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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Mattysandwich

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PostPosted: Mon May 21, 2018 4:24 pm
Sage Mode

Within the world of Naruto, there is a type of chakra which exist within the world itself. This chakra is separate from the chakra of human, and is referred to as Nature or Natural Chakra. When one is able to mold the natural chakra of the world with their own, they are able to become a sage. The power of a sage is able to overwhelm most foes they come across. However, the price to attain such a power is steep.

Obtaining Sage Mode:

Sage Mode can only be obtained in three ways. The first is that another RPC teaches your character how to be a sage. The second is that an animal head of a summoning contract teaches your character how to reach Sage mode. The third is to reach enlightenment and become what is known as a human sage. Each one of these steps will be outlined below.

How to be a Sage from an Animal Head.

When trying to obtain sage mode from this, please contact a mod to roleplay as the animal head of the contract you are a part of. The requirements for this are as follows. The first is that you must have at least a B-ranked body. You must also be on the contract of the animal head you are training under. Finally, you need to complete the mission below in order to be trusted by the animal head with the gift of sage mode. This mission offers no ac or ryo.

Mission Name: Sage Credential’s (Animal Head)
Mission Rank: B
Duration: 8 post minimal
Description: A sage of a contract must be willing to prove their devotion to the contract. Each animal head will assign a different task. The task can be as mundane as carrot farming, or as dire as hydra hunting. It is up to the head of the contract to determine what challenge is fair, and you must complete it in order to prove yourself.
Notes: This post does not have a post maximum.


How to become a Human Sage:

While Sage Chakra is commonly gathered through an Animal Head since animals are more aware of how Nature Chakra works, there are ways for humans to become aware of Nature Chakra on their own. In order to become a human sage, your character must double class in a field. You also need to be of B-ranked body, and have at least fifty techniques in the field that you double class in. If you double class in a field which does not reach fifty techniques, such as bloodline or sensory, then maxing out the total techniques you can learn in that field up to your body rank will qualify. Finally, you must contact a mod and engage in the mission below. This mission offers no ac or ryo.

Mission Name: Enlightenment (Human Path)
Mission Rank: B
Duration: 8 post minimal
Description: A human sage needs to prove themselves superior in the field of their choice. The first thing that they have to do is exert half of their chakra and / or stamina using only techniques of their assigned field. When they have depleted their reserves by half, you will find yourself up against an opponent who specializes in the same field of combat you do. This opponent will appear uncounterable as you have to endure his onslaught of strikes. During the match, however, the opponent’s goal will be to get you to gather chakra not from yourself, but from the world around you. This will allow you to awaken as a Human Sage.
Notes: This post does not have a post maximum.


How to get Sage Mode from someone else.

In order to have another rpc teach you how to unlock sage mode, you first need to be a B-ranked body. The rpc then has to sign you to the contract that they have. If they are a human sage, then you need to be of the same double class specialization as the person who is teaching you. Finally, with the rpc who knows sage mode, you need to roleplay out the mission below. This mission offers no ac or ryo.

Mission Name: Inheritance (Sage Conversion)
Mission Rank: B
Duration: 8 post minimal
Description: A sage has chosen you to also become a sage. In order to make this work, you must best this sage within combat. This spar can only end in a forfeit if the mentor acknowledges a piece of power which proves you to be capable of being worthy of the sage title.
Notes: This post does not have a post maximum. Sparring ac is rewarded regardless of rank difference.


Sage Mode: The Mechanics.

Now that we have established the three manners of how to get sage mode, let’s get to the fun part of what Sage Mode actually does. Sage mode grants the user the following abilities.

• The user is able to detect and sense chakra within a twenty five foot radius. The range can be extended with the zoom discipline of sensory class.
• The user’s strength, speed, fortitude, and reflexes, are all increased by a supreme amount while sage mode is active.
• Ninjutsu, Taijutsu, Genjutsu, and Bukijutsu are all considered overwhelming again techniques of the same rank and type, as well as same DR modifications when applicable. This only applies while sage mode is active. If the user already has an overwhelming property to their technique, then it allows them to overwhelm opponents with the overwhelming property.
• The user is able to gather natural chakra for sage related techniques.
• Animal sages are allowed to gain one tamer pa based on the animal contract that they are a part of. If you are a tamer, then you can have two tamer pas. They also gain aesthetic flairs based on their animal contract when they activate their sage mode through the Awakened Sage technique.

In addition, all sages are able to learn the following techniques.

Technique name: One with Nature
Technique Rank: C
Technique Type: Passive
Technique Description: Allows the user to gather natural chakra into their body. The user stores half of their total chakra into a separate chakra pool known as sage chakra. So if an rpc has 1000 chakra then they can store up to 500 chakra into a separate nature chakra storage. The natural chakra gathered can be used for both typical jutsu used as well as for exclusively sage techniques. The maximum amount of chakra a user is able to gather per post is in relation to their body rank. A B-ranked ninja can gather 50 nature chakra per post, an A-ranked can gather 100, an S-ranked can gather 150, and an S+ ranked ninja can gather 250 per post. The user must remain completely still, however, while gathering nature chakra. If the user’s chakra is an odd number, like 365 regular chakra, then they can have 185 chakra, and just take the five extra.

Technique Name: Awakened Sage
Technique Rank: A
Technique Type: Passive
Technique Description: Allows the user to activate their sage mode. In order to activate sage mode, the user must have a minimal of 150 chakra stored from the usage of One with Nature. If the user drops below 150 nature chakra, then they cannot maintain this form. While the user has Awakened Sage active, they are able to gather the benefits of Sage Mode. Each active post of sage mode cost the user 50 natural chakra.

Technique Name: Unknown Potential
Technique Rank: S-S+
Technique Type: Complex
Technique Description: This technique can only be used with nature chakra. This techniques allows the user to manipulate the natural world in order to perform superhuman feats. It allows the user to lift hundred feet rhinos, suplex a demon, and perform other incredible feats.

 
PostPosted: Fri May 25, 2018 3:29 pm
Technique Name: Korabo
Technique Rank: E (Initial rank, but can be trained up to S+ based on learning restrictions)
Technique Type: Passive
Technique's Description: A passive which, when trained in, allows the user to fuse two techniques together into one more powerful technique. The fusion of the two techniques does not require an activation, but both techniques do. In order to fuse two techniques, both techniques need to be performed at the same time. There are a few manners of doing this, such as making shadow clones to time the technique or simply being able to fuse two ninjutsu at the same time. Korabo is the technique which allows two shinobi to fuse their techniques together. To fuse techniques, one must train a korabo bond with the person they wish to perform a dual technique with up to the rank of the technique they wish to fuse.
Guild Description: The rules for fusing techniques together are as follows. The first is that the max technique you can fuse is the maximum level of korabo trained. So if you only have korabo trained up to B-ranked, then you can only fuse two B-ranked together. The second rule is that the two techniques fused vary in the potential of its power. Two techniques of equal rank fused will become a technique of power one rank higher. So two B-ranked techniques fuse to make one A-ranked technique. Furthermore, two techniques separated by one rank in power will take the rank power of the higher rank, but will eliminate any potential weaknesses of the two techniques, and give the fusion the property of overwhelming. So if a B-ranked an a C-ranked technique were fused through the use of Korabo, then the technique would be B-ranked power with the property of overwhelming to techniques of the same rank. Finally, the rules for what techniques can be fused are as followed. The first rule is that the two techniques need to fulfill the same general purpose. For example, two projectile techniques can be fused together through the use of Korabo. However, an elemental shield and projectile technique cannot be fused together. Second of all, if two techniques of the same elemental property, or the same technique performed twice, are fused then the two techniques maintain their elemental strength and weaknesses. If two techniques with differing elements are fused, then the fusion loses all elemental strength and weaknesses. Finally, techniques can only be fused of different elements so long as they are complimentary elements, aka elements which have no elemental strength or weakness against each other. The only exception is if you fuse a technique with one of one rank higher, and the technique of one rank higher is of a weaker elemental property than the element which is stronger. An example is if you wanted to fuse a C-ranked water ninjutsu with a fire ninjutsu, then the fire ninjutsu would have to be B-ranked. In this example, the jutsu would treat the B-ranked fireball as C-ranked, and thus two fused would act as a B-ranked technique. Techniques fused either have to be of the same rank, or one rank difference. Finally, despite the leaning toward ninjutsu, this technique allows one to fuse complex and spiritual tai and bukijutsu as well. For complex techniques, treat it's fusion with ninjutsu as the example with two opposing elements fusing, (aka, if you want to fuse a B-ranked complex punch with a ninjutsu, then the ninjutsu would have to be C-ranked). Medical ninjutsu can also be korabo'd, but only with other medical techniques.
 

Mattysandwich

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PostPosted: Fri May 25, 2018 4:27 pm
___P u p p e t r y S y s t e m
Puppetry is a very complex and different art than most ninjutsu within the world. Because of this, a sect of rules has been created to help everyone understand how puppets will operate in Shinobi Nations.

___U s a g e
Puppets are divided into three separate tiers. Each tier relates to the strength of the puppet and the usage of the puppet.
___Tier Three Puppets:
Basic Puppets of wooden frames. Puppets of this tier can only have two mechanisms. Can only utilize the generic weapon swinging gear and the generic limb movement gear. If this puppet is hit with an unguarded, undodged, or un-countered attack of C-ranked or stronger than the puppet will be destroyed. If the puppet utilizes an attack that is of equal rank than an attack it is colliding with, then the puppet will be destroyed and the technique will be nullified. Finally, this puppet can be equipped with a canister of gasoline that, when detonated, explodes into a C-ranked explosion.
___Tier Two Puppets:
More solid puppets with the ability to be molded with metal and other materials. Human limb replacements can be made with this tier puppet. Puppets of this tier can utilize four mechanisms. The Mechanisms these puppets can use can include generic weapon gear, generic launchers, generic limb movement gear, non-reloadable elemental scroll pumps, and non-specific tool usage mechanisms. Others are available, so make sure to apply to see what you can do! If this puppet is hit with an unguarded, undodged, or un-countered attack of B-ranked or stronger than the puppet will be destroyed. If the puppet utilizes an attack that is of equal rank than an attack it is colliding with, then the puppet will be destroyed and the technique will be nullified. Finally, this puppet can be equipped with a canister of gasoline that, when detonated, explodes into a B-ranked explosion.
___Tier One:
The highest tier of puppets. Can be composed of any material. The only tier possible to create a human puppet. These puppets can have seven mechanisms. Seven Mechanisms Per Puppet. These mechanisms can include generic weapon usage, generic limb movement gear, generic launchers, reloadable elemental scroll pumps, light shield seal mechanism, non-specific tool usage, manifested chakra attacks, and the chakra battery, which allows you to store 150 chakra into a puppet to be used for a specific purpose. Others are available, so make sure to apply to see what you can do! If this puppet is hit with an unguarded, undodged, or un-countered attack of A-ranked or stronger than the puppet will be destroyed. If the puppet utilizes an attack that is of equal rank than an attack it is colliding with, then the puppet will overwhelm the colliding the technique while still being in tact. Finally, this puppet can be equipped with a canister of gasoline that, when detonated, explodes into an A-ranked explosion.


___P u p p e t s
Puppeteers have Puppet Points, (PP), which determines how many puppets they can utilize at one point. A tier three puppet requires one PP, a tier two requires two PP, and a tier one puppet requires three PP. The amount of points you gain per body rank is determined on the puppeteer class. Keep in mind that a double puppeteer gains +4 pp.

___M e c h a n i s m s
Mechanisms are devices which allow puppets to operate in unique ways. These tools are the bread and butter of any puppet. The following below are only a list of mechanisms which have been thought up of already. Just because the mechanism you want is not listed, it does not mean that it cannot be approved. Keep in mind, however, that a mechanism should specify how much energy it consumes to utilize. Mechanisms when created can scale their abilities through three ranks, (E-C, C-A, etc). Batteries can only be made at S-rank. Mechanism, unlike puppets, are approved here. Once a mechanism is approved then you can use it for any puppets that you have. All puppets have one mechanism free, which is not detracted from the total amount of mechanisms you get from your class.
    ___○ Generic Limb Movement Mechanism: A gear that allows one to make their puppet use their limbs for offensive or defensive purposes. This move is treated as spiritual.
    ___○ Generic Weapon Mechanism: A gear that allows one to make their puppet utilize their weapon for offensive or defensive purposes. This move is treated as spiritual.
    ___○ Generic Launcher Mechanism: A gear that allows one to fire a type of projectiles of their choice from their puppet. This move is treated as spiritual.
    ___○ Non-Specific Ninja Usage Mechanism: A gear that allows their puppet to pull off various tricks, (shooting out wires that can be pulled back, etc). These tricks are treated as spiritual.
    ___○ Non-reloadable Elemental Scroll Pump Mechanism: A gear that allows one to utilize a nature sealing scroll into an attack. Gains whatever element the scroll has sealed within. Only has one use per battle, regardless of how many nature scrolls the puppeteer has.
    ___○ Light Shield Seal Mechanism: A gear that allows one to project a non-elemental chakra shield. This shield is formed from panels which open and is considered overwhelming against techniques of the same rank. Only protects in one direction. Counted as a spiritual technique.
    ___○ Reloadable Elemental Scroll Pump Mechanism: A gear that allows one to utilize a nature sealing scroll into an attack. Gains whatever element the scroll has sealed within. Can be used equal to the amount of seals the user has.
    ___○ Manifest Chakra Mechanism: A gears that allow one to materialize chakra for offensive or defensive purposes. Counted as a spiritual technique.
    ___○ Chakra Battery Mechanism: S-ranked gear that allows one to store 150 chakra into the puppet. Can only be utilized to korabo techniques between the user and the puppet.
 
PostPosted: Fri May 25, 2018 4:53 pm
Reaction System: How now to die via swarming.

So you're a single fellow, right? You get targeted by multiple rpcs. These rpcs can be multiple puppets, shadow clones, or a lot of rpcs could really hate your guts. Anyway, you're being attacked with more attacks then you can reasonably handle. That is where reaction system kicks in.

The reaction system gives your rpc one additional activation per target they have attacking them on the turn in which they are being attacked by multiple forces. The magic attacks which must target you minimally is three. Even if you face off against a hundred opponents, if only two attacks will collide with you one way or another, this system does not help you. From the third attack forward you gain an extra activation. For the record, these reactions can only be evasive. You cannot use these activations to utilize more offensive techniques, or to activate more defensive techniques. The only ability you can use with this is the dodge system's X-ranked generic dodge technique located here. This allows you to survive being targeted by multiple opponents at the same time.

As for relating against multiple opponents at the same time, as previously stated you do not gain any offensive activations from this system. This system is not designed to allow you to defend and defeat against multiple opponents. It is only designed so that you do not auto-lose in a fight because you can only utilize three activations.

If you fight with an ally or your own swarming principles and your opponents single target you exclusively, then you are still applicable to dodge this technique. This includes if you are in a situation where, you and your shadow clone are fighting two opposing rpcs, and both opposing rpcs utilize two techniques designed to have an area of effect, (thus meaning that you and your ally are being targeted by four attacks), both you and your ally can use these additional activations in order to dodge the AOE skills as long as you do so in a reasonable and logical way.
 

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PostPosted: Sun May 27, 2018 6:11 am
Null Release
______________________________

Academy Student


Ayatsuito no Jutsu [ String Reeling Technique ] (Seems fine.)
Rank: X (Learned as E)
Official Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them.
Guild Description: See official description. This technique increases the strength of a wire or rope being used, allowing it to support greater weights or keep others from escaping easily. The wire or rope is infused with chakra, and a technique of equal rank or higher must be used to break it. If the user is in contact with the wire, they can pay an upkeep cost of half the original rank, to a minimum of five [5] chakra to maintain it past the first post. Without physical contact, the technique ends after three [3] posts.

Kawara Shuriken [ Roof Tile Shuriken ] (I think we can cap this technique at C-ranked. Seems too situational to leave as X-ranked with a potential for S.)
Rank: X (Learned as E)
Official Description: Kawara Shuriken is a Ninjutsu technique in which the Shinobi uses their Chakra to levitate nearby roof tiles. Once levitated, the tiles are hurled towards the target similar to a shuriken.
Guild Description: See official description. The amount of chakra determines how fast and hard the tiles are thrown. Can levitate up to five [5] tiles per use.

Youji [ Toothpick ] (This technique again does not need to be X-ranked with the potential of X. I would cap it at C-ranked).
Rank: X (Learned as E)
Official Description: Youji spitting is a Ninjutsu technique utilized by the Leaf Jounin Genma. Though the toothpick looks like it might be a quirk of Genma's, it actually functions as a weapon in battle. Similar to a senbon, Genma can spit the toothpick at his opponents to injure them. He can also spit it at incoming projectiles to knock them away.
Guild Description: See official description. Useful in combination will other nail/senbon/needle techniques. The amount of chakra determines how fast and hard the tiles are thrown. Can fire up to five [5] needle-like projectiles per use.

