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Panthers7

PostPosted: Sun Apr 04, 2010 11:32 pm


Name razz anthers7
RPC Name:Yumi Uchiha
RPC Rank:Genin
RPC Village:Village Hidden in Leaves
RPC Chakra Type(s) biggrin ark
MAJOR NOTE: (It pertains to Yumi's Future. He cannot also,use his sword during the 2nd,3rd,and Final Stages.)

Jutsu Info
Name:Kiri biggrin emon Gate opening
Type: Ninjutsu
Element(s):None. (Though there will be a move within the technique that will be developed.)
Moves

Rank of Jutsu:The Jutsu is a move in development. It enables my char. to get stronger as he grows. The demon gate opening has four stages.Or four Demon Gates.
*At Genin level,Yumi can use the technique but only to the first gate release.
*At Chuunin,Yumi level can release two gates and have a reduced effect if they simply open only the first gate. But the opening of the second gate will still have tremendous effect on the body.Also at this level the opening of the first gate will be able to last longer.
*At Jounin,Yumi level,my char. will have the ability to release three gates. The opening of the first gate will have minor bodily harm,the second gate release will have a reduced bodily harm but not significant. But the opening of the third gate will actually have tremendous effect on the body. The first and second releases although will jave a stronger duration at this level.
*Finally at any level above Jounin my char. will have mastered the technique entirely. He will be able to open the last and final gate at the cost of a near to death exposure to the body. Also the three gates underneath the final gate will have a stronger duration.

Range of Jutsu:The move happens to the self,so there is no true range. Except for the range in which my char. will be able to hold the technique.
Description:To begin with,my character developed this technique with the thought of the psychology of the body. As well as wanting to gain power the of having either the curse mark or bijuu's without having the pain of....well having them. Yumi wishes to gain power on his own accord.Going off the theory that everyone has a bad,evil,and rather unwanted side that lies within them;regardless of how powerful it may make them. Well my Char.(Yumi) took this to an entirely new level. Instead of repressing the darkness that hides in our souls he would instead force it to reveal itself. Now time to describe the stages in which he named by the degree's of negative emotion.

First Demon Gate:Anger

*Abilities= In this stage there is a spike in the chakra. I wouldn't nessarily say the chakra is doubled but it indeed is a tremendous raise in power.Yumi's attack has increased lightly but his speed is definately the focus of the form. In this form there is no physical change but their is a thin line of chakra surrounding Yumi. He will be able to hold his power for a sustained amount of time.(Which means only 5 posts). Although at higher levels,as said before,the ability to hold the power will be increased.(Meaning 8 for Chuunin&Jounin but 10 for any level higher.)
*Weakness:After the time is up(Or 5 posts),Yumi will take the repercussions of forcing the dark entity out of him. At a Genin level he will face tremendous pain even to a point of a comatose state.(Meaning I will do the pick a number option 1-10,which will depict the severity of the punishment. 1 being the lowest,10 being the highest.This method will be used through the majority of the technique.)

Second Demon Gate Release:Hate
*Ability:At this stage of the technique Yumi is has another tremendous chakra boost. Speed and strength his near to doubled due to his basis of fighting being Taijutsu. He takes a small change physical appearance. The thin line of chakra has become thicker. The ends of his hair will start to become spiked.The Sharingan will automatically be activated at this point.(At this level he can sustain the technique for 8 posts.)
*Weakness of this stage:In this stage,depending on the level of my char.,will have a hardened effect. Like the first,it will put the body in an immobilizing pain. (My char. will be in this harmed state depending on what my outcome/rank of my char.The *post action* will be utilized once again. 1-15)

Third Demon Gate Release:Rage

*Abilities: In this state there is a doubling of the power of both chakra,speed,and strength. My character is also become more demonic in mentallity and will even attack teamates at this stage. There is also a huge diffrence in physical shape. Yumi's skin tone will have become even darker. The white tips at the ends of his hair,and his hair will also become a bit longer and more spiked.The shargingan eyes will have become more apparent,and the eyes will have a murky glow to it. They will constantly be spinning even though it won't go into Mangekyou Sharingan until Yumi obtains it;and even then he has the choice to utilize it it he has trained in this style. The last true physical feature will be the horns that protrude from both temple.(1 inch protrusion.)(Also,the length of this move will be up to 8 posts before the reverse affects take place.)
*Weakness of this stage: Like the other two there will be horrid pain my char. will have to face by bringing up this power. The pain,if you wish to inquire,will feel like burning needles stabbing Yumi in every orifice of his body. His eyes may bleed due to the over use of the sharingan.The recovery and injury time is also quite a punishment.(Meaning using the *post action* routine,he will have 10-15 posts to go through.)

Fourth Demon Gate Release:Grudge

*Ablities: In this form Yumi is practically a demon himself. He has revealed the darkest portion of the human soul and brought it to surface. His speed,power,and strength in increased tenfold and there is no bias to whom his enemy is. Teamates and those around are in complete and utter danger if they think to reverse this move. The physical changes are also terrifiying. His nails,the outlining of his eyes will turn black,and half of his hair will have turned pearl white. Also in this form Yumi will not only have horns upon his head,which have also grew;in which they have grown to resemble that of a bulls but with Yumi's bloodline the bone is more than deadly. But the other areas these powerful bones are protruding.And they are as follows:each bone that makes up the spine,the shoulders have bones shooting out horizontally,the elbow has a bone shooting out the back,around his wrist are bones protruding,his knee caps has a bone firing out from the front and lastly,there are bones shooting out the back of his ankles.(Duration is a max of 10 posts.)
*Weaknesses of this Stage: The pain is near to death to put it bluntly. Every muscle,joint and limb is in sever pain. Though some extremely high leveled medical nin may be able to help a little but the use of pulling out the darkness from one's soul is are harsh move. Yumi will have a very long recovery after using this techniqe. (15-25 posts to recover.)

Some notes to further explain

*Yumi has to open every gate in order to unlock the gate he wants. Meaning,if he wanted to unlock the third gate,he would have to unlock the first,second,then the third.
*In which,the posting of each release will reset the posting timer. But that doesn't mean the posting is doubled. It simply means that one would have to post the max amount for that stage.
*As said before Yumi can alleviate some of the pain if he uses the low level gates while at a higher level:
-At Genin level Yumi can only use the first gate. Period.
-At Chuunin level Yumi and use both first and second gates. in which the first gate's punishment for using the technique will be lessened.(By Recovering 2 posts less.)
-At Jounin level,Yumi can use all three gates. The punishment will be lessened for the lower two.Meaning a decrease of two posts for opening the second gate at this level,and a decrease of four posts for using the first gate at this level.(( One post less for the second stage and two for the first stage.))
-Any level HIGHER than Jounin,Yumi can open all gates. The punishment for using the lower will be as follows:For opening the third will be a decrease of one posts.For opening the second will be a decrease of two posts,and for opening the first gate will be no punishment as that level is practically mastered.
*The last note I can really think of for now is that Yumi,like the demons,angels,and Curse mark individuals,can train to be sane during these levels. Though this truly only pertains to Yumi's third and Fourth Release it posting goes as follows:
-For control over the third there must be 15 posts.
-For control over the fouth there must be 25 posts.
-This is not including the recovery time.
PostPosted: Mon Nov 08, 2010 6:07 pm


Your Rank: Jounin - Demon Summoning Sage
Ninja Class: Taijutsu
Name of Jutsu: Senjutsu: Demon Mode
Rank of Jutsu: Sannin
Jutsu's Element: Nature
Jutsu Type: Senjutsu
Do you want you Jutsu added to the Guild List? (( Sure... But it will have to be tweaked a little for the character that follows after Yumi. ))
Description:

Yumi,after showing his respect to his Demon Sage teacher,was finally given the rank to become on himself. Young as he is,he noticed that Yumi had a technique that made him already rather in link with the demons;and thought it would be good for him to fill up his shoes. With Yumi being so young,it would be better since he would grow into becoming a powerful icon for the Demon Summoners.

