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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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Hurrak
Crew

Eternal Lop

PostPosted: Mon Apr 16, 2018 6:37 pm
:Summary:

Ninja

tab Sadayo Soga: Hidden Sand | Whirlpool | New Leaf


tab Unki Amano: Hidden Cloud | Storm | Kumoito, Page 2

• Whirlpool - Sadayo Mission Log #1
• New Leaf - Sadayo Mission Log #2

• Arashi - Unki Mission Log #1
• Arashi - Unki Mission Log #2

::○[ Nations ]Mission Rewards - Sadayo + Unki



From Nations
:: Unki: Human Meat Shield II - Endaishima
{x} Unki
Miner - Unki
tab
::Unki ::
tab
-Chuunin Exams - Unki - NATIONS
tab :
:Sadayo ::
tab
Tournament Event/ Shukaku Sealing - Sadayo - NATIONSRyo Reward: 3000 - AC Reward: 5000
tab
- NATION CLAIMS -
Halloween Event 2017 + Thanksgiving Gift - Sadayo (+Unki)
Little Shoppe of Horrors Rewards 2017
tab
Xmas-2017
2k18 Unkigift
New Year Bonus :: Sadayo (+10 Chakra *applied) Unki (+10 stamina* applied) - Jan redemption on page 1
Suna ICE Event - Sadayo
 
PostPosted: Mon Apr 16, 2018 6:39 pm
User Image

User Image
My art. My watermark.


▰ PERSONAL DATA

Full Name: Sadayo Soga {貞世 蘇我}
Nicknames:
⚬ Miss Fluffy Buns
⚬ Spook
⚬ Master Bunraku
⚬ Sada
Age: 27||| start age 19, TS#1 24, TS#2 25 (and not 29)
Birthdate: October 30th
Gender: Female


▰ PHYSICAL CHARACTERISTICS

Body Rank: S+ rank

Height: 167.6 cm // 5'5"
Weight: 57 kg // 140lbs
Eye Color: Yellow-orange, former orange-brown

Bloodline: Personal Courage
→ Grants +2 PA and +10 Technique slots or +1 Style.
→The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu {water}.
→ Additionally gain +50 Chakra and Stamina per body rank starting at D.
Implants: None

Curse Mark: Kodōsuru Shinzō Shirushi | Mark of the Ever Beating Heart [x]
Tailed Beast: Shukaku
tab tab Curse of the Tanuki
Curse Training Progression: None
tab
Stage Progression: None
Stage One:
Stage Two:
Mastery
tab
Outfit Information:

Combat Outfit: Refer to drawing. Waterproof and flame retardant cape can be dismissed with a snap of her fingers. Cape is just a fashion statement.
tab Without cape:
User Image

Career Outfit - Special Operations: The special operations outfit is a full body suit with a hood. The hood is worn snug to remove indication of the wearer's hair, however, the face is exposed in an oval shaped opening. A mask is worn over the face a typically secured with a strap. The remainder of Sadayo's body is composed of a matching, dark gray to lighter gray colored set of jackets, straps, gloves, weapon holsters, and matching dark shoes.
Whirlpool Era Outfit: Pre-skip




▰ SOCIAL AND PERSONALITY

Nindo: A sublime performance until the end.
Personality:
|Well mannered and Compassionate| : Her preference is to be polite and avoid leaving wrong impressions onto others. With her line of work, a courteous act may be the only thing persuading another to help her later. Her unofficial motto: if I can spare any patience, why not? She could choose to be heedless or rude, but she finds there's a better taste in her mouth to avoid the uncivil options.

|Determined|: Her determination roots from the want to reach a sense of resolution and see herself becoming a better ninja with beaming pride in her accomplishments. Sadayo won't give up too easily and is eager to praise hard-earned skills (often to herself) as a result of the determination.

|Secretive and Loyal| : To hold a secret is nothing strange to Sadayo: her thoughts, feelings, and bits of anything are at the mercy of her secretive nature, really. What isn't a secret, however, and may be plain to catch onto would be the value of those she comes to concern. Her loyalties reside strongest with her home of the Hidden Sand, her family, and the friends she has and will come to appreciate; for her to break her ties would be a challenge. In the meantime, she feels bound to look after her friends when need be and may even risk her strongest puppets for their sake.

|Resentful|: A sense of trust goes hand-in-hand with her secretive nature; determining when trust is found will vary. When trust is broken, Sadayo may act accordingly onto those guilty of betrayal.

|Vain| Deep down, she may be very envious of those with a natural-born talent tied into one's genetic make-up. She feels as if she cannot be swayed or impressed by natural abilities as easily as others (Sadayo won't lightly admit being impressed if she is, either). Sadayo is prideful of her hard work put into chakra threads and is often ready to prove that fact.

|Indifferent|For now, Sadayo has taken on an indifferent, somewhat callous, point of view after having so many things taken from her: home, friends, title, and any authority she was building. She would like to break the streak. She expects little patience to be given to her and be treated much unlike how she once would have been patient with others.

Village: Leaf---⟸ Whirlpool --- ⟸Sand Refugee
Title: Nidaime Hokage
→ Director of all Internal Affairs and Special Operations
→ Former Police Commissioner
tab "...leader of the police force, presides over all Internal Affairs, and just in general the eyes and ears of the village hidden in the leaves, tasked with ending any threats that might arise or originate from the inside the walls."

Background:
Home, to Sadayo, is within the towering rocky cliffs of the Hidden Sand where fluctuating temperatures, surprise sandstorms, and an arid world are ingrained in her core. Just as she would call herself familiar with the extremes of her homeland, Sadayo equally claims herself familiar with the village's revered and complex style of combat: puppetry.

The modest Soga family held some worthwhile notoriety with their proficiency in puppetry; such skill and knowledge didn't stop with combat. With a small, respectable bunraku theater in the family's name, her parents were able to lead performances and spark Sadayo's interest at an early age.
By the age of seven, she was swayed to learn more in-depth aspects of her parents' complex trade. Including the darker, grizzly side of the puppetry “performance”. As a consequence, Sadayo was to learn many aspects of the puppetry trade from fabrication of mundane puppets, lethal tricks, bits and bobs of the stage, and stories to tie everything together. A livelihood imposed on her, really. As a child of a prior generation dissovled “puppet brigade” in the Hidden Sand that secured fame for the combative art of puppets, it was only suiting that Sadayo was strongly coaxed into the same path. The prior generation’s goal was to glorify their craft and get the job done at the same time. The young Sadayo’s hope flourished from this mindset and wants to be regionally recognized in the Land of Wind for her skills more than accomplishments.

Yet operating bunraku puppets alone wouldn’t secure the regional fame for the combative puppet brigade. Sadayo’s earned skill of assisting bunraku masters’ demonstrations of bold heroes, pining lovers, and zealous enemies would only be bragging rights in the ninja world. Her parents made the combative art look easy as if a mere doll could outright shame a martial artists’ rigorous pursuits and glow brighter than those who flaunt whatever came natural to them. The complex art of combat puppetry too became imparted knowledge and it felt like an advantage over her peers. One day, she knew she could boast glory for the Hidden Sand with a flex on her fingers. Learning the art, however, came at a cost that prolonged her graduation. She did fine in her pursuits in the ninja academy but was still a “late bloomer” of sorts. Her eventual graduation came around at the age of 19.

▰ Check out Sadayo's Extended History in Hurrak's Hovel of FC's Horrors.


▰ CLASSES & STATS

First Class: Puppeteer
▱▰▱ Master Mechanist:: You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
Second Class: Puppeteer
▱▰▱ Arcane Puppetmaster: You are most skilled with combining your puppets with chakra skills. Any spiritual kugutsu techniques gain overwhelming up to S-Rank. You can also cast any Ninjutsu and Genjutsu techniques that you know through your puppet without hand signs and instead with somatic hand movements. This takes the same amount of time to mold chakra as hand signs. Every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S).
tab
▱▰▱ Cross Class Bonus: Puppeteer – Puppeteer: If Puppeteer – Puppeteer: If this class is chosen as the first and second class, you may choose [2] disciplines. The user begins with [4] additional Puppet Points and gains an additional [2] puppet points per body rank. Puppet techniques, mechanisms, & puppetry formless cost 5 chakra less per rank of the technique. Puppeteers are immediately considered [Apprentice] in mechanism crafting when they reach body rank D. Also, you have access to +1 higher cap for mechanism tiers so [5] advanced mechanisms, [3] special mechanisms, and [2] legendary mechanisms. Excess kugutsu slots can be converted to ninjutsu and genjutsu slots at a 1 to 1 ratio.

Third Class: Puppeteer
Melee Marionette: You are the puppeteer who takes the head-on approach with your creations fighting alongside you. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks. Your puppet looks and moves like a "real boy" so you are able to use any Taijutsu and Bukijutsu through them. Any techniques used by the puppet carry the stats of the user. In addition, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). Your stats cap also increases to [6] rather than [4].

Chakra Pool:5,000
Stamina Pool: 4,690
Chakra Element: Lightning, Water, & Earth
Chakra Color: Orange
Chakra Materialization: Optional manifestation. Orange Hannya-like curved, long fangs under her mouth with small horns from forehead


⚬Third Class: 400 Chakra, 225 stamina
SR 2nd Anniversary, +100 Chakra / +50 chakra and 50 stamina
⚬Crafting Title update. 50 chakra and 50 stamina.
⚬ Content Contest | 2nd Place | Divided 100 | 50 Chak/ 50 Stam
+100 Stamina [2022 Ozy Day]
+50 chakra and 50 stamina [Thanksgiving 2019]
+50 Chakra/Stamina Halloween 2019
+50 chakra and +50 stamina Holiday 2019
⚬ Training Mission Compensation: +190 Chakra/Stamina
+300 Stamina / +300 Chakra from Personal Courage @ S+ rank
⚬ 2018 New Years Bonus: (10 per month) Redeemed 120 Chakra
⚬April Fool's 2k19 (+50 Chakra) Sadayo's share
⚬Halloween 2k18 PA +100 Chakra
+100 Chakra (2k17X-mas)
+100 Chakra (5y Peace)
⚬ 200 Members Benchmark : +200 Chakra and Stamina
⚬ 200 Members Benchmark Pick!: +50 Stamina and Chakra
⚬ Halloween 2020: +50 Stamina and Chakra
⚬ Discord 12/1/20 +50 Stamina and Chakra
⚬Land of Iron +100 Chakra
⚬Takijinsei; Limelight Stopper, +50 Stamina and Chakra
⚬3rd SR Anniversary +100 Chakra and Stamina
⚬Chirstmas 2021 +200 Stamina
⚬Chirstmas 2021 +50 chakra and 50 stamina.
▬Health Room: +200 chakra and 200 stamina
⚬Easter 2022, +100 Stamina
⚬+100 Stamina Jashin admin attack
⚬ Halloween 2022: 100 stamina x2
⚬Thanksgiving 2022: 100 stamina
⚬Christmas 2022: 100 stamina
• Ozy Day 2023: 100 stamina

Chakra: 5,035


Passive Stats Increases: Cap 6
• Strength ► 6
→Edge Punisher +2
→ Soko Sento +1
→ Heavy Body Grappling +1
→ Vital Piercing Art +1
→ Kakumei no Hono+1
• Speed ► 6
→ Small Circle Combatives +1
→ Light Touch +2
→ Juurai Toorima +1
→ Freestyle whirlwind+1
→ Kakumei no Hono+1
• Agility ► 7*
→ Honshi Art + 2
→ Hakyoku-ken no Kata +2
→ Anbu Operative Mask +1*
→ Juurai Toorima +1
→ Freestyle whirlwind+1
• Endurance ► 6
→ Small Circle Combatives +1
→ Ja Ryu Style +2
→ Soko Sento +1
→ Heavy Body Grappling +1
→ Vital Piercing Art +1

• Remainder ► Capped
→ Kyoukan Ya +2
→ Strong Fist Style +2
→ Harmonic Death Art +0

Strengths:
• Holding stoic expressions: After many years, Sadayo is able to pride herself on being able to pick and chose when to show facial expressions and mask her voice to a monotonous tone. "Poker face"
• Observant. Sadayo might notice body language or minor details in a scene.
• Long range. Because puppets.
• Group efforts.
• Tap code - and she expects everyone else to be fluent in tap code.
• Coordination - She likes to think she has an eye for coordinating and direction to guide her allies to put their best skills forward and work together. A situation without direction, coordination, and organization is one Sadayo will call a mess.

Weaknesses:
• Close range combat
• Prideful of puppetry and her crafting
• Prideful of her native land, the Land of Wind.
• Fire-based ninjutsu on puppets
• Abnormally large animals make her uncomfortable.

Fears:
• Losing a limb without being prepared to replace it.
• Being physically maimed.
• Abnormally large scorpions. Just scorpions. Giant scorpions are the WORST!
• To be overwhelmed with carnivorous insects
• Being proven that her skills are obsolete and unsubstantial. To be left out in the dust is a big deal for a girl without fancy DNA.
• Her family or her daughter dies. If her family or daughter were targeted and killed with the motivation being a strategic attack against Sadayo (or Masato) for their respective positions in the village would have exceptionally catastrophic repercussions.

Modifiers:
⚬ Overwhelming: Water ninjutsu
⚬ Overwhelming: Spiritual Kugutsu
⚬ Overwhelming: Chakra-based Mechanisms
⚬Overwhelming, Lattice Embrace w/ Melee Marionette
⚬ Class Specialization :: Puppet techniques, mechanisms, & puppetry basic cost 5 chakra less per rank of the technique.
▬⚬D -10
▬⚬C -15
▬⚬B -20
▬⚬A -25
▬⚬S -30
▬⚬S+ -45
⚬ Reduce a technique type's resource cost by [1] rank: two bukijutsu styles: (Ja Ryu Style / Lattice Embrace). You can only have one PA of this type per RPC.
• [1] fewer post to complete a Job! [Santa's Knowledge #3, 2016]
• Career, Doctor: If not of the Iryojutsu class, receive one iryojutsu slot per body rank to use.
•Deluxe Forge [Upgrade] @ Senshichojo - Durability increase on crafted weapons and crafted armor. These items degrade at a slower rate. 1 extra successful hit is required before quality drops in rank.
tab
▬⚬Shukaku Modifiers
• Sand techniques are classified as doton but lack the elemental advantage to water or weakness to lightning.
• Shukaku allows the host to access restricted fuuinjutsu without scholar class except for sealing techniques that require scholar specialization.
• The user can apply the petrification status to all doton at [1] tier higher than the earth technique's rank.
• The jinchuuriki can create sand for their techniques using chakra. An X-ranked amount of chakra can also be applied to existing sand.
• Iron sand techniques can be korabo'd by an ally or the host with Shukaku's techniques to increase the power of the demon's attacks by [1] rank. The iron sand can even take the place of Shukaku's sand.
• Upon mastery of Demon Cloak Stage 1, Shukaku fully unlocks the wind, earth, and lightning nature transformations in the user as additional elements if the host does not already possess them. Additionally, Shukaku grants the host a free magnet release (jiton) implant that does not consume an implant slot if the host does not already possess it. If implanted, the host will only be able to use S+ rank magnet techniques from Shukaku and not the bloodline itself.
 

Hurrak
Crew

Eternal Lop


Hurrak
Crew

Eternal Lop

PostPosted: Mon Apr 16, 2018 6:41 pm
▰ PERSONAL ATTRIBUTES


Initial PA
Of Her Own: [The sensation of Sadayo's chakra signatures are spread out evenly among her active puppets
Conductive by Nature: Metallic components on puppets (and metal puppets) in Sadayo's collection are capable of conducting her lightning ninjutsu which source from her location. Nearby puppets may conduct energy when at close range to the puppeteer, with chance to spread into the next grounded entity, up to an extra [10] feet. No additional strikes are created from this PA - all restrictions are limited to description of the technique conducted.
• Courage: Extra Tricks: Gains +2 custom jutsu slots
• Courage: [More than a Side Job] Unlocks a second branch in the Medical Field career Branch : Internal
Non-bloodline Bonus PA: +1 additional Pharmaceutical effect corresponding to the teir of creation: (1 Basic per Basic / 1 Advanced per Advanced , etc). Pharmaceutical products not created (bought or traded) by Sadayo cannot be altered in this manner. Applications of higher tiered effects will replace the previous, present lower tiered effects applied to the target. Cannot gain this effect from any similar PAs more than twice (no more than two additional effects per pharmaceutical creation).


Class PA
tab
Reference Sheet 2.0 (Poison Status PA B-rank ):
All crafted poisons made by Sadayo may include 1 additional effect corresponding to the teir of creation: (1 Basic per Basic / 1 Advanced per Advanced , etc). Toxins not created by Sadayo cannot be altered in this manner. Applications of higher teired effects will replace, previous lower effects applied to the target. Cannot gain this effect from any similar PAs more than twice (no more than two additional effects per poison).
Totally NOT Poisoned: Purchased and crafted toxins can be stripped of common indicators: i.e color, scent, and taste.{Poison Status PA (B-rank)}.
⚬ {Class OR Poison Status PA (A-rank 1) : Any jutsu in Sadayo’s skillset that uses natural poison can utilize any of her approved crafted poisons instead. The technique may change slightly based on if the toxin is a liquid or a gaseous product. Changes must be specified at the time of use.
⚬ Durable: {Class OR Poison Status PA (A-rank 2): Crafted poisons applied through a puppet’s mechanisms are slightly more durable against being washed or blown away. Poisons will blend into an opponents’ ninjutsu and permeate the substance to infect on a wider scale. A poison remains on the field of battle for [1] post longer before being washed away.
1st Anniversary Class PA : Detailed: Puppets are granted +1 Mechanism slot to work with in combat. The additional mechanism is NOT a Unique mechanism.
tab
Bonus PA
• PA:Santa's Knowledge #3: +1 Jutsu to any 1 particular learning [nin/gen/tai/buki/etc], job, or mission....pick two! [Ninjutsu/Job] [SL2016]
2nd Anniversary PA :Mechanisms created through CRAFTING PROFESSION are slightly sturdier than ordinary mechanisms. Sadayo’s crafted mechanism can endure a total of [2] unguarded, un-countered, undodged strikes of rank corresponding to the appropriate tier [T1 - C | T2 -B | T3 - A | T4 -S] before being damaged and requiring repair. However, this does not circumvent destruction when an unguarded (etc) strike is one rank stronger than what the puppetry system determines.
3rd SR Anniversary PA: Reduce a technique type's resource cost by [1] rank: two bukijutsu styles: (Ja Ryu Style / Lattice Embrace). You can only have one PA of this type per RPC.
Land of Iron Arc 2021 PA Sadayo’s use of the Collaboration technique with a human puppet is totally possible. It probably already is! The human puppet pays 10 fewer chakra on any collaboration with Sadayo to a minimum of 5 chakra. This cannot stack with any bloodline attributes granted design cost reductions to granted to the human puppet on bloodline abilities.
Thanksgiving 2k22 PA---
Christmas 2k22 #1 PA---
Christmas 2k22 #2 PA---
Ozy Day 2k23 #1 PA---
Ozy Day 2k23 #2 PA--

Recycled Obsolete PA Trio Exchange: Resistance to Tier 1 Poisons
One Hand, [Discord 12/1/20] : Ninjutsu and genjutsu may be activated with one-handed seals.

• PA 100 Members - Power of Desire: Gains Earth {Doton} as a Chakra Nature
Halloweek 2k18 PA - Clever Name: +100 Chakra and Hikariton users smell like vanilla all the time.

Holiday 2k18 PA#1 +2 Puppet Points
Holiday 2k18 PA#2 Sadayo has developed the ability to hide her strings. Sadayo’s charka strings are completely invisible without activated doujutsu (sharingan/byakugan). Sadayo’s chakra strings are invisible to sensory jutsu used E-rank.
Halloween 2019 PA: Metallic components (hands, feet, head, torso, leg, tails, backs, armor) (even if puppet may endure damage) exposed to heat of Fire ninjutsu in close range proximity temporarily absorbs the heat for [1] post after exposure to a technique and pieces may glow. Affect only applies T1 Burned. [1] post duration.

Childhood Boost! [Discord 2/27/21]: Gains “Superstar” title in Performance career.
[HS D 6/21/21] Big Hair Secret #9: Don’t ask how she figured it out but Sadayo can single out the real Masato out of his dozens upon dozens of shadow clones. This only seems to work with him, however. Everyone else can rest easy.
tab

Career PA [5]
⚬ {Career- Kite Mistress} Techniques that inflict jamming do so at one tier higher. All techniques used by the Kite Master can inflict tier one jamming for 10 chakra.
⚬ {Career- Medical }General Physician: May diagnose thrice per battle for no cost or activation.
⚬ {Career- Medical Profession}Internal: Poison resistance requires only two exposures to develop immunity.
⚬ {Career- Performance Profession} Puppeteer Maestro: capable of projecting their voice through their puppets.If they have multiple they can project it through all of them in use at once or a select few of them.
⚬ {Career- Performance Profession} Instrumentalist: may choose 1 type of jutsu (Kugutsu) which becomes their 'Instrumental Style.

Career [MASK]
Special Operations Mask PA 1 - Secretary-bird: While wearing the mask stomping on the ground creates a false signature that is disconnected from Sadayo’s: the signature reads like an echo of a natural element (i.e earth/water) and therefore disguises her signature. The effect consumes an activation. Stomping, even wildly, while wearing the mask produces near-silent stomps. Lasts 2 posts.
Special Operations Mask PA 2 - Secretary-bird: -----

Career PA [Bonus]
[2] Happy Summer, Discord 6/21/21 ⚬ Career- Performance Profession Instrumentalist Maestro: may choose another Instrumental Style (Genjutsu).


Career PA [Unclaimed | unavailable]
⚬ {Career- Special Ops 20 Missions} ----
⚬ {Career- Special Ops 40 Missions} -----
⚬ {Career- Specialist Teaching}When instructing, the teacher can donate an activation to the student. Also, puppetry mechanisms function one rank higher in collisions, iryojutsu functions as if applied twice per contact, sensory techniques have their range doubled, and fuuinjutsu is treated as overwhelming.


Reputation PA
Cloak and Dagger | Once a shinobi has completed 50 missions without gaining any fame or infamy, a shinobi is able to erase their presence almost entirely. For 5 posts, the shinobi is considered to have tier 2 jamming preventing sensory techniques from sensing them. Once these five posts are over, this PA is put on cooldown for 3 posts. This cooldown cannot be reduced. Additionally they are considered to be invisible. Dojutsu simply do not acknowledge their existence unless they are in their advanced forms. I.e. Mangekyou sharingan, Tenseigan, etc. The user may choose to activate this PA at any point for no activation or cost. The invisiblity be broken by a shinobi with Infinite perception using a technique at least one rank below the shinobi's body rank. I.e. The cloak and dagger shinobi is B rank, the infinite perception shinobi must use an C rank technique. Finally, the shinobi unlocks access to this exclusive technique:
▰ From the Shadows | Rank X | Bukijutsu/Taijutsu | Spiritual
Once every three posts, the user may use a single bukijutsu or taijutsu technique while invisible for no activation cost. This technique cost must be paid on top of the bukijutsu or taijutsu technique. This technique applies tiered mental stress and insanity from the surprise of being ambushed.


Demon Attributes: *has not happened in the main timeline
Desert Tomb | The petrification status can be applied to all sand techniques at [1] tier above their rank. Additionally, sand and earth techniques cost [1] rank less to cast and cannot be reduced beyond this.
Impenetrable Defense | Once per [5] posts, the jinchuuriki can dedicate all three of the actions in their post to defense. If this is done during the second or third demon stages then they gain [1] offensive action and dedicate the rest of the post's surplus of actions to defense. Additionally, barrier-based sealing formulas can be created with only a single touch of the palm.
Cursed Pharaoh | Forbidden Seals, including Curse of the Tanuki, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the jinchuuriki is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five. Additionally, the statistical drawbacks are halved.
tab Shukaku's system post


▰ JOBS & MISSIONS

Ryo: 両25,516,758,757
XP:8,000
Narrative XP: 104,202


Total Narrative + XP: 112,137

Spent Endgame XP: 20,000

Endgame Claim:
Third Class: With 20,000 XP above 8,000 XP (for a total of 28,000 XP) you can obtain a third class for your RPC. The third class gives full access to one discipline, all technique and style slots, and all resource increases. No cross class perks can be obtained with the third class. In addition, Keystone Techniques and additional customs from Keystone PA may not be obtained through the third discipline. Classes that grant their own PA with body rank progression are not granted. The third class does not grant access to esoteric knowledge such as but not limited to class specialist restricted techniques, the eight gates, Flying Thunder God, Yin Seal, and Reiken no Michi. However, non-specialist kugutsu, fuuinjutsu, sensory, iryojutsu, etc can be learned using the appropriate third class. Your third class can raise your stat cap but cannot lower it.





AC: 71,600
15,925 from SN
+12,000 Start Up
+23,675 Logged AC
+10,000 Kogarashi Completion
+10,000 5yr Peace

Missions Complete:
D Rank :: 7
C Rank :: 6
B Rank :: 17
A Rank :: 5
S Rank :: 5

Crafting Trees
• {Mechanisms} || → Grandmaster | Tier 4* SR1
• {Toxicology} || → Grandmaster | Tier 4* SR1
• Enchantment → | Veteran | Tier 2 || 10
• Pharmaceutical Chemist || → Advanced Medicine | Veteran | Tier 2 [5/ ]
tab ⚬ +1 title [Thanks 2k17]
tab ⚬ +1 title [Xmas 2020]
• Scroll Crafting || → Apprentice | Tier 1 [8/10]
tab ⚬ +1 title. [Jashinist P1 #2]
• Armor Crafting → | Apprentice | Tier 1 || 0
tab ⚬ +1 title. [Jashinist P1 #1]
• Weapon Crafting → | Apprentice | Tier 1 || 0
tab ⚬ +1 title [Xmas 2020]

⚬ Class Specialization
▬⚬ +1 higher cap for mechanism tiers so [5] advanced mechanisms, [3] special mechanisms, and [2] legendary mechanisms
⚬ SR Anniversary 1 Reward
▬⚬ Worker's Package: Mechanism-Crafting : Ability to have an additional custom crafted item of the user's highest available crafting tier, and able to max out a single crafting branch's skill line for free.
▬⚬ Worker's Package: Toxin Chemist : Ability to have an additional custom crafted item of the user's highest available crafting tier, and able to max out a single crafting branch's skill line for free.
tab
Crafting Worker Title: Expert Craftsman
Crafting Jobs Complete:
E Rank :: 4
D Rank :: 9
C Rank :: 0
B Rank :: 1
A Rank :: 0
S Rank :: 1

Career Titles
• Medical Field || → General Physician: Doctor [21/20]
• Medical Field || → Internal: Doctor
• Special Ops || → Kite Mistress: Shadow: [41]
• Special Ops || → ANBU: Shadow:
• Performance || → Puppet Theatre: Maestro [10]+5
• Performance || → Instrumentalist: Maestro [10]+5
• Teaching || → Specialist: Student Teacher
tab ⚬ +1 title. [Jashinist P1 #3]
• {Cooking} || → Shinobi: No Title

Job Missions Complete:
E Rank :: 21
D Rank :: 29
C Rank :: 5
B Rank :: 5
A Rank :: 27
S Rank :: 0

Mission, Training, and Job Claims
Missions Claim:List in post
Training Claim:Listed in post

 
PostPosted: Mon Apr 16, 2018 6:45 pm
▰ INVENTORY

Weapons and Projectiles

•Wire [x2]
•Caltrop x6
•Medium metal forked rods x10
•Senbon x 50
•Pepper filled painted hollow eggs x12
•Kunai x 14
•Weighted Nets x10
•Chain Bola x10
•Segmented Sword ▬ Hohoemi
•Odachi (36 inch blade) ▬ Nirami
•Kanabo-tetsubo (57' inch) Appearance ▬ Nirami acquired
⚬Dizzy Gas Bomb [x6]
⚬Toxic Gas Bomb [x2]
⚬Chili Pepper Bomb [x5]!
Kubikiribōchō ++

Scrolls

•Wooden Training Puppet Scroll
•White Scroll▬Frown▬Yuutsu
•Yellow Scroll▬Happy▬Hohoemi
•Red Scroll▬Angry▬Nirami
⚬Blue Scroll▬the scream▬Gishin)
⚬Brown Scroll▬Pangolin head▬Senzankou
⚬Black Scroll▬Square▬Ningyōzukai
⚬Green Scroll▬Frown w/ eyebrows▬Mushizu
⚬Grey Scroll▬Circle▬Ikkyou
⚬Genin Scroll (D Rank) [x1]
▬ no contents
⚬Chuunin Scroll (C Rank) [x1]
▬ no contents
⚬Konin Scroll (A Rank) [x1]
.▬ no contents
⚬Sannin Scroll (S Rank) [x1]
▬ no contents
Coupons:
•1 Ryo Coupon (receive 2x the ryo for completing a mission or job)

Profession Essentials
⚬Special Operations (ANBU) Mask : Secretarybird
⚬Mortar & Pestle [x1]
⚬Antidote Reagent Set [x1]
⚬First Aid Kit [x1]
⚬Field Medic's Kit [x1]
⚬Medical Suit [x1]
⚬Elixir Mud [x1]

Creations:
⚬Deprived, Basic Toxin
⚬Disgust, Basic Toxin
⚬Scorn, Basic Toxin
⚬Block, Basic Toxin
⚬Apple Blossom's Thorn, Advanced Toxin
⚬Ravage, Legendary Toxin

▬⚬Antidotes:
1. Blindness [up to T4]
2. Vertigo [up to T1]
3. Paralysis [up to T3]
4. Disease [up to T4]
5. Suffocation [up to T2]

Consumables:
Air Vacuum [x3]
⚬Painkiller [x3] | purchase
⚬Smelling Salts [x1]
⚬Paralysis Herb [x2]
⚬Soldier Pills [x2]
⚬Heavy Toxic Powder [x3]
⚬Basic Antidote [x2]
⚬Enhanced Antidote [x2]!
• Scorched Scorpion Steak [x1]
(A scorpion steak left out in the desert sun with a heaping helping of peppers.
Delays the effects of a hazard by 1 post.)

Personal Items;
⚬ Supply bag belted above her hips
⚬ Hair ties
⚬ Long black gloves, elbow length.
⚬ Black bolero top, short sleeves.
⚬ White sleeved shirt, yellow split dress.
⚬ Black pants and thigh-high boots (with yellow stripe).
⚬ Hetai-ate : the fancy version

Character: Konoha
Link to profile: ---
Type of Technology: Konoha Headband
Tier of Technology: Special
Technology Description: A special issue Konoha headband, that is to replace the standard. .

▰ While worn on an active Konoha nin, allows the wearer to bypass the 36-layer barrier and step into, or out of the barrier as they please, or to avoid the negative effects of the Konoha-specific Infinite Embrace seals in each thread. The cost each tome this is done is only an E-ranked amount of chakra.

▰ At any point, from any other thread, from any distance, this bypass effect may be canceled. This is used whenever a ninja goes rogue and causes a short malfunction that explodes the device. This explosion is only E-rank for the purpose of damages to people but renders the device unsalvageable. Costs an E-rank chakra to perform this effect. Only the Hokage or Director Soga have access to this ability. When leaving the village on a non-approved mission or task, this ability will activate automatically, draining the chakra from either Lahlil or Sadayo.

