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PostPosted: Thu Jul 03, 2014 7:15 am


Bloodlines submitted, created by NUR members for NUR.
PostPosted: Thu Jul 03, 2014 7:16 am


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xxxxxxxxxxKekkei Genkai Kurassha, The Bloodline Crusher
[ Tattoos. Drain. Crush. ]


xxxxxHISTORY
The Kekkei Genkai Kurassha were a separate branch of the Uzamaki Clan, with them being bred to counter the bloodlines of other clans. As such much of their history coincides with that of the Uzamaki. As for the Bloodline its self, it is said that the blood that runs through their veins belongs to First Tengu, as it has the power to deny the blood-rite of all who look upon it.


xxxxxDESCRIPTION

The Kekkei Genkai Kurassha Bloodline takes form in the form of a series of constantly shifting tattoo's that coat the users bloodline and follow the users command, almost as if they were a separate entity following it's masters Orders. Any other bloodline user who looks at either the Tattoo or Skin of the user of this bloodline will have their own bloodline being forced to deactivate.



xxxxxRULES
• Any Who look at, or Touch your skin or tattoos will have their own bloodline forcibly deactivated for 2 posts. Each post they remain touching or looking at your Skin or tattoo's will simply reapply this Debuff.
• You Body doesn't not discriminate between friend, foe, or even your own implants. As such, not only can someone with this bloodline not have an Implant, but Allies who look at your skin or tattoo's will feel the same effect as your enemies.



xxxxxWEAKNESSES
• Your tattoo's have limited range outside of your own body, and do not work on those who either don't have a bloodline, or don't use Sight to see.

• Your Bloodline effects all in range, not only your foes, this can lead to problems with you Bloodline reliant teammates.



xxxxxSTRENGTHS
• You can Counter Any bloodline user your encounter You can also choose to counter their clan. It varies from opponent to opponent.

• Your tattoo's are in effect, a Hidden weapon, able to call them forth to aid you in battle as you see fit.



xxxxxPASSIVE ABILITIES
Denied:
Any Bloodline User who look at, or Touch your skin or tattoo's will be forced to Deactivate their bloodline for 2 posts. This Debuff is reapplied for every post they remain looking at, or touching the skin or tattoo of the user.

Touch of a God:
Your Bloodline not only Deactivates the bloodline of those it touches, but also Drains them of their life energy. Every post of contact Drains the target of 5/10/15/20/25 chakra, with half this value being given to the user (Rounded up). The user can use this chakra to Either Add to their supply, or use it to Heal minor wounds to their person. (Cant heal Fatal wounds, or Broken/missing limbs)

Every Power has it's costs:
The Shear Power of your blood consumes your own supply. -30 Base Chakra.



xxxxxTECHNIQUES


Tattoo Shield ~ D-SS Rank
A Simple technique, the user first focuses their chakra into the tattoo's on one of their arms. At this point, the Tattoo's seem to 'Peel off', forming a shield of constantly shifting Black shapes. This shield is about the size of a Large Kite shield, and can block 2 Jutsu of equal rank to the Chakra cost given to form it.

Tattoo Whips ~ D-SS Rank
Another Fundamental Ability of the Bloodline, it is performed by the user first focusing their chakra into the shifting tattoo's around their wrist. This causes the tattoo's to 'clump' together into a black band. From the center of this band a long Rope of tattoo is formed, reaching a length of between 5ft to 7ft. These whips can be used to attack an enemy, or grab hold of an object out of reach. It's cost is equal to the chakra used to form it.

Tattoo Mimicry ~ B-S Rank
One of the most prized jutsu of the bloodline, it allows the user to create Almost anything out of their tattoos, including living Creatures. It is performed by focusing chakra into a tattoo while keeping a solitary thought on the object or animal. This Object/animal will form from the tattoo and then spring forth from the users body. Object or Animals created this way last for 5 posts, and retain the Bloodline blocking nature of the tattoos. This technique takes B ranked chakra to perform for small creatures or objects like singular birds, A rank for creatures the size of a tiger or objects of similar size, and S-rank for Complicated objects, or Creatures such as Elephants, or Flocks of Birds.

Tattoo Tracking ~ B Rank
A Technique designed for use with ANBU, the user first focuses their chakra into their palms, forcing the tattoos to form up on said spot. At this point, the next living creature to be hit by this palm will have some of the users tattoo's transferred to them, marking them in the process. The user can keep track of any tattoo's placed this way by holding the palm in front of them, on which a compass will form, pointing to the marked target. The Tattoo Mark can last indefinitely (But can be destroyed by a jutsu of up to 1 rank higher than it being applied to the Tattoo it's self), but only 1 mark can be activated per Hand.
By Paying an additional B-ranks worth of chakra on the activation of this technique, the 'Mark' can be given a self preservation instinct. This causes it to shift around the opponents body much like their own tattoo's, making it difficult to isolate and remove.

Tattoo Binding ~ A Rank
By First Marking a Target with the Tattoo Tracking, for as long as the marked target is within the same Area (thread) and within eye contact, the user can form 3 hand signs. Depending on the signs weaved this way, the Mark will acted differently.
The First Binding is of the hands. The Mark will cover both of the marked targets hands. At that point, the moment they place their hands together, the two Tattoo's link together into a Steel Hard set of handcuffs, forcing the opponents hand to remain the position he placed his hands together in. This Lasts for 7 Posts
The Second Bind is in the Eyes. The Mark will cover the eyelids of the Marked target. At that point, if they Blink, their eyes would be effectively 'glued' Shut. This lasts for 5 Posts
The Third and final Bind is in the joints. It immediately locks the joints in place, effectively halting all movement in the Marked Target. This lasts for 3 Posts.

This technique is designed for the Transport of dangerous individuals, and as such, is ill advised for combat.


Tattoo Sword [Requires Tattoo Whips] ~ D-S Rank
An improvement on a previous bloodline technique, the user instead forms their Tattoo's into a Sword or Knife. The Hardness of the blade is proportional to the rank of chakra used to create the Blade:
D = Wood
C = Stone
B = Iron
A = Steel
S = Reinforced Steel
SS = Diamond

The Sword lasts for 5 posts, and can be broken by a jutsu of either 2 ranks higher than the blade, or by a strength +2 higher than the user. The Blade can never withstand an SS-rank technique, no matter the rank of the blade.



xxxxxRESTRICTIONS
• No Freelancer
• No Implants



xxxxxMEMBERS
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PostPosted: Thu Jul 03, 2014 7:17 am


---
PostPosted: Thu Jul 03, 2014 7:18 am


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xxxxxxxxxxNENSHO TOREIRU [ 燃焼トレイル ]
[ instantaneous, deadly, unpredictable ]


xxxxxHISTORY
Originally named the Seki-Reigan, the Nenshō Toreiru are a small and elite family possessing one of the world's most powerful eyes. The wielders of this eye move faster than any other people in the world, so quick that it appears that multiple of them are present when they move. These after-images are different than clones, because they're simply made from the chakra residue released from the active eye. The clones can, however, attack enemies near them with formidable strength and speed. They're not the real strength of the bloodline, though. It's pure speed, savage and impossible to keep up with.