Physical Change Unlike most,Yumi has a technique that could even be known to surpass the Konoha 8 Celestial gates. It is known as Krir biggrin emon Gates Release which turn's the soft voiced young man,into 'Neo Yumi'. Exhibiting powers that only one's darkside can create. But,with Senjutsu,the Sage knew that Yumi's mortal influenced technique,would be perfected by taking in nature,and bringing out the true power that lies within him. Upon taking in the nature's energy and fusing it with his own,Yumi will be enflamed and grasped by the demon's realm's hell fire which will bring out Yumi's darkest form;'Devil Yumi.' Yes the name doesn't sound threatening but the powers the boy will exhibit will be as fiercesome as his appearence.

Yumi's hair will become smooth and pure white,while from his temples will be black,male bull horns protruding from either side. These horns will be of four inches thick and four inches long,in which it will angle a little to show that it was mean to ram the person in. Yumi's sharingan will also be activated in his Devil Form. Although,the Sharingan will be beyond the coloring that anyone has seen. Instead of the normal red with white Tomoe's,Yumi's sharingan will be a moonlight white(means it'll be glowing) with red tomoe's. The powers they give will be later explained. Yumi's arms,from the hands to the forearms,will be black upon his caramel skin. This is because he has demonic armor on his hands up to his elbow which has a sharp one inch protrusion pointing outwards. This is meant for Yumi to attack as well as block with his forearms while the protrusion will also be bladed on the other portion. On Yumi's back,you could probably guess,that there will be bat wings but they cannot fly. They only enhance his jumping capabilities as well as make him glide. They in no way make him truly take 'flight'. Moving lower,the same thing that adorned Yumi's elbows will adorn his feet to his knee caps. Except the protrusion will be poking upwards from his knee-cap;meaning for strikes that involve his knee,although it doesn't have the sharp cutting capabilities as his elbow. Yumi's toes,and nails will be razor sharp. They will be of demonic power,so getting cut by these talon's is not something you should look forwards to. The last physical change 'Devil Yumi' possesses is his tail. A spaded tail that is sharp like a dagger in three areas;the sides and the tip. Meaning it's used to slap and stab the opponent.

Abilties Other than Yumi's complete human change to demon,he has to have abilties to go with the dark look,right? Well Yumi's powers is fairly simple. As stated before,Yumi can only use three Ninjutsu,and three Genjutsu through the entire duration of his Sage Mode. They will be boosted up a rank in a half,but the basis of this form it mostly Taijutsu and the use of his sword. With that said,Yumi's Taijutsu attacks will be boosted up two ranks,since this is his main method of fighting. His speed will be raised up a rank and a half; not including the power Yumi has trained as well as the duration that Yumi has had his weights on.

Panthers7


Panthers7

PostPosted: Tue Mar 01, 2011 12:08 am


Panthers7
Your Rank: Jounin
Ninja Class: Taijutsu
Name of Jutsu: Konoha: Chounouryoku Rendan
Rank of Jutsu: B
Jutsu's Element: N/A
Jutsu Type: Taijutsu
Do you want you Jutsu added to the Guild List? Definitely ^^
Description:Chounouryoku Rendan is a Taijutsu technique created by Yumi Uchiha. The practitioner of the Konoha Style will go all out on his/her opponent by either releasing the weights that are given to all fighters of the Konohagakure fighting style, or release his/her weights and at the same time release one of the lower eight gates( Below Chuunin Level) to greatly increase the power of the attack. The user will then kick the opponent in such a way that will push them into the vulnerability of the air and follow up with another powerful kick from above the opponent in the form of an Ax kick. But unlike a regular kick, utilizing a mixture of the Tsytenkyu (Painful Sky Leg) and a B-Ranked amount of chakra, the user will slam their heel into their opponent with tremendous force and guide them with their heel straight to the ground. Slamming them back to mother earth with tremendous, crushing force.
PostPosted: Fri Apr 29, 2011 12:28 am


Your Rank: Jounin
Ninja Class: Taijutsu
Name of Jutsu: Ryukei Qigong Tashinkō (Dragon Qi, Forged Iron Needle)
Rank of Jutsu: Academy-S+
Jutsu's Element:N/A
Jutsu Type: Taijutsu
Do you want you Jutsu added to the Guild List? No. Must be learned from Yumi.
Description: Developed by Yumi Uchiha, the Ryukei Qigong Tashinko takes on the training he got from the Strong Fist and the Mirror Image Taijutsu Style; plus a the little old styles that are known as retro in the shinobi world today. Developing the strength and destructive power of the Strong Fist with the quickness and somewhat 'Chi' oriented Mirror Image Style, this technique was developed.

This technique is the greatest of Yumi's creations due to the depth that the technique holds. It is a technique which uses the users chakra and a strong mental mind to project their chakra to be something like an invisible force to strike down their opponent. This is achieved by collecting the rotational force of one's motion until it forms unto a needle, forged by their own ki (Chakra). It will take one full post of complete concentration to bring forth this fine bit of chakra delicacy when the user is below that of a Jounin, but by the time they reach an experienced Jounin level, they will be able to utilize the technique at ease. But they still will have to keep a focused mind and be stationary before releasing the technique. Meaning it is best to get in close and utilize the strike if one wishes to utilize it without taking a moment of preparation.

At the point after collecting the required 'Chi', the collected atmospheric force (Chakra) would then be directed from the circular motion ( The regular flow of the chakra system within the body) into a straight line (via punch), where it is sent barreling into the target. Or in other words, the user will be able to strike their opponent through a wall without putting damage to the wall, yet hit their target with the equivalent strength that the user has.

Training

* Training for the Ryukei Qigong Tashinkō, is difficult as the technique proves to be extremely hard even though it is one move. It takes meditation and constant training of projecting one's chakra to be able to utilize it perfectly in a combat situation. The training is thought up by Yumi who created it. Placing ten pots tied to a string by the handle and then hung off a tree limb, they will represent how far you have before the technique is complete. Basically, hitting only one pot being beginner and hitting all ten and breaking the tree that holds the pots is mastery.

-At Academy level, the user will have to do 3 Posts of mental training and focusing their chakra to be as fine as a needle before even learning the punch. After which, the physical portion of the technique comes into play. Where they will then strike at the first pot, after focusing, and see if they can hit the second pot behind it. So in essence, they are not actually making physical contact with the post at all... It is purely the focus of their chakra, their strength and mental prowess. 10 Posts to master this level

*Upon Completion: The Academy student will notice a little change in their chakra control. They will also be able to hit just inches from their target and the punch be felt at a mediocre level and would be nothing more than a small slap to an opponent. As one can tell, it is basically useless to utilize at his level but the concept of it is still within the learner. Unfortunately, they will not be able to hit through any objects.

