Akuma would head towards the area he was told to come to but oddly no one was there. where is everyone? Its odd no one is here, but screw it, he just came to begin his training. ""Hello?" !?" He would say looking around. Did toshiko send him off on a goose chase?
[Chakra:] 270 [Speed/Strength:] 10/11 [Technique(s) Used:] PASSIVE ABILITIES • Sharingan Perception While the Sharingan is active, the wielder is able to see even the slightest movements made by their targets, making them near impossible to trick with a sleight of hands move; this includes being able to see chakra, even underground.
• Jutsu Mimicry While in battle, the Sharingan can let the wielder mimic a jutsu that was used in the previous post as long as the wielder may use that jutsu for an additional 50% chakra. The user may mimic a jutsu that is not of an element they possess, as long as it is below their rank, for double the chakra cost. Any jutsu mimiced lose 1 rank in power
• Jutsu Copying While observing a jutsu be performed, the Sharingan may copy the chakra patterns used to perform the jutsu, allowing the wielder to gain instant knowledge of how to perform the jutsu. In order to learn the jutsu, it must be a jutsu the user is normally able to perform, meaning only jutsu of their element, clan, or bloodline.
• Genjutsu Identification Due to the ability to see one's chakra flow, the wielder of the sharingan may see when one's flow is being disrupted by a genjutsu or tell when they themselves are under one, allowing them to break out of them easier.
• High Chakra (+50 Chakra)
• Class Upgrades (Natural Users Only -- No Implants): Since the Uchiha are considered genuises at most everything they do, it's inferred that they're slightly better at what they do than those around them. As such, depending on the class of the Uchiha member, they gain a specific bonus for their character:
--Weapon Master/Tajiutsu/Samurai +1/+1 to base stats, and the ability to create a custom weapon/tai style emphasized around the use of the Sharingan. May be slightly stronger than your typical physical style.
• Dance of the Larch Passive Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.
• Dance of the Willows Passive It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents. Sage mode • Man of Steel True Sage Mode SS At this point the user's body takes on a full metallic appearance to signify his skins Hardness. In this stage for the bone Bl User's skin As hard as corundum, While though this doesn't slow down the user. ))+2 Speed/+2 strength)) When in this stage the user has the ability to draw bones from his body that's stronger than the rank that the person is before the sage mode transformation. The amount of chakra it cost to activate is 20, then 10 chakra points as its activated. The long range attacks it has is that the user can enhance the size and length of his bones. This makes it easier for distance ranged techniques.
• Pre steel mode A rank. When in this mode the user's physical ability focuses mostly on strength rather than speed. Meaning the person would be stronger than they are faster. +1 Speed/+1 strength. To access is 15 chakra the amount of chakra it takes is 5 each post.
xxxxxTomiji looked up as a foriegn figured approached him. In one hand, the man held a book, and in the other a cup of water. He would close the book, stuffing it into his pocket. "Hello, I assume you are the person sent here to train. Welcome to the Mountain."Instantly, cup still in hand, Tomiji would charge his opponent, a small bone protruding from his palm as he lunged forward.
Jounin: Corundum - Hardness Bones Dance of the Larch Passive Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.
Dance of the Willows Passive It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents.
Akuma would activate his sharingan before bending around the arm that was sent to attack him. He would push himself away before depositing the bones from his body. "who the hell are you?" He said asking him, these death missions he kept being sent on was getting annoying. Wait training? seriously? He would lunge at the man forcing a flurry of strikes towards him.
[Chakra:] 270 [Speed/Strength:] 10/11 [Technique(s) Used:] PASSIVE ABILITIES • Sharingan Perception While the Sharingan is active, the wielder is able to see even the slightest movements made by their targets, making them near impossible to trick with a sleight of hands move; this includes being able to see chakra, even underground.
