshin no Jutsu (Water Clone Technique) -Mizu Soujuu (Water Manipulation) -Mizu Peretto (Water Pellet) -Mizutamari no Jutsu (Water Puddle Technique) -Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique) -Isonagi no Jutsu (Beach Crab) -Mizu Tate no Jutsu (Water Shield Technique) -Mizu no Yaiba (Water Sword) -Mizutamari Yusuo no Jutsu (Water Puddle Transportation) -Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique) -Mizu no Yoroi (Water Armor) ==========================================
Element 2 Wind/Fuuton
-Kaze Bunshin (Wind Clone) -Kaze Fuuchuufuyuu (Wind Levitation) -Yadama Furooseigyo (Projectile Control Skill) -Hanpatsu Kaze no Jutsu (Retrieving Wind Technique) ===========================================
Medical Jutsu
-Shindan (Diagnosis) -Kiyomaru (Cleanse) -Shiatsu (Massage) -Teikouryoku (Power of Resistance) -Tekishutsu (Extraction) -Gantai no Jutsu (Bandage Skill) -Sansokyoukyuu (Oxygen Supply) -Keksuki Gyouko (Blood Coagulation) -Jokyo Dokubutsu (Poison Removal) -Chiyute No Jutsu: Karui (Healing Hands Technique: Minor) -Ondochousetsu (Temperature Control) -Summon Medical Tools -Kigusuri Souzou (Medicine Creation) -Chishio Tensou no Jutsu (Blood Transfusion Skill) -Chiyute no Jutsu (Healing Hands Technique) -Chakra Enjintou (Chakra Scalpel) -Zesshi Nensan (Fanged Tongue Acid) -Souzou Dokubutsu (Poison Creation) -Hone Chiyu no jutsu (Bone Healer Skill) -Hekirekite no Jutsu (Thunder Hands Technique) -Satsugaite no Jutsu (Killing Hands Technique) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Character Description
Looks: She looks nice at first glance, She has cute round cheeks, and a big smile. She blushes most of the time, when she isn't being serious. When she is serious, the kindness in her eyes is replaced with a stern look. She smiles with pale pink lips, and blushes with rosy cheeks. She also shows her sarcasm by moving her thin black eyebrows. Hinaru has many facial expressions. • Pictures Will be made soon ((By me, O.O )) -------------------- Personality: shy around new people, awkward around person she likes, Active, weird ,and crazy with her friends. sneezes when she eats anything grape flavored. *purple grape* --------------------- Height: 5'2"
Weight: 118
Eye Color: Pale Blue
Hair Color: Black,(( She also has thin, long hair.))
Family: Sister.
Theme song: -Serious mood:Requiem for a Dream theme ((Also This theme goes between Serios/fighting mood: Diary Of Jane ((Piano Version))
-Nonchalant mood:"Elisa" ((Hikari))
-Sad, Reflection/ Flashback mood •Happy Memories:"Lilium" (Music Box) •Sad Memories:"Sora" ((Vision of Escaflowne)) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Missions Done
S Rank: A Rank: B Rank: C Rank: D Rank:
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Background Information Hinaru was born in the leaf village on March 30th 1993. Her parents being Naruto uzumaki and Hinata Hyuga. At the age of five, hinaru's parents left for an important mission that would keep them away for years.That night when they had left she awoke noticing that her parents were nowhere to be seen. She ran away to find them, but couldn't. Eventually she became lost in a forest leading to a different village. She was then taken in by a traveler going along the pass between the village hidden in the leaves and the village hidden in the rain. The traveler was going to the Stone village, And he decided to take in little Hina. She was raised there in the Stone village and Went to the academy at 14 . She wanted to know more about her parents, and more about herself. She hoped becoming a ninja would help her on her goal. ------- Now, Hinaru had changed her goal. When she finally realized how much she had grown close to the village, she wanted to become a great leader- and to protect it no matter what happened. So Now, Hinaru strives to be the next Tsuchikage of Iwagakure.