⚬ Brush and a vial of black ink
⚬ Ostrich mask
• A piece of paper, ANBU recommendation from Ayame
⚬ Library Expansion Atlas [x2] - C-rank [+10 NINjutsu]

HOLIDAY/EVENT REWARDS
▬► Rewards are scattered throughout the profile by reward type with the exception of rewards that give more than one item.
Please refer to the Holiday / Event reward record post in Hurrak’s Hovel of FC Horrors for full insight of all this character’s rewards
tab



tab
▰ PUPPETS & WEAPONRY

► Please refer to the Puppet information post in Hurrak's Hovel...
Weapon Type: Puppet ▬ Yūutsu
Puppet Tier: 3
Weapon Range: (Long) Short - mid range
Weapon Weight: 86 lbs
Weapon Size: 3 feet, 9 inches tall / 2 feet, 2 inches wide
Weapon Location: White scroll {Frown face} ▬ supply bag

Weapon Type: Puppet ▬ Nirami
Puppet Tier: 3
Weapon Range: (Long) Short range
Weapon Weight: 250lbs
Weapon Size: 8 ft, 6 inches tall / 45 inches w
Weapon Location: Red scroll {Angry face} ▬ supply bag

Weapon Type:Puppet ▬ SADAYO
Puppet Tier: 1
Weapon Range: ▬ (Long) Short-mid
Weapon Weight: ▬ 130lbs, 57 kg
Weapon Size: ▬H 67 Inches (5'5 ), 170.1 cm
Weapon Location: Shiny paper scroll {hanya} ▬ supply bag

Weapon Type: Puppet ▬ Gishin
Puppet Tier: 3
Weapon Range: (Long) Long range
Weapon Weight: 100 lbs
Weapon Size: 6' 6" tall / 3'0" wide
Weapon Location: Blue scroll {“the scream”} ▬ supply bag

Weapon Type: Puppet ▬ Senzankou
Puppet Tier: 3
Weapon Range: (Long) Close to mid-range
Weapon Weight: Heavy
Weapon Size: 21 ft long / ?? w
Weapon Location: Brown scroll {animal silhouette} ▬ supply bag

Weapon Type: Puppet ▬ Hohoemi
Puppet Tier: 3
Weapon Range: (Long) Short - Mid range
Weapon Weight: 130lbs
Weapon Size: 5 feet, 8 inches tall / ?? w
Weapon Location: Yellow scroll{happy face}▬ supply bag

Weapon Type: Puppet ▬ Ningyōzukai
Puppet Tier: 1
Weapon Range: (Long) Close to mid-range
Weapon Weight: 70lbs
Weapon Size: 5' 5" tall
Weapon Location: Simple scroll with a black square printed on its exterior ▬ supply bag

Weapon Type: Puppet ▬ Suetsune
Puppet Tier: 4
Weapon Range: (Long) Close to long
Weapon Weight: 187 lbs
Weapon Size: 6' 2 tall / 30 inches w
Weapon Location: shiny paper, green scroll ▬ supply bag


Weapon Type: Puppet ▬ Tsuchinoko
Puppet Tier: 3
Weapon Range: (Long) Short-mid
Weapon Weight: Heavy
Weapon Size: 20 ft long / 8 feet wide.
Weapon Location: Purple scroll ▬ supply bag

Weapon Type: Puppet ▬ Mushizu
Puppet Tier: 2
Weapon Range:
Weapon Weight:
Weapon Size:
Weapon Location: scroll ▬ supply bag

Weapon Type: Puppet ▬ Ikkyou
Puppet Tier: 2
Weapon Range:
Weapon Weight:
Weapon Size:
Weapon Location: scroll ▬ supply bag

Weapon Type: Greatsword
Kubikiribōchō
Weapon Range: ▬ Short
Weapon Weight: ▬ 66 pounds
Weapon Size: ▬ At least 6 feet long
Weapon Location: ▬ Nirami's chest cavity.

Weapon Type: Puppet ▬ Chiba Chio
Weapon Range: ▬ Short, long
Weapon Weight:
Weapon Size:
Weapon Location: ▬ .

Weapon Type:
Weapon Range:
Weapon Weight:
Weapon Size:
Weapon Location: ▬ .

 

Hurrak
Crew

Eternal Lop


Hurrak
Crew

Eternal Lop

PostPosted: Fri Aug 10, 2018 10:46 am
▰ TECHNIQUES

Jutsu Slots:
• Kugutsu : : 49 / 75
• Iryojutsu : : 06
• Ninjutsu : : 167 / 220
• Genjutsu : : 47 / 105
• Taijutsu Styles: : 06 / 09
• Bukijutsu Styles: : 08 / 09 (*10)
⚬ Custom Jutsu :: 15 / 52

• Puppet Points (PP) : : 63
• Mechanism Points : : 27 / 104 (1-4)

Puppet Slot Sources #1

MP:
+2 Career
Update: B-rank +10 kugutsu / A-rank +10 kugutsu
Puppet Points:
tab +2 PA
tab +3 Career
tab +4 Specialist
⚬Third Class Bonus:

+34 Mechanism slots
+10 puppet points
+15 Kugutsu
+45 ninjutsu
+30 genjutsu
MM: +3 Tai or Buki : +2 Taijutsu, +1 Bukijutsu
3rd Class : [+1 Taijutsu set] [+1 Bukijutsu]
Update: B-rank +5 kugutsu / A-rank +5 kuguts



Slot Sources

Medic Career - Doctor +6 Iryojutsu
⚬Class Ninjutsu: 90
⚬Class Genjutsu: 60
Tai 2 | Buki 2
▬⚬Easter 2k19 +1 Taijutsu style
▬⚬Holiday 2019 Technique Scroll +1 Tai
▬⚬ +1 taijutsu (Iron Arc)
▬⚬Holiday 2k18: Technique Scroll +1 Buki
▬⚬Meteor Survival + 1 Buki
▬⚬Discord Technique Scroll 1 Aug/6/20 +1 Buki
▬⚬ Halloween 2021:+1 bukijutsu style.
*+1 additional bukistyle while holding Executioner's

▬⚬Courage Bloodline: 5/10 jutsu slots placed - Genjutsu
▬⚬Arcane Puppetmaster +10 slots Genjutsu

▬⚬Courage Bloodline: 5/10 jutsu slots placed - Ninjutsu
▬⚬Arcane Puppetmaster [+20 Total] 20 Ninjutsu
▬⚬Library Expansion Atlas [x2] - C-rank [+10 NINjutsu]
▬⚬Class Package + 10 Ninjutsu slots
▬⚬Halloween Library, 2k17 +10 Ninjutsu
▬⚬7/4/19 Celebration(+10 nin)
▬⚬Jashinst @ Takijinsei '21 Technique Scroll +10 ninjutsu slots
▬⚬1 bukijutsu style [jashin admin attack'22]
▬⚬10 Ninjutsu Thsnk'22
▬⚬+1 Taijutsu Xmas'22

▬⚬Custom Jutsu:
[8] Start
[2] Extra Tricks PA
[5] Training/Energy Compensation
[5] Xmas 2020
[5] Holiday 2019
[5] Discord 10/8/20
[10] Christmas 2021
[2] Private Hot Spring Custom Slots
[5] Christmas 2022
[5] Ozy Day 2023



Maruton: 26

•Transformation Technique [ Henge no Jutsu ] | Rank E
•Substitution Technique [ Kawarimi no Jutsu ] | Rank E
•Clone Technique [ Bunshin no Jutsu ] | Rank E

•Act of Water Surface Walking [ Suimen Hokou no Waza ] | Rank X
•Act of Tree Climbing [ Kinobori no Waza ] | Rank X
•Release [ Kai ] | Rank X
⚬Escaping Skill [ Nawanuke no Jutsu ] | E Rank
▰ Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
▰ Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E
▰ Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E

•Body Flicker Technique [ Shunshin no Jutsu ] | Rank D
▰ Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D

▰Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
▰ Pattern Links [ Ayametori ] | Rank X
▰ String Reeling Technique [ Ayatsuito no Jutsu ] | Rank X
▰ Aerial Shift [ Kūchū Shifuto ] | Rank X

▰Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D| Variable
tab ▰Wild Lion's Mane Technique [ Ranji Shigumi no Jutsu ] | Rank B Variable
tab ▰Hell Needles [ Hari Jigoku ] | Rank B | Variable
tab ▰Underworld Guardian Spikes [ Hari Jizou ] | Rank B | Variable [H2k19]

▰Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
▰Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
▰Wave Transmission Technique | Rank C-A

tab
▰Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B

▰Poison Mist [ Doku Kiri ] | Rank B

▰Mesh Cage [ Kagonome ] | Rank X
▰Change Technique [ Narikawari no Jutsu ] | Rank X
▰Hidden Needles [ Fukumi Hari ] | Rank X
▰Eye Mind Reading [ Dokushinjutsu ] | Rank X
▰Samurai Saber Technique [ Bushi Ken no Jutsu ] | Rank X
▰ Explosive Note Detonation [ Bakuhatsu-on Bakuhatsu ] | Rank X
▰ Collaboration [ Korabo ] | Rank X | Passive

▰Telescope Technique [ Toomegane no Jutsu ] | Rank A
▰Sound Wave Technique [ Onpa no Jutsu ] | Rank A

{x}
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Maruton ▬ Fuuin: 7

⚬Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
⚬Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
⚬Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
⚬Tethered Blade [ Tezāburēdo ] | Rank E | Universal
⚬Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable
▰ Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal
▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
▬• no contracts

▰Expansion [ Kakuchō ] | Rank B | Universal
▰ Element Sealing Method [ Godai Houin no Michi ] | Rank X | Universal |
▰ Three Buddhist Treasures Vacuum Creation [ Sanbou Kyuukai ] | Rank B | Puppeteers [Variable]
▰Chikamatsu Sealing Technique [ Unnamed ] | Rank A | Puppeteers

Kage Fuuin
▰ Seal of Loss [ Funyu no Sonshitsu ] | Rank S+
▰ Seal of Adaption [ Funyu no Tekiō ] | Rank S+
▰ Seal of Growth [ Funyu no Seichō ] | Rank S+

{U+}


Custom Jutsu

Custom Ninjutsu
▰ Executioner’s Pull String | Rank D | Ninjutsu [ Maruton]| [Spiritual]
▰ Toxic Film [ Yūdokuna maku ] | Rank D | Ninjutsu [ Maruton ]| Spiritual

Custom Kugutsu
▰ Sundering Strings | Rank D | Kugutsu [Earth] Cost [ Spiritual]
▰ Elemental Extension | Rank B - S+| Kugutsu [ Lightning, Water, Earth] [Spiritual]
▰ Champion's Safeguard | Rank B-S+ | Fuuin, Kugutsu [ Maruton ] [Spiritual]
▰ Last Resort, Major Elemental Buffer| Rank B-S+ | Kugutsu [ Maruton ]| [ Spiritual]

Custom Genjutsu
▰ Ring Around the Rattles |Enchantment| Rank: B
▰ Soul Whisper | Enchantment [ Rank ] A

Learned Custom Jutsu
▰ Overwrite | Rank: E - S+ | Class: Fuinjutsu | Cost: Chakra
▰ Seal Strengthening v2 | Rank: S+ | Class: Fuinjutsu | Cost: Chakra
▰ Seal Decoy | Rank S+ | Class: Fuinjutsu | Cost: Chakra
▰ Seal Ineligibility | Rank S+ | Class: Fuinjutsu | Cost: Chakra

Seal
Kodōsuru Shinzō Shirushi | Mark of the Ever Beating Heart
When active only: [The Following are Considered Overwhelming for the duration: Iryojutsu, Fuuinjutsu, Genjutsu, Kugutsu, and Puppet Techiques]

Kugutsu-Puppetry

⚬Puppetry String Technique | Rank E
⚬Indigo Secret Technique: Tragedy and Comedy | Rank E
⚬Puppet Summoning | Rank E
⚬Puppet Dismissal | Rank E
⚬Puppet Sealing | Rank X (Learned at E)
⚬Puppet Dodge | Rank X (Learned at E)
⚬Grapple Hook | Rank E

▰ Puppetry: Instant Movement Technique | Rank D
▰ Puppet Shadow Actor | Rank D
▰ Ramrod | Rank X (Learned at D)
▰ Puppet: Spring Strike | Rank X (Learned at D)
▰ Ground Wire [ Aasusen ] | Rank X (Learned at D)
▰ Puppet: Royal's Lucid Tomb | Rank X (Learned at D)
▰ Puppet: Pharaoh's Spearhead | Rank X (Learned at D)
▰ Puppet: Eight Waves of Needles [Shinshin Happa] | Rank D-B
▰ Puppet: Sputtering Bullet | Rank D
▰ Ground Wire [ Aasusen ] | Rank X (Learned at D)

▰ Hookshot | Rank C-B (Learned at C)
▰ One-Thousand Autumn Showers | Rank X (Learned at C)
▰Soga Secret Style: Tapestry [ Tsudzureori ] | Rank X (Learned at C)
▰ Web of Strings | Rank C* | Variable (kogarashi)
▰ Thousand Hands Manipulation Military Art | Rank X (Learned at C)
▰ Stubborn Coils Technique | Rank C
▰ Rotation Attack | Rank C-B (Learned at C)
▰ Pulse Wave | Rank C-B (Learned at C)
▰ Team Spray | Rank C
▰ Inexhaustible Explosive Blades | Rank C-A (Learned at C Rank)
▰ Puppet: Early Summer Rain [Kugutsu: Samidare] | Rank X (learned at C)
▰ Puppet: Degeneration | Rank X (Learned at C)

▰ Durability | Rank B
▰ High Gear | Rank B
▰ Funnel Web of Strings | Rank X (B for learning)
▰ Binding Firmly | Rank X (Learned at B)
▰ Mist Net | [Kasumiami] Rank B
▰ Puppet: Revolving Blade Heavenly Drill | Rank B-A (Learned at B)
▰ Corpse Crow | Rank B-S (Learned at B)
▰ Puppet: Dance of the Cherry Blossom | Rank B-A(Learned at B)

▰ Floating Nest [ Ukisu ] | Rank A [Variable]F
▰ Bladed Wire | Rank A
▰ Puppet Performance: Skillful Achievement with a Human Body | Rank A
▰ Human Puppet Technique | Rank A
▰ Indigo Secret Technique: Master of Manipulation | Rank X (Learned at A)
▰ Wire Burst | Rank X (Learned at A)
▰ Industrial Acid Rain | Rank A-S+ (Learned at A)
▰ Puppet: Burning Blade | Rank A-S+ (Learned at A)

▰ Grounded | Rank S
▰ 100 Puppet Army | Rank S
▰ 100 Puppetry Punishments | Rank B (Learned at S)
▰ 25 Puppet Militia | Rank S
▰ Rapid Reconstruction | Rank S

▰ Clawshot | Rank X (Learned as S+ Rank)
▰ Longshot | Rank S+
▰ 5 Puppet Squadron | Rank S+ | Restricted
▰ What's Yours is Mine | Rank X (Learned as S+ Rank)
▰ 10 Puppet Calvary | Rank S+
▰ Puppet-Cursing Sphere | Rank S+ | Restricted

{T+}
{T+}
{T+}


Iryojutsu

▰ Extraction [ Tekishutsu ] | Rank E
▰ Therapeutic Breathing | Rank D
▰ Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
▰ Adept Cleanse [ Jōzu arau ] | Rank C
▰ Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
▰ Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A

Tailed Beast: Shukaku
Shukaku Sand Techniques

Water-Suiton
tab Personal Courage Trait - Overwhelming: 47


⚬Mizu Soujuu; Rank X [learn as E]
⚬Mizu Kagami no Jutsu [ Water Mirror Technique ] Rank: E
⚬Uo Tsuba [Fish Spit] Rank E
⚬Trick of Water [ Mizu no Waruasobi ] | Rank E
tab
{X}
▰ Water Pellet [ Mizu Peretto ] | Rank D
▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
▰ Eight Tentacles [ Hachi Shokushu ] | Rank D - Per Limb (~)
▰ Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D
▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
▰ Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B

tab ▰ Water Puddle Transportation Technique [ Mizutamari Yusuo no Jutsu ] | Rank C
tab ▰ Tentacle Barrage Fury [ Shokushu Rendan Kyouran ] | Rank C - Per Limb
tab ▰ Multiple Tentacle Hellscape [ Tajuu Shokushu Jigokuen ] | Treated as S | Rank C - Per Limb
▰ Stormy Upheaval [ Haran Banshou ] | Rank C
▰ Water Pistol [ Mizuteppou ] | Rank C
▰ Water Wave Hand [ Suihashu ] | Rank C
▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
▰ Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C
▰ Violent Bubble Wave [ Houmatsu Rappa ] | Rank C
▰ Tornado of Water [ Mizu no Tatsumaki ] | Rank C
▰ Water Prison Technique [ Suirou no Jutsu ] | Rank C
▰ Whip of Water [ Mizu no Muchi ] | Rank C
▰ Bullet [ Teppoudama ] | Rank C

tab ▰ Scatter Pellet [ Chirasu Peretto ] | Rank B
▰Serpent Mouth [ Ja no Kuchi ] | Rank B
▰Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
tab ▰ Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S
▰Water Interrogation Technique [ Mizu Shinmon no Jutsu ] | Rank B
▰Strong Water Arm Technique [ Gousuiwan no Jutsu ] | Rank B @
▰ Water Replacement [ Mizu Kawarimi ] | Rank B
▰Body’s Complete Disappearance [ Karada no Kanzen Shoushitsu ] | Rank B
▰Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B
▰Scalding Water Cannon Technique [ Sukēringu Suihou no Jutsu ] | Rank B
▰ Water Release: Pillar Encirclement [ Suiton: Hashira Kakomu ] | Rank B
▰ Water Gun [ Mizudeppō no Jutsu ] | Rank B
tab ▰ Water Gun: Spitfire [ Mizudeppō no Jutsu Kushiyaki ] | Rank E-C
tab ▰ Water Gun: Twin Bullet [ Mizudeppō no Jutsu : Sōtan ] | Rank A
tab ▰ Water Gun: Sure Fire [ Mizudeppō no Jutsu: Tashikana ] | Rank S

▰ Toad Bullet [ Gama Teppou ] | Rank A
▰ Destruction Torrent [ Hahonryuu ] | Rank A
▰Raging River Force [ Gekiryuu Chikara ] | Rank A
▰Water Gathering Gorgon [ Suishuu Gorugon ] | Rank A
▰Grand Waterfall Technique [ Daibakufu no Jutsu ] Rank A
▰ Sky and Water Convergence [ Suitenhoufutsu ] | Rank A

▰Water Dragon Whip [ Suiryuuben ] | Rank S
tab ▰ Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S
▰Depth Charge [ Shindo Futan ] | Rank S
▰Grudge Rain [ Uramiame ] | Rank S

▰ Tidal Wave Technique [ Tsunami no Jutsu ] | Rank S+
▰Mist Rain [ Kirisame ] | Rank S+
{%}
{X}
{X}


Lightning-Raiton: 34

⚬Telegram Flash [ Denpō Sekka ] | Rank E
⚬Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
⚬Flickering Light [ Touei no Jutsu ] | Rank E
⚬Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
⚬Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
⚬Static Strings [ Seidenki Ito no Jutsu ] | Rank E

▰Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D* Rank X [ Awarded 2k17 xmas]
▰Lightning Bolt [ Rakurai no Jutsu ] | Rank D
▰Burst Technique [ Heki no Jutsu ] | Rank D

▰Earth Flash [ Jibashiri ] | Rank C
▰Wave of Inspiration [ Kangekiha ] | Rank X
▰Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
▰Electric Overdose [ Dendou Karyou ] | Rank C
▰Twitching Limb [ Hikuhiku Eda ] | Rank C
▰ Blade Technique [ Yaiba no Jutsu ] | Rank C
▰Control Loss [ Seishuu Sonshitsu ] | Rank C
▰Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
▰Cloud Shield [ Kumo no Tate ] | Rank C
▰Lightning Blast [ Raikou Hitofuki ] | Rank C
▰Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C
(%)

▰ Electric Snake [ Dendou Hebi ] | Rank B
▰ Pure Lightning Kunai [ Junsei Raikou Kunai ] | Rank B
▰Call of Lightning [ Raikou no Yobigoe ] | Rank B
▰Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B
▰Lightning Strike Armor [ Raigeki no Yoroi ] | Rank B
▰Electric Fog [ Dendou Enmu ] | Rank B
▰Lightning Ball [ Raikyuu ] | Rank B | Variable
.▰False Darkness [ Gian ] | Rank B
{0}

▰Chain Lightning [ Rensa Raikou ] | Rank A]
▰Static Disruption [ Seidenki no Chacha ] | Rank A
▰Thousand Birds [ Chidori ] | Rank A
▰Thousand Birds Needles [ Chidori Senbon ] | Rank A.
▰Electric Gyroscope [ Dendou Kaitengi ] | Rank X
▰Static Connection [ Seidenki no Myakuryaku ] | Rank A

▰ Four Pillar Binding [ Shichuu Shibari ] | Rank S
▰Kouten no Saiketsu [ Heaven’s Judgment ] Rank: S
▰ Hands of Torture [ Goumon no Te ] | Rank S
▰ Descent of Shina [ Shina no Kourin ] | Rank S
▰ Lightning Edge [ Raikiri ] | Rank S | Augment
{%}
{%}
▰Limelight [ Raimuraito ] | Rank S+


Earth-Doton: 54

⚬ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
⚬ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
⚬ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
⚬ Swift Earth [ Tsuchi Tou Tou ] | Rank X
{U}]

▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
▰ Rock Shield [ Doroku Gaeshi ] | Rank X
▰ Rock Hill Creation [ Sekkai Saka ] | Rank X
▰ Stone Shuriken Skill [ Doton Shuriken no Jutsu ] | Rank D
▰ Mud Interceptor [ Geigeki No Doro ] | Rank D
▰ Mud Moat [ Gou no Doro ] | Rank D
▰Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
▰Rock Bump [ Iwane Banpu ] | Rank D
▰Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
▰Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D

▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
▰ Underground Submarine Voyage [ Dochuu Senkou ] | Rank C | Augment
▰ Mud Overturn [ Doro Gaeshi ] | Rank C
▰ Mud River [ Doryuu Taiga ] | Rank C
.▰Mud Needle [ Retsudo Tenshin ] | Rank C
▰ Earth Flow Wave [ Doryuuha ] | Rank C
▰ Earthen Rising Spears [ Doryuusou ] | Rank C
▰ Rock Spear [ Gansetsukon ] | Rank C-S
▰ Stone Avalanche [ Iwa Nadare ] | Rank C
▰ Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
tab ▰ Ground Shock Wave Technique [ Rikujou Shougekiha no Jutsu ] | Learned as C
▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
▰ Boulder Throw [ Maruishi Tounyuu ] | Rank C
▰Ram Head [ Ohitsuji Kashira ] | Rank X
▰ Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
{U}

▰ Ten Thousand Ri Earth Style Wall [ Banri Doryuuheki ] | Rank B
▰Spinning Peak [ Bouseki Take ] | Rank B
▰Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
▰Earth Style Split [ Doryuu Katsu ] | Rank B
▰ Earth Style Rampart [ Doryuu Jouheki ] | Rank B
▰ Mudslide [ Dosekiryuu ] | Rank B
▰ Doton Katana no Jutsu [ Earth Element Sword ] | Rank B
▰ Rock Pillar Prison Technique [ Ganchuurou no Jutsu ] | Rank B | Variable
tab ▰ Rock Pillar Spears [ Ganchuusou ] | Rank B-S
▰ Stone Lodging Destruction [ Iwa Yado Kuzushi ] | Rank B
▰ Shield of Stone [ Iwa no Yoroi ] | Rank B
▰ Body of the Stone Warrior [ Kukan no Sekkai Senshi ] | Rank B
▰Stone Guard Creation [ Sekkai Keibou ] | Rank B
▰ Earth Release Shell [ Doton Kaigara ] | Rank B
▰ Earth Holding Technique [ Tsuchi Shouaku no Jutsu ] | Rank B

▰ Landslide [ Dochūbaku ] | Rank A
▰ Mud Wolves [ Dororou ] | Rank A
▰ Earth and Stone Dragon [ Dosekiryuu ] | Rank A
▰ Rock Hiding Technique [ Iwa Inpei no Jutsu ] | Rank A
▰Covering Lid [ Otoshi Buta ] | Rank A | Variable
▰ Earth Shift Core [ Chidoukaku ] | Rank X|
▰ Swamp of the Underworld [ Yomi Numa ] | Rank A
▰ Earth Dragon God Blast [ Shindoryuudan no Jutsu ] | Rank A
tab ▰Rock Wall [ Iwane Wooru ]| [Learned A]
▰Earth Dragon God Blast [ Shindoryuudan no Jutsu ] | Rank A

▰Stone Castle Creation [ Sekkai Daichi Souzou ] | Rank S
▰Impermanence [ Uitenpen ] | Rank S
▰Mountain Creation [ Yama Souken ] | Rank S

(%)
(%)
{@}


Custom Genjutsu
⚬Technique Name: Ring Around the... [Rank: B]

Gejutsu

Type: Illusory

Rank: E
• Hada no Kamereon [ Chameleon Skin ]
▰ Cover Technique [ Kumo Monokage no Jutsu ]
▰ Scent of the Peculiar [ Dokuji no Kaori ]
▰ Shadow Glare [ Nirami no Kage ]
▰ Comfort Song [ Kaiteki Uta ]
▰ Chameleon Skin [ Hada no Kamereon ]
▰ Scary Face Technique [ Kowaikao no Jutsu ]

Rank: D
▰ Mirage Minora [ Mirājuminora ]
▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ]
▰ Camouflage of the Peculiar [ Dokuji no Gisou ]
▰ Whisper Technique [ Mimiuchi no Jutsu ]

Rank C
⚬ Kokohi no Jutsu [ False Place Technique | Rank C {U+}
⚬ Kyouboku no Jumon [ Spell of the Trees ] Rank C%
▰ Immortality Technique [ Fukyuu no Jutsu ]
▰ Landslide Technique [ Jisuberi no Jutsu ]
▰ Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ]

Rank B
▰ Lightning Rain Technique [ Raikou Ame no Jutsu ]
▰ Demon Flute: Phantom Sound Chains [ Mateki: Mugen Onsa ]

Rank A
⚬ Mougo Mukuro no Jutsu [ False Body Technique ] Rank: A
⚬ Shroud of Darkness [ Kurayami no Oii ] Rank: A

Rank S




Type: Enchantment

Rank: E
⚬Etainoshirenai no Oto [ Sounding the Unfamiliar ]
⚬Hekireki Koe no Jutsu [ Thunder Voice Technique ]
⚬Discharge Technique [ Hibanahouden no Jutsu ]
⚬Poison Ivy Technique [ Tsutaurushi no Jutsu ]
⚬Static [ Kuuden ]
⚬Depth Distortion [ Okuyuki Katawa ]
⚬All Directions [ Shihouhapou ]
⚬Closed Sight [ Shimaru Shikaku ]
⚬Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
⚬ Mist Technique [ Kiri no Jutsu ]
⚬Hunger Technique [ Kiga no Jutsu ]
⚬Thirst Technique [ Nodono Kawaki no Jutsu ]

Rank D
⚬Dokuji no Onsei [ Voice of the Peculiar ]
⚬Demonic Illusion: Chilled Soul [ Magen: Chirudo Tamashi ]
⚬Dokuji no Gisou [ Camouflage of the Peculiar ]
⚬ Approaching Allies Technique [ Sekkin Kyoushoukoku no Jutsu ]
⚬Voice of the Peculiar [ Dokuji no Onsei ]
⚬Demonic Illusion: Chilled Soul [ Magen: Chirudo Tamashi ]
⚬Tight Space [ Taitona Supotto ]

Rank C
⚬Spell of the Oleander [ Kyouchikutou no Jumon ]
⚬Jouho no Koe [ Voice of Compromise ]Rank: C]
⚬Body Puppetry [ Ayatsuri Karada ]
⚬Cactus Punch Illusion [ Saboten Uchinuku Meimu ]
⚬Taste of Locusts [ Inago no Akushumi ]
⚬Sly Mind Affect Technique [ Kori Shinchuu no Jutsu ]


Rank B
⚬Poison Cloud Technique [ Doku Kumo no Jutsu ]
⚬[Tokitsukeru no Koe [ Voice of Persuasion ] Rank: B
⚬Sleep [ Nemuri ]
⚬Friend of One's Enemy Technique [ Jibun Teki no Yuujin no Jutsu ]
⚬Scorpion Swarm [ Sasori Muragaru ]
⚬Illusionary Sand Prison [ Gensou Kinko no Suna ]
⚬Forgetfulness [ Kenbou ]

Rank A
⚬Eikyou no Koe [ Voice of Influence ]
⚬Smothering Skill [ Musebu no Jutsu ]
⚬Emotional Suppression [ Kin'atsu no Shujouteki ]


Rank S
⚬Kamei no Koe [ Voice of Command ]
⚬Kyoufu no Koe [ Voice of Terror ]%

Rank S+
⚬Weighted Words [ Kotoba no Omomi ]
⚬Voice of Domination [ Seiha no Koe ] S+
{U+}
%


Type: Instance

Rank E
▰ Mud Slip Technique [ Doro Shissaku no Jutsu ]
▰ Annoying Dust Technique [ Okkuu Chiri no Jutsu ]
▰Sound Technique [ Onkyou no Jutsu ]
▰Trickster’s Sand Storm [ Suna Arashi no Odokemono ]
▰ Touch of the Unfamiliar [ Etainoshirenai no Tacchi ]
Rank D
▰ Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ]
▰ Deadly Sand Storm [ Suna Arashi no Shinto ]
▰ Chill Technique [ Chiru no Jutsu ]
▰ Flower Petal Escape [ Hanabira Esukēpu ]
Rank C
▰ Echo of Lament [ Aitou no Hibiki ]
Rank B
▰ Nausea [ Hakike ]
▰ Interrogation Technique [ Jinmon no Jutsu ]
Rank A
▰ Vision of Doom [ Sakkaku no Meiun ]

Rank S
▰ Tribute of the Sand [ Mitsugimono no Suna ]
▰ Lapse of Memory Technique [ Kioku Shoumetsu no Jutsu ]
▰ Eternal Embers Technique [ Fuhen no Moegara no Jutsu ]
Rank S+



▰ Physical Styles

Taijutsu
tab All styles listed are fully trained - {Stages 1 - 6 Completed)
tab Only techniques listed are Training & Supplemental are listed for quick reference. They are spoiled below.

Small Circle Combatives FTP spent

• {Stages 1 - 6 Completed)
• Stage Two [D]:: 04 / 04
⚬ Basic Endurance Training, Rank: D :: Training
• Stage Three [C]:: 02 / 02
⚬ Extreme Climate Resistance Training, Rank: C :: Training
• Stage Four :: 03 / 03
⚬ Advanced Endurance Training, Rank: B :: Training
• Stage Five [A]:: 02 / 02
⚬ Pi Qua, Rank: A :: Training
• Stage Six :: 02 / 02
⚬ Pi Qua Quan, Rank: S :: Training


• {Stages 1 - 6 In Progress)
Harmonic Death Art



• Stage One [E]:
⚬ Toxicity Training | Rank E | Training
• Stage Three [C]:
⚬ Form of the Serpent | Rank C | Training
• Stage Six :
⚬ Toxicologist | Rank S | Training


Light Touch Style


• {Stages 1 - 6 Completed)
▰ Delaying Touch | Rank B | Training




Heavy Body Grappling
• {Stages 1 - 6 Completed)


Freestyle whirlwind

• {Stages 1 - 6 Completed)

• Stage Two [D]:
▰ Acrobatic Mastery | Rank D | Training
• Stage Three [C][:/b]
▰ Perfecting Balance | Rank C | Training
• Stage Five [A]
▰ Parkour Mastery | Rank A | Training


Vital Piercing Art
• {Stages 1 - 6 Completed)

• Stage One [E]
▰ Vitality Destruction | Rank E | Training

• Stage Six
▰ Beyond the Target | Rank S | Training


Strong Fist Style

• {Stages 1 - 6 Completed)

Taijutsu style

• {Stages 1 - 6 Completed)




Bukijutsu
tab All styles listed are fully trained - {Stages 1 - 6 Completed)
tab Only techniques listed as Training & Supplemental are listed for quick reference.

Ja Ryu Style

• {Stages 1 - 6 Completed)
• Stage Five [A]:
▰ Devil Fang | Rank A | Training
• Stage Six
▰ Venomous Fangs | Rank S | Training


Soko Sento


• {Stages 1 - 6 Completed)
• Stage Six
▰ Armored Shinobi | Rank S | Training
▰ Armored Champion | Rank S | Training


Juurai Toorima


• {Stages 1 - 6 Completed)

• Stage Three [C]:
▰ Sight through Smoke [ Kemuri o Tōshite Mieru ] | Rank C | Training
▰ Hidden Line [ Insen ] | Rank C | Simple | Supplementary
• Stage Six
▰ Keep Silent [ Shizukani ] | Rank S | Training


The Great Destructive Blade Art - Hakyoku-Ken no Kata Training @

• {Stages 1 - 6 Completed)
• Stage Six :: 01 / 02
⚬ Oni no Nigiri [ Ogre's Grip ] Rank: S :: Training


Honshi Art FTP Used

• {Stages 1 - 6 Completed)
• Stage Four :: 03 / 03
⚬ Manipulating Line, Rank: B :: Training
• Stage Six :: 02 / 02
⚬ Shuiken Hunter, Rank: S :: Training


Kakumei no Hono

• {Stages 1 - 6 Completed)
▰ Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training

▰ Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training

▰ Flames of Deception [ Kyogi no Hi ] | Rank C | Training

▰ Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
▰ +1 Custom for Kakumei no Hono - Nothing!


