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Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100
PostPosted: Mon Dec 28, 2015 2:05 pm


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xxxxxxxxxxThe Lazarus
Dead. Messiah. Broken.


xxxxxHISTORY
There is a place between the worlds, but you only find yourself there by fate. The heavens know you will be there eventually, so they won't welcome you to their door once you die. This place is called Lazaras. This is the place the dead go when they will one day live again. It's a taste of hell, reliving your worst fear.. your worst memory... your worst experience over and over again. Inflicting so much pain, even if that dead person is only dead for several minutes. Why were you placed there? Well, since you have no choice in the matter we can call it Destiny. Fate. or pure Coincidence for the unbelievers.


xxxxxDESCRIPTION

This bloodline basically gives the ability to die and come back to life. You cannot access the bloodline jutsu until you have died, and if you have perished there is still time to be injected with the bloodline. Once you submit to this bloodline there is no change, not until you die. You are a demon, that cannot be saved.



xxxxxRULES
•Grants Darkness sub element
• No physical classes, exception: Medical



xxxxxWEAKNESSES
• -1 strength.
• Joukai techniques are +2 against your darkness.
• An abomination, you cannot hide from being sensed. When you arrive, your chakra will be obvious to everyone.
• Bloodline Crusher : Doesn't outright kill you but you cant use shadows and darkness... which is the entire point of this bloodline.



xxxxxSTRENGTHS
• +2 speed
• Access to a pet.
• Since they thrive in the dark, their perception is pretty high.
• No hand seals for the darkness element.



xxxxxPASSIVE ABILITIES


Yukigoshi
This technique cannot be used in battle but is the main travel way of the Lazarus. They open a door of darkness and slip through it, and they can enter any thread or subforum they wish. Similar to teleportation, but can only travel through darkness, shadows. This does not include places they have never been, however after they use this to enter a place they cannot immediately attack someone. There are runes she places, as markers, and each lazarus are granted 3 markers per rank.

The Fading Sun
This passive is something that makes the heavens look down upon this clan. When they enter the thread, they are able to completely block the sun to make the entire area dark. Of course the external sources of lights will not be extinguished. The way they cover the sun is by exerting a blaze of darkness to the sky, the acts as a mirror to the other side of the sky, except it's dark and murky. While the sun is gone, any angelic clans/bloodlines will receive -2 to their strength while fighting a Lazarus.

Complete Darkness
The Lazarus are dark creatures, they aren't human, are dead, came back, and aren't even close to living again. Their bodies have changed because of that. They went against gods orders, and became monsters. Because of this, they can change their bodies into darkness, and depending on the rank of the person using it, they can nullify physical or ninjutsu attacks. If the user is kage rank, they can nullify a kage ranked ( or below) attack by turning into darkness. The cool down for this is three posts, and only 2 times per battle and you spend chakra equal to two ranks lower than the power of the technique.

Familiar Creation/Summon
This knocks out access to regular summons. The pet will literally appear to look like shadows, out of darkness. It can talk to you and fight with you, and it has its own chakra pool. Must be created in customs, but is allowed to have a +2 on its stats when fighting in the dark. Can be summoned at any time. Works like a Personal Summons.



xxxxxTECHNIQUES

Yaminoyoroi E-SS
It's a basic jutsu that covers the user in slick black armor, reducing/nullifying a physical attack inflicted on it.You must pay the amount of chakra to fully block the attack. If the attack is SS, you must pay SS rank to block it. If it is SS, and you simply want to reduce the damage, you can use S rank chakra and still survive. Can only last four posts.

Tenteki C
This jutsu allows the user to breath out dark murkiness, filling the area with a vivid dark fog that is hard- not impossible- to navigate through as long as their is a reliable response. This gas isn't poisonous, simply used as a smokescreen for escape or an upcoming attack. This lasts for 5 posts. The fog covers about a 35 foot radius of the user.


Tenteki: Poison B
This jutsu allows the user to breath out dark murkiness, filling the area with a vivid dark fog that is hard- not impossible- to navigate through as long as their is a reliable response. This gas is poisonous, and anyone who breathes it in will be immobilized for 1 post. The poison eventually disappears after 3 posts. The user is unaffected by this poison. The fog covers about a 25 foot radius of the user.

Kyūseishu S
Messiahs are relatively dark creatures that have no control over their mind, their body overriding with power that they use to hurt others. That is what this attack is about, concentrating hard enough to break your own mind, to break your limits and exert a powerful enough chemical to your brain to add an extra +2/1 speed/strength to your stats for the entire battle, or until the user disperses the jutsu. However the fault of this attack is that you cannot see between friend or foe and attack anyone and everyone within the thread.

Sōdobīmu B
The literal shadow clones. These clones can be created with small amounts of chakra, say 15, and are usually used for small tasks like messaging or training. They don't have any physical power seeing as their chakra pool is only 15 CP.