Korabo Ninjutsu [ Collaborative Ninjutsu ] (Please read my proposed revisions since this technique is rather vague.)
Rank: X (Learned as E)
Official Description: Korabo Ninjutsu is the act of combining two separate Ninjutsu attacks into one powerful attack. This skill is only possible if the two Shinobi are perfectly in sync. This can take the form of two separate Ninjutsu attacks being unleashed simultaneously which then combine to form one stronger Jutsu, or when one Shinobi places their hands on the body of another and transfers their Elemental Chakra. If done with perfect timing, the power of the Jutsu will increase. This is especially effective in complimentary Elemental Chakra styles like Water and Wind. Training is possible for unskilled Korabo Ninjutsu users. The trainee will need to perfect their synchronization by undergoing special rhythm training with their partner. By carrying out the same movements, the trainee can learn to use their body at the same time. The objective being that both Shinobi will connect their heart and souls so that both Jutsu are carried out at the same time. Examples: Gama Teppou, Gamayu Endan, and Gufuu Suika no Jutsu.
Guild Description: Each level of training is shared between those practicing together, with the level rankings of Chakra treated as separate levels. Each new partnership counts as new training, & each level must be trained for apart from the previous level. This Jutsu counts for all types of Ninjutsu Chakra manipulation & does not take up space on the profile. Must provide links & partnership names to training.
Alterations and Self: Required for all alteration styles, one must undergo Korabo training with themselves. The easiest method for doing so is through cloning techniques, if the clones have the ability to cast a technique. Other methods include owning extra arms and hands (chakra or otherwise), through usage of single handed signs, or even timely fuuin. Other less common methods exist, but it's up to you to be crafty! Once you have figured out your method, have all techniques that will be combined ready, and cast them simultaneously. When the technique is finally complete, you will notice that each of the separate techniques expresses itself in the final technique. This is a taxing procedure, so we recommend resting often.
Differing Ranks: Under normal circumstances, shinobi can only combine same ranked techniques, but by undergoing more training, they are capable of combining different ranks. For each possible pairing, the higher of the two techniques is the rank of the training. Example: C+B, requires B-ranked training.

Bikou Ninjutsu [ Shadowing Stealth Technique ] (Seems too situational. Maybe make it higher rank.)
Rank: E
Official Description: This technique allows Shinobi to follow their targets covertly. The manner in which the Shinobi shadows their target can differ from the basic hiding under a nearby object to using a Jutsu to turn oneself invisible.
Guild Description: Using this technique makes it more difficult for those of the user’s rank or lower to find the user while he or she is hiding. Effectively makes the shinobi less conspicuous, less noticeable, and allows them to blend in with the crowd for three [3] posts per use. Useful when tailing someone.

Genso Bunshin no Jutsu [ Illusion Clone Technique ] (Seems fine.)
Rank: E
Official Description: Also known simply as Bunshin no Jutsu, creates an intangible copy of the user. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly performed in combination with other techniques. The clones will dissipate when they come into contact with most anything else. These clones can be easily distinguished by persons with doujutsu. Even a person with normal eyes can distinguish the clones from the original, since the clones do not cast shadows and will not disrupt the area around themselves with their movement ( won't kick up dust, crush grass, etc. ).
Guild Description: The clone technique which all ninja start with. Creates a fragile empty-clone which cannot perform any physical task. Clones are mindless and can only follow tasks given upon creation. Rather than costing [5] chakra to perform, each clone created costs [2] chakra. Up to three (3) clones can be created per usage of this technique.

Henge no Jutsu [ Transformation Technique ] (Seems fine.)
Rank: E
Official Description: Henge no Jutsu is a Ninjutsu technique which every Shinobi learns at the Shinobi Academy. Henge allows the Shinobi to transform themselves into any person or object. This allows the Shinobi to move with stealth or to trick their opponents.
Guild Description:In addition to being able to transform normally, the user can also employ this technique to transform objects in the environment. In order to transform into exceptionally large things, the user needs to use Konbi Henge.

Kakuremino no Jutsu [ Magic Cloak of Invisibility Technique ] (Should we make this technique require a cloak or a cloth of some kind?)
Rank: E
Official Description: A very basic move, the user uses a camouflage cloth to cloak themselves in the background.
Guild Description: See official description. Attaches any cloth seamlessly to the background at its tips, while absorbing the information necessary to visually camouflage the user.

Karakuri Hakke no Jin [ Mechanical Eight Trigrams Formation ] (This technique is very situational. Also rather weird for it only being E-ranked. I would suggest moving this into a fuuin where the bell works as an unsealing method, and then boosting the power of the walls.)
Rank: E
Official Description: A technique used by Konohagakure to trap the enemy in a maze of tall walls. The user bangs a giant drum which causes countless walls appearing around the village, cornering the enemy.
Guild Description: The walls must be set up prior, using at least a blueprint for the workings, if being used specifically for the blueprint. The chakra usage occurs in relation to using the drum as a signalling device, as everything else is mechanical. As in, this technique enables remote activation of items which need chakra to start up, up to eight [8] such items.

Kawanuke no Jutsu [ Escaping Skill ] (This should probably be X-ranked so that it doesn't allow people to use an E-ranked technique to escape S-ranked bindings. Also if we make it X-ranked then we don't have to state its arbitrary restriction that it takes two activations for one tie.)
Rank: E
Official Description: Kawanuke no Jutsu is a very basic Ninjutsu technique that allows a Shinobi to escape from rope binds.
Guild Description: Allows the user to escape from being tied up, or otherwise trapped, as long as doing so is possible without requiring significant altering of the human body to escape and as long as movement is still possible. Using chakra, ropes and other ties can be nudged in ways to loosen them and allow eventual escape. Takes two activations to get through one tie.

Kawarimi no Jutsu [ Substitution Technique ] (Since we only allow this a certain amount of times per battle, I think it's fine to keep this at E-ranked.)
Rank: E
Official Description: When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack.
Guild Description: See official description. The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.

Kekkai Massatsu no Jutsu [ Barrier Shatter Technique ] (Should probably be stated more clearly that this technique can only break barriers up to the amount of people you have korabo potential with. So you cannot break an S-ranked barrier with only three friends since that would only provide enough chakra for a C-ranked skill.)
Rank: E
Description: This technique is used to shatter visible or found barriers by borrowing chakra from allies.
Guild Description: See official description. Only affects barriers made and sustained with chakra. Once used, the user's chakra passes through all nearby and willing shinobi that have trained in Korabo with the user, prior to disrupting the barrier, gathering strength. Gains an extra rank of chakra and power for every extra shinobi that it passes through before returning to the user. Shattering occurs at a higher level than the barrier's own, and also causes the source to be unable to create another for one [1] of their posts. Requires E-rank Korabo training with another shinobi to use past E rank.

Oiroke no Jutsu [ Sexy Technique ] (Seems fine.)
Rank: E
Official Description: Oiroke no Jutsu is a Ninjutsu technique developed by Uzumaki Naruto. This technique is a variation of the Henge technique. Naruto changes his form into that of a nude, sexually appealing young woman. This technique is normally used to titillate and knock unconscious perverted adults or get Naruto's sensei Jiraiya to do what Naruto wants.
Guild Description: Transforms the user into a person who he or she believes is sexy, usually nude. Is super-effective against perverts.

Tanukineiri no Jutsu [ Feigning Sleep Technique ] (This technique seems like we can remove it from the general listings.)
Rank: E
Official Description: Tanukineiri no Jutsu is a Ninjutsu technique that allows Gaara to take full advantage of incarnation of sand. After being possessed by the Shukaku spirit, Gaara loses control of his body and personality to the demon when he sleeps. Normally as the medium, Gaara does not sleep to try and retain control over himself and the spirit. This limits the true power of Shukaku. However, if he wishes to allow Shukaku to emerge and obtain full control, he can use this technique to place himself into a temporary sleep. To end the sleep, a strong knock to the medium will wake them and end the control of the spirit.
Guild Description: See official description. Can only be used on self or willing shinobi. Allows for the affected to be put instantly to sleep, thus gaining any regeneration benefits associated with sleep. A firm shake is enough to wake them, or they will wake up naturally after a full sleep cycle, approximately three [3] hours.



Null Release
______________________________

Genin


Chakra Kyuuin Jutsu [ Chakra Absorption Technique ] (Why is it X-ranked if there's a set amount of chakra that it can drain? If we keep it that it can only absorb 40 chakra per use then we should make the technique A-ranked. If we want it to stay variable then we should make it that whatever the rank of the technique is the chakra drained is half the amount used.)
Rank: X (Learned as D-ranked)
Official Description: After activating the technique, the user's hand will glow with Chakra. When the user touches their palm on their opponent’s body, they can withdraw the physical and spiritual energy out of them. By reducing their Chakra, it greatly increases the user's advantage over their opponent.
Guild Description: See official description. Requires physical contact with the victim, and can drain up to B-rank [40] chakra per use.

Hikarakuyou [ Falling Blossoms and Scattering Leaves ] (I think we should take this technique out and hand it over to the Raiygo Clan)
Rank: X (Learned as D-ranked)
Official Description: Hana Shuriken • Hikarakuyou is a Ninjutsu technique used by Flower Country Shinobi. After using their sword to launch flowers into the air, the Shinobi will turn them into shuriken which they can launch at their opponent.
Guild Description: See official description. Must have actual flowers in the environment. Rank determines the number of shuriken created, as well as how fast and hard they're thrown. Creates five [5] shuriken per rank.

Kai [ Release ] (Seems fine.)
Rank: X (Learned as D-ranked)
Official Description: Kai is a Ninjutsu technique that is typically used to break the effects of a Genjutsu on either themselves or another shinobi. After forming the needed hand seal, the Genjutsu technique loses its hold on the shinobi. An ally can form the hand seal and physically touch the afflicted to break the technique. Kai essentially halt, for a brief moment, chakra running through the body, cancelling out foreign chakra within. As such, the technique can also be used to break techniques affecting the chakra directly, such as buffs and debuffs, and temporary physical alterations, such as chakra-based paralysis, assuming they have the ability to make the hand seal.
Guild Description: See official description. Requires expending the same amount of chakra the caster of the technique used in order to break the technique.

Kinobori no Waza [ Act of Tree Climbing ] (Why is this X-ranked? It should just be E-ranked with no activation required.)
Rank: X (Learned as D-ranked)
Official Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou [ Tree Climbing Training ] helps a Shinobi learn how to focus their Chakra. It also teaches the Shinobi how to run up trees and walk on vertical walls. The training helps the Shinobi learn how to focus just the right amount of Chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master Chakra focusing. So by gaining the art of this skill, the Shinobi will have any Jutsu available (theoretically) because they will be able to focus their Chakra as needed.
Guild Description: See official description. Does not take up space on the profile, but must have listed. Requires an E-rank upkeep cost per post of use. From there, the user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, for an amount of chakra equivalent to the technique they are anchoring themselves from.

Nunoshibari no Jutsu [ Cloth Bind Technique ] (Not only do I not believe this technique needs to be X-ranked, but I also wonder if we even need it in the first place. How many rpcs do you know are going around like, "Aha! I will keep human sized cloth on me for the one occasion where my opponent is subdued so that I can bind them and then make a seal" ?)
Rank: X (Learned as D-ranked)
Official Description: Nunoshibari no Jutsu is a Ninjutsu technique used kunoichi Maki and other Sand ninja trained in the art. Cloth users will carry a binding roll of cloth into battle, when an enemy is stunned or unable to move, the ninja will unfurl the roll and quickly wrap the target in cloth. The ninja will then cut the cloth and wrap the remainder into the bind. When used in conjunction with sealing tags, the target is unable to escape. These two binding methods will also prevent reverse summoning the victim to freedom.
Guild Description: Requires a large bolt of cloth able to fully enclose around an individual, and the victim must be bound manually. Once bound, the target can neither move nor mold any chakra, and is protected from all outside influence. Requires knowing Yuwaeru no Tsukegami Houin [ Binding Tag Seal ], and this technique takes the same slot. Must be used in conjunction with Yuwaeru no Tsukegami Houin. The bindings' chakra lasts for ten [10] posts, unless otherwise unraveled by the creator. D-ranked for one [1] human-sized wrapping, and each rank from there doubles the capacity.

Suimen Hokou no Waza [ Act of Water Surface Walking ] (Does someone just have a fetish with the X-ranked potential of techniques? Again, this can just remain E-ranked. The only way that I can see this as X-ranked if it's used to propel yourself to the top of the water's surface after being dragged down by a water ninjutsu.)
Rank: X (Learned as D-ranked)
Official Description: A variation on the Kinobori no Waza [ Act of Tree Climbing ], the art of water surface walking allows a Shinobi to walk on water as if it was a solid surface. Focusing an even amount of Chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Guild Description: See official description. Requires an E-rank upkeep cost per post of use. From there, the user can utilize the technique to effectively anchor themselves to the surface of the water to prevent losing footing and falling, for an amount of chakra equivalent to the technique they are anchoring themselves from.

Suzu no Oto [ Sound of Bells ] (This should be a genjutsu, not a ninjutsu.)
Rank: X (Learned as D-ranked)
Official Description: Suzu no Oto is a Ninjutsu technique utilized by Sound kunoichi Kin. Kin will hurl senbon which have bells attached with string. This string will also run from the senbon itself to her hand. After she hurls the senbon at her opponent, the dangling bells can be moved by Kin to emit a ring at a special frequency. This frequency reaches directly into her opponent’s brain and shows them the desired illusions. Unfortunately simple ear plugging will not prevent the illusions. One way this can be utilized is to confuse her opponent. By making her opponent see multiple copies of herself, she can confuse them as to her actual location. This is especially deadly when senbon or kunai are thrown, making it difficult to tell which weapon to avoid.
Guild Description: See official description. Requires at minimum 1 bell. 3 bells fashioned in a triangle around the user will nullify their visual impact, while 4 fashioned in a square/diamond will be able to make entire groups vanish. Cannot target whom is affected.

Jinteki no Mayu [ Human Cocoon Technique ] (...what? I think we can safely get rid of this technique.)
Rank: D
Official Description: The user creates a cocoon of hardened chakra around themselves most likely to spy or hide from the enemy. The user can also use the cocoon as a "sleeping bag". The cocoon is waterproof.
Guild Description: See official description.

Juujin Bunshin [ Beast-Man Clone ] (Interesting technique. Are the five techniques the technique allows the pet to use which the owner knows allowed to be from an element which the pet does not have?)
Rank: D
Official Description: Juujin Bunshin is a Ninjutsu technique utilized by the Inuzuka clan. First the clan member and the familiar may ingest a soldier pill to help their strength and stamina. Then, acting in conjunction with the clan member, the canine familiar will transform themself into a copy of the clan member. While in this form they can accomplish many of the same techniques as the original.
Guild Description: Requires a companion or summon of some sort to use. This technique is performed in conjunction with an animal that has received training as a Shinobi. This technique transforms the animal into a clone of the user, while retaining all of the instincts and abilities of the original animal. While in this form, the animal has access to five of the user’s techniques, up to its rank in training.

Kage Shuriken no Jutsu [ Shadow Shuriken Technique ] (This is more of a formless tai / bukijutsu technique than a ninjutsu.)
Rank: D
Official Description: Kage Shuriken no Jutsu is a Ninjutsu technique typically utilizing a giant Fuuma Shuriken. When throwing the shuriken, the Shinobi will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
Guild Description: See official description. Chakra hides the second shuriken in the shadow of the first. This can be used with normal shuriken as well, with up to three [3] of them in one activation, or one [1] of the Fuuma Shuriken.

Kanashibari no Jutsu [ Temporary Body Paralysis Technique ] (Seems fine. HV used to have this technique as an X-ranked, but I could see that being easily abused.)
Rank: D
Official Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the Shinobi can either take the opportunity to attack or to retreat.
Guild Description: See official description. Lasts until the end of the target’s first following post, or the target exerts D-rank force.

Mōjōrō [ Net-Shaped Prison of the Blue Joro Spider ] (I think we can take this technique out and put it for a spider contract.)
Rank: D
Official Description: This technique is simply the manipulation of web by the summoner or the summoned spiders. When used by the spiders the web emitted hardens into spikes. The summoner can also emit web from their mouths and manipulate it into such things as a net to trap opponents.
Guild Description: After the four handsigns, the user controls the web cords as one would with rope usage. Requires a spider companion or summon, or some method of creating web, in order to use.

Oboro Bunshin no Jutsu [ Haze Clone Technique ] (Isn't this also a genjutsu? I think we can take out of here and keep it there.)
Rank: D
Official Description: Oboro Bunshin no Jutsu is a Ninjutsu technique utilized by the Rain Genin team lead by Oboro. Oboro Bunshin is a normal Bunshin technique that created approximately a hundred clones of their Genin team. Due to the number of clones created, Oboro and his team can take the opportunity to hide from their target. To attack their target they will hide in the shadows of the clones and attack from underground.
Guild Description: See official description.

Oiroke no Jutsu: Onna no Ko Doushi & Otoko no Ko Doushi [ Sexy Technique: Girl Companions & Guy Companions ] (Do we really need for this technique to take its own slot? Like, this technique could also be E-ranked since it serves virtually no combat role.)
Rank: Augment [learned as D]
Official Description: Oiroke no Jutsu • Onna no Ko Doushi no Jutsu is a Ninjutsu technique developed by Konohamaru. After learning Kage Bunshin, Konohamaru further refined his Oiroke no Jutsu. Konohamaru will first create a Kage Bunshin, and then each will transform into a voluptuous young woman who will press their bodies together seductively. Konohamaru claims the jutsu is used to distract his target, giving it a worthwhile purpose. Sakura claimed that only perverts like Konohamaru and Naruto would fall for the jutsu. So he used another variation "Otoko no Ko Doushi" involving a naked Sai and Sasuke, which revealed Sakura's true perverted colors as well.
Guild Description: After learning a Bunshin technique that creates a solid clone, the user transforms into two naked people, usually in some sort of sexual-seeming situation. Is super-effective against perverts. Requires knowing Oiroke no Jutsu [Sexy Technique] and some form of solid clone (such as Kage Bunshin no Jutsu). This is an upgrade of Oiroke no Jutsu but takes up its own slot, or the same slot as other Sexy Technique augments. Has no real combat value but can certainly throw someone off.