Kyoukan Ya

• {Stages 1 - 6 Completed)
▰ Cluster Training | Rank C | Training
▰ Shrapnel Arrow Creation | Rank S | Training


Lattice Embrace

• {Stages 1 - 6 Completed)



Edge Punisher*
*Granted access as weilder of Exectioner's Blade

• {Stages 1 - 6 Completed)

• Stage Three [C]:: 02
▰ Quick Strike | Rank C | Complex | Supplementary
• Stage Four :: 03
▰ Dismembering Slash | Rank X | Spiritual | Supplementary




▰ Basic Combat

⚬ Basic Puppetry
⚬ Basic Strike
⚬ Basic Grapple
⚬ Basic Dodge
⚬ Basic Block
⚬ Basic Swing/Slash/Thrust
⚬ Basic Throw/ Projectile
▬▬┤Concentration
⚬Concentration

U++
Yo
Yo

▰ Custom Jutsu
10
Kugutsu

▰ Collaboration Wire: Act 1 | Rank B - S+ | Kugutsu [ Maruton ]| Cost [ Spiritual ]
This technique includes metal wire. A length of wire appears to stretch between two points in a single puppet (hands, etc). Two puppets cooperate across from one another and launch lengths of wire back and forth. The exchange of wire happens rapidly with continuous strands bouncing off one another with the intent to slice into whatever is between the two puppets up to 200 feet

▰ Shield Seal Technique [Sadayo’s Kikou Junpuu] | Rank B - S+ | Kugutsu [ Maruton ]| Cost [ Spiritual ]
A kugutsu that emits a chakra dome around any single puppet of any tier. This shield fans out over the puppet to block incoming attacks with a whopping 250 degree coverage. This technique spans can only be maintained for two posts then requires upkeep cost of two ranks below the technique's executed rank. This technique consumes the puppeteer's activation.

Sundering Strings | Rank D | Class: Puppeteer | Kugutsu | Spiritual ]
Upkeep [5 Chakra] every [5] Posts
tab Active puppets are permitted travel underground through most types of earthy terrain. Remains active until all puppets are removed or until strings are deactivated. Puppets may hide or move underground without concern of obstructing rocks. Underground rocks and dirt are pushed out of out of the way without causing too much disturbance. The closer puppets are positioned to the surface the more apparent travel underground is to the naked eye.
tab
Elemental Extension | Rank B - S+| Class: Puppeteer | Kugutsu [ Lightning, Water, Earth]
Duration [2] posts. Upkeep [-2 ranks below initial activation] upon every [3] posts.
An elemental chakra coating is added to a single active puppet. Only one element may be applied on a single puppet at a time. One activation can apply a single element to multiple puppets based on rank used. Swapping elements out on a single puppet requires an additional activation per puppet.
Elements active are only as strong as the basic attacks used by participating puppets and their weapons, accessories, etc and supplement a physical attack with an effect. Ninjutsu and genjutsu used through the puppet may not receive any benefits from this effect. This technique also functions on willing auto-attached characters (RPCS/NPCS). If connections from strings are lost on protected puppets then this effect is terminated immediately.

B :Adds an element up to 3 controlled puppets
A :Adds an element up to 6 controlled puppets
S :Adds an element up to 9 controlled puppets
S+: Adds an element to 12 or more puppets.

◢Lightning Effect : Shock. Paralysis application possible at either T2 or T3 based on the applied rank and potency of the technique. Spreads throughout the puppet naturally due to the composition of metal features on Sadayo’s puppets. Up to 10 feet range.
◢Earth Effect : Earth Effect : Ability to deflect projectiles at or below the applied rank and potency of the technique. Successful physical attacks knock [20] points of stamina out of the target once per activation of the puppet with this effect active.
◢Water Effect: Ability to strike through incoming fire attacks up to one rank higher than the executed technique's rank. Lightning techniques cost [10] more for opponents to evade.
tab
Last Resort, Major Elemental Buffer| Rank B-S+ | Kugutsu [ Maruton ]| Cost [ Spiritual]
Upkeep [-2 ranks below initial activation amount of chakra] to be paid upon every [3] Posts.

A layer of ranked elemental chakra, intertwined with her strings, covers active puppets to temporarily protect their composition from abilities designed to break down, melt, or passively damage through offensive elemental in order to deteriorate their form and mechanisms. If connections from strings are lost on protected puppets then this effect lasts [2] posts before expiring and becoming exposed to the harsh elements. Functions through puppets only. May stack with the custom Elemental Extension.

tab
Ninjutsu

Toxic Film [ Yūdokuna maku ] | Rank D | Class: Ninjutsu [ Maruton ]| Spiritual
Upkeep [5 Chakra] every [5] Posts
This technique utilizes Sadayo’s hair and incorporates the ability to coat her hair with a thin, glossy liquid sourced from her inventory: liquid toxins, pharmaceuticals, and oils products that spreads the liquid upon contact. Stacks onto other hair techniques (i.e maruton roster) and Sadayo’s hair related customs.
tab
Executioner’s Pull String | Rank D | Class: Kugutsu [ Maruton]
Passive : Requires 10 Chakra
After paying the cost to activate, this custom grants access to the [3] Kubikiribōchō Wielder Attributes to Sadayo when the sword is active on the field of battle either attached via a chakra thread or in the hand of an active puppet under Sadayo's control. This custom is only effective so long as the Kubikiribōchō is not physically in Sadayo's hand and is canceled if the sword is removed from battle or the sword is actually in her hand. Chakra payment required once per battle. If the sword is removed and withdrawn from play during one, on-going instance of combat and shortly returned, a single activation is required each time the weapon is returned into play.

Champion's Safeguard | Rank B-S+ | Class: Kugutsu [ Maruton ]| Spiritual
Upkeep [-2 ranks below initial activation amount of chakra] to be paid upon every [3] Posts. [1] Activation necessary to maintain.

tab All active puppets are open to becoming the point of a single or 3-dimensional solid barrier. This technique is maintained through chakra strings and manifests through a selected location upon selected puppets (i.e shoulder, right leg, head, or left hand). The size and amount of space the barrier takes may be manipulated as puppets are not required to remain static. Mechanisms and devices associated with puppets holding the barrier are still functional but at least [1] activation on Sadayo's half must be spared while the barrier is active.
This fuuin must be applied individually to each puppet either manually (Sadayo physically writes on the fuuin seal in an inconspicuous location) or applied through unconventional means (special resources or other puppet mechanisms). This barrier may be smashed into bits in conventional means by matching the power of the initial rank of power holding the barrier together or striking all participating puppets with lower ranked techniques (breaking puppets is NOT required).


Genjutsu

Ring Around the Rattles
Category: Enchantment
Rank: B
Primary Sense: Sight
Additional Senses: Sound
Base Duration: 2 Posts
Upkeep: 10 Chakra
Trigger: Handseal
Source: Audio Phantasm
Status Effect: Mental Stress
Description: When the target hears the a higher pitch rattle of a puppet, the target begins to perceive all active puppets as the copies of a singular, selected puppet. As if a transformation technique is applied there would be plumes of smoke bursting over each active puppet on the field that is visible to the target.
The target would begin to notice that each active, transformed puppet, is beginning to close in on them with new puppet duplicates appearing left and right. From there on the actions of the puppets caters to Sadayo's will and a metallic rattle will grow louder and scale into various pitches. While under its effects, any attempts to strike the puppets results in a swift, taunting dodge. The target could begin to feel anywhere from overwhelmed to downright angry through the course of this illusion.
tab

Soul Whisper
Category: Enchantment
Rank: [ Rank ] A
Primary Sense: Sight
Additional Senses: Hearing, Smell
Base Duration: 2 Posts
Upkeep: 20 Chakra
Trigger: Hand seal
Source: Sensory Phantasm
Status Effect: Insanity
Description: This illusion gives an otherworldly glimpse implying souls are trapped inside the forms of any puppet actively in the world. Each puppet, including those under ownership of the opponent, will release masses of glittering butterfly-like spectors to fill the immediate area. Those under the influence of this illusion hear disembodied whispers voicing constant pleas to “end the fight” in breathy, echoing voices: “set us free” “move on” “help us”. Some voices may even sound familiar from the opponent’s past. At times, these butterflies flutter in slow motion and a foul, rotting odor begins to phase into the battle.
When the opponent kai’s out or the illusion expires on its own term, the butterflies will rush toward the affected opponents before fading.


▰ Variable Jutsu Rewards


Total: 14

▰[Variable Reward] Guardian Underworld Spikes | Rank X | Halloween 2019
The user's hair expands, becoming stiff and hardened to allow it to be used defensively. While coating their body, the hair forms long spikes that measure two feet in length that prevent the target from freely attacking the user. This armor protects the user from attacks of equal rank used, up to a maximum of S Rank, and lower techniques and lasts for up to three posts.
*reduced six post duration to three post duration

▰ Floating Nest [ Ukisu ] | Rank X | Christmas 2021
This technique utilizes the user’s chakra strings to grant the ability of controlled flight with a series of bright, translucent strings spinning from beneath the user’s body. The strings spiral under the user enabling flight. These strings cannot control puppets. While flying the user is considered to be using an evasive technique and can outrun any ninjutsu it’s rank or lower than this technique. This flight effect from this technique lasts for five posts before upkeep of half it’s chakra cost must be paid to keep the jutsu going. Does not require the wind element.

▰[Variable Reward] Web of Strings | Rank X | Kogarashi
The user forms a string of handseals and then breaks their hands apart and has one hand placed on the ground the ground. Chakra strings fly from their fingers and form an intricate web along the ground within a thirty foot radius. Any target connected to the ground and within range can then have their feet and legs bound by this technique, thus stopping them from movement. The user can either keep the wires attached to the ground or separate their hand from the ground and tether the opponent's feet with their grip. If caught by this technique use of the kai technique matching rank of Web of Strings is required to break out.
*only changed the rank required to kai out

▰[Variable Reward] Hell Needles [ Hari Jigoku ] | Rank X | Midnight Dreary Sun Excursion
The user channels chakra into their scalp, causing their hair stiffen and release senbon like projectiles of hair from the user's head. This creates forty needles that pierce armor techniques as though they were one rank lower.

▰[Variable Reward] Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank X | Midnight Dreary Sun Excursion
The user channels chakra into their hair, regardless of its attachment to the body. The user's hair is able to restrict an opponent's limb or even full body if enough hair is supplied. The target may break this technique by applying stamina equal in rank and potency to this technique in unison with two activations.

▰[Variable Reward] Nagare Tensou no Jutsu [ Current Transfer Technique] | Rank X | General Reward
The user creates an electrical current in his or her hand; this current can then be transferred onto any weapon he or she happens to be holding at that moment, be it a Kunai, Senbon, Shuriken, or even a sword. The next physical attack he or she performs is charged with this electrical current; if he or she blocks a weapon attack with a weapon, the current transfers over shocking the attacker. If by chance the user is not carrying a weapon, he or she can transfer the current into the opponent's weapon or can directly hit him with this current to shock the target. This technique may be ended at any time during the user's post.

▰[Variable Reward] Wild Lion's Mane Technique [ Ranji Shigumi no Jutsu ] | Rank X | Discord
The user forms a hand sign, channeling chakra into their scalp which causes the hair to grow, shooting forward to bind the target within forty feet. When a target is bound with this technique, other hair related techniques may be cast from the user's hair that binds the target.

▰[Variable Reward] Three Buddhist Treasures Vacuum Creation | Rank X | Puppeteers | Halloween 2021
The user must be of the Puppeteer class and have the access, and skill, to control three puppets simultaneously. Each puppet will have a Fuuin inscribed or painted on them, with the intended debris materials already stored within the seals. This jutsu will allow the activation of all three seals, via their attached chakra strings, which creates a sealing effects equal to the opened gates of Rashomon. Any opponent sealed must pay one rank above the amount of chakra initially used to break out.

▰[Variable Reward] (new) Jutsu | Rank X | Jashinst (Takijinsei)

▰ [Variable Reward] Water Chains Technique [ Suikusari no Jutsu ] | Rank X | Easter 2022
Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. Decreases speed by [2] for the duration of the technique. If used at B-rank or above, speed is decreased by [3]. Technique lasts three [3] posts, or until the opponent breaks free one rank higher amount of stamina.▰[Variable Reward] (new) Jutsu | Rank X | Jashinst Ad. Attack

▰[Variable Reward] (new) Jutsu | Rank X | Christmas 2022
▰[Variable Reward] (new) Jutsu | Rank X | Thanksgiving 2022
▰[Variable Reward] (new) Jutsu | Rank X | Ozy Day 2022
▰[Variable Reward] (new) Jutsu | Rank X | Ozy Day 2023




▰ Learned Customs


Totally asked Eva's permission. :: 5 Custom Slots
▰ Overwrite | Rank: E - S+ | Class: Fuinjutsu | Cost: Chakra
By making physical contact with an opponent's technique, Lahlil may overwrite control of it to herself. The cost to do so may be paid in equal amounts to the rank of jutsu being overwritten. If used with an ability that she wouldn't normally have access to, such as bloodline, then the ability simply becomes non-intractable with its creator. i.e. metal bloodline wouldn't be able to shift or move through their metal structures anymore unless the jutsu was broken down or destroyed. This technique is limited in scope to only things that Lahlil may touch with her pure skin.

▰ Seal Strengthening v2 | Rank: S+ | Class: Fuinjutsu | Cost: Chakra
An optional augment placed on a seal only upon its creation. Lahlil may infuse the seal with additional chakra in order to prevent any technique that designed to disrupt, overwrite, steal ownership of, or otherwise prevents the activation of said seal.

▰ Seal Decoy | Rank S+ | Class: Fuinjutsu | Cost: Chakra
A simple seal whose purpose to distract and layer confusion upon an enemy. This seal when cast, adopts the exact same properties as its twin when looked at by sensory, or to even other funin users. Only the caster knows which seal is the real one. Unsealing this seal reveals it to be the dummy.

▰ Seal Ineligibility | Rank S+ | Class: Fuinjutsu | Cost: Chakra
a simple seal whose sole purpose to be used/placed on any other seal. As it is done so, it hides the seals true purpose to even the most gifted funin specialist.
 
PostPosted: Fri Feb 08, 2019 10:25 pm
▰ Reward Claims - Sadayo Soga

tab The following are rewards specifically assigned to Sadayo - some items include links to trace back. If no link is provided than a reference to the event-giveaway is made.
tab
Permanent tab
tab Shinobi Revolution Start Up Bonuses
• 1 free job title upgrade: 1k :: "Journeyman Botanist" { Start Up }
• 1 free job title upgrade: 2k ::"Nursing: Medic " { Start Up }
• 12,000 AC { Start Up }
tab
tab Shinobi Revolution 1st Anniversary Bonuses
⚬ Reward Claim: Class Package : +1 Puppetry PA, 150 Chakra, 10 technique slots
▬⚬ Puppetry PA (Detailed)
▬⚬ +10 Ninjutsu slots
⚬ Worker's Package: Mechanism-Crafting : Ability to have an additional custom crafted item of the user's highest available crafting tier, and able to max out a single crafting branch's skill line for free.
⚬ Worker's Package: Toxin Chemist : Ability to have an additional custom crafted item of the user's highest available crafting tier, and able to max out a single crafting branch's skill line for free.

tab Shinobi Revolution 2nd Anniversary Bonuses
• New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile.
• +100 Chakra
• +50 Chakra / +50 Stamina

tab Shinobi Revolution 3rd Anniversary Bonuses
Rewards Claimed:
⚬ New PA
⚬ 50 chakra and 50 stamina.
⚬ 50 chakra and 50 stamina.

tab Shinobi Revolution 5th Anniversary Bonuses
Rewards Claimed:
Rewards
• Energy Pool Expansion: 50 chakra and 50 stamina.
• Energy Pool Expansion: 100 stamina.
• Energy Pool Expansion: 100 stamina.
• May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile.
• May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile.


tab SR [Energy] Training Compensation/ Formless Training Compensation
Sadayo Soga: 55 - 2 reward
Total Available for trade: 55 Free Training Posts [25 per trade]
Sadayo gets 2 rewards:
tab +50 chakra and 50 stamina.
tab 5 more custom technique slots.

Coupons - For Use
• 10 free training/missions posts * thanksgiving 2k17.
• (2 used; 8 remain) 10 free training posts
{H2k17}
Coupons - Used Up
• (10 used; 0 remain) 10 free training (1 post minimum to learn) 2k17 X-mas Used Up


tab Residency Rewards @ Senshichojo
▬Health Room: +200 chakra and 200 stamina *factored in?
▬Private Hot Spring:+2 Custom Slots

tab Energy Pool Rewards - Only

⚬ 50 chakra and 50 stamina [Thanksgiving 2019]
• 2018 New Years Bonus: +10 Chakra* at the first of each month during 2018 ▬Redeemed 120 Chakra
• +100 Chakra (2k17X-mas)
• Content Contest | 2nd Place | Awarded 100 Cha/Stm |
▬ Sadayo's Share: +50 Chak/ 50 Stam
• April Fool's 2k19 (+50 Chakra) Sadayo
⚬ 200 Members Benchmark : +200 Chakra and Stamina
⚬ 200 Members Benchmark Pick!: +50 Stamina and Chakra
⚬ Halloween 2020: +50 Stamina and Chakra


tab Holiday Rewards


Christmas 2022
• New PA
• +100 stamina
• 5 more custom technique slots.
• +1 taijutsu
• +1 technique to become variable ranked
• New PA #2

Thanksgiving 2022
⚬ 100 Stamina
⚬ 1 Variable
⚬ 10 Jutsu slots (Ninjutsu)
⚬ New PA

⚬ 🐰 || Easter Rewards 2022
• May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile.
• 100 Stamina

⚬ 2022 Ozy Day
• May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile.
• +100 Stamina

⚬ 2023 Ozy Day
Claims

• New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile.
• New PA #2
• May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile.
• 5 more custom technique slots.
• 100 stamina


Halloween 2022
⚬ 100 stamina x2

⚬ Holiday 2k18
▬ +1 New PA (Puppet Points)
▬Technique Scroll +1 Buki
▬ +1 New PA #2 (hide strings)

• 2,500 AC (Halloween 2k18}
• 1 PA - Halloween 2k18 (gives 100 Chakra)

• Halloween Library, 2017 [x10 jutsu slots, or 1 Style
▬⚬ selected x10 Jutsu (ninjutsu)

Holiday Rewards 2019
▬ 5 more custom technique slots
▬Technique Scroll: +1 taijutsu style
▬Energy Pool Expansion: +50 chakra and +50 stamina.
▬30,000 ryo.

• Thanksgiving 2017 ▬ Pharmaceutical Chemist ▬ 1 extra smithing title (not title tree, just 1 title - formerly Mechanism )

⚬ Easter 2k19 - +1 Style slot {Taijutsu }

Christmas 2020
▬ 1 free crafting or career profession title (can be a promotion) [Pharmaceutical]
▬ 1 free crafting or career profession title (can be a promotion) [Weapon Craft]
▬ 5 free basic tier crafting items. (3 pharm/2 toxin)
▬ 5 more custom technique slots

Halloween 2021
▬Technique Scroll: 10 technique slots or 1 taijutsu/bukijutsu style.
▬May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile [Halloween 2021].

Chirstmas 2021
▬ 100 Stamina
▬ 100 Stamina
▬ 50 chakra and 50 stamina.
▬ 5 more custom technique slots
▬ 5 more custom technique slots
▬ May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile.



tab Arc Reward

⚬ Surprise Reward! - Meteor ▬+1 Buki slot
Stopped the meteor and saved the day? Noice! Your heroics just earned you and everyone you saved either 10 jutsu slots or 1 more buki/tai style! Keep on rising to the challenges!

Kogarashi Completion Arc:
▬ 10,000 AC
▬ 30,000 Ryo
▬ May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile (Web Strings).

5 Yr Peace
▬ +100 Charka
▬ 10,000 AC
⚬ [Halloween 2019] - Sadayo Soga | Goosebumps & Masquerade
▬ 1 Personal Attribute
▬ +50 Chakra & Stamina,
▬ +25 Training Coupons
▬ +1 technique to become variable ranked (Guardian Underworld Spikes Rank B)

⚬Midnight Dreary Sun Excursion
▬ 1 technique to become variable ranked[Midnight Dreary Sun Excursion] Hell Needles [ Hari Jigoku ] | Rank B
▬ 1 technique to become variable ranked [Midnight Dreary Sun Excursion] Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D

• Land of Iron Arc 2021
▬Technique Scroll: +1 taijutsu
▬ Energy Pool Expansion: +100 chakra
▬ New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile.* UNUSED

⚬ Jashinsts at Takijinsei
▬5 free basic tier crafting items ( 2 pharmacology/ 3 scroll crafting)
▬•Technique Scroll: 10 technique slots or 1 taijutsu/bukijutsu style.
▬+50 Stam/50 Chakra

Jashinst Part 1
▬ 5 free basic tier crafting items [unused]
▬1 free crafting or career profession title (can be a promotion). [Armor C.]
▬1 free crafting or career profession title (can be a promotion). [Scroll C.]
▬1 free crafting or career profession title (can be a promotion). [Teaching]
▬May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile

⚬ Jashinsts at the Administration building
• 100 stamina
• 1 bukijutsu style
• May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile.



tab Other Rewards


• Variable Technique [1x]: Allows a rank-stated technique to be turned into an x-rank technique. ( Nagare Tensou no Jutsu [ Current Transfer Technique] Rank D)

• Santa's List 2016 - PA: Santa's Knowledge #3: +1 Jutsu to any 1 particular learning [nin/gen/tai/buki/etc], job, or mission....pick two! [Ninjutsu/Job]
⚬ Recycled Obsolete PA Trio Record :: PA: Resistance to Tier 1 Poisons [Recycle]

•Rapid Immunization: Immunization only requires 4 separate encounters, rather than 5.[2k17 Halloween]
• Targeted Immunization: 1 extra Hazard effect immunity [2k17 Xmas] ( Suzubean).
•Effect Immunity of “Targeted Immunization”: Suzubean :: Moves 40 stamina to chakra per post. Excess is vented
painfully.)


• 100 Member Event Reward PA :: Added Doton a chakra element



tab Purchased ; Acquired In Character
⚬ Library Expansion Atlas [x2] - C-rank [+10 NINjutsu]


tab Purchased ; Discord


+5 Custom Techniques 10/8/2020

1 Energy Pool Expansion +50 Stamina +50 Chakra 12/1/2020
1 Variable Rank Technique 12/1/2020 [⚬Wild Lion's Mane Technique [ Ranji Shigumi no Jutsu ] | Rank B]

1 New Pa "One Hand" (Discord 12/1/2020)
1 New Pa "Childhood Boost" (Discord 2/27/2021)
▬ Purchased two PA's on June 21, 2021 from Discord
1 New Pa - [1] Happy Summer, Discord 6/21/21 (Not used)
1 New Pa - [2] Happy Summer, Discord 6/21/21 (Not used)


tab Junk

• July4th 2k17 - Won Uzumaki Mask w/ Useless Key
 

Hurrak
Crew

Eternal Lop


Hurrak
Crew

Eternal Lop

PostPosted: Sun Apr 07, 2019 12:19 pm
▰ Extended History
It is very unorganized..... and very.... incomplete.
tab tab ❖ Sadayo Soga
tab “A godsend of righteousness"
Youth - Ordinary Artist
tab tab ❖ Village Hidden in the Sand

‘I am Sadayo. My blood is ordinary, the pinnacle of my interests is a cultural icon, and whatever meaning behind my name is up for debate. What’s in a name anyway? Hopes? The future? The past? One could argue that my surname name alludes to the high-mountains of some distant land or the rugged chasm that cradles my home. While my given name could easily go to someone’s head: “a godsend of righteousness” or a humble expression calling upon the “chastity” of a woman or her purity. If you’ve bothered with these idle thoughts of mine then you might be surprised to find that these meaningful sentiments don’t make sense to me. I feel, sometimes, that it would’ve been more meaningful to have been named after a cactus. Forget the poetry. Forget the language of flowers and cactus flowers being some weird errotic symbols but consider what a cactus is instead. Cacti are a testament of being able to endure, be content in solitude, and are secretly little women under a coat of prickles that don’t want physical contact. Then again, Saboten Soga sounds ridiculous.
tab
Home is the chasm surrounded by towering cliff-faces that cradles our precious dimple of a community. The environment is harsh, arid, and hardly without its own life to sustain. The driest of deserts is akin to a wasteland, ever changing, like the tumultuous sea. The land must be learned, like all things it seems, to survive. Life has to be learned and all its freewheeling bends can’t all be put into account. Was mine as independent and free? I suppose. If one could consider a life with string by string, pulling strings, and somewhat on strings as anything independent.
tab
If there are any three objectives in the world which my household sought to teach I cannot argue these three little words as being anything more than just words: strings, colors, and stories. Strings are for what we pull; both seen and unseen. Strings benign but dangerous. Colors? Colors are cultural, human, and may speak when we cannot. Stories recall history, teach, and entertain. Stories are my family's livelihood. “It’s your heritage. We are storytellers. We are artists and we are craftspeople.” But we are also warriors, save for my younger sister Seina.
tab
I once wondered about how wild it would be if characters and symbols trickled from any wound on my hand in place of blood at the rate my mother and father shared stories.
With stories, I was easily suckered into the magic of bringing life to the fabricated figures. The art would take all of my skill and then some since the puppeteer’s work was never complete. Funny how my parents whole life impressed on us girls was just a side hobby.
tab
I, Sadayo, am the daughter of two imposing figures of their craft in the art of combat. My mother, a fore-running warrior who survived using long range tactics; and my father, a warrior in the background who was interested in deception and sabotage. ‘

tab
tab
The beginning of her adventure
tab tab ❖ Village Hidden in the Sand - Sunagakure
tab

Her formal introduction with the Lady wind-shadow, Ayame, was swift to follow after graduation. The visit to the leader’s office was memorable in two ways: graduated and littered with intriguing golems. Sadayo didn’t have enough time to study what sort of devices controlled the golem, which were the helpful hands that allowed the puppeteer into the office, as she was quickly advised to meet her peers. Sadayo obeyed, stuck in a low bow, arms outstretched in her open hands with her new head-band as she walked backward out the open office door.

Unaware of the plot in motion Sadayo was sent to rally with other genin to meet instructors to form official squads. Upon arrival, however, Sadayo opted to study in lieu of forcing small talk with the few genin during the wait. The puppeteer sat alone with her puppet and honestly attempted to read all the while eavesdropping. The other students freely divulging their secrets regarding what “precious” bloodlines and lineages they were born into. The genin around her felt so inclined to disclose what sacred skills they had beside their identities and all the while the lonely puppeteer was keeping her head bowed over the pages of a book. Her peers' glorious boasting was far from impressive, feeling jealous, and frankly left out Sadayo was rolling her eyes under the guise of her reading. It was a bleak experience.

Unlike the other teams to form hers was small and unusual: composed of two “students” and a teacher whose skills contrast so much he really didn’t present himself with much of anything to offer her. Then the other student rounded up with the puppeteer wasn’t even a ninja but a devout of the Tao. Kyomei couldn't wear a shinobi title. Her ally favored the art of floating, chanting, and whirling paper dolls about. The teacher, Nariomi, was so prepared to spout his own secrets too. In the end, Sadayo was almost certain she was lined up for this gig to alleviate tension as the mediator among her.


Endeavors shortly after indirectly introduces Sadayo to yet another jinchuriki whom she would later watch die under the weight of his own spiritual burden. Prior to such calamities, Sadayo was finding herself with completed puppets: Yūutsu, Niirami, and Hohoemi. Her genin career was feeling so expedited at the rate of suddenly taking a fellow genin under her wing. A lovesick, boy of extravagance who idolized her in every sense of the word. (Fortunately she dumped him off at the library)
In the eyes of Tetsuhiko, Sadayo was the beautiful 'world's second greatest puppeteer' and prided himself on stating so. Fate, unfortunately, had cursed him with a lineage Sadayo absolutely positively hated with a secret burning passion. But. Then again. Sadayo hated nearly all the bloodlines with extra seething rage for whatever blasphemous resource superior to her own.

There on, the puppeteer had little time to prepare before for the long term. Time forging onward faster than she could keep up. How she even felt the slightest sense of preparing for a local, spontaneous genin tournament was surely a miracle. The tournament was her spotlight that placed her under the same limelight as her peers.

As the first fight, however, Sadayo didn't get to savor and measure what she was being put up against. She was squared up with a hand-to-hand fighter. Physical combat was the bane of her existence and more so when her opponent was made of otherworldly genetics and rage. The hand-to-hand fighter implemented tactics she couldn’t override and when she was exposed as a long-range fighter the match was done.
She was outmatched, outclassed, and forced to forfeit in lieu of withstanding terrible injury. Defeated in every sense of the word as fear overwhelmed her when the whole spectacle felt like a hopeless endeavor that may as well have shoved her further into obscure shadows. There wasn't any specific detail in question that made up the raging reckless teenager who was Masato of the burning sands, but rather all of him that shouted to the whole world how Sadayo was weak, fragile, and obsolete right out of the gate. After meeting death's callous stare in an instant that might as well have lasted an eternity in that moment the ability to maintain her straight face was a struggle all in itself.

However, there was little room for sulking when the roar of a great demon but a halt to the tournament. She watched it happen from above. It was in this collaborative effort that Sadayo felt she was able to show her worth to her peers. The sand demon was stopped in the team effort, no matter how unorganized the battle actually was among a handful of eager youths. Her efforts against a sand demon awarded Sadayo a recommendation for the special forces. The recommendation for the special forces of the sand was never explored and remained a novelty slip of paper with a notable person's handwriting on its surface for years to come.


Five Years - Onward and history in Revolution
tab tab ❖ Village Hidden in the Sand, the Fire Country, and the Whirlpool nation

Progress, from there on, was on the puppeteer's side. Despite the choice to keep her ANBU recommendation aside Sadayo still managed to prove her excellence in one way or another and ascended the ranks from the basic ranks to an elite promotion to chunin. Sadayo was well on her way of proving that an innate set of advanced abilities didn't solely have to shape one's worth in the Sand's military. Still at the age of nineteen, Sadayo was with a sense of responsibility and could organize the actions of small groups as she saw fit. She could be a squadron leader. Her name, however, was still barely known beyond the village. Sadayo was like a shadow who was able to blend in with the background despite her title. Although as a chunin in the regular ranks (no formal squad) and being generally unknown her unfortunate status as a lowly nobody didn't shy Sadayo's name from the faint whispers of rumors among the village's higher-ups. Was Sadayo's name buzzing as a candidate for succession? Was this lowly puppeteer in line to someday succeed Ayame, the revered shadow of the wind?