-At Genin level things begin to get a little harder. They now, will have to hit through the first one without touching it, and hit the other third pots behind it. This height of technique causes for more mental training and chakra control focus keeping that fine point solid. (4 Posts) Upon training, they will have to focus on hitting the third pot utilizing the same method of not putting actual contact upon the target. 10 Posts

*Upon completion of the technique: The trainee of the technique will start to notice a bigger difference than before on their chakra control. They will have an easier time on learning techniques that require chakra as well as having a better time using this in combat. Though, to utilize it, they will have to focus un-disturbed for one post before releasing the strike. Upon striking the opponent with the technique, they will be able to hit their opponent with less than half the strength of their own strength. They will be able to punch through very thin things utilizing the technique but it will be nothing more than a nuisance as the strike will feel like nothing more than gingerly pressurized air.

- At Chuunin rank the trainee is now truly understanding the aspect of this technique. With their more experienced bodies and more extensive chakra, they can push their bodies to further limits as they learn to strike through Ryukei Qigong Tashinkō. Training at this level, they are required to punch through 5 or more pots. But before they can, they still will have to meditate, extend their ability to control chakra within themselves as well as extent their mental prowess. 5 Posts After getting a better sense of control and extending their mental capacity through meditation, they are now ready for the physical portion of the training. Where they will have to strike at the fifth pot without hitting the first pot. 10 Posts
-Special Note: To be able to hit through the other ten pots, they will have to post 5 more times. Each additional 5 posts will mean the strength of their 'Ryukei Qigong Tashinkō' will get more and more phenomenal. Meaning that though you can skip and stay with only hitting 5 pots and move to the next stage, your strength through 'Ryukei Qigong Tashinkō' will be nothing to a user who can hit through 10 pots. Extra work indeed gives more incentives.

*Upon Completion: The user has now a great deal of chakra control. They also possibly have more depth to their thought process as they are no longer children, have experience underneath their belts, and are definitely or in tune to thinking at a higher level now that they have meditated for so long. Depending on what level the trainee has stopped on, the power of their Ryukei Qigong Tashinkō at this level varies. A 5 pot user will have half of their strength if they physically punched the person being felt, while a ten pot user will have a little more than half their strength being felt. They will also be able to punch through very thin walls and hit their opponents with the power of a Taijutsu-based Genin.

- At Jounin level, the trainee's are no longer babied. They know what they must do to achieve higher levels of the move and know exactly how to do it. First, is meditation. (5 Posts) Then the punching of the pots which is much more difficult for now they will have to punch through all ten pots and hit the tree with the force of their punch. This will be a test to see if they should move on to the final stage or not, and actually learn the power of 'Ryukei Qigong Tashinkō'. Depending on their training from the previous stage, they will determine how long they will have to post. For example, to learn this it is 10 Posts to gain this stage completion. But for every pot the user did not complete in the previous post, they gain an additional post.

-Upon Completion of this Stage: At this stage the user has exceptional control with their chakra. Being a Jounin and wielding this technique at this stage provides relative ease with techniques that exhibit chakra. They will now be able to start baring the fruit of their training. The user, depending on how many pots they did during their Chuunin years, will be able to now launch their opponent with just about all of their strength if the fist connected. To the users that trained to hit all the pots previously, they will now be granted the ability to hit through walls and strike their opponents with the strength of a Taijutsu-based Chuunin.

- Sannin; the level where mastery is always found. This will be were the user is able to utilize 'Ryukei Qigong Tashinkō' at their will. They will be able to strike and hit their opponent with relative ease at a distance if they can get this technique underway. First, like always, takes the meditation portion of their learning before they can claim to know his masterpiece of manipulating Chi, Chakra, and the user of a solid mind. ( 5 Posts ) After which, once again comes the physical portion of the technique. Where the user, if they are a Taijutsu-user, should be able to make the tree they have trained on basically explode from the force. By performing their strike towards the first pot, the user should hit the tree behind it with full power; as if the strike was hit by their own fist. But one still has to train to bare the final fruit of their troubles. 10 Posts Again, those that choose to skip out and take the easy route earlier, will have to make additional posts to learn the technique.

-Upon Completion: At this stage, you have mastered 'Ryukei Qigong Tashinkō' . The strength you now yield through this technique will enable you to strike your opponent from a distance yet have them feel your true strength as if it actually connecting against them. By now, if you strike through a solid object, your punch will hit your opponent with no decreased strength level unless you chose to skip out on the full training earlier. Also, the completion of this technique gives one last nasty ability. Being that you are projection your chakra and 'chi' after concentrating it in a fine point before release, if used in extreme close distances the strike can be lethal. By focusing on punching through the opponent, if able to use in close quarters, the user will be able to use the technique on hitting the opponents inner organs; exposing the organs or the insides to being struck as if their insides were exposed and they got hit by the users full strength.

Panthers7


Panthers7

PostPosted: Wed Jul 04, 2012 6:42 pm


Gaia Name: Panthers7
RPC Name: Yumi Uchiha
Rank: Sannin
Village: Konohagakure
Would you like to Donate your Style: Nopers! But your welcome to learn it through Yumi!

Style Name: Boxing
Picture:User Image
History: Through his time training to perfect the Konoha-prone Taijutsu techniques, he found many of the techniques bothersome; specifically when compared to other styles that he had the pleasure of learning. To the point that it utterly began to annoy him in practicing them. Almost everything was based around being faster than someone else. Speed, speed, speed. And not even speed in strikes but speed in general. It turned him off from thinking about learning Taijutsu until he decided that if he wasn't going to go with the crowd, he'll break off from it and make his own. Which led him to learn and develop 'Boxen' or Boxing. A style, that is not for the petite framed or smaller individuals. It is for those who want to slung a person to death and don't mind adding pounds of muscle upon their bodies. This style gears around strength, muscle-defense, and speed in strikes. Practitioners of this style will gain speed agility, in their movements, to be able to dodge and re-position themselves to strike the opponent within close quarters; but not give too much of a boost in overall speed. This about getting up into your opponents face and making them pay for it.
Style Requirements:
♛ You cannot be small framed. ( No one under 5'11) If you are of the female gender, you must be built like an Amazonian.

Movement Description: To have a fully upright stance, the boxer stands with the legs shoulder-width apart. The rear foot is half-step behind the lead foot. Right-handed or orthodox boxers have the left foot and fist ahead. Both the feet are pointed just inward. The right heel is lifted from the ground. The lead fist is placed vertically nearly six inches in front of the face at eye level. The rear fist is placed beside the chin. The elbow must be held against the ribcage to protect the body. The chin must be tucked in the chest to avoid punches to the jaw that cause knock-outs. Left-handed fighters adopt a mirror image of the orthodox stance.

