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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Uta generated a random number between 1 and 3 ... 1!

Uta
Captain

Shy Mage

PostPosted: Sat May 05, 2018 10:15 am
This is what you get for thinking about butts...  
ShinosBee generated a random number between 1 and 15 ... 4!
PostPosted: Sat May 05, 2018 10:42 am
ASHLINGS WING
=Flying Second Wave=
Peresa of Green Shoggoth
Round 3-6
7 – 14 – 3 – 5 – 11
4 – X – X – X – X
Roll: 4 - There's a patch of Thread and you're ready to flame it down! Unfortunately, in your haste, you wind up charring one of your of your fellow weyrlings instead! Oh no! If this is your 3rd time rolling this then you must take 3 turns of Guilt! (1/3)
HP: 21/28
Status Effect: N/A
XP: +1 Pain Resilience, +1 Target Accuracy
Target Accuracy: 2
Flame Length: 2
General Stamina: 2
General Agility: 2
Between Accuracy: 2
Pain Resilience: 5
Instinct: 4
Luck: 2


Peresa almost couldn't see straight. Her heart was hammering, her mind racing. S'del. She'd revealed herself, and Venin too, she supposed. And that dung-minded bronzerider hadn't even realized what he'd done to them! She drove Shoggoth after what thread she saw, uncaring when the green's flame licked the flank of one of the weyrlings. Her mind was still far away, far up above with a certain bronzerider.  

ShinosBee

Nerd

medigel rolled 1 20-sided dice: 16 Total: 16 (1-20)

medigel

Anxious Spirit

PostPosted: Sat May 05, 2018 10:54 am
HURRICANE WING
Efrideet of White Asuracath
[13] [2] [12] [11] [5]
[16] [-] [-] [-] [-]
HP: 12/15
Status Effect:
XP:
Target Accuracy: 6 (+2)
Flame Length: 6 (+1)
General Stamina: 6
General Agility: 6
Between Accuracy: 6
Pain Resilience: 9
Instinct: 8
Luck: 6


SAVE A FREN AVAILABLE
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

SAVE A FREN PART II
If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!

Like a fish darting through the water, Asuracath flew. At one point she popped Between to avoid a clump, and before Efrideet could so much as conjure a thought, flamed down another as they returned. She was grateful that the pent up energy from before was being put to good use.  
medigel rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Sat May 05, 2018 10:57 am
HURRICANE WING
Efrideet of White Asuracath
[13] [2] [12] [11] [5]
[16] [10] [-] [-] [-]
HP: 12/15
Status Effect:
XP:
Target Accuracy: 6 (+2)
Flame Length: 6 (+1)
General Stamina: 6
General Agility: 6
Between Accuracy: 6
Pain Resilience: 9
Instinct: 8
Luck: 6 (+1)


SAVE A FREN AVAILABLE
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

SAVE A FREN PART II
If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!

I think someone's earning a good portion of meat when we get back.

Asuracath rumbled, somewhat pleased but more focused on her work than anything else.
 

medigel

Anxious Spirit

ShinosBee generated a random number between 1 and 15 ... 6!

ShinosBee

Nerd

PostPosted: Sat May 05, 2018 11:22 am
ASHLINGS WING
=Flying Second Wave=
Peresa of Green Shoggoth
Round 3-7
7 – 14 – 3 – 5 – 11
4 – 6(3) – X – X – X
Roll: 6 - A wingmate is in trouble, not at all aware of the danger they're in. In a quick moment, you blink Between, hoping you might help them out! Roll a D4 to see what happens! - Oh! Crap. You completely overshoot, and wind up getting caught by the Thread instead!! Your sudden appearance is enough warning for your wingmate, who dodges the Thread, but you're not in a good spot at all. Major Damage: -7 HP
HP: 14/28
Status Effect: N/A
XP: +1 Pain Resilience, +1 Target Accuracy
Target Accuracy: 2
Flame Length: 2
General Stamina: 2
General Agility: 2
Between Accuracy: 2
Pain Resilience: 5
Instinct: 4
Luck: 2


In her need to fight, the fact that one of the weyrlings was in trouble wasn't even what motivated Shoggoth. She just had to get that thread! The green winked between wit ha scream, reemerging and startling the weyring out of harm's way...and flying into it herself. Rider and dragon shrieked, vanishing between once more.  
ShinosBee rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Sat May 05, 2018 11:23 am
Peresa/Shoggoth adtl. D4  

ShinosBee

Nerd

ShinosBee generated a random number between 1 and 15 ... 5!