This buzzing rumor of a bland-faced puppeteer becoming kazekage was just a rumor, in the end, and such stayed that way. Sadayo was still a ways to go before anyone could hear her name beyond a hushed rumor. Her path needing more experiences in leadership therefore she was instructed to work with a formal team. All the paperwork was handled and names of genin were falling into place for a Chunin Sadayo to lead but the overall effort was plainly all for naught. An invasion engulfed the village:
the invasion which brought the Hidden Sand to its knees. The world that meant anything to Sadayo was a tumultuous madhouse which she could not fight! Her resources of puppets were pale compared to enemy artillery and her peers were able to withstand the attack. They would be there to brave it longer than she was allowed to bare it. Why? She ran. Much to Sadayo’s surprise she was plucked off her feet by her father’s strings who snatched her out of harm's way.
tab ▬The vivid memory of crashing into the soft sand and sliding to his side with the remnants of twilight’s glow on her father’s form above her as she rolls to look at him: Gorō Soga standing above the teenage puppeteer in a combative stance Sadayo knew well. His attention square on the distance dwindling between them and the heavy machinery of the UHV now turning their aim onto a massive, snake-like puppet trembling on Gorō’s threads. “This is a lost cause, Sadayo. Get up. Run!” the gritting grumble in Gorō’s voice growing loud. Sadayo wincing. She couldn’t bring herself to stand just yet as despair and loss of her home was beginning to set in. “I made a promise, dad,” she groans, shaking her head. Sadayo’s impetuous reply prevailing into a desperate cry, “I’m supposed to defend this place!” Gorō snaps and barks through his gritting teeth, “and I’ll be damned if you die for it.” ▬
tab
At the onset of grief, Sadayo clawed the sand and watched the artillery buffeting the prized Tsuchinoko puppet until she was brought back to focus by Gorō who jostled sand into her hopeless pout and his riled roar ordering her to move. Ultimately, the loss of the Hidden Sand bound Sadayo and her family to flee the country. They nearly lost everything: their home, most of their possessions, and what the Soga family couldn’t earn honestly was astutely stolen. Five months of odd jobs, squatting in abandoned structures, and stealing wasn’t particularly the ideal scenario for Tsuyu and Gorō as parents. Getting lost in the Fire Country a couple times was a real hair-puller. In time, fortunately, Gorō was able to advance his family’s standing from being wanderers with nothing to being Whirlpool refugees with experience in thievery. The story of how Sadayo’s father managed to move them to the island is one she’s not exactly proud of. Nearing her twentieth birthday now, the Soga family was starting life again.

In the years to follow, Sadayo was finding herself facing the reality of the world in a forgien land known as the Whirlpool Islands. The ninja world wasn’t a glamorous one and she was coming to terms with the fact of the matter all over again. The ninja world she knew was gone. Dead. But the old world in the Sand was her leg-up to help starting over again be a little less difficult. Sadayo the Puppeteer was content as a chunin in the sand and in light of Ayame’s survival, the girl was appointed the title of jounin. The elite title, handed over to her on a silver platter, was low-key worthless to her. She had no desire to offer her services as a warrior to the Shadow of the Whirlpool. Branding herself a killer under someone else’s banner wasn’t in her interest. The whole ninja game was why the Sand was ravaged to begin with, after all. Furthermore, the twenty-year-old has accumulated plenty of memories at this point busy haunting her. One too many instances where Death's glance caught her sights were needing mindful healing and she certainly wasn't aching to pile on more trauma. What's more, Sadayo couldn’t identify an interest in combat puppetry among most Islanders. The puppeteer once more was an ‘unknown’ with an unnecessary craft that was in the opinion of being an extrinsic relic. Puppeteers appeared to have little value to Whirlpool ninja. She did nothing to bolster her craft, however. Her love for puppetry remains unyielding, with a yearning to revitalize its fame elsewhere and unwavering loyalties to a fallen nation.

Therefore, the jounin puppeteer of the squandered Hidden Sand feeling adrift on an ‘alien planet’ on the mend turns to study medicine and fundamentals of healing physical wounds without expending her energy. She chose to linger like a ghost grounded to the Whirlpool village for nearly five years. She lives working as a medic in the hospital and repairing clocks. Studying botany, toxins, medicines, blatantly anything that didn’t necessarily have to reroute her back to fighting. Even her own parents had to turn away from their craft for other means of income. Until, that is, Sadayo accepted a headband with much reluctance under the “obnoxious” punishment of teaching wide-eyed pupils the basics of anything but puppetry (thanks to Kyomei. The girl lost her impassioned faith in the crossfire and Sadayo was compelled to forge promises with the dead). Better than exile, right?

In time a strange phenomenon took over the world. The moon’s powdery glow churns to a deep, uncanny red. The Blood Moon. At the time, Sadayo was attempting to instruct Whirlpool students in a lesson concerning illusions. With no progress. The students already scorned Sadayo for her impassive, no-fun teaching methods and the surprise addition of Sadayo gaining horrendous wings, yucky teeth and blood-red eyes to match the moon hammers the impression of her being ‘the worst teacher ever’. The Blood Moon was a curious event she couldn’t find a reason to. Fortunately, Sadayo’s peers were handling the matter (she stalked a civilian and licked some blood. Totally gross. There was a sweet scent of vanilla, flashing imagery of cactus flowers in her mind’s eye, lingering in the air) and the grotesque additions she endured were gone. Mostly. A whiff of vanilla occasionally crops up now and then and the color of her eyes have curiously transitioned to an unusual, yellowish color.

Before the dust was able to settle another surprise was soon to greet the village: The Kogarashi unleashing infiltrators left and right. At times, the going-ons left Sadayo feeling like a shadow or a ghost. As if, someone only saw her about if they were looking hard enough to make sense of a young lady with large ponytails but was otherwise very easy to forget was even there. Times like these, truly, came with thankless and soul-crushing moments.
tab ▬“I am only a shadow.” Where during times of emptiness she could just fill herself with a forced, fake sense of appreciation and hope deserving of a shadow like her. tab Was it the price of running with outdated dolls?
------------------
Small scale attacks and infiltrations and Sadayo felt lucky enough to have her contribution seen. Yet, she was a shadow, still, to those in the spotlight.

---- the claim of Takijinsei began with construction meaning Sadayo couldn't wallow in her loss. She wanted to help Lahlil and efforts over all to be swift and efficient however she could. A six month long stretch the jounin needed to distract her from her grief. She was exceptionally prolific with her coordination skills and direction. Most of all, she was finally feeling less like a shadow and more like she was stepping into her own spotlight.
Now, taking surprises into the equation just wasn't often accounted for. One unexpected find came to her by firelight in the wilderness as she was securing the border for a team of cartographers. Masato, the raging beast of the burning sands last scene after the fight was found in the raw. Speaking to him wasn’t really something Sadayo could pass up even if there wasn't much to talk about. He was a vital element to the new Leaf and being on OK terms with him was preferable.


Five more years - Further into Revolution
tab tab ❖The Fire Country and the New Leaf
X
>What five years were like....
>Eclipse
>Yokai
>Sucession
>Jashinist
tab



      User Image
                            XXXXXXXXFIRST LAST
                            xxxxxxxxxxxxxxxxxxxxxxxxxxx ↳ Relation / Relationship

                              [ i ] three x [ ii ] traits x [ iii ] here

                                Character blurb goes here, AKA how the person feels and so on and so forth. Keep relatively short, in first or third person. Character blurb goes here, AKA how the person feels and so on and so forth. Keep relatively short, in first or third person. Character blurb goes here, AKA how the person feels and so on and so forth. Keep relatively short, in first or third person. Character blurb goes here, AKA how the person feels and so on and so forth. Keep relatively short, in first or third person.


                              |P O S I T I V E : :

                              ▆▆▆▆▆▆▆▆▆▆▆▆▆▆||||Admiration
                              ▆▆▆▆▆▆▆▆▆▆▆▆▆▆||||Friendly
                              ▆▆▆▆▆▆▆▆▆▆▆▆▆▆||||Romance
                              ▆▆▆▆▆▆▆▆▆▆▆▆▆▆||||Platonic
                              ▆▆▆▆▆▆▆▆▆▆▆▆▆▆||||Love



                              |N E G A T I V E : :

                              ▆▆▆▆▆▆▆▆▆▆▆▆▆▆||||Annoyance
                              ▆▆▆▆▆▆▆▆▆▆▆▆▆▆||||Dislike
                              ▆▆▆▆▆▆▆▆▆▆▆▆▆▆||||Hate
                              ▆▆▆▆▆▆▆▆▆▆▆▆▆▆||||Abhor
                              ▆▆▆▆▆▆▆▆▆▆▆▆▆▆||||Fear


 
PostPosted: Sun Jun 16, 2019 9:47 am
▰ Puppets

Tier I

Puppet Name: Ningyōzukai

Puppet Tier: 1
Puppet Appearance: The Ningyōtsukai, or puppeteers, is a lower grade puppet that honors the bunraku puppeteers who are dressed in all black attire. This puppet works well in dark places and in numbers. Like SADAYO, another puppet belonging to Sadayo Soga, they are very well articulated and have incredibly hidden, quiet joints. The Ningyōtsukai has no face hidden under its black hood.
Puppet Description: Ningyōtsukai is a couple steps up from being a “basic puppet” at 5” feet tall and equipped with whatever can be sent its way or picked up and made into a weapon. Formless and tools are this puppet’s forte. This basic puppet is to distract close range fighters who get too close to the false puppeteer. It's made of a fairly sturdy wood but nothing alike a flimsy wood like balsa. The joints have been given the same treatment as Sadayo's double: well lubricated and fixed to be quiet in movement.
Mechanism Summary:

Soot Spray
Mechanism's Rank: E - B
Mechanism Description: Shoulders of this puppet produce a dense black, powdery smoke. Range of [15] feet dispersing from the core/torso of the puppet for [2] posts. Temporary application of T1 or T2 Blindness [E-D: T1
C-B: T2]. Additional Ningyōzukai using the black smoke can extend the range of the smoke.

Wire Launcher and Reel
Mechanism's Rank: E - B
Mechanism Description: Wires. A set of four; one per limb. [30] foot length launch from the puppet to attempt to wrap on their target. Wires are made of a metallic substance and excellent for transporting flammable liquids, dripping liquids, and sliding small objects with a crack of the wire.


Puppet Name: SADAYO

Puppet Tier: 1
Puppet Appearance:SADAYO is Sadayo's most humanoid puppet. She is designed to be the most human, despite being 100% puppet, and carry her likeness as function as a mere ruse.
SADAYO is as Sadayo is in appearance: narrow, faux orange colored eyes, brown hair styled in a trio of bouncy pony-tails, light colored faux skin that would feel less like skin (and more like silly putty) to the touch. SADAYO is clothed identically to her operator with the green cropped jacket, orange dress, and dark pants ensemble to hide as many joints as possible. An incredibly articulate puppet with full functioning limbs and the ability to blink her eyes. A plain difference from SADAYO and Sadayo is the white Hanya mask with orange horns and teeth fixed on her face.

The mask acknowledges the covert sense of jealousy in the puppeteer and seconds as a more obvious, symbolic token of the puppet being dangerously jealous herself.
This puppet isn't designed for a lengthy fight at any means just pure deception. She is equipped with a few kunai and capable of run-of-the-mill formless moves. This basic puppet is to distract close range fighters who get too close to the false puppeteer.
As far as mechanisms go, this puppet widely lacks offensive tools.
Mechanism Summary:

Mechanism Name:Boom! Puppets
Mechanism's Rank: E - B
Mechanism's Description:
Payout Scale:
E = 2
D = 3
C = 4
B = 5
Both gloved hands have a fuuin printed underneath the cloth that ultimately mimic Shunshin jutsu to move up to 5 active puppets around to her position. Standard rules of shunshin apply. SADAYO-puppet cannot be moved herself via this fuuin.

Mechanism Name:Doll Launcher
Mechanism's Rank: E - B
Mechanism's Description:
E-rank launch maximum of two. Maximum 5
3 post cooldown
Applies only [2] Statuses only per activation
May not exceed Tier 2
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This mechanism is hidden within SADAYO’s arms and fortunately, the puppeteer’s clothing selection generally hides this ordinary launcher. Designed to release a select number of cute, miniature versions of the Emotion Entourage which detonate violently, in the same post, with contact upon reaching their destination. More than one variety of the chibi-dolls may come out in one activation. Also more than two dolls in total must be launched with a maximum of 5 dolls. Both details must be determined and specified at the time of launch. One activation, one strike. Only two selected statuses can be applied.
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Each puppet typically bombards into objects or opponents before exploding into:
- Yuutsu: Deposits a flammable liquid
- Hohoemi: Fireball, combustion.
Nirami: gunpowder-packed bomb filled with glass and caltrops. Applies Trauma [1 post minimally]
- Gishin: Loud, high pitched shrill noise. Applies Deafness [1 post minimally]
- Ikkyo: Explodes into cayenne pepper. Applies Blindness [1 post minimally]
- Mushizu: Deposits a Corrosive toxin [1 post minimally]
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Payout Range Scale Total-Doll distance and effect range:
E - 5ft range
D - 10ft range
C - 25ft range
B - 40ft range

The more of one type of doll will increase the post duration to a maximum of [4] posts for Statuses:
Blindness, and Deafness unless cured through some means. Duration cannot stack with extra uses of this technique.

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Tier II

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Puppet Name: Ikkyou
Puppet Tier: II - 2

Puppet Appearance: Ikkyou’s initial form is a sphere (with patterns, ridges, which indicate that the puppet may be a puzzle, like a brain-teaser puzzle) but no effort is spared in pulling its pieces apart to reveal it’s additional forms. Across the forms, Ikkyou is metal-plated, polished and buffered to shine and reflect distorted images of close range opponents.

Humanoid: Ikkyou is composed of a human-like head with wide eyes, round eyes, a ponytail of faux blue hair, a flat, roundish nose and its head is a little like some 3-dimensional octagon with a flat face. His humanoid body strong build with bulky metal-limbs. Ikkyou has very large hands and they’re very flexible in terms of being taken apart and re-arranged as Sadayo needs. Ikkyou stands at 6 feet, 6 inches tall. The span of his torso, shoulders are approximately 40 inches width with exceptionally long spring-like arms [35 inches long].

Sphere: ‘’72 inches [6 ft] in full form. Head or select limbs may unfold and function. This form is great for impacts and quick movements. This aesthetic doesn’t require payment to swap into.

Puppet Description:
This puppet’s limbs are removable but require it to be snapped off an interior cable.
Ikkyou’s articulate design is prepared for close combat and focused on the physical formless side of combat puppetry.
launching devices, in tandem with key elements that make this puppet a bit of a surprise.

Mechanism Name: Gyro Double Dart Function
Mechanism's Rank: D-A
Mechanism Description: -This chakra device is located in two locations: the “shoulder pieces” of the puppet and launches from the front and back sides. Up to four opponents may be snared at one time by a single 10-inch barbed, metal bolt. All [4] barbs may be launched in one activation with one or more targets. Alternatively, [1] barb over may be launched the span of [4] activations. Bolts are tethered to Ikkyou via chakra-tempered coils.

Attachment immediately confers a [-2] Speed and [-2] Agility debuff while connection is established.
Attachment also subjects victims to be launched [5] feet per rank at which the mechanism is used with a maximum of [30] feet. Targets can also be pulled along.

To break free from a bolt, the opponent must pay 1 rank above the cost the mechanism was used. The targets cannot be reattached for [2] posts. Targets are dealt a tier of Trauma. Bolts can be poisoned by toxins from Sadayo’s inventory and override any debuffs applied from this mechanism.

Flavor:

Mechanism NameOvercharge
Mechanism's Rank:D-A
Mechanism Description:
Duration and range of reach varies by rank. Cooldown [3 posts]
D Lasts for 2 posts | D: 10 feet
C Lasts for 3 posts | C: 20 feet
B Lasts for 4 posts | B: 30 feet
A Lasts for 5 posts | A: 40 feet
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This chakra oriented device is located behind an octagonal chest plate on the front of Ikkyou (upper left, heart). Best viewed in humanoid form. When activated the plate flickers with smooth white light through its seams. The purpose of this mechanism is to inject detrimental energy in an opponent’s chakra batteries/mechanism/technologies and suspend function/access. One object may be targeted per activation. If the subject is unknown to the caster, the opponent selects what has been affected [if not avoided] with chakra batteries being a leading priority for suspension (a mechanism/technology ability of matching rank of Overcharge’s execution is a next likely target).

Flavor: For best results, Ikkyou’s springing arms making direct contact emanating a dart of light into the target is less discrete than a static-y dome [size determined by rank] that doesn’t inflict harm to human/pets

Mechanism Name:Wrecking Ball
Mechanism's Rank: D-A
Mechanism Description:
This mechanism is located within the lower section of Ikkyou’s legs. With activation the lower portion of the puppet rapidly reassembles into a spherical shape serving as the weighted ball. Ikkyou’s upper half attaches to a steady surface to allow the puppet to be manipulated into a breakneck spin and create a battering, fortified whirlwind. The ball itself is polished, inflicts Tier 2 Blindness for a duration of [4] posts. The weighted ball and its whirlwind can deflect lower-ranked, incoming attacks and strike multiple opponents in its swing.
D: 20 feet
C: 30 feet
B: 40 feet
A: 50 feet
Flavor: This form is smaller than Ikkyou’s standard spherical form at 3 feet, 3 inches.


Puppet Name: Mushizu 虫唾 “Vermin” - “insect” “saliva”
Puppet Tier: II - 2

Puppet Appearance: Mushizu is identical to Sadayo’s height at 5’5 but far from the puppeteer’s own weight. This puppet is designed to mimic a humanoid, like her other Soga-built counterparts and made from sturdy metals and woods. The most striking feature of this puppet are its four, large arachnid-like legs built into the center of the lower back. These sharp, hulking four limbs are best suited for basic attacks but do sport other features. The four specialized limbs are fortified with titanium and strung together with a long, copper cable [insert weight; appendage weight].

Beyond the specialized limbs Mushizu has tiny horns, mandible-like jaw pieces on the outside of her face and a mysterious spout on the top of her head. The puppet set with pale green eyes and a pained expression of mild disgust on the face. The jaw is full functioning and capable of biting, if need be. Mushizu features emerald green hair and a large purple (with green firefly imagery) ribbon on the back of the head. The puppet is dressed in a green and gray dress with a purple sash, thigh-high boots to protect the legs and palm-sized reflective belt accessories. This is a heavy puppet despite its frail, human-like frame.

Puppet Description: Mushizu is constructed with torment in mind. Her specialized limbs, or legs, are approximately 6 feet long without actively stretching one of its four segments (known as inner, middle, secondary, and outermost). These segments can stretch to force each limb to be 10 feet in length each. The limbs are also heavy and have sharp ends which are more than often capable of penetrating cloth, flesh, and light material with just the right exertion of power. With the Melee Marionette discipline, the four outermost segments of Mushizu’s limbs would be capable of replicated Whip weapon style techniques. In the meantime, these segments are just extensions of basic weapons.
Mechanism Summary:

Mechanism Name Titanium Arachnid Limbs Defense
Mechanism's Rank: D-A
Mechanism Description:
Duration [2] posts, Upkeep [20 Chakra, Two ranks below activation] upon every [3] Posts
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This device is present and visible on the puppet’s as a 3-dimensional emblem sporting the image of a Hannya’s jealous growl near the belt on the dress. This device energizes a defensive device present within the four limbs, along the innermost segments of Mushizu’s arachnid limbs with a system of coils that span from the underside of the mask emblem through each of Mushizu’s specialized limbs. Activation of this device typically forces each limb to stretch to their limits and further reveal a collapsing set of panels along the innermost segment, closest to the body. Panels fan out, mesh together, expand some and release a fortifying layer of chakra that extends the perimeter of a shield to a greater extent.
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Each limb creates a barrier of protection capable of bending around Mushizu to protect the space in front, behind, above, below or beside her while including her allies within range. The collective range of protection varies per rank and the load is shared among each limb. This lofty mechanism requires upkeep. The active segments are those pieces located closest to Mushizu’s body that would be occupied with maintaining the shield. The remaining external segments are free to continue to be maneuvered for basic attacks.
Range:
E: 10 feet
D: 20 feet
C: 30 feet
B: 40 feet
A: 50 feet
The shield withstands ninjutsu and physical attacks with a disruptive barrier.

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Mechanism NameToxin Dispersion Device - Spittlebug Style
Mechanism's Rank: D-A
Mechanism Description: This mechanism is the entirety of Mushizu’s head where the point of release is the external mandible and mouth working as one. This chakra-powered device disperses a wide spray of Sadayo’s liquid toxins OR pharmaceutical crafted creations with a sticky, twist. The sticky twist is a unique trait of the mechanism that causes a liquid creation to foam up and become sticky, mint green mess in a single post.
This sticky, bubbly foam may be manipulated by operating mandibles and the puppet’s arms upon release of web-like sprays or sticky conglomerate heaps that cling to fibers, metals, skin, and hair. The sticky trait only lasts [2] posts before it becomes weak and crumbles by the [3rd] post if the creation hasn’t been washed or dried up. Only one application of a toxin or a pharmaceutical per activation and the duration of the toxin or pharmaceutical product lasts until cured or expired, as per the systems.
D: 20 feet’s worth of sticky creation
C: 30 feet’s worth of sticky creation
B: 40 feet’s worth of sticky creation
A: 50 feet’s worth of sticky creation
In the event this mechanism is used without a crafted creation [toxin or pharmaceutical] the sticky foam takes on a paralysis effect. Up to Tier 3.

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Sticky Case the Carapace
Mechanism's Rank: D-A
Mechanism Description: This device is a passive defense mechanism that requires payment from Sadayo’s chakra pool to work without sacrificing Mushizu’s activation. Cost must equate to what Mushizu is being hit with to produce a chakra mechanism building a sturdy, construction of a carapace like creation and covers Mushizu’s frail humanoid form. Saps an opponent’s Endurance with touch and leaves a sticky, annoying residue upon touch: Up to [3] Endurance within B-A range and 1-2 points corresponding to D-C. One sap takes effect per activation. This device, although under Mushizu’s clothing, has the appearance of two black bars running along the side of her torso.

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Tier III

Puppet Name: Yūutsu 憂鬱 |

Puppet Tier: 3
Puppet Appearance: Yūutsu is made up of a human-like head with exaggerated features with downturned eyes, a small cylindrical nose, and a large toothy frown with round pads on its cheeks.. To be specific, this puppet is pale in color, with thick black hair, white mournful eyes, two long arms, a torso piece with apparent blades in front of its body, and a cone-shaped hip piece in the place of legs in order to reduce weight. In terms of dimensions, Yūutsu is 45 inches tall (3 feet, 9 inches) and about 30 inches wide (2 feet, 5 inches). In reference to a familiar canon puppet, Yūutsu is smaller than Kankuro’s Karasu to permit room for swift movement. The puppet is also clothed in dark cloth that is divided in sections but overall hides the puppet’s body (arms, hip, a couple of the torso blades.The characters "憂鬱" stitched on the collar under its neck. The puppet additionally features a drill-like feature, separate from the torso piece that may freely spin without rotating the rest of the puppet. The drill includes a retractable set of [5] thirty inch blades that would extend outward and no cost would be required to open these blades, however.

Puppet Description: This weapon is designed Sadayo’s opponents at a short to mid-range distance during combat. Yūutsu is made from white oak wood with iron pieces and patching for some degree of protection and to allow electrical currents to flow with certain attacks (this feature would typically not permit an extra, electrical attack to occur but just alter what is happening through an activation- unless otherwise stated). It’s hands are capable of grabbing and its functioning fingers for pinning into wood and soft materials with thick, four inch metal sharp (flat-ish sharp pokey things ) in place of typical finger tips. The top of the hands are iron plated. Yūutsu's shoulders are roughly the size of large cantaloupes and essential for storage of the 45 feet-worth of cables in its arms. A worn dark cloth may cover the puppet when inactive and the blades are against the puppet’s body. When the blades are active the dark cloth flows between the blade’s set-up. The puppet’s mouth functions as a vise grip with gritted surfaces and a 10-inch retractable blade built in behind the jaw.

Head may be removed.

Mechanism Summary:
Mechanism Name:Anti-Chakra Vise Grip Jaw
Anti-Chakra Vise Grip Jaw:
Mechanism's Rank:C-S
[5] Chakra to activate 10-inch hidden blade inside, post activation.
Poison applicable.
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This device is plainly on display as Yūutsu’s mouth. It is a chakra device but focuses on its mechanical ability to quickly crush, grind, and maim with a vise grip that incorporates a specialized fuuin is inscribed on the interior of Yūutsu’s head. The fuuin responds to foreign chakra and stifles the flow of chakra. It blocks off the ability for jutsu to be executed through what she may have in her mouth.
Freeing from this bind requires [1] rank(s) above Sadayo’s initial cost. Inflicts [2] effects from a tier of Trauma corresponding with rank. This device is also metallic in nature.
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Flavor: The circular pads on Yūutsu’s cheeks turn either in a rapid race to snare her victim or at a slow, gradual pace onto the unsuspecting target. Her mouth could begin to crush, bend, or inflict a combination of damage to someone’s unlucky body part or favorite weapon. Yūutsu’s teeth are thick, heavy metal pieces that mesh together with ease. A cheese grater-like chewing surface awaits its victims behind her jagged frown.

Mechanism Name: Rib Blades
Mechanism's Rank:C-A
Mechanism's Description:
Poison applicable.
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The torso features [6] curved, chakra steel blades 36’ inches in length. A cavity behind the set is present that is about 9 inches in diameter and about 35’ inches long. Each blade may be maneuvered individually. Liquid toxins are applicable on the blades.

Mechanism Name:Anti-Chakra Wrist Reels
Mechanism's Rank:B-S
Mechanism's Description:
Liquid toxins are applicable on the finger blades..
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This device is Yūutsu’s arms and hands. Thick copper cables stretch between this puppets’s forearms, hands and are stored up within her shoulders. Cables have a maximum reach of [45] feet. Each of Yūutsu’s ten fingers feature 6-inch moveable, blades sporting a bend on the tip.A fuuin inscribed under the palm requires anyone latched onto must additional [10] stamina to perform hand signs. Agility is temporarily reduced by [2] continually until Yūutsu’s fingers are expelled with a force [1] rank above what she grabbed on with. A duration of [3] posts lingers before all statuses inflicted by this mechanism are restored.


Puppet Name: Nirami 睨み

Puppet Tier: 3
Puppet Appearance: This newer rendition of Nirami stands at a towering 8-feet, 2-inch tall angry, humanoid behemoth boasting the likeness of an armor-clad samurai (without a complete helmet). Nirami’s body is composed of iron and [indian] rosewood and painted up in deep reds, and stark orange on its armor against steely grey iron. Purple and gold flake accents sparingly throughout the puppet. Some of this puppet’s armor are built into its framework ( bulky cuirass, thick tasset-like armor attachments at the belt, greaves, elongated shoulder armor, and heavy sleeve and hand guards) while others are simply garments that may be removed as needed (a heavy thigh guard, and other armor, attachments at the waist and legs).
tab Nirami’s orange-y-red face and head have changed slightly since his last debut. A menacing, angry growling expression is still true to his name with white eyes, bushy, groomed purple faux eyebrows, and functioning metal “teeth” ( thin jagged metal pieces which mesh together. The mouth and jaw cannot move). A faux purple haired topknot fixed on the top of the puppet’s head is the centerpiece for another accenting head-ware fit for a samurai (a fanned out nape guard, triangular crest attached to its forehead). Nirami’s horns still remain on the forehead.

Puppet Description: The perpetually angry samurai puppet is of large frame, significantly heavy, and able to take a fair beating as a close quarter combat “last line of defense” puppet.
His design shows he is able to carry a large odachi and a hefty iron kanabo as other pieces through the puppet suggest he’s capable of doing a little more than just swinging a sword. It isn’t unheard of for Nirami to serve as a capture puppet. Despite its hefty size, Nirami can move about as swift as Sadayo’s other puppets.


Mechanism Summary:

Mechanism Name:Capture Cavity
Mechanism Rank: B-S+
Mechanism's Description:
Nirami’s torso features a capture cabinet mechanism. A vertical crevice between the two doors which would allow him to mimic the act of “seppuku” on himself (and on his captured victims). A [15] foot cable based inside the torso features a claw to grab close-range up to two enemies.
Forcing the cabinet open from the outside or inside requires [1] rank above what was paid to capture Nirami’s targets. A captured target is generally safe from external impacts and the elements while on the inside.
Prolonged presence inside the cabinet [3 posts] can impose a tier of Suffocation [Tier 3].

Mechanism Name:Bursting Wall
Mechanism Rank B-S+
Mechanism's Description:
Ranked electrical burst in first post. Duration [2] posts, Upkeep [10 Chakra] upon every [3] posts
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This mechanism kicks on in one post. Upon activation, a single, large ranked electrical burst surges rapidly along the puppet's body and activates an electrical net (5 feet reach that flows along with the puppet’s movements) is formed about the body and courses among 8 locations appearing as minuscule pyramid pieces: [1] head [2] hands [1] waist [2] knees and [2] feet. Physical contact with the puppet as this net is active a tiered rank of Paralysis and Burned both correspondings with the following information noting rank of power applied at initial activation. Paralysis has a maximum of [5] post duration after contact is made. Smashing a pyramid piece will damage the mechanism.
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Contact applies the following:
• B-rank Activation: confers [1] effect of Tier Two Paralysis and [1] effect Tier Two Burned status.
•A-rank activation: confers [1] effect of Tier Three Paralysis and [1] effect Tier Two Burned Status
•S-rank activation: confers [2] effect of Tier Four Paralysis and [1] Tier Three Burned Status
•S+-rank activation; confers [2] effects of Tier Four Paralysis and [1] Tier Three Burned Status


Mechanism NameErupting Block : Vengeance
Mechanism's Rank: B - S+
Mechanism's Description:
Cooldown [3] posts
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This mechanism takes the big, bad beefy beatings, and builds energy from the blows to return to an opponent. A temporary chakra buffer is applied to the puppet that defends the puppet for [2] posts. However, Nirami is still required to spend energy to dodge when attacks are too powerful. For example, if Vengeance was activated at S-rank, Nirami's buffer will not save him from S+ techniques and he must dodge. If Nirami takes a S+ hit then [4] mechanisms will face damage and any possible tier of Trauma will be reduced to Tier 2 minimally.
At the end of the [2] post duration, Vegeance detonates and releases a ranked strike that consumes his activation. The ranked strike is the same rank which Vegeance was activated, delivers a tier of Trauma, with a concussive force to knock back opponents.
25 feet
A: 35 feet
S: 65 feet
S+: 100 feet
Flavor: Nirami tremors and rattles loudly when he takes a hit while Vengeance is active. His body builds pressure for the time it finally fires as a explosive jolt of chakra from every inch of the puppet.


Puppet Name: Hohoemi ほほえみ

Puppet Tier: 3
Puppet Appearance:
Hohoemi is 5’8 in height with short, fluffy white hair and a cynical laughing expression carved into its face. A pair of whitish, tilted crescent-shaped eyes have embedded streaks to mock a tear-stained face which span from the eyes to the corners of its mouth where two orange knobs are fixed at the sides of the mouth. This puppet also has a button-like earring at the side of its hair, it serves no mechanical function aside from being a hidden compartment to hide small scrolls.

Hohoemi’s frame is widely White Oak wood, with iron plated arms, legs, and the color of a traditional battle puppet. It is dressed in bright warm colors: Yellow cowl-poncho, featuring a high collar with orange lining with an overall, slightly worn look to it. Under the neck, below the lining, the puppet’s name is stitched “Hohoemi” as “ほほえみ”. The rest of the puppet is a darker shade of yellow and orange. Its colors function as a means to distract and hold the attention of opponents. The puppets arms feature a pair of heavy, solid metal barrels (5 inches in width by 9 inches in length and 40lbs each) from the puppet’s wrists scaling up along its forearm. Its arms and legs are fully functioning in terms of articulation. The top of the puppet’s hands (are humanoid) are also plated with a thin layer of metal. The inside are suited for gripping the handles of weapons and also feature metal plating. Its abdomen features a transparent, orange tinted acrylic glass plate to resemble a simple laughing expression which disguises the location where chakra natured attacked would come from.
Puppet Description:

Within Hohoemi's back is an unconventional bladed weapon that is connected by a cable on the weapon's pommel. There is no payment required to use or manipulate this weapon. This weapon functions primarily through basic attacks, sword styles, whip styles, and use through unique mechanisms,
Base form: (55’’inches total, blade length 45” inches). The sword extend into [9] nine segments. Each segment is 5 inches in length with exposed [8] inch chakra steel cable divisions between each segment running its length (blade length [9] feet long).

