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What would you rather be?
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  Halfling
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AS87_fanwriter

PostPosted: Mon Dec 25, 2006 11:49 pm
IF YOU HAVE ANY QUESTIONS, JUST ASK ME!!!

Name: Eberron Mishaps: A Dungeons&Dragons RPG
Genre: Fantasy
Short Description: After meeting up with a rather unusual drow, you and your comrades are asked to come along on an assignment with him. From there, various mayhem and random things will occur, along with some rather interesting moments. Who knows; you may actually complete your mission in the process!
Joining Requirements: Must fill out specified character bio
Other Comments: Please be original. Make original characters, not spawned out of a book or off an anime or game. Also, NO CHAT/SCRIPTING! Be descriptive and interesting! Have a good time, and please remember this age old quote:


Do not meddle in the ways of dragons, for you are crunchy and good with ketchup.

Current Players:

Player Name: trenity170
Character Name: Ausric
Class: Spelltheif
Level: 1
Race: Half Elf
Alignment: T-N
Deity: None
Gender: male
Age: 28
Height: 5' 9"
Weight: 130 lbs.
Picture: Ausric is for the most part attractive with smooth ptich black hair that is far too long and he usually keeps braided and tied around his waist like a belt. His eyes are always alert and a very bright, pure blue. Slender, he's all legs and he always has the slightest tint of healthy tan. Due to his delicate features he is sometimes mistaken as a girl but he's gotten far too used to it and will just brush it off.

Strength:14
Dexterity: 16
Constitution: 15
Intelligence: 14
Wisdom: 14
Charisma: 16


Player Name: Marino
Character Name: Ashe
Class: Psion
Level: 1
Race: Elf
Alignment: N-G
Deity: Mystra
Gender: Female
Age: 120
Height: 5'4
Weight: 110
Picture:

Strength:10
Dexterity: 14
Constitution: 10
Intelligence: 20
Wisdom: 16
Charisma: 20


Player Name: neckroz
Character Name: Jaden
Class: Bard
Level: 1
Race: human
Alignment: neutral
Deity: ???
Gender: female
Age: 20
Height: 6’2
Weight: 51kg
Eye Color:
Hair Color:
Skin Tone:
Picture: http://i25.photobucket.com/albums/c94/neckroz/catgurlz4415f3cb20738.jpg (not the ears or anything else that makes her look inhuman)


Str- 10
Dex- 20
Con-12
Int-12
Wis-16
Cha-20


Player Name: chaos_comander / hemes
Character Name: kareela
Class: Monk
Level: 1
Race: Human
Alignment: lawful-evil
Deity: none
Gender: female
Age: 20
Height: 5'7"
Weight: not telling ;p
Picture:ill just go find a pic.
http://www.gothosenterprises.com/images/kareela.jpg

Strength 8
Dexterity 21
Constitution 10
Intelligence 10
Wisdom 16
Charisma 10

Player Name: Tusyo
Character Name: Lyric
Class: Bard
Level: 1
Race: Half Elf
Alignment: C-G
Deity: None
Gender: female
Age: 20
Height: 5' 3"
Weight: 115 lbs.
Eye Color: Blue
Hair Color: Long and Light Brown
Skin Tone: Pale
Picture: Mostly wears loosely fit black pants, a tight dark coloured shirt, a long black jacket, a short sword hanging off her belt, black boots and has her hair in a high ponytail with a few strands falling in front of her face.
Other: She's also fairly shy around new people. Not so much that she's a stuttering and nervous person, but it just takes her a little while to become comfortable around new people.

Strength: 10
Dexterity: 15
Constitution: 15
Intelligence: 15
Wisdom: 15
Charisma: 20
 
PostPosted: Mon Dec 25, 2006 11:53 pm
...I hope I put this in the right place... Anyway, here's the character sheet you need to fill out; place it at the bottom of your first post so I can look at it and choose whether or not to accept you.