The people of the bloodline are an anomaly. Their personalities are kind of... dull. They've always been disciplined and filled with ideas of honor. They all possess, however, a great lust for the power that their eye can give them.



xxxxxDESCRIPTION
The Nensho Toreiru, or the Seki Reigan, all revolves around its powerful dojutsu, that when activated, gives them immense speed. The eye itself is either black with a white star in the center, or white with a black moon in the center, and the difference between the two is significant.


xxxxxRULES
• Implanted Nensho Toreiru eyes increase the cost of the eye being active to 3 points per post, and all jutsu by 5 points
• Those with the White Toreiru eye are able to keep their eye active longer (8 posts before you need a 3 post rest from using it), but they generate only as many after-images as the base and the after-images are less intelligent
• Those with the Black Toreiru eye keep their eye active for a relatively short time (5 posts before you need a 3 post rest from using it), but they generate twice as many after-images as the White Toreiru and their after images are smarter (meaning they react faster, coordinate better)
• Non-implanted Toreiru have [two] Toreiru eyes, meaning you can, for example, have one black and one white (thus 13 posts active, and three times as many after-images as a single white toreiru eye)



xxxxxWEAKNESSES
• There's little diversity in this bloodline; it's pure speed. If you're in a situation where mobility won't matter, your bloodline is useless
• When your eye is active and you make a quick dash, your body is either covered in a white or black thick, dense energy, based on which color your eye is (black moon = black field, white star = white field). This makes it significantly more difficult to be stealthy, considering there's a big colorful field of energy whenever you start running.



xxxxxSTRENGTHS
• The Nensho are naturally faster than other humans, probably due to the connection of the eye and their body.
• They get +1 speed base, +2 when their eyes are active.
• The after-images are almost constantly generating freely around your body while your eye is active, and they can attack enemies before disappearing. They move very quickly too, so it's easy to overwhelm your opponents.



xxxxxPASSIVE ABILITIES
• The Seki-Reigan have honed control of their speed over time, meaning their perception is relatively untouched even while they're moving beyond the limit. It also means they can halt themselves even at ridiculous speeds.

• Depending on rank, a certain number of after-images may form at one time. It has to be noted that after-images cannot be constantly generated every post, there is a one minute reprieve before more are made

Gennin can make 3 at a time (1 for white-eyed)
Chuunin can make 5 at a time (2 for white-eyed)
Jounin can make 7 at a time (3 for white-eyed)
Sannin can make 8 at a time (4 for white-eyed)
Kage can make 10 at a time (5 for white-eyed)

The after-images only last for about ten seconds to twelve seconds.



xxxxxTECHNIQUES

The Dark Sister 10 chakra
This technique is meant to fool the enemy. Using the after-images, you convince the foe that you're dashing at them from one direction. The after-image will have your glow of energy shrouding it, and it will look just like you. You on the other hand, will be dashing from the opposite side, much quicker than comprehension. It's a simple tactic using the after-images to create openings.

The White Diamond 15 chakra
For a few moments, you can transfer all of the additional speed gained from your eyes being active onto one single limb. It will either glow like the sun or be shrouded in a thick darkness. The movement at which that one limb will strike is incomparable to anything human. It's the fastest strike any bloodline has. However, it cannot be used with a common weapon (like a sword), because the weapon would absorb too much of the speed and it'd spread out un-evenly, making the strike go off badly. Weapons like brass knuckles do work, though. The force of the blow intensifies thanks to the thick energy and the fast speed, and could easily damage bones, or break them.

Grey Mercury 30 chakra
The field around the user will dense and intensify so strongly that enemies who touch it can actually feel it. It becomes a powerful armor that not only absorbs all physical force that would collide with your body (for example, if you were to be knocked back from a collision normally, it'd prevent it), but shields you from even some of the most powerful attacks. Also, everyone bashed by this thick "armor" around you is hit with so much force their bones can break. You're basically a bulldozer. It lasts for five posts.


xxxxxADDITIONAL COMMENTS
The Empire needs you.


xxxxxRESTRICTIONS
• Freelancers cannot be born with one Nensho and one other dojutsu; it's not genetically possible


xxxxxMEMBERS
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PostPosted: Thu Jul 03, 2014 7:19 am


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xxxxxxxxxxNamida
[ Negate, Dissect, Destroy ]


xxxxxHISTORY
Members of the Namida bloodline--having originated in the Water and Cloud countries as a thriving family--were ostracized due to their birthright. Instead of a crown, or some sort of political status, the inheritance given to a member of the Namida family is a special kind of chakra called 'Kyuuyou'. Because of this special chakra within their body, the Namida family find themselves unable to use nearly any Ninjutsu. Only the ones that are essential for battle are within their grasp.

It was because of this ability that the Namida family was shunned by the rest of the ninja world. Because they were oddities. In this age, they have spread throughout the world, fleeing from what would be their killers had they chosen to remain during the days of the Blood Red Mist. Their numbers are few, but those that remain carry a notable level of strength.



xxxxxDESCRIPTION

Because of the special nature of their chakra, the Namida cannot use any ninjutsu other than five non-elemental ninjutsu--listed below. Because of this, their combat specialization lies in the more...physical aspects. However, their chakra has a very special ability in return; the ability to expend their own chakra to negate the ninjutsu of others. To put it simply, their chakra is...thick. It almost feels heavy to others who experience it. This was the second--and seemingly less-feared--of the two aspects of the Kyuuyou. Whoever came up with this assumption was a fool, however.



xxxxxRULES
• You can only use the three basic academy jutsu, as well as Wall Walking and Water Walking. The only other jutsu you can learn is Genjutsu: Kai at Chuunin rank.
• You cannot be Freelancer Class.



xxxxxWEAKNESSES
• Physically Inclined:
Besides the few midrange, chakra-based attacks that the Namida have in their jutsu list, their ranged attacks are quite limited to weapon-based projectiles and those sorts of attacks.
• Genjutsu Resistance:
No matter what your class, you are not resistant, nor are you weak to Genjutsu. This inhibits the passive abilities of some classes, and enhances others.



xxxxxSTRENGTHS
• Chakra Power:
Ninjutsu are basically useless against them so long as they have chakra. Their techniques are dense enough to weigh down incoming opponents due to their chakra's density.
• They get +1/+1.



xxxxxPASSIVE ABILITIES
• Energy Negation:
By expending chakra equal to the chakra spent by the opponent, the user of this passive ability can negate an energy-based attack used by their enemy. This passive cannot be used to negate Genjutsu or sealing techniques. This ability's power is considered one rank higher than the chakra use; you only have to spend B-rank chakra to negate an A-rank technique.

• Chakra-Enhanced Combat
By expending C-ranked chakra while performing an action, one can increase the force behind the movement. For example, a chakra-enhanced punch has more power for that one movement (+1 strength), or a sudden burst of speed can become even faster (+1). This boost extends past the cap, but each individual movement costs 5 chakra.



xxxxxTECHNIQUES


I Reject Your Essence Genin-Rank
When this technique is used, it can take any form the user wishes, really. Whether it be a spherical shield, a frontal shield, or even a wave of energy, the effect doesn't change. When this wave impacts a Chuunin-rank or lower Ninjutsu technique, it nullifies that technique. Being hit with this technique is similar to being smacked with a baseball bat in terms of blunt force.

Fall to Your Knees Jounin-Rank
This technique utilizes the rather heavy nature of the Kyuuyou. A fifteen foot area around the Namida is weighed down extensively. Ninjutsu techniques of A-rank and lower that enter this field are nullified. Because of it's dual-purposing, the weighing down effect also works on other ninja. It would be similar to putting three hundred pounds of pressure on them. Meaning that the technique is much more effective against lower ranking ninja.

Catch! Jounin-Rank
After making a 'peace' symbol with their fingers, a small, glowing sphere will form between the fingers. The user of this technique can whip this ball at surprisingly quick speeds, allowing it to take opponents by surprise. When it makes physical contact with an object, the ball expands into a fifteen foot, swirling maelstrom of ultra-dense Kyuuyou. If an opponent is engulfed by the Kyuuyou, it destroys 30 of their chakra points.

My Solid Mass of Nope S-Rank
The use of this technique is quite simple. By extending their palm, the user will let loose a powerful, cylindrical blast of Kyuuyou. It has the frontal power to nullify nearly all ninjutsu attacks, and anyone hit by this beam...its quite similar to being hit by a truck. The blunt physical trauma would be devastating. In terms of size, it's about ten feet wide and tall.