Mechanism Summary:
Leeching Segmented Sword [Defensive]
Mechanism's Rank:B-S+
Mechanism's Description: This mechanism activates nodes, disguised as bolts, along the weapon to stop and absorb some of the energy behind a singular incoming ninjutsu attack up to S-rank quality and cut through it. Up to {B} Rank chakra is absorbed per activation and transferred to Sadayo’s chakra pool. [3 Post Cooldown]
• Versus E-C Ninjutsu; this mechanism is typically able to just completely cancel out lower spiritual ranked techniques and not absorb anything.
• Only when versus ranks B-S+ will the device collect up to {B} Rank chakra and transferred to Sadayo’s chakra pool. [3 Post Cooldown.
Hohoemi’s weapon is an offensive tool however the incorporated mechanism is a defensive device.

*Note to self: adjust stacking detail on Laughing Gas
Laughing Gas
Mechanism's Rank: B -S
Mechanism's Description: An rotating mechanical device that creates an AOE widespread gaseous “toxin” that is quick, light and white. When dispersed it typically acts quickly with a 30ft cubic range. As it is inhaled, the affected feel inclined to just laugh excessively, distract and seemingly null any pain the victim may be feeling. Consequently, the affected also loses some points in [speed] depending on rank. This mechanism’s status Speed reduction effect cannot stack with toxins effecting Speed. The cloud naturally dissipates after [1] post but the effects are generally immediate. The duration of the stat reduction affects vary with rank and will return to normal after the gas has expired.
[Cooldown 4]
  • B Rank - Speed [-4] | [4] Duration
  • A Rank - Speed [-5] | [4] Duration
  • S Rank - Speed [-6] | [5] Duration

    Burning Boost Cannons
    Mechanism's Rank:B-S
    Mechanism's Description: This mechanisms turns Hohoemi into an energetic large projectile with an electrically charged full coat and hydraulics to give this puppet a powered spring in its step launching them in a single direction at a supremely increased speed. The energized coat about the puppet’s form is capable of searing and tearing into just about anything it might come in contact with. Attacks of equal rank are deflected. Higher ranking attacks and defenses will overwhelm this mechanism's functions entirely. If used more than once every two posts, the mechanism will break and require repairs.
    Applies T3 (at B-A rank) or T4 (at S-rank) Burning/Burned status in its wake based.


  • Puppet Name: Gishin 疑心 | Art

    Puppet Tier: 3
    Puppet Appearance: Gishin is a 6(ft)6(inch) tall / 3(ft) wide humanoid puppet dressed in long, white attire and accessories that includes long sleeves, a wide belt fastened over the shoulders, a vent at the neck, and a mask. The puppet’s frame is made of [material] painted white and finished with a head of pale blue hair which purposefully frames its face and falls over its eyes. Its face and name tie together (doubt; suspicion, fear, apprehension). Gishin is a fairly sophisticated puppet compared to the rest of Sadayo’s puppets for its ability to easily change its facial expression: one expression is calm with its dainty eyes closed in contrast to the second, fearful crying expression revealed when its mask and eyes are opened. The mask hides a concave open mouth and chin that together forms a wild expression when Gishin’s bright eyes are open. Atop Gishin’s head is a heavy metal dome (24 inches wide, 18 inches tall. Roughly 55 lbs. ) as the top of the puppet’s head is flat and serves as a seat for the club the dome turns into. The puppet sports detachable limbs, hands, and head. When the head is detached, however, the air compressor canister is unable to function. The puppet has slightly larger hands than her humanoid counterparts.

    Gishin's frame is made of [material] painted white and sports long pale blue hair, at the head, which typically covers much of the face. The face is a key feature that ties to Gishin's name and designed to create two expressions: One expression is purposefully cosmetic: eyes closed, long faux eyelashes, calm, and a oval-shaped thin nose piece. The rest of Gishin's face is otherwise obscured behind a split, metal mask over its mouth and chin closed. Characters along the split of the mask spell out the puppet's name. Gishin's second expression is functional: the metal mask opens to reveal a concave mouth "area". The mouthpiece is open and the head of a special air canister will become visible. Moreover, the addition of the fearful expression includes its eyes open wide; white irises and blue sclera defining its facade of fear The side of the dolls head (about where its temples would be) are a pair of six-inch metal fixtures which act as small lighting rods to spread electricity along the puppet’s form. On top, a solid metal dome piece (24 inches wide, 18 inches tall. and thirty pounds even) fixed on the puppet’s head.
    Gishin’s legs, hands, arms, and head are detachable. When the head is detached, however, the air compressor canister is unable to function until reattached. The puppet has slightly larger hands than her humanoid counterparts.
    Her legs are essentially thick, metal cylinders which are divided up into two pieces, both 12 inches in diameter and held by a few chain links. The lower pair of leg cylinders are a set of weapon launchers Free to sway with movement and efficient for bashing or conducting electricity if necessary. The puppet lacks feet.
    A hidden compartment is present in both upper arm sections and may hold up to one scroll.

    Mechanism Summary:

    ▰ Name of Mechanism: Official Club Hat
    ▰ Type of Mechanism: Unique
    ▰ Mechanism's Rank: C-S
    ▰ Mechanism Description:
    This mechanism is the metal dome atop the puppet's head fastened to the puppet by a retractable chain. Activating the mechanism releases the chain. Chain has a typical reach of 30 feet unless use is accentuated by a physical style (Meteor Hammer) which then the reach varies per jutsu. While active, basic attacks (not using bukijutsu styles) with the flying hat implement the Burning/Burned [ [E-C TIER 1 | B-S+ Tier 2] status upon contact and the dome combusts with lightning chakra. When using bukistyles, however, additional cost C-rank amount of chakra per post to maintain the following effect: applies [Tier 2 Burning/Burned] status to any Bukijutsu technique used by Gishin.


    ▰ Name of Mechanism: Air Compressor Canon:
    ▰ Type of Mechanism: Unique
    ▰ Mechanism's Rank: C-S
    Activation (1 post) required to fill canister. Following post requires cost + activation to launch.
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    This device is present within Gishin’s reinforced chest cavity. An air canister enhanced and controlled by chakra to collect and expel collected contaminants from her head: gaseous poisons or elemental hazards to throw back into her opponent’s vicinity (including Sadayo’s own creations). A control valve is manipulated to either collect or launch substances Kaifu & funyu seals are therefore constantly present on this puppet. If no hazards are collected or implemented, a Vertigo effect is replaced with a knock-back feature to create distance. This mechanism requires [1] post to prep and fill the canister with a second post necessary to launch with a cost. Mechanism sprays for [2] posts. Collected (non-sadayo created) contaminants must be maintained and spent from the puppet.
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    Substances created by Sadayo project the full effects as per their design.
    Elemental substances (fire water wind earth lightning) only produce an elemental strike. No statuses.
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  • C-rank :: 30 feet “knock-back” applies [1] effect of T2 Vertigo OR[1] affect from collected substance (if the substance was not created by Sadayo)
  • B-rank :: 50 feet “knock-back” applies [1] effect of T3 Vertigo OR [1] affect from collected substance
  • A-rank :: 70 feet “knock-back” applies [2] effect of T3 Vertigo OR [1] affect from collected substance


    External Strings - Pygmy Diamond::
    Mechanism's Rank: C-S
    Mechanism Description:
    Pygmy Diamonds requires [1] activation to implement
    [+10 Chakra] spent through the Gishin Puppet is necessary.
    [3] Post Cooldown minimum.

    • This mechanism is a collection of nodes in Gishin’s hands and grants her the ability to produce strings acting like wires with razor-sharp edges that carry a subtle blue glow. Gishin cannot control other puppets/entities through these strings. The wires have a 100ft reach. However the key purpose of these strings/wires is to perform Pygmy Diamonds.
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    Pygmy Diamonds the key, special ability that collects incoming offensive techniques/activations and redirects said captured activation elsewhere. The technique may be later released for the cost of catching [+10 chakra] with an activation. With Pygmy Diamonds Gishin cannot maintain the capture of living, breathing entities but she can teleport such through another puppet equipt with a sister mechanism (Gishin’s Goat).
    Wires may be implemented for Wire-based maruton techniques under Arcane Puppeteer.


  • Puppet Name: Senzankou センザンコウ

    Puppet Tier: 3
    User Image
    Puppet Appearance: Senzankou is a large puppet in the likeness of an enormous pangolin. An armored pangolin. This puppet is typically maneuvered in a crouched position. This puppet's size is to accommodate the 5 foot '5 inch puppeteer who would more than likely be hiding out inside. The somewhat spacey interior provides some degree of protection from getting battered too much, in otherwise cramped quarters, from the inside when things simply go wrong. Senzankou’s tail compartment houses a gyroscopic feature for comfort of the operator. The elaborate set of metal armor plates are capable of conducting electricity
    It's legs, tail, mouth, and entire body (under the proper circumstances) are able to perform formless attacks

    The puppet is designed to mimic most abilities of a typical pangolin, (a tongue-like feature, double the size of its body, included ) in a defensive fashion with a series of layered metal armor pieces (fully capable of conducting electricity) that cover the forehead, upper portion of both sets of legs, and the top of the long tail. Sensankou is capable of rolling up into a ball, climbing, and jumping with a little mechanical help, however, should avoid swimming endeavors. This puppet does have a weak spot since it does mimic a pangolin’s physique. Sadayo may exit this puppet in a few methods: out the mouth, abdomen, and an “escape hatch” via fuuin carved into its “insides” which responds to Sadayo’s use of substitutions or body flicker techniques.

    Puppet Description: The puppet is proudly of Sadayo’s design.. A hidden compartment large enough to accommodate three scrolls is located on the head, behind an orange heptagonal plate on the puppet's forehead. Other features on this puppet include a set of “claws”, four per limb, sturdy foot long, hexagonal rods that may be manipulated individually or by use of the back leg “ankle” and foreleg “wrist” sections of the doll.

    Size (short version):
    Nose to Neck - 2ft
    Body (excluding tail/head) 8ft long, 6 ft height
    Legs Height 3ft
    Tail 12ft
    Body overall is 21 ft long.
    Tongue is 42ft or 12.5 meters


    Mechanism Summary:
    Senzankou is widely a defense puppet as Sadayo may hide inside while operating the others.
    A hidden compartment large enough to accommodate three scrolls is located on the head, behind an orange heptagonal plate on the puppet's forehead. Its design isn’t particularly fireproof or weatherproof but very much shockproof on the inside!

    Mechanism Name:Stink Bomb
    Mechanism's Rank B-S+
    Mechanism Description:
    A cooldown of [6] posts after the duration is complete prevents an endless outpour of noxious air.
    The mechanism gradually expels the gas for a duration of [3] posts upon activation.
    tab
    A device localized at the base of the puppet’s tail along the undercarriage of the torso will disperse a dense, cloudy, noxious and flammable gas. Imagine being maliciously sprayed by a massive skunk but the spray can also catch fire and the gaseous substance spreads rapidly. The scent lingers and leaves a noxious film on clothes, hair, armor, which causes symptoms of statues linger until removed.
    Contact this gas induces the following effects that may increase at higher ranks:
  • B Rank - A-rank :
    [1] effect of Tier 2 - tier 3 Disease; often displayed as a sense of nausea and dizziness.
    [1] effect of Tier 2 - 3 Blindness
    tab
  • S Rank - S+ Rank
    [2] effects of Tier 3 - tier 4 Disease
    [2] effects of Tier 3 - tier 4 Blindness
    tab
    Coverage:
  • B Rank - spanning 35ft w 35ft l /35ft h)
  • A Rank - spanning 65ft w /65ft l /65ft h)
  • S Rank - spanning 80ft w /80ft l /80ft h)
  • S+ Rank - spanning 160ft w /160ft l /160ft h)



    Mechanism Name:Icky Tongue
    Mechanism's Rank: B-S+
    Mechanism Description:
    Optional chakra chain requires upkeep [5 Chakra] every [5] Posts for sticky properties.

    The mechanism is found within the mouth and it supplements Senzankou’s exceptionally long tongue: a long, 42-foot flexible braided coil of chakra tempered metal sporting a device which is innately responsive to Sadayo’s water nature energy. The device permits the tongue to simulate exceptionally sticky properties with payment of chakra upon activation.
    The sticky property compels most objects to stick to the coil until they are able to break free. Once free, the target feels slightly more sticky and must pay an additional [40] resource for evasive activations. The additional payment lasts [4] posts after breaking free.

    Breaking free of the sticky tongue requires B-rank minimally but varies based on rank of Sadayo’s initial activation.

    Mechanism Name:Armor Scales
    Mechanism's Rank: B-S+
    Mechanism Description:
    Must pay rank equal to incoming technique. Does not consume a puppet activation.
    tab
    This device covers the exterior of Senzankou and exists beneath dozens of metal scales. The mechanism permits a semi-passive defense that takes payment directly from Sadayo’s chakra pool to block. Using basic blocks through this puppet does not activate this mechanism.

    Attacks beneath B-rank (only E-C) are not detected and must be addressed through other means (in otherwords, this mechanism won't cover protecting E-C ranks). Senzankou will be required to use an activation for anything else like dodging, blocking, etc. This isn't an automatic defense but it can only respond to B-S+ without spending Senzankou's activation.


  • Puppet Name: Tsuchinoko - Child of Dirt

    Puppet Tier: 3
    Puppet Appearance:
    User Image - Blocked by "Display Image" Settings. Click to show.
    It's Giratina. Tsuchinoko the puppet strays some away from its mythical snake counterpart also known as Tsuchinoko. The puppet is a long, serpent-like metal construct with large, conical spines on the side of its body, a massive armored horned head, a large jaw, and large gangly appendages on its back. Tsuchinoko is 20 feet long and 8 feet wide. At least twenty individual segments, among the little intricate internal thingamabobs along the body help Tsuchinoko be fluid in its movement.

    Puppet Description: All the little features on this puppet include: the weird gangling bits, a masive jaw piece for biting, the weird “rib cage” thingies as seen on flightless Giratina are apparently useful grabbing on. It’s conical spiked sides are sharp and pokey are great for jabbing! It doesn’t have arms or legs. It can connect its head to its tail and roll around. It can whop opponents with its tail, roll, flail around like a fish, and smash things with its face. Sadayo happily inherited this puppet from her Dad who used Tsuchinoko many years ago to beat up UHV invaders.

    Mechanism Name Grapple Sap
    Mechanism's Rank: B - S+
    Mechanism Description:
    This mechanism is blatantly on display as the conical end pieces capping the long, gangling black appendages that are essentially the puppet’s only freely moving limbs. These conical ends open and close like a deceptive claw boasting the ability to grab, pierce, (and block) nearly anything in its initial reach [15 feet]. A total of four. These pieces assist in the puppet’s ability to, first and foremost, GRAPPLE. Grapple conditions apply, however, the puppeteer must pay chakra instead of Stamina. A minimum of two gangling appendages are necessary to grapple effectively, as per the system states. ON the grounds that GRAPPLING isn’t really unique, the unique function of these conical claws for clarity is the ability to sap [4] points of speed.


    Mechanism Name Ravage Wheel
    Mechanism's Rank: B - S+
    Mechanism Description: This mechanism is on display on the puppet as its two, glowing eyes. It’s purpose is to enhance Tsuchinoko’s head-to-tail rolling wheel-like attack permitted by Tsuchinoko’s design. The eyes produce a substantial chakra manifestation which responds to small nodes along the body to cover its form and create a larger shape. This cover rips, slices and tears into the surface underneath the puppet with a range of [10] feet around the puppet amidst its roll. Should Tsuchinoko impact with something the cover bursts into a substantial blast. This outcome stirs a shock wave creating a concussive force for a tier of trauma. The intensity of effects reflect by rank at which his mechanism was initially activated with. While direct contact with the impact itself will also result in a tier of trauma.
    tab
    B: 40 feet
    A: 50 feet
    S: 100 feet
    S+: 200 feet

    Once the cover essentially detonates upon impact the mechanism must be reactivated and [3] posts must pass before another substantial impact could occur again. Tsuchinoko should still be able to roll around in the meantime but cannot produce hefty attacks of this magnitude.

    Mechanism Name: Hallowed Bite
    Mechanism's Rank: B - S+
    Mechanism Description:
    Duration [2] posts, Upkeep [ Two ranks below activation] upon every [3] Posts
    tab
    This mechanism makes up the collective space of the upper torso and head. Combined these segments can latch onto a targeted location and hold with its limb-like extremities and the sharp, conical features of this segment uncouple to accommodate the object its holding. Tsuchinoko’s overall hold is firm, harsh enough to inflict [Trauma], and injects a liquid poison focused on applying T2 [Petrification].




    Puppet Name: Weeping Woman
    Puppet Tier:
    Puppet Appearance:
    Puppet Description:
    tab
    Mechanism Name:
    Mechanism's Rank:
    Mechanism Description:
     

    Hurrak
    Crew

    Eternal Lop


    Hurrak
    Crew

    Eternal Lop

    PostPosted: Sat Nov 09, 2019 11:59 am
    ▰ Puppets continued...

    Tier 4


    Puppet Name: Suetsune
    Puppet Tier: 4
    Puppet Appearance: Of the details remaining on the original Suetsune are his tattoos. Suetsune had accumulated many tattoos in his lifetime. Colorful chrysanthemums on his right shoulder, an arrangement of bamboo leaves over the right side of his chest. Pine and plum on the front of his right shoulder. Images scaling further onto his arms, however these are generally hidden by the clothes. His eyes and hair were changed up to hide his identity. Some minor adjustments to the shape of his head and nose were worked in as well. An exceptionally large stalk of modified bamboo (1 foot wide, 3 feet long) is a protective shell to a heavy scroll fastened, by a cable, to his waist. The scroll is modified with a harmless device to open and roll as needed.
    Additions made the body include an attachment to the shoulder that links a large paintbrush to the body (designed to look like a bamboo stalk brush).
    Chanting is simulated through rhythmic chiming of bells. The bells have no power.
    Puppet Description: Once human, Suetsune was modified to barely resemble the man he was in life. He has a reinforced metal frame under the grimmly, preserved material making up his exterior. Not to mention the ghastly swap of organic matter for intricate puppet wiring and do-dads! Yuck! It was not Sadayo's intention to recycle the body of Suetsune, however, he had a power the JUEI operatives knew would be valuable. The director was a fine candidate to make use of his skills. The large brush, Karatake, is a 4 foot long instrument which can be held with one hand. It’s sturdy enough to second as a staff to execute basic attacks and styles (if Melee Marionette is present on the puppeteer).

    Quote:
    Ukyo Mizu Now stored in Suetsune’s right arm. This is the clan’s hallowed sword and calligraphy brush.
    Unique Ability: Toxic ink may coat the blade and temporarily extend its length to 18 inches and suit the size of a blade that’s more like an ō-wakizashi. [5] Chakra. Lasts [5] posts.


    Mechanism Summary:
    Karatake Brush:
    Mechanism's Rank: B- S+
    This device is incorporated in Suetsune’s shoulder with a chakra receptive container occupying the back. Two special ink wells are present in the brush and the back of Suetsune’s shoulder (however, the brush is what must be damaged - the well in the back of the body is just flavor). This is a secondary, alternative ink resource that relies heavily on Suetsune’s chakra that can be applied to brush based Buki style jutsu and Suetsune’s bloodline abilities useful for when paper isn’t available or required. When making physical contact [basic attacks] with an opponent with a supply of chakra, this device is primarily designed to smear and splatter a special ink that stings and sizzles. This ink absorbs chakra to replenish Suestune’s reserves once every [6] posts up, with one activation, to the amount of the rank used. This device cannot transfer to Sadayo’s chakra pool even though Sadayo’s chakra is required to activate this technique. This is not an alternative chakra source. This does not grant additional chakra than the puppet system determines at rank and tier. This is not a battery. Tracking opponents as per the Ukyo Mizu allows with blood samples is not possible with the Karatake brush alone. Simply bringing this brush into play doesn’t have a resource cost, however, the Chakra absorption device requires a ranked chakra payment.

    Waridake:
    Mechanism's Rank: B-S+
    In life, this was Suetsune’s Master Scroll.
    The device is located on the ends of the bamboo scroll which are the lock and key to protecting Suetsune’s collection of drawings and seals from prying, mystical (doujutsu) eyes and the fuuin savvy. A layer of chakra envelops the paper to heavily scramble drawings, sigils, fuuin, and inscriptions present on the scroll while open, in use, prepared and closed. While this device is active, further attempts to try to feel out or sense to try to determine the nature of the writings present is obscured into feeling like very low power seals (E-rank).


    Wash:
    Mechanism's Rank: B-S+
    Duration varies by rank. Cooldown [10 posts]
    B Lasts for 4 posts | 40 feet
    A Lasts for five posts | 50 feet
    S Lasts for six posts | 100 feet
    S+Lasts for seven posts | 200 feet
    Temporarily nullifying the effects of another’s fuuin. Application is required on other puppets, an ally, or a specific location with Ukyo ink. This cannot be applied to Suetsune directly. The ink settles with pin-like protrusions onto the surface as if applying a new tattoo in one go. Direct contact isn’t required but extends the duration by [2] posts. Application from a distance fires a splash of ink from the puppet’s shoe which are very much like beds of needles! This device is found under the soles of the puppet’s shoes. The ink made available by this technique comes from the Karatake brush well, therefore, if Karatake is not functioning the Wash mechanism cannot work properly.


    tab NPC PROFILE

    User Image - Blocked by "Display Image" Settings. Click to show.
    Full Name: Suetsune [Sooeh-Tsune]
    Age: 34
    Birthdate: April 3rd
    Gender: Male

    ▰ PHYSICAL CHARACTERISTICS
    Body Rank: S+
    Hair Color: Black
    Eye Color: blue apatite cabochons, they're rocks.
    Height: 6' 2
    Weight: 187 lbs

    Erudite Academic Body Sealing Slots:
    S+ 1: Unoccupied:
    S+ 2: Unoccupied:
    S+ 3: Unoccupied:

    Tattoos:
    1.Large bamboo stalks on the front left side of the chest and scale up to the neck.
    tab Unoccupied:

    2. Sleeve-style tattoo on the upper half of the left arm: pink plum branch with colored blossoms over a blue water-like pattern and green pine motifs.
    tab Unoccupied:

    3. Sleeve style tattoo on the lower half of the left arm: a cascade of camellia blossoms and imagery of water
    tab Unoccupied:

    4. Left hand: camellia flowers encompassing a delicate detail of a woman’s face.
    tab Unoccupied:

    5: Right hand features snarling Shishi cresting in smoke
    tab Occupied - Limelight

    6: Right Hip; red chrysanthemums
    tab Unoccupied:

    Bloodline: Yozen
    Dual Ancestry {Ukyo}
    Outfit: Of the details remaining on the original Suetsune are his tattoos. Suetsune had accumulated many tattoos in his lifetime. Colorful chrystanthemums on his right shoulder, an arrangement of bamboo leaves over the right side of his chest. Pine and plum on the front of his right shoulder. Images scaling further onto his arms, however these are genreally hidden by the clothes His eyes and hair and been changed up to hide his identity. Some minor adjustments to the shape of his head and nose were worked in as well.
    {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


    ▰ SOCIAL AND PERSONALITY

    Biography:
    In life Suetsune was once a part-time tattoo artist, an assassin, and a resident of the Land of Tea who favored traveling. He became classified as a S-calss criminal and targeted by JUEI after his eventual, alternative choice of work spelled the end for him. Suetsune alternatively took jobs to sabotage trade when high bidders desired it which, in time, introduced to him the very actual reality of the ninja world and how fragile a village was against one who lost their way. He witnessed the destruction of the Leaf and learned the nature of the eventual destruction of the Whirlpool islands. Whirlpool, however, he learned traced back to a man connected to a divine being. Through the grapevine, Suetsune learned this divine being had more than one child and rumor had it other off-shoots of this being could still be out there.
    In time, Suetsune turned to his new purpose of trying to prevent another senseless destruction of villages with the goal of suppressing of power through his own, elaborate art of the brush and hand. Killing wasn't his interest. If he could stop the latent abilities of the spawns of Evergreen from flourishing than, perhaps, another war could be stopped. His work wasn't easy and generally spent his time lingering in towns in the Land of Fire, looking for children who bore any semblance to the goddess or her famous offspring. It wasn't easy. He eventually began targeting worshipers of Evergreen and using his knowledge of seals to attempt to cut off even the most ordinary person's connection to molding their own energy. Children were his targets. Adults, however, often became Suetsune's victims. His restraint for sparing children is what ultimately led to his demise in the hand of JUEI operatives.
    His body was stored in the underground of JUEI headquarters were agents toiled over learning and converting what secrets lie in his genetic make-up into artificial means. It was not Sadayo's intention to recycle the body of Suetsune, however, he had a power the JUEI operatives knew would be valuable.

    ▰ CLASSES AND STATS

    First Class: Bloodline
    ▱▰▱ Dual AncestryDual Ancestry: Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
    Second Class: Scholar
    ▱▰▱ Erudite Academic: Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).
    E-D - None
    C-B - 1
    A-S - 2
    S+ - 3

    ▱▰▱ Cross Class or Specialization:Bloodline – Scholar: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.i]
    Technique Name: Curse of the Family
    Technique Type: Sealing
    Technique Rank: B
    Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


    Chakra Pool: 640 **These numbers probably don't matter since he's being plopped into the puppet system
    Corrupted Chakra Pool: N/A PUPPET
    Stamina Pool: 480
    Chakra Element: Water | WInd
    Chakra Color: Blue
    Chakra Materialization: Bubbles

    Stats: Status cap [6]
    • Strength ► 5
    → Mach Fist Style+2
    → Teikiatsu Ryu +1
    → Kazekiri +1
    → Shintō Musō-ryū
    • Speed ► 4
    → Heavenly Momentum Art +2
    → Sumi-Efude +1
    → Shintō Musō-ryū
    • Agility ► 4
    → Kazekiri +1
    → Freestyle whirlwind +2
    → Teikiatsu Ryu +1
    • Endurance ► 3
    → Meteor Crusher +2
    → Sumi-Efude +1

    Modifiers:
    • Yozen Traits:
    • Family have some sort of tattoo upon the body, the larger the better.
    • Fuuinjutsu can be expressed through the body art with handseals.
    • Fuuinjutsu are to be listed under the Clan Jutsu heading, requiring no slot to learn.
    • Fuuinjutsu techniques require [10] less chakra per body rank of the Yozen clansman (maximum of 60 at S+) without losing their potency.
    While user who choose to activate the Blessing of Ō-Inari can have a second forbidden seal they cannot become summoners, sages, or jinchuuriki unless they absolve themselves of their curse through a personalized narrative mission that can be completed by the character at any time.
    •Ukyo
    • All natural Ukyo possess and Ukyo Mizu, bukijutsu techniques utilizing the Ukyo Mizu are treated as [Overwhelming] limited to S
    • Your ink is mixed with your Chakra making it stronger. Ink Based Techniques if not initially stated otherwise or not already, may be made [Spiritual].
    • Using the Ukyo Clan's Tantō allows the wielder to learn 1 extra technique per post when training Phantom Slayer, Kazekiri, Sobagai Deba Sentou, Sumi-Efude, & Juurai Torima.
    Personal Attributes:
    {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the PA Guidelines for more information.}
    Name of First Personal Attribute | +1 style for Buki, Shintō Musō-ryū
    Name of Second Personal Attribute | +1 Style for Buki, Kazekiri
    Inscribed Flesh | The Yozen can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon their skin without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Yozen is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
    Sacrosanct Seal | Forbidden Seals, including Blessings of Ō-Inari, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. Additionally, by rejecting that forbidden seals/curse marks are curses at all, the Yozen clansmen are able to keep full summoning contracts while having the Blessing of Ō-Inari and any other forbidden seal.
    Vantablack Assassin | Anything the Ukyo's ink covers is effectively hidden from sensory detection aside from the normal senses of sight, smell, and hearing. The Ukyo user may still detect inked targets normally. Other non-chakra methods of detection such as heat, and motion, etc are still detectable.
    Extra Thick | | Ink no longer suffers an elemental weakness to Suiton. Constructs of E-D rank last [3] additional posts C-B [2], A-S [1]

    ▰ INVENTORY

    • A large Paint Brush, 4 feet in length
    • Ukyo Mizu, tanto
    ▬⚬ Scrolls added by Sadayo




    Weapon Specs
    Weapon Type: Brush
    Weapon Range: Short range
    Weapon Weight: 120lbs
    Weapon Size: 4 ft long / 45 inches wide. Features a wide brush head/
    Weapon Location: connected to exterior of the body

    Weapon Type: Short sword
    Weapon Range: Short range
    Weapon Weight: 10 lbs
    Weapon Size: at least 1 ft long


    ▰ TECHNIQUES
    Limitations:
    • Ninjutsu | 63 / 64
    • Genjutsu | 20 / 44
    • Taijutsu Styles | 03
    • Bukijutsu Styles | 03 [5]

    Bloodline- Yozen
    ▰ Body of Ō-Inari [ Ō-Inari no Tai ] | Rank E | Supplementary
    ▰ Seal of Ō-Inari [ Fuuin no Ō-Inari ] | Rank X
    ▰ Skill Modification [ Sukiru Shūsei ] | Rank X
    ▰ Contract Summon Jamming [ Keiyaku Shōkan Jamingu ] | Rank X
    ▰ Spiritual Modification [ Seishin-Tekina Henkō ] | Rank X
    ▰ Nature Chakra Modification [ Shizen no Chakura Shūsei ] | Rank X
    ▰ Binding Ceremony [ Kōsoku-Shiki ] | Rank X
    ▰ Burning Ceremony [ Nenshō-Shiki ] | Rank X
    ▰ Artistic Destruction [ Geijutsu-Teki Hakai ] | Rank X
    ▰ Chakra Negation Seal [ Chakura Hitei Shīru ] | Rank X
    ▰ Tea Spirit Guardian Technique [ Ocha Seishin Gādian ] | Rank X
    ▰ Two Bodies, One Mind [ Futatsu no Karada, Hitotsu no Kokoro ] | Rank C
    ▰ Vigor Modification [ Katsuryoku Shūsei ] | Rank C-S+
    ▰ Extermination of Sense Ceremony [ Kankaku-shiki no Zetsumetsu ] | Rank C-S+
    ▰ Expansive Sealing Art [ Kakuchō Shīringuāto ] | Rank S

    NInjutsu- Fuuinjutsu - 48
    ▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
    ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
    ▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
    ▰ Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable
    • Time Sealing [ Tebanasu Fuuin ] | Rank E
    • Tethered Blade [ Tezāburēdo ] | Rank E | Universal

    ▰ Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
    ▰ Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank D | Variable
    ▰ Unsealing Technique: Paper Snowstorm [ Kaifūjutsu: Kamifubuki ] | Rank D
    ▰ Winding Smoke Technique [ Maki Kemuri no Jutsu ] | Rank D
    ▰ Unsealing: Rainwater Gate [ Kaifūjutsu: Usuimon ] | Rank D | Universal
    ▰ Unsealing Technique: Segmented Iron Dome [ Tetsu Engai no Yuminari ] | Rank D | Variable
    ▰ Seal Release: Instant Movement Technique [ Fuuinjutsu: Shunshin no Jutsu ] | Rank D

    ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
    ▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
    ▰ Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] | Rank C
    ▰ Nature Summoning [ Shizen no Kuchiyose ] | Rank C
    ▰ Twin Rising Dragons [ Soushouryuu ] | Rank C
    ▰ Five Seal Barrier [ Gofuu Kekkai ] | Rank C
    ▰ Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
    ▰ Disabling Touch | Rank X

    ▰ Chakra Draining Seal [ Chakra Kuuin no Fuuin ] | Rank B
    ▰ Expansion [ Kakuchō ] | Rank B | Universal
    ▰ Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B | Universal
    ▰ Element Sealing Method [ Godai Houin no Michi ] | Rank X | Universal |
    ▰ Danzo's Sealing Jutsu | Rank B
    ▰ Seals Sealing [ Fuuin Houin ] | Rank B
    ▰ Seal: Good Ward [ Fuin: Guddowādo ] | Rank B
    ▰ Tool Manipulation: Heavenly Chain Disaster [ Sougu: Tensasai ] | Rank B | Augment
    ▰ Four Violet Flames Battle Formation [ Shishi Enjin ] | Rank B
    ▰ Inverse Four Dark Mist Array [ Shikoku Mujin ] | Rank B