Razaro bakuhatsu S
This is considered the second most important attack in the clan. The Lazarus Explosion. It takes 50 chakra to perform, and the minute it does happen it is almost impossible to evade. There are two posts for this to happen, in the first post the user's fingertips will begin to drain itself with energy, appearing to be blackened. Her/his face will contort to look like a demons, it's a true terrifying mask. The second post, if the opponent has not fled yet, they will be cast into a genjutsu. This will put them through complete hell, they'll believe they are surrounded by millions of beasts that are tearing them apart slowly, it overrides all the senses and eventually just leaves the opponent immediately immobilized for one post.

Handoburasuto S
This jutsu expels from their mouth, and covers 15 feet from where the user is facing. It's a rare jutsu that is sudden, but is like a beam of laser cutting through the air at an impossible speed. If it connects into the opponent, it doesn't do anything at first. It sits still for a post, while it works its magic. The beam shoots a sort of poison into the body, that drifts into the heart and literally tears it apart. This causes the opponent to suffer of a heart attack, if they go into cardiac arrest they die. If they get treatment right away, they can survive.

Yami haishutsu A
Slamming their fist to the ground, the user creates a grand wall that casts a shadow on the area the user is fighting. Out of the shadows, the user creates zombie looking minions that can swarm the opponent. They can only attack physically at the same strength as the user, but the speed is considerably low. Mostly used to swarm and make the opponent panic. Their actual stats are 7/9

Chemical Imbalance B
If the user is within ten feet of its opponent they will be able to perform this jutsu. They puke/spit a constant amount of acid that looks like blood at the enemy. While it isn't impossible to evade, it is still difficult. It causes severe pain and with every spit ball that hits, it causes a -1 to the enemies speed.
Genin: 5
Chuunin: 10
Jounin: 15
Saanin: 20
Kage: 50

Now you see me... SS
When the technique is casted, it can be random and with no obvious indication that its happening (exception to doujutsu). His/her eyes will darken normally, but instead this is the visual trigger that starts the genjutsu. It makes the opponent go blind for several seconds, without the opponent noticing at all. It would appear as if they simply blinked. Within those seconds the user will move from their current position and appear behind the other, so it would look as if they teleported. Can also use to escape.


Binds of Darkness A
Similar to the Nara Clan, this jutsu manipulates the shadow of another person to achieve the clansmen goal. This clan member makes 3 hand seals before slamming their palms to the ground. The target- which could be at any range as long as its in the thread- will be tripped by their own shadow, as if it was wrapping around their feet.


Summon of the Souls SS
This jutsu costs 200 chakra to do this, as well as prep. So it is impossible to do in the middle of a battle. If they are implanted with this bloodline before death, they do not require this. After death, there will need to be a body to perform this. You must draw symbols on the deceased, all over. The forehead, each cheek, two times down the arms, the palm, the stomach, and the ankles. After that is done, there are several chants that will need to be bestowed upon the body (make em up, make em look interesting ) and during this process it drains 75 chakra points. During the final chant, the user will slam their palms to the body and infuse the rest of the chakra (125) into the dead. This will make them live again.

Skull Grenade - C
The user plunges their hand into the ground and rips from it a human skull. Concentrating their chakra into the skull, it becomes much like a grenade. The skull will explode whenever the user wishes, sending dozens of sharp shards of bone flying outward in every direction. The user can detonate the skull within 5 posts before it is not longer capable of such. The blast catches anything within a 15 foot radius of the skull in pure destructive force, but the bone shards reach further at 30 feet in all directions.

Dark Storm S
An single giant dark laser beam fires to the skies from the body of the clansman. Once it hits the sky it fades away and gathers black clouds with the occasional crackle of blue over the entire battlefield. Soon hundreds of concussive darkness laser beams quickly fly down from the clouds. These beams are navigated by the clansmen to strike the opponent directly. If hit by even a few of them large amounts of electric shocks travel through the body making this an extremely lethal technique.

Shadow Dragon A
The clan member forms their shadow into a massive black snake-like dragon that will fly towards their opponents, seeking to rip them apart with its shadowy fangs and claws. The dragon cannot go beyond 75 feet from wherever the user is standing and can be no more than 75 feet long. This dragon can be maintained for up to 10 posts unless the connection to the user is broken beforehand.



xxxxxADDITIONAL COMMENTS
You can also achieve this clan if you've been revived with the Queens Drop.

xxxxxRESTRICTIONS
• Cannot be combined with any angelic clan/bloodlines.
• Can only receive this bloodline if it is implanted by one of its own members. It cannot be implanted by any other.
• Of course, it takes up a Bloodline slot.
• Can only use Summon of Souls 2 times before... You die. Forever. On the second person you die, and you cannot be revived with a queens drop ever. Ever again.



xxxxxMEMBERS
Head:






[ Created by: Jai / Impure ]
PostPosted: Mon Dec 28, 2015 3:37 pm


Bloodline:

User Image

xxxxxxxxxxImori Kin
[ Hallucinations, Poisons, Newts ]


xxxxxHISTORY
From deep in the history of Takigaure comes a clan that became somewhat widely feared for their robustness and for being hard to kill. Those who that, later on in life, become almost a splitting image of a newt, are known as the Imori Kin. Imori kin stands for Newt Kin, a name that fits very well for these amphibian looking shinobi. How these shinobi actually came to be is anyone's guess. They just showed up on day in the caves that fill the village. Not even the Imori Kin knew how they got there, though there were clues suggesting they were some kind of science experiment long forgotten and then drugged and moved. Whether or not their creator had hoped for them to die or not is unknown, but the Imori Kin are here, and they bring all of their strangeness for everyone to see.


xxxxxDESCRIPTION
The Imori kin are great practitioners of poisoning, having to deal with toxic substances their entire life. Through training and focusing on the power that lies inside them, they are able to slowly turn themselves in to humanoid newts through the course of their lifetime. The more they resemble the amphibian creatures, the more potent the toxins that lay inside their bodies are. Most Imori Kin can grow to be very good Eiseijutsu users, Ninjutsu Users, and Taijutsu users depending on how they raise themselves. It is very rare for an Imori Kin user to know their parents, a strange trait seemingly only shared by this clan. When old enough to sustain themselves, the parents leave to live their own lives in peace and create more children. For the longest time this was seen as highly inhumane, but was eventually accepted over time as just something that reached back to their Newt traits.


xxxxxRULES
• Must be of the Medical class
• Must be born in to the clan, this bloodline for some reason cannot be implanted
• Will have no recollection of their biological parents
• Each bloodline member can poison someone via contact with any bodily fluids
• Grants Toxin element



xxxxxWEAKNESSES
• Unable to be healed via medical jutsu thanks to a severe change in their biology and physiology
• Cannot heal themselves in any other way then herbal remedies or traditional medicine
• Poisons do not differentiate in between ally and foe



xxxxxSTRENGTHS
• Gain [ 1 ] point in flexibility and agility
• Immune to poisons
• Each bloodline member has their own special hallucinogenic effect
• Each Bloodline member only has to use one hand to make hand seals



xxxxxPASSIVE ABILITIES
Regeneration: Over a period of time, an imori kin user will regenerate injuries done to the body. Takes [9] posts to learn and stays always active within the body of the user. Over a length of [ 5 ] posts, small injuries are recovered such as cuts and fractured bones. Over the length of [10] posts, bigger injuries such as missing toes and fingers, deep cuts, etc are healed. Over the course of [3] real life days, larger injuries such as chopped off arms, severe burns, damaged organs, and atrophy are healed. Over the course of [6] real life days, life threatening injuries are healed.
Secretion: The Imori kin user's skin begins to secret their toxin through every pore, eventually creating a thin layer of a slippery, snot like substance. Touching this substance results in almost immediate poisoning, the toxins being absorbed through the skin.
Feet of the Kin: The Imori kin user's feet and hands transform, creating small pads on the fingers and toes. This allows them to grab on to otherwise slippery surfaces and even scale them. The hands and feat now resemble something like a Newt's.



xxxxxTECHNIQUES


Lesser Advanced Poison Creation D-rank
Being around toxins almost all the time, the Imori Kin user is more than familiar with how poisons work. From a young age they have a strong understanding of what not to ingest, so it's easier for them to create poisonous liquids. The poisons here can be created much like their sister jutsu, but have stronger and longer lasting effects. These affects include Localized paralysis, localized hemorrhaging, and localized atrophy.

Toxin Spike Creation D-rank
After making the thin layer of toxins on their skin, Imori Kin users can channel chakra through this fluid to harden it. This creates small spikes in the selected area that dissolve upon contact with blood.

Breath of the Kin C-rank
Combining their toxin with the air in their lungs, the Imori kin users release a cloud of poisonous gas from their mouth or nose. This poisonous gas lingers in the air for [ 3 ] posts before dissipating.

Toxin Weapon Creation C-rank
By making a small glob of any of their bodily fluids, an Imori Kin user can create small weapons by channeling their chakra. This can be used to create things such as senbon, kunai, daggers, and other small weapons. These dissolve upon contact with blood.

Normal Advanced Poison Creation B-Rank
The more advanced version of Lesser Advanced Poison Creation. This is a strong poison that has more deadly effects than it's lesser counterpart, such as: Mild necrosis, realistic hallucinations, hypotention, a racing heart, and severe gastrointestinal problems.

Toxic Aerosol B-rank
By combining the toxins in to the saliva glands, and then making a hissing like sound, the imori kin can release a very thin, but very toxic aerosol in to the air. The toxins that come from this jutsu are more concentrated than what would be done if you would have had physical contact. [3] posts of breathing in this odorless and almost transparent aerosol results in being fully poisoned.