Kyuuyou SS-Rank
This is the signature technique of the Namida bloodline, and the one that gave them their nasty reputation. After a post of concentrating chakra between the middle and index fingers, the Namida will throw it into the air. When the sphere has risen to about fifteen feet--which takes a very short amount of time--it will expand rapidly outward into a fifty foot sphere. If the opponent is caught in this sphere, escape is almost impossible. Because this technique combines both natures of the Kyuuyou, opponents will feel much heaver while within this sphere, suffering a (-2) to their speed. During each post, the Kyuuyou will destroy (20) chakra until they manage to escape. At absolute maximum, this sphere lasts for ten posts. However, hitting the sides of the Kyuuyou with A, S, and SS-ranked techniques reduces this post count. A-ranked jutsu reduce it by one post. S-ranked jutsu reduce it by three, and SS-ranked jutsu reduce the time by seven posts. After using Kyuuyou, the Namida can only stay in battle for three more posts before they must flee battle or risk passing out.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Cannot use any Ninjutsu, Genjutsu, Medical, Sealing, or Sub-Element other than the six mentioned above.
• Cannot be Freelancer Class
• Without the use of elemental chakra, practical applications of this bloodline are also quite restricted.



xxxxxMEMBERS
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xxxxxxxxxxYamikonton (Darkness Element)
[Bring me pain.]


xxxxxHISTORY

"The moment man devoured the fruit of knowledge, he sealed his fate...
Entrusting his future to the cards, man clings to a dim hope.
Yet, the Arcana is the means by which all is revealed...
Beyond the beaten path lies the absolute end.
It matters not who you are...
Death awaits you "



xxxxxDESCRIPTION

The Konton Bloodline Users are a group of people who have leaned to harness there inner hatred and use it as power. This power comes in the form of dark energy, breeding and thriving on the pain and hatred of others. This power exists in everyone, but few have been able to tap into it's fury and use it as a weapon. The few who have bear the “Mark of Chaos.” A symbol that creates a bridge between the person and the darkness. This symbol can be found on the users dominate hand, but as it matures, it will spread and drive the user deeper into chaos.



xxxxxRULES
• You don't have to be evil, but it's usually recommended.

• During each stage of your rpc's life, they will encounter a dark moment that traumatizes them and causes them to increase in stage, this can be done with other rpc's (a death in the family or the murder of another shinobi) or can be done with npc's. The last event, at S-rank, the rpc can choose to become an uncontrollable and dangerous man/woman, filled and/or tainted with hate no matter what.



xxxxxWEAKNESSES
• Yamikonton are weak to light, the damage light causes is boosted by one rank.
• Members of the Yamikonton cannot be healed by medics, attempting to heal them using medical jutsu will hurt them, they cannot heal themselves either unless by the regenerative passive.
• Members of the Yamikonton are unable to advance in stages of power until they've experienced the traumatic event described in the stages, how they experience it is up to you. They must also be in the same rank as the stage in question.
• Instead of dying from 0 points in chaka, they will go into a deep sleep and regain their chakra while resting in the darkness. Though, any wounds that have been inflicted to the unconscious body will not heal or regenerate. If unconscious, your character is still active and can be killed if caught, this unconscious ninja will stay asleep for two irl weeks while their chakra is regenerated and they must be in a plausible dark area to regenerate. If they are unconscious for three days and do not find a dark place to sleep in, they will fade into nothing, unable to be revived, even by a queen's drop.



xxxxxSTRENGTHS
• +30 chakra

• Elements used with the Yamikonton (combinations or regular) will be converted into the Darkness element, all forms of elemental attacks will receive a black aesthetic to it and its natural affinity weakness will no longer work (dark fire cannot be stopped by water, dark lightning cannot travel through dark water, etc) When the darkness element is pit against itself, the two elemental affinities will cancel each other out, but one will not overpower the other. NOTE: you can also apply sub elements to the darkness element but only if you are of sage class.

• Your darkness element techniques require gestures instead of handseals, opening and closing the hand, pointing, thrusting palms forward. It must be put within the post and it must be a noticeable gesture. The darkness element also receive a rank boost as well but only if you are a darkness sage. Your techniques don't require gestures if you're the darkness sage.

• Each stage receives a passive ability as well as a set of techniques. The passive abilities do not stack but at the highest stage, you switch among the forms.

• Physical classes (Weapon, Samurai, Taijutsu, Assassins) with little to no ninjutsu can release darkness from their hands and feet as an extension of themselves, like waves and blasts of energy with A-ranked strength, able to cut deep and damage bones/muscles when in contact. Any darkness that makes contact with the opponent will be treated as a darkness latching prerequisite for the techniques. Taijutsu and Weapon techniques gain a darkness affinity and can be used to cancel out elemental techniques of the same rank as well as the darkness element itself. This physical manipulation has a two post cool down after use.



xxxxxPASSIVE ABILITIES
• My Terrible Life
• Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

• My Dark Soul
• Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

• A Big Ol' Storm of Chaos
• The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos.



xxxxxTECHNIQUES


Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 7 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use.

Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 5 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +0/+1 to stats when the stage is activated, the stats do not stack with previous stages.

Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 4 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +1/+1 to both stats.

Stage Four -- The Cursed S-rank and Above (death of ones self, the murder of one's kage, OR the murder of a loved one by your hand)
The final stage that can be reached, as time progressed, the darkened one has lived a life of complete sorrow and misery and is now given a choice, if you lighten your heart, things can turn around and be better, but, choose the opposite and you abandon all hope for a better life, things will only get worse and nothing can change it. The user's entire body turns into a blackened slicked and slim body when this stage is used, in this stage, the user's form can create mouths upon the body and have them move about as large tendrils, only 5 can be made in total, being eaten by these...mouths...will equal death and will strengthen the user. The range of darkness and chaos used extends to a larger distance, able to infect a majority of the area. Also, one special ability from one of the other stages is given to the user but nothing more, this ability must be mentioned when you use it. The user can also apply razor sharp teeth to the attacking tendrils in order to do damage from a distance. This stage's limit is that of 3 posts, no further. +20 pts. of chakra would have to be given each post afterwards to extend the use and once this stage is reached, the user can use any of the techniques during any of the stages and transform at will without having to be angered or under stress.Add +2/+1 to both stats.

NOTE: AT STAGE FOUR, YOU ARE ABLE TRANSFORM INTO ANY OF THE OTHER THREE PREVIOUS FORMS AS WELL, BUT YOU CAN CHANGE INTO ONE STAGE PER 5 POSTS, THEN YOU MUST WAIT ANOTHER 5 POSTS TO CHANGE AGAIN.

Konton: Grand Blast D-A
The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

Konton: Grand Wall D-SS
The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

Konton: Hands of the Damned A
The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

Konton: Afterimage of Sin B
The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

Konton: Dark Rain D-SS
The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

Konton: Dark Orb S
The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

Konton: Cerberus Guardian of Hell S
One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

Konton: Black Curse | Weaken S
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

Konton: Black Curse | Weaken II D-SS
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

Konton: Black Curse | World of Despair SS
The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

Konton: Black Curse | Reverse SS
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

Konton: Black Curse | Still SS
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

Konton: Black Veil Passive
The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters.
The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

Konton: Black Curse | Reaper Death Voodoo S-SS
The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

Konton: Black Curse | Unhealing Hands Reverse S-SS
The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

Konton: Black Curse | Unhealing Hands Major S-SS
The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

Konton: Black Curse | Eternal Night S-SS
A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation



xxxxxADDITIONAL COMMENTS
NOTE: Physical contact means grabbing them, planting palms on the object in question, NO POKING, NO SHOULDER BUMPS OR FIST BUMPS. THIS GOES FOR ANY TECHNIQUE THAT INVOLVES IT!

xxxxxRESTRICTIONS



[ Revamped by: Had0u ]


((Since you guys didn't look at my techniques at all...))