    ▰ Triple Summoning: Rashōmon [ Kuchiyose: Sanjuu Rashōmon ] | Rank A
    ▰ Protective Tag Barrier [ Omamori no Kekkai ] | Rank A
    ▰ Chakra Seals [ Chakra Fuuin ] | Rank A
    ▰ Clone Sealing [ Bunshin Houin ] | Rank A
    ▰ Weakness [ Jakuten ] | Rank A
    ▰ Hidden Dagger [ Kakusareta tanken ] | Rank A
    ▰ Good Omens [ Guddo ōmenzu ] | Rank A
    ▰ Evil Sealing Method [ Fuuja Houin ] | Rank A
    ▰ Five Elements Seal [ Gogyou Fuuin ] | Rank A
    ▰ Rotation Sealing [ Ikkaiten Fuuin ] | Rank A
    ▰ Barrier Sealing [ Kekkai Houin ] | Rank A
    ▰ Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A
    ▰ Normality Sealing [ Seijou Houin ] | Rank A

    ▰ Reverse Four Symbols Sealing Technique [ Ura Shishō Fūinjutsu ] | Rank S
    ▰ The Equal Sealing [ Hitoshī shīringu ] | Rank S
    ▰ Sealing: The Bird's Nest [ Shīringu: Tori no su ] | Rank S
    ▰ The Third Seal Sealing [ San no Fuuin Houin ] | Rank S
    ▰ Summon Sealing [ Kuchiyose Houin ] | Rank S

    ▰ Four Red Yang Formation [ Shisekiyōjin ] | Rank S+
    ▰ Seal: Hijacked [ Shīru: Haijakku sa reta ] | Rank S+

    Restricted Fuuin: [1/1]
    ▰ Seal Breaking | Rank X | Restricted


    Bloodline - Ukyo
    ▰ Caricature [ Giga ] | Rank X
    ▰ Ink Manipulation [ Sumi Soujuu ] | Rank X
    ▰ Absolute Sealing Techniques [ Zettai Fuuinjutsu ] | Rank X
    ▰ Poisonous Existence [ Yūdokuna sonzai ] | Rank Null
    ▰ Projectile Caricature / Ink Projectile [Hassha-tai Giga / Sumi Hassha-tai ] | Rank E - [Giga]
    ▰ Snare Caricature [ Wana Giga] | Rank: [Giga]
    ▰ Ink Clone Technique [ Sumi Bunshin no Jutsu] | Rank C
    ▰ Ink Mist Technique [ Sumigasumi no Jutsu ] | Rank C
    ▰ Ink Transport Technique [ Sumi Yusou no Jutsu ] | Rank B
    ▰ Super Beast Caricature [ Choujuu Giga ] | Rank [Giga]
    ▰ Ink Ball Technique [Sumi Tama no Justu] | Rank B
    ▰ Summoning: Ink Shield [ Kuchiyose: Sumi Shirudo ] | Rank [Giga - B]
    ▰ Summoning: Ink Armament [ Kuchiyose: Sumi Buso ] | Rank [Giga - B]
    ▰ Ink Rain Technique [ Sumi Ame no Jutsu ] | Rank A
    ▰ Ink Flush [Sumi Nagashi] | Rank A
    ▰ Painted Sky [ Kuchiyose: Kakimashita sora ] | Rank: A
    ▰ Sealing Technique: Tiger Vision Staring Bullet [ Fūinjutsu: Koshi Tandan ] | Rank S
    ▰ Sealing Technique: Permanency [ Fūinjutsu: Eizoku ] | Rank [Giga - S]
    ▰ Human Imitation [ Ningen Giga ] | Rank S+

    Maruton: - 7
    • Kai | Rank X | Default
    • Henge no Jutsu | Rank E | Default
    • Bunshin no Jutsu | Rank E | Default
    • Substitution Technique | Rank E | Default

    ▰ Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
    • Art of Walking on Water | D Rank | Default
    • Art of Walking on Walls | D Rank | Default
    ▰ Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
    ▰ Linchpin [ Kama ] | Rank X
    ▰ Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
    ▰ One Hundred Blossoming Flowers [ Hyakkasaihou ] | Rank X

    NInjutsu- Sensory - 18
    Rank E
    • Signal Fire [ Noroshi ]
    • Echo [ Yamabiko ]
    • Animal Party [ Dōbutsu tō ]

    Rank D
    ▰ Dragon’s Tattoo [ Irezumi no Ryuu ]
    ▰ Kenchiki: Shunshin [ Sensor: Body Flicker ]
    ▰ Hunting Dog [ Ryouken ]
    ▰ Origins [ Kigen ] | Rank D

    Rank C
    ▰ Whispering Walls [ Mitsugo Heki ]
    ▰ Door Guard [ Monko no Keibou ]
    tab ▰ Almighty Door Guard [ Japanese Technique Name ] | Rank A | Augmentation
    ▰ Poison Instinct [ Doku hon'nō ]

    Rank B
    ▰ Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
    ▰ Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank X [ Learned as B ]
    ▰ Gray Fog [ Haiiro no Kiri ]
    ▰ Brawler's Instinct [ Burourā no hon'nō ]
    ▰ Sensor: Symphony [ Kenchiki: Shinfonī ]
    ▰ Exposed Arts [ Roshutsu shita geijutsu ]

    ▰ Nature Lockdown [ Shizen fūsa ] | Rank A
    ▰ Opaque Curtain [ Shakou Ichou ] | Rank S
    ▰ Mind Power [ Renriki ] | Rank S
    ▰ Opaque Curtain [ Shakou Ichou ] | Rank S
    ▰ Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+

    Water - 19
    ▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
    ▰ Trick of Water [ Mizu no Waruasobi ] | Rank E

    ▰ Black Clouds Technique [ Kokuun no Jutsu ] | Rank D

    ▰ Water Column [ Suiun Suishi no Jutsu ] | Rank C
    ▰ Water Wave Hand [ Suihashu ] | Rank C
    ▰ Tornado of Water [ Mizu no Tatsumaki ] | Rank C
    ▰ Stormy Upheaval [ Haran Banshou ] | Rank C
    ▰ Rising Water Cutter [ Mizu Kamikiri ] | Rank C
    ▰ Violent Bubble Wave [ Houmatsu Rappa ] | Rank C

    ▰ Thousand Flying Water Needles of Death [ Sensatsu Suishou ] | Rank B
    ▰ Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B
    ▰ Scalding Water Cannon Technique [ Sukēringu Suihou no Jutsu ] Rank B
    ▰Water Interrogation Technique [ Mizu Shinmon no Jutsu ] | Rank B

    ▰ Toad Bullet [ Gama Teppou ] | Rank A
    ▰ Water Torrent Technique [ Suise no Jutsu ] | Rank A

    ▰ Soap Bubble Ninjutsu [ Shabondama no Ninjutsu ] | Rank S
    tab ▰ Pop | Rank E
    tab ▰ Fill | Rank D
    tab ▰ Envelop | Rank C-X
    tab ▰ Encase | Rank B-X
    tab ▰ Burst | Rank A-X
    Wind - 19
    ▰ Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
    ▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
    ▰ Vacuum Sword [ Shinkūken ] | Rank E
    ▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E

    ▰ Gale Surge [ Boufuu Kyuuzou ] | Rank D
    ▰ Propelling Winds [ Suiyaku Kaze ] | Rank D
    ▰ Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
    ▰ Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
    ▰ Vacuum Sword [ Shinkūken ] | X (Learned as D)

    ▰ Gale Wind Palm [ Reppuushou ] | Rank C
    ▰ Explosion [ Bakuhatsu ] | Rank C
    ▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C

    ▰ Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
    ▰ Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
    ▰ Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X (Learned as D)
    ▰ Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
    ▰ Wind Return [ Kazegaeshi ] | Rank X (learned as B)

    ▰ Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
    ▰ Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
    ▰ Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
    ▰ Orb of the Storm [ Arashi no Kyuutai ] | Rank S
    ▰ Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
    ▰ Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S

    Genjutsu
    Instance
    Rank E
    ▰ Thunder Trap Seal [ Raimei Wana Fuu ]
    ▰ Trickster’s Sand Storm [ Suna Arashi no Odokemono ]
    ▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ]
    ▰ Mud Slip Technique [ Doro Shissaku no Jutsu ]
    ▰ Annoying Dust Technique [ Okkuu Chiri no Jutsu ]
    ▰ Rock Technique [ Iwa no Jutsu ]
    ▰ Touch of the Unfamiliar [ Etainoshirenai no Tacchi ]
    ▰ Sound Technique [ Onkyou no Jutsu ]
    Rank D
    ▰Cherub's Foot Technique [ Tendou no Ashi no Jutsu ]
    ▰ Deadly Sand Storm [ Suna Arashi no Shinto ]
    ▰ Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ]
    ▰ Chill Technique [ Chiru no Jutsu ]
    ▰ Weapon Multiply [ Buki Hanshoku ]
    ▰ Leer of the Peculiar [ Dokuji no Gyoushi ]
    ▰ Flower Petal Escape [ Hanabira Esukēpu ]

    Chain
    ▰ Shadow Sign [ Kage no Sain ] Rank: E
    ▰ Sudden Trap [ Totsuzen no Wana ] Rank: D
    ▰ Escape Room [ Dasshutsu Heya ]Rank: D
    ▰ Sensational [ Senjō ]Rank: C
    ▰ False Dodge Technique [ Mougo Hagurakasu no Jutsu ] Rank: B
    Taijutsu
    Heavenly Momentum Art
    • {Stages 1 - 6 Completed)
    Freestyle whirlwind
    • {Stages 1 - 6 Completed)
    Mach Fist Style
    • {Stages 1 - 6 Completed)

    Bukijutsu
    Meteor Crusher
    • {Stages 1 - 6 Completed)
    Sumi-Efude
    • {Stages 1 - 6 Completed)
    Teikiatsu Ryu
    • {Stages 1 - 6 Completed)
    Kazekiri
    • {Stages 1 - 6 Completed)
    Shintō Musō-ryū
    • {Stages 1 - 6 Completed)


    - end of NPC profile

    tab

    Puppet Name: Chiba Chio, or Chio of the Chiba clan.
    Puppet Tier: 4, Human
    Puppet Appearance: See spoiler!
    Puppet Description: Once human, Chio was modified some to persevere as the warrior she was in life. She has a reinforced metal frame under the grimly, preserved material making up his exterior. Not to mention the ghastly swap of organic matter for intricate puppet wiring and do-dads! As an act of vengeance, Sadayo collected Chio after she failed her assassination attempt and handed the sword-for-hire over to JUEI.
    Chio arrived to the leaf with a small arsenal of weapons that continue to be put to use: a katana, wakizashi, a two polearms, and a fan. She is fully capable of executing complex attacks. After postmortem analysis, it was revealed she knew an exceptional collection of fighting styles. Body modifications were made after the conversion to puppet.

    Name of Mechanism: Firework Cannon
    Mechanism's Rank: B-S+
    Description: This mechanism is Chio’s right arm. The arm and armor undergoes rearranging to take a stocky, tubular cannon. For a post, Chio's arm is transformed to launch 10 projectiles crafted from her own paper as firework shell casings, 10 inches in width. If launched skyward or directly at the target the results are often the same. The casings explode with a colorful bang but spray a fine, corrosive shower beside enduring fiery “bits” and plumes as paper once stuffed inside the casing continues to burn. Effects: Applies a tier of Corrosion [up to T3], a tier of burning/burned[up to Tier 2] , and drops dozens upon dozens of makibishi (caltrops) to act as shrapnel and litter the battleground.

    Name of Mechanism: Paper Divinity
    Mechanism's Rank: B-S+
    Description: This unique chakra mechanism dispenses a multitude of folded paper creations immersed with Chio's chakra of one of three shapes from behind a plate on her chest. The paper creations combust into a wall of ash, applying a status to both buff allies and debuff to opponents based on one of three selected shapes. [B A, 1 ] [S/S+ 2]. Duration of all effects [3] posts. The origami swarm burns into ash once it reaches its targeted location:
    1.Crane [1-2] Endurance and [1-2] Agility
    2.Lotus flower - [1-2 Agility and [1-2] Speed
    3.Elephant - [1-2] Strength and [1-2] Endurance
    tab
    Buff effect: Protection from generic Hex up to Tier 2
    Debuff effect: Heavy application of Suffocation [up to T2]
    tab
    Cooldown [6] posts.
    *[Agility and Endurance debuffs from Suffocation do not stack with the mechanism. Higher debuff cancels out and replaces weaker versions.

    Name of Mechanism: Roll Out
    Mechanism's Rank: B-S+
    Description: This unique chakra mechanism in Chio’s legs simultaneously expels a spool of her paper outward defining a radius for her sealing effect to take root. This paper can travel along ground, alternatively cover a proximity over a body of water, and travel up vertical inclines. The paper dissolves to deposit a determined diameter of HEX to encompass the area. The circle of Hex applies a debuffing seal to opponents within the ring. The seal inflicted must be cleansed or lasts until the end of combat. The location of the ring is defined and cannot be moved after placing. The application of hex up to [Tier 3].
    B: 40 feet
    A: 50 feet
    S: 100 feet
    S+: 200 feet
    Cooldown [10] posts.


    NPC Profile

    Training MIT

    User Image
    Full Name: Chiba Chio [Chio Chiba]
    Age: 24
    Birthdate: Feb 7th
    Gender: Female

    ▰ PHYSICAL CHARACTERISTICS
    Body Rank: S+
    Hair Color: Black
    Eye Color: Black
    Height: 5’3
    Weight: 136lbs

    Bloodline: Origami

    Outfit: see image!

    ▰ SOCIAL AND PERSONALITY

    Biography:
    This woman was contracted by a faction in Zaishin to eliminate Sadayo after the Hokage's supposed dealings with a possible, progressionist faction in Zaishin. Chio attacked Sadayo within the one month time-skip after Iron was fought back from the border at Godshozuka. In her failure, Chio was not allowed to take her own life and instead was given a warrior's death by Goro Soga's hand. Sadayo handed Chio’s body over to JUEI to protect in light of the fallen warrior’s paper bloodline.


    ▰ CLASSES AND STATS

    First Class: Bukijutsu
    ▱▰▱ Mystic HeroThe user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
    E-D - 0
    C-B - 1
    A-S - 2
    S+ - 3


    Second Class: Scholar
    ▱▰▱ Peerless Summoner: You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.

    ▱▰▱ Cross Class or Specialization: → Scholar – Bukijutsu: Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon. These users are uniquely able to cut through seals by casting an unsealing technique through their blade. They are also able to physically cut Hex seals on their person by expending an activation and no chakra/stamina.



    Chakra Element: Wind | Fire
    Chakra Color:
    Chakra Materialization:

    Stats: Status cap [8]
    • Strength ► 6
    → Kyotouryuu +1
    → Kyotouryuu +1
    → Kakumei no Hono Ryu +1
    → Kakumei no Hono Ryu +1
    → Infinite One Sword Style +1
    → Sen Gekiretsu Nagareboshi +1

    • Speed ► 6
    → Light Touch +1
    → Light Touch +1
    → Akira Art +1
    → Akira Art +1
    → Infinite One Sword Style +1
    → Fissure Kicking +1
    • Agility ► 4
    → Makimono Art +1
    → Makimono Art +1
    → Tetsu Ishi no Ryu +1
    → Tetsu Ishi no Ryu +1

    • Endurance ►6
    → Doki Yari +1
    → Doki Yari +1
    → Siege Breaker +1
    → Siege Breaker +1
    → Sen Gekiretsu Nagareboshi +1
    → Fissure Kicking +1


    Modifiers:
    • Origami Traits:
    • Origami techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything which grants overwhelming to bloodline or sealing.
    • Origami users automatically start with the fuuin techniques enclosing, unsealing, and detonation techniques.
    • Any paper created may be counted as an explosive tag.
    Armory Scrolls | Origami users gain access to the Makimono Art bukijutsu style without consuming a bukijutsu slot.
    Elemental Craft | By applying [5] chakra to a paper technique for no activation the paper can have a single chakra element applied to the paper. For example, flaming paper or earthen paper. Doing so allows the paper technique to gain the elemental advantages and disadvantages associated with that element. This does not consume an action.
    Cursed Pages | By applying [5] chakra to a paper technique the hex status can be applied on contact at a tier that is applicable by the rank of the paper technique up to tier 2 unless the origami user is a scholar specialist.

    Personal Attributes:
    Erudite Scholar The Origami can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon any piece of paper they materialize. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with a piece of origami paper and one action, the user is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned. Able to learn [1] restricted fuuinjutsu technique if not of the scholar class, [2] restricted fuuinjutsu if of the single scholar class, and a [10] chakra cost reduction for fuuinjutsu if the clansman is a scholar class specialist.

    Warrior Scribe The Origami user may utilize two explosive notes instead of one any time they activate the detonation technique. This can only be used on two separate targets. The Origami is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Additionally, the Makimono Art (scroll weapon) bukijutsu style's techniques are considered overwhelming and paper generated by this bloodline can be used as a scroll for the Makimono Art style.
    Name of First Personal Attribute +1 taijutsu or bukijutsu style.

    Name of Second Personal Attribute +1 taijutsu or bukijutsu style.

    -
    ▰ INVENTORY

    ▬⚬ Scrolls added by Sadayo
    ▬⚬
    ▬⚬
    ▬⚬

    ▬⚬
    ▬⚬
    • Iron War Fan, 12 inches
    • 1 Naginata
    • 1 Spear, Futomata
    • 1 Katana
    • 1 Wakizashi


    Weapon Specs
    Weapon Type: Naginata
    Weapon Range: short to mid range
    Weapon Weight: 35 lbs
    Weapon Size: 6 ft long

    Weapon Type: Sword - Katana
    Weapon Range: Short range
    Weapon Weight:

    Weapon Size:
    Weapon Type: Sword - Wakizashi
    Weapon Range: Short range
    Weapon Weight:
    Weapon Size:

    Weapon Type: 1 Spear, Futomata
    Weapon Range: short to mid range
    Weapon Weight: 30 lbs
    Weapon Size: 5 ft long.

    Weapon Type: Iron War fan
    Weapon Range: varied
    Weapon Weight: 8 lbs
    Weapon Size: 16 inches long


    ▰ TECHNIQUES
    Limitations:
    • Ninjutsu | 88 / 90
    • Peerless Summoner Fuuin | 49 / 50
    • Genjutsu | 11 / 48
    • Taijutsu Styles | 03
    • Bukijutsu Styles | 08
    ▬⚬ Signature Style: N/A PUPPET - NO CUSTOMS
    Customs: 0

    Bloodline - Origami
    ▰ Paper Style Dancing [ Shikigami no Mai ] | Rank E l Passive
    ▰ Origami Technique [ Kumitate ] | Rank E l Variable
    ▰ Paper Clones [ Kami Bunshin ] | Rank D
    ▰ Butterfly Kamikaze Unit [ Kami Bunshin ] | Rank C-B
    ▰ Paper House [ Kami Katei ] | Rank C
    ▰ Paper Concealment [ Kami Hitoku ] | Rank B
    ▰ Disengage [ Hanasu ] | Rank B
    ▰ Explosive Tag, Paper Punishment [ Bakudan Kami Batsu ] | Rank A l Variable
    ▰ Paper Cut a.k.a God Cut [ Kamikiri ] | Rank A l Variable
    ▰ Paper God [ Kami Kami ] | Rank S
    ▰ Paper Suicide [ Kemono Fuuin: Kekkai ] | Rank S+



    Peerless Summoner Fuuin - 49
    ▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
    ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
    ▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
    ▰ Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable
    • Time Sealing [ Tebanasu Fuuin ] | Rank E
    • Tethered Blade [ Tezāburēdo ] | Rank E | Universal

    ▰ Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
    ▰ Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank D | Variable
    ▰ Unsealing Technique: Paper Snowstorm [ Kaifūjutsu: Kamifubuki ] | Rank D
    ▰ Winding Smoke Technique [ Maki Kemuri no Jutsu ] | Rank D
    ▰ Unsealing: Rainwater Gate [ Kaifūjutsu: Usuimon ] | Rank D | Universal
    ▰ Unsealing Technique: Segmented Iron Dome [ Tetsu Engai no Yuminari ] | Rank D | Variable
    ▰ Seal Release: Instant Movement Technique [ Fuuinjutsu: Shunshin no Jutsu ] | Rank D

    ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
    ▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
    ▰ Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] | Rank C
    ▰ Nature Summoning [ Shizen no Kuchiyose ] | Rank C
    ▰ Twin Rising Dragons [ Soushouryuu ] | Rank C
    ▰ Five Seal Barrier [ Gofuu Kekkai ] | Rank C
    ▰ Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
    ▰ Disabling Touch | Rank X

    ▰ Exploding Dragon Strike [ Bakuryuugeki ] | Rank B
    ▰ Chakra Draining Seal [ Chakra Kuuin no Fuuin ] | Rank B
    ▰ Expansion [ Kakuchō ] | Rank B | Universal
    ▰ Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B | Universal
    ▰ Danzo's Sealing Jutsu | Rank B
    ▰ Seals Sealing [ Fuuin Houin ] | Rank B
    ▰ Seal: Good Ward [ Fuin: Guddowādo ] | Rank B
    ▰ Seal: Firecracker [ Fuuin: Bakuchiku ] | Rank B | Augment
    ▰ Tool Manipulation: Heavenly Chain Disaster [ Sougu: Tensasai ] | Rank B | Augment
    ▰ Inverse Four Dark Mist Array [ Shikoku Mujin ] | Rank B
    ▰ Four Violet Flames Battle Formation [ Shishi Enjin ] | Rank B

    ▰ Summoning: Iron Maiden [ Kuchiyose: Aian Meiden ] | Rank A | Universal
    ▰ Triple Summoning: Rashōmon [ Kuchiyose: Sanjuu Rashōmon ] | Rank A
    ▰ Protective Tag Barrier [ Omamori no Kekkai ] | Rank A
    ▰ Chakra Seals [ Chakra Fuuin ] | Rank A
    ▰ Clone Sealing [ Bunshin Houin ] | Rank A
    ▰ Kiss of Death [ Shi no kisu ] | Rank A
    ▰ Amnesia [ Kenbōshō ] | Rank A
    ▰ Good Omens [ Guddo ōmenzu ] | Rank A
    ▰ Evil Sealing Method [ Fuuja Houin ] | Rank A
    ▰ Five Elements Seal [ Gogyou Fuuin ] | Rank A
    ▰ Rotation Sealing [ Ikkaiten Fuuin ] | Rank A
    ▰ Barrier Sealing [ Kekkai Houin ] | Rank A
    ▰ Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A
    ▰ Normality Sealing [ Seijou Houin ] | Rank A

    ▰ Reverse Four Symbols Sealing Technique [ Ura Shishō Fūinjutsu ] | Rank S
    ▰ The Equal Sealing [ Hitoshī shīringu ] | Rank S
    ▰ Sealing: The Bird's Nest [ Shīringu: Tori no su ] | Rank S
    ▰ The Third Seal Sealing [ San no Fuuin Houin ] | Rank S
    ▰ Summon Sealing [ Kuchiyose Houin ] | Rank S

    ▰ Four Red Yang Formation [ Shisekiyōjin ] | Rank S+
    ▰ Seal: Hijacked [ Shīru: Haijakku sa reta ] | Rank S+

    Restricted Fuuin: [2/2]
    ▰ Summoning: Torture Chamber [ Kuchiyose: Gōmon Heya ] | Rank S | Restricted
    ▰ Seal Cleansing [ Shīrukurenjingu ] | Rank X | Restricted


    Maruton: -
    • Kai | Rank X | Default
    • Henge no Jutsu | Rank E | Default
    • Bunshin no Jutsu | Rank E | Default
    • Substitution Technique | Rank E | Default
    ▰ Sexy Technique [ Oiroke no Jutsu ] | Rank E | Augment

    ▰ Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
    ▰ New Sexy Technique [ Atarashi Oiroke no Jutsu ] | Rank C | Augment

    ▰ Harem Technique [ Haaremu no Jutsu ] | Rank B
    ▰ Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B

    Ninjutsu- Sensory 23

    ▰ Echo [ Yamabiko ] | Rank E
    ▰ Animal Party [ Dōbutsu tō ] | Rank E
    ▰ Signal Fire [ Noroshi ] | Rank E

    ▰ Hunting Dog [ Ryouken ] | Rank D
    ▰ Sensor: Trickster [ Kenchiki: Torikkusutā ] | Rank D
    ▰ Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
    ▰ Origins [ Kigen ] | Rank D

    ▰ Whispering Walls [ Mitsugo Heki ] | Rank C
    ▰ Fingerprint [ Shimon ] | Rank C
    ▰ Total Sense [ Tōtarusensu ] | Rank X
    ▰ Internal Mechanism [ Naibu mekanizumu ] | Rank C
    ▰ Emotional Sense [ Kanjō-tekina kankaku ] | Rank C

    ▰ Gray Fog [ Haiiro no Kiri ] | Rank B
    ▰ Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank B
    ▰ Exposed Arts [ Roshutsu shita geijutsu ] | Rank B
    ▰ Sensor: Symphony [ Kenchiki: Shinfonī ] | Rank B
    ▰ Brawler's Instinct [ Burourā no hon'nō ] | Rank B
    ▰ Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
    ▰ Creeping Silhouette [ Hofuku Kageboushi ] | Rank B

    ▰ Leech [ Hiru ] | Rank X [ Learned as A ]
    ▰ Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A
    ▰ Brawler's Nature [ Buraurā no seishitsu ] | Rank A
    ▰ Nature Lockdown [ Shizen fūsa ] | Rank A

    ▰ Opaque Curtain [ Shakou Ichou ] | Rank S
    ▰ Seal Whisperer [ Shīru sasayaki ] | Rank S

    ▰ Spider Web Area [ Kumonosu ] | Rank S+

    Wind 28
    ▰ Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
    ▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
    ▰ Vacuum Sword [ Shinkūken ] | Rank E
    ▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E

    ▰ Wind Explosion [ Kaze ] | Rank D
    ▰ Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
    ▰ Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
    ▰ Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
    ▰ Propelling Winds [ Suiyaku Kaze ] | Rank D

    ▰ Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
    ▰ High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
    ▰ Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A
    ▰ High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A

    ▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
    ▰ Great Breakthrough [ Daitoppa ] | Rank C

    ▰ Pressure Damage [ Atsugai ] | Rank B
    ▰ Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
    ▰ Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
    ▰ Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
    ▰ Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)

    ▰ Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
    ▰ Chaos Theory [ Ranmyaku Setsu ] | Rank A
    ▰ Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
    ▰ Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
    ▰ Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A

    ▰ Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
    ▰ Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
    ▰ Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
    ▰ Drilling Air Projectile [ Renkuudan ] | Rank S
    ▰ Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S

    ▰ Heavenly Breath from the Mountains [ Yama kara no ten no iki ] | Rank S+

    Fire 32
    ▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
    ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
    ▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
    ▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
    ▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E

    ▰ Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
    ▰ Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
    ▰ Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
    tab ▰ Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
    tab ▰ Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
    tab ▰ Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
    tab ▰ Burning Ash Accumulation [ Haisekishou ] | Rank Null
    tab ▰ Fire Release: Hiding in Fire Technique [ Katon: Haijingakure no Jutsu ] | Rank S+

    ▰ Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
    ▰ Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
    ▰ Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
    ▰ Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D
    ▰ Hot Hug Technique [ Hotto Houyo ] | Rank D

    ▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
    tab ▰ Fire Lily Technique [ Yurika no Jutsu ] | Rank A
    ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
    ▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
    ▰ Incendiary Technique [ Shouidan no Jutsu ] | Rank X
    ▰ Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C
    ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
    ▰ Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X

    ▰ Oil Fireball [ Abura Endan ] | Rank X

    ▰ Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B
    ▰ Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
    ▰ Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
    ▰ Head Mincing Pain [ Zukokku ] | Rank B
    ▰ Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
    ▰ Pheasant Hunter [ Kijigari ] | Rank B

    ▰ Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
    ▰ Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A

    ▰ Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
    ▰ Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S
    Genjutsu
    Chain Genjutsu
    Rank: E
    ▰ Shadow Sign [ Kage no Sain ]

    Rank D:
    ▰Sudden Trap [ Totsuzen no Wana ]
    ▰ Escape Room [ Dasshutsu Heya ]

    Rank C:
    ▰ Sensational [ Senjō ]
    ▰ Echo of Defiance [ Chousen no Hibiki ]
    ▰ Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] Rank: X

    Rank B:
    ▰ False Dodge Technique [ Mougo Hagurakasu no Jutsu ]
    ▰ Falling from the Clouds [ Kumo kara Shikkyaku ]

    Rank A:
    ▰ Cower [ Sukumu ]
    ▰ Flower Petal Dissolve [ Hanabira ga Tokemasu ]
    ▰ Lasting Consequences

    Rank S:
    ▰ Dangerous Game [ Kiken'na Gēmu

    Taijutsu
    Light Touch
    • {Stages 1 - 6 Completed)

    Kyotouryuu
    • {Stages 1 - 6 Completed)

    Fissure Kicking
    • {Stages 1 - 6 Completed)

    Bukijutsu
    Makimono Art (Personal Attribute)
    • {Stages 1 - 6 Completed)

    Sen Gekiretsu Nagareboshi (Personal Attribute)
    • {Stages 1 - 6 Completed)

    Doki Yari
    • {Stages 1 - 6 Completed)

    Akira Art
    • {Stages 1 - 6 Completed)

    Kakumei no Hono Ryu
    • {Stages 1 - 6 Completed)

    Tetsu Ishi no Ryu
    • {Stages 1 - 6 Completed)

    Siege Breaker
    • {Stages 1 - 6 Completed)

    Infinite One Sword Style
    • {Stages 1 - 6 Completed)



    - end of NPC profile
     
    PostPosted: Sat Nov 09, 2019 12:01 pm
    ▰Regular Mechanisms

    Mechanism Points : : 36 / 106

    Offensive

    Type of Mechanism: Leech Darts - Standard
    Mechanism's Rank: (E-B)
    Mechanism Description: Sharp darts on long, curly coils running from this device launch and jab into a target. When contact is made these darts go right to work and react to chakra coursing through whatever it’s stuck into and draw its energy into its coils and back to the puppet.
    Requires physical contact with the victim and can drain up to B-rank (40) (i.e drain corresponds to rank used at launch) chakra every post the coils are present on the victim. Launching the coils have a [2] post cooldown. The drain will be added to Sadayo’s chakra so long as her puppet is actively connected to her strings at the time the mechanism is used. Alternatively, this device may recharge a single battery present on a puppet before touching Sadayo’s chakra pool.

    Type of Mechanism: Rocket Darts I
    Mechanism's Rank: E-B
    Mechanism Description: A rotating, swiveling mechanical launcher dedicated to syringe-like projectiles which either toxins or pharmaceutical creations may rocket by the handfuls at rapid speeds. Up to 30 shots per activation. One strike equates to one status application.

    Type of Mechanism: Self Destruct Mode
    Mechanism's Rank: E - B
    Mechanism Description: A mechanism that turns a puppet into a bomb. Once activated, its detonation and power is based on the rank of chakra applied. This mechanism is fully able to be equipped with a poison, to fortify the explosion. The radius of the explosion may be manipulated from being focused on a specific range to slightly more grand in scale but must be expressed at use:
    The maximum range of detonation per rank.
    E - 10ft range
    D - 20ft range
    C - 30ft range
    B - 40ft range
    Desire to rebuild a puppet that underwent this mechanism requires dismissal, re-summoning, and full ranked repair}.

    Name of Mechanism: Cursed Drip
    Type of Mechanism: Regular
    Tier of Mechanism: N/A
    Mechanism's Rank: B
    Mechanism Description: This interior mechanism causes liquids to suddenly spill out from the puppet with a blast as if something inside the puppet has malfunctioned. This counts as a single strike with a single, liquid toxin: toxin must be declared upon activation. As a consequence, the surface of said puppet is still toxic to the touch and capable of inflicting [1] future dose (or reapplication) of a selected toxin in Sadayo’s inventory with contact. This also lubricates joints granting [+1] speed stat (with Melee Marionette puppets) to puppets (base value from Sadayo’s stats). Speed boost lasts [2] posts. Toxin coat expires when contact is made with an opponent 1 time.