Water Pollution A-rank
After using a water jutsu of some type, or while in water, the Imori kin releases a highly concentrated form of their toxins in the water. These toxins spread out and upon contact with any bare skin will poison anyone that it touches. [2] full posts in this highly toxic water results in being fully poisoned.

Bodily Seal A-rank
By channeling chakra to extremities that have been severely hurt, an Imori kin can speed up the regeneration process in that area. It takes [3] posts to fully seal an open wound of any type. This results in an effect much like cauterizing a wound.

Potent Advanced Poison Creation S-rank
The most powerful of the Advanced Poison Creation techniques. This creates a super powerful and potent poison that causes sure destruction anyone who just happens to be unlucky enough to ingest it. The effects of these poisons are: Aneurysms, Respiratory or Cardiac arrest, Severe internal bleeding, Coma, Severe Seizures, destroying the Auto-immune system, and Hemolytic Anemia.


xxxxxIMORI KIN STAGES
xxStage One:
xxx• More or less look human
xxx• No real features to note of yet
xxx• Achieved at birth
xxx• Toxin's effects last [ 3 ] posts

xxStage Two:
xxx• Pupils become amphibian like, and they gain a slimmer physique
xxx• Grows an prehensile amphibian tail
xxx• Toxins become more potent, lasting [ 1 ] post longer
xxx• Available at Genin
xxx• Takes [ 5 ] posts to achieve

xxStage Three:
xxx• Begins to look more amphibian, gains a pair of gills on the ribs
xxx• Gain markings all over their body
xxx• Toxins become even more potent, the effects lasting [ 2 ] posts longer
xxx• Available at Chuunin
xxx• Takes [ 7 ] posts to achieve

xxStage Four:
xxx• Jutsu effects last [ 1 ] post longer
xxx• Toxins become the most potent, lasting four posts longer
xxx• Develop nictitating membranes
xxx• Grow a long amphibian tongue
xxx• Skin becomes somewhat bumpy/slimy/pointed/ridged
xxx• Available at Jounin
xxx• Takes [ 9 ] posts to achieve


xxxxxRESTRICTIONS
• Seen in rules


xxxxxMEMBERS
Head: -----





[ Created by: I Tortured Sleep I ]

Koresephone

Winter Specter

22,900 Points
  • Rat Conqueror 500
  • Foolhardy Benefactor 500
  • Battery 500

The Booty Gang Captain

Ruthless Grabber

5,525 Points
  • Nudist Colony 200
  • Timid 100
  • Prayer Circle 200
PostPosted: Mon Dec 28, 2015 8:56 pm


Clan or Bloodline: Bloodline

User Image - Blocked by "Display Image" Settings. Click to show.

xxxxxxxxxxHayatōn: Swift Release
[Fast, Energetic, Nimble]


xxxxxHISTORY
Swift Release users were rarely known throughout the shinobi world and are just now making an official appearance and are getting recognized for their speed. Formerly being rogues that traveled around the ninja world as thieves, stealing secret Weapons, and Ninjutsu scrolls, they've spread throughout the ninja world and some have even made their homes in the five great nations. They specializes in Taijutsu, Weaponry, and their Speed. They can also use Ninjutsu to increase the power of their weaponry and use their Swift Release Techniques in sync with other Jutsu to increase their deadliness. Long ago, they were only known for their immense speed and thieving characteristics. They were so quick and nimble that they would sometimes get captured on purpose only to escape to clown their enemies. Nowadays, since they've joined the great nations, they are used to steal opposing nations' treasures. In combat, they seem very dangerous to fight because of their quick jabs and swift movements along with their expert weaponry skills.


xxxxxDESCRIPTION

Swift Release is an advanced nature Kekkei Genkai that can be used to move at virtually instantaneous speed, granting the user an advantage over opponents with their immense speed. Users of this clan have a very big advantage against slow-moving opponents who mainly focus on their strength and even opponents who aren't as fast. Users can also incorporate their speed with their weapons, to allow their attacks to be even more aggressive. They may have just a few bloodline techniques, but they also have their own signature Kenjutsu style that allows their Raiton abilities to shine.



xxxxxRULES

• Unable to use other elements except Raiton
• Must have your own color of Raiton (color must be bright/usually matches hair)
• This bloodline can not be an implant for others.
• There may only be 3 Members of this bloodline at one time. All of which are related.



xxxxxWEAKNESSES
• Your average Swift Release user's body isn't as strong
• Member's arsenal is small and can sometimes be predictable



xxxxxSTRENGTHS
• Speed
• Weaponry



xxxxxPASSIVE ABILITIES
• +2 Speed
• 1 less post to master Raiton/Weaponry Jutsu
• Users can coat weapons with Raiton Chakra
• When using Swift Release Jutsu, the user's colorful Raiton becomes visible as they quickly move.



xxxxxTECHNIQUES


Swift Release: Warm Up Skill [Passive]
The user stretches out and relaxes every muscle in their body before training/combat. But this isn't any regular warm up, during this routine, the user sends their Swift chakra all throughout their body. With this, they'll relax their body and become much nimble, but only by a small amount.
• Takes [1] full post to complete the routine
• Boosts user's speed and strength by [+.5] until the fight/training ends.