Shikyaku no Jutsu [ Four-Legged Technique ] (Seems fine.)
Rank: D
Official Description: Shikyaku no Jutsu is a Ninjutsu technique utilized by the Inuzuka clan. After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more animal-like appearance, based on their companion's features. These body changes give them increased speed and reflexes.
Guild Description: See official description. Requires an animal companion or summon to mimic. Speed and Reflexes are increased mildly. Lasts for five [5] posts.

Shunshin no Jutsu [ Body Flicker Technique ] (Seems fine.)
Rank: D
Official Description: Shunshin no Jutsu is a basic Ninjutsu technique. The Shinobi will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the Shinobi will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. As such, an 'air' or 'feeling' will pervade the area before usage.
Guild Description: See official description. Maximum of 1 mile. Further mileage requires 1 D-ranked per each mile. Shunshin no Jutsu [ Body Flicker Technique ] in any form can only be used three [3] times per battle. This technique only works in regards to transporting oneself from one place to another. This technique cannot allow someone to attack someone in a body flicker.

Touhatsu Kubikirikorosu [ Long Strangling Hairs Technique ] (Seems fine.)
Rank: D
Official Description: The user controls their hair to strangle their opponent. This is shown when Kotohime tries to strangle Jiraiya.
Guild Description: The user manipulates his or her hair and strengthens it with Chakra. The hairs can then wrap and tighten around a target. This technique is treated as one rank higher in strength if the user is of the Tenkei Clan.
 
PostPosted: Sun May 27, 2018 6:43 am
Null Release
______________________________

Chuunin


Ayametori [ Pattern Links ] (I think the range for this technique is arbitrary. Just keep the X-ranked variable determining the size of the attack.)
Rank: X (Trained as C-ranked)
Official Description: Ninpou: Ayametori is a Ninjutsu technique used by Shinobazu member Monju. Monju uses wire to form complex string figure designs with his hands. The wire itself is said to be stronger than steel. The figure Monju creates can then be launched from the string as a powerful cutting attack.
Guild Description: See official description. Each rank increases the distance traveled by three [3] meters and width of the technique by five [5] feet.

Bakuretsu Koinu [ Exploding Puppy ] (This technique is too situational, and thus inefficient. Not to mention that it's an unnecessary X-ranked technique.)
Rank: X (Trained as C-ranked)
Official Description: Bakuretsu Koinu is a Ninjutsu technique utilized by the Inuzuka familiar Akamaru. Resembling himself, the Akamaru replacement is actually a booby trap. Once an enemy is lured in thinking Akamaru is injured, the replacement dog will explode and launch a hail of kunai in every direction.
Guild Description: See official description. This technique is not required to be used in conjunction with a tamer companion. It can be used with just about any cloned object.

Dokushinjutsu [ Eye Mind Reading ] (Again, I'm not sure this needs to be X-ranked. Also I know we have this technique on the Yamanaka listing, so do we want to remove it here?)
Rank: X (Trained as C-ranked)
Official Description: Eye Mind Reading is a technique that allows the user to read another's mind. By subtly weaving signs with their eye, the user can delve into the mind of their target through eye contact without them noticing. This can also be used on a target that is currently reading the user's mind. The user is even able to perform this on themselves to restore or remove information in their own mind. While he was not actually seen using it, Hanare offered to let Kakashi use it on her to see if she was telling the truth.
Guild Description: Duration: 10 posts.

Fukumi Hari [ Hidden Needles ] (Can probably be capped at B-ranked)
Rank: X (Trained as C-ranked)
Official Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
Guild Description: See official description. Rank determines how many needles are fired, as well as the strength and speed of the attack. Fires five [5] needles or other small objects that fit in the mouth per rank.

Gyorai Shin [ Torpedo Needle ] (This technique is very broken. First of all, let's not make it X-ranked. Second of all, I don't think we need to make it so that only certain bloodlines and sensory class are allowed to deduce that the ground isn't safe.)
Rank: X (Trained as C-ranked)
Official Description: Ninpou • Gyorai Shin is a Ninjutsu technique used by the thief Gosunkugi. Removing nails from his pocket, Gosunkugi will throw them into the air and then plant them tip first into the earth. Using his Chakra the nails will travel into the ground. Then at his discretion, he can fire the nails from the ground through the feet of his target to nail them in place. He can then fire the remaining nails from the ground to cut his target to pieces.
Guild Description: See official description. 'Feeling/sensing/etc' your foot get nearly penetrated, still means you're nailed to the ground due to the speed of this trap. No one has the reflexes to dodge attacks unseen. Sensory Jutsu and those naturally gifted through bloodlines with Chakra sensing will be able to sense that the ground isn't safe, but won't be able to track individual nails. Rank determines the speed and strength, as well as how many nails can be controlled, up to five [5] per rank. Nails cannot be individually controlled.

Henge • Kongounyoi [ Transform • Diamond-Like Hardness ] (Seems fine. Should probably also specify the higher rank you use it, the more variability you get in how the technique can change shape, like turning the arena into a giant staff cage.)
Rank: X (Trained as C-ranked)
Official Description: Kongounyoi is a Ninjutsu technique used by Enma. Enma can transform his body into a diamond-hard staff. In this form he can extend the length of the staff and also alter the staff so his real body can be extended. One of the only things which can harm him in this form is Orochimaru's sword Kusanagi.
Guild Description: See official description. Limited to objects of similar size to the shinobi. Rank determines the durability of the technique. Attacks of one rank higher can break the technique, and it requires an upkeep of half the original cost to maintain the form. Can be manipulated at will once transformed.

Hitei Mushou [ Flying Nail Mist Pierce ] (For a legitimate second I thought this technique meant snails and not nails. Should probably specify needles since that's what the guild description specifies. Also I don't really see the difference between this technique and the previous one where the user spits out needles. Perhaps get rid of one and put the restrictions proposed on the other?)
Rank: X (Trained as C-ranked)
Official Description: Ninpou - Hitei Mushou is Ninjutsu technique used by Gosunkugi. After forming the needed handseal, Gosunkugi will emit a flying mist of small nails from his mouth. These small nails can travel towards his opponent at quite a distance.
Guild Description: See official description. Rank determines how many needles are fired, as well as the strength and speed of the attack. Fires five [5] needles or other small objects that fit in the mouth per rank.

Hyakkaryouran [ Many Flowers in Bloom ] (Should be safe to move this to the Raiygo clan.)
Rank: X (Trained as C-ranked)
Official Description: Hyakkaryouran is a Ninjutsu technique used by wandering Shinobi Karenbana. Used in conjunction with the Gokan Sakusou powder, Karenbana will release a multitude of flower petals from her sleeve which will flow through the air and circle her opponent. Karenbana herself will then move through the flowers and blend in with the help of the sense altering agent. She can then launch surprise attacks while obscured by the petals themselves.
Guild Description: See official description. Requires immunity to the Gokan Sakusou powder, or a bio-rebreather unit. Effects last for three [3] of the target's posts. Rank determines the area of effect, increasing the area by a three [3] meter radius per rank.

Hyakkasaihou [ One Hundred Blossoming Flowers ] (Should be moved to Raiygo clan.)
Rank: X (Trained as C-ranked)
Official Description: Hana Ninpou • Hyakkasaihou is a Ninjutsu technique used by Flower Country Shinobi. After using their sword to launch flowers into the air, the Shinobi will turn them into explosive bombs which can rain down on their target.
Guild Description: See official description. Requires: A field of flowers. Rank determines number of bombs, starting at five [5] and doubling with each rank.

Kagonome [ Mesh Cage ] (Seems fine)
Rank: X (Trained as C-ranked)
Official Description: Ninpou: Kagonome is a Ninjutsu technique used by Shinobazu member Monju. Monju uses wire which is said to be stronger than steel. After forming the needed hand seals, Monju can manipulate his string into an interlocking dome for protection. This dome can repel most basic Taijutsu attacks. Monju can reshape the wire within the dome as needed, changing it from a defensive structure to a binding string with ease.
Guild Description: See official description. Requires at minimum 15 meters of wire. Rank determines the strength of the technique. Takes a hit of one rank higher to break wire. Not limited to the shape of a cage.

Kao Utsushi no Jutsu [ Face Copy Technique ] (Does this technique need to be X-ranked? Like, why do you need a higher ranking skill to copy the face of a higher ranking shinobi if you do not inherent any of their skills?)
Rank: X (Trained as C-ranked)
Official Description: Kao Utsushi no Jutsu is secret technique unique to the Kedouin clan. This technique allows the clan member to take on the body of their target. The clan member must remain close to the one they want to copy for a short period of time. Their body will then shape and contort to resemble the target. The copy is said to be so good that even family members of the target cannot tell they are a fake. The clan member will even take on the smell of the original.
Unfortunately the clan member does not copy the target’s Jutsu, leaving them with only their original limited skills. The clan members are skilled however, in taking on the mannerisms of the original and playing up the character traits of their target. The clan member must also provide clothing to match the original. Their appearance will eventually change back to their original form after several days.
Guild Description: See official description. Rank of the technique is determined by the rank of the person being copied, with non-shinobi characters being considered E-rank. Lasts twenty [20] posts once technique is active, but user may freely switch between appearances until those posts are up.

Kuro Tatsumaki [ Black Tornado ] (This technique seems like a complex korabo technique. It could probably also be a formless taijutsu / bukijutsu technique.)
Rank: X (Trained as C-ranked)
Official Description: Ninpou: Kuro Tatsumaki is a Ninjutsu technique used by the henchmen of Kurosuki Raiga. The men will jump to each other’s shoulders and form two columns of five men. They will then extend blades from their knuckles. Each column will then begin to spin, becoming a large slicing vortex. The tornado will even be able to cut through stone.
Guild Description: See official description. The one who knows the technique must be on the bottom. Can be performed solo, but the user becomes blind during the activation of the Jutsu. Rank determines how hard the attack hits, and automatically increases by one per additional person.

Narikawari no Jutsu [ Change Technique ] (This seems very overpowered. Do we really want people nonchalantly making Zetsu clones?)
Rank: X (Trained as C-ranked)
Official Description: Narikawari no Jutsu is a Ninjutsu technique used by Zetsu's white half. When used, Zetsu will form a clone which can mimic the Chakra and form of anyone he touches. Because the copy is weak in battle, it is used primarily as a distraction. Once the Jutsu is ended, the transformed copy will revert to its white clone state.
Guild Description: See official description. Rank is determined by the rank of the person being copied, with non-shinobi considered E-rank. By coming in physical contact with someone, a clone equivalent to the opponent's rank is created. Clone can take damage up to the rank it is created at, but can only use E-rank attacks that the target knows.

Sakura Fubuki no Jutsu [ Cherry Blossom Snow Storm Technnique ] (This doesn't seem like a ninjutsu. It seems like a formless tai / bukijutsu technique.)
Rank: X (Trained as C-ranked)
Official Description: Sakura Fubuki is a Ninjutsu technique utilized by the Leaf Shinobi Sakura. Sakura will hurl kunai with pouches attached at her target. When they impact, the pouches explode, releasing small explosive notes. Due to the large number of kunai thrown, a shower of notes will rain down on her target. She will then throw one final kunai with an active explosive note at her target. It will begin to burn, and by igniting the falling smaller notes it will cause a gigantic explosion.
Guild Description: See official description. Rank determined by number of kunai, with five [5] at E-rank, and doubling with each rank from there. Must have the required number of kunai.

Utsusemi no Jutsu [ Empty Cicada Shell Technique ] (I think we can just make this technique C-ranked and delete the distance portion.)
Rank: X (Trained as C-ranked)
Official Description: Utsusemi no Jutsu is a Ninjutsu technique used by Jigumo. Forming the needed handseals, Jigumo will project his voice to different area to hide his location and the number of allies at his side.
Guild Description: See official description. Rank is determined by the distance of the projected voice, increasing by five [5] meters per rank. At S-rank, voice can be projected to another thread within the same sub-forum.

[ Water Droplet Reflection Sight ] (Doesn't need to be X-ranked, but this technique is very powerful. I'm not sure if t's overpowered, however.)
Rank: X (Trained as C-ranked)
Official Description: By dilating her pupils, Yome is able to track down enemies via the reflection on tiny water droplets. According to Sen, once Yome has fixated her sight, her visual range reaches several dozen kilometres. Yome can also use this ability to augment her evasion-skills during combat. Downsides of this technique are the evaporation of water droplets caused by the sun, which complicates the usage of the technique and shortens its period of time and her sensitivity towards blinding light, for example caused by a flash bomb.
Guild Description: See official description. Is activated with no hand signs. After the initial chakra cost (which sets the dilation reaction time, speed, and strength), maintaining and manipulating the pupils further only takes an E-rank. Causes extreme ocular pain to the user, from all encompassing flashes of light, which deactivates the jutsu. Rain and/or mist is required, and range is increased by half a kilometer per rank. Likewise, under this technique the cost of evasion techniques up to the rank this technique is used is reduced by one [1] rank (i.e. a B-rank technique will cost C-rank).

[ Wave Transmission Technique ] (Can get rid of the X-ranked portion if we stop making the distance thing an issue.)
Rank: X (Trained as C-ranked) [C minimum]
Official Description: With this technique, the user is capable of creating a wave, by touching a solid substance, like a wall, that lets them communicate with their allies.
Guild Description: See official description. Usable when within one [1] kilometer of the targets, and in contact with the same substance. Higher ranks increase the range, doubling each time (guide: B-2, A-4, S-8, S+16). Sent to up to two targets 2 per rank. Communication is one-way.

Atarashi Oiroke no Jutsu [ New Sexy Technique ] (Again, this can just be an E-ranked technique since it really has no combat relevance.)
Rank:Augment [learned as C]
Official Description: An improvement upon the Sexy Technique, Naruto transforms into a woman wearing a devil outfit. As with the original, Jiraiya is easily influenced by Naruto when it is used against him.
Guild Description: Any outfit is usable, but the effect gives a more definite picture & reaction than the fog-covered normal jutsu. Requires knowing Oiroke no Jutsu [Sexy Technique]. This is an upgrade of Oiroke no Jutsu but takes up its own slot, or the same slot as other Sexy Technique augments. Has no real combat value but can certainly throw someone off.

Enbu: Ni no Dan [ Dance Performance: Second Step ] (Formless tai / bukijutsu?)
Rank: Augment [learned as C]
Official Description: The user spins around at high-speeds, appearing like a small twister. While doing so, the user will launch a large barrage of kunai to several targets at once.
Guild Description: Requires knowing Nadeshiko-Ryū Shinku Enbu [Nadeshiko-Style Deep Crimson Dance Performance]. This is an upgrade of Nadeshiko-Ryū Shinku Enbu and takes the same slot as the C-rank version once learned. Either version can be used for the appropriate version's cost. Must be used immediately after Nadeshiko-Ryū Shinku Enbu to retain its effects.

Gamayudan [ Toad Oil Projectile ] (Seems fine.)
Rank: C
Official Description: Gamayudan is a Ninjutsu technique used by the Sannin Jiraiya. After gathering oil in his mouth, Jiraiya can spit the oil at his opponent. The consistency of the oil can then hinder the movement of some materials, such as paper.
Guild Description: See official description. Oil is extremely flammable and cannot be put out with water of D-ranked or below.)

Hiden Jutsu: Kuchi no In no Jutsu [ Secret Technique: Mouth Seal Technique ] (Seems situational, but fine.)
Rank: C
Official Description: This technique when used causes the opponent to become mute until the technique is dispelled. The user will form the specific technique seal and then apparently as part of the ritual required for the technique, ask the target a question. If the opponent answers, the technique is then immediately invoked causing the person to lose the use of their voice.
Guild Description: See official description. Requires an upkeep of half the original cost to continue after the first post. The victim regains their voice once the technique is released.

Jagei Jubaku [ Snake Authority Spell ] (Should we only allow this for the snake contract people? Or do we not mind anyone summoning snakes?)
Rank: C
Official Description: Jagei Jubaku is a Ninjutsu technique utilized by Orochimaru and Sasuke. Using Orochimaru's snake abilities, the two men can extend large snakes from their sleeves, which will coil around the target and bind them. The further addition of the user's murderous intent can weaken their target's resolve. With the removal of Orochimaru from Sasuke, this ability may be gone.
Guild Description: Releases large snakes from the user’s sleeves which can be used to bind opponents. Can be used in conjunction with Kanashibari no Jutsu to paralyze opponents while the snakes bind them.

Jouro Senbon [ Sprinkling Needles ] (Seems fine)
Rank: C
Official Description: After hurling their umbrellas into the air, the user will unleash a torrent of needles. Using their Chakra they can guide these needles towards their opponent.
Guild Description: See official description. Senbon must be thrown in some fashion, via an item or by hand, to activate. Controls up to 100 needles for up to three [3] posts. Needles must be moved as a group and cannot be controlled independently.