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Posted: Sat Jan 03, 2009 5:38 pm
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Posted: Wed Jan 07, 2009 2:50 am
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Name: Katsuro Kamisama Real Name:why? XD Rank: Sanin/Anbu Commander/Light assassin Age: 18 Clan: Kamisama clan
Bloodline:Ranmaru's Kekkei Genkai (level two,right eye) Neo Byakugan (Left eye) b]Strength:Genjutsu, Ninjutsu and Taijutsu Weakness:weapons Element: Raiton and Suiton Bloodtype: B- Ninjutsu Bushin no jutsu Henge no jutsu Kawarimi no jutsu Teikou no Kuntou (electrical resistance) Raikou Boruto no Jutsu (lightning bolt) Raikou Henge no Jutsu (lightning transformation) Daibakuryuu no Jutsu - Great Exploding Current Suikoudan no Jutsu - Water Shark Projectile Technique Suirou no Jutsu - Water Prison Technique Suiryuudan no Jutsu - Water Dragon Projectile Technique Hikuhiku Eda no Jutsu (Twitching Limb Technique) Yurayura Ranpu no Jutsu (Flickering Light Technique) Mizu Kagami no Jutsu (Water Mirror Technique) Mizu Soujuu (Water Manipulation) Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill) Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique) Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken) Raikou Bunshin no Jutsu (Lightning Clone Technique) Kage Bunshin no Jutsu - Shadow Clone Technique Chidori - Thousand Birds Mizu no Yaiba (Water Sword) Mizu Bunshin no Jutsu (Water Clone Technique) Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique) Mizu Peretto (Water Pellet) Uo Tsuba (Fish Spit) sonagi no Jutsu (Beach Crab) Seiteki Suji no Jutsu (Static Strings Technique) Heki no Jutsu (Burst Technique) Kumo Tate no Jutsu (Cloud Shield Technique) Mizutamari Yusuo no Jutsu (Water Puddle Transportation) Suiton: Suijinheki (Water Release: Water Barrier) Raikiri (Lighting edge (training) Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique) Kyuutai Tate no Jutsu (Sphere Shield Technique) Yobigoe no Raikou no Jutsu (Call of Lightning Technique) Rensa Raikou no Jutsu (Chain Lightning Technique) Raiden no Moui (Raiden's Fury) Sai Sen no Jutsu (Rewire Technique) Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique) Suijouki no Jutsu (Steam Technique) Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique) Doiru Suiyari no Jutsu (Drilling Water Spears) Suikusari no Jutsu (Water Chains Technique) Suimenka no Kisoku ( Breathing underwater Technique) Shindan (Diagnosis) Kiyomaru (Cleanse) Shiatsu (Massage) Shina no Kourin (The Descent of Shina) Hando no Semeku (Hands of Torture) Shina's Touch Hane no jutsu(FEATHER CLONE) WINGS OF TRUTH JUDGEMENT STRIKE JUDGEMENT GLARE Raikuri, two headed dragon strike Limelight Lightning Release · Lightning Dragon Attack [Raiton · RaiRyu Rendan No Jutsu] Kinjutsu: Body Control
Taijutsu Gentle Fist Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin Hakke Hasangeki - Eight Divination Signs Destructive Mountain Fist Hakke Kuushou - Eight Divination Signs Air Palm Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand Shugo Hakke Rokujuuyonshou - Guardian Eight Divination Signs, Sixty-Four Palms of the Hand Keisen: Hatsuiku Ichi (Meridian: Stage One) 8 Trigrams, 64 palms of Destitution
Genjutsu Kasumi Juusha no Jutsu - Mist Servant Technique Kokohi no Jutsu - False Place Technique Magen • Jigoku Gouka no Jutsu - Demonic Illusion • Hell Fire Technique Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique Hibanahouden no Jutsu (Discharge Technique) Kumo Monokage no Jutsu (Cloud Cover Technique) Kumo Yotogi (Cloud Watching) Kumo Bunshin no Jutsu (Cloud Clone Technique) Keizokuteki Enmu no Jutsu (Continuous Fog Technique) Hitoshirenu Shikaku no Jutsu (Hidden Assassin Technique) Hekireki Koe no Jutsu (Thunder Voice Technique) Name: Tendou no Ashi no Jutsu (Cherub's Foot Technique) Fukyuu no Jutsu (Immortality Technique) Hyudora Bunshin no Jutsu (Hydra Clone Technique) Go Kasho Fuu: Raikou Seki no Jutsu (*Five Point Seal: Lightning Barrier Technique) Kumo Gokusha no Jutsu (Cloud Prison Technique) Raikou no Kami (Lightning God) Raimei Wana Fuu (Thunder Trap Seal) Kumo ni Shikkyaku (Falling from the Clouds) Raikou Ame no Jutsu (Lightning Rain Technique) Kukan Hyouketsu no Jutsu (Body Freeze Technique) Yomi (Underworld) Boushi Senpuku (Eye Concealment) Kyoukan Ritsuzen (Assassins Horror)
Weapons Glove of Greed (glove) Harvester of Dakrness (a huge Scythe) Mind Crusher of Darkness. (A Two Handed Sword) Kunais: 50 paper bombs: 20
Appearance: Anbu Outfit: Light Assassin's Robe Personality:calm, but lawful to. He will some times lose his temper to. Background:katsuro's history is now unknown. Only his friends know most of his history like Zann. Family:only a lost sister. Village:Cloud village, Rock village
Missions Done:
S-1 A-2 B-3 C-0 D-2
Two Tail (Nibi), Nekomata
Japanese Myth Appearance: A species of two tails black cat, with slightly more pointed ears and bigger canines. Ability: Death; may control deceased person's spirits (May be related to Gaara) as well as different dark beasts Bijuu Strength Ranking: 4th Bijuu Chakra/Stamina Ranking: 8th Symbolic Element: Darkness (God of Darkness) Origin / Discovered in: Hokkaido’s “Forest of Devils” (Different of Forest of Death) Personal Notes: This better have had a female Jinchuuriki. Jinchuuriki biggrin SW
Lighting Dragon - Tenka
Tenka has the power to control and make lighting. Tenka has yellow armor around his whole body when physically touched it can send up to 1,000 volts to the person who touching him(only the summoner can touch him with out being shocked). With one roar Tenka can break a thunderbolt in half. Tenka strongest move is "Lighting Mirage" billion of lighting bolts comes out Tenka mouth wrapping around the enemy shocking them, until they pass out. Tenka rarely shows emotion but he is one of the most loyalist. When fuse with the summoner lighting surrounds the summoner legs making them able to move as fast as lighting.
Water Dragon - Mizu
Mizu has the power to control and make water. Mizu doesn't have any feet or wings, only has fins so she can swim. Mizu is only female dragon. With one splash from her fins can make a large tsunami. Her best move is "Water Vortex Prison" Mizu makes water tornado's trapping her enemy. Mizu is a very calmest one of all the dragons but can show a very nasty side if you piss her off enough. When fuse with the summoner puts a water whip around both arms and can also use them as weapons.
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