Swift Release: Quick Attacks E
This Jutsu can only be done after the Warm Up Skill is completed. Once the user Warms Up, they channel Swift Release chakra into their limbs, which enable them to strike extremely quickly for a brief moment. This technique lets the user strike their opponent in hand-to-hand combat and land a maximum of [3] extremely quick jabs that seem impossible to be seen (except by ninja of higher rank) to the naked eye. This technique can be used with a weapon to accelerate its throwing/stabbing ability.
• [2] post cool down

Swift Release: Double Team E
The user continuously dashes in any direction in a sidestep motion. By focusing swift chakra all around their body at this time, the chakra would leave itself behind them forming an afterimage. The afterimage forms into a real body, looking exactly like the user. The user can do this up to seven times to make [7] copies of himself to surround or confuse the target. The clones aren't sturdy at all, can't use any Ninjutsu, and will disperse as if they were just made out of thin air with the slightest attack. This technique is mainly used by beginners using Hayatōn to confuse their target before the user makes his getaway, or to just trick the target by making fake enemies.

Swit Release: Flash Step C
The user is able to burst out immediately at high speeds by charging swift chakra in their foot and taking a single step. The only drawbacks are that the distance is limited (distance across the Hokage Mansion rooftop) and user must follow straight lines every time they dash, and must stop for a brief second to change directions. They can do two Flash Step before having a cool down peroid.
• [4] post cool down

Swift Release: Molecular Vibrations B
The user focuses their swift chakra all throughout their bodies down to a molecular level. Afterwards, the user could utilize their swift chakra to vibrate their molecules so fast, that the user able to pass through solid objects with ease. Useful for getting out of cages, prisons, and dodging very large solid objects that are targeted at the user. The user could perform this Jutsu very quickly to get out of virtually any situation that involves a solid object trapping them.

Swift Release: Shadowless Flight A
A combination of all swift release techniques. Users channel a burst of swift chakra starting from their torso all throughout their body. Once the swift chakra is channeling through the user's body, for a very short amount of time, the user can move their body at very fast speeds, rapidly striking their opponent(s) at various angles while avoiding any opposing attacks. This technique is very effective against unsuspecting opposition and downright lethal with a weaponat hand.
• [4] post cool down



xxxxxADDITIONAL COMMENTS

xxxxxxxxxxKenjutsu: Swift Star
[Quick, Lethal, Overwhelming]

xxxxxDESCRIPTION
Due to their Training and inheritance to a line purely of assassins, members of this lethal Kenjutsu style have grown adapted to assassinating enemies. They can often take advantage of their opponents blind spots due to their speed and sheer number of blades. They will adapt and come up with different fighting styles -- that this Kenjutsu style specializes in -- to respond to their opponents if all else fails. They are truly worthy of being called Kenjutsu Masters, being faster, precise, accurate, and more diverse than those familiar in the Kenjutsu arts at their level who would usually be equal to them. Their ability to manipulate swords and weapons so precise that they can deflect shuriken and send them flying right back in a linear fashion at the opposition. Users of this art take much pride in their use of Kenjutsu because of it being a key part of their arsenal.

Suichoku no Narabi [Vertical Line] E
While there are swords (or any object) in the air, the user strikes the objects with the current blade in his possession. Each of the objects are struck in such a manner that they are launched directly towards the target in a group at a linear trajectory, with a tremendous amount of force, meaning they act as long projectiles. As a result of the user's considerable skill and precise accuracy, the attack itself is extremely difficult to avoid, due to the tightly grouped objects leaving hardly any room for the opponent to conduct a successful parry.

Kahō [Addition] D
After a powerful swing from the user's Katana which connected to the opponent or clashed with his blade, and before the enemy can recover from the cut or retreat his blade from the clash, the user releases the used blade from his hand and makes a hand seal with his other hand as another Katana immediately appears in their empty hand. Immediately afterwards, the user strikes the target again. This process can be repeated several additional times in quick succession, from various angles and positions around the victim, ultimately leaving a total of ten swords attached to their body. The extent of the injuries caused as a result of this technique could be minor to fatal, depending on how much damage the user decides to inflict upon the target. After the assault, the additional swords will fall to the ground, able to be re-used. The swords are merely shadow clones of the original and if blocked or parried, will disperse.

Ranritsu no Narabi [Disorderly Line] C [x]
An technique used for both offense and defense in which the user forms a handsign and with the help of their Raiton chakra, the blades around the area would all lift upwards and violently collide with each other, causing all of the user's blades in the area to be propelled in the air and "dance". The user would stand in the middle of the chaos happening, untouched due to his skilled swordsmanship and chakra control. By utilizing the collisions between the swords to keep them aloft, the user is able to ensure that he's continually surrounded by a large quantity of blades regardless of their movements. Due to the close proximity and number of the involved swords, the user can bombard the enemy with an relentless stream of attacks from all directions.

