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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[05.27.3575 WW] Fire Storm Wing: Low-Altitude - CLOSED Goto Page: [] [<<] [<] 1 2 3 ... 9 10 11 12 13 14 ... 48 49 50 51 [>] [>>] [»|]

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Tsunake rolled 1 20-sided dice: 18 Total: 18 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Sun Jun 02, 2019 4:15 pm
[2/5]

As though to make up for his earlier slip, Garganth sped forward towards a few clumps of thread, belching out an extra long bit of flame, charring all three of the gathered bits of Thread.

Quote:
Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]


M'lus of Bronze Garganth - Fire Storm
Fire Storm

M'lus of Bronze Garganth
HP: 40/46
Status Effect: N/A
XP:
Target Accuracy: 4 (+3)
Flame Length: 4 (+2)
General Stamina: 5
General Agility: 4
Between Accuracy: 5
Pain Resilience: 6
Instinct: 5 (+1)
Luck: 4
 
houllow rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Sun Jun 02, 2019 4:16 pm
[ match roll ]  

houllow

Sparkly Decorator

Tsunake rolled 1 20-sided dice: 15 Total: 15 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Sun Jun 02, 2019 4:17 pm
[3/5]

Ah, another strand! Garganth surged forward despite M'lus' urge for caution. He burned the enemy to a crisp--and yowled with surprise as ash suddenly blew into his face, searing his skin. It wasn't a bad injury at all, but the bronze was humbled by the combination of the pain and his rider's worried disapproval.

Quote:
Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]


M'lus of Bronze Garganth - Fire Storm
Fire Storm

M'lus of Bronze Garganth
HP: 38/46
Status Effect: N/A
XP:
Target Accuracy: 4 (+3)
Flame Length: 4 (+2)
General Stamina: 5
General Agility: 4
Between Accuracy: 5
Pain Resilience: 6 (+1)
Instinct: 5 (+1)
Luck: 4
 
houllow rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Sun Jun 02, 2019 4:20 pm
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7
Status Effect: - (+1 remove fatigue buff)
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4
Instinct: 5
Luck: 5


Quote:
Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!

Quote:
4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP


It happened again, and before Euryale and Theath could respond properly the clump of Thread was upon them. The rider could only hiss in anger as her shoulder and arm were torn in to, and Theath shrieked against the bite that covered her side and leg. The jump Between killed what it could, but the damage was done.

Can you take any more? Theath, answer and be honest! Euryale was demanding they head back to the Weyr and heal, and her dragon softly agreed. There was too much pain, her eyes were white.

[ moving to the weyr to heal ]

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
 

houllow

Sparkly Decorator

houllow rolled 1 4-sided dice: 4 Total: 4 (1-4)

houllow

Sparkly Decorator

PostPosted: Sun Jun 02, 2019 4:22 pm
[ match roll ]  
Tsunake rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Sun Jun 02, 2019 4:23 pm
[4/5]

M'lus silently felt for Garganth, checking in to see how he was faring. The big bronze rumbled happily in response, still raring to go despite his minor scores and the gusting winds. This is what he was made to do!

Quote:
You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effectfrom one wingmate!


M'lus of Bronze Garganth - Fire Storm
Fire Storm

M'lus of Bronze Garganth
HP: 38/46
Status Effect: N/A
XP:
Target Accuracy: 4 (+3)
Flame Length: 4 (+2)
General Stamina: 5 (+1)
General Agility: 4
Between Accuracy: 5
Pain Resilience: 6 (+1)
Instinct: 5 (+1)
Luck: 4
 

Tsunake
Crew

Territorial Friend

houllow rolled 1 20-sided dice: 9 Total: 9 (1-20)

houllow

Sparkly Decorator

PostPosted: Sun Jun 02, 2019 4:37 pm
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect: - (+1 remove fatigue buff)
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4
Instinct: 5
Luck: 5


Quote:
Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]


The promise of being with her Miryath, of Hers being with hers, was enough to keep Theath moving. The Thread before the pair was effortlessly destroyed.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
 
houllow rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Sun Jun 02, 2019 4:42 pm
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect: - (+1 remove fatigue buff)
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4
Instinct: 5
Luck: 5


Quote:
A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]


The pair flamed down more Thread, keeping clear to not be injured more. Cuddling while covered in bandages sounded awful.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
 

houllow

Sparkly Decorator

Cheri rolled 1 20-sided dice: 13 Total: 13 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Sun Jun 02, 2019 5:36 pm
C'sar of Bronze Illiandinth

Although C'sar had been keeping a firm hand on Illiandinth, the bronze would still have his head from time to time. This was an example of that sort of situation, with Illiandinth flaming what seemed to C'sar to be prematurely. However, when Illi was able to scorch the thread from the sky, the rider had to admit his dragon hadn't been wrong.