ShinosBee

Nerd

PostPosted: Sat May 05, 2018 11:30 am
ASHLINGS WING
=Flying Second Wave=
Peresa of Green Shoggoth
Round 3-8
7 – 14 – 3 – 5 – 11
4 – 6(3) – 5 – X – X
Roll: 5 - You've got a moment to focus and breathe. You glance up at the higher wings, considering what it might be like when you get tapped into an actual fighting Wing. More action, sure, but a lot more opportunity for harm. Mph. No. Focus. Right now, you have to focus!
HP: 14/28
Status Effect: N/A
XP: +1 Pain Resilience, +1 Target Accuracy
Target Accuracy: 2
Flame Length: 2
General Stamina: 2
General Agility: 2
Between Accuracy: 2
Pain Resilience: 5
Instinct: 4
Luck: 2


It was several breaths before the big green reappeared, and when she did, she seemed...less enthusiastic. Ichor dripped from her back and side, and Peresa had flattened out against her neck, panting from the pain. A moment of respite was needed...if not exactly enjoyed.  
ShinosBee generated a random number between 1 and 15 ... 2!
PostPosted: Sat May 05, 2018 11:38 am
ASHLINGS WING
=Flying Second Wave=
Peresa of Green Shoggoth
Round 3-9
7 – 14 – 3 – 5 – 11
4 – 6(3) – 5 – 2 – X
Roll: 2 - As your dragon weaves to catch Thread, you're thrown hard against your riding straps. They stop you from falling of your dragon, and you're grateful that V'mel had you spend all that time making them! Unfortunately, once your dragon straightens out, you realize they might be a little loose. Whoops. Better tighten those up! If this is your 5th time rolling this you feel the leather actually tear on an important support strap! (1/5)
HP: 14/28
Status Effect: N/A
XP: +1 Pain Resilience, +1 Target Accuracy
Target Accuracy: 2
Flame Length: 2
General Stamina: 2
General Agility: 2
Between Accuracy: 2
Pain Resilience: 5
Instinct: 4
Luck: 2


A rolling twist sent Peresa lurching against her straps. That was fine, she knew Shoggoth would catch her if she fell. Still, with shaking hands the rider woman felt along the ties for where to tighten, fumbling at them until she managed to pull them to rights.  

ShinosBee

Nerd

ShinosBee generated a random number between 1 and 15 ... 7!

ShinosBee

Nerd

PostPosted: Sat May 05, 2018 11:41 am
ASHLINGS WING
=Flying Second Wave=
Peresa of Green Shoggoth
Round 3-10
7 – 14 – 3 – 5 – 11
4 – 6(3) – 5 – 2 – 7
Roll: 7 - Some small partially charred Thread falls upon you and your dragon from above. The writhing remains chew through what they can before a hop Between finishes them off -- and ouch, does it hurt! Still, you're not going to let a minor wound hold you back or keep you from fighting! +1 Pain Resilience Minor Damage: - 2 HP
HP: 12/28
Status Effect: N/A
XP: +2 Pain Resilience, +1 Target Accuracy
Target Accuracy: 2
Flame Length: 2
General Stamina: 2
General Agility: 2
Between Accuracy: 2
Pain Resilience: 5
Instinct: 4
Luck: 2


A splat of still-burning thread fell from above, sending the green and rider between again with a howl of pain.  
Tsunake rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Sat May 05, 2018 12:00 pm
Queen's Wing
G'ran of brown Elzebuth
HP: 15/22 HP
Status Effect: GUILT! Any damage gets a -4, no help from friends! 4/4
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+5)
Flame Length: +1 (+1)
General Stamina: +3 (+1)
General Agility: +1 (+2)
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
Roll 2: A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
Roll 3: You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
Roll 4: You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
Roll 5: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Roll 1: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.