Kaeru Kaeru no Jutsu [ Frog Conversion Technique ] (Do we want to make only the frog contract people have this kind of power?)
Rank: C
Official Description: Ninpou: Kaeru Kaeru no Jutsu is a Ninjutsu technique used by Jiraiya. Using his connection to toads, Jiraiya will form a hand seal and then touch the forehead of his target, turning them into a frog. This Jutsu is useful as a means to scare another into talking.
Guild Description: Turns a target into a frog after contact with the forehead is made. The transformation can be ended by a Kai directed at the transformed person, or automatically after three [3] posts. The victim retains self-awareness and can move around freely unless otherwise restrained.

Karasu Bunshin no Jutsu [ Crow Clone Technique ] (Do we want the crow contract people to have this power only?)
Rank: C
Official Description: Karasu Bunshin no Jutsu is a Ninjutsu technique used by Uchiha Itachi. This technique allows Itachi to create a clone composed of crows. The Itachi clone can disperse into multiple crows, which still maintain his consciousness. This allows him to speak and react while in crow form.
Guild Description: See official description.

Kozumikku Jigyou no Jutsu [ Astral Projection Skill ] (Seems fine.)
Rank: C
Official Description: A technique that is used to send an astral projection of the user to another place they have been to before, the astral projection can lend Chakra but cannot physically fight. A weaker form of Gentoushin no Jutsu.
Guild Description: See official description. Chakra may only be given in the form of Korabo Ninjutsu. Often used as a form of communication. Requires an upkeep of half the original cost to continue after the first post.

Kumoryuu Uragiri [ Cloud Style Reverse Slash ] (This can be a formless tai / bukijutsu.)
Rank: C
Official Description: Kumoryuu Uragiri is a Ninjutsu technique used by Cloud ninja Omoi. Quickly drawing the sword from his back, Omoi will launch himself into the air as a feint towards one target, but will then do a backwards slash to attack the other targets who were in pursuit.
Guild Description: The user jumps into the air and then sends out a burst of Chakra to spin around in a direction of choice. Increases the next weapon attack Speed moderately. Doesn't need hand signs.

Kumoryuu Omotegiri [ Cloud Style Front Slash ] (Could be formless tai / buki jutsu)
Rank: C
Official Description: Kumoryuu Omotegiri is a Ninjutsu technique used by Cloud ninja Karui. Quickly drawing the sword from her back, Karui will unleash a cutting slash attack against the targets directly in front of her.
Guild Description: Channels Chakra to increase the next weapon attack Strength moderately. The attack is capable of breaking light armor. Requires no hand signs.

Kumoryuu Mikazukigiri [ Cloud Style Crescent Moon Slash ] (This can be a formless tai / bukijutsu technique.)
Rank: C
Official Description: Kumoryuu Mikazukigiri is a Ninjutsu technique used by Cloud ninja Omoi. Quickly drawing the sword from his back, Omoi will launch himself into the air to unleash a spinning slash which can strike multiple targets within his sword range. Omoi's skill with the blade is such, that he is able to utilize the jutsu quickly and efficiently, without need for tactical analysis.
Guild Description: Creates a trail of Chakra from the sword's tip through the air. The trail retains the cutting properties of the blade and extends from the starting point of the technique to wherever the slash ends. Requires an upkeep of half the original cost to continue after the first post. Requires no hand signs.

Kyoumeisen [ Vibrating Sound Drill ] (Seems fine, if only situational. Almost feels more like a custom weapon.)
Rank: C
Official Description: Kyoumeisen is a Ninjutsu technique which uses sound waves created by Dosu's sound wave amplifier to disrupt a person’s inner ear. After the amplifier releases sound waves, Dosu can use his Chakra to move the waves directly into the inner ear of his opponent. By disrupting the inner ear in this manner, the target loses their sense of balance and will likely vomit. If the opponent has their ears plugged, Dosu can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear.
Guild Description: See official description. Requires a sound amplifier.

Makigai Ben [ Conch Whip ] (The official description and the guild description are very much different. As long as we are only using the guild's description we should be fine.)
Rank: C
Official Description: After Kandachi performs the necessary hand seals, the Conch King uses one or more of its chakra tongues to whip or restrain the opponent. The user can also pump their chakra into the Conch King increasing the tongues length and speed. Repeating tongue hits rapidly can kill the opponent.
Guild Description: Creates a long strand out of the user’s Chakra and allows him or her to control it freely to use like a whip. Requires an upkeep of half the original cost to maintain after the first post.

Nadeshiko-Ryū Shinku Enbu [ Nadeshiko-Style Deep Crimson Dance Performance ] (This can be formless tai / bukijutsu)
Rank: C
Official Description: The user launches a large barrage of kunai with deadly accuracy. This is seemingly almost impossible to dodge.
Guild Description: The chakra is used to both increase the accuracy to 100% if the target is stationary. Speed of technique is considered one [1] rank higher, although Strength remains the same.

Sanzengarasu no Jutsu [ Scattering One Thousand Crows Technique ] (Do we want only crow contract people to do this?)
Rank: C
Official Description: The user will call upon a murder of crows, these crows will fly around the target, causing confusion with their dark forms and quick movement. A comrade can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the Shinobi can strike more easily. Also the mass of crows can obscure any retreating Shinobi . When no longer needed, the murder of crows will simply puff away in smoke.
Guild Description: See official description. For an upkeep of half the original cost, the technique can be continued past the first post.

Senei Jashu [ Hidden Shadow Snake Hands ] (Don't we already have this technique?)
Rank: C
Official Description: Senei Jashu is a Ninjutsu technique that manifests a snake which extends from the sleeve. The Shinobi can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Guild Description: See official description.

Sharingan Soufuusha Sannotachi [ Sharingan Windmill Triple Blade ] (This can just be a formless tai / bukijutsu technique).
Rank: C
Official Description: Sharingan Soufuusha Sannotachi is a Ninjutsu technique utilized primarily by the Uchiha clan. Using the developed vision of the Sharingan eye, the clan member hurls three Windmill Shuriken which have wire attached to them. While they are in the air, the clan member can manipulate wire to make the blades circle the target, which results in the attached wire binding them.
Guild Description: See official description. This is a movement technique to cause projectiles to circle 1 spot.

Shikomi Shindan [ Prepared Needle Projectile ] (This isn't even a technique. This is just an item.)
Rank: C
Official Description: By pulling on the string in back, the needles will be launched at their foe. The needles are dipped in poison to add to their lethality.
Guild Description: See official description. Requires a needle launcher. This technique automatically will draw requested poisons from containers on one's self, and coat the needles. Duration: 4 posts.

Soushuuha [ Manipulate Advancing Blades ] (Seems fine.)
Rank: C
Official Description: This technique allows the user to hover multiple kunai in the air while they approach a target. The technique allows a Shinobi to unleash a torrent of kunai much more quickly than if each were thrown individually.
Guild Description: See official description. Can manipulate up to ten [10] kunai at once. Kunai cannot be manipulated individually. For an upkeep of half the original cost, the technique can be continued past the first post.

Tensou no Jutsu [ Heavenly Transmission Technique ] (This technique has unusual resistances to the destructive properties. If you are not against them then I say they're fine.)
Rank: C
Official Description: Tensou no Jutsu is a Ninjutsu technique used by Cloud kunoichi Mabui. This technique was originally designed to teleport inanimate objects across far distances at the speed of light. The user needs time to prepare the jutsu and the coordinates of the location which will receive the object. Upon selecting the object or objects she wishes to transfer, Mabui will form the needed hand seal, causing the object to disappear in a bolt to land at the designated area. It is possible to send living objects through the jutsu, however the extreme speed involved rips the entity to shreds. Only those with extremely tough flesh or advanced self-healing powers can survive the transmission.
Guild Description: Takes one [1] full post of prior concentration to perform, during which physical contact must be maintained, and each object/entity sent--regardless of size--takes a C-ranked amount of chakra from the user. The user must know the exact location that the object/entity is being sent to. Living entities sent long-distance (outside of the thread) take and extra post of concentration [2 total], but the victim takes damage as if an S-ranked attack hit them, shredding them. Masters of 3 complete buki/tai styles or those of the Shounin Clan (Speed Release users) are given immunity to the S-ranked effects.
 

Mattysandwich

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Mattysandwich

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PostPosted: Sun May 27, 2018 10:05 am
Null Release
______________________________

Jounin



Chishiki Raijo no Jutsu [ Knowledge Removal Technique ] (I don't honestly think this needs to be X-ranked, since it's mostly an out of combat technique.)
Rank: X (Trained as B-ranked)
Official Description: This just can be used on anybody so long as contact to the head is made, in which once it is done, it wipes knowledge selected by the user from the targets memory. This cannot wipe and entire memory only a selected area.
Guild Description: See official description. Must be at least an Oinin: Initiate to use. Requires physical contact with the victim's head, and erases one [1] consecutive post of memory per rank.

Hari Jigoku [ Hell Needles ] (Seems fine.)
Rank: X (Trained as B-ranked)
Official Description: Ninpou: Hari Jigoku is a Ninjutsu technique used by Jiraiya. After extending his hair around his body with Hari Jizou, he will launch a torrent of hardened hair in the form of needles towards his target. When he was a teammate with Orochimaru, Jiraiya would use this in combination with Orochimaru's Senei Jashu technique. After Orochimaru would bind the target, Jiraiya could launch his needles to pierce them.
Guild Description: See official description. Requires knowing Hari Jizou [Underworld Guardian Spikes]. Rank determines how fast and hard the needles hit. Technique gains one [1] rank in strength if the user is a member of the Tenkei clan.

Kazekaeshi [ Wind Return ] (This could be a complex ninjutsu)
Rank: X (Trained as B-ranked)
Official Description: Kazekaeshi is a Ninjutsu technique used by Shitenshounin member Kujaku. This technique is used to counter a Wind attack launched against Kujaku. Using her swords' ability to amplify her Chakra and transform Wind, Kujaku will split the incoming Wind attack and take control of the whirling vortex. She can then launch it back at the Shinobi who originally created it.
Guild Description: See official description. Must provide one [1] level of Chakra greater than the Fuuton, but send the attack back at the opponent at full strength.

Kazekiri [ Wind Cutter ] (Could we make this work for any projectile coming at the user? Also while it could go to the formless tai / bukijutsu, it could also just be a complex nonton technique)
Rank: X (Trained as B-ranked)
Official Description: Kazekiri is a Ninjutsu technique used by Shitenshounin member Kujaku. This technique is used to divide and neutralize a Wind attack launched against Kujaku. Using her swords' ability to amplify her Chakra and transform Wind, Kujaku will split the incoming Wind attack and make it harmless.
Guild Description: See official description. Requires the same level of Chakra output.

Kongou Rouheki [ Indestructible Prison Wall ] (Why have the staff technique be able to change the shape for an X-ranked potential if we then make the cage itself also a technique? At the very least we could make this an augmentation of the original technique; one that takes no additional slot.)
Rank: X (Trained as B-ranked) [minimum of B]
Official Description: Using his ability to Henge into his Kongou-nyoi form, Enma can create multiple copies of his staff form to create a protective prison. Because of his virtually indestructible form, the prison can withstand a lot of damage.
Guild Description: See official description. Limited to objects of similar size to the shinobi. Rank determines the durability of the technique. Attacks of one rank higher can break the technique, and it requires an upkeep of half the original cost to maintain the form. Form can be manipulated at will once transformed.

Kumomayu [ Spider Cocoon ] (I think this could remain as just a B-ranked, and do we want this available to all ninja? Or do we want this solely for a spider summon?)
Rank: X (Trained as B-ranked)
Official Description: Kumomayu is a ninjutsu technique that encompasses spider like techniques. This technique can be used in conjunction with any of the spider web techniques after the target is stuck. Or it can be used to cocoon the enemy directly should they have the advantage. What the user will then do is build up a large ball of sticky webbing within their mouth and spit it at the enemy. The ball of webbing will expand greatly right before hitting the enemy and wrapping around them which in turn would reinforce the jutsu they caught them with by one rank, if used in conjunction with another technique. This technique covers the enemy entirely and provides no room for movement as they are cocooned. The stickiness comes from the user mixing their chakra with their body fluid while producing the webbing. This technique is so refined, that even after it leaves the users body, their chakra will still continue to flow through the thread to hold their opponent in place. The rank determines the strength of the webbing, and can be broken by a technique of equal rank, or one rank lower Katon.
Guild Description: See official description.

Kumonendo [ Spider Sticky Vomit ] (This one I can see being X-ranked, but I want to know again if we want everyone being able to use these spider jutsu.)
Rank: X (Trained as B-ranked)
Official Description: Kumonnendo is a ninjutsu that ecompasses spider like techniques. This jutsu is very sudden and can often catch opponents off guard as the user will spit webbing from their mouth at the enemy. Unlike other techniques the webbing stays connected to the user's mouth until they release the webbing. Should it hit the enemy they are caught by the user and able to be flung around depending on how the user moves their head. The rank determines the strength of the webbing, and can be broken by a technique of equal rank, or one rank lower Katon.
Guild Description: See official description.

Kumonenkin [ Spider Sticky Gold ] (Why is this technique still weak to fire? Also again, do we want everyone to have this power?)
Rank: X (Trained as B-ranked)
Official Description: Kumonenkin is a ninjutsu that encompasses spider techniques. The user has the ability to release a form of golden liquid from their mouth and sweat glands. When this liquid hits the air it can harden to be as strong as steel. The user can use this technique to form any manner of weapons and objects as their imagination dictates what occurs. Most of the time this technique is used to create varying types of projectiles. The rank determines the strength of the golden webbing, and can be broken by a technique of equal rank, or one rank lower Katon.
Guild Description: See official description.

Kumosenkyuu: Suzaku [ Spider Warbow: Horrible Split ] (This technique does a lot. It could be drastically re-worded. Also it states that it requires a curse mark. I sent a message to Az about possibly making all of the spider techniques attached to a curse mark instead of a summon. But yeah, I think this technique should just be specified to make the arrow which can have a spin function for one rank higher. Make the base arrow B and the spinning one A.)
Rank: X (Trained as B-ranked)
Official Description: Kumosenkyuu: Suzaku is a Ninjutsu technique unique to Kidoumaru. First he will enter his level two cursed seal form. Then he will expel kumonenkin thread from his mouth, and gather it to form a large warbow. Next he will open his third eye on his forehead to increase the pin-point accuracy of his shot. Kidoumaru is known for not making any wasteful attacks, each attack will be used to further refine ways to kill his target. As he refines the attack, the power and accuracy will further increase. His bow firings can take several forms. A normal arrow will be formed by expelling golden spider thread from his mouth into the shape of an arrow. Another variation will harden into an arrow but have a string of spider thread attached to the end. When this version is fired, the trailing spider thread will contain his Chakra, this can allow him to maneuver the arrow wherever it needs to go to hit his opponent. If the arrow hits an obstacle though, it can be moved off course. A third variation can be used to avoid any deviation. This version will contain a screw-tip, this design will cause the arrow to spin and pierce any obstacle it hits.
Guild Description: See official description. Rank determines the strength of the thread, can be broken by a technique of equal rank, or one rank lower Katon. Curse seal increases the strength of the technique by one [1] ranks.

Kumoshibari [ Spider Bind ] (I feel like there are four techniques which do the same thing. What is the difference between this and the version up a few post ago?)
Rank: X (Trained as B-ranked)
Official Description: Kumoshibari is a ninjutsu technique that encompasses spider like techniques. Quickly gathering spider webbing within their mouth over a drastically short period of time. The user will spit it out of their mouth to form an enormous web that would capture anyone who fell within it. This is yet another technique that often catches their enemies off guard.The web itself covers a five by five foot area and increasing by another five by five foot area per rank. Meaning C rank would have a fifteen by fifteen foot area. This technique can envelop its foes and hold them down to any surface due to the sticky webbing. The stickiness is caused by the user mixing their chakra with their body fluid. Their chakra will remain within the web even after it has left the user's body. The rank determines the strength of the webbing, and can be broken by a technique of equal rank, or one rank lower Katon.
Guild Description: See official description.

Kumosouiki [ Spider Cobweb Region ] (This does not need to be X-ranked since it only provides sensory information.)
Rank: X (Trained as B-ranked)
Official Description: Kumosouiki is a Ninjutsu technique unique to Kidoumaru. If Kidoumaru is in enemy territory and needs to rest but still remain on guard, he can lay spider thread through all the surrounding area. Unknowing Shinobi will take the thread as common spider thread, however this thread will run all the way back to a finger on Kidoumaru's hand. Slight movement against a thread will pull it all the way back to Kidoumaru's finger and alert him to the nearby presence.
Guild Description: See official description. Rank determines the strength of the thread, can be broken by a technique of equal rank, or one rank lower Katon.

Kumosouka [ Spider Cobweb Flower ] (We have so many different techniques for various web firing. At least this one fires them in short burst, so I can see the difference.)
Rank: X (Trained as B-ranked)
Official Description: Kumosouka is a ninjutsu that encompasses spider like techniques. After the user gathers up the webbing within their mouth, the user will spit multiple webs at their intended target. These webs will easily fly through the air and if they touch their opponent, they will stick and bind the shinobi to any nearby surface. The user fires up to two webs per rank that cover a three by three foot area. The stickiness is caused by the user mixing their chakra with their body fluid. Their chakra will remain within the web even after it has left the user's body. The rank determines the strength of the webbing, and can be broken by a technique of equal rank, or one rank lower Katon.
Guild Description: See official description.