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PostPosted: Fri Jul 18, 2014 3:20 am


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xxxxxxxxxxKatsuyu Medical
[ Healing. Destroying. Loyalty.]


xxxxxHISTORY
Those of the Katsuyu Medical are Shinobi or renowned quality in their versatility and abilities in the medical field as the best medical Shinobi in the world. Shinobi who have honed their skills under not only the bloodlines own personal ways but under the ways of the medical code and the Great Slug Katsuyu have been seen to be the best Shinobi in the entire world. While the bloodline originated in The Land of Fire, it has since spread to almost every corner of the globe. The Katsuyu Medical Shinobi have given their last name to be "Katsuyu" in honor of the summon whose ways they stole from. While they may have taken the techniques and abilities through harsh training, they have always honored the summon and taken their last name to be that of the summon in eternal respect and grace for said summon. It is also said, that members of this bloodline have to go through a rite of passage, having ingested some of Katsuyu's own blood into their bodies.


xxxxxDESCRIPTION

Those of this bloodline are normal in all ways, however the Katsuyu Medical Bloodline members have ingested amounts of blood from the Slug Summons unto their body, thus they have gained eyes that look slightly. . . different. The pupils are wrong and they stand a bit taller than everyone else. As well, the people of this bloodline have a skin that is made of an acid coating that they can either make active or not produce at all and are able to produce limitless amounts of acid that have a weakness to suiton based jutsu but not liquids in themselves. They are almost Slug People.



xxxxxRULES
• Must be a Medical Shinobi
• Must use your medical skills to help the weak, unless you are killing them.



xxxxxWEAKNESSES
• As A Medical Shinobi You Specialize In Studying the Slug Ways, Thus You Are Loyal To Slug Summons. If you must face them, you shall always be respectful until the very end be it them or you.
• This Bloodline is unable to be implanted into anyone



xxxxxSTRENGTHS
As Katsuyu was shown the ability to have, the users are able to sense or feel chakra. This only works within a single thread.


xxxxxPASSIVE ABILITIES
• + 2 Strength/ +1 Speed
• The users eyes are able to see through the human body. Such as blood canals, organs, nerve endings, bone structures, ect. This helps them to be able to see and access any damage done to an individual and improve their own methods of healing without simply cutting away to see.
• Faster Regeneration. Cuts close quicker, but large wounds still require healing



xxxxxMEDICAL BLOODLINE TECHNIQUES


The Touch of Healing D
This is a simple jutsu, your allies are able to touch you or consume any of your bodily fluids. This regains their chakra depending on how they do it per post.
Sweat Consumption: +3
Urine/Fecal Matter Consumption: +5
Blood Consumption: +10
Hair Consumption: +15

Rustle My Jimmies D
The user is able to stop and restart the flow of their own chakra, thereby disturbing it. This technique can only, this may only be used when the user realizes they are under a Genjutsu. Cannot break genjutsu with triggers.

Medical Strength D-SS
Depending on the amount paid, the person, being a medic and having high chakra control, can form chakra around their entire fist to increase the power of their punches.
D Rank = Crush a Small Boulder
C Rank = Cause a 22ft by 22ft crater in the ground
B Rank = Cause a 30ft by 30ft crater in the ground
A Rank = Cause a 45ft by 45ft crater in the ground
S Rank = Cause a 60ft by 60ft crater in the ground
SS Rank = Cause a 80ft by 80ft crater in the ground

!Contamination! C
The user is able to poison their own bodily fluids, this must be removed with medical jutsu or by a hospital who has medical classed NPC's.
First Post of Infection: Slight Loss of Sight, The Person See's Triple's.
Second Post of Infection: Eye Sight Gone, Fatigue Sets In, Vomiting and Nausea Start
Third Post of Infection: Medically Induced Coma

Acid Breath C
As the slug queen's summon was shown to do, the user is able to spit out acid in a gaseous form that is purple in color. It is harmless to the user but may affect both allies and targets alike. It is seen to melt the skin off of those who are afflicted with it. This may be washed away with suiton. The acid may also be used in the form to poison an individual instead of melt them, this has no real effects until the second post in which the victim faints and loses consciousness. The area of this jutsu is 50ft in width, length, and height. It increases by another 50ft for every post held. If fuuton is used against it, it will spread it by another 20ft per each rank starting at C, anything lower wont touch it. Suiton jutsu decreases the jutsu in size by 20ft per each rank as well starting at C anything lower wont touch it.

I Do What I WAAAAANNNNNT B
The User is able to produce seemingly limitless amounts of Acid in either a colorless and tasteless liquid form. This acid is fatal after three posts. It may be ingested through either skin contact or literal consumption or through any open crevice of the body. This may be dispelled with suiton based chakra of a higher rank.

Black Magic Woman A
The user is able to send their chakra out unto their allie(s), this can only be used three times per fight. It will go as far as to reset bones or regain consciousness for their allies and heal normally fatal injuries. If the user uses this past a third time, they will enter a coma for 2 days real life time.

Acidic Control A
The user is able to control any acid that has entered the body of, well, anyone. This should be noted that the only acid able to be used in this sense is the acid that the user of this bloodline creates. This gives them complete control over the target for five total posts. The acid must be used within 5 posts or it becomes to diluted to use.

Can I. . . Ask Something Of You? A
By peering at the target, they are able to see the targets neurological pathways and see if the target is exhibiting increased stress and hormones in production to see if the target is indeed lying or not. If they grab hold of the user while looking at them, they can gain vital information from them.

The Beautiful People A
The user is able to supercharge their senses. Their perception is greatly increased, as is their hearing, sight, taste, and touch. This only lasts 6 Posts. When this is active, they may move without making a single sound.

The Fourth Wall A
The user is able to supercharge their physical structure. By honing chakra around their entire body, the first thing they hit will literally explode but only in a 3ft by 3ft radius. This is a close range technique only.

Acidic Clones A
The user is able to make upwards of ten acid clones which are capable of using one technique each, upon being hit they burst into acid in a gaseous and liquid form.

My True Slug Power. . . Shut Up It's Cooler Than You Think SS
The True Power of Acid is unleashed, the user is able to throw a concentrated ball of chakra, this ball unleashes into a mighty eruption of both liquid and gaseous acid that is one topic wide. This will infect everyone but the user who comes into contact with it. Even Allies. On breathing in this jutsu, you are rendered unconscious for four posts starting on the second post of the infliction. This may only be used once per battle.




xxxxxRESTRICTIONS
• Must be a Medical Shinobi
• Must be Chuunin before Bloodline may be used
• Must have a desire to help people.
• No Weapons Styles



xxxxxMEMBERS
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[ Created by: Eplc Death ]
PostPosted: Mon Jul 21, 2014 9:55 am


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xxxxxxxxxxHEILAND: THE PSYCHO RENEGADES
[ The Thousand Flails of God! ]


xxxxxHISTORY
My life was fading. I saw the sunset fall upon the sea, the light creating a mirror image, though blurred. It was all so beautiful. The world was so beautiful. But I was to leave it. I was to die. I resolved to not.

My name, is Evander of Falsafhar. I'll tell you the story of how House Heiland began.

In the ancient days there was no such thing as a nation. There were only tribes, and tribes warred constantly for small gains; for land, for food, for anything. They sacrificed their own children by the dozens to satiate their overwhelming greed. Greed. That's all that it was. If I could go back now, I would fight against that greed until the end of my time on this earth.

It destroyed us, the people of the north. We did not see it coming when the shinobi came to invade and settled their "Yukigakure" in lands rightfully ours.

Where the blizzards were the fiercest, where the sun scarcely rose and we only witnessed the dead of trees -- the far, far north -- that's where I resided. The Falsafhar Tribe was known for being impenetrable. We had always made the cold our home, and none of the other warriors could ever dare to invade us lest nature slaughter them. We were bitter enemies, but my people fought harder with nature than with anything else. It was different when the shinobi arrived, however. They were fierce, organized, and possessed powers we hadn't seen before. They could manipulate the snow and ice to murder us. They did so, killing our children and elderly in droves. We were weakened, pushed back even further north where no man could last. We were brought to the brink.

The other clans either died or integrated with the invaders. We were different. We discovered something completely beyond our own abilities there, in the north, where only death resided.

It must've been a God; a winged beast that could speak, one that stood at dozens of feet and flew through the blizzards faster than an arrow. It told us of the lands beyond, of the shinobi and their ambition. Of our people and their plight. It knew many things. And it also told us of a latent ability within ourselves that we had forgotten; the power to wield chakra, the power to destroy others. The power to persevere. When we recalled, it was infinitely profound. We had the power to save our lands. The dragon fought alongside us, helping restore the north.

Ultimately, however, we lost. When the 'Yukikage' came to battle me, I did not have the experience to beat him.

I spent my entire life searching for a new home with the remainder of my clan. And then I found Kusa, beyond the thin sea, a new land for our people.



xxxxxDESCRIPTION

Physically, there are differentiations between Heiland and your average shinobi. First of all, most of the men of the north had platinum blonde hair and crystal blue eyes. Many of them even had white hair. They often had exceptionally pale skin. They were often very tall and tended to wield large weapons like greatswords, etc, as a sign of their extra physical strength. There are no humans that really look like a Northman. They are exceptionally different from others, maintaining clear complexions for nearly their entire lives, and having generally firm but smooth features that other humans don't recognize.