Stage [1] Amateur [ D Rank ]
Stage Description: The tip of the iceberg. The smallest and 'youngest' member of the Boxen style. They know only the basic jabs and dodges, that will later develop into combos that lead into knock out punches. Despite them being Amateurs, they can still put up quite a fight.
Stage Powers: ♛ Punches are slightly stronger and slightly faster than those of their own rank.
♛ Thicker bodies: Through the hard training that they have gone through, they gain thicker bodies. Making physical attacks towards them .25 of a rank lower.
Stage Training:♛Heavy Training: The practitioner is placed thick iron bars along their wrists throughout the duration of this style.
♛ Build your physique: The practitioner will undergo extensive training for 10 posts, to build up their strength, stamina, and agility.
♛ Rock hater: The practitioner will harden their knuckles to be able to handle throwing the blows this stage has. They will break rocks, for 5 posts with nothing but their knuckles.
♛Show me your worth!: The practitioner must fight the teacher for 15 posts, after they have learned all of this stage's techniques.
Stage Jutsu:

Jab
*Description: Is a quick, straight punch done with the lead hand from the guard position. There is a small, clockwise rotation of the torso and hips. The fist rotates 90 degrees and becomes horizontal after impact. When the punch reaches full extension, the lead shoulder is brought upwards to guard the chin. The rear hand is placed nearby the face to protect the jaw. This is the most vital punch for a boxer as it has a good amount of cover and leaves minimum space for a counterpunch from the opponent.

Cross
*Description: Cross is a powerful, straight punch done with the rear hand. Starting from the guard position, the rear hand is thrown from the chin. It crosses the body and travels towards the target in a straight line. The rear shoulder is moved forward. It's finishing position is just outside the chin. Simultaneously, the lead hand is retracted and placed across the face to protect the inside of the chin. The torso and hips are rotated counter-clockwise as the cross is executed.
Hook
*Description: Hook is a semi-circular punch done with the lead hand to the side of the opponent's head. Starting from the guard's position, the torso and hips and rotated clockwise. The fist is propelled through a tight, clockwise arc across the front of the body and connects with the target. Simultaneously, the lead foot pivots clockwise and the left heel turns outwards.

Uppercut
*Description: Uppercut is a vertical, rising punch done with the rear hand. Starting from the guard's position, the torso shifts slightly to the right and the rear hand drops below the level of the opponent's chest. There must be a slight bend in the knees. Further, the rear hand is thrust upwards in a rising arc towards the opponent's chin or torso. Simultaneously, the knees push upwards fast and the torso and hips rotate anti-clockwise. The rear heel turns outward and imitates the body movement of the cross.
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Stage [2] Amateur Ring Leader [ C-Rank ]
Stage Description: In this Stage, the user is starting to get a better hang of this style. They are able to move lighter upon their feet, throw more jabs, hooks, and strikes at a quicker pace with more force, and able to take in more hits to the body.
Stage Powers: ♛ Punches are stronger and faster than those of their own rank. [ +.5]
♛ Thicker bodies: Through the hard training that they have gone through, they gain thicker bodies. Making physical attacks towards them [+.5 rank lower.]
♛ Bronze Fists: The user's fists after training have gotten thicker and harder like bronze. Making Taijutsu strikes with their fist be .5 of a rank higher than their own.
Stage Training: ♛Heavy Training: The practitioner is placed thick iron rings along their wrists throughout the duration of this style.
♛ Build your physique: The practitioner will undergo extensive training for 10 posts, to build up their strength, stamina, and agility.
♛ Rock hater: The practitioner will harden their knuckles to be able to handle throwing the blows this stage has. They will break rocks, for 5 posts with nothing but their knuckles.
♛Show me your worth!: The practitioner must fight the teacher for 15 posts, after they have learned all of this stage's techniques.
Stage Jutsu:

Slipping
*Description: A Boxen fighter holds their greatest moments in close contact with other fighters. Attempting to fight them in close, is not only dangerous but hard to land a hit as well. Through slipping, the user will face an in coming attack and manipulate their body at the last second to dodge. That way, the attack grazes their body, and keeps the opponent in close for a possible devastating counter.

Replication
*Description: This is taking the straight jab, to the next level. The user will now throw multiple straight jabs at the opponent at the speed reflecting their rank.

Genin: 3 Jabs sent per arm
Chuunin: 6 Jabs sent per arm
Special Jounin: 9 Jabs sent per arm
Jounin: 12 Jabs sent per arm
Sannin: 16 Jabs sent per arm
Kage: 18 Jabs sent per arm

Shoulder Roll
*Description: Sometimes, the 'Slipping' Technique doesn't always work. Should an opponent have a higher speed ranking than the user, damage is quite inevitable. But taking it in, in an intellectual manner, might save the body some unnecessary amount of pain. By rolling the shoulder and exposing the muscular back, the practitioner of this style can soak up a 1/3rd of the blow delivered to them. It increases by a 1/3rd for every rank above Genin.

Rejuvenation
*Description: Boxen is a highly physical Taijutsu, more so than most due to it being up in the opponent's face most of the fight. This can tire even a Boxen fighter out. By utilizing their chakra, the user can slowly revitalize their muscles bit by bit over time. It is almost similar to the 'Eight Gates' version, except this is significantly slower and has much less of a negative affect. It takes 5 posts to return half of the stamina of the user back but on the flip side, the user is reduced to half of their speed and strength.

Bob and Weave
*Description: .Boxen fighters, as stated before, are inside fighters. Fighting on the inside and keeping on the inside of their opponent until they are knocked out. Which would mean that deadly attacks headed towards the practitioner and can be detrimental to them.This, is where and why this technique was created. Upon the moment that a attack ( be it blade or limb) being thrown at the head in a forward direction, the user will drop below the LOS [ Line of Sight] of the opponent and either evasively move to the left or right of the body; or, strike at the vulnerable open area due to the attack that was thrusted at them.

Stage [3]Lightweight [ B Rank ]
Stage Description: Now you start starting to get the art of boxing. Your opponent up in close will begin to have some dread of you having entered their personal circle. The punches are thrown faster and harder, and the stamina is making it harder for an opponent to keep you down. You can count to that, due to your bigger frame.
Stage Powers:
♛ Punches are stronger than those of their own rank. [+.75]
♛ Thicker bodies: Through the hard training that they have gone through, they gain thicker bodies. Making physical attacks towards them 1 rank lower.
♛ Steel Fists: The user's fists after training have gotten thicker and harder like bronze. Making Taijutsu strikes with their fist be [.+75] rank higher than their own.
♛ Second Wind: The user's stamina has gotten to the point, that it is harder to make them fall down, and stay down. If the attacks are lethal (such as being stabbed or etc.) the user gets a moment of 'Second Wind' and feels more refreshed. [ Add 10 Chakra points upon taking a physical hit C-rank and higher. ]
Stage Training:
♛Heavy Training: The practitioner is placed thick iron rings along their wrists throughout the duration of this style.
♛ Build your physique: The practitioner will undergo extensive training for 10 posts, to build up their strength, stamina, and agility.
♛ Boulder hater: The practitioner will harden their knuckles to be able to handle throwing the blows this stage has. They will break boulders, for 5 posts with nothing but their knuckles.
♛Show me your worth!: The practitioner must fight the teacher for 15 posts, after they have learned all of this stage's techniques.
Stage Jutsu:

♛Skip Stepping
*Description: Many fighters in the shinobi world base most of their power on moving fast over all. Running at speeds from point A to a further point B. In fighting in this style, having such speed is not going to be available to larger framed individuals. But explosive speed, is. By utilizing those large muscles in their legs, a Boxen practitioner can move a smaller distance at an exceptional amount of speed. This is used mostly, so that the practitioner can strike the opponent at multiple angles whilst being in close range.