• Jutsu Mimicry While in battle, the Sharingan can let the wielder mimic a jutsu that was used in the previous post as long as the wielder may use that jutsu for an additional 50% chakra. The user may mimic a jutsu that is not of an element they possess, as long as it is below their rank, for double the chakra cost. Any jutsu mimiced lose 1 rank in power
• Jutsu Copying While observing a jutsu be performed, the Sharingan may copy the chakra patterns used to perform the jutsu, allowing the wielder to gain instant knowledge of how to perform the jutsu. In order to learn the jutsu, it must be a jutsu the user is normally able to perform, meaning only jutsu of their element, clan, or bloodline.
• Genjutsu Identification Due to the ability to see one's chakra flow, the wielder of the sharingan may see when one's flow is being disrupted by a genjutsu or tell when they themselves are under one, allowing them to break out of them easier.
• High Chakra (+50 Chakra)
• Class Upgrades (Natural Users Only -- No Implants): Since the Uchiha are considered genuises at most everything they do, it's inferred that they're slightly better at what they do than those around them. As such, depending on the class of the Uchiha member, they gain a specific bonus for their character:
--Weapon Master/Tajiutsu/Samurai +1/+1 to base stats, and the ability to create a custom weapon/tai style emphasized around the use of the Sharingan. May be slightly stronger than your typical physical style.
• Dance of the Larch Passive Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.
• Dance of the Willows Passive It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents. Sage mode • Man of Steel True Sage Mode SS At this point the user's body takes on a full metallic appearance to signify his skins Hardness. In this stage for the bone Bl User's skin As hard as corundum, While though this doesn't slow down the user. ))+2 Speed/+2 strength)) When in this stage the user has the ability to draw bones from his body that's stronger than the rank that the person is before the sage mode transformation. The amount of chakra it cost to activate is 20, then 10 chakra points as its activated. The long range attacks it has is that the user can enhance the size and length of his bones. This makes it easier for distance ranged techniques.
xxxxxTomiji's eyes would flare to life as veins traced their way across his face. As the strike came towards him, he side step them, holding up one arm to block the strikes. With his free hand, he would stab at Akuma's exposed side. "Calm yourself, if I wished you harmed, you would have been already. I am Tomiji the Traveler. Master of combat."
Jounin: Corundum - Hardness Bones Dance of the Larch Passive Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.
Dance of the Willows Passive It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents.
Posted: Thu Apr 02, 2015 5:17 pm
xxxxxSince Akuma made no effort to dodge, he was impaled on his left side, collapsing his lung, causing him to suddenly find it hard to breathe. Blood would pour out of the wound. "Pathetic."With that, Tomiji would leave him to bleed. He wouldn't die, but he would need to find a hospital soon if he wanted to live.
Jounin: Corundum - Hardness Bones Dance of the Larch Passive Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.
Dance of the Willows Passive It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents.
The freshly healed and "Newly equipped" Akuma would set foot back into the area, this apparent master of combat beat him once, but now he's returned, This time forsaking old habbits and accepting his families true ability. He removed a wrist band and pushed it into his pocket revealing a mark which sprouted up towards his chest area. "Hey! So called master of combat! I've return, I'll end this battle, Your business is with me!" He shouted standing in the middle of the area, He wanted to defeat this man more than anything. He even forsaken his old abilities to gain these. Hopefully they help him defeat this strong foe.
[Chakra:]250 [Speed/Strength:] 12/11 [Technique(s) Used:] PASSIVE ABILITIES • My Terrible Life • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.
• My Dark Soul • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.
• A Big Ol' Storm of Chaos • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.
TECHNIQUES
• Reido [Freezing Point] E Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.
• Ice Manipulation: Barrier E-S Description: By quickly creating an ice barrier out of the moisture in the air or by nearby water, the user is capable of defending against jutsus its rank and below. Katon jutsus must be two ranks higher to destroy. This manipulation is almost instant, taking very little time to form to protect the user.
• Reinigiri [Zero Grip] E Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.
• Koori Waku No Jutsu [Ice Slide Technique] D Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. +1 to Speed while using this skill.