The bloodline in itself hosts a slew of other abilities that are unique to the shinobi world. It is the bloodline ability known as "Hosfreyja," or, "Divine Will." It is the manipulation of force, through means of telekinesis.



xxxxxRULES
• You cannot automatically apply force to people, unless stated. Your techniques must be triggered properly.
• Heiland are not immortal, but age slower and live longer than your average humans. They have generally sturdy bodies and their cells decay much slower through the process of mitosis, slowing their degeneration. Your average Heiland stops growing at around twenty-five, reaches middle-age at around 65, and dies at around 120.
• Heiland genes are almost overwhelmingly dominant, not recessive. This means that almost every child of a Heiland -- even one with only a small amount of Heiland blood and ancestry -- is likely to inherit their traits of a long lifespan, their physical features, etc. However, only very few actually inherit the bloodline.
• User is immune to their own bloodline abilities, but not other Psycho Renegades



xxxxxWEAKNESSES
• Limited; cannot be a samurai, puppeteer or a medic. These practices are deemed impossible due to their differently-structured chakra stream. They also have no practice or precedence in any of these studies.


xxxxxSTRENGTHS
• Higher energy pool (+25 Chakra)
• No handseals for all BL techniques; however they require a full body motion such as a wave of the palm, a kick, a leap, a punch, etc



xxxxxPASSIVE ABILITIES
Psycho Shift
The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. This does not allow the Heiland to sense things. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.



xxxxxTECHNIQUES


Second Set C
Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.

Negative Force C-SS
A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.

Positive Force C-SS
A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.

The Shift: Psycho Shock C-SS
Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.

Psycho Soul C-SS (can be instantly amplified)
The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.

Psycho Saemus B
Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.

Psycho Hysteria A
This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.

Psycho Freedom SS
Using your inherent ability, gained from the dragon's blood, you can project your attacks to nearby areas. This ability works differently; you can project an ability that allows you to move so fast that it almost seems as if teleporting. This forces your body to a specific, designated area with extreme force and precision. It is basically an enhanced version of Psycho Saemus. This can only be used on either what you can see, or what is emitting energy. It cannot be used to teleport within five feet of the opponent.

Smite SS
This ability can easily be used to cheap-shot foes, but it generally won't kill opponents unless it can land a direct hit. Holding out their palm, the Heiland pinpoints a ten foot radius, targeting it for a fury of extremely fast (nigh impossible to evade if you're in the radius) psycho-waves that will degenerate and disassemble whatever is within the target area within a matter of moments. This takes about a second to wind-up after the palm is fully facing the opponent, and the palm will begin to glow white to give them a warning of what's next. This attack is similar to what would happen if you were smashed with a sledgehammer thousands of times in a matter of a few seconds.


xxxxxADDITIONAL COMMENTS
"As you come to blows... as people die, as you cross blades... and brothers cry, glee is all I can feel -- so please tell me, the glee, is real?"

xxxxxRESTRICTIONS
• All restrictions listed in the weaknesses.


xxxxxMEMBERS
Head: Kleine Heiland






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PostPosted: Mon Jul 28, 2014 10:51 am


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PostPosted: Mon Jul 28, 2014 1:10 pm


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PostPosted: Mon Jul 28, 2014 8:10 pm


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xxxxxxxxxxWU XING 金
[ Flesh and steel. ]


xxxxxHISTORY
Wei. That was his name; the name of the first man to invent the metal release, or the Wu Xing. Initially, he began as a famous earth element user somewhere in the Hidden Cloud. The land being full of rock and mineral, he was surrounded by nigh-infinite resources with which to fight his opponents. He quickly rose to the ranks of Sannin in the village, and then was sent off to do dangerous missions for the sake of his home.

Eventually, however, intel began to spread of his powers. They learned that earth was his [only] elemental affinity, and that he suffered in the areas of taijutsu, and genjutsu. They set up a trap to defeat him; a genjutsu that made the terrain appear as if all earthy substance, but when it was dispelled, he realized the grounds were made entirely of metal. No earth element user could manipulate metal, and the mass and thickness of the metal was too intense for him to pull earth out from beneath it. He was completely devoid of any ability, and left to rely only on his bukijutsu. Or so they thought.

At that moment, he stomped his foot against the metal in the ground, and felt through the materials from the outer layer to the inner core. He smirked, looked at them, and then from the ground, thousands of tons of the metal rose. Needless to say, he completed the mission. In its wake, a new element emerged.



xxxxxDESCRIPTION
A control of the "metal" release. This ability allows for the manipulation of metals so precious that no earth element user can use them. They can manipulate literally any metal as long as it is available, as well as convert earth into metals free of chakra.


xxxxxRULES
• You can only convert your own earth techniques into metal, unless you spend a reduced (by one) rank in cost to what their technique required. Once earth is converted into metal, you can freely manipulate it with high precision and speed.
• "Metal" is loose; precious gems such as quartz, sapphire, etc can be manipulated and converted. They are considered to be a part of the "metal release." Essentially, you can consider Wu Xing primarily a manipulation and conversion of enhanced earth. Many things fall into this jurisdiction; gems, metals, and even magma.



xxxxxWEAKNESSES
• Metal counts as your sub-element. However you may have another sub-element if it is from a bl/clan.


xxxxxSTRENGTHS
• +25 Chakra Reserves
• • You may not have another element (other than Earth/Metal) unless you pick the Ninjutsu class. You may alternatively choose to become an metal Sage.



xxxxxPASSIVE ABILITIES
The Control: Your own earth techniques can all instantaneously be converted into the metal element. Furthermore, all rock (excluding enemy-controlled earth) within ten feet of you can be converted into metal quite quickly.
Sticks and Stones: All large clusters of metal can be manipulated by simple body motions. All smaller clusters can be manipulated with your mind.
The Shift: A Wu Xing can manipulate the weight and size of metals. Because of this, they can change an outgoing projectile to be extremely large and heavy, or extremely light and only moderately sized. This can increase blunt damage, speed, strength, etc; it's up to your imagination. Obviously, smaller and lighter objects will be faster but will damage less upon impact.



xxxxxTECHNIQUES

Living Tremor Sense Passive
The Wu Xing can feel the vibrations against earth and metal within one hundred feet, at all times. This means they can easily predict movements around them, as well as counter other earth abilities being used against them. Their ability to sense the tremors in the earth is so attuned that they can literally feel differences in someone's heart rate and other such things; they can detect lies and tell if someone is ill.

The Shift: Watashi B
The Wu Xing can apply metal to their body, having it seamlessly cover and augment their muscles and bones. This is not nearly to the level of a Kaguya's bone manipulation. In fact, this is almost meant for an entirely singular purpose; they can use the shift, to quickly hasten their body momentarily and increase their flexibility, or increase the strength of their punches and their physical durability in exchange for speed. The shift is only minor, but can be enhanced by Innervate to increase capability. While this is active, the Ultralight Weight Technique cannot be used on yourself. This ability has the same exact statistic effect as the Ultralight, but can be done much more swiftly and can be shifted at will. [After activated, becomes passive and lasts for the duration of the fight.]

Innervate D-S
By applying energy to an object, the Wu Xing may enhance the metal within the object to increase its durability and power. So, for example, if you are throwing a shuriken, you could increase the power within it by using "innervate". This will make it similar to any other metal-faring technique. This ability allows the Wu Xing to be extremely diverse.

Ten Soldiers D-S
The Wu Xing will shape metal into ten discs, about twice as large as your average shuriken. These can be easily manipulated with their mind, and are of extreme precision and speed. They are meant to pressure the opponent into submission, or sweep in and finish opponents reeling from other attacks. They have intense cutting potential, and can be compared to flying saws, though they have a rough outward appearance.