Roll 1, Day 1: -8HP
Roll 2, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Amairrith!
Roll 3, Day 1: -5 HP, Painful
Roll 4, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Roll 5, Day 1: [+1 Target Accuracy]
Roll 1, Day 2: [+1 Flame Length]
Roll 2, Day 2:
Roll 3, Day 2:
Roll 4, Day 2:
Roll 5, Day 2:



Firestorm Wing
C'sar of Bronze Illiandinth
HP: 44 - 8 = 36 - 5 = 31
Status Effect: If applicable.
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2
 
Cheri rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Sun Jun 02, 2019 5:38 pm
C'sar of Bronze Illiandinth

Bugling in triumph, Illiandinth darted and wheeled, letting loose another great gout of flame. He was a truly magnificent beast, to be sure. Was anyone watching?



Roll 1, Day 1: -8HP
Roll 2, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Amairrith!
Roll 3, Day 1: -5 HP, Painful
Roll 4, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Roll 5, Day 1: [+1 Target Accuracy]
Roll 1, Day 2: [+1 Flame Length]
Roll 2, Day 2:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Roll 3, Day 2:
Roll 4, Day 2:
Roll 5, Day 2:



Firestorm Wing
C'sar of Bronze Illiandinth
HP: 44 - 8 = 36 - 5 = 31
Status Effect: If applicable.
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2
 


Cheri

Vice Captain

Interstellar Pirate

Cheri rolled 1 20-sided dice: 2 Total: 2 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Sun Jun 02, 2019 5:42 pm
C'sar of Bronze Illiandinth

Although strong and fierce, Illiandinth was not nearly so good at maneuvering as some of his smaller kin. With a roar of rage, he took thread to the neck, darting between at C'sar's behest so that it might die a cold death.

Quote:
Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!

1. Failure! Your dragon's face or neck is hit with Thread! Moderate -5 HP




Roll 1, Day 1: -8HP
Roll 2, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Amairrith!
Roll 3, Day 1: -5 HP, Painful
Roll 4, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Roll 5, Day 1: [+1 Target Accuracy]
Roll 1, Day 2: [+1 Flame Length]
Roll 2, Day 2:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Roll 3, Day 2: Moderate -5 HP
Roll 4, Day 2:
Roll 5, Day 2:



Firestorm Wing
C'sar of Bronze Illiandinth
HP: 44 - 8 = 36 - 5 = 31 - 5 = 26
Status Effect: If applicable.
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2
 
Cheri rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sun Jun 02, 2019 5:43 pm

AHHHH!
 


Cheri

Vice Captain

Interstellar Pirate

Cheri rolled 1 20-sided dice: 4 Total: 4 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Sun Jun 02, 2019 5:47 pm
C'sar of Bronze Illiandinth

Shardit. They'd run out of firestone, somehow. C'sar hadn't dropped any, so clearly Illiandinth's fervor had consumed what had remained in their bag. Bugling, Illiandinth attempted to get a weyrling or retired rider's attention. We are in need of firestone!

I Need Some Firestone!



Roll 1, Day 1: -8HP
Roll 2, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Amairrith!
Roll 3, Day 1: -5 HP, Painful
Roll 4, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Roll 5, Day 1: [+1 Target Accuracy]
Roll 1, Day 2: [+1 Flame Length]
Roll 2, Day 2:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Roll 3, Day 2: Moderate -5 HP
Roll 4, Day 2: Out of firestone
Roll 5, Day 2:



Firestorm Wing
C'sar of Bronze Illiandinth
HP: 44 - 8 = 36 - 5 = 31 - 5 = 26
Status Effect: If applicable.
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2
 
SilverLutz rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Sun Jun 02, 2019 6:05 pm
Fire Storm
T'sar of brown Adarith
Full Flight Round 1 Hour 2 1/5
HP: 37/39
Status Effect: If applicable.
XP:
Target Accuracy: 4 +2
Flame Length: 5 +2
General Stamina: 4
General Agility: 4
Between Accuracy: 6
Pain Resilience: 4
Instinct: 6
Luck: 4



The second hour of flight started off well. As T'sar and Adarith appeared from Between after avoiding a clump of Thread, they came upon a much easier target. Adarith flamed it down as they flew by like it was nothing and the two went on to reposition themselves in their wing.  

SilverLutz

Offensive Hero

demon_pachabel rolled 1 20-sided dice: 5 Total: 5 (1-20)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Sun Jun 02, 2019 6:12 pm
[FIRESTONE RUN]

Quote:
Ah, success just seems to come naturally this firestone run! In fact, you find this easy as pie. Your dragon successfully flies just under the dragon pair, and you're able to easily toss up the stone. There's no trouble here, nope! Nothing but smooth sailing....


Coming! Shanaloth was quick to reach out to Illiandinth so he and his knew as the pair carefully left their position from the Queen's Wing to deliver. Despite any unsteadiness that still remained in Shanaloth's flying, Vetica was more than able to compensate for it as she tossed it up.

Continue on safely, she bid before ducking back to her previous position.

Vetica and Green Shanaloth - Flying Queen's Wing/Firestone Runs due to Injury!
STAR FLAME - FLYING QUEEN'S WING
Vetica of Green Shanaloth
HP:16/19
Status Effect: If applicable.
XP: +4 to all, +5 to distrib
Target Accuracy: 5 [+1]
Flame Length: 4 [+1]
General Stamina: 4
General Agility: 5
Between Accuracy: 4
Pain Resilience: 5 [+1]
Instinct: 5
Luck: 5


Mr Cheri
 
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