• Shikki Kansei No Jutsu [Moisture Trap Technique] D Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.
• Retsu Kaze No Jutsu [Cold Breeze Technique] D Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.
• Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] D Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat, being able to use a single chuunin ranked jutsu. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin resists up to B Rank Katon jutsus.
• Koorikoku [Ice Carving] D Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.
• Hyouga Kassha No Jutsu [Glacier Block Technique] C Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.
• Hyougatama [Ice Sphere] C Description: By placing a moderate amount of water between their hands, the user begins to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.
• Hyougai no Jutsu (Frozen Armor) C Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks.
• Koori Tsubame No Jutsu [Ice Swallow Technique] C Description: By manipulating the moisture in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.
• Hisame [Hail] C Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.
• Akakoori [Red Ice] C Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.
• Hyougakage [Glacier Shadow] A Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.
• Hyouga Boufuu No Jutsu [Glacier Storm] A Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.
• Kaizen Hyougai No Jutsu [Improved Glacier Armor] A Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three jutsus of its rank and one jutsu of a rank higher. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. This armor lasts for two posts.
• Touketsu Ijin [Frozen Devil] A Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to S Rank level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.
• Hyougadangan [Glacier Shot] A Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cocoon of ice.
• Makyou Hyoushou (Demonic Ice Crystal Mirrors) A Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, subtract 10 chakra points.
• [Freezing Wind] A Description: After performing the needed hand signs the user inhales the moisture in the air.They then exhale Creating a white cloud surrounding 100 feet in front of the user. The cloud contains bits of ice and water. If the victim is trapped in the cloud the bits of ice will latch on to them making it hard to move. When the bit of ice have hit the opponent the user snaps his fingers creating a flash freeze with in the cloud. When the cloud disappears the area is a frozen wasteland. The victim can not break out of the ice seeing as the are in a hibernative state making it the perfect jutsu for retrieval missions.
• Reinami [Zero Wave] S Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.
• Raikou Koori No Jutsu [Lightning Ice Technique] S Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.
• Reido Bunshin [Zero Clone] S Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. The clone is not solid anywhere but the very exterior of itself. This clone has a pool of 40 chakra and is capable of using all of the users jutsus. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.
• Makyō Hyō Satsu (Demonic Mirror Ice Murder) SS Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield. This can be used on other ice jutsu, but is much better with the demonic crystal ice mirrors. • Konton: Grand Blast D-A The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.
• Konton: Grand Wall D-SS The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.
• Konton: Hands of the Damned A The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.
• Konton: Afterimage of Sin B The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.
• Konton: Dark Rain D-SS The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))
• Konton: Dark Orb S The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.
• Konton: Cerberus Guardian of Hell S One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)
• Konton: Black Curse | Weaken S The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.
• Konton: Black Curse | Weaken II D-SS The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them
• Konton: Black Curse | World of Despair SS The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.
• Konton: Black Curse | Reverse SS The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.
• Konton: Black Curse | Still SS The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.
• Konton: Black Veil Passive The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.
• Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters. The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.
• Konton: Black Curse | Reaper Death Voodoo S-SS The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.
• Konton: Black Curse | Unhealing Hands Reverse S-SS The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)
• Konton: Black Curse | Unhealing Hands Major S-SS The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)
• Konton: Black Curse | Eternal Night S-SS A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation
• Wind Tomoe The first stage is the wind tomoe usually gained before the other two. It is gained when the user becomes one with the wind allowing almost any wind technique to be created instantaneously.
• Water Tomoe Once all of the water techniques have been learned in their entirety, the water tomoe allows for the user to create large bodies of water from seemingly nowhere within five feet of the user. It cannot appear within five meters of the opponent.
• Ice Tomoe The most powerful part of the abilities gained only by a master of this bloodline. In addition to being cold enough to freeze water to the touch, the ice tomoe now makes all ice techniques deadly and dangerous. The user will emit a cold aura around himself at five meters that is so cold it lowers the speed of any nearby enemy ninja by a rank. In addition, within five feet of any ice jutsu the same occurs. Water jutsu and wind jutsu is kissed by the users cold chakra, giving anyone who is touched frost bite, causing extreme pain until healed.