Swift Grapple D-S
Most Wu Xing tend to have a sort of belt around them that contains more purified metals for their cardinal abilities, such as Ten Soldiers, and this. Swift Grapple is linked to their 'vine', a cord tied to their belt that can be extended up to sixty meters. It allows the Wu Xing to move around an area very quickly and with much more utility. It can also be hardened with chakra to either help it survive an attack, or to attack the opponent itself. The swift grapple moves extremely quickly, and can be flung at the opponent with high precision to catch them off guard. Furthermore, it can burrow into the ground and attack the opponent when they least expect it, quickly wrapping around them and easily crushing their body with its grip.

Steel Wall D-S
Quickly gathering all of the metal within the surrounding earth, you will create a steel frame in front of you, protecting you from attacks. The motions involve raising your right arm up, clenching your fist and holding it towards your chest. When you wish, you may launch this wall at the opponent by aiming your fist forward and intending to fling it at them. The size of the wall depends on the rank of the technique; about 10 feet tall and wide at C, and 100x100 at SS. It can be manipulated to spike outward or, really, anything.

Steel Cage D-S
Smashing your foot against the ground, you will send a row of steel at the opponent, which will chase them until it catches them (the moment of its arrival is the ideal time to dodge). Once it has caught them, steel spikes will spring around them, and will either imprison them or run right through their body.

Aki Smash D-S
Crafting metal around your arm, you will thrust your first forward and make impact with something. It can be an object, a person, or a technique. Regardless, a massive amount of kinetic force will be applied into the smash, which could easily break apart or disperse almost anything. This can also be done with your legs, but that is a rare case.

Falling Spider D-S
By quickly gathering the metal around you or beneath your feet, you may perform this ability. You will step back one, then rip the metal out beneath your feet, which will then lift you into the air. Your feet will remain balanced and connected to this object regardless of how it turns. This can be used to fling yourself forward for a short time, before it crashes hard against the ground. Used against enemies, this can be something of a steel monster flying at them, easily killing the unprepared. The impact damage will not hurt the metal manipulator, and they will seamlessly leap from the mass, perhaps even converting it to many blades to help finish a foe off.

Dancing Mad D-S
By continuously stomping on the ground with your feet, you will shatter the earth and metal around you, creating pillars of hunk metal floating in the air behind you. One after another, you may send these massive frames at the opponent, which will be strong, sturdy, and impact hard. This ability can also be used to send enemies around you off balance, as it sends tremors through the surrounding earth. You may also leap atop some of the levitating frames and have them act as footpads, flinging forward, a lesser version of the falling spider ability.

Stars Collide S
All of the precious metals within earth for miles around will begin to relieve themselves from their containment, squeezing out from the ground and rising to the sky. Quartz, emerald, sapphire, steel, iron, bronze, silver, copper, topaz, diamond, etc and beyond; all will rise to meet the sky. The Wu Xing can willingly omit earth within a certain radius, perhaps to keep his materials from being flung away. After this is complete -- which usually takes nearly a minute -- they will form into a massive sphere that will then expand to gargantuan proportions. It will appear as if a meteorite, crashing down against the earth. Anything within a mile of it would surely perish if they could not defend from the blow.


xxxxxADDITIONAL COMMENTS
"I am the greatest earthbender in the world! Don't you two dunderheads ever forget!"

xxxxxRESTRICTIONS
• You cannot begin manipulating a metal that is within three feet of the opponent's body. This means you can't simply kill them with their headband or turn their blade against them.



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Shane ]


Sovngarde Awaits
PostPosted: Sun Aug 17, 2014 9:54 pm


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xxxxxxxxxxTHE ABYSSAL ONES
[ The tables have turned. ]


xxxxxHISTORY
I remember desperately chasing that thing; that facet looming over me. Power. It was the only thing that kept me going in my life. Me, I wasn't ever the type of person to care. Mostly because I wasn't ever the type of person to really be a part of anything. I didn't speak unless spoken to. I didn't hang out with friends. I didn't get a job. I didn't dream. Honestly, I didn't really live. I sat there in my room and stared out and watched the ocean move, the tides dance with the wind. I knew that the world was beautiful, but that only worsened my pain. It only made me lose myself even more. You see, I was never meant to experience the beauty of life. I was born with severe bone issues that worsened as I grew older. By the time I was six, I could no longer run. By the time I was eight, I couldn't even walk. Nine, I couldn't stand. I don't even remember the time back when I was free to live and roam.

All I remember is the time after; dark, sullen, my lament at what I had to endure. Why did I have to live like this? It wasn't fair. There were so many boys my age falling in love and sailing the seas. But not me. Never me.

When I got a little bit older, into early adulthood, I roamed through the coastline of my island with just my wheels and my imagination. I pretended that maybe if I tried really hard and hoped even harder, that something might happen. That things could change for a guy like me. One day I guess I just got really bad and ended up sobbing my brains out on the beach. And then, a man found me and brought me to this group. It was of people that had the same misfortune as I; cripples, and others who were by some level - "challenged". We all felt like the world had stolen from us, but in a way, the company of other people who had suffered like me made me happy. Soon enough I started to feel emotions like love, just like the other guys my age. I started to see and dream. I'd watch movies and play some lower-level sports with my handicapped friends and I -- honestly, really -- felt happy.

But it was never enough. I always looked to the horizon and wondered -- I always searched to regain what was taken from me.

In the dark of night, something came to me. It wasn't a man. It wasn't an animal. It was a spirit; or a demon. It must've been. Nothing else could radiate so much dark, malignant power. It was beyond anything I'd ever seen or felt, even the highest level shinobi of my village. It was a complete silhouette but with deep red eyes. It asked me: "Would you like to be free? Truly free? Would you like to sail the oceans and truly fall for another, without the bindings of that chair to steal from you? Would you like your legs to stand at attention, once again, Travis?" I looked into those deep, red eyes, and I responded.

"Yes . . . " I said. With so much inflamed desire in my voice. No matter how I tried to lie to myself -- to say I was happy as I was -- I knew the truth. I would do anything for my freedom. And so I let that creature prey on me, you could say, along with eleven others from our little outcast society. We were all assembled into a ring. We learned that even though our bodies did not function as we wanted them to, our minds were still able as any other human's. We could free ourselves from our weakness by exploiting our strength. Tirelessly, we studied things that went beyond the medical profession. We put all options on the table. We struggled to discover the truth until we no longer recognized ourselves. And then, finally, it was revealed that there was a way to free ourselves from our shackles. It was something of a rebirth. The demon called it "the awakening". It meant throwing away our human lives and becoming something entirely new. An abyssal creature, a dweller of the deep!



xxxxxDESCRIPTION

This is a bloodline that has -- for the longest time -- resulted in a severe bone disorder known as galphraxien. It rapidly decays the bone marrow in a person's body from the time they are born until the time they die. This exceptionally powerful kekkei tota and this bone dysfunction exist hand-in-hand, but they cannot exist peacefully. Awakening your bloodline is essentially the only way to cure the disease. And on the opposite side, the disease is essentially the result of failing to awaken your bloodline. Some infants are actually born with the ability to use this bloodline's abilities, however they are one in a million. Most let the fuse of energy snap, the result being a permanent damage to their bones that will cause them to rapidly decay in their early years.

When the bloodline is awakened, you are still weak. Not physically, you could say. Rather, spiritually, you are weak. There has come a great biological divide that separates you from other humans. You are -- in fact -- barely human at all. You cannot mold chakra. Instead, you have a supply of biochemical power that fuels you. This power is known as "daiten". It's similar to chakra in many ways, but in an inverse sort of fashion. It is exceptionally skilled at negating and dispersing chakra. And, furthermore, it allows you to morph your body into something far from human.