♛ Dodge and Defend!
*Description: Like the ''Bob and weave' technique, a person should be able to dodge their opponent and take blows. This, increases the chance of the opponent protecting themselves from powerful blows and being able to better defend against them.

♛ Lightweight's Haymaker
*Description: Every boxen user has one punch that absolutely decks the opponent. One hit that nearly always puts an opponent in a sub-conscious state. Before they achieve that, they will start here. At the lightweight level. Throwing one heavy punch by adding chakra into the arm, should the opponent be hit, they will take extensive damage to the body part.

♛Driver Lv.1
*Description: This is where the user takes a punch to the desired location, moves slightly past the opponent, and with nothing but brute strength, launches the opponent with the fist embedded in that body part into either a solid object or a maximum of 15 feet away.
♛ Bear Grip
Description: At times, there are points where the Boxen would grapple. In fact, it is only one type of grapple that a Boxen practitioner would utilize. If they get close, the Boxen user will wrap their arms around both of the arms of the opponent and squeeze. Depending on their rank, they can effectively kill the opponent with just the sheer strength of the squeeze.
* Genin : Bruising to unconsciousness.
* Chuunin: Major bruising and minor fractures to unconsciousness.
* Special Jounin: Major fractures to unconsciousness
* Jounin: Breaking of the arms and fractures to the ribs, to unconsciousness.
* Sannin: Breaking of the arms and major fractures to the ribs, to unconsciousness.
* Legendary (SS): Breaking of the arms, ribs, and effectively the spinal cord.
♛ Death Toll
Description: Boxen fighters come to become some of the largest, and strongest fighters in the shinobi world. With their massive bodies, upon utilizing this technique, the smash both of their fists upon either side of the opponents head; procuring major fractures along the cranium.

Stage [4] Super Weight [ A Rank ]
Stage Description: You are not just below being a class lower from becoming a boxing champion. Your opponent is in dead water should they attempt to fight you up close. The punches are thrown exceptionally faster and harder, and the stamina is making it harder for an opponent to keep you down or keep fighting you period. You can count to that, due to your much bigger frame. Although because of the enlarged size, you are now starting to loose speed by one rank. By who cares about speed when you can knock someone into the future with one strike?
Stage Powers:♛ Punches are stronger and faster than those of their own rank. [+1 rank]
♛ Mini Tanks: Through the hard training that they have gone through, they gain thicker bodies. Making physical attacks towards them [+1] rank lower.
♛ Titanium Fists: The user's fists after training have gotten thicker and harder like titanium. Making Taijutsu strikes with their fist be [+1] ranks higher than their own.
♛ Second Wind: The user's stamina has gotten to the point, that it is harder to make them fall down, and stay down. If the attacks are lethal (such as being stabbed or etc.) the user gets a moment of 'Second Wind' and feels more refreshed. [ Add 10 Chakra points upon taking a physical hit C-rank and higher.
Stage Training: ♛Behemoth in Training: The practitioner is placed thick iron rings along their wrists throughout the duration of this style, and now, will dawn three 45lbs scuba weights upon their abdomens.
♛ Build your physique: The practitioner will undergo extensive training for 10 posts, to build up their strength, stamina, and agility.
♛ Foundation hater: The practitioner will harden their knuckles to be able to handle throwing the blows this stage has. They will break walls, for 5 posts with nothing but their knuckles.
♛Show me your worth!: The practitioner must fight the teacher for 15 posts, after they have learned all of this stage's techniques.
Stage Jutsu:

Three Rings Strike:
*Description: With the might and strength the user has at this time, by throwing this particular punch will send the opponent flying meters away. The reasoning for the name, is due to the wind splitting around the hand and forearm, forming three rings of death defying power.

Jackhammer
*Description: This technique is simple, but given the strength of the user, deadly. By clasping both of their hands together, the user will raise their large frames over their opponents and smash straight through them. This technique, is strong enough to break through A-Rank and below physical barriers.

Berserker Zone:
*Description: This is a passive ability that will lead into the major techniques at the final level. The user will train in an enclosed area and strike multiple targets within a 3 to 4 foot radius. Upon being learned, taking on multiple enemies within that zone, will side in your favor.

Spiral Upper Up:
*Description: An advanced version of the normal upper cut, the user will focus chakra into their monstrous muscles and get into a stance that would allow them to spin. Upon striking, the opponent will gain a skull scattering blow that not only hits once, but continues to hit due to the user corkscrewing them higher and higher into the air.


Stage [5] Champions [ S Rank ]
Stage Description: You are the Champion of close combat. The master of Boxen. You punches and stamina are monstrous and should be feared to anyone that steps up to you; then again, with you having the pure body of a Tank, who would step up to you? With this body, you are slower by a rank in a half, but you have the body that Taijutsu-ist marvel for!
Stage Powers:
♛ Punches are stronger and faster than those of their own rank. [+1.25]
♛ Tank 'Classed' : Through the hard training that they have gone through, and mastery of it, the master has an enormous body. Making physical attacks towards them [}1.25] ranks lower. For every rank below the user at this level, it will decrease by a fifth.
♛ Fists of a One Man Army: The user's fists after training have gotten thicker and harder like bronze. Making Taijutsu strikes with their fist be [+1.25] ranks higher than their own.
♛ Second Wind: The user's stamina has gotten to the point, that it is harder to make them fall down, and stay down. If the attacks are lethal (such as being stabbed or etc.) the user gets a moment of 'Second Wind' and feels more refreshed. [ Add 10 Chakra points upon taking a physical hit C-rank and higher.
Stage Training: ♛Champion in Training: The practitioner is placed thick iron rings along their wrists throughout the duration of this style, and now, will dawn three 45lbs scuba weights upon their abdomens.
♛ Build your physique: The practitioner will undergo extensive training for 10 posts, to build up their strength, stamina, and agility.
♛ Foundation hater: The practitioner will harden their knuckles to be able to handle throwing the blows this stage has. They will break walls, for 5 posts with nothing but their knuckles.
♛Show me your worth!: The practitioner must fight the teacher for 15 posts, after they have learned all of this stage's techniques.
Stage Jutsu:

Strike of Goliath
*Description: This is the hardest strike that the Master of the style can learn. Unlike Konoha's hard fist, 'One Fingered Earthquake', due to the training of the user this strike can devastate blocks with earth shattering damage. With a finger, they can do that and more but with a fist, their strength is enough to even make a Kaguya think twice about being hit by the user.
Note: Once learned, this move becomes passive.

Driver Lv.2
*Description: This is the ultimate form of this technique. Where the user takes a punch to the desired location of the opponent, moves slightly past the opponent while still having the fist against their opponent, and with nothing but monstrous strength, launches the opponent with the fist embedded in that body part into either a solid object or a maximum of 30 feet away.

Ultimate Jab
*Description: There are moments in a Taijutsu-user's career, when they gain enough strength that they don't even have to completely strike the opponent to make full damage. The power in which they strike is enough to inflict injury. This, is the same principal. Upon striking the opponent, should they mist and be within a foot different between the opponent and the fist, the force of wind generated around the punch will explode against the opponent.
Note: Once learned, this technique becomes passive.