Player Name:
Character Name:
Class: ((List of classes shall appear in the next post))
Level: ((Must start at 1))
Race: ((One of those in the poll, details will be given on each race))
Alignment: ((Details later))
Deity:
Gender:
Age:
Height:
Weight:
Eye Color:
Hair Color:
Skin Tone:
Picture:
((In case you didn't want to write those three above out.))

These next bits are tricky and will be explained as well. Please fill them out with less than 90 as your total if you are familiar with Dungeons&Dragons. I WILL BE CHECKING!!!

Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:


That is all for now, so join when you want!

Do not meddle in the ways of dragons, for you are crunchy and good with ketchup.  

AS87_fanwriter


AS87_fanwriter

PostPosted: Tue Dec 26, 2006 3:26 am
Hey there y'all. Here is your classes list!

Barbarian (Bbn)
Bard (Brd)
Cleric (Clr)
Druid (Drd)
Fighter (Ftr)
Monk (Mnk)
Ninja (Nin)
Paladin (Pal)
Psion (Psi)
Psychic Warrior (PsyWar)
Ranger (Rgr)
Rogue (Rog)
Scout (Sct)
Sorcerer (Sor)
Spellthief (Spt)
Wizard (Wiz)


Now for class descriptions:

Barbarian: A ferocious warrior who uses fury and instinct to bring down foes, the barbarian is an untamed class suitable for people who love the thrill of combat without the patience for strategy or Rules of War. Also known as berserkers, these people often hail from outlands or the untamed wilds and come seeking fame, coin, or bloodshed. These are an unlawful (though sometimes honorable) people who use their rages to their full advantage, which gives them more strength and toughness in order to defeat powerful enemies.
Role:
Front-line combat specialist/scout

Bard: A performer whose music works magic, the bard is a wanderer, a tale-teller, and a jack-of-all-trades. They thrive on the old adage "Music is magic to all its audience" by using otherwise untapped magical powress in the form of lyrics, tale-weaving, acting, dancing, or (most commonly) instrumental music. They are the people with all the information, all the skills of the other classes, and the trust that is reserved normally for friends and tavern-keepers. They can easily fill the place of any missing member, but herald very few powerful skills of their own. Opportunistic and untamed, the bard is one of the livelier ways of life and definitely an asset.
Role: Generalist/team leader/supporter

Cleric: A master of divine magic and a capable healer, the cleric is the epitome of religion and faith. Depending on the deity they honor in their quests, they can be from the most honorable to the utterly bloodthirsty. Good clerics can banish the undead with a simple burst of holy aura, while evil clerics can bring such creatures under his control. Magic is granted to them because of their faith, magic holding the ability to tap godly powress. They can wander for any number of reasons, but they are a very good class to have around in case of a fight because of their battle worthiness and healing capabilities.
Role: Healer/diviner/defensive specialist

Druid: One who draws energy from the natural world to cast divine spells and gain strange magical powers, the druid is the class most at one with nature. Don't let this fool you; the fury of the storm, the cunning of a fox, the strength of a bear... all and more are at the druid's complete command. Adventuring to gain knowledge and power more often than riches, they hold a deep attachment to the wilderness and are known for neutrality in some aspect. With an animal companion to walk with them and fight with them, druids can be as deadly as an assassin or as resourceful as a hardened adventurer.
Role: Melee fighter/hunter

Fighter: A warrior with exceptional combat capability and unequaled skill with weapons, these are highly varied though powerful people. Mercenaries, street-brawlers, criminal enforcers, duelists, and ex-military can all fit the fighter class, as can many others. They are as their title says; warriors who thrive on combat and strategy. Unparalleled in the arts of weapons-fighting, they are deadly in combat and definitely a must for any campaign.
Role: Melee or ranged combatant