• Cold Front A The users eye tomoes begin to spin and the wind Rain and Snow storm begins to pick up eventually causing great amounts of damage. Capable of instantly freezing water it touches, even jounin level water jutsus and will freeze jounin level wind jutsus.
• Blue Flame S This is not a type of fire, but rather a jutsu that is so cold it technically burns. The freezing flame is frozen and burning at about -120 degrees.
• 5 calamities of Wind, water, fire, ice and electrical storms SS It's an attack more powerful than the three calamities storm. Faster, stronger and it's wind so powerful that it cannot be changed in direction and will absorb any of the elements above to add to its onslaught.
Completed BL stages • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy) The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.
• Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member) The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.
• Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue) The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated.
xxxxxTomiji looked up at the reappearance of the man he had shown mercy upon. Clearly the man was a glutton for punishment and enjoyed pain. He had failed his initial test, and that message had already been sent back to the village. Should he be given a chance for redemption? Should he be allowed to die this time?"You already failed once. Those who do not learn from history are doomed to repeat it. Do you really thing this will turn out any different?"Tomiji reached up to his shoulder, pulling a bone sword from it. The density had been increased several times, making it almost as hard as diamond, and much harder than anything that his opponent could produce."Now, what god would you like me to send your soul too?"
Tomiji would charge forward, gliding across the ground with high speed. Right as he got to Akuma, he would swing his sword at him, raking it across his chest, attempting to disembowel him in one, clean cut. At least, that is what Akuma would see. That was the magic of Elegance. A style based upon high speed and subtle use of jutsu. The real Tomiji was invisible to the naked eye. He would approach from the side, seeming to teleport through Akuma, dragging his bone sword through the Kazekage's body, slashing wildly. By the time Akuma realized he was being hit, it would be too late, and his body would be devastated. The sword had a finally added power. Chakra poured through it, replicating the damage a Hyuuga could do with a palm strike, damaging the body and the chakra network in one hit.
Stage Five_ The Deceiver (Sannin) +1(STR)/+3(SPD) This is where the style goes beyond what it once was. Perfected by Kleine, the style allows for you to nigh-instantaneously switch between the false you and the real you. Essentially, you switch places, but you remain invisible. Or you can even switch visibility between the two, if you want. In an ideal scenario, an opponent who has discovered your strategy will begin to defend their right side rather than what's in front of them. You'll still slip through their body, but the result is instead a shredded body where you assaulted from the torso up. Now, your precision allows more than one strike; you can slice them up as you pass by. They will be ready for an attack to the right, but honestly, there's no way to be ready for the elegant once they've become a deceiver. You're faster, your leaps are longer, and you've become unbelievably deadly.
• Dance of the Camellia C-Rank It is the second of five dance forms. Using the ability to manipulate their bone structure, the clan member will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise movements, they will then cut through any opponent within striking distance.
Passive: Elegance (+3/+1)
Byakugan
Jounin: Corundum - Hardness Bones Dance of the Larch Passive Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.
Dance of the Willows Passive It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents.
Smirking at him he would then decide to bring up a come back......this was a choice that makes everyone angry. "The same god which decided to make your sorry self." He said as he watched as they flew towards him, A water shield casted over him as the man was going to slash at his chest but instead he appeared at this side attempting to penetrate him at the side following up with more slashes. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current. While he was recovering from the jutsu, Akuma would would smirk at him. He wasn't weak anymore. "Don't get me wrong, i came here having Second doubts about this, but im not scared any more. Now i can kick your a** and not be scared." He said as he continued to sit there and stared at him.
[Chakra:]250/270 [Speed/Strength:] 12/11 [Technique(s) Used:] PASSIVE ABILITIES • My Terrible Life • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.
• My Dark Soul • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.
• A Big Ol' Storm of Chaos • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.