    Type of Mechanism: Self Destruct Mode - Big Boom Edition
    Mechanism's Rank: A - S+
    Mechanism Description: A mechanism that turns a puppet into a slightly greater bomb Once activated, its detonation and power is based on the rank of chakra applied. The radius of the explosion may be manipulated from being focused on a specific range to slightly more grand in scale but must be expressed at use:
    The maximum range of detonation per rank.
    A 45ft range
    S 65ft range
    S+ 80 ft range
    The desire to rebuild a puppet that underwent this mechanism requires dismissal,re-summoning, and full ranked repair.

    Type of Mechanism: Projectile Launcher
    Mechanism's Rank: E-B
    Mechanism's Description: Mechanism launches 60 small sized or 35 medium sized projectiles in a succeeding one-after-another fashion per activation.

    Type of Mechanism:Timed Launcher
    Mechanism's Rank: D-A
    Mechanism Description: A launcher device which requires [1] post to prepare and [3] posts cool-down. Contains any combination of items that may be useful for slowing down to impairing an opponent: weighted bola, wire nets, other capture devices in the likeness.


    ▰Type of Mechanism: Mass Projectile Shooter
    ▰Mechanism's Rank: D - A
    ▰Mechanism Description: A mass chakra projectile firing mechanism designed to launch a specific count based on the amount of energy exerted through the strings Projectiles are purely chakra based and shaped like 8 inch, dual-ended needles that fade after [2] posts. Should any amount of projections hit their target, they will pulsate and crackle with energy dealing disorienting surges of energy once a post. Sapping an opponent [20] chakra per post. 200 needles fire with each activation. On some puppets, this device may be on the end of certain extremities or fixed dead center of a puppet's form

    ▰Type of Mechanism: Multi Mass Projectile Shooter
    ▰Mechanism's Rank: B - S+
    ▰Mechanism Description: A mass chakra projectile firing mechanism designed to launch a specific count based on the amount of energy exerted through the strings. The projectiles are purely chakra based, multi-sided needle projections that fade after [4] posts. Should any amount of projections hit their target, they will pulsate and crackle with energy dealing disorienting surges of energy once a post. Sapping an opponent [20] stamina per post. A whopping 400 star-like needles fire with each activation. Cooldown [2] posts.

    Type of Mechanism: Hyper Quake
    Mechanism's Rank: C-A
    Mechanism Description: A chakra mechanism that takes root into the ground directly from a puppet as a 5-inch spring-loaded, needle-like device potentially embedded in a puppet’s foot or embedded elsewhere and attached to a cable for range extension. A radius of 50 feet around the puppet is subjected to a field of powerful, disorienting jitters infused with the puppeteer’s elemental prowess to both shakes up the terrain and create speedy, bludgeoning turbulent waves [10 feet] in height over bodies of water or earth, crashing and capable of burying opponents and objects under the pulse of this mechanism.
    Opponents caught up in this action are potentially subjected to the [Suffocation] status. If a puppet is suspended in the air while using this mechanism and the device does not activate in the ground or water, similar bludgeoning chakra waves are produced without any threat of the [Suffocation] status. Consequently, this effect temporarily disrupts an opponent’s focus of chakra and prevents use of Tree Climbing and Surface Water walking. An opponent’s body might be feeling a little like gelatin for a couple minutes.
    C Effect duration [2] posts
    B Effect duration [3] posts
    A Effect duration [4] posts
    Requires cool-down of [5] posts.

    ▰ Type of Mechanism: Double Chain Pulse
    ▰Mechanism's Rank: E-B
    ▰ Mechanism Description: Four, wide weighted chain-like glowing chakra manifestations form at the base of this mechanism and rocket out to latch and wrap around a target. Up to two targets per activation. Each chain exerts three jolting bursts upon capture and two bursts per chain thereafter every post the target remains in this mechanism’s grasp. These chains may hold targets in place. Applies Tier Two Paralysis (C-B)
    Exertion of one rank above power used to activate is required to escape.

    Type of Mechanism: Tear Duct Device
    Mechanism's Rank: E-B
    Mechanism's Description: This mechanism releases an excessive force of a desired element under Sadayo’s skill set as a jet stream [or] disperse gaseous substance found in Sadayo’s inventory for [2] posts. General range of [40] feet. Substances expelled by this device endure for [2] posts with the exception of H20, water. Water doesn’t have be listed in Sadayo’s inventory.

    Name of Mechanism: Storm Debris
    Type of Mechanism: Regular
    Tier of Mechanism: N/A
    Mechanism's Rank: E-B
    Mechanism Description: This device launches a mass of caltrops, totaling in the hundreds, skyward designed to fall like a black iron rain covering a span of 100 feet. Each caltrop is strung with a single paper bomb. The rain of twisted metal spikes can root into the ground with fully functioning paper bombs fluttering behind them. The user can prolong a fiery detonation. The user can detonate the entire lot of paper bombs for an additional [5] chakra cost in the initial post of activation or [1] post thereafter (for the same [5] chakra cost). Once the paper bombs explode, this rain of twisted metal spikes can become a rapid rain of fiery metal shrapnel.

    Name of Mechanism: Hurricane Debris
    Type of Mechanism: Regular
    Tier of Mechanism: N/A
    Mechanism's Rank: B-S+
    Mechanism Description: This device launches a mass of caltrops, totaling in the hundreds, skyward designed to fall like a black iron rain covering a span of 200 feet. Each caltrop is strung with a single paper bomb. The rain of twisted metal spikes can root into the ground with fully functioning paper bombs fluttering behind them. The user can prolong a fiery detonation. The user can detonate the entire lot of paper bombs for an additional [5] chakra cost in the initial post of activation or [1] post thereafter(for the same [5] chakra cost). Once the paper bombs explode, this rain of twisted metal spikes can become a rapid rain of fiery metal shrapnel.

    Name of Mechanism: Consuming Caltrop Storm
    Type of Mechanism: Regular
    Tier of Mechanism: N/A
    Mechanism's Rank: B-S+
    Mechanism Description: Device launches in a mass rain of metal caltrops with paper strung on each piece. The technique covers a span of 200 feet. The paper slips are disguised as paper bombs but are functioning fuuinjutsu that work as one unit to absorb a spiritual technique over a wide ride. The cost of launching this caltrop storm must match what is being consumed. The caltrops root into the ground and require force for removal. The fuuinjutsu can expel the technique within [5] posts but requires consumption of the activation of the puppet that initially launched this technique.

    Name of Mechanism: Punching Bag
    Type of Mechanism: Regular
    Tier of Mechanism: N/A
    Mechanism's Rank: A-S+
    Mechanism Description: This chakra mechanism activates a fuuin that drops a large cylindrical sandbag (with googly eyes) that expels a dust cloud with physical contact. The dust is tainted with a tiered gaseous toxin. The sandbag flops around before it naturally busts open or is broken by an opposing force. Applies 1 application of a crafted toxin on the post of deployment and the toxin endures for one more post thereafter. Applies tier 3 blindness up to coverage of 100 feet.

    Type of Mechanism: Glorified Grab
    Mechanism's Rank: B-S+
    Mechanism Description: A mechanical launcher that fires a bulky disc-shaped device. The device soars and disperses any crafted gaseous toxin from Sadayo’s inventory from its sides. To create a fog inflicting T2 blindness (unless the crafted toxin used already incorporates the blindness effect). The disc breaks mid-flight into a bola to grapple the opponent. The bola is wide enough to cover the opponent from shoulder to ankles. Capture inflicts the Grapple status at rank.



    Defensive

    Type of Mechanism: Magic Flash!
    Type of Mechanism: Regular
    Mechanism's Rank: E-B
    Mechanism's Description:: This mechanism cancels out incoming ninjutsu while being coupled with a disorienting flash of light.
    Sadayo is required to pay an equal amount of chakra to cancel out an incoming attack and in turn, a bright light flashes. Applies blindness.

    Name of Mechanism: Brighter Flash
    Type of Mechanism: Regular
    Tier of Mechanism: N/A
    Mechanism's Rank: B-S+
    Mechanism Description: This mechanism cancels out incoming ninjutsu while being coupled with a disorienting flash of light.Sadayo is required to pay an equal amount of chakra to cancel out an incoming attack and in turn, a bright light flashes. Applies a higher tier of blindness correlating to rank.

    Type of Mechanism: Sadayo’s Kikou Junpuu :: Shield Seal Mechanism
    Type of Mechanism: Regular
    Mechanism's Rank: E-B
    Mechanism's Description
    The shield mechanism emits chakra to forms spherical shape from a single distinct location on the puppet. When active, this chakra fans out from the puppet to block incoming physical and elemental attacks and protects up to 210 degrees of the puppet. The device has a [2] post duration of activity and a [2] post cooldown.

    Type of Mechanism: Major World Barrier (Chakra)
    Type of Mechanism: Regular
    Mechanism's Rank: S
    Mechanism Description:
    [Upkeep [B rank cost] to be paid upon every [3] Posts.]
    This device is a defensive mechanism. A chakra launcher that fires three mechanical spheres (filled with drilled holes) that are tethered to the puppet by a unique chakra thread into three different directions at once. Each sphere is coated by a radiating glob of chakra that are constantly linked to the other and swell with a glittery, near-transparent barrier. The product is a triangular barrier with a rounded dome spanning 100 feet range across with 50 feet overhead while beneath the barrier. Damage to the puppet may halt this device before the mechanism expires.

    Type of Mechanism: Honeycomb
    Type of Mechanism: Regular
    Mechanism's Rank: B - S+
    Mechanism Description: This chakra mechanism is defensive in design. A set of black cables stretch from the puppet featuring collapsible claws that produce a chakra projection: numerous hexagonal tiles forming a honeycomb structure. A total of 5 cables capable of creating a wall ten feet wide, per rank (Max: 70 feet at S+ rank). Upkeep required after 2 posts.


    Support

    ▰Type of Mechanism:: Full Armor
    Type of Mechanism: Regular
    ▰Mechanism's Rank: D
    ▰Mechanism Description: This mechanism is small exterior, grey matte colored dome that sits typically on the back of a humanoid puppet's head. This device enables the puppet to be implemented as a full set of armor for the targeted benefactor. Enabling use of Soko Sento by Sadayo through a puppet carrying this mechanism. Helmet, gauntlets, greaves, torso prices are supplied through artful, subtle manipulations of the puppet’s form while preserving the use of the puppets mechanisms and appearance. It is worth noting that because the puppet's exterior isn't rated as a legitimate tier of armor (light, medium, heavy) within the armor system that it cannot reap the benefits of armor durability and techniques of Stage Six of Soko Sento.

    ▰Type of Mechanism: Dress Up - Armor
    Type of Mechanism: Regular
    ▰Mechanism's Rank: B-S
    ▰Mechanism Description: A piece a puppet (or the whole puppet) may be modified into mimcing a piece of armor of Sadayo’s choice.This device grants a single piece of ranked armor to another puppet, Sadayo, or to another player: a helmet, gauntlet(s), vambraces, greaves, or a torso piece. The rank of durability is supplemented through the payout to use this mechanism T1 puppets grant up to B-rank durability - T2 puppets up to A-rank and T3 up to S-rank. All modifications last [4] posts before reverting back to initial design with a cooldown of [4] posts per puppet using this device. Temporary [+2] increase in [Endurance] when not in use by a puppet.

    Any other mechanism previously determined with the selected, modified piece is not affected and remains functional.

    This mechanism can be damaged after being struck with an undodged, without any attempts to pay to block the attack, or un-countered attack of equal or above rank above the durability determined at initial activation (C-S). Damaging this mechanism will render the modified part back to its original state and any associated mechanisms with the selected piece are subject to damage on an additional strike.


    ▰Type of Mechanism: Dress Up :: Weapon
    Type of Mechanism: Regular
    ▰Mechanism's Rank: B-S
    ▰Mechanism Description:
    A piece a puppet (or the whole puppet) may be modified into mincing a weapon of Sadayo’s choice.This device grants a single piece of ranked armor to another puppet, Sadayo, or to another player: a helmet, gauntlet(s), vambraces, greaves, or a torso piece. The strength of said weapon is determined by payout basic attacks but the durability is based on the initial chakra payout B-S. This mechanism T1 puppets grant up to B-rank durability - T2 puppets up to A-rank and T3 up to S-rank. All modifications last [4] posts before reverting back to initial design with a cool-down of [4] posts per puppet using this device. Any other mechanism previously determined with the selected, modified piece are not affected and remains functional.
    Temporary +2 increase in [Strength] while not on a puppet.

    This mechanism can be damaged after being struck with an un-dodged, without any attempts to pay to block the attack, or un-countered attack of equal or above rank above the durability determined at initial activation (C-S). Damaging this mechanism will render the modified part back to its original state and any associated mechanisms with the selected piece are subject to damage on an additional strike.

    Type of Mechanism: Gishin's Goat
    Type of Mechanism: Regular
    Mechanism's Rank: E-B
    Mechanism Description:
    [1]Activation Required from “Goat” pupppet.
    [+10 Chakra] spent through the Gishin Puppet is necessary.
    [3] Post Cooldown minimum.
    tab
    Usage goes in tandem with Gishin’s Pygmy Diamonds. This mechanism activates a fuuin bound on the device (often incorporated in the puppet’s hands or arms) to redirect an incoming spiritual or physical technique. This puppet is the exit portal. Redirects a spiritual attack and divides said attack into multiple pieces which is divided among participating puppets.
    (For Example: Gishin captures an A-rank fireball with two other puppet in cooperation. This fuuin redirects said fire-ball as a B-rank [+10 chakra] to fire a single strike from 2 locations.
    Tier restriction applies: Goat-puppet cannot exceed maximum rank redirection, therefore, breaking up the redirected technique with multiple puppets can help lower tiers use the mechanism. I.e A Tier I puppet cannot launch an A-rank fireball. )


    Type of Mechanism: Gishin’s Greater Goat
    Type of Mechanism: Regular
    Mechanism's Rank: A-S+
    Mechanism Description:
    [1]Activation Required from “Goat” pupppet.
    [+10 Chakra] spent through the Gishin Puppet is necessary.
    [3] Post Cooldown minimum.
    tab
    Usage goes in tandem with Gishin’s Pygmy Diamonds. This mechanism activates a fuuin bound on the device (often incorporated in the puppet’s hands or arms) to redirect an incoming spiritual or physical technique. This puppet is the exit portal. Redirects a spiritual attack and divides said attack into multiple pieces which is divided among participating puppets.
    (For Example: Gishin captures an A-rank fireball with two other puppet in cooperation. This fuuin redirects said fire-ball as a B-rank [+10 chakra] to fire a single strike from 2 locations.
    Tier restriction applies: Goat-puppet cannot exceed maximum rank redirection, therefore, breaking up the redirected technique with multiple puppets can help lower tiers use the mechanism. I.e A Tier I puppet cannot launch an A-rank fireball. )


    Ultility

    Type of Mechanism: Puppet: Bow Mechanism
    Mechanism's Rank: D - A
    Mechanism Description: It supplies a bow like device suitable for projecting techniques from Kyoukan Ya from a puppet. If this mechanism itself is used then it fires a volley of 10 chakra arrows at rank. The arrows are five feet in length with sizable chakra arrowheads.

    Type of Mechanism: Anti-Magnetism
    Type of Mechanism: Regular
    ▰ Mechanism's Rank: E-B
    ▰ Mechanism Description:A grey-colored device sharing the appearance of a familiar U-shaped magnet. It's purpose prohibits an individual puppet's metal components from being magnetized. It is a passive mechanism which automatically deducts the cost in chakra from the user when the opponent sets up an opposing magnetic field. Pays a single cost equal to the field established. The effects last so long as the magnetic field is present. If a magnetic field is created at a rank lower than the scale provides, then the user pays the lowest possible cost of the mechanism to negate it.

    Type of Mechanism : Greater Anti-Magnetism
    Type of Mechanism: Regular
    Mechanism's Rank: A-S+
    Mechanism Description: A grey-colored device sharing the appearance of a familiar U-shaped magnet. A small bulb is featured on this device which may glow a faint blue or green color. It's purpose prohibits a puppet's individual puppet's metal components from being magnetized. This stronger version additionally services allied, metallic puppets with similar protection all from one puppet. It is a passive mechanism which automatically deducts the cost in chakra from the user when the opponent sets up an opposing magnetic field. Pays a single cost equal to the field established. The effects last so long as the magnetic field is present. If a magnetic field is created at a rank lower than the scale provides, then the user pays the lowest possible cost of the mechanism to negate it. Puppets present with the regular Anti-Magnetism mechanism would not require assistance from this mechanism.
    A Supplements 3 metallic puppets, including itself
    S Supplements 6 metallic puppets, including itself
    S+ Supplements 9 or more puppets. Including itself.

    Type of Mechanism: Souped Up Fire Extinguisher
    Type of Mechanism: Regular
    Mechanism's Rank: E-B
    Mechanism Description: Cooldown 2 posts. Energized device used to extinguish fires without water. Puts out [Burning] statues E-D T1 - C-B T2 when used at equal rank. Use at higher ranks alleviate [Burned] statuses after initial use [delays DR reduction for 2 posts] but does not treat the burn.

    Type of Mechanism: Empowered Fire Extinguisher
    Type of Mechanism: Regular
    Mechanism's Rank: A-S+
    Mechanism Description: Cooldown 2 posts. Energized device used to extinguish fires without water. Cuts through and aliviates [Burning] statues A-S T3 - S+ T4 (or lower) when used at equal rank. Use at higher ranks alleviate [Burned] statuses after initial use [delays DR reduction for 4 posts] but does not treat the burn.

    Type of Mechanism: Souped Up Blow Dryer
    Type of Mechanism: Regular
    Mechanism's Rank: E-B
    Mechanism Description: Cooldown 2 posts. Energized device used to quickly dry off a soaking wet somebody or something with the technological power of puppetry and chakra. Dries out [Drench] statues E-D T1 - C-B T2 when used at equal rank. Use at a higher rank may cause the mechanism to spill warm air for [1] additional post. Device may appear as a small porthole window-like fixture with a grate.

    ▰ Type of Mechanism: Anti-sensory Jamming Mechanism
    ▰ Type of Mechanism: Regular
    ▰ Mechanism's Rank: B-S
    ▰ Mechanism Description: A, six inch antennae device which makes Sadayo’s strings appear fuzzy and distorted to most doujutsu and the sensor class among other things adhering to Tier Two Jamming effects. At the highest scale of energy this mechanism has a range of 60 feet in diameter. On the lower end of power, the range in diameter is a rough maximum scale of 45 feet. Tier 2 Jamming is applied.

    ▰ Type of Mechanism: Anti-sensory Jamming Mechanism, Junior Edition
    ▰ Type of Mechanism: Regular
    ▰Mechanism's Rank: E-C
    ▰ Mechanism Description: A, three inch antennae device which makes Sadayo’s strings appear distorted to most doujutsu and the sensor class among other things adhering to Tier One Jamming effects. At the highest scale of energy this mechanism has a range of 30 feet in diameter. On the lower end of power, the range in diameter is a rough maximum scale of 10 feet. Tier 1 Jamming is applied.

    ▰ Type of Mechanism: Ink Stamp
    ▰ Type of Mechanism: Regular
    ▰ Mechanism's Rank: E-B
    ▰ Mechanism Description: Chakra powered pen-like tool inscribing energized drawings or stamps in place of typical ink for writing and placing down known fuuin, seal and sigils.
     

    Hurrak
    Crew

    Eternal Lop


    Hurrak
    Crew

    Eternal Lop

    PostPosted: Sat Nov 09, 2019 12:06 pm
    Crafting Items

    Worker Crafting Title Expert
    Crafting Worker Title:
    Crafting Jobs Complete:

    E Rank :: 4
    D Rank :: 9
    C Rank :: 0
    B Rank :: 1
    A Rank :: 0
    S Rank :: 1
    tab
    ▰Residency Personal Forge @Senshichojo:
    ▬⚬ Lowers the time it takes for weapon and armor crafting.
    Reduces the amount of missions required to progress toward a title by 1 paragraph.
    ▬⚬ At grandmaster, this grants [2] additional T3 (Special) crafting slots in weapon and armor crafting.

    ▰Residency Workbench @Senshichojo:
    ▬⚬ Lowers the time it takes for scroll crafting, mechanism, and technology. Reduces the amount of missions required to progress toward a title by 1 paragraph.
    ▬⚬ At grandmaster, this grants [2] additional T3 (Special) crafting slots in scroll crafting, mechanism, and technology.
    tab
    ▰Apprentice Craftsman: add [2] additional stat points to created items where applicable.
    ▰Journeyman Craftsman: add [1] additional element to created items where applicable.
    ▰Expert Craftsman: [1] additional custom ability to created items where applicable.

    tab

    Mechanisms - Grandmaster
    ⚬ Class Specialization
    ▬⚬ +1 higher cap for mechanism tiers so [5] advanced mechanisms, [3] special mechanisms, and [2] legendary mechanisms
    ▬⚬ Worker's Package: Mechanism-Crafting : Ability to have an additional custom crafted item of the user's highest available crafting tier, and able to max out a single crafting branch's skill line for free.


    • Basic: Unlimited, puppeteer class
    • Advanced [5]
    • Special [5]
    • Legendary [3]

    Technology Branch of Mechanism Crafting is mirrored for Puppetry Class


    Name of Mechanism: Net Drill [Old]
    Type of Mechanism: Crafted
    Tier of Mechanism: Basic [#1]
    Mechanism's Rank: C
    Mechanism Description: Launcher that fires an octagonal shaped weighted net. The weighted nets are tiny specialized devices designed to come quickly together and close the net (on the same post). The weighted devices form a large cone shape with all together and “beep beep” before turning toward the ground and drill.

    Type of Mechanism: Mechanical Optics
    Type of Mechanism: Crafted
    Tier of Mechanism: Basic [#2]
    Mechanism's Rank: E-B
    Mechanism Description:
    ▰[1] Binocular:
    A collapsible scope that would exist behind the “eyes” of a puppet. The scope grants sight through a puppet. It has no chakra capabilities and is purely mechanical. Sadayo receives access to what the puppet sees with her strings connected to the puppet and placing a finger over her eye. Executing this mechanism at E-B ranks will enable another gear to turn to further the distance. While only granting visibility in one direction without peripheral views the scope can be manipulated (rotated) to grant a wider degree of vision. The user can see up to:
    E rank - maximum 100 meters/ 0.06 miles
    D rank - maximum 250 meters / 0.15
    C rank - maximum 300 meters/ 0.18 miles
    B-rank - maximum 400 meters

    ▰[2]Expert Craftsman:World’s Best Corrective Lenses:
    So long as her string continues to be connected visibility is granted. If Sadayo’s sight is impaired [Tier 1- Tier 2] then through paying a cost to contort this section of the lense, so long as her connection to the puppet is maintained and a string is making contact with her eye (hand to eyelid) her sight is artificially provided through the twist of a lense. Her finger must remain against her eyelid. Visual debilitations such as tunnel vision, blurry vision, loss of vision, and clouded vision are reverted through the lense. However NONE of the effects of Blindness Tier 1 or Teir 2 are disabled while using this mechanism. Sadayo will still endure stat reductions and increased dodge cost as per inflicted by the status. Everything she sees through this specific lens is also orange-tinted.

    Name of Mechanism: Tack Punch
    Type of Mechanism: Crafting
    Tier of Mechanism: Advanced [#1]
    Mechanism's Rank: B-S
    Mechanism Description: A 3-inch long, 2-inch wide gray band with a X shape screw-like head over the top of each band. A puppet may have this device on a piece used for punching, kicking, striking, or attachments closely associated with the puppet. This device may appear in a total of four locations on a single puppet but the device acts as one. Hits only once per activation. In the event of damage, all bands will become defective and require repair. This is a chakra mechanism.

    ▰[1] Pellet Punch: This device heightens the puppet’s ability to puncture and penetrate through opponent defenses when used in place of a basic attack.The effect from this mechanism can only occur once per post with a chakra buffer layering the device. Each successful single strike reduces Endurance by [4] points. Maximally reduces [8] points per opponent.

    ▰[2]Expert Craftsman: Conical Cut: The chakra buffer layer manifests instead into a conical shape that seem to shank into an opponent upon contact. With the wallop of a punch, kick, headbutt, etc the opponent has 50 chakra and stamina deducted from an opponent’s active reserves.




    Toxicology - Grandmaster
    ▬⚬ Worker's Package: Toxin Chemist : Ability to have an additional custom crafted item of the user's highest available crafting tier, and able to max out a single crafting branch's skill line for free.
    ▬⚬ Reference Sheet 2.0 PA - adds +1 Effect

    ▬⚬Antidotes:
    1. Blindness [up to T4]
    2. Vertigo [up to T1]
    3. Paralysis [up to T3]
    4. Disease [up to T4]
    5. Suffocation [up to T2]

    ⚬ Basic: [10]
    ⚬ Advanced: [4]
    ⚬ Special: [2]
    ⚬ Legendary: [2]


    Basic
    Narcotic Name:
    Narcotic Tier: Basic
    Narcotic Form: Gas
    Narcotic Description:
    [1]Basic:
    [2]PA [+1 Effect]:
    [3]Expert Craftsman:

    Narcotic Name: Deprived
    Narcotic Tier: Basic
    Narcotic Form: Gas
    Narcotic Description:
    [1] Tier 1 Blindness
    tab • Reduces agility by 1 points.
    tab • Enemy Dodges cost [20] fewer resource.
    tab • Doujutsu requires an additional [10] resource to use.
    [2]PA [+1 Effect] Basic: All tiers of Deafness are the same
    tab •Cannot hear
    tab •Immunity to sound-based Genjutsu if it does not target the Chakra sense
    [3] Expert Craftsman: [Custom] Touch receptors in the arms and legs temporarily loose sensitivity. The body registers all physical contact as being as soft as a frail feather grazing the skin.

    Narcotic Name: Scorn
    Narcotic Tier: Basic
    Narcotic Form: Gas
    Narcotic Description: When Sadayo is not trying to hide traces of this gaseous substannce it is ashy in color but possess no odor. When this toxin enters the body the afflicted party might start to sweat. Such normal bodily sensations are mimicked and may pass seamlessly into the affected person’s system without a hitch:
    [1]Basic: Reduces a specific stat [Speed] in an infected opponent by 2 until cured.
    [2]PA [+1 Effect]Basic: Reduces a specific stat [Strength] in an infected opponent by 2 until cured.
    [3]Expert Craftsman: Tier One Suffocation
    tab • Occurs on the first post of immersion.
    tab • Target cannot breathe normally.

    Narcotic Name: Disgust
    Narcotic Tier: Basic
    Narcotic Form: Liquid
    Narcotic Description: This toxin feels like a bug bite and will sting for a few seconds when its applied with a physical wound. It lacks color and if this toxin is ingested through the mouth, it tastes like sour candy but carries a deceptive, sweet smell:
    [1] Basic: Effect of a Tier 1: Vertigo
    tab • Lowers agility by 1
    tab • Evasive maneuvers cost [10] additional resource
    [2]PA [+1 Effect]: Reduces a specific stat [Endurance] in an infected opponent by 2 until cured
    [3]Expert Craftsman: • Continually deducts 10 chakra and stamina until cured


    Narcotic Name: Frail
    Narcotic Tier: Basic
    Narcotic Form:Liquid
    Narcotic Description: This toxin is a watery, milky white in color. When applied with a physical wound there isn’t a sensation of an extra “something” to come along with the pain of a general wound. Once this toxin is in the body it affects only the spot of application like a very small portion of the wounded area has “fallen asleep”. This “fallen asleep” sensation doesn’t hinder the character in any means aside from suggesting they are poisoned. The toxin typically lacks a scent but upon consumption, it tastes concerningly like buttermilk. It is sourced from a combination of natural herbs.
    [1]Basic: Reduces [Endurance]in an infected opponent by 2 until cured
    [2]PA [+1 Effect] Basic: Reduces [Strength] in an infected opponent by 2 until cured
    [3]Expert Craftsman:[ Custom: ] The victim experiences some anxiety; generally in the form of subjectively unpleasant feelings of dread over anticipated events.

    Narcotic Name: Block
    Narcotic Tier: Basic
    Narcotic Form: Gas
    Narcotic Description:
    [1] Basic: Tier 1 Status, Corrosion
    tab • Armor is treated as [1] rank lower. Ex. Medium armor would be treated as light armor.
    tab • Corrosion effects the resource used in defensive techniques, making defensive techniques cost [10] chakra or stamina to use or maintain.
    tab • Lowers endurance by 1.
    [2]PA [+1 Effect] Basic: Tier 1 Status, Jamming
    tab • Prohibits sensory techniques or disciplines
    tab • Maintaining dojutsu cost [10] additional resource
    [3]Expert Craftsman: Tier One Paralysis
    tab • Reduces speed by 1 for the targeted area.
    tab • Must pay an additional [10] stamina to perform hand signs or somatic casting with a corresponding limb or to use it for combat.
    tab • Must pay an additional [10] stamina every other post when dodging if the legs are affected this is halved if only one leg is affected to [5].
    tab • Must pay an additional [10] stamina to cast jutsu using the legs or feet if the legs are affected.

    Advanced: 4
    Narcotic Name: Doleful Drag
    Narcotic Tier: Advanced
    Narcotic Form: Liquid
    Narcotic Description: This toxin is dark, runny and ink like. Blends well with ink-like substances . Its scent is often reminiscent of a sweet, black liquorice. Sourced from hydrangea buds.
    [1] Reduces [Agility] in an infected opponent by 4
    [2]PA [+1 Effect] Advanced: The effect of a Tier 2 Status: Paralysis
    tab

    • Reduces speed by 2 for the targeted area.
    • If the target is the arms or hands, hand signs or both arms somatic casting can only be used intermittently every other post or by paying [20] Stamina. This is halved if the target is capable of one-handed or one-armed somatic signs and only one limb is affected. or an alternative method. If holding a weapon one must pay [40] stamina to keep it from being disarmed.
    • If the target is the legs must pay an additional [20] resource to dodge, this is halved if only one leg is affected. If capable of somatic legs movements to cast jutsu then it can only be used intermittently every other post or by paying [20] stamina. This is halved if the target is capable of one-legged somatic casting.
    • The water walking and tree climbing techniques fail.

    [3] Expert Craftsman: Continually deducts 20 chakra and stamina until cured


    Drug Name:Elephant’s Grip
    Drug Type: Poison
    Drug Tier: Tier 2, Advanced
    Drug Form: Liquid
    Description: This toxin is dark, runny and ink like. Blends well with ink-like substances until seemingly diluted with water. Its scent is often reminiscent of something light like a refreshing salad tossed with mint. Exposure with this toxin will cause an intense burning on the body (most sensitive in the mouth) and eventually cause the victim's tongue to swell with exposure. It is sourced from the elephant ear plant.
    [1] Advanced: Tier 2 Suffocation
    tab • Occurs on the second post of immersion with an inability to breathe
    tab • Lack of oxygen decreases one's Agility and Endurance by 1 each.
    [2]PA [+1 Effect] Tier Two Disease :
    tab • Reduces strength by 2
    tab • Increase the cost of all techniques by [20].
    [3] Expert Craftsman: Custom A red, warm itchy rash on the arms and neck. Chicken-pox like dots.


    Drug Name:
    Drug Type: Poison
    Drug Tier: Tier 2, Advanced
    Drug Form:
    [1] Advanced:
    [2]PA [+1 Effect]
    [3]Expert Craftsman:

    Drug Name:
    Drug Type: Poison
    Drug Tier: Tier 2, Advanced
    Drug Form:
    [1]Advanced:
    [2]PA [+1 Effect] :
    [3]Expert Craftsman:

    Special: 2
    ▰Drug Name: Apple Blossom’s Kiss
    ▰ Drug Type: Poison
    ▰ Drug Tier: Tier 3, Special
    ▰ Drug Form: Gaseous
    Narcotic Description:
    This toxin is derived from an invasive plant species known as the thornapple. The only gaseous toxin Sadayo has managed to erase visibly. Smell, on the other hand, is fragrant and sweet. Contact with this pleasantly fragrant toxin will induce delirium and hallucination. Hallucinations appear uniquely per person as something they may associate with a very sweet, fragrant smell.
    [1]Special: Continually Deducts 30 chakra and stamina until cured meanwhile everything smells so nice!
    [2]PA [+1 Effect] The effect of a Tier 3 Status
    tab tab • Tier Three Jamming
    tab • Prohibits sensory techniques or disciplines
    tab • Maintaining doujutsu cost [40] additional resource
    tab • Genjutsu cast by those not of genjutsu or performer class are one rank easier to kai out of. Genjutsu disciplines that increase the potency of genjutsu are negated.
    tab • Tier one vertigo is applied to anyone with passive sensory, (Including sensory gained from doujutsu). [2 post duration]

    [3]Expert Craftsman: [Custom] Sense of smell is overwhelmed and increases the sensitivity of the afflicted sense to be occupied by this and other gaseous substances. Hallucinogenic properties cause the infected to envision distracting visions of things they find sweet-smelling. The effects may feel like genjutsu that a kai will not remove.