Monk: A martial artist whose unarmed strikes hit hard and fast, the monks are masters of exotic powers. Striving for personal perfection above all other ambitions, not many are as pious as commonfolk believe, but all fight unarmed and with honor. Rigorous training accompanies being a monk, so only the lawful can take up the challenge, but the swift blows from non-lethal weapons and well trained body parts can leave enemies in a lot of pain or render them unconscious in a matter of moments. Seeing adventures as personal tests, many wander from town to town while just as often staying in temples and monasteries. With the power of their training and soul energy (ki) fueling them, they can be unstoppable.
Role: Opportunistic combatant/scout

Ninja: Be they thieves, assassins, or spies, ninja are definitely a class to look out for. Walking unseen among her fellow mortals, a ninja is a master of stealth and wills. Though not as powerful as a fighter or barbarian, these masters of the darkness can be, and usual are, just as lethal. Swifter than the untrained eye can follow and a master of disguises, a ninja can disappear and reappear seemingly on a whim, giving them the ability to seem unnatural without being magical. With strong clan ties, they are honorable to the core and can assume any number of roles for the party, be it the protector in front or guardian in the darkness. Just make sure to keep a close eye on them; one minute they may be there, and the next...
Role: Informant/assassin/guardian

Paladin: A champion of justice and destroyer of evil, paladins are the knights of law and goodness with a massive arsenal of divine abilities. They are the final hope that cannot be vanquished, and it is their sword duty to carry out their honorable mission wherever they may walk. While not always pious, paladins have considerable devotion to their righteousness and honor. Loyal to those who follow at least a part of her code and a protector of the weak, paladins are rare and powerful. Charismatic, trustworthy, and well respected, a paladin is an undeniably huge asset to any adventuring party.

Psion: : Swords and magic pales in comparison to the psychic damage a psion can cause. Focused completely and utterly on perfecting their skill, they are much like monks but far more specialized and powerful. Logical and above the use of emotions, psions can be good or evil if they will it, but stray towards neutrality in matters of chaos and law. While few and far between, psions are mystical in their own ways; being able to see the future, control the elements and animals with their minds alone, and forge a special companion known as a psicrystal. They are ruled by destiny, as it is what called them to their craft, but they are above the simple calls of normal people. Still, adventuring psions see their travels as tests, and perhaps even opportunities to show off their abilities.
Role: Assistant/power amplifier

Psychic Warrior: A master of the mind and sword alike, these rare hybrids are drawn to the call of battle both on the earthly plane and in the depths pf the mind. While their interests seem to conflict, they know it is only by constant conflict that they shall ever achieve true harmony in their works. Flamboyant and energetic, psychic warriors combine the soul consuming art of the psion with the will and determination of any true warrior. Anyone can be one of these bizarre people… so long as they have the talent and ability. Since they are in constant conflict, many of these mind fighters are of a chaotic alignment, but some have honed their powers to a perfect coexistence and use their abilities for the law as well. Though, by many an odd circumstance, they are often rebels against society by even choosing such a way of life…
Role: Melee or ranged fighter/”magic” user/ power amplifier

Ranger: A cunning, skilled warrior of the wilderness, the ranger provides the perfect combination of the druid’s love of and protective nature towards the untamed wilderness with the martial skills of the fighter. Though not as adept as either, it is this combination that allows the ranger to do what few people can; track, hunt, and use the forest as his ally and cover. They are the protectors and are loyal to their lands as a knight is to his king with an animal companion by his side to assist. While hiding among the underbrush, he can be as stealthy as a rogue, and in melee combat he can be as vicious as any fighter. They usually have a specific type of prey they will forever hunt, usually out of personal vengeance or a hatred for all things unnatural. When fighting such enemies, they are much more likely to succeed due to their extreme devotion to hunting and destroying these creatures.
Role: Scout/secondary combatant

Rogue: A tricky and skillful scout who wins the battle by stealth rather than brute force; this is the way of the rogue. Like a ninja, they lurk in the dark for a sneak attack opportunity. Ranging from the petty pickpockets to the illustrious trapmasters to the infamous assassins, rogues are masters of deception and secrecy, able to pick locks and disarm traps better than any other party member. While they may not be the most winning group of people, but despite being opportunistic and deceitful, they are good people to have in case of an emergency or a dungeoneering quest.
Role: Sneak attacker/scout