PASSIVE ABILITIES • Ice manipulation to an extent of their rank, can even manipulate snow jutsus sent towards the user if the jutsu is below the users rank in order to halt the attack. Given the snow sub-element in addition to other sub elements. • Ice can be formed seamlessly and extremely fast. • Enhanced perception nearly to the point of prediction along with a very quick reaction time. At higher ranks, this perception can even rival the sharingan • +50 Chakra • If in authentic snow the wielder gains +1 base speed.
Completed BL stages • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy) The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.
• Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member) The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.
• Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue) The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated. Tech's Used
Suiton: Suijinheki (Water Release: Water Barrier) Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current. A>S
xxxxxCowards. Hiding behind simple walls and tricks. As the barrier came up, the copy would simply pass through it, appearing on the other side of the barrier untouched, nothing more than an illusion. As the real Tomiji approached, he simply switched places with the copy, fading from sight instantly. The body that had once been real, now the fake, passed through the barrier unphased, appearing on the other side. What Akuma would see is a body pass through him in the front, and appear to his side. The real body behind him was now invisible. Capitalizing on this moment of confusion, the real Tomiji sprinted away, putting a large distance between them.
The fake would turn his head over his shoulder to speak of Akuma."If I wanted a coward who hide behind a shield, I would challenge a child. Men don't need such cheap charades. But if you're scared, you can go home now coward. I have no patience for those who hide."
Stage Five_ The Deceiver (Sannin) +1(STR)/+3(SPD) This is where the style goes beyond what it once was. Perfected by Kleine, the style allows for you to nigh-instantaneously switch between the false you and the real you. Essentially, you switch places, but you remain invisible. Or you can even switch visibility between the two, if you want. In an ideal scenario, an opponent who has discovered your strategy will begin to defend their right side rather than what's in front of them. You'll still slip through their body, but the result is instead a shredded body where you assaulted from the torso up. Now, your precision allows more than one strike; you can slice them up as you pass by. They will be ready for an attack to the right, but honestly, there's no way to be ready for the elegant once they've become a deceiver. You're faster, your leaps are longer, and you've become unbelievably deadly.
• Dance of the Camellia C-Rank It is the second of five dance forms. Using the ability to manipulate their bone structure, the clan member will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise movements, they will then cut through any opponent within striking distance.
Passive: Elegance (+3/+1)
Byakugan
Jounin: Corundum - Hardness Bones Dance of the Larch Passive Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.
Dance of the Willows Passive It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents.
"You know your the one running away, if i exit i win." He warned him, If you say akuma's being weak thats pretty much saying that a butterfly has a weak flying game.. "Okay man, i'll literally be going now, if you want to stay away, then fine, thats you but i'll just leave." He said, all he needed to do was pace 5 times and he's gone and and this would be the first. He released the barrier and took the first pace. The water would create a muddy land, If he does come to attack he'd pretty much be heard. He continued to sit there and smirk. "How about some jokes?." he said as he continuing looking around. He probably didn't want to hear any jokes. But someone needed to keep this conversation going. If he would respond he would be able to tell the jokes. "Do you want to hear them?" He asked again. He needs to hurry and answer the question, not with violence, but with words.
[Chakra:]250/270 [Speed/Strength:] 12/11 [Technique(s) Used:] PASSIVE ABILITIES • My Terrible Life • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.
• My Dark Soul • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.
• A Big Ol' Storm of Chaos • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.
PASSIVE ABILITIES • Ice manipulation to an extent of their rank, can even manipulate snow jutsus sent towards the user if the jutsu is below the users rank in order to halt the attack. Given the snow sub-element in addition to other sub elements. • Ice can be formed seamlessly and extremely fast. • Enhanced perception nearly to the point of prediction along with a very quick reaction time. At higher ranks, this perception can even rival the sharingan • +50 Chakra • If in authentic snow the wielder gains +1 base speed.
Completed BL stages • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy) The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.
• Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member) The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.
• Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue) The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated. Tech's Used
Suiton: Suijinheki (Water Release: Water Barrier) Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current. A>S
Was this man a moron? His illusion was standing right outside the water barrier still, and he let it down and simply decided that he was going to walk now? It was a death sentence. Akuma was a novice in the art of combat compared to Tomiji. He wouldn't even need to take a step to reach him with his blade at this distance. Instantly, Tomiji would switch places with his illusion standing next to Akuma, becoming completely invisible as he spun around with his blade, swiping at neck level, aiming to sever the jugular of his enemy. At the same time, a sudden burst of chakra would fire in his arm, accelerating and instantly powering up his attack. The speed and strength combined with the sharpness and hardness of his blade would be enough to rip Akuma in half.
SPEED: 10 + 3 = 13 STRENGTH: 11 + 1 =12 CP: 168/200 Techniques in Use
• Shuchu Boei (Focused Burst) SS Rank From any point on their body, a user of this technique is able to generate a concentrated burst of chakra. This is capable of knocking opponents--and all attacks of similar rank--away from the user. This effect increases exponentially with rank, as does the size of the generated burst. This can be used offensively and defensively--a sudden burst of chakra can propel the Hyuuga forward faster then they could normally move, or that sudden burst of chakra behind their elbow could turn that strike into a much more powerful attack. Really, the creativity is limited only by the user's imagination. The generated bursts of chakra possess enough power to knock away opposing ninja, but the chakra is not focused enough to disorient them.
He instantly went into 1st of the 8 gates mode once he deactivated the shield, Akuma was no fool, He knew that person was behind him, He heard the Whistle sound, His body dipped down, twisting around and pushing himself away. The only way he managed that was because by doing this, they were evenly match for a temp amount of time. "Alright, I guess i have no choice." He said as he removed his jacket showing a grey shirt. If they were going to fight, I guess it was going to have to be like the old dogs did. "If im going to do this, i guess i want to do it like the generation before me.." He cracked his neck as he stared at Tomiji, He figured it out, He figured out his problem, Why he was so weak, He was scared, He feared people quicker and stronger then him, But if he was ever going to beat Tomiji, he needed to do it with honor. "Come, No weapons, No tricks, Only Fist, Let us battle like the old dogs did, Should i find myself at a lose, i will return to Sunagakure, and question the Shogun of the wind country, of commiting Senpuku, Now lets fight like a true man would, and let our fist decide our future." He spouted such words, and intended on backing up what he said, He clinched his fist as he was in the first gate already. But instead of battling him with his tricks that would hurt him, he'd rather fight him with a true mans strength. He inhaled deeply and exhaled to let loose his fear, his restraints, and activate what makes him stronger. He bowed to Tomiji in respect as a true master of combat, He would then get into a defensive stance, Its obvious he wouldn't be able to take that title from him, But he can put up one hell of a fight.
[Chakra:]235/270 [Speed/Strength:] 13/12 [Technique(s) Used:] PASSIVE ABILITIES • My Terrible Life • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.
• My Dark Soul • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.
• A Big Ol' Storm of Chaos • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.
PASSIVE ABILITIES • Ice manipulation to an extent of their rank, can even manipulate snow jutsus sent towards the user if the jutsu is below the users rank in order to halt the attack. Given the snow sub-element in addition to other sub elements. • Ice can be formed seamlessly and extremely fast. • Enhanced perception nearly to the point of prediction along with a very quick reaction time. At higher ranks, this perception can even rival the sharingan • +50 Chakra • If in authentic snow the wielder gains +1 base speed.
Completed BL stages • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy) The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.
• Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member) The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.
• Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue) The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated. Tech's Used
Suiton: Suijinheki (Water Release: Water Barrier) Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current. A>S
The Gate of Opening 開門 (Initial Gate) (Genin minimum) Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers. This allows the user to a greater amount of the muscle mass already present in the body. The user notices an instant increase in speed and strength as their muscles swell.