Kumosoukai [ Spider Cobweb Opening ] (This one should be S-ranked)
Rank: X (Trained as B-ranked)

Official Description: Kumosoukai is a ninjutsu that encompasses spider like techniques. This version of the spider web is perhaps the strongest out of all of them. This technique requires the user to spit out the sticky webbing within their hands and to form it into a ball. The user will then concentrate with their chakra within it activating the technique. The ball will quickly become an enormous web that shoots out to contain the enemy within it. The technique consumes a fifty by fifty foot area. The stickiness is caused by the user mixing their chakra with their body fluid. Their chakra will remain within the web even after it has left the user's body. The webbing is so strong it can support a large amount of weight, up to five tons. The rank determines the strength of the webbing, and can be broken by a technique of equal rank, or one rank lower Katon.
Guild Description: See official description.

Nenkin no Yoroi [ Armor of Sticky Gold ] (Again, I don't believe this needs to be weak to fire.)
Rank: X (Trained as B-ranked)
Official Description: Nenkin no Yoroi is a ninjutsu that ecompasses spider like techniques. Taking advantage of the user's body that has the ability to create a form of metal, they are able to create an armor shell to protect their body. The user is able to emit this technique from their mouth and sweat glands. When the liquid hits the air it hardens around them protecting them. This can form a barrier against an opponent who attacks their internal chakra using techniques such as chakra absorption or even the gentle fist style. The rank determines the strength of the webbing and can be broken by a technique of equal rank, or one rank lower Katon. This technique lasts until the user ends it or the armor is broken by an enemy technique.
Guild Description: See official description.

Doku Kiri [ Poison Mist ] (Seems fine)
Rank: B
Official Description: This technique allows the user to expel poison gas from their body. This can serve as cover to escape and as an offensive technique against the user's opponent.
Guild Description: See official description. User must have an immunity to the poison of choice, and they must choose one poison that it is associated with from the Hazards list. Can be retrained for additional poisons, up to three [3] times.

Gama Daira Kage Ayatsuri no Jutsu [ Toad Flat Shadow Control Technique ] (What is the definition of a subdued foe? I ask because based on its description, it can be used on conscious opponents.)
Rank: B
Official Description: Gama Daira Kage Ayatsuri no Jutsu is a Ninjutsu technique that allows Jiraiya to merge into the shadow of subdued foe. Jiraiya can then fully control the victim from within their shadow, allowing him to more easily infiltrate foreign territories. If he has to use his other Jutsu, he must emerge from the shadow. Once he fully emerges, the hold over his victim is broken and they regain control of their body.
Guild Description: See official description. If victim is conscious, they may attempt to fight for control. A Kai of equal rank or higher will break the technique and force the user out.

Haaremu no Jutsu [ Harem Technique ] (Once again, I argue about how legitimate this technique will be in combat.)
Rank: Augment [learned as B]
Official Description: Haaremu no Jutsu is combined variation of Tajuu Kage Bunshin no Jutsu and Oiroke no Jutsu. Naruto first creates numerous Kage Bunshin clones, then each individual clone uses the Oiroke no Jutsu technique. The result is a hundred young nude women who will completely overwhelm the carnal feelings of a perverted Shinobi.
Guild Description: See official description. Harem can be of either gender. Is super-effective against perverts. Requires knowing Oiroke no Jutsu [Sexy Technique] and Kage Bunshin no Jutsu [Shadow Clone Technique]. This is an upgrade of Oiroke no Jutsu, but takes up its own slot, or the same slot as other Sexy Technique augments. Has no real combat value but can certainly throw someone off.

Hari Jizou [ Underworld Guardian Spikes ] (For the first time since working on these techniques, I wonder why this technique isn't X-ranked)
Rank: B
Official Description: Ninpou - Hari Jizou is a Ninjutsu technique used by Jiraiya. After forming the needed hand seals, Jiraiya's hair will grow in length to surround and protect his body. In this form it also becomes ridged and spiked, forming a layer of protection from direct strikes and blows.
Guild Description: See official description. Protects from Ninjutsu, Taijutsu, and Bukijutsu B-rank and lower. This technique is treated as one rank higher in strength if the user is of the Tenkei Clan.

Kage Bunshin no Jutsu [ Shadow Clone Technique ] (Seems fine.)
Rank: B
Official Description: This technique creates a solid clone of the user, unlike the empty ones formed from the traditional Bunshin no Jutsu. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two decent blows. They can also disperse on their own. The clones will be created to appear in the same condition as the original did when he/she performed the technique itself. Shadow clones can't be distinguished from the original even by the Byakugan- because the clones have the exact same amount of chakra and aren't made from any other substance.
Guild Description: Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may not leave the immediate area [same thread] that the user is in. The only exception is that a village leader may use shadow clones to aid them in managing the village, although the clones cannot leave the village.

Kekkai: Gama Hyourou [ Barrier: Toad Gourd Prison ] (Seems too situational to be on the generic maruton listing.)
Rank: B
Official Description: Kekkai: Gama Hyourou is a Ninjutsu barrier technique. Jiraiya utilizes a gourd in the shape of a toad. Jiraiya has the ability to enter the gourd along with an opponent, who he can imprison within the gourd. The lake within the gourd acts like an acid, digesting anything swallowed by the toad.
Guild Description: See official description. Requires a gourd, to which extensive internal imaging will affect. Adjusts the size of anyone entering or exiting the gourd.

Konbi Henge no Jutsu [ Combination Transformation Technique ] (Should probably require the two people becoming one fusion to have a korabo bond with each other.)
Rank: Augment [learned as B]
Official Description: Konbi Henge is a Ninjutsu technique that allows two Shinobi to transform themselves temporarily into another person or thing. While in the form, they can use the physical characteristics of the one they are impersonating.
Guild Description: See official description. Can create much larger transformations than before. Requires knowing Henge no Jutsu [Transformation Technique]. This is an upgrade of Henge no Jutsu, but takes up its own slot.

Kusanagi no Tsurugi: Kuu no Tachi [ Sword of Kusanagi: Long Sword of Sky ] (Seems fine)
Rank: B
Official Description: Kusanagi no Tsurugi: Kuu no Tachi is a Ninjutsu technique used by Orochimaru. This technique allows Orochimaru to levitate his sword Kusanagi. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area.
Guild Description: Allows the user to levitate a blade and direct it to strike at and attack an opponent. The sword is controlled by one of the user’s hands, but only follows instructions if the user would like to prevent the blade from attacking everyone in the area. For an upkeep of half the original cost, the technique can be maintained past the first post.

Makigai Hou [ Conch Cannon ] (Seems fine)
Rank: B
Official Description: After Kandachi performs the necessary hand seals, the Conch King fires a number of needle-like projectiles from its body pores.
Guild Description: Using hair, fur or an appropriate needle-launcher as a medium, the user shoots out large spikes at a very rapid pace in every direction.

Makyou no Ran [ Disorder of Demonic Haunts ] (These ghost are broken. For a B-ranked amount you can summon 3 ghost which each drain a B-ranked amount if they touch)
Rank: B
Official Description: Makyou no Ran is a Ninjutsu technique utilized by Sound Kunoichi Tayuya. After summoning her Doki, Tayuya will play a melody which causes them to emit an ethereal ghost of Chakra from their mouths. These ghosts are basically Chakra imbued with mental energy, they starve for physical energy and only have a desire to feed on the Chakra of anyone close. If they manage to consume the Chakra of someone close, it will limit her opponent's ability to create any more Chakra of their own. This can prove very valuable in Tayuya's battles.
Guild Description: See official description. Requires a performance of some sort and creates up to three [3] ghosts. Drains a B-rank amount of chakra each time they come in contact with an opponent. For an upkeep of half the original cost, the technique can be continued past the first post. Ends when the user stops performing.

Mandara no Jin [ Myriad Snake Net Formation ] (Seems like a lot, but mostly fine)
Rank: B
Official Description: Mandara no Jin is a Ninjusu technique utilized by the Sannin Orochimaru. Using his ties to snakes, Orochimaru will release a torrent of serpents from his mouth. This wave will rise and rush towards his target. These snakes can also open their mouths to extend Kusanagi blades. A powerful enough Chakra wave can stop the network and destroy the snakes.
Guild Description: See official description. Usable by any shinobi with an animal contract, the core of the technique is to summon as many non-ranked animals (of the same type of the contract) as possible. Each animal will have a blade associated with them, with the total chakra spread between all summonings.

Mateki: Genbusoukyoku [ Magic Flute: Phantasm Warrior Manipulation Melody ] (Why does this technique need to exist?)
Rank: B
Official Description: Mateki: Genbusoukyoku is a Ninjutsu technique utilized by Sound Kunoichi Tayuya. After summoning her Doki, Tayuya will play a melody on her flute which allows her to direct their movement. When needed, she can form a hand seal and disperse the spirits.
Guild Description: See official description. Requires a summoning contract and a performance of some sort. Summons up to two summons of choice. Lasts until summoned creatures are either defeated or sent away.

Menma's Chakra Enhancing Music [ Unnamed ] (Since first gates have been severely nerfed, I think this is fine)
Rank: B
Official Description: This unnamed Ninjutsu technique is used by Rice Field Country Shinobi Menma. By playing a melody on his flute, Menma is able to stimulate the tenketsu of his target and grant them a boost of Chakra.
Guild Description: See official description. Requires a musical instrument to be played with both hands. The target gains the 1st Gate's positive effects while the user remains playing. Affects only one target at a time, and an upkeep of half the original rank is required from the user.

Ranji Shigumi no Jutsu [ Wild Lion's Mane Technique ] (Don't we already have a technique like this on the D-ranked list?)
Rank: B
Official Description: Ranji Shigumi no Jutsu is a Ninjutsu technique used by the Sannin Jiraiya. After forming the needed hand seals, Jiraiya will lengthen his hair and send it outwards to subdue his foe. If he manages to trap them within his hair, he can make it harden into spikes to kill them.
Guild Description: See official description. Hair lengthens up to 10 meters. This technique is treated as one rank higher in strength if the user is of the Tenkei Clan.

Senei Ta Jashu [ Multiple Hidden Shadow Snake Hands ] (I KNOW I already looked at this technique somewhere else.)
Rank: B
Official Description: Senei Ta Jashu is a Ninjutsu technique that manifests a torrent of snakes which erupt from the sleeve. The Shinobi can extend these snakes to attack a target. Once extended the snakes can wrap around and bite into the target to hold and bind them.
Guild Description: See official description. Once the snakes (non-poisonous) are bound to the target, their loyalty to the caster is muted.

Shishi Enjin [ Four Violet Flames Battle Formation ] (So I think this technique should be A-ranked, and requires all party to have an S-ranked korabo combination with one another. That would make it so that all together, the box is S+ ranked, and thus should not be breakable.)
Rank: B
Official Description: After surrounding their target, the four barrier specialists will create a rectangular box made of violet flames. Once created, no Shinobi will be able to penetrate the barrier without being harmed by the walls of flame. The only way to destroy the barrier is by disrupting the field from the inside. To protect themselves while they are in the box, the users will create another wall near them to completely enclose their body. This allows their opponent and another ally to fight, while they can remain unharmed.
Guild Description: See official description. Requires four users to form a rectangular box.

Shoushagan no Jutsu [ Vanishing Facial Copy Technique ] (Seems too situational to have actual legitimate use.)
Rank: B
Official Description: A dark technique, the Jutsu involves the removal of the face of the person to be impersonated. By wearing their face and clothing, the Shinobi can impersonate the original without others being aware.
Guild Description: See official description. The face's owner must be deceased, and permanently removes the face of the victim, making facial recognition impossible. The user may use recorded faces for the technique's cost, and the face will remain for five [5] posts following before chakra must be paid again.
 
PostPosted: Sun May 27, 2018 11:34 am
Null Release
______________________________

Anbu/Oinin


Bodi Gaijo no Jutsu [ Body Removal Technique ] (Why does this need to be X-ranked? It's destroying a dead body? Gas and matches would do the same thing for no chakra cost.)
Rank: X ( Learned as A )
Official Description: This Jutsu is very simple in nature, once the target is dead, this completely destroys all remains of the bodies. This is to only be used once the head is removed.
Guild Description: See official description. The cost is equal to A-rank [80] plus the rank of the victim (i.e if the victim is B rank the total would be 80 + 40). Must be an Oinin: Initiate or higher to learn.

Chou Chakra Rasengan [ Super Chakra Spiral Sphere ] (This is a stupid technique which basically uses Rasengan to seal a demon away. Yikes. Also, assuming that we keep this, it should only be S-ranked, with a korabo combination base.)
Rank: X ( Learned as A )
Official Description: Chou Chakra Rasengan is a combination Ninjutsu technique used by Uzumaki Naruto and the Demon Country shrine maiden Shion. The two individuals used this technique to seal away Mouryou, a demon who sought to rule the world. At the core of the jutsu was Shion's bell, which held her true power to seal away Mouryou. Around Shion's sealing Chakra Naruto poured his own to create a huge Rasengan sphere with enough power and sealing Chakra to end the threat of Mouryou.
Guild Description: See official description. Requires knowing either the Maruton or Fuuton version of Rasengan, and the technique will reflect whichever element is used. Those not of the Demonic nature are only sealed away for 3 of the user's posts. Those of the Demonic nature are sealed away for 6 of the user's posts. Includes Curse Marks.

Hokage Shiki Jijun Jutsu: Kakuan Nitten Suishu [ Hokage Style 60 Years Retirement Technique: Sanctuary Enlightenment Enclosing Palm ] (This technique should probably be exclusive to the Senju clan. Also it probably doesn't need to be X-ranked.)
Rank: X ( Learned as A )
Official Description: Hokage Shiki Jijun Jutsu: Kakuan Nitten Suishu is a Ninjutsu technique unique to the First Hokage and his genetically infused double Yamato, however because Yamato is not Shodai himself, he does not have the same level of control. This hidden technique allows both men to control Jinchuuriki in conjunction with the unique crystallized Chakra necklace. The crystal necklace responds to the First Hokage's Chakra, which in turn allows them to control the Chakra of the Jinchuuriki. This power was so coveted, it was said to be the reason Shodai was made Hokage, and why Yamato was made by Orochimaru.
To use the technique, a complex string of handseals will be used, and the user's palm will be extended. The palm will bear the "sit" kanji. Drawing close, the user will place their palm on the chest of the Jinchuuriki and then withdraw, an emanation of Chakra will then follow from the seal to the palm. Spiked posts will rise and surround the Jinchuuriki to corral them. In a short time, the Jinchuuriki's bijuu manifestation and Chakra will withdraw from their body into the chest seal, eventually returning them to normal.
Guild Description: See official description. Requires: A crystal necklace around the target jinchuuriki's neck. Takes one [1] full post per rank, starting at six [6] posts at E-rank, and ending at one [1] post at S-rank. Cost, however, is always A-rank.

Ishibari [ Stone Needles ] (This can be a complex ninjutsu. Also this technique does not need to be X-ranked.)
Rank: X ( Learned as A )
Official Description: Hijutsu • Ishibari is a Ninjutsu technique used by Aoba. This technique makes use of the users chakra as a paralysing agent. The user throws kunai with strings attached at the opponent. Once the enemy is hit, chakra is ran through the string to paralyze the opponent, which will serve to either incapacitate the enemy or allow the user to attack. However, against those who can absorb chakra, this technique could backfire as the target may simply steal chakra from the user, while exhibiting immunity to the paralysis, as Kisame demonstrated.
Guild Description: The technique requires a chakra weapon to be thrown, and a wire/line/thread to be connected to it. Upon impact, a surge of chakra will flow into the affected area (be it flesh, clothing, walls, etc), generally disrupting movement and paralyzing. Once contact is established with a chakra entity/source, the user may draw out an A-ranked amount of chakra per post from the target to sustain the B-ranked paralyzation cost. However, if the target has a way of draining chakra, they can overpower the technique and reverse the chakra flow. Otherwise, the technique can be defeated by expending chakra of one rank higher.

Jigyakkou no Jutsu [ Time Regression Technique ] (This technique does not need to be X-ranked.)
Rank: X ( Learned as A )
Official Description: Jigyakkou no Jutsu is a Ninjutsu technique used by the ANBU to pull out forgotten memories. After forming the needed hand seals, the ANBU will put the target into a trance. After counting back to the day they wish to learn about, they will ask the target to remember incidents they have since forgotten. This allows the ANBU to gather intel that would otherwise be inaccessible.
The target must be held still by either force or their own will. Can break out of the trance with an amount of chakra one [1] rank higher than the technique.
Guild Description: See official description. Must be an ANBU: Initiate or higher to learn.

Kage Kagami Shinten no Hou [ Shadow Mirror Body Change Method ] (Lmao whoever redid these was so adamant to make everything X-ranked that they left this as an A-ranked, that is learned at A. But yeah, I see no reason to make this so challenging to have.)
Rank: A ( Learned as A )
Official Description: Kage Kagami Shinten no Hou in a Ninjutsu technique passed down in the Demon Country. The user will form a marker on the ground, then form the needed hand seals. They will then be enveloped by ribbon-like material which will change their shape. Once the user's shape changes, they are unable to return to normal. This jutsu thus allows them to permanently copy their target.
Guild Description: See official description. User can permanently change their appearance at will. Changing into someone they know very well is much easier than changing to their choice of appearance. Choosing a custom appearance take requires an S rank amount of chakra, and five [5] posts of concentration. Knowing the person they are changing their appearance to requires an A rank amount of chakra and only two [2] posts of concentration.