Scout: While other groups may be adept at the job, the only true scout is… well, a scout. Trackers, information gatherers, and a speedy messenger, scouts in the purest form know how to get the right information and get it back to the right people before anyone notices it stolen. Often they are trained in the military, but some were once rangers or druids who decided to follow a military rather than stay in one place. But whether they trained with rangers or rogues, druids or generals, scouts are the only true member of the party (besides fighters and paladins) dedicated to only one way of life.
Role: Scout/backup fighter

Sorcerer: A spellcaster with inborn magical ability and the ability to summon it from his very soul… who wouldn’t want to be a sorcerer? Summoning magic like a bard scribes music, it comes from within rather than books, making them much more powerful than a wizard in combat casting situations. Many claim to have the blood of dragons within their lines, though it is doubtful whether or not this is always true. Without the need to prepare a spell before-hand, a sorcerer is a lightning fast magic user who can strike repeatedly and do much more damage in one round. And the powers of animal companions pale in comparison to the familiar of the spellcaster class, as they share like minds with their masters. With the power to control magic without a thought, sorcerers are charismatic and dangerous in more ways than one.
Role: Spellcaster

Spellthief: What is the best weapon against a powerful sorcerer? A well-trained spellthief, that’s who. With the ability to steal and manipulate his opponent’s magic to suit him, this tricky mage can be real big help or an even bigger annoyance. A unique cross between a sorcerer’s innate magic ability and the rogue’s love of stealth and surprise, the spellthief is a witty and skilled fighter who relies on intellect and skill rather than physical poweress. But just because they excel against magic users doesn’t mean they don’t have a few other tricks up their sleeves for the non-believers.
Role: Scout/spellcaster

Wizard: A potent spellcaster schooled well in the arcane arts, a wizard can give a fleeting gesture or an unknown phrase. Little do you know what it can do until you see the mystic effects before your eyes. Masters of knowledge and gifted with the ability to master numerous spells, wizards are the most heralded of spellcasters in the world, and definitely the most revered. With the calm passion of a school teacher and the determination and flaming ambition of a scholar, wizards are more common than their sorcerer brothers but have the upper hand on them. With their vast knowledge of spells, all they have to do it bide their time and strike when the enemy is weak… or, better yet, put that weakness there in the first place.
Role: Spellcaster

Well now that that’s over with, it will be on to the many different worlds of the races...

Human: Versatile and flexible, humans are the most common of people in Eberron, and the shortest lived. Don't count them out yet, though; because of their short amount of time, humans are masters at conforming themselves to whatever lifestyle they wish to pursue. Hardy or fine, light-skinned or dark, showy or austure, primitive or civilized, devout or impious... humans are definately all unique.
Role: Any. Humans are very flexible creatures, and capable of handling any life they chose.

Elf: Graceful and hauntingly beautiful, elves are one of the more mystic of races. Their grace is only accentualted by their frailty, and their apathy allows them to seem superior to the other races. Skilled in mystic arts as well as swordsmanship and archery, elves can be as deadly as they are beautiful, especially if you insult or threaten them. Though, they are rather haughty and think less of all people not elves...
Role: Wizard/ranger

Dwarf: Skilled in warfare and craftsmanship, dwarves are definately the hardiest of the races. Short and stocky, it is as difficult to a dwarf catch off-balance as it is to make them laugh. They love gems and precious metals, and often have been known to succumb to greed. With lawful hearts and ties to their clans forged in steel, they are hard to move or persuade into breaking oaths. Masters of weaopns and mining, these short but sturdy folk are fair-minded and are willing to give anyone a chance.
Role: Fighter