Hulk Smash!
*Description: If the user learned the 'Beserker Technique' from earlier, they will be able to learn this technique. If one can reference the 'Jyuuken' or 'Gentle Fist' of the Hyuuga Clan, this technique is very similar. Being a Tank, people think that by ganging or double teaming them would be the best method. Unfortunately, this not the case. They may be slow physically, but when it comes to punches, their speed is unprecedented. Anyone within a 3 to 6 foot range, while the user utilizes this technique, would be barraged by blows faster than many Dojutsu can count. The blows will be simple. Jab, uppercut, down-cut, cross-over jab, cross-over upper cut. and etc, will continue until 25 rounds of four strikes are over. Meaning a total of One-Hundred strikes lashing out at those within' that radius. Once one strike hits, the rest follow after as fast as a message is being sent from one side of the brain to the next. The ultimate attack, of Boxen.
PostPosted: Thu Jul 17, 2014 10:59 am


Username: Panthers7
RPC: Rose Allomora Liang
Rank: Chuunin

Puppet Name: Pierrot De Lou Fou
Puppet Rank: B
Description: Pierrot De Lou Fou is a unique puppet as it is fearsome. It is an seven foot, "obese" looking clown. It is operated of course by chakra strings, but what makes it unique is that the chakra strings also activate the "engine" within Pierrot De Lou Fou; a steam engine that, of course, has a large tank of poison instead of water. [ Poison will be described later on ] The puppet itself, is made of thick iron to hold it together, seeing as this is a power-tank puppet. It is not required to move fast. Only be a wrecking ball of power.

The steam engine is required to create the amount of force and power that the puppet needs to do most of it's techniques.

I.) Right Arm: The right arm of the puppet has a cane. The cane, can be utilized for striking, but it's true purpose is it is a barrel. On the inside of it's palm is a hole and on top of the cane is another. When ready to shoot, the puppet's palm would be placed on-top of the hole of the cane and it will push out a railroad sized spike doused in poison. On the interior of the arm are aligned with rollers, that would help accelerate the spike pushed by the pistons of poison steam that coats the metal until releasing. The speed of these spikes firing release up to 104 mph. The cane itself, has no rollers but has groves that will make the spire spin and twist. Making it probable for the spike to stab straight through an opponent as well as many defenses.

II.) Left Arm: Is hollowed out for only one reason. To release chakra from it once the hand cocks back and create a large shield. This shield can absorb damage C-Rank and below, but costs B-Rank chakra to initiate and repair the child.

III.) Rose's Poison: Rose, in all his elegance has a sadistic side. Twisted in the fact that he wants all his kills to have a smile upon their faces. His poison is an extreme mixture of hydrogen cyanide and Strychnodide (a strychnine derivative). As a side effect, the victim's muscles contract in such a way as to severely tighten and discolor the victim's skin, especially in the facial area. This leaves the victim's corpse permanently scarred with a clown-like grin in tribute to his killer. So that always, Rose would end the battle as being the "most beautiful". It is a seven staged poison ( or in 7 posts ) :

-Stage One [ Lasts Two Posts ]: The poison infiltrates the blood. There will be no intense changes other than the fact that the person has been poisoned. But there will be an additional [10] points of chakra deducted for every post hereafter.

-Stage Two [ Advances upon Third and lasts until Fourth post]: The person begins to feel a sense of euphroia. The poison upon reaching the brain will start to stimulate it, and the victim will start to find things funny or amusing

-Stage Three [ Advances upon fifth post and lasts until sixth post]: The emotion of euphoria increases and the victim starts to find more and more entertainment or humor. They will begin to outwardly burst into fits of uncontrollable laughter.

-Stage Four [Advances upon seventh post and lasts until eight post] : Laughter becomes harder to ignore or contain. They will find themselves unable to properly breathe.The oxygen in the body will be depleted faster than it will be gained. Leaving them light headed and dizzy.

Stage Five [ Advances upon ninth post and lasts until tenth post] : Laughter at this stage is close enough to buckle ones knees. They will become exceptionally dizzy. They will have, at this time a hearty laugh as their eyes would tear. Obscuring vision which in addition to the dizziness, may make it very difficult for one to even attack.

Stage 6 [Advances upon eleventh post and lasts until twelfth post]: This is essentially the final stage in terms that the poison will have fully make it's manifestation within the individual. Their muscles in the face would be semi-perma locked in a hideous looking grin or "Risus Sardonicus". Because of the constant laughter their bodies have forced out, their eyes will be discolored as would vision start to go to a full on blur. Yet even so, they will harder until each chuckle brings tremendous amounts of pain to their lungs. Where the tears will be that of pain rather than that of delight.

Stage 7 [Advances on thirteenth posts and ENDS on fourteenth]: The last stage... Death. The poison would have ran it's course and leave the victim in a ugly form of "happiness". The face and jaw would be locked in a grotesque reflection of laughter. The eyes will be completely discolored and buldge out of the skull. The lungs of the individual would be shot if not completely destroyed due to their hyperstimulation. Pure beauty.

IV) Eyes and "Brain": Rose seems to wish to make his performances reach perfection. But as a human, he knows that certainly no one can reach such a level if they don't know what is their imperfections. The eyes are recording devices that is stored in a computer chip. That can be removed and downloaded into a computer to retrieve the intel that the puppet as seen.

V) Mouth: The mouth as five tubes at the back of the throat. These tubes bring and extract the poison out from the tank that lies in the puppets stomach and occassionally releases pressure that is used to operate the puppet's powerful attacks. Doing nothing more, than spewing out the poison in a hick, hazy fog that can affect (at max while keeping it's potency) 10 yards of distance.

VI) Self-Destruct: In times of crisis,mostly when the puppet gets locked up or blocked, the steam would cause the puppet to reach an over load. Or even just when things in general get heavy, Rose has the ability to make it self destruct by purposely cutting off all exits for the liquid toxin to escape. Making the puppet have a [3] post count down before exploding. This explosion will be similar to a nail bomb with the poisoned railroad sized nails and the poison itself will be send everywhere within a 20 yard radius.

Weak Joint:
*Right/Left Palms/Mouth: If during attacks they are gunked up, the puppet will blow up. Although the mouth will cause a stronger explosion, as it's wear the build up of poisoned steam is occasionally released to keep the pressure in the puppet at a safe level.

* Antidote: To Rose's poison is an antidote. But of course, seeing as there has been none-like it before, only Rose knows the proper quantities of chemicals and poison needed to make the poison be halted. In general, the antidote only halts the stage that it is in. It does not cure the individual, but it does keep the poison from advancing to higher stages. Only a Special Jounin or higher ranked medical shinobi, can create a remedy to this poison. Any lower, you may speed up the process due to inexperience.

Picture:
User Image - Blocked by "Display Image" Settings. Click to show.