Konoha's World Barrier [ Unnamed ] (This is one of the techniques you added to the Yamanaka clan, right? I don't think this technique should be eligible to be used at lower ranks. This can probably just stay A-ranked.)
Rank: X ( Learned as A )
Official Description: This unnamed barrier Ninjutsu forms a protective shell around Leaf Village. Should anyone try to penetrate the sphere, the monitoring team will be alerted and take appropriate action. The barrier will allow the team to identify how many people pass through the barrier. Clever attackers can hide their numbers by penetrating the barrier with a lone Shinobi. This Shinobi can then summon his comrades, allowing them to hide their true numbers.
Guild Description: See official description. Size of barrier is determined by the amount of chakra used. At E-rank the technique cover only one person, but its size increases exponentially until it can cover a village at S-rank. Can be maintained for half of the original cost per post after the first, or a portion equal to the original cost can be taken from the user's chakra to maintain it permanently.

Kyoukasui [ Mirror Flower Water ] (Doesn't need X-ranked power, and can be moved to Raiygo clan)
Rank: X ( Learned as A )
Official Description: Ninpou: Kyoukasui is a Ninjutsu technique which uses flower petals made of explosive notes. These petals will circle and contain the victim, allowing the Shinobi to follow up with additional attacks like Genjutsu.
Guild Description: See official description. Uses five [5] explosive notes per rank, starting at E-rank.

Muon Satsujin Jutsu [ Silent Homicide Technique ] (This technique does not need to be X-ranked, and it's hella broken.)
Rank: X ( Learned as A )
Official Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. The jutsu acts as a space-time technique which places the user behind a target. The user is required to know where the target is so jutsu can enact. Kakashi with the Sharingan was not able to defend against this technique.
Guild Description: See official description. Must be at least an Oinin: Initiate or and ANBU: Initiate to learn.

Shisha Kuu'utsu [ Deceased Consumed Spirit ] (This needs to be S or S+ ranked, with no potential of X-ranked. This technique needs to be severely modified if it is to stay, since we're literally talking about making walking corpse monsters.)
Rank: X ( Learned as A )
Official Description: Shisha Kuu'utsu is a Ninjutsu technique which brings life back to the lifeless. Orochimaru uses the technique to combine the corpses of the deceased into a beast like incarnation. This beast is able to use the techniques the included corpse once did. If the portion of the body where a corpse is located is damaged, the corpse will melt off from the main host body. However this will not kill this corpse, merely remove it for the moment. Such a move can also cause the original host body to retrieve its pre-jutsu memory and not make it a mindless killing machine. The included corpses can exert their will once again however, and make the beast mind return. Unfortunately once joined with the fellow corpses, the person is damned to never return to a normal life and walk among the living again.
Guild Description: See official description. This is another version of 'Chimera no Jutsu'. Requires at minimum two [2] RPCs. If used to enhance Implants, the initial chakra reduction is not returned after taking the average of both shinobi. Fusing this way still leaves the new creation vulnerable as described. Must quote minimally a Vice-Captain during said process, to supervise the creation of a new profile. When fusing a corpse with the user, or being used in some form of implant process, the technique takes an S rank amount of chakra. If all bodies are dead, the ranks of the technique is equal to the rank of the highest body used, plus one rank for each additional character past the original two.

Shuriken no Jutsu [ Shuriken Technique ] (This technique feels more like a custom than a technique for anyone, considering that putting shadow chakra into the blade allows one to pin a shadow in place. This one if we can keep it could be complex ninjutsu.)
Rank: X ( Learned as A )
Official Description: These knives absorb the Chakra nature of the user and give off the nature's effect. Ex. The knives take on the Nara clan's shadow binding properties. By implanting the shadow Chakra enhanced blade into the shadow of his target, they will be frozen in place; just as if they were caught in one of the clan members extended shadow bindings.
Guild Description: See official description. Can apply any of the user's elemental natures, including bloodline elements, to a weapon. The rank determines the elemental damage added to each attack. With an upkeep of half the original cost, this technique can be continued past the first post.

Zetsushi Nensan [ Tongue Tooth Sticky Acid ] (Seems fine, although it could be taken off the list since it already states that only certain people can use it.)
Rank: X ( Learned as A )
Official Description: Zetsushi Nensan is a Ninjutsu technique utilized by the slug summon Katsuyu. This technique allows Katsuyu to expel a sticky burning acid.
Guild Description: See official description. Must be acid-resistant on the inside, as even a little splash or wind can be devastating to its user. Must have a contract with the Slug Summons, or some other form of resistance, such a the 'Suika' form of the Douka clan, or the Rokubi's abilities.

Bunshin Bakuha [ Shadow Clone Explosion ] (Seems fine.)
Rank: A
Official Description: At first glance the clone appears to be a normal Kage Bunshin, but the user can detonate the clone at any time to form a very large explosion.
Guild Description: See official description. Radius of the blast is 5 meters. Multiple clones can be detonated at once.

Kyoumen Shuuja no Jutsu [ Mirrored Surface Attacker Technique ] (This goes back to the Zetsu technique I asked before where do we really need people able to make copies of their opponents to fight them?)
Rank: A
Official Description: Kyoumen Shuuja no Jutsu is a Ninjutsu technique which acts as an additional protection for the Gofuu Kekkai Fuuinjutsu. Knowing that the Gofuu Kekkai barrier has a removal weakness, Pain uses an additional protection. When the four surrounding barrier tags are removed, a doppelganger of the person who removed it will emerge from the surrounding natural elements and battle them. The doppelganger can utilize all the same moves as the original, even bloodline techniques, and does not suffer from fatigue.
Guild Description: See official description. Gofuu Kekkai not required. Doppelganger is of equivalent rank to the target and has the same Chakra pool as them, but has no Stamina pool. It can be defeated with a solid blow of its rank or higher, or if it runs out of chakra. Its rank in chakra is drained each of its posts.

Meisai Gakure no Jutsu [ Camouflage Concealment Technique ] (Seems fine.)
Rank: A
Official Description: After forming the needed hand seals, the Shinobi can grant them self invisibility. So far only the Sharingan eye and its revelation abilities have been shown to pierce the veil and see the hidden Shinobi. It is unknown if the Byakugan can penetrate the Jutsu and see the user's Chakra circulatory system.
Guild Description: See official description. Sensing techs A-rank and less, including unstated versions like Disciplines, are blocked. For a C-rank [20 chakra] upkeep, the technique can be continued past the first post.

Onpa no Jutsu [ Sound Wave Technique ] (I don't quite know how the sound wave is fired. Does it start from the user's body or from the area itself? If the area, then what is the range?)
Rank: A
Description: A technique that allows the user to create a burst of sound waves that upsurge from around their vicinity. This technique was strong enough to not only destroy Orochimaru's lab, but also subdue Hiruzen Sarutobi, Enma, and several ANBU accompanying them.
Guild Description: See official description. Loses effectiveness outside of enclosed areas, dropping by three [3] ranks in power. Aside from severe property damage, it stuns the target(s), and acts indiscriminately.

Rasengan [ Spiral Sphere ] (I think this should be a complex move which is treated as spiritual during collision).
Rank: A
Official Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young Shinobi Naruto years later. Like Kage Bunshin, Naruto would adopt the technique as a signature move and make it all his own. The technique is unlike other Jutsu in that it does not require any hand seals, it just relied on the Shinobi's ability to mold Chakra. The Shinobi concentrates a contained, fast, rotating sphere of Chakra in the palm of their hand which can cause a very destructive impact.
Thus the technique was pure shape manipulation of Chakra, unlike most elemental techniques which are shape and nature manipulation. Hatake Kakashi stated the technique was unfinished for this reason, as the Fourth Hokage did not get a chance to add some form of nature manipulation to it and it was unclear whether it is even possible for an elemental nature to be added. Naruto dedicated himself to this task though, in the hopes of fusing his Wind elemental nature with the Rasengan's shape manipulation. He eventually succeeded after long and hard training, which took advantage of Kage Bunshin's memory absorption capabilities. He was able to finish the Jutsu in the span of a few weeks what would have taken a normal Shinobi numerous years. The new Wind Element version was thus named Fuuton: Rasengan.
Guild Description: See official description. Refer to the Fuuton list for the elemental version of Rasengan.

Sekka no Ichigeki [ Petrifaction Blow ] (This seems extremely broken and needs to go.)
Rank: A
Official Description: Sekka no Ichigeki is a Ninjutsu technique utilized by wandering Shinobi Ishidate. Using his petrifaction gauntlet, Ishidate can touch his target and activate the process. First the eye on the gauntlet will open, then a latice of chemicals will flow through the target. The gauntlet turns the matter into a rigid or stone-like substance. This stone form can be returned to normal if treated in time with Ninjutsu healing. If the body remains in this stone form for too long though, it will become permanently damaged. The petrifaction gauntlet can also be used to manipulate other stone. Ishidate can grab chunks of stone and then strike them with the gauntlet. While in the air the stone will then split into numerous sharp daggers.
Guild Description: See official description. Requires any Eiseijutsu to heal from. The first post will infect the touched limb. The second post will infect the main body. The third post will infect all limbs other than the head. The fifth post will infect the head, leaving them immobile. The sixth post from the target will kill them. Gauntlet not required.

Sennou Sousa Jutsu [ Brainwash Manipulated Sand Technique ] (Should this be in fuuin since it's basically a seal on the person's memories? If it stays in Maruton then I think it's fine, although arbitrary.)
Rank: A
Official Description: This Sennou Jutsu belongs to Akatsuki member Sasori. Sasori placed a memory block on Hidden Sand Shinobi Yuura, who was once his inferior. Over a period of years Yuura was acting for Hidden Sands best interests, all the while being unknowing of his former connection to Sasori. When the time came, Sasori released the block and gave Yuura his memory back. Unsuspecting that their comrade was now against them, the Hidden Sand Shinobi fell to Yuura's hands.
Guild Description: Allows the user to block and alter a section of a target’s memories. This technique lasts until the user releases it, and can even fool interrogation techniques.

Shuriken Kage Bunshin no Jutsu [ Shuriken Shadow Clone Technique ] (Should be allowed to use on any thrown projectile, such as kunai or senbon.)
Rank: A
Official Description: Shuriken Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown shuriken.
Guild Description: See official description. Can make up to 100 Shuriken clones per use. Requires knowing Kage Bunshin no Jutsu.

Tajuu Kage Bunshin no Jutsu [ Multiple Shadow Clone Technique ]
Rank: Augment [learned as A] (Seems fine.)
Official Description: This jutsu is essentially a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a few hundred. This is considered a forbidden jutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Naruto learned the technique from the scroll of forbidden seals written by the First Hokage.
Few people are able to use this technique effectively, due to the large amount of chakra it consumes. However, this weakness is not an issue to Naruto, due to his massive chakra reserves. Having such reserves allows him to create hundreds of clones while maintaining a decent supply of chakra in each one. This technique is also used by Naruto to train quickly, since all the clones share their experiences with Naruto, but it causes extreme fatigue with repeated use. Some times in the anime or manga, Naruto does not appear to distinguish between the Multiple and regular variations of the technique, and often simply says "Shadow Clone Technique" regardless of how many clones he uses.
Guild Description: Requires knowing Kage Bunshin no Jutsu [Shadow Clone Technique]. This is an upgrade of Kage Bunshin no Jutsu and takes the same slot as the B-rank version once learned. Either version can be used for the appropriate version's cost. Unlike the normal Kage Bunshin, the user's chakra and stamina is divided equally among every clone, including the original. This technique start off at a minimum of one hundred [100] clones produced, and they can be produced until each has only one [1] chakra/stamina. The user must retain at least [1] of each pool or they will lose consciousness. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may not leave the immediate area [same thread] that the user is in. The only exception is that a village leader may use shadow clones to aid them in managing the village, although the clones cannot leave the village.

Toomegane no Jutsu [ Telescope Technique ] (Seems fine, if arbitrary. Should state that it requires a crystal ball.)
Rank: A
Official Description: Using a crystal ball, the user is able to view events transpiring around a large area such as a village.
Guild Description: See official description. Allows the user to view all outdoor happenings in a subforum.
 

Mattysandwich

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Mattysandwich

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PostPosted: Sun May 27, 2018 11:35 am
Null Release
______________________________

Sannin/Kage


Houshi no Jutsu [ Spore Technique ] (This does not need to be X-ranked, and do we want everyone making Zetsu spores?)
Rank: X ( Learned as S-ranked )
Official Description: Houshi no Jutsu is a Ninjutsu technique utilized by Akatsuki member Zetsu. After dispersing his spores in the air, Zetsu can create clones which feed off the Chakra of the hosts to grow. These spore clones will start growing on a time release schedule set by Zetsu. When the clones have finished gathering enough Chakra, they can leave the host and transfer the stolen Chakra to another ninja they touch. The technique is so skillful, that even Kage level ninja do not realize they've been infected until the spore clone starts its growth. A ninja of sufficient skill can remove the spore clones before they fully remove their Chakra.
Guild Description: See official description. Spores cover an entire area (current thread), are near microscopic, and afflict everyone but the user indiscriminately. Drains an amount of chakra equivalent to the rank of the technique per post once growth is initiated. Takes ten [10] posts, or completely draining the victim of their chakra, before growth is complete. Can be removed by a medical shinobi with Baikin Tekijo [ Bacteria Removal ] equal to its rank or higher. Clone can be destroyed by a strong blow (A-rank or higher), or by running out of chakra.

Kagerou [ Mayfly ] (Considering that this is just a glorified rock camouflage and ground movement technique, I think we can make this A-ranked only. Although as an X-ranked it does work easier to help dodge techniques.)
Rank: X ( Learned as S-ranked )
Official Description: Kagerou is a Ninjutsu technique which allows Zetsu to merge with the ground and surrounding objects such as rock and trees. This allows him to spy on his targets without their being aware of his presence.
Guild Description: See official description. Cannot do additional Jutsus other than sensory techniques while this technique is active. Rank determines how fast the user can move through the ground, as well as how strong of a sensory technique would be required to sense that the user is there. Requires an upkeep of half the original cost to maintain past the first post.

Kagerou Ninpou: Utakata - Ant Lion Ninja Arts: Ephemeral [ Lasting Only One Day ] (This DOES NOT need to be X-ranked. Also maybe we can have it last as long as seventh gate? Finally, if DR matters for this technique, then let's make it complex ninjutsu)
Rank: X ( Learned as S-ranked )
Official Description: Kagerou Ninpou: Utakata is a Ninjutsu technique unique to Kagerou. "Kagerou" is a form of ant lion and it also means something short-lived. This technique bears that out. Changing from her rather monstrous form, Kagerou will cause her skin to form a shell, focusing her Chakra she will change form. After a few moments, the shell will burst open with Chakra and a younger more willowy Kagerou will emerge. Dressed in a sundress, wings of Chakra will emerge from her back and allow her to rise into the air. While in the air, she will form the needed hand seals, which will allow her to extend her Chakra wings and strike her opponent. The large force can cause quite a bit of damage if it connects. Unfortunately the technique is a one-time Jutsu. If she cannot harm her opponent in time, her life essence will be expended and she'll soon die for nothing.
Guild Description: See official description. Receives the same effects as if opening the Seventh Gate, and can last for 5 total posts before death. The side effects of opening the gate are that the user's muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches them. Increases Speed and Reflexes to a total of four [4] ranks higher, and usage will tear the body's muscles as well as break limbs. Pure physical Strength is raised to five [5] ranks higher. Cannot be undone after activation.

Kekkaimon Gofuu Jutsu • Hachimon Heijou [ Barrier Gate Five Seal Technique • Eight Gate Lock-up ] (Does not need to be X-ranked.)
Rank: X ( Learned as S-ranked )
Official Description: Kekkaimon Gofuu Jutsu • Hachimon Heijou is a Ninjutsu barrier technique. First Fuen will draw out the designs of the village the barrier will surround to correctly place the barrier gates. Fuen will then perform the needed hand seals and then summon the four gates which will arise in each of the cardinal directions. A barrier will then extend between each gate, encasing the village within a defensive wall. If anything tries to pass through the barrier, it will be destroyed by a strong fire. The only way to pass through the barrier is with the usage of a special entrance charm. When the ninja who cast the Jutsu is taken out, the gates will return to the earth and the barrier will end.
Guild Description: See official description. The user must remain inside the subforum, inside one [1] thread, continuously or the Jutsu ends. Affects the entire subforum if it is a village. Rank determines how strong the barrier is. Attacks of one rank higher can break through it.

Rasen Chou Tarengan [ Spiral Ultra Multi-Spheres ] (This technique doesn't really work in the guild, since it requires shadow clones and rasengan to be used at the same time. The best thing I can think of is to make this technique S+ ranked and allow someone to make three clones and use all four to launch an A-ranked attack on someone at the same time.)
Rank: X ( Learned as S-ranked )
Official Description: Rasen Chou Tarengan is a Ninjutsu technique used by Uzumaki Naruto. After using Kage Bunshin to create a large number of clones, the Narutos will assist each other in forming Rasengans. They will then launch themselves to impact multiple Rasengan strikes against the target.
Guild Description: See official description. Requires knowing either the Maruton or Fuuton version of Rasengan, and the technique will reflect whichever element is used. Rank determines the strength and speed of the attack.