Gnome: Valued as technicians and tricksters, gnomes are playful and curious. Though one of the smaller races, it doesn't stop them from dreaming big and trying to achieve "the big score". Impulsive and fun-loving, a gnome might wander the world simply out of curiosity or wanting to make a lot of gold. Many are good-hearted, though an evil gnome is as frightening as it is rare.
Role: Bard

Halfling: Clever and capable offortunists, halflings have no homes of their own and are used to the wanderig lifestyle. They work hard and are often reliable, but some are just thieves waiting for "the big score" and will disappear in the dead of night. They enjoy the wealth of the world and their nomadic life, and they tend to spend gold as fast as they get it. Because they are so small, they are often looked down upon, but this makes them better at being rogues. They are suspicious of the taller races, but mostly they will work with anyone.
Role: Rogue

Half-Elf: When humans and elves meet, sometimes sparks fly. These sparks quickly die out due to the short human lifespan, but sometimes a lasting legacy is left; half-elves. Niether elf nor human completely, they are outsiders wherever they grow up. However, because of their hard lives and mingled cultures, half-elves are natural diplomats and get along well with every race, though they are often uncomfortable around other half-breeds like themselves. They are a perfect combination of their two races; the elf's grace and love of art as well as the human's energy and curiosity.
Role: Any. Half-elves are just as ranged as their human parents.

Half-Orc: A cross between a human and an orc, half-orc are definately the biggest and least charismatic of the races. Though not all of them are barbaric, they are definately wild at heart and usually enjoy the thrill of combat. They are the strongest of the main races, but because of their barbaric backgrounds, many of the other races distrust them. Because of this, many of them choose to be like their orc brethern, though adventuring half-orcs try to fit in with a human society as much as possible.
Role: Barbarian/fighter/ranger

And now for the 9 Alignments! Stick with me here, folks; we're just about done!

Lawful Good (LG)
Neutral Good (NG)
Chaotic Good (CG)
Lawful Neutral (LN)
True Neutral (TN)
Chaotic Neutral (CN)
Lawful Evil (LE)
Neutral Evil (NE)
Chaotic Evil (CE)

Lawful Good:
Known as the "Crusaders", the lawfully good are the perfect example of how a civilized and honorable person should act. They tell the truth, keep their word, help those in need, and speak out against injustice. They hate to see the guilty go unpunished, and will fight evil without mercy to protect the innocent.
Lawful good is the best alignment you can be because it combines honor and compassion.

Neutral Good: Also known as the "Benefactors", the neutrally good are the best a person can be. They are devoted to helping others and work with kings and the like without feeling beholden to them. They help others according to their needs; no more, no less.
Neutral good is the best alignment you can be because it means doing what is good without bias or against order.

Chaotic Good: Also know as the "Rebels", the chaotically good act on their conscience without heeding what others expect of him. While they make their own way, they are benevolent and kind. Though they believe in goodness and right, they have little to do with rules and regulations. They follow their own moral compass, but it doesn't always see eye to eye with the law.
Chaotic Good is the best alignment you can be because it combines a good heart with a free spirit.

Lawful Neutral: Also known as the "Judges", the lawfully neutral acts as law, tradition, or a personal code directs them. They believe only in the law, order, and organization. They follow their discipline without being swayed by the petty demands of good vs. evil.
Lawful Neutral is the best alignment you can be because it means that you are honorable and reliable without being a zealot.

True Neutral: Also know as the "Undecided", a truely neutral character does what seems to be a good idea. They are not strictly bound by law, nor do they follow their own code always. They would rather have good neighbors than evil ones, but they are not so partial when it comes to their own actions. Though some actually commit themselves to the philosophy of neutrality, many are simply undecided in their beliefs.
True Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Chaotic Neutral: Also know as the "Free Spirit", a chaotically neutral character follows his own whims first and last. They value their own freedom, but do not fight for the liberties of others. Challenging tradition and resisting law is what they do best, though they do not campaign for anarchy. Though they may be unpredictable, their actions are not random.
Chaotic Neutral is the best alignment you can be because it represents true freedom from both society's resrictions and a do-gooder's zeal.