There are only two Abyssal Ones. Every generation, there may only be two. They all know each other and are all aware of each other. They are ranked by their psychological aggression; the ones more aggressive, cruel and evil are ranked higher (#1, #2), and the ones more passive and calm are ranked lower. The #1 and #2 warriors often tend to be extremely powerful and deadly, and in many generations, the other ten have been assigned to hunt them down. They are not naturally stronger, but their ambition and inbound violence makes them prone to pursue more strength.



xxxxxRULES
• This is a kekkei tota.
• You are automatically aware of all other abyssals. You essentially share access to something of a hive-mind network. You can track them and sense their emotions.
• Once your bloodline is awakened, you do not age past full maturity.
• The Abyssals are carnivores. They have a great hunger for human flesh when awakened.


xxxxxWEAKNESSES
• No clan, other bloodline, element, sub-element, weapon styles, genjutsu, universal techniques, implant, or essentially anything outside of this bloodline and taijutsu styles. You actually start out with substitution, transformation, clone, water/tree/wall/air walking, though.
• Extremely weak before your full transformation is unlocked.
• Your class is taijutsu. No exceptions.
• No switching to this bloodline from any rank higher than Chuunin.



xxxxxSTRENGTHS
• Fully transformed, you are superior. In every single way. You are nigh unbeatable. You are almost virtually unkillable. You are strong, fast, and have the ability to brutally outdo almost all forms of attack.
• Your ability to sense energy of all forms is astounding. You can see energy as a color, and distinguish its properties. You can also specifically focus on one of the six senses to greatly extend your control over it.
• You have 75 daiten at Genin, 125 at Chuunin, 175 at Jounin, 225 at Sannin, 325 at Kage.



xxxxxPASSIVE ABILITIES
Negation
Completely capable of canceling a ninjutsu ability for equal the amount of chakra (in daiten units). This is almost parallel in appearance to "thinking" a technique away. It breaks apart nigh-instantly.

In order to negate the technique, you must create a blast of energy in the palm of your hand that will then strike the jutsu you want to disassemble. It is incredibly quick and nearly impossible for another jutsu to dodge. However, this provides time to cover so that the negation cannot lead to an instantaneous death afterwards.
Awakened Power
They discard the stats from their class and base stats are given to you.
Genin Stats: 9 speed, 10 strength
Chunin Stats: 10 speed, 11 strength
Jounin Stats: 11 speed, 12 strength
Sannin Stats: 13 speed, 14 strength
Kage Stats: 15 speed, 15 strength



xxxxxTECHNIQUES


The Halfling Soul Passive; Unlocked at Chuunin
Completely customizable.
• Titanium-Hard Skin/Flesh
• Three "awakened abilities". Custom jutsu; they're also customizable.
• Three extra/augmented appendages (each with unique traits)
• This, and the two latter forms, are to be submitted to the "Custom Awakening" thread.

The Awakened Soul Passive; Unlocked at Jounin
Completely customizable.
You may have (at the most)...
• Corundum-Hard Skin/Flesh
• Five "awakened abilities"
• Five extra/augmented appendages (each with unique traits)
• One "awakened power"; for example, hyper-regeneration, blurred movements, minute altering of enemy attacks and their trajectory, etc.

The Abyssal Soul Passive; Unlocked at Sannin
Completely customizable.
You may have (at the most)...
• Diamond Hard Skin/Flesh
• Eight "awakened abilities"
• Eight extra/augmented appendages (each with unique traits)
• One "awakened power", as well as one abyssal power. The abyssal power is something completely defining to your character. It is essentially the ability that makes you so incredibly deadly as an abyssal one. Examples include; an emphasis on one of the augmented appendages (to the point of extremity), second-tier transformation, extended survivability, offensive maneuvers such as blinking, etc. This is where s**t gets real.


xxxxxADDITIONAL COMMENTS
"My back... feels just a little bit heavier."

xxxxxRESTRICTIONS
• Listed in "weaknesses"
No demon, No Curse Mark
No other Bloodline/Clan



xxxxxMEMBERS
Head: No head. All numbers are equal. Higher number = more evil and volatile.
• #1, Gabriel Sengoku Oda
• #2, Lars



[ Created by: Shane ]

The Wild Hunt
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PostPosted: Sat Aug 30, 2014 3:32 pm


EMPTY
PostPosted: Mon Sep 08, 2014 2:35 pm


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xxxxxxxxxxHEILAND: THE PSYCHO DEMONS
[ Because I can. Because I want to. Because I couldn't live any other way. ]


xxxxxHISTORY
Whore. Yes, that's what I am. A particular form of creature that does not walk in the sun but beneath the moon; one who spreads her legs for a slab of meat and some money. Murderer. I am that too. As I entered this world, another life faded; my mother's, taken by an unfortunate accident known as birth. User. Serpent. Demon. Creature. Monster. The Devil. A Witch. The end of all things. I am all of these. I am all of these.

"Please," she said. "Spare me." For the twentieth time or so - perhaps beyond that, she repeated those words. Spare me. Spare me. Spare me. As if I had anything to spare. Outside of my worn boots and the clothes on my back, what was I? Nothing really. Nothing in particular. Maybe the lackluster of my existence was what allowed me to become so unfeeling. Woes, cries, roars, wails. They did not phase me. If anything, they only made me want to silence them. Make them stop. Make them stop. Make them stop.

God, I've been beyond ******** for years. What does it matter now? I should keep going. This girl will die too. The demon will have her as he likes, like with every other unfortunate soul to find themselves near my shelter of a home on the ides of march.

The Friend came to me tonight and made me imagine something. Not something visible to the eye or to the mind, but something of a spiritual idea that questioned the purpose of the divines. If life is truly meant to promote free will and imagination, then why are there a thousand objects barring us from those very ideals? Ourselves being the major contributors, but with others at play. Take me, for example. I was never meant to have free will. I was born with that thing inside of my head. The thing that comes at night and leaves in the morning, the creature that dominates me and has continued to do so for as long as the mind can still recall.

If God created us as a sign of benevolence, then why are we so unhappy? We are not what we say we are. I know we're all unhappy. Wanting. Desiring. Bleeding. I know it. And we all fear. At the end of the day, we all fear.

The demon does not write, it speaks. It wishes to abolish the ideal that I once possessed of eventually finding liberty beneath the sun. It has revealed to me -- you could say, something quite terrible. That, upon the next rising march moon, I will find myself the victim of my own darkness. That when I die, which is inevitable by all accounts, the demon will awaken in another. But this time, that young boy will not be helpless as I was. You see, he wants it. This power. This darkness. These malignant dreams. He will tame the creature, not let the creature tame him. If that were to happen, what evil would be unleashed?

I have to kill him. I don't know where he is, I don't know his name, only a face. Blonde-hair, a bright smile, and the visage of a black haired beauty gently brushing his bangs from his face. What could such a thing mean?



xxxxxDESCRIPTION
xxxxxxFrom the Psycho Renegades:

"Physically, there are differentiations between Heiland and your average shinobi. First of all, most of the men of the north had platinum blonde hair and crystal blue eyes. Many of them even had white hair. They often had exceptionally pale skin. They were often very tall and tended to wield large weapons like greatswords, etc, as a sign of their extra physical strength. There are no humans that really look like a Northman. They are exceptionally different from others, maintaining clear complexions for nearly their entire lives, and having generally firm but smooth features that other humans don't recognize.

The bloodline in itself hosts a slew of other abilities that are unique to the shinobi world. It is the bloodline ability known as "Hosfreyja," or, "Divine Will." It is the manipulation of force, through means of telekinesis. "


They maintain all of the physical aspects of Evander's descendants. The differentiation between a Psycho Renegade and Psycho Demon is not in the appearance, but the ability. Needless to say, the Psycho Demons possess an extremely powerful latent ability -- often times manifesting as a sentient creature -- known as "The Enemy". This creature is what you could call something of a parasite, passing onto one child and manipulating that child to its will. It is naturally an extremely malicious creature, and one of entirely unknown origins. Most Heiland Clan members do not even believe it exists, or if it does, it is simply a mental defect from their perspective. However, what it does is undeniable. The influence of "The Enemy" in a young Heiland's life can make the difference between a Psycho Renegade and a Psycho Demon; an amateur and a master. The psychic abilities of the Enemy are... above reproach.