A huge gust of wind was enough to rattle Elzebuth, who was doing his best to fight off his own exhaustion. G'ran snapped back to attention at once, realizing that he was causing his dragon unnecessary distress. At once, his mind set back to his task, focusing. Feeling guilt would just cause more mistakes--and he'd be damned if he thought he deserved to be back in the mines for this!

If he didn't think he deserved those things... then he'd work hard enough until he felt like he did!  

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 20-sided dice: 9 Total: 9 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Sat May 05, 2018 12:12 pm
G'ran of brown Elzebuth
HP: 15/22 HP
Status Effect: N/A!
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+5)
Flame Length: +1 (+2)
General Stamina: +3 (+1)
General Agility: +1 (+2)
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
Roll 2: A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
Roll 3: You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
Roll 4: You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
Roll 5: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Roll 1: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
Roll 2: You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length



Now that the pair were back in sync, Elzebuth gleefully spread his wings, wheeling towards another clump of thread. He spat flame forth, expertly searing the patch. That was how it was supposed to be done!  
Tsunake rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Sat May 05, 2018 12:18 pm
G'ran of brown Elzebuth
HP: 10/22 HP
Status Effect: N/A!
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+5)
Flame Length: +1 (+2)
General Stamina: +3 (+1)
General Agility: +1 (+2)
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
Roll 2: A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
Roll 3: You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
Roll 4: You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
Roll 5: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Roll 1: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
Roll 2: You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length
Roll 3: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all!


Too eager! Elzebuth bellowed before he darted Between, stopping the thread from doing anything much worse. He was tired, and he was hurting--but he could still keep fighting! G'ran growled to himself. They could keep going--but another hit like that, and he'd take them back to the Weyr. Dying over something stupid was no excuse.  

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 20-sided dice: 1 Total: 1 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Sat May 05, 2018 12:22 pm
G'ran of brown Elzebuth
HP: 10/22 HP
Status Effect: N/A!
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+5)
Flame Length: +1 (+4)
General Stamina: +3 (+1)
General Agility: +1 (+2)
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
Roll 2: A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
Roll 3: You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
Roll 4: You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
Roll 5: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Roll 1: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
Roll 2: You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length
Roll 3: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all!
Roll 4. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 XP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).

If not a Queen, you successfully flame that Thread down and turn it down into harmless ash! Take that! Job well done! +2 Flame Length

Thread! It snaked down from the skies above, and was threatening to streak right past! No, not again. G'ran wouldn't let it happen again! With a wordless roar, he urged Elzebuth forward--and the dragon belched a hot gout of flame. The clump fell away harmlessly, and the big man grinned with elation as they easily looped back to position.
 
PostPosted: Sat May 05, 2018 12:27 pm
WHOOPS, ignore this post!  

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 20-sided dice: 20 Total: 20 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Sat May 05, 2018 12:29 pm
G'ran of brown Elzebuth
HP: 10/22 HP
Status Effect: N/A!
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+6)
Flame Length: +1 (+4)
General Stamina: +3 (+1)
General Agility: +1 (+3)
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
Roll 2: A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
Roll 3: You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
Roll 4: You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
Roll 5: A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Roll 1: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
Roll 2: You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length
Roll 3: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all!
Roll 4. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 XP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).

If not a Queen, you successfully flame that Thread down and turn it down into harmless ash! Take that! Job well done! +2 Flame Length
5. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]



The pair of them were truly back at it now, easily weaving through silvery thread and blasting it with flame! Elzebuth roared with triumph, delighted with himself and his rider's surge of confidence!  
Reply
Threadfall

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