Panthers7


Panthers7

PostPosted: Mon Jul 21, 2014 4:36 pm


Username: Panthers7
RPC: Rose Allamora Liang
Rank: Chuunin

Puppet Name: Soldant De l'incube ( Mist Edition Mark Ⅰ )
Puppet Rank: B
Description: Soldant De I'incube is an interesting puppet as it takes a different method to puppetry. It is known throughout the land that puppet users usually lack the physical ability to perform taijutsu at a manner that can cause any damage; specially Rose who could probably do more damage smacking a person than punching them.... after of course cursing to the pain coursing through his hand. But he realized... is not Taijutsu simply movement? Can the brain, not duplicate that movement and perform it through puppetry? Certain moves and styles like Konoha's Eight Gates could hardly be be replicated... but techniques that do not require complexity of chakra and flesh, can be replicated. For it is nothing but knowledge! This is where "Soldant De L'incube" comes from. A puppet whose sole purpose is to take Taijutsu Rose has "learned" and bring it to life through his puppet.

Abilities: The obvious one is that it is geared towards performing Taijutsu. The puppet isn't innately heavy. After all, Rose wishes to operate the puppet as powerfully as possible. The puppet is created with a fusion of many hard plastics (such as polyethylene-based materials) and metal-matrix materials. Making the puppet light, very fire resilient (Up to C-rank in resiliency before taking damage. Although continuous fire damage and still take effect), but hard enough to cause quite some damage upon contact.

Head: Within the protective shell of the head is explosive tags activated by Rose's chakra. By disconnecting the puppet or should it be destroyed, he can send the head filled with tags at his opponent and explode them with a seal. Activated with C-Rank chakra

Right Eye Socket: Like most of Rose's puppets, there is a camera to record. This eye has just that function. Zooming up to for 4x magnification, they eye records visual and stores information into a microchip. That can be plugged into a blank memory disk that can then be plugged into a computer.

Left Arm & RIght Arms: A mechanism triggers to bring out the lethality of Rose's poison. Upon the wrists, they will bend back and pull towards the forearms where a foot inch pipe with just a tiny hole at the tip will be released. It will have just a droplet of poison continuing to drip from it's holes. At the elbows, an extension from the upper arm will be made, creating a similar pipe that would drip occasionally. Both take [1] post to activate. Keeping it constantly coated in poison, specifically when the poison has the blades sheathed within a tube of it that lays within the inner forearm compartment. Complete 360 degree rotation.

The poison, while active, will last only [15] of active use. Meaning because the storage is limited to a smaller limb, it has a limit to it's quantity. Droplets of poison keep the weapon coated in the poison, but after the poison is completely gone, it will only keep the poison active for [2] more posts before drying up.

Chest Cavity: Rose has, rolled up in the chest of the puppet, twenty yards of heavy iron chain connected to a sickle. Like most of his puppets, it carries Rose's unique poison doused upon it. While the heaviness of the chain can be used to capture and the sickle to stab, slash, and mutilate. Although, it must be focused with at least one arm not in "use". For the longer the chain is in use, the more limited the attacks can get.

Arm socket and Hip Joint: Complete 360 degree rotation with springs that upon winding, can unwind back at a more significant force. Increasing the attack power of the puppet.

Feet: At the sole's of the feet, Rose modified his puppet to better manipulate his fighting style. To do this, Rose drilled holes at the bottom of his feet and make a baseball-sized radius hole. Within the shins, would be turbines that can be activated when chakra is re-directed solely to them. Air will be sucked in then compressed into this turbine then released out with tremendous force. Air can only be compressed into these shins for a limit of [1] post, before risking them overloading and exploding.

Weakness: The main weakness of the puppet is it's strength. Should the puppet spin making an attack that is ranked ( i.e perform a taijutsu technique) and an opposing attack of greater physical force is made against it, it will overload the skeleton of the puppet and break the limb.


Picture: User Image - Blocked by "Display Image" Settings. Click to show.
 
PostPosted: Fri Aug 22, 2014 10:43 am


================================
Username: Panthers7
RPC: Rose Allamora Liang
Rank: Chuunin

Puppet Name: Diable De l'incube ver. 2
Puppet Rank: B
Description: Diable De I'incube ver is an interesting puppet as it takes a different method to puppetry. It is known throughout the land that puppet users usually lack the physical ability to perform bukijutsu at a manner that can cause any damage; specially Rose who could probably do more damage smacking a person than punching them.... after of course cursing to the pain coursing through his hand. But he realized... is not Bukijutsu simply movement? Can the brain, not duplicate that movement and perform it through puppetry? Certain moves and styles like the Mist Sword Style could hardly be be replicated... but techniques that do not require complexity of chakra and flesh, can be replicated. For it is nothing but knowledge! This is where "Soldant De L'incube ver. 2" comes from. A puppet whose sole purpose is to take Bukijutsu Rose has "learned" and bring it to life through his puppet.

Puppet Height: 8'6
Puppet Weight: 365 lbs

Locations on the Puppet


Puppet Helmet: On the center of the helmet is a constantly spinning hypnotic eye. An eye, that if looked at, will leave the opponent to stall in their action. [ Or in other words, stop them for one post action. ] In that duration of that reduced post action, it will leave them vulnerable for a Genjutsu to be applied without finding restraint.

Puppet Head ( Left Eye & Ears ): Like most of Rose's puppets, there is a camera to record. This eye has just that function. Zooming up to for 4x magnification, they eye records visual and stores information into a microchip. That can be plugged into a blank memory disk that can then be plugged into a computer.

Left-Upper Arm: Wields a sword that is made out of copper. This copper sword acts as an offense and defense against/for Raiton attacks. Offensively, a small turbine within the arm creates bursts of electricity that would equal up to a D-rank Raiton attack. Defensively, it can have singular beamed Raiton attacks come target it. Raising it's attack up by a [.5] rank with every beam it absorbs. Admittedly, it can only absorb, only [1] beam of lightening per post.

Left-Lower Arm: This arm also wields a sword, but one that is permanently attached it's hand. Within the biceps of the arm is fuel while along the wrists is a small igniter that as the full passes through brings about vicious blue flames. These flames, exit out of the holes along the sword. Creating fire damage equal that of a C-Rank jutsu. The fuel input and the igniter, are all triggered via chakra.

Right-Upper Arm: Holds a 6" tri-point spear. This spear has nothing unique about it outside of the metal being composed of the same thing as the puppet is. Although within the spear's tubing, is Rose's poison. Poison that gets released every time the spear's points sink into a solid object. This is done by the spear's points, after stabbing into something solid, slide back and give a lethal dosage of Rose's poison. To the extent, that for every point that successfully enters into the body, can accelerate the poison's movement through the body. [ Maximum of 3x speed ]

Right Lower Arm: This is the only puppet are without a weapon. Instead, it wields a 100lb kite shield. 5 feet in width, 8 feet in height. This thick shield is made for the soul purpose of protecting and devastating opponents that are too close with a shield bash. That of which, with the puppet's strength, can cause bone fractures.


Weak Joint: In the middle back of the puppet are pistons that help operate this massive puppet. If something strong enough pierces through the back of the puppet locks or destroys the puppet's pistons, it can systematically destroy the arms or bring them to incapability.

Picture:User Image - Blocked by "Display Image" Settings. Click to show.