xxxxxRULES
• There are only two Enemies in existence. This means -- only two Psycho Demons. If one dies, one slot opens.
• Everyone reacts to the Enemy differently. For example, Cara Alizech (from the history section) believed it to be a creature that possessed her body. She separated it into a dual-personality; the Friend, and the Enemy. The friend awoke only in the day, and the Enemy only in the night. There are other examples. Sometimes, a Psycho Demon will never be able to shut the Enemy off, and as a result will rampage until their eventual demise. Some can control it almost perfectly, and it becomes so intertwined with their personality that no one can ever distinguish it. This is the case with Kleine, although he has always manifested a different "persona" when the Enemy begins to itch; Double Take, Shinsei Karnata, means to an end.
• A Psycho Demon can passively read minds. This is one of their greatest strengths.
• Heiland genes are almost overwhelmingly dominant, not recessive. This means that almost every child of a Heiland -- even one with only a small amount of Heiland blood and ancestry -- is likely to inherit their traits of a long lifespan, their physical features, etc. However, only very few actually inherit the bloodline.
• You cannot automatically apply force to people, unless stated. Your techniques must be triggered properly.
• Heiland are not immortal, but age slower and live longer than your average humans. They have generally sturdy bodies and their cells decay much slower through the process of mitosis, slowing their degeneration. Your average Heiland stops growing at around twenty-five, reaches middle-age at around 65, and dies at around 120.
• You are a Psychic Sage.
• User is immune to their own bloodline abilities, but not other Psycho Renegades



xxxxxWEAKNESSES
• This takes up both asset slots; no other clans, curse-marks, demons or bloodlines
• Psychic is your only element, and sub-element.
• You may only be of the sage class. Thus, you are limited almost solely to telekinesis, universal ninjutsu, some genjutsu, and physical styles.



xxxxxSTRENGTHS
• Higher energy pool (+50)
• Can now manipulate psychic techniques passively, being able to change their trajectories and forcing opponents to deal with them.



xxxxxPASSIVE ABILITIES
Psycho Shift
The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc. Any attacks blocked by Psycho Shift's automatic defense will cost an additional 20% chakra cost, rounded up.
Psycho Perceive
The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.

The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever.
The Victim
The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.

Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?

It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods.
The Perpetrator
This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.

The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.



xxxxxTECHNIQUES


xxxxx
THE PSYCHO RENEGADE
Second Set C
Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.

Negative Force D-SS
A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.

Positive Force D-SS
A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is rather fast, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.

The Shift: Psycho Shock D-SS
Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.

Psycho Soul D-SS (can be instantly amplified)
The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.

Psycho Saemus B
Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.

Psycho Hysteria A
This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.

Psycho Freedom A-S
Using your inherent ability, you can project your attacks to nearby areas. This ability works differently; you can project an ability that allows you to move so fast that it almost seems as if teleporting. This forces your body to a specific, designated area with extreme force and precision. It is basically an enhanced version of Psycho Saemus. This can only be used on what you can see. It cannot be used to teleport within five feet of the opponent.

Smite A-SS
This ability can easily be used to cheap-shot foes, but it generally won't kill opponents unless it can land a direct hit. Holding out their palm, the Heiland pinpoints a ten foot radius, targeting it for a fury of extremely fast (nigh impossible to evade if you're in the radius) psycho-waves that will degenerate and disassemble whatever is within the target area within a matter of moments. This takes about a second to wind-up after the palm is fully facing the opponent, and the palm will begin to glow white to give them a warning of what's next. This attack is similar to what would happen if you were smashed with a sledgehammer thousands of times in a matter of a few seconds. The radius of the area aimed at will emit a faint white ring around it, giving the opponent that last moment of grace to dodge.

Psycho Innervate D-SS
This is, essentially, psychic and telekinetic manipulation with added chakra. It allows you to freely bend your psychic energy into the shape and form of your pleasing, with larger radius and quicker speed at higher ranks. This ability has such diverse usage that it can be used to: burrow underground, force traction, block attacks, change their trajectory, be used as a weapon, be used for blunt or slashing damage, etc. Anything the mind can imagine.

xxxxx
THE PSYCHO DEMON
Beyond the Shift: Level One - I A [per individual limb]
The first level of reality manipulation is the manipulation of the self. It is the ability to augment yourself by means of dispatching the truth; there is no such thing as "the truth" when it comes to you. This allows you to surpass the limits of other human beings.

Such a magnified ability can only be applied to one limb per usage, and only up to three total. These effected limbs can essentially be considered edited matter with different, inhuman properties.

Intangibility is the ability. This can be applied not necessarily to limbs but to different "sections" of your body. It can be applied to an arm, a leg, your torso, and your head. With all three active, this makes killing a Psycho Demon incredibly difficult. However, the waist-level is always vulnerable, as well as the other tangible sections.

Beyond the Shift: Level Two - Change A-SS
The ability to edit matter is something that few can claim to be capable of. That, you can consider a blessing, with the potential that this bloodline possesses. The second level of reality manipulation can extend beyond yourself. While you will never be attuned enough to be capable to apply First-level reality manipulation onto other people, you can apply a more broad level of abilities that have a singular purpose rather than a sustained use. For example, with this ability, you can permanently make changes to others. You can edit their bodies to be younger, older, taller, shorter, more fat, more skinny, more muscular, more slender, etc. The beginning of the reality manipulation first takes place as a see-through set of ripples across a radius, and then within a few moments, anything inside of that radius will be vulnerable to "edits". Edits can and often will entail crushing people, changing their body proportions to be impossible for sustained life, beheading them, etc. Closing your fists as the ripples emerge accelerates the process of initiating reality manipulation. Once it has begun in an area, you can choose to prevent matter from inside that radius from leaving. This radius can be about 15 feet in diameter. Compare the radius to a bubble, loaded with extremely dense and powerful psychotic energy.

These walls of matter can be used to block and destroy techniques. They can be manipulated and moved once fully cast, acting as shifting fields of psychic power that can attack and defend. They can also be released into psywaves and clumps of powerful, degenerative psychic energy. The 'bubble' created by this technique is not solid until it is fully formed, and is thus still able to be escaped for a short time after it's made. The bubble will take two seconds to form before it is inescapable without jutsu.

Beyond the Shift: Level Three - Signs A-S
The third level reality manipulation deals in the transference of chakra. It can be transferred in many ways; eye contact, physical contact, contact through a blast of energy. Regardless, once an enemy has succumbed to one of these three, you can essentially unload on them. They are the epicenter, and their bodies are yours to edit as you please, though pretty much exclusively in negative ways. You can also, however, use this to augment their emotions and desires to the point of nigh-subservience for a brief period of time.

If not, you can always go for the ol' head explosion by means of brain waves en masse.

Once you have transferred the initial chakra of this ability into the opponent's system, you have about ten posts to unleash it, or it will fade away. When using Signs, the eyes will glow with a slight hue the color or your chakra.

Beyond the Shift: Level Four - Apathy A-SS
A high level reality warping technique. Using this power, you can literally begin to mentally tear away at and dissolve the enemy. It's been compared to the feeling of thousands upon thousands of blades marching into your skin, or a hungry mob tearing you apart. You literally will begin to break apart. This is a mental shockwave, and it only applies to enemies directly in front of you within twenty feet. It makes a horrible, screeching noise before it initiates, and the Heiland's eyes will begin to glow a bright white. This lasts for two posts, and can only be done three times in one battle.

Beyond the Shift: Level Five - The Gate A
The highest level of reality warping. By editing matter to the level of removing the "distance" between two points, Kleine and only Kleine can warp through "relays" of energy around the field. Three of these can be set up, each costing an individual twenty chakra. These can be expanded by the loosening and the tightening of the palm and fingers, and can be closed around enemies to crush them. They can also be grabbed and concealed within the Heiland for a quick release, although the obvious discoloration of air and the transparent visual effects will diminish once the point is removed by the caster.

These gates can be augment to transport techniques/people other than the Heiland. When these gates transport one technique they are destroyed.


xxxxxADDITIONAL COMMENTS
"A brim cap. A mechanical pencil used to detail the map of each sea. An infinity brooch. A boy with a purple sock on one leg and a red on the other. A girl who loved to hate as much as she hated to be loved. One tall, one short, one stubby and one slim. The sun was in their eyes. They could see the light. But they could not see me, growing inside. They were happy, for the brief period that they remained in control. It was the same with you; you were such a good person. But then I made you mine. The sun became the moon. The stars became veiled by the darkness of the night sky. I was the only thing still left in your eyes."

xxxxxRESTRICTIONS
• All restrictions listed in the weaknesses.


xxxxxMEMBERS
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[ Created by: Shane ]

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