Lawful Evil: Also know as the "Dominator", a lawfully evil person takes what they want withing their own code of morals without caring who they hurt. Though they care about tradition, loyalty, and order, freedom, dignity, and the value of life is lost to them. They loath breaking promises or oaths, and many have their own taboos to keep themselves honorable. Devils are epitome of lawful evil.
Lawful Evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.

Neutral Evil: Also known as "Malefactors", the neutrally evil do what they can get away with. They are out for themselves, and sheds no tears for those they kill, whether for profit, sport, or convenience. Though they don't try to make themselves more noble by having codes of honor, they are not combat-junkies like their more chaotic bretheren.
Neutral Evil is the most dangerous alignment because it represents pure evil without honor and without variation.

Chaotic Evil: Also known as the "Destroyers", the chaotically evil do whatver greed, hatred, and lust for destruction drives them to do. Hot-tempered, vicious, violent, and unpredictable, these people are ruthless and brutal when attempting to get what they want. If committed to the spread of evil and chaos, they are worse. Fortunately, their plans are often haphazard and poorly organized, and often the only reason while a leader is in place is because he has not yet been assassinated. Demons are the epitome of chaotic evil.
Chaotic Evil is the most dangerous alignment because it represents the destruction of not only beauty and life, but also the order they depend upon.

All right! There you have it! Now, fill ou those character sheet and show me whatcha got!

Do not meddle in the ways of dragons, for you are crunchy and good with ketchup.  
PostPosted: Tue Dec 26, 2006 3:55 pm
Player Name: Marino
Character Name: Ashe Ayane
Class: Psion
Level: 1
Race: Elf
Alignment: N-G
Deity: Mystra
Gender: Female
Age: 120
Height: 5'4
Weight: 110
Picture:
User Image - Blocked by "Display Image" Settings. Click to show.

Strength:10
Dexterity: 14
Constitution: 10
Intelligence: 20
Wisdom: 16
Charisma: 20
 

Marino-San


neckroz209

PostPosted: Tue Dec 26, 2006 6:21 pm
Player Name: neckroz
Character Name: Jaden
Class: Bard
Level: 1
Race: human
Alignment: neutral
Deity: ???
Gender: female
Age: 20
Height: 6’2
Weight: 51kg
Eye Color:
Hair Color:
Skin Tone:
Picture: http://i25.photobucket.com/albums/c94/neckroz/catgurlz4415f3cb20738.jpg (not the ears or anything else that makes her look inhuman)


Str- 10
Dex- 20
Con-12
Int-12
Wis-16
Cha-20  
PostPosted: Tue Dec 26, 2006 7:52 pm
Hey there guys! Thanks for joining! Have you both played Dungeons&Dragons before?  

AS87_fanwriter


neckroz209

PostPosted: Tue Dec 26, 2006 7:53 pm
nope but im a fast learner wink  
PostPosted: Tue Dec 26, 2006 7:59 pm
I'm a veteran D&D player! hahaz! I know the rules well enough. I had to help Neckroz! haha. You gonna play, or you dungeon master! I'd rather we have it in our own hands... or it doesn't really matter either... just neat that someone finally made a D&D role-play  

Marino-San


AS87_fanwriter

PostPosted: Wed Dec 27, 2006 10:41 am
Oh, btw, Marino-san! Did you already do the +2 Dex, -2 Con that is associated with elves?  
PostPosted: Wed Dec 27, 2006 10:58 am
Of course!!! But in point allocation, it doesn't really matter... if you were rolling dice, then it would.  

Marino-San


AS87_fanwriter

PostPosted: Wed Dec 27, 2006 12:08 pm
True. Thanks for being true to character! =^^= Hey, do you know how I can make a banner for this so I can get more people?  
PostPosted: Thu Dec 28, 2006 10:49 am
That I dont... sorry.  

Marino-San

Reply
*RolePlaying*

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