Jōhō [Multiplication] B
With this Jutsu, the user is able to Multiply the Katana/Weapon in their possession by simply making one hand sign while the weapon is in hand. The Multiplied Katana appear in the air with the blade facing downwards and fall straight into the ground around the user and his opposition in a star shape (roughly the size of the first chuunin exam room), piercing anything beneath the blades. The blades are only shadow clones of the original and can easily be destroyed after a solid clash with another blade, but are still usable once they've made it to the ground.
• This Technique Multiplies the blades [100] times.
>>Torappu Sutā [Trap Star] C [Passive]
With the multiplication technique used and the blades in a star shape, the user forms a single hand seal and each of the blades would cloak with Raiton and connect with each other forming an electrical fence in the shape of the five-point star in which the blades fell to the ground. This dome is used to secure anybody who is fighting the user so that there's no outside interference, or running away. Anything that comes in 10 feet from entering or leaving the area will be shocked by the fence.

Clan Weapons
► Special Summoning Scroll Arm Wraps
Description: Members have special seals on their hand wraps that allow them to summon and use Multiple weapons at their Disposal by using E-Ranked chakra. The weapons are as Listed, and can be used in many different ways by having their own Techniques that go with them.
► Unique Clan Katana
Description: This Katana is given to each Clan member when they become Genin. The hilt matches the user's Raiton color, and this Katana is usually the prime weapon that each clansmen has in their hand in battle. And like any other weapon, they can inject Raition chakra into the blade to allow the blade to channel lightning-natured chakra, increasing its vibrating frequency and enhence its piercing and cutting power, to an extent that exceeds those of standard Wind Release techniques.


xxxxxRESTRICTIONS
• Must be Weapons or Assassin Class
• Genjutsu limit is 5
• Sealing limit is 5
• Unable to use Puppets
• Unable to obtain a Curse Mark
• Unable to obtain a Demon/Angel



xxxxxMEMBERS
Head: N/A



[ Created by: Sleepy Slowpoke ]
PostPosted: Fri Jan 01, 2016 3:27 pm


User Image

xxxxxxxxxxJashinist
[ Death Finds Everyone ]


xxxxxHISTORY

Believed to be founded for the sake of some obscure religion, the Jashinist Bloodline is an artificial one. It once thrived, spread by those who shared a belief that death, destruction, and bloodshed were holy acts. Because of the long lifespan it provides, members of this clan were often driven insane, making them more and more dangerous until they were hunted down and destroyed. Now, the clan only exists in forbidden and obscure scrolls that reside in an unknown location, gathering dust



xxxxxDESCRIPTION

Jashinist's are devout Followers of Jasin, the god of death.In exchange for his worship and regular sacrifices, he grants gifts his followers, to be used as tools to aid them in their worship.



xxxxxRULES
• So long as you have HIS Favor, your unable to die by Combat or Old age.
• Jashinist do not believe in using tricks or 'magic' to draw blood, only using their own body, weapons, or the tools given to them by the Death god himself to inflict harm to others. As such, you cannot Learn any non-Bloodline/Clan Ninjutsu or Genjutsu techniques.
• As you Gain his favor, you will gain access to New passives and Techniques unique to those who hold HIS Favor.




xxxxxWEAKNESSES
• No non-Bloodline/Clan Ninjutsu or Genjutsu
• Without HIS Favor you are Weak..



xxxxxSTRENGTHS
• You are Faster and stronger than others (+1/+1)
• No wounds are Fatal to you.
• Those who gain his Favor will Gain Gifts from the Death god.



xxxxxPASSIVE ABILITIES
Favor of the Death God:
Those who Follow the path of the God of Death Both require, and Crave his Favor. Those who are devout, and sacrifice to him regularly are rewarded with blessings.
Upon Induction to the Clan, you are granted 100 Favor. Every Post outside of Combat or bloodshed will lose you 1 Favor.
You can gain HIS favor by sacrificing life to Him.
Animals and Civilians provide 5 favor.
(Note: Killing an NPC can only be done once a week
and crew permission to do so is required.)
Gennin provide 50 favor
Chuunin provide 100 favor.
Spl. Jounin Provide 150 favor
Jounin provide 200 favor.
Sannin provide 250 favor.
Kage+ provide 350 favor.
Killing someone below your rank will decrease the favor gained by half. 2 ranks below will decrease by 1/4, and 3 ranks will decrease by 1/8th.
The same happens for someone Above your rank, giving double their normal favor gain (This however, will cap at Double, and does not increase for further rank differences. This bonus does not apply to NPCs.)