Rasen Rangan [ Spiral Turbulence Spheres ] (Should be either S-ranked or S+ ranked, not X.)
Rank: X ( Learned as S-ranked )
Official Description: Rasen Rangan is a Ninjutsu technique used by Uzumaki Naruto in his Kyuubi Chakra Mode state. After forming Kyuubi chakra arms to help him form Rasengan, Naruto will generate multiple spheres from his back. He can then use his chakra arms to extend and strike an opponent with a generated Rasengan.
Guild Description: See official description. Requires knowing either the Maruton or Fuuton version of Rasengan, and the technique will reflect whichever element is used. Rank determines the strength and speed of the attack. An extra 60 Chakra is needed for every Rasengan after the first two.

Shiki Seppun [ Dead Demon Kiss ] (This technique is dumb. If we're going to keep it, then remove it's X-ranked component)
Rank: X ( Learned as S-ranked )
Official Description: Shiki Seppun is a Ninjutsu technique used by Fuuka. Using her ability to obtain new elemental styles, Fuuka will kiss her target and draw out their Chakra and elemental affinity to add to her own. During the kiss, the victim loses their will and be unable to move. The kiss will not work against Jinchuuriki, due to the poisonous nature of the Bijuu's Chakra.
Guild Description: See official description. Requires knowing Shiki Tenshin [Dead Demon Change], and a body that does not yet have an elemental affinity. Requires a physical kiss on the lips of the victim to draw out their chakra. Drains chakra equivalent to the rank of the technique, and at S-rank the user can steal one of the victims elemental affinities. The chakra drawn out is added to the body's chakra pool (does not replenish when used up), and the body gains slots that mirrors the original's Ninjutsu slots to learn techniques of the element absorbed. Takes a full post to drain the victim, and the victim is left feeling very weak after.

Shiki Tenshin [ Dead Demon Change ] (Do we want everyone able to do this? This is some nonsense. X-ranked is not required. We need to severely limit this if we are to keep it.)
Rank: X ( Learned as S-ranked )
Official Description: Shiki Tenshin is a Ninjutsu technique used by Fuuka. Using her ability to obtain new elemental styles from Shiki Seppun, Fuuka will remove a scroll and spin it around her body. Because Fuuka's soul inhabits her hair, she can switch out her body to obtain a new elemental style. Fuuka can also switch out her body without the scroll cover blind. When one of the bodies is destroyed, she will lose the ability to use that elemental affinity.
Guild Description: See official description. Takes ten [10] posts to create a new body. Each body can absorb one elemental affinity through the technique Shiki Seppun [Dead Demon Kiss]. Rank determines the strength of the body, and a body up to the rank of the user can be made. When one body is summoned, all others are sealed, including the original.

Dai Rasenringu [ Great Spiraling Fear Wheel / Great Spiraling Ring ] (Seems fine.)
Rank: Augment [learned as S+]
Official Description: The user creates an exceptionally powerful Spiraling Ring that can cause massive destruction on impact. Menma used this technique to destroy most of Konoha, similarly to the Invasion of Pain.
Guild Description: See the official description. Requires knowing either the Maruton or Fuuton version of Rasengan, and the technique will reflect whichever element is used. They must also know Rasenringu prior to learning. This jutsu is not prohibited via Rasenringu's guild description. As an upgrade of Rasenringu, this technique takes the same slot as the S-ranked version, and either version can be used for the appropriate cost.

Iyoku Jitsugen [ Will Materialization ] (This technique should not be readily available to everyone. It literally allows one to make Black Zetsus.)
Rank: S
Description: This ability allows the user to manifest and materialise their will into a black substance or material for different purposes. Upon being sealed by her two sons, Kaguya Ōtsutsuki formulated a plan that would result in her eventual resurrection. This led to the creation of the sentient being Black Zetsu which, as an extension of her will, would enact this plan. Madara was able to use a variation of this technique through his black rods. He was not only able enhance the rod's ability to manipulate the actions of those embedded with them, but also manipulate the rods imbued with his will, telekinetically. Will in the form of black rods also serves as chakra conductors and can be used with Six Paths Technique through Outer Path.
Guild Description: See official description.Requires an S-rank chakra cost every time a new order is given to the object or person controlled by the substance. User must maintain physical contact for five [5] posts to take control of a person. Otherwise, material takes one [1] full post to manifest.

Nan Kaizou [ Soften Modification ] (Why do we need to make it that they cannot use taijutsu past stage three? That seems awfully restrictive.)
Rank: S
Official Description: Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent.
Guild Description: See official description. Cannot use Taijutsu or Bukijutsu passed the 3rd stage. After activation, it is permanent.

Oodama Rasengan [ Big Ball Spiral Sphere ] (Is this technique an augmentation? I think we could make it one. Also since it's in the rasengan family, I think it should be complex but treated as spiritual for collision purposes.)
Rank: S
Official Description: Oodama Rasengan is an advanced Ninjutsu technique developed by Uzumaki Naruto. This larger Rasengan uses a Kage Bunshin to form a more powerful version of the technique.
Guild Description: See official description. Requires knowing either the Maruton or Fuuton version of Rasengan, and the technique will reflect whichever element is used.

Pain's Enma Judgment Technique [ Unnamed ] (So what stops people with this technique from asking the question, "A freight train moves at 40 miles / hr. If the train is carrying 17 grapefruit and 32 oranges, how long will it take for it to pull into the station before Sarah Sally needs her ice cream cone?" Like, this technique basically allows for an auto-kill, since I don't know counts as dying.)
Rank: S+
Official Description: This unnamed Ninjutsu technique is used by Pain to judge someone's soul. The Hell Realm Pain has the ability to utilize a spectral Enma, the ruler of the underworld. Upon grabbing the throats of his targets, their "tongues" will extend from their mouths. The Enma will open its mouth and extend hands that will grasp the victim's souls. Hell Realm will then ask questions of his victims, should they lie, Enma will judge them accordingly by removing their soul and ingesting it. As a result the victim will die.
Guild Description: A neutral answer such as 'I don't know' will still result in death. Requires a hand around the victim’s throat to activate. Those without the Rinnegan can only affect one victim per use of the technique, whereas those with can affect as many as they can physically hold. Learning this technique overwrites all other S and S+ ranked techniques in the user's profile, and they may not learn any other S or S+ ranked techniques.

Rasenringu [ Spiraling Fear Wheel / Spiraling Ring ] (Wasn't this already as an S+ ranked version earlier?)
Rank: S
Official Description: Menma creates a dark purple Rasengan-like orb of chakra surrounded by a series of white rings of chakra that orbit the main sphere. These rings then align into one disc-like shape around the orb, causing the rings to resemble planetary rings. It matches Naruto's Wind Release: Rasenshuriken in Sage Mode in power.
Guild Description: Requires knowing either the Maruton or Fuuton version of Rasengan, and the technique will reflect whichever element is used. Learning this technique overwrites all S+ranked techniques in the user's profile, and they may not learn any S+ranked techniques, outside of Dai Rasenringu, the S+ rank version of this technique.

Tsubako Mandara [ Mandala Box ] (Lmao a B-ranked Taijutsu technique can postpone this attack. That should not be a thing.)
Rank: S
Official Description: Fuuma Ninpou: Tsubako Mandara is a secret technique unique to the Fuuma Clan which only certain generations have been able to use. After forming the needed handseals, the clan member will form a triangle hand seal and shoot a 3D pyramid of Chakra to surround and encase his target. Holding the triangle seal, the clan member can draw their hands together to cause the walls of the jail pyramid to collapse inwards and crush his opponent to an infinitesimal size. The prison is said to be unbreakable, unless the clan member removes the spell and ends the Jutsu. However, if another manages to disrupt the triangle seal it will cause the hold of the pyramid to weaken and allow the trapped ninja to break free if a sufficient enough force is exerted. The resulting break will release a huge explosion of energy which can level much of the surrounding area.
Guild Description: See official description. Must remain still while this Jutsu is active, and requires an upkeep of half the original rank per post. Is susceptible to Ninjutsu techniques of the same rank, though the victim risks getting caught in their own technique, and Taijutsu techniques of half the rank can hold it off for eight [8] posts.

Banshou Tenin [ All Creation Attraction ] (Considering that this only works for a six foot range of oneself without the rinnegan, this technique really shouldn't overload all other S+ ranked skills. Also I think this technique should only be useable at S+ ranked).
Rank: X ( Learned as S+ )
Official Description: Banshou Tenin is a Ninjutsu technique used by the Deva Realm Pain. This ability allows Pain to manipulate external objects through an invisible force that emanates from the center of his body. This force allows Deva to attract and draw in objects or opponents. The force requires a short interval to recharge. To utilize the technique, Deva will raise one of his arms, which will send out the attraction force. If the person drawn in is able to anchor themselves to a nearby object, they can counteract the force. This can be overwhelmed though by a stronger pull.
Guild Description: See official description. Those without the Rinnegan can only affect within two [2] meters per rank of themselves, and only once per use of the technique. Learning this technique over-writes all other S+ techniques in the user's profile, and they may not learn any other S+ ranked techniques. With Rinnegan, the range limitation is multiplied by ten, but the technique overwrites S and S+ techniques on the profile.

Chibaku Tensei [ Bursting Earth Celestial Body ] (How can you learn this technique if both techniques require you to lose all access to S+ ranked skills other than the one you have? Also this technique only has a six feet range. Maybe modify that? Finally, maybe All attraction can be S-ranked, but this has to be S+ ranked).
Rank: X ( Learned as S+ )
Official Description: Chibaku Tensei is a Ninjutsu technique used by the Deva Realm Pain. Utilizing a form of his attract and repulsion force, Deva will create a compressed dark sphere which can draw in surrounding matter as a massive source of gravity. By launching the sphere into the air, it will begin to draw in the surrounding area, including both rock and natural matter. This allows Deva to imprison a powerful opponent. Due to the high Chakra requirements to perform the Jutsu, Nagato may need to have Deva within a close range to maintain it. A powerful enough force, such as a Kyuubified eight-tailed Naruto, can act against the attack and free itself from the rubble prison. When Nagato's ability to maintain the Jutsu ends, the gravity force will stop and the rubble will fall back to the earth below. Nagato also revealed that though his version of the attack was impressive, it paled in comparison to the version Rikudou Sennin allegedly used to create the moon itself.
Guild Description: See official description. Requires knowing Banshou Tenin [ All Creation Attraction ]. Those without the Rinnegan can only affect within two [2] meters per rank of themselves, and only once per use of the technique. Learning this technique overwrites all other S+ techniques in the user's profile, and they may not learn any other S+ ranked techniques. With Rinnegan, the range limitation is multiplied by ten, but the technique overwrites S and S+ techniques on the profile.

Gedou Rinne Tensei no Jutsu [ Heretical Death and Rebirth Cycle Technique ] (This can just be S+ ranked and not have rank determine the amount of souls we're bringing back).
Rank: X ( Learned as S+ )
Official Description: Gedou Rinne Tensei is a Ninjutsu technique which summons the Hell Realm's large Enma head. After opening its mouth, the Enma will release the souls it has captured from all those recently killed by the Rinnegan user. The souls can then return to their original bodies, giving them life once again. Nagato can use this technique because he wields the Rinnegan. The Rinnegan gives the user control of the Rikudou, six paths which act outside of the world of living and dead. By acting as the seventh path, Nagato can use his techniques to control life and death itself. The Jutsu requires a sizeable amount of Chakra. Using the technique when low on Chakra can be fatal.
Guild Description: See official description. Rank is determined by the number of souls returned, starting at A-rank for one [1] and doubling in cost from there. Those not of the Rinnegan must exchange their life to use this Jutsu, no matter the Chakra cost. Learning this technique over-writes all other A-rank and higher techniques in the user's profile, and they may not learn any other A, S, or S+ ranked techniques.

Jujutsu • Shijihyouketsu [ Sorcery • Death Controller Possessing Blood ] (This technique does not need to be X-ranked. Also I think a supreme drop in speed should work for how it says that it drops the user's speed to chuunin, which is no longer an applicable measurement of speed. In addition, the clause about having to use it in two weeks or lose it should be gone since we do not measure techniques on real life time. Finally I do not believe this needs to be the only S+ ranked skill you can have, considering the set up for the technique is so situational.)
Rank: X ( Learned as S+ )
Official Description: Jujutsu • Shijihyouketsu is a Ninjutsu technique used by Akatsuki member Hidan. This Kinjutsu was the creation of the Jashin religion, an evil god cult of which Hidan is a member. As long as Hidan kills, his body will not die. This Jutsu allows Hidan to inflict whatever damage his body takes onto his opponent. Hidan will first form a Jashin symbol on the ground. Hidan will next draw blood from his opponent; the usage of his ranged scythe will help in this step. He will then consume the blood of his opponent to begin the ceremony. With the blood consumed his body will darken and form a skeletal deaths head outline on his body. Then by placing himself within the circle of the symbol, any damage he takes while within it will also be felt by the opponent whose blood he consumed. Hidan will use a pike to cause self-inflicted damage which transfers to his opponent. If he steps out of the circle, the connection ends and his opponent can damage him with no ill effects on themselves. Note that this technique does not appear to be tied to Hidan's general ability to not die. Keeping with his strict religious nature, if Hidan wins his battle he will finish out the technique with a thirty minute long prayer ceremony by laying on the symbol with the pike through his chest. With this process his body will lose its skeletal outline and it will regain its natural appearance.
Guild Description: See official description. Requires the user to remain inside the drawn circle for any effects to affect. Requires Eiseijutsu or Jiongu to reattach lost limbs. Failure to continue killing anything within a 2 week period unlearns this Jutsu. Additionally, the user's personal speed is reduced to the level of a Chuunin while activated, & they may not have any elemental Jutsus. Learning this technique over-writes all other S-ranked [ & + ] techniques in the user's profile, Sennin Moodo, Curse Marks, Demons, & they may not learn any other S or S+ ranked techniques.

Orochimaru's Regeneration Replacement Technique [ Unnamed ] (So this one makes a little bit of sense why it's X-ranked. I dislike the idea of permanently losing the chakra of the body rank, unless the chakra and stamina of the body are added to the user. Also I do not think this needs to override every S and S+ ranked technique the user knows, considering that this technique serves no combative purpose.)
Rank: X ( Learned as S+ )
Official Description: This unnamed technique allows Orochimaru to experience a near total rebirth of his physical form at the cost of a large amount of Chakra. Should a significant portion of his body be damaged in battle, he can emerge from his mouth and cast off the skin of his former body. This new body will not bear the damage of the previous incarnation; however over-use of this technique will greatly weaken him. This Jutsu can also be used as a form of Kawarimi, allowing Orochimaru to avoid an attack by leaving his previous skin behind. This approach was used by Uchiha Sasuke after he absorbed Orochimaru. Sasuke emerged from the chest of his cast off body after being hit by Amaterasu.
Guild Description: See official description. Costs an S+ ranked amount plus an amount equivalent to one rank higher than user's rank (i.e if the character is B-rank, it costs 320 + 80), and the chakra based on the user's rank (i.e 80) is lost permanently. Learning this technique overwrites all other S and S+ ranked techniques in the user's profile, and they may not learn any other S or S+ ranked techniques.

Pain's Enma Revival Technique [ Unnamed ] (Does not need to be X-ranked. I swear I just did this technique. Real life time does not apply to a guild, so that should be taken out. Finally, this also shouldn't take away all S and S+ ranked skills.)
Rank: X ( Learned as S+ )
Official Description: This unnamed Ninjutsu technique is used by Pain to resurrect the dead. The Hell Realm Pain has the ability to utilize a spectral Enma, the ruler of the underworld. Upon opening its mouth, the Enma can ingest the deceased body. A short time later, the deceased body will emerge from Enma's mouth alive and healed of injuries. Pain has only used this technique on the bodies of other deceased Pain Realms. It is unclear if it will work on a non-Pain controlled individual.
Guild Description: Those without the Rinnegan can only be used once per a three [3] month period in real life, and within ten [10] posts of the target dying. Those with the Rinnegan can do so every two [2] months in real life, with the time limit only being that they have the body. Cost an S+ amount of chakra, plus the rank of the individual being brought back to life. Learning this technique overwrites all other S and S+ ranked techniques in the user's profile, and they may not learn any other S or S+ ranked techniques.

Pain's Soul Removal Technique [ Unnamed ] (I already did this technique. Use those notes. Also should not be X-ranked. )
Rank: X ( Learned as S+ )
Official Description: This unnamed Ninjutsu technique is used by Pain to interrogate weaker opponents. After the Human Realm Pain gathers the Jutsu Chakra to his hand, he will grasp the top of the victim's head. He can probe their mind for the information he needs. If he no longer needs the individual, he can then pull out their soul, killing them.
Guild Description: Requires physical contact with the victim. Those without the Rinnegan can only be used once per a three [3] month period in real life. Those with the Rinnegan can do so every one [1] full month in real life. Cost an S+ amount of chakra, plus the rank of the victim. Learning this technique overwrites all other A, S and S+ ranked techniques in the user's profile, and they may not learn any other A, S or S+ ranked techniques.

Shinra Tensei [ Divine Judgment ] (I already did this technique, so use the notes there.)
Rank: X ( Learned as S+ )
Official Description: Shinra Tensei is a Ninjutsu technique used by the Deva Realm Pain. This ability allows Pain to manipulate external objects through an invisible force that emanates from the center of his body. This force allows Deva to repel objects or elemental Ninjutsu and deflect any attacks that are launched against him. The force requires a short interval to recharge. Deva Pain is also able to utilize a large-scale version of the technique, in exchange for a portion of the life force of his original body, that of Nagato. Nagato will drop control of all other bodies except for Deva. Deva will launch himself above his target area and hover using the gravity manipulation ability of the Jutsu. Upon activation, the large-scale version is capable of obliterating large villages.
Guild Description: Those without the Rinnegan can only affect within two [2] meters per rank of themselves, and only once per use of the technique. Learning this technique overwrites all other S+ techniques in the user's profile, and they may not learn any other S+ ranked techniques. With Rinnegan, the range limitation is multiplied by ten, but the technique overwrites S and S+ techniques on the profile.
 