Panthers7


Panthers7

PostPosted: Sun Oct 19, 2014 4:24 pm


Your Rank: Jounin
Ninja Class: Puppet Class
Name of Jutsu: Un morceau d'Eden ( A piece of Eden )
Rank of Jutsu: A
Jutsu's Element: N/A
Jutsu Type: Dojutsu ( Ranmaru's Eyes )
Do you want you Jutsu added to the Guild List: Yes
Description: Developed by Rose Allamora Liang, he took the legends of what those gifted with the red eyes, and made them into reality. Using the ocular powers, clones ( 3 ) of pure chakra will be created. They hold the same similarity of a "Shadow Clone" except for a key difference:

1) The jutsu can create a visual image of the user or that the user knows with an an exact copy of their chakra signature. ( For example, the Ranmaru user utilizes this technique, and creates the clones. As long as that Ranmaru user has seen the chakra pattern of another, they can create a clone to look like them and hold the same chakra pattern which can fool even the Byakugan eye.)

Limitations would include:

1) The inability to perform any techniques outside of what the user knows.

2) Can only have at maximum, three clones at a time. Any more, puts too much strain on the eye.




====================
Your Rank: Jounin
Ninja Class: Puppet Class
Name of Jutsu: Bras de débris
Rank of Jutsu: A
Jutsu's Element: Maruton
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List: Yes
Description: Must have learned Taihen no Te.

This technique is an improvement of the "Hand of Debris". Now, instead of just a hand sprouting from the foundation, there will be an arm springing forth composed whatever base the started the jutsu from. ( i.e water, concrete, etc.). And the strength and malleability of the arm is based on whatever the arm is composed of.

This arm can be used for offensive or defensive purposes. The size of the hand can vary but the length of the arm can go as far as 10 feet in the radius and height in which it was spouted from. It can bend, grasp, slam, and do just about anything that any other arm can do except be more pliant depending on the that which it is composed of.


 
PostPosted: Sun Oct 19, 2014 4:32 pm


Your Rank: Chuunin ( Currently going for Jounin )
Ninja Class: Puppet Class
Name of Jutsu: Mecha-Prothesis Surgery
Rank of Jutsu: S
Jutsu's Element: Maruton
Jutsu Type: Iryō Ninjutsu-Kugujutsu
Do you want you Jutsu added to the Guild List: No
Description: Rose devised Mecha-Surgery as a technique to help his wounded and to bring himself some income. Using the knowledge of both his puppetry arts and medical arts, Rose developed a system that takes those two factions of the shinobi skill into one, bringing forth a high-class surgery that implants quality artificial limbs. Each limb, has to be found ( 5 posts finding materials) and harvested ( 5 posts ). The minerals he can mold into limbs are:

① Aluminum
② Bronze
③ Chromium
④ Copper
⑤ Iron
⑥ Lead

High Classed Materials
① Adamantium
② Gold
③ Platnium
④ Silver
⑤ Titanium
⑥ Vibranium

Limbs that can be implanted
(Note: The higher quality of material used, the more abilities they can hold.)

Brain - Transferring the knowledge of the organic brain to the mechanical brain, brings about the bonus of being impervious to Genjutsu. Increase memory. And/Or increase the speed of brain processes
Eye(s) - Increase reaction speed and/or magnification of eyes
Spine ( Can only be replaced by special materials ) - Increasing strength
Heart & Lungs - Increase stamina
Hands, Forearms, Shins, and Feet - Increase striking strength
(Note: With approval, can create other limbs for implant )

)

Panthers7


Panthers7

PostPosted: Sun Oct 19, 2014 4:34 pm


Name of weapon: Shiro Amaterasu
Your Rank: Kage
Who owns the weapon: Yumi Uchiha
Where it was found/Who made it: It was made when Yumi was just a child by a family friend of Hanzo. The blade was crafted to be a regular quick drawing katana, or a battojutsu styled blade. A blade with a slightly curved hilt to cup the user's hand and assist in bringing about a proper sword draw. The blade metal itself, is of such material that it is reactive to chaka, glossy, and has an extremely "white" metal coloration.
Users Class: Taijutsu
The Range of the weapon: 5ft total. 3 ft blade, 2ft hilt
Weakness: Short weapon range, large chakra output to keep the technique
Description: Shiro Amaterasu, is a blade of fire as the name suggests. It has varying levels of flames that the blade can access. Starting with Red, Orange, Blue, then ending with White.

Red Flame: [30 CP to activate. 15 CP to sustain ] - Does nothing more than create damage and burns to the superficial skin.

Orange Flame: [40 CP to Activate 20 CP to sustain ] - Does damage t the outer skin and upper muscle. And cut into few metal materials.

Blue Flame: [50 CP to activate 25 to sustain ] - Damages all of the layers of skin and lower portion of muscle. Can cut through most metal materials with enough strength.

White Flame: [ 60 CP to activate cannot be sustained] - Can completely cut off a limb and cauterize it simultaneously. Will slice through many metals like butter.

Note: Anyone but a person of Yumi's direct lineage ( i.e. children, grandchildren, etc.) the sword will burst into flames and increase in heat for every post that it is wielded.
Rp Sample:
PostPosted: Tue Dec 30, 2014 2:09 pm


Your Rank: Kage
Ninja Class: Taijutsu
Name of Jutsu: Konoha Dragon God Technique
Rank of Jutsu: S
Jutsu's Element:(only if it has one)
Jutsu Type: Taijutsu
Do you want you Jutsu added to the Guild List: No
Description: This is one of the ultimate taijutsu techniques created by Yumi Uchiha. The technique is initiated by an upward spin kick at which point it quickly becomes a tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp winds inside the attack at such severity, that tendons can be severed. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed.
RP Sample:


(If requested)

=========================
Your Rank: Jounin
Ninja Class: Puppet
Name of Jutsu: Foudre sortie Co -Operation : Thunder Bombe
Rank of Jutsu: C-S
Jutsu's Element: Raiton
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List: Yes
Description: Developed by Rose Liang, to those shinobi who take greater pride in creating jutsu's that are team based, this particular technique is perfect for those that have the Raiton element. When a group of Raiton elementalist come together, by placing either their weapons (i.e sword, kunai, etc ) or hands ontop of each other and emit an equal amount of chakra, the area within the jutsu getting performed gets a blast of electricity that depending on the amount of shinobi present, can get rather lethal. Note: Only one user needs to know the jutsu. They are the catalyst for where the raiton attacks go. )

* C-Rank ( 3 Raiton Shinobi Required ) - With the power of three shinobi, the surrounding 10 yard radius will be struck. The struck opponent will have to, for 3 posts, roll PA dice 1-6. If they get 4 or 6 the entire body will face being paralyzed.
*B-Rank (4 Raiton Shinobi Required ) - With the power of four shinobi, the surrounding 15 yard radius will be struck by raw Raiton energy. The struck opponent will have to, for 4 posts roll PA dice 1-6. If they get 4 or 6 the entire body will face being paralyzed.
*A-Rank (5 Raiton Shinobi Required ) - With the power of five shinobi, the surrounding 20 yard radius will be struck by raw Raiton energy. The struck opponent will have to for 3 posts roll PA dice 1-6. If they get 1, 4, or 6 the entire body will face being paralyzed.
*S-Rank ( 6 Raiton shinobi Required ) With the power of six shinobi, the surrounding 25 yard radius will be scorched by raw Raiton energy. The struck opponent will find themselves not only paralyzed but also finding themselves in a heart related issue throughout the remainder of the fight. Until they gain proper medical treatment, upon rolling 1, 4, or 6 they will have a heart tremor that will put their chest through intense pain, make breathing exceptionally difficult, and movements take double the energy required to do them.


RP Sample:


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Panthers7

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