Upon Reaching certain thresholds of Favor, you will be granted a Gift by Jashin, as a Reward for your Devotion. Each of the following Passives Stack with each other, starting at 0 favor. (Negative Favor stacks in the negative direction)


-50 Favor: -25% Chakra (50% with previous), -1/-1 stats
-20 Favor: -25% Chakra
-10 Favor: -1/-1 stats
0 Favor: You are no longer unkillable. This is the price of those that fail HIM. Go kill in HIS Name.
1 Favor: You are unkillable by any means. All Body and head Wounds will regenerate over a period of 3 posts (Missing limbs not included), including normally fatal wounds. This is the Gift HE gives us. Use it well.
150 Favor: +1/+1 stats
200 Favor: Access to the My Lord Is Everywhere technique.
250 Favor: +15% more Chakra
300 Favor: Your limbs will move to re-attach themselves so long as you are within 5ft of them. If they are more than 5ft away, once you hit 5ft from them they will move on their own to reach you from that point. This includes the Head.
350 Favor: 5% Chakra Regen per post when not attacking.
400 Favor: You only lose 1 Favor every other post out of combat, instead of every post out of combat
450 Favor: Access to the My Lord Approaches technique.
500 Favor: +1/+1 stats (This can extend beyond the Soft Cap)
550 Favor: +15% More Chakra (30% boost when added to previous boost)
600 Favor: Access to the My Lord Jashin technique.




Only Jashin can control me:
Jashinist's cannot be controlled by techniques such as rewire, water body control, etc. Similarly, techniques that work upon physical contact between the two shinobi don't phase them and won't do anything to them. Also, due to the Muddled nature of their chakra (Thanks to it being the combined chakra of everyone they have killed), their chakra cannot be stolen, leached or absorbed and their chakra points cant be blocked or disabled from use.

Your Death will only Strengthen My Resolve:
When a Jashinist performs the killing blow on a target, the victim's life force -- their very soul -- is then drawn into the user, adding the proper favor depending on the skill level of the victim.



xxxxxTECHNIQUES


• Name: Ritual Form [ Chunin (No Cost to perform) ]
Description: User draws a Jashinist symbol on the ground in blood and their skin turns black with white, skeletal markings. While in this form, they are able to use certain clan jutsu noted below. Furthermore, while standing on this ritual circle, any damage done to them is reflected onto whoever did this damage to them. This means that anyone without the insight to see you drawing the mark could easily kill themselves. However, you may only use the ritual circle to near fatally wound an opponent by your own hands if you've ingested their blood, seen in the dead controlling possessed blood technique.

• Name: Quick Stitching [Jounin]
Description: For those whose favor is low, there is an alternative that can be used in order to save limbs but not truly reattach them. This technique uses blood to stitch the limb back on and it slowly starts to repair itself, needing 5 posts after stitching to be able to work again. Its definitely slower than the passive.

• Name: Blood Whip Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it into sharp whips. This can only be done while in Ritual Form but you would not need to be in the ritual circle to perform this technique.

• Name: Blood Bullet Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it into sharp projectiles that they shoot at their target(s). This can only be done while in Ritual Form but you would not need to be in the ritual circle to perform this technique.

• Name: Blood Reaper Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it, the user covers their weapon in the blood and extends the length of the blade by an extra 3 feet. If struck by this technique, the blood collected can be ingested later for the Ritual form which means that this is the only technique that does not require the Ritual form.


• Name: Assimilation Jutsu [ Jonin ]
Description: This is a child jutsu of the Blood Whip Jutsu. When the whip(s) come in contact with blood from the opponent (usually an open wound), the chakra in the whip expands into the wound, drawing out and draining the victim of blood to add to the whip(s). This connection can be easily broken by disrupting the flow of blood.

• Name: Death Controlling Possessed Blood Jutsu [ Jonin (No Cost to perform) ]
Description: As long as the user is standing within the blood circle (in Ritual Form), any damage done to the user is inflicted as well upon the target whose blood the user has ingested, instead of the user of the technique. This only works on one person at a time.

• Name: Body Puppet Jutsu [ S (passive) ]
Description: This jutsu can only be achieved if the user has excellent chakra control. Once obtained, it is always active, strengthening the chakra circulatory system so that if the user loses a limb (or even their head) they can still control it (or their body in general) through chakra strings. Using this, they can either continue to attack, draw back the lost limb and hold it in place, or even stop their own wounds from bleeding out. 5 meter range.

• Name: My Lord Jashin [250 Favor]
Description: The presence of Jashin covers over you in a blackened cloak, resembling darkened ethereal residue. The cloak works as a second person, defending and attacking for the user for four posts before fading away again. This cloak can only be used three times during a battle situation and because of the amount of favor it takes to draw it in, its strength rivals an S-rank technique or the final stage of a taijutsu/weapon style.

• Name: My Lord Approaches [150 Favor]
Description: This is a technique that requires direct physical contact or eye contact, from this technique, the opponent will begin to fall into a state of paranoia and dementia, believing that Jashin is taunting them and coaxing them into sin. Jashin begins to influence their actions and corrupt them, turning them into vicious killing machines against not only the enemy but also their own teammates. While influenced by this technique, the rationality and common sense of the target is removed, causing them to make more brash actions and go absolutely insane. It can be released with regular kai but not by pain.


• Name: My Lord Is Everywhere [75 Favor]
Description: The user expands their ritual circle (if it hasn't been destroyed yet). This expansion covers the entire battleground, allowing for the user to move freely while still being able to perform the ritual techniques. Leaving the area entirely or destroying the entire battleground would be the only means of escaping the technique. If any point of the ritual circle is destroyed the ritual from bonuses are lost, however, they may pay an additional 25 Favor to repair a damaged circle (so long as at least 50% of it remains)



xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Wings and Hadou ]


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xxxxxxxxxxJashinist
[ Death Finds Everyone ]


xxxxxHISTORY

Believed to be founded for the sake of some obscure religion, the Jashinist Bloodline is an artificial one. It once thrived, spread by those who shared a belief that death, destruction, and bloodshed were holy acts. Because of the long lifespan it provides, members of this clan were often driven insane, making them more and more dangerous until they were hunted down and destroyed. Now, the clan only exists in forbidden and obscure scrolls that reside in an unknown location, gathering dust



xxxxxDESCRIPTION

Jashinist's are devout Followers of Jasin, the god of death.In exchange for his worship and regular sacrifices, he grants gifts his followers, to be used as tools to aid them in their worship.



xxxxxRULES
• So long as you have HIS Favor, your unable to die by Combat or Old age.
• Jashinist do not believe in using tricks or 'magic' to draw blood, only using their own body, weapons, or the tools given to them by the Death god himself to inflict harm to others. As such, you cannot Learn any non-Bloodline/Clan Ninjutsu or Genjutsu techniques.
• As you Gain his favor, you will gain access to New passives and Techniques unique to those who hold HIS Favor.
• Tota



xxxxxWEAKNESSES
• No Ninjutsu or Genjutsu
• Without HIS Favor you are Weak..



xxxxxSTRENGTHS
• You are Faster and stronger than others (+2/+2)
• No wounds are Fatal to you.
• Those who gain his Favor will Gain Gifts from the Death god.



xxxxxPASSIVE ABILITIES
Favor of the Death God:
Those who Follow the path of the God of Death Both require, and Crave his Favor. Those who are devout, and fight in his name are rewarded with blessings.

While in combat, a Jashinist earns favor from Jashin for spilling blood in his name. For each post of combat, a Jashinist earns 5 Favor (10 at Jonin, 15 at kage). Getting damaged by an attack grants 5 Additional Favor, whiling landing an attack grants double this value. While out of combat favor drains at a rate of 1 favor point per post, dont to a minium of 0 Favor. All Jashinist techniques Cost Favor rather than chakra*. It is possible to go into negative favor while using jashinist techniques.
Rank of jutsu | Cost in Favor
Genin | 5 Favor
Chunin | 10 Favor
Jonin | 15 Favor
Sanin | 20 Favor
Kage | 25 Favor
*The 'Gifted' Techniques have their own costs

Upon Reaching certain thresholds of Favor, you will be granted a Gift by Jashin, as a Reward for your Devotion. Each of the following Passives Stack with each other, starting at 0 favor. (Negative Favor stacks in the negative direction)

Genin have a cap of 100 Favor
Jonin have a cap of 300 Favor
Kage have no cap of Favor


-50 Favor: Reduce usable charka supply to 50% of maximum, -1/-1 stats
-20 Favor: Reduce usable charka supply to 75% of maximum
-10 Favor: -1/-1 stats
0 Favor: You are no longer unkillable. This is the price of those that fail HIM. Go kill in HIS Name.
1 Favor: You are unkillable by any means. All Wounds will regenerate over a period of 2 posts (Missing limbs not included), including normally fatal wounds. This is the Gift HE gives us. Use it well.
15 Favor: +1/+1 stats (This can extend past the soft cap)
25 Favor: Access to the My Lord Is Everywhere technique.
50 Favor: Immediatly Regain 30 Chakra (Once per battle)
75 Favor: Your limbs will move to re-attach themselves so long as you are within 5ft of them. If they are more than 5ft away, once you hit 5ft from them they will move on their own to reach you from that point. This includes the Head.
100 Favor: 5cp Regen per post. This is Doubled when not attacking.
150 Favor: You only lose 1 Favor every other post out of combat, instead of every post out of combat
200 Favor: Access to the My Lord Approaches technique.
300 Favor: +1/+1 stats (This can extend beyond the Soft Cap)
400 Favor: 15cp regen per post. This is Doubled when not attacking.
550 Favor: Access to the My Lord Jashin technique.




Only Jashin can control me:
Jashinist's cannot be controlled by techniques such as rewire, water body control, etc. Similarly Touch based jutsