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Posted: Tue May 05, 2009 6:18 pm
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Posted: Tue May 05, 2009 7:38 pm
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Posted: Tue May 05, 2009 8:33 pm
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Posted: Wed May 06, 2009 6:43 am
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Posted: Wed May 06, 2009 7:56 am
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Posted: Wed May 06, 2009 11:27 am
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Posted: Wed May 06, 2009 2:50 pm
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Posted: Thu May 07, 2009 8:13 am
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Zane sighed, "Well if I remember correctly, I was the one that started last time but okay," exclaimed Zane as he made his handsigns. "Mizu Bunshin no Jutsu!" Zane cried out as a clone made out of water appeared beside him. "Alright you know what to do," Zane told the clone as it jumped back behind Zane and took a defensive stance. "Now lets start the same way as before...Mizu Shuriken no Justsu," exclaimed Zane as he formed 10 water shurikens and launched them straight at Sano. Using his projectile control to make the shurikens travel at a much faster pace.
Mizu Bunshin no Jutsu (Water Clone Technique) Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone
Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique) Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.
Yadama Furooseigyo (Projectile Control Skill) Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.
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Posted: Thu May 07, 2009 7:12 pm
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Sano sighed along with Zane. "Deja Vu, huh?" Sano rose up from the ground and Sano sent the blobs flying towards towards the speeding water shuriken. The shuriken collided and once again Sano was peppered with small bits of water. "Now, if I remember correctly, my next move was a Genjutsu, no?" Sano formed handsigns and looked towards Zane in the exact same way that he had in the previous fight. If Zane were to look closely, however, the hand signs were different. Then, from behind Zane, a large hand from sand rose up from under the ice, shattering it on impact. The hand then made a grabbing motion towards Zane hoping to catch Zane in his trick.
Name: Suna Shuriken (Sand Shuriken) Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.
Name: Suna Futoiude (Great Arm of Sand) Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.
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Posted: Thu May 07, 2009 7:26 pm
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Zane was distracted by Sano that he didn't see the arm of sand burst through the ice underneath him. Suddenly, Zane's water clone tackles the real Zane out of the way just in time. Zane and the clone both jump to their back to their feet. Zane's clone jumps behind him and takes a defensive stance. "Heh...nice trick, my turn," Zane exclaims as he forces a handsign and looks straight at Sano. "Isonagi no Jutsu!" A pair of pincers burst through the ice in an attempt to grab Sano by the ankles and bring him down into the water.
Isonagi no Jutsu (Beach Crab) Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.
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Posted: Thu May 07, 2009 7:32 pm
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Sano jumped quickly as the pincers burst through the ice and sand began to form under him. Then, Sano seemed to keep rising until he was a good distance above the ice. He quickly formed a few seals and the sand around Zane grew fins and circled him, breaking the ice as it went. Suddenly, two sharks flew out of the water and headed towards both Zane and his clone.
Name of Jutsu: Hawk of the Desert Rank of Jutsu: D-Rank Range of Jutsu: N/A Jutsu's Element: N/A Description: Sand control required. This is essentially a jutsu created by sand users that couldn't control the element of wind, but still wanted to fly. The user places small pads of sand under their feet to start and use those as initial place holders, causing the user to rise. Using this alone, the user is able to gently glide around, but only at low speeds. When the user wants to move onto the faster, they could try using the initial settings, but it would only end in failure. For higher speeds, they must lean forward and provide one large pad for the chest to keep them up and therefore taking off the need for the feet pads to provide balance and focus solely on the thrust. Additional control can be attaining by the user forming small spheres of sand in their hand to allow for sharper turning and rolling. Although handy to have, the user must practice a great deal or they will loose their balance and fall, which is why it is still limited in its speed.
Name: Suna Same (Sand Shark) Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique.
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Posted: Thu May 07, 2009 7:44 pm
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Posted: Thu May 07, 2009 7:50 pm
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Posted: Thu May 07, 2009 7:56 pm
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"Heh...you're really intent on getting rid of my clone huh? Well sorry buddy, but I can't let you do that," said Zane as he gathered his chakra and using his wind control, a strong wind current began to flow around his feet until the wind enveloped around him blowing fiercely, "Kaze no Yoroi," smiled Zane as the shurikens become part of his armor. Then the whip was also caught in the wind and if Sano didn't let go, he would have been dragged into the armor because he was holding onto the other end.
Kaze no Yoroi (Armor of Wind) Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled. (Post 1/5)
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Posted: Thu May 07, 2009 8:18 pm
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