PostPosted: Sun Jul 01, 2018 7:07 pm
Genin Tournament: (Possible all title tournament?)

Combination of Uzushiogakure and Arashigakure.

Combination matches: Ideally one genin from each village. (Could modify to affect all.)

Three Types of Challenges: (Would need modifications in order to accompany all dimensions)

Terminology:
Combat spec’d: Any ninja with one class which is not medical or sensory.
Medical spec’d: Any ninja with at least one class in medical, or has access to at least ten medical techniques.
Sensory spec’d: Any ninja with at least one class in sensory, or has access to at least ten sensory techniques. In addition, ninjas with advance sensory talents, (dojutsu, enhanced senses, etc), are permitted to consider themselves sensory spec’d.

Two V One: Two combat spec genin will fight against one C-ranked npc with access to A-ranked moves and an additional defensive action. Surviving ten rounds grants 2k ac. To defeat the foe rewards 5k.

Protect the Fallen: One medical and / or combat spec’d ninja shall assist a medical spec ninja in protecting three fallen training dummies. Each training dummy requires three post of C-ranked healing. The dummies need protection from two D-ranked foes with access to C-ranked moves. Any hits that land on a target dummy counts as that target dummy being lost in combat. Each dummy kept safe for ten post rewards 500 ac. Each dummy healed rewards 500 additional ac. Finally, each D-ranked foe defeated rewards 1k ac.

Hide and Seek: One sensory and or combat spec’d ninja shall assist a sensory spec’d ninja in discovering two D-ranked foes. The D-ranked foes have access to B-ranked techniques to keep themselves hidden. The ninjas have to reasonably prove their skill in detecting and defeating their opponent. Discovering an opponent rewards 500 ac. To defeat an opponent rewards 2k. Last for ten post.

Bonus Missions: Solo Challenges

Con a Con Artist: Engage in dialect with Uzukage Sanae Uzumaki. Convince her of one lie to receive 2.5k ac. The use of ninja techniques are permitted. However, if San can discover the lie, then she holds the right to end the challenge at that moment. Must convince San of a lie within ten post. Must be a lie that you can convince is a lie, (cannot say something about your character’s backstory which is a lie if there’s nowhere in the guild which can validate the lie.)

Siblings Divide: Engage in dialect with Arashikages Jay and Jeon Park. Stir the two siblings with dialogue until the two engage in a fight, albeit physical or verbal. It must be a full blown fight, however, not just the usual squabble. The use of ninja techniques are permitted. Rewards with 2.5k ac. However, if the twins can discover your intentions, then the two can end the challenge at any point. The fight must break out within ten post of engaging with them.
 

Mattysandwich

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PostPosted: Mon Jul 02, 2018 3:39 pm
Curse Marks

Juinjutsu, or curse marks, are a deviation of fuuinjutsu techniques. These seals impart a user unnaturally with nature chakra. The seal is first placed upon a host, where the host’s body then has to react and accept the curse mark. Once the curse mark has been accepted by the host, the power of the curse mark can be released. Throughout Naruto there have been various curse marks which each posed different abilities.

The mechanics:

• Cannot have a curse mark with a demon.
• Cannot have a curse mark as a Sage or with access to Sage Mode.
• Only one curse mark per rpc.


Dormant Stage:

All Curse Marks provide the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +25 per body rank. All other benefits are moderated per curse mark gained. Natural chakra when curse mark is not active in non-combat situation is regained at 50 chakra per post.

Curse Mark of the Orge:

Stage One: The user’s skin becomes covered in arrow like markings all connecting in lines. These lines originate from the curse mark; which takes the form of an anchor.

Active Benefits:
Supreme increase in Strength and Fortitude.
Taijutsu techniques used are considered overwhelming against techniques of same rank and type, as well as DR modifiers. Does not stack with other overwhelming perks.
Cost 25 Natural Chakra per post used to maintain.

Stage Two: The user’s skin becomes Maroon and covered in boils. The user’s hair grows in length to be past the shoulders if the hair is not already of that length.

Active Benefits:
Double Supreme increase in Strength and Fortitude
Taijutsu techniques used are considered overwhelming against techniques of same rank and type, as well as DR modifiers.
Allows the user to ignore the opponent's Fortitude stat.
Cost 50 Natural Chakra per post used to maintain.

Curse Mark of the Oni:

Stage One: The user’s skin becomes covered in curving markings which branch off of each other. These curving lines originate from the curse mark; which takes the form of a hook.

Active Benefits:
Supreme increase in Speed and Reflexes.
Bukijutsu techniques are considered overwhelming against techniques of same rank and type, as well as DR modifiers. Does not stack with other overwhelming perks.
Cost 25 Natural Chakra per post used to maintain.

Stage Two: The user’s skin becomes red and leather-like. Two horns protrude from the head and on both shoulders. A third eye opens on the user’s forehead, and their hair extends while turning a pale shade of gray.

Active Benefits:

Double supreme increase in Speed and Reflexes.
Bukijutsu techniques are considered overwhelming against techniques of the same rank and type, as well as DR modifiers. Does not stack with other overwhelming perks.
Allows the user to ignore the opponent’s reflex stat.
Cost 50 Natural Chakra per post used to maintain.

Curse Mark of the Goblin:

Stage One: The user’s skin becomes enveloped with various dots and streaks of disjointed black lines. These markings all originate from the curse mark; which takes the form of three circles arranged in a triangle.

Active Benefits:
Supreme Increase to Fortitude and Speed.
Ninjutsu techniques are considered overwhelming against techniques of the same rank. Does not stack with other overwhelming perks.
Cost 25 Natural Chakra per post used to maintain.

Stage Two: The user’s skin becomes red with a curve horn pultruding from their head. Black Armor grows from their arms and torso which provide additional protection. This armor like skin is as hard as steel.

Active Benefits:
Double Supreme to Fortitude and Speed.
Ninjutsu techniques are considered overwhelming against techniques of the same rank. Does not stack with other overwhelming perks.
Allows the user to create a custom technique which can only be used at this curse mark stage.
Cost 50 Natural Chakra per post used to maintain.

Curse Mark of the Siren:

Stage One: The user’s skin becomes covered in lightning themed lines. These lines originate from the curse mark; which takes the form of three hooks arranged in a triangle.

Active Benefits:
Supreme increase to Strength and Reflexes.
Genjutsu techniques are considered overwhelming against techniques of the same rank. Does not stack with other overwhelming perks.
Cost 25 Natural Chakra per post used to maintain.

Stage Two: The user’s skin becomes dark brown in color. The user’s hair grows long, and five horns sprout from the head in the shape of a crown.

Active Benefits:
Double Supreme increase to Strength and Reflexes.
Genjutsu techniques are considered overwhelming against techniques of the same rank. Does not stack with other overwhelming perks.
Any technique which requires the user to break free from, (all genjutsu, mind body switch, temporary body paralysis, etc), require one rank less cost to break free from.
Cost 50 Natural Chakra per post used to maintain.

Curse Mark of Earth:

Stage One: The user’s skin becomes covered in thick black lines which form various shapes along the user’s skin. These lines originate from the target’s curse mark; which takes the form of three thin lines arranged in a triangle.

Active Benefits:
Supreme increase in Strength. Moderate increase in Speed and Fortitude.
Taijutsu techniques used are considered overwhelming against techniques of same rank and type, as well as DR modifiers.
Cost 25 Natural Chakra per post used to maintain.

Stage Two: The user’s skin becomes red and leather-like. The user’s body frame increases by an extra two feet, and their physique becomes dinosaur-like. The user grows a tail which can be manipulated for attacks by the hard physical formless style of taijutsu.

Active Benefits:

Double supreme increase in Strength. Supreme increases in Speed and Fortitude.
Taijutsu techniques used are considered overwhelming against techniques of same rank and type, as well as DR modifiers. Does not stack with other overwhelming perks.
Bukijutsu techniques used are considered overwhelming against techniques of same rank and type, as well as DR modifiers.
Cost 50 Natural Chakra per post used to maintain.

Curse Mark of Heaven:

Stage One: The user’s skin becomes enveloped in black markings that look like burn marks. The markings originate from the curse mark; which takes the form of the three tomoes of the sharingan.

Active Benefits.
Supreme increase in Speed. Moderate increase in Strength and Reflexes.
Ninjutsu techniques are considered overwhelming against techniques of the same rank. Does not stack with other overwhelming perks.
Cost 25 Natural Chakra per post used to maintain.

Stage Two: The user’s skin becomes a pale orange-red like color. The user’s hair extends and becomes pale. Two wings made of flesh protrude from the user’s back. These wings can allow the user to dodge attacks via flight through the use of the dodge mechanic or the soft physical taijutsu formless style.

Active Benefits:
Double supreme increase in Speed. Supreme increase in Strength and Reflexes.
Ninjutsu techniques are considered overwhelming against techniques of the same rank. Does not stack with other overwhelming perks.
Genjutsu techniques are considered overwhelming against techniques of the same rank. Does not stack with other overwhelming perks.
Cost 50 Natural Chakra per post used to maintain.


How to obtain:

The user must gain the curse mark from someone else, via an npc or rpc. One of these techniques must be known and used by the person implanting the seal.

Technique Name Cursed Mark Infection Technique
Technique Rank: A
Technique Type: Spiritual
Description: A powerful technique that allows the user to force natural chakra into another person. Once the chakra is placed within them it is then finished off with the actual seal. This seal perverts the purpose of the natural chakra in order to give the user desirable but dangerous abilities. The user can only pass on the seal which they themselves have. The user can also only impart one rpc.

Juin Jutsu [ Cursed Seal Technique ]
Type: Complex
Official Description: A variety of curse seals are implementable in shape, form, & function. Learning this jutsu is only possible through live rpc test subjects.
Guild Description: RPCs cannot learn this technique until first learning Sennin Moodo [ Sage Arts ]. Even upon learning Sennin Moodo, this technique requires five post to learn, using flavor text of various living experiments. Upon successfully learning, the user is, from then on, able to place Curse Marks on anyone they choose, as well as any curse mark they desire. Only one Cursed Mark can ever be applied to one person. Anyone applied must have a link in their profile to where/when they were given the mark, as well as contacting moderators of which type of Cursed Mark.


Once infected, you must write five post while unconscious while your body fights to accept the curse mark. Once you have succeeded, then you can train each form of your curse mark within seven post.
 
PostPosted: Wed Jul 04, 2018 7:58 pm
Crafting System:

Rules:
Can only make one legendary item for one RPC.
Can only make two legendary items for the village or rogue group the character is a member of.
Only Worker Class can gain AC from crafting missions.

Titles:

No Title: Cannot make anything. Can perform E-ranked Missions of any Crafting Branch.
Apprentice: Can make the most basic items of the crafting branch. Can perform C-ranked and below crafting missions.
Veteran: Can make up to advance items of the crafting branch. Can perform B-ranked and below crafting missions.
Master: Can make up to special items of the crafting branch. Can perform A-ranked and below crafting missions.
Grandmaster: Can make up to legendary items of the crafting branch. Can perform all crafting missions.

Requirements:
Apprentice: 2500 ac - 5 E-ranked crafting missions and 2 D-ranked crafting missions
Veteran: 10,000 ac – 7 D-ranked crafting missions and 2 C-ranked crafting missions.
Master: 17,500 ac – 7 C-ranked missions and 2 B-ranked crafting missions.
Grandmaster: 25,000 ac – 7 B-ranked missions and 2 A-ranked crafting missions.

Supply Cost:
Basic Item crafting: 500 ryo.
Advance Item crafting: 1000 ryo.
Special Item Crafting: 2000 ryo.
Legendary Item Crafting: 4000 ryo.
 

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PostPosted: Wed Jul 04, 2018 8:00 pm
Crafting Branch: Weapon Making.

Basic Items: Any weapon you can think of. Projectiles can be made in amounts of ten. Shields also count as weapons.
Advance Item Crafting: Any weapon you can think of. Projectiles can be made in amounts of ten. Shields also count as weapons. In addition, you can also infuse up to two points in a single DR type, (strength, speed, fortitude, reflex), into a weapon. This DR can be added to all projectiles in a made set. In addition, weapons made at this tier are allowed to have one custom weapon ability. All weapon abilities must be approved within the custom weapon thread. You can only make four of these per rpc.
Special Item Crafting: Any weapon you can think of. Projectiles can be made in amounts of ten. Shields also count as weapons. In addition, you can also infuse up to two points in a single DR type, (strength, speed, fortitude, reflex), into a weapon. This DR can be added to all projectiles in a made set. Furthermore, you can now mold a weapon so that it retains elemental properties. This means that, if the user utilizes this weapon for a simple or complex technique, that the weapon attack will be treated as though it was the element that the weapon was infused in. In addition, weapons made at this tier are allowed to have two custom weapon abilities. All weapon abilities must be approved within the custom weapon thread. You can only make two of these per RPC.
Legendary Weapon: Any weapon you can think of. Projectiles can be made in amounts of ten. Shields also count as weapons. In addition, you can also infuse up to two points in a single DR type, (strength, speed, fortitude, reflex), into a weapon. This DR can be added to all projectiles in a made set. Furthermore, you can now mold a weapon so that it retains elemental properties. This means that, if the user utilizes this weapon for a simple or complex technique, that the weapon attack will be treated as though it was the element that it was infused in. Finally, you can make a fully functional custom weapon with three custom abilities for no custom slots. This custom weapon is not treated to the same rules as standard custom weapons, although it must be approved in the custom weapon thread.
 
PostPosted: Thu Jul 05, 2018 6:41 pm
Crafting Branch: Armor Making.

Basic Items: Any armor type you can think of. Cannot remove the penalties of the armor crafted.
Advance Item Crafting: Any armor type you can think of. Cannot remove the penalties of the armor crafted. In addition, you are able to weave into the armor up to two points of DR of any kind. This means that, while you wear the armor, your DR is increased by two points in the stat that you chose. In addition, armors made at this tier are allowed to have one custom weapon ability. All abilities must be approved within the custom weapon thread. You can only make four of these per rpc.
Special Item Crafting: Any armor type you can think of. Cannot remove the penalties of the armor crafted. In addition, you are able to weave into the armor up to two points of DR of any kind. This means that, while you wear the armor, your DR is increased by two points in the stat that you chose. Furthermore, you can now mold elemental properties into your armor to make your armor resistant to the element that it is superior to. This means that, if you merge the fire element into a set of armor, then the armor is able to protect against wind attacks more efficiently. Requires from you to have the element they mold into their item. In addition, armors made at this tier are allowed to have two custom weapon abilities. All weapon abilities must be approved within the custom weapon thread. You can only make two of these per RPC.
Legendary Weapon: Any armor type you can think of. Cannot remove the penalties of the armor crafted. In addition, you are able to weave into the armor up to two points of DR of any kind. This means that, while you wear the armor, your DR is increased by two points in the stat that you chose. Furthermore, you can now mold elemental properties into your armor to make your armor resistant to the element that it is superior to. This means that, if you merge the fire element into a set of armor, then the armor is able to protect against wind attacks more efficiently. Requires from you to have the element they mold into their item. Finally, you are able to make a custom set of armor with three abilities for no custom cost. This custom armor is not treated to the same rules as standard custom armor, although it must be approved in the custom weapon thread.
 

Mattysandwich

Dedicated Sex Symbol

6,275 Points
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Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100
PostPosted: Thu Jul 05, 2018 7:18 pm
Crafting Branch: Enchantment

Basic Items: Able to create enchantment seals. These seals have no abilities.
Advance Item Crafting: Able to create enchantment seals. These marbles can be infused with a property that doubles the DR increase of any weapon or item they are fused with.
Special Item Crafting: Able to create enchantment seals. These seals can be infused with a property that doubles the DR increase of any weapon or item they are fused with. In addition, you can also create seals that are infused with elemental properties, or distinct bloodline elements. If you fuse an element into a weapon already infused with elemental properties, you can add the same element to a elemental affinity weapon to make the elemental infusion considered overwhelming. If you fuse a different element into a weapon with a weapon infused with it, then you can create a unique kekkei genkai element and have the weapon have unique properties, (frostbite for ice release, magnetic with satetsu, etc). Unique abilities must be approved within the custom weapon forum. In addition, you must have the appropriate bloodline in order to make a kekkei genkai fusion.
Legendary Weapon: Able to create enchantment seals. These seals can be infused with a property that doubles the DR increase of any weapon or item they are fused with. In addition, you can also create seals that are infused with elemental properties, or distinct bloodline elements. If you fuse an element into a weapon already infused with elemental properties, you can either add the same element to a elemental affinity weapon to make the elemental infusion considered overwhelming. If you fuse a different element into a weapon with a weapon infused with it, then you can create a unique kekkei genkai element, (frostbite for ice release, magnetic with satetsu, etc). Unique abilities must be approved within the custom weapon forum. In addition, you must have the appropriate bloodline in order to make a kekkei genkai fusion. Finally, you are able to make seals which can increase one's total chakra or stamina pool by 100 points. You could also create a marble which gives both 50 chakra and stamina. these seals fuse directly onto the person's skin and not into their weapon or armor.
 
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