    Drug Name:
    Drug Type: Poison
    Drug Tier: Tier 3, Special
    Drug Form: Liquid
    •Special
    [2]PA [+1 Effect]
    •Expert Craftsman:

    Legendary: 2

    Narcotic Name: Exhaust
    Narcotic Tier: Legendary
    Narcotic Form: Gas
    Narcotic Description: Painstakingly, this toxin has been rendered odorless but it typically would smell like gunpowder. carries a grey color. Exposure often causes an infected person’s eyes to water although this has zero effect on much else. This toxin's mimicking the uncomfortable effects of being exposed to smoke and dry air:
    [1]Legendary: Tier 4: Blindness
    tab • Reduces agility by 4.
    tab • Doujutsu users cannot use their Doujutsu techniques.
    [2]PA [+1 Effect] Legendary:
    tab • Reduces two specific Stats by 4: Strength, Speed
    [3]Expert Craftsman: Legendary: Continually deducts 40 chakra and stamina until cured

    Narcotic Name: Worker Package - Ravage
    Narcotic Tier: Legendary
    Narcotic Form: Liquid
    Narcotic Description: This toxin is diabolical. Sourced from a small section of a poisonous mushroom and other bacteria that would cause paralysis in the body. When contact with the body is made, this liquid is absorbed enabling symptoms of this toxin to begin to appear: nausea, occasional vomiting, generally feeling unwell, a pain in the upper right quadrant of the abdomen, and extreme fatigue. Under regular circumstances, this liquid toxin would look like a slightly orange tint from the acidic qualities of the corrosive substance. What this toxin actually does to the target is as follows:
    [1]Legendary: The effect of a Tier 4 Status
    tab tab Tier 4 Disease
    tab • Reduces strength by 4.
    tab • Bukijutsu and Taijustu are 1-rank weaker.
    tab • Increase the cost of all techniques by [40].
    tab • Reduces activations by [1].
    tab • Depending on the disease may involve skin loss among other things: sensation of pain in abdomen, nausea, and fatigue.

    tab
    [2]PA [+1 Effect] 2 effects of tier three - statuses (paralysis and corrosion).
    tab tab Tier 3 Paralysis

    tab •Reduces speed by 3 for the targeted area.
    tab • If the target is the arms or hands the opponent cannot form hand signs or use somatic arm casting unless paying [40] additional stamina to do so. This is halved if the target is capable of one-handed signs or one-armed somatic casting and only one limb is affected. Cannot properly wield a weapon.
    tab •If the target is the legs or feet the opponent must pay an additional [40] stamina to dodge. This is halved if only one leg is affected. The opponent cannot use somatic leg or feet casting unless paying [40] additional stamina to do so. This cost is halved if only one leg or foot can be used for casting.
    tab •:Every other post unless paying [40] stamina the infected is immobile.
    tab •The water walking and tree climbing techniques fail.

    tab tab Tier 3 Corrosion:
    tab • Armor is treated as [2] rank lower. Ex. Heavy armor would be treated as light armor.
    tab • Corrosion effects the resource used in defensive techniques, making defensive techniques cost [40] more resource to use or maintain.
    tab • Lowers endurance by 3.

    [3]Expert Craftsman: Agility: reduces a specific stat in an infected opponent by 8



    Scroll Crafting - Veteran
    ▬1 free crafting title (can be a promotion). [Jashinist P1 #2]

    • Basic: [11]
    • Advanced: [4]
    • Special: [2]
    • Legendary: [1]




    Pharmaceutical - Vetertan
    ▬⚬ PA - adds +1 effect
    ▬⚬ 1 free crafting title Thanksgiving 2017
    ▬⚬ 1 free crafting title Xmas 2020

    • Basic: [13]
    • Advanced: [4]
    • Special: [2]
    • Legendary: [1]


    ▰Drug Name: “Cold” Medicine
    ▰Drug Type: Medicine
    ▰Drug Tier: Basic
    ▰Drug Form: Liquid
    ▰Drug Description:
    [1]Basic: 1 Tier of Paralysis cured
    [2]PA [+1 Effect]: 1 Tier of Dehydration cured
    [3]Expert Craftsman: 1 Tier of Burning/Burned cured

    ▰Drug Name: Tranquil Drop
    ▰Drug Type: Medicine
    ▰Drug Tier: Basic
    ▰Drug Form: Liquid
    ▰Drug Description:
    [1]Basic: (T1) emulate the bodily healing effects of minor healing hands
    [2]PA [+1 Effect]: 1 Tier of Mental Stress cured
    [3]Expert Craftsman: 1 Tier of Insanity cured


    ▰Drug Name: Basic Warming Salve
    ▰Drug Type: Medicine
    ▰Drug Tier: Basic
    ▰Drug Form: Liquid
    ▰Drug Description:
    [1]Basic: 1 Tier of Frostbite cured
    [2]PA [+1 Effect]: 1 Tier of Drench cured
    [3]Expert Craftsman: (T1) emulate the bodily healing effects of minor healing hands

    ▰Drug Name: Smoothing Dramatics
    ▰Drug Type: Medicine
    ▰Drug Tier: Basic
    ▰Drug Form: Solid
    ▰Drug Description:
    [1]Basic: 1 Tier of Vertigo
    [2]PA [+1 Effect]: : 1 Tier of Disease cured
    [3]Expert Craftsman: (T1) emulate the bodily healing effects of minor healing hands

    ▰Drug Name: Primitive Trifecta
    ▰Drug Type: Medicine
    ▰Drug Tier: Basic
    ▰Drug Form:Liquid
    ▰Drug Description:
    [1]Basic: 1 Tier of Frostbite
    [2]PA [+1 Effect]: 1 Tier of Paralysis cured
    [3]Expert Craftsman: 1 Tier of Burning/Burned



    Enchantment Crafting - Veteran

    • Basic: [8]
    • Advanced: [4]
    • Special: [2]
    • Legendary: [1]


    *I think this was where Botany went


    Armor Crafting - Apprentice
    ▬1 free crafting title. [Jashinist P1 #1]

    • Basic: [8]
    • Advanced: [4]
    • Special: [2]
    • Legendary: [1]




    Weapon Crafting - Apprentice
    ▬ 1 free crafting or career profession title (can be a promotion) [Xmas 2020]

    • Basic: [8]
    • Advanced: [4]
    • Special: [2]
    • Legendary: [1]*


    Kubikiribōchō - Legendary Slot


    Working - Unavailable


    Legendary (Would replce Kubikiribōchō)
    Character: Sadayo Soga
    Weapon Name: Give it a name!
    Weapon Type: Whip
    Weapon Size: Length/Width
    Weapon Weight: How heavy is it?
    ▰ Stat Increase: +2 Stat
    ▰ Apprentice Craftsman: + 2 Stat
    ▰ Elemental Affinity: Element
    ▰ Journeyman Crafting: Element 1
    Description: Describe what it looks like (and/or link to a picture for reference)
    Ability Summary:

    English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
    Technique Description Goes Here

    English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
    Technique Description Goes Here

    Expert Craftsman: English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
    Technique Description Goes Here


    Special -
    Character: Sadayo Soga
    Weapon Name: Give it a name!
    Weapon Type: Sword
    Weapon Size: Length/Width
    Weapon Weight: How heavy is it?
    ▰ Stat Increase: +2 Stat
    ▰ Apprentice Craftsman: + 2 Stat
    ▰ Elemental Affinity: Element
    ▰ Journeyman Crafting: Element 1
    Description: Describe what it looks like (and/or link to a picture for reference)
    Ability Summary:

    English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
    Technique Description Goes Here

    English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
    Technique Description Goes Here

    Expert Craftsman: English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
    Technique Description Goes Here



    Special -
    Character: Sadayo Soga
    Weapon Name: Give it a name!
    Weapon Type: Weapon
    Weapon Size: Length/Width
    Weapon Weight: How heavy is it?
    ▰ Stat Increase: +2 Stat
    ▰ Apprentice Craftsman: + 2 Stat
    ▰ Elemental Affinity: Element
    ▰ Journeyman Crafting: Element 1
    Description: Describe what it looks like (and/or link to a picture for reference)
    Ability Summary:

    English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
    Technique Description Goes Here

    English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
    Technique Description Goes Here

    Expert Craftsman: English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
    Technique Description Goes Here




     
    PostPosted: Thu Jan 09, 2020 9:52 pm
    Color bank:

    #B8840E for Sadayo
    #ce8dad for Azami Umechika

    teal for Kichiri
    #B38481 for Maki

    Regular, gold bun rectangle

    [imgleft]https://i.imgur.com/IQEi7t8.png[/imgleft]
    [align=left][size=19][b]Sadayo[/b]◦[color=darkorange]❖[/color]◦[b]Soga[/b] [/size]
    [size=13][color=goldenrod]貞世 蘇我 [/color][/size]

    [/size][/align]

    [size=11] Content Here[/size]

    [align=left][size=11][b]【 Nidaime Hokage ❖ [Puppeteer] S+ Rank ❖ [color=goldenrod]心臓 [/color]】❖【 Chakra: 5,000 / 5,000 ❖ Stamina: 3,890 / 3,890 ❖ [color=goldenrod] Golden Dragon Chakra:[/color] 1,000 || 1,000】 [/color] Lightning | Water | Earth 】 [/b][/size] [/align]

    [spoiler]
    :tab:
    :tab:
    [quote=""][/quote]
    [quote=""][/quote]
    [quote=""][/quote]

    ⟡ Chakra Used: ┇#┇Stamina Used ┇#┇
    ⟡ [b]Remaining┆Chakra:┇#┇Stamina┇#┇[/b]
    [color=white] [/color]
    ΞΞ [b][size=10]Passives, Attributes, and Trainings [/size][/b]ΞΞ
    ◈ Passives
    • [b]Personal Attribute:[/b]
    ◈ [url=https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25242555#382682543]Profile[/url]
    [spoiler]
    ⚬ Of Her Own: [The sensation of Sadayo's chakra signatures are spread out evenly among her active puppets
    • Conductive by Nature: Metallic components on puppets (and metal puppets) in Sadayo's collection are capable of conducting her lightning ninjutsu which source from her location. Nearby puppets may conduct energy when at close range to the puppeteer, with chance to spread into the next grounded entity, up to an extra [10] feet. No additional strikes are created from this PA - all restrictions are limited to description of the technique conducted.

    ⚬ Halloween 2019 PA: Metallic components (hands, feet, head, torso, leg, tails, backs, armor) (even if puppet may endure damage) exposed to heat of Fire ninjutsu in close range proximity temporarily absorbs the heat for [1] post after exposure to a technique and pieces may glow. Affect only applies T1 Burned. [1] post duration.

    ⚬ Holiday 2k18 PA#2 Sadayo has developed the ability to hide her strings. Sadayo’s charka strings are completely invisible without activated doujutsu (sharingan/byakugan). Sadayo’s chakra strings are invisible to sensory jutsu used E-rank.

    ⚬Discord 12/1/20 PA : Ninjutsu and genjutsu may be activated with one-handed seals.

    ⚬ Totally NOT Poisoned: Purchased and crafted toxins can be stripped of common indicators: i.e color, scent, and taste.{Poison Status PA (B-rank)}.

    ⚬ Durable (A-rank #2): Crafted poisons applied through a puppet’s mechanisms are slightly more durable against being washed or blown away. Poisons will blend into an opponents’ ninjutsu and permeate the substance to infect on a wider scale. A poison remains on the field of battle for [1] post longer before being washed away.

    ⚬ [u]Recycled Obsolete PA Trio Exchange:[/u] Resistance to Tier 1 Poisons
    ⚬ {[u]Career- Medical Profession}[/u]Internal: Poison resistance requires only two exposures to develop immunity.

    ⚬ {[u]Career- Medical }[/u]General Physician: May diagnose thrice per battle for no cost or activation.
    [/spoiler]

    • [b]Training:[/b]
    [spoiler]
    ▰ Small Circle Combatives ▰ Small Circle Principle | Rank S | Training
    The user has learned to utilize their physical arts with minimal effort while obtaining equal results. Simple techniques require 5 less stamina per rank of the technique. This training may not be layered with other training that gives reductions of this manner.

    ▰The Great Destructive Blade Art▰ Ogre's Grip [ Oni no Haaku ] | Rank S | Training
    Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons.

    ▰Juurai Toorima ▰ Sight through Smoke [ Kemuri o Tōshite Mieru ] | Rank C | Training
    The practitioner grows accustomed to the way smoke flows around them and others. The user's vision is no longer hindered by smoke or fog.

    ▰Juurai Toorima ▰ Keep Silent [ Shizukani ] | Rank S | Training
    During a post where a smoke related technique is utilized and the user is concealed within it, the user is able to remove all hints of their presence. Opponents who are attempting to locate or interact with the user have the same difficulties as though they were suffering deafness and tier four blindness, additionally removing the smell of the user. This effectively removes their presence from even sensory class ninja and dojutsu.

    ▰Honshi Art ▰ Manipulating Line | Rank B | Training
    After casting Retrieval, the user is able to tack on the additional chakra to the same activation of Retrieval. Instead of calling these weapons back to the user, they are able to be manipulated by the chakra threads they are attached to in a similar manner to puppet strings.The chakra threads attached to the weapons remain active for three posts and techniques can be executed from the Manipulating Line technique as though thrown by the user if desired.

    ▰Honshi Art ▰ Shuriken Hunter | Rank S | Training
    The user's scavenging skills ensure that they are always able to find new shuriken lying about and retrieve their used weapons. This ensures they never carry less than 200 small projectile weapons.

    ▰Soko Sento▰ Armored Shinobi | Rank S | Training
    The user must complete 5 paragraphs of training per tier of their armor ( Light, Medium, Heavy ) in order to reap the benefits of this training. The user is able to move with their armor as though they did not have it's restrictions or drawbacks.

    ▰Soko Sento▰ Armored Champion | Rank S | Training
    For each tier of armor ( Light, Medium, Heavy ) the user is wearing, they gain a [2] point increase to their endurance while in combat. If an armor piece is broken, this buffer is negated.

    ▰Ja Ryu Style▰ Devil Fang | Rank A | Training
    The user is able to pay the cost of a technique twice once every three posts. When this is done, the user can release the technique twice at the cost of a single activation, allowing them to overwhelm a single target with ease. This may be done while dual wielding but must pay 1.5x the reserves to do so.

    ▰Ja Ryu Style▰ Venomous Fangs | Rank S | Training
    The user's attacks drain the target of stamina equal to the rank of stamina applied to techniques they are stricken with.
    [/spoiler]
    :tab:
    Ξ⟡ [b][size=10]Combat Activity[/size][/b]⟡ Ξ
    4 Kawarami no Jutsu and 3 Shunshin Available
    0 Kawarami no Jutsu and 0 Shunshin Used
    :tab:
    ⟡ [size=9]Acitvations This Post! [/size][list]
    〓[b]Activation[/b]
    ⟡ Source :: Sup/Off:: {Sadayo, Puppet} [/size]
    [size=10]﹢Information[/size]
    〓[b]Activation[/b]
    ⟡Source :: Sup/Off:: {Sadayo, Puppet}
    [size=10]﹢ Information [/size]
    〓[b]Activation[/b]
    ⟡ Source :: Sup/Off:: {Sadayo, Puppet}
    [size=10]﹢ Information [/size][/list]

    ⟡ [b]Puppet Activity Spread [/b]
    • [0/1 Activation :: Lh :: Puppet]*
    • [0/1 Activation :: Lh :: Puppet]*
    • [0/1 Activation :: Lh :: Puppet]*
    • [0/1 Activation :: Lh :: Puppet]*
    • [0/1 Activation :: Lh :: Puppet]*
    • [0/1 Activation :: Rh :: Puppet]*
    • [0/1 Activation :: Rh :: Puppet]*
    • [0/1 Activation :: Rh :: Puppet]*
    • [0/1 Activation :: Rh :: Puppet]*
    • [0/1 Activation :: Rh :: Puppet]*
    :tab:[/size]

    ⟡ Lingering Jutsu
    〓[b]Activation[/b]
    ⟡ Source :: Sup/Off:: {Sadayo, Puppet} [/size]
    [size=10]﹢Information[/size]

    ΞΞ [b]Other Information[/b]ΞΞ

    ΞΞ [b]Puppet Summary[/b]ΞΞ
    [spoiler]
    [url=https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25242555#384678324] CLICK HERE! Puppet - Mechanism Resource Post[/url]
    ⊹ - Unique Mechanism
    ⚬ - Selected Mechanism
    ◙ - Selected,Bonus PA Mechanism

    【[b] SADAYO [/b] Tier 1 - Status/ Inactive 】
    ⊹【Boom! Puppets.】Rank⊹ E-B
    ⊹【Doll Launcher】Rank⊹ E-B


    【[b]Yūutsu 憂鬱 [/b] Tier 3 - Status/Inactive】
    ⊹【Anti-Chakra Vise Grip Jaw】⊹ Rank ⊹ C-S
    ⊹【Rib Blades】Rank ⊹ C-A
    ⊹【Anti-Chakra Wrist Reels】 Rank ⊹ B-S








    【[b]Nirami 睨み: [/b]Tier 3 - Status/ Inactive】
    - Odachi - Kanabo-tetsubo Equipped
    ⊹【Capture Cavity】Rank⊹ B-S+
    ⊹【Bursting Wall】Rank⊹ B-S+
    ⊹【Erupting Block : Vengeance】 Rank⊹ B-S+









    【[b] Hohoemi ほほえみ: [/b]Tier 3 - Status/ Inactive】
    ⊹【Leeching Segmented Sword [Defensive]】Rank⊹ B-S+
    ⊹【Laughing Gas】Rank⊹ B-S
    ⊹【Burning Boost Cannons】Rank⊹ B-S









    【[b]Gishin 疑心 [/b] Tier 3 - Status/ Inactive】
    ⊹【Official Club Hat】Rank⊹ C-S
    ⊹【Air Compressor Cannon】Rank⊹ C-S
    ⊹【External Strings - Pygmy Diamond::】Rank⊹ C-S






    【[b]Ikkyou[/b] Tier 2 - Status/ Inactive】
    ⊹【Gyro Double Dart Function】Rank⊹ D-A
    ⊹【Overcharge】Rank⊹ D-A
    ⊹【Wrecking Ball】Rank⊹ D-A






    【[b] Mushizu [/b] Tier 2 - Status/ Inactive】
    ⊹【Titanium Arachnid Limbs Defense】Rank⊹ D-A
    ⊹【Toxin Dispersion Device - Spittlebug Style】Rank⊹ D-A
    ⊹【Sticky Case the Carapace】Rank⊹ D-A






    【[b]Senzankou センザンコウ [/b] Tier 3 - Status: Inactive】
    ⊹【Stink Bomb】Rank⊹ B-S+
    ⊹【Icky Tongue】Rank⊹ B-S+
    ⊹【Armor Scales】Rank⊹ B-S+









    【[b]Tsuchinokoツチノコ[/b] Tier 3 - Status: Inactive】
    ⊹【Grapple Sap】Rank⊹ B-S+
    ⊹【Ravage Wheel】Rank⊹ B-S+
    ⊹【Hallowed Bite】Rank⊹ B-S+









    [b]Suetsune [/b] Tier 4 - Status/Inactive】
    ⊹【Karatake Brush】Rank⊹ B-S+
    ⊹【Waridake】Rank⊹ B-S+
    ⊹【Wash】Rank⊹ B-S+









    [b]Chiba Chio[/b] Tier 4 - Status/Inactive】
    ⊹【Firework Cannon】Rank⊹ B-S+
    ⊹【Paper Divinity】Rank⊹ B-S+
    ⊹【Roll Out】Rank⊹ B-S+







    [/size][/spoiler]




    Bossy Boots Edition courtesy of the Format Fairy


    [imgleft]https://i.imgur.com/s6Q0NSZ.png[/imgleft][img]https://i.imgur.com/Rn6BTqK.png[/img]
    [imgright]https://i.imgur.com/kOELT3B.png[/img][list][align=right][align=justify][size=10] A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format THEY FOUND BOSSY BOOTS?! A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format

    [align=center]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[size=8]
    [/size]
    [b]儡[/b] || ᴄʜᴋ :: 000 / 000  [b]儡[/b] || ꜱᴛᴍ :: 000 / 000  [b]儡[/b] || ɢʟᴅ ᴅʀɢ :: 000 / 000
    [b]主[/b] || ɴɪᴅᴀɪᴍᴇ ʜᴏᴋᴀɢᴇ  [b]主[/b] || ʀᴀɪᴛᴏɴ / ꜱᴜɪᴛᴏɴ / ᴅᴏᴛᴏɴ  [b]主[/b] || ᴘᴜᴘᴘᴇᴛ ᴍᴀꜱᴛᴇʀ ᴏꜰ ᴋᴏɴᴏʜᴀ
    [/align]




    Modified

    [imgleft="400"]https://i.imgur.com/s6Q0NSZ.png[/imgleft][img="394"]https://i.imgur.com/Rn6BTqK.png[/img]
    [imgright="160"]https://i.imgur.com/kOELT3B.png[/img][list][align=right][align=justify][size=10] A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format THEY FOUND BOSSY BOOTS?! A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format A Format Fairy Format

    [align=center]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[b]❖[/b] ᴄʜᴋ :: 5000 / 5000 || ꜱᴛᴍ :: 4190 / 4190 || 心臓 ɢʟᴅ ᴅʀɢ :: 000 / 000 || ɴɪᴅᴀɪᴍᴇ ʜᴏᴋᴀɢᴇ || ʀᴀɪᴛᴏɴ / ꜱᴜɪᴛᴏɴ / ᴅᴏᴛᴏɴ || ᴘᴜᴘᴘᴇᴛ ᴍᴀꜱᴛᴇʀ ᴏꜰ ᴋᴏɴᴏʜᴀ [b]❖[/b]
    [/align]
     

    Hurrak
    Crew

    Eternal Lop


    Hurrak
    Crew

    Eternal Lop

    PostPosted: Sat Feb 15, 2020 2:29 pm
    ---  
    PostPosted: Sat Feb 15, 2020 2:30 pm
    ----  

    Hurrak
    Crew

    Eternal Lop


    Hurrak
    Crew

    Eternal Lop

    PostPosted: Sat Feb 15, 2020 2:33 pm
    ▰▰▰
    Leaf thread maintence:

    User Image


    Tucked away within the valley leading into the Naka river is a rather secluded building that requires passage across a half mile long free hanging bridge to reach it's entry way. The bridge is under constant surveillance and presently occupied by masked JUEI operatives stationed at both ends.

    This building is the JUEI Headquarters, the Intelligence Agency. Special Operatives of the ANBU are permitted entry generally easy aside from a specific method of identity check.

    Covert operations perform by Juei agents are typically formed and assigned here as well as critical intelligence gathering and village secrets kept under lock and key. These operatives are at the express command of the Hokage who communicates her will to them through their Captain.

    Access is otherwise to the JUEI facility is restricted to other villagers without explicit permission from the Hokage or the Captain of Juei and require an escort by an active operative.
    Passage into the facility from anyone not from the village is strictly forbidden with very few exceptions which are only granted after clearance and special terms are accepted. Escort of the Hokage, the Captain of Juei, or select personnel are required. Defensive and offensive resources are secured along the building's perimeter and below, stationed under the river. Features generally function to prevent entry.


    This facility features a couple resources available to JUEI's operatives:
    A training facility
    A medical station -
    Lower, underground levels house a mortuary facility for temporarily accommodating deceased special bounties, high value persons of interest, and conducting special autopsies

    *Captain's office is featured on some upper level, think think think



    ▰▰▰
    Konoha Technology: Carried over from Eva



    Character: Konoha
    Link to profile: Eva's toy box of wonders!
    Type of Technology: K. B. S. U. ( MK III )
    Tier of Technology: Legendary
    Technology Description: A human-sized device that looks similar to a power generator, the K. B. S. U. (Konoha Barrier Support Unit) sole purpose is to help support the defense barrier over Konoha.

    Mode 1: While attached to Konoha's 36-layer barrier, attacks that are sealed via the nature sealing and sealed into a scroll may be accessed by this ability to allow said chakra to be distrusted to all endpoints that are linked with this mode. As long as someone posses the newest Konoha headband, they may draw from this chakra pool freely by touching the endpoint seal. These seals must be placed within the same thread that the K. B. S. U. NOTE: the chakra batteries thst are used to power this device may NOT be drawn from, only chakra that has been sealed from attacks into scrolls. Requires an operator to switch between modes.

    Mode 2: When switched into this mode, the K. S. B. U. can draw chakra that has been sealed into scrolls from attacks made against the barrier. Chakra that is stored within the batteries can no longer be accessed by humans. Requires an operator to switch between modes.

    Supported Casting: Chakra that is stored within its batteries can be used with the Seal Input custom in order to power the use of its abilities.





    Character: Konoha
    Link to profile: ---
    Type of Technology: Konoha Headband
    Tier of Technology: Special
    Technology Description: A special issue Konoha headband, that is to replace the standard. .

    ▰ While worn on an active Konoha nin, allows the wearer to bypass the 36-layer barrier and step into, or out of the barrier as they please, or to avoid the negative effects of the Konoha-specific Infinite Embrace seals in each thread. The cost each tome this is done is only an E-ranked amount of chakra.

    ▰ At any point, from any other thread, from any distance, this bypass effect may be canceled. This is used whenever a ninja goes rogue and causes a short malfunction that explodes the device. This explosion is only E-rank for the purpose of damages to people but renders the device unsalvageable. Costs an E-rank chakra to perform this effect. Only the Hokage or Director Soga have access to this ability. When leaving the village on a non-approved mission or task, this ability will activate automatically, draining the chakra from either Lahlil or Sadayo.



    Character: Konoha
    Link to profile:---
    Type of Technology: K. B. S. U. ( MK II )
    Tier of Technology: Special
    Technology Description: A small sized generator that is kept next to the MK III version of it. This unit's primary function is the support of the defense barrier over Konoha.

    Array Strengthening: By placing output seals (up to six, minimum of 1), this device is able to alter a current casting of the 36-layer barrier technique. This allows for each individual barrier to be treated as separate (it's own jutsu) for the purposes of seal connection.

    Array Funneling: Allows for the long-distance transfer of sealed chakra, particularly in the case of nature sealing. Similar to endpoints/output seals, this transfer line only works one way, going towards this machine. This line is also considered an E-rank funinjutsu for the purposes of interactions with other techniques.




    Character: Konoha
    Link to profile: -
    Type of Technology: K. B. S. U. ( MK I )
    Tier of Technology: Advanced
    Technology Description: A bunny-sized device that looks similar to a power generator. It is kept alongside the other two units of its kind, and whose sole purpose is to act as a power extender to the MK III.

    ▰ Power Supplementor: This ability allows for the MK ! to be connected to the MK III and provide the use of its chakra batteries. This device cannot stack with itself.



    ▰▰▰
    Leaf Village Purchases and Maintenice :: under Sadayo Soga

    Village Account*:
    *This total belongs to the village's current funds and the weekly collection log: 20,000 ryo weekly.

    • Konoha
    ↪ 8,000,000 * Oct 8th, 2020
    ( 7 weeks x 20,000 = 140,000)
    ↪8,140,000 * Nov 25, 2020
    20,000 x 3 weeks = 60,000 +8,140,000 = 8,200,000
    Treasury Backlog* Account is posted in Treasury Thread [10/8 - 12/16]
    10 weeks:
    両8,200,000 x 1.5 = 12,300,000
    両12,300,000 x 1.5 = 18,450,000
    両18,450,000 x 1.5 = 27,675,000
    両27,675,000 x 1.5 = 41,512,500
    両41,512,500 x1.5 = 62,268,750
    両62,268,750 x1.5 = 93,403,125
    両93,403,125 x1.5 = 140,104,687
    両140,104,687 x 1.5= 210,157,031
    両210,157,031 x 1.5 = 315,235,546
    両315,235,546 x 1.5 = 472,853,320
    両 472,853,320 x 1.5 = 709,279,980
    Expense: :709,279,980 - 3,102,500
    Dec 18th 両 706,177,480 x1.5 = 1,059,266,220
    Dec 25th, 1,059,266,220 x1.5 = 1,588,899,330
    Jan 1st 2021 1,588,899,330 x1.5 = 両2,383,348,995
    Expense:両 2,382,938,995 - 410,000
    new total: 2,382,528,995
    2,382,528,995 x 1.5 (5) = 7.5 x 2,382,528,995 =
    Feb 13th; = 17,869,717,462





    🍃 |Konohagakure Barracks

    🍃|Konohagakure Armory

    Purchases:
    Dec 16th, 2020

    Eastern Battlements
    •Siege Weapon | (7500) 32,500
    Rank: S+
    After Purchasing A Siege Weapon a Weapon on the residence is made. Starting at Rank [D] For every 5000 ryo spent thereafter the Siege Weapon gains [1]-rank in durability and Damage. The Weapon does not take any Chakra or Stamina to Utilize unless it produces effects with a Chakra Affinity or Attribute. They however, are limited to only 1 activation and then subject to a [1] post cooldown period to reload. Their attacks are always treated as [Simple] aside from when using Chakra. Every Siege weapon must be manned by a Guardsmen or RPC to be of use.
    •Siege Weapon | (7500) 32,500
    Rank: S+
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]

    Western Battlements
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]

    Konohagakure Sealing Array Room
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]

    North Eastern Battlements
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]

    South Western Battlements
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]

    Southern Battlements
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]

    Northern Battlements
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]

    🍃 |Konohagakure Gates

    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Watchtower [#2]| 12500
    The Watchtower confers full sensory knowledge of anything and everything occurring in the Residence. The owner of the residence when in his residence may know all detailed information about his or her guests in regards to their bloodlines, chakra, and stamina totals and anything statistically. However, abilities that would evade sensory detection naturally are still effective. It is manned by Guardsmen of the appropriate paid Rank. Should these guardsmen die or become disabled this benefit is lost.

    Intelligence Agency [JUEI]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    •Siege Weapon | (7500) 32,500
    Rank: S+

    Nevarra National Bank
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    • 50 Guards B : 1,000 Ryo each @ D-rank
    (x3 1000) Upgrade to C-rank per 10 guards = 150,000 ryo = [B-rank, Armory]
    •Siege Weapon | (7500) 32,500
    Rank: S+
    •Siege Weapon | (7500) 32,500
    Rank: S+


    両Ryo Spent:
    3,150,000- Guards
    714,000- Seige Weapons
    12,500- Watch Tower
    = Total: 両 4,144,500




    Nevarra Bank Accounts: Math tally
    RPC's: x1.5 weekly interest

    • Sadayo Soga
    ↪ ↪ 両8,252,567,277 *week of June 20th






    Archived Training

    ❖ Crafting, Professions, and archived Training links


    __________
    Crafting Mission Claims
    ::○Technology - MiT - Techology 1
    ::○Pharmaceutical -
    tab
    Profession Mission Claims
    ::○ Special Operations : ANBU
    Detective, Aug/9/19
    Detective, Jan 20th - Jan/28/20

    ::○ Botany - MiT - Botany 1

    ::○ Medical -

    tab
    Energy Training Mission Claims [Old - Reference]

    - Training Catalog Records:
    ::○ D-rank

    ::○ C - Rank

    • ❥ Intermediate Training: Meditate
      Chakra and Stamina Pool [+25] - Fulfilled Twice +50
    • C-rank ❥ Intermediate Training: Performance - Chakra and Stamina Pool [+15]
    • ❥ Intermediate Training: Performance #2 {+15}
      also here

    ::○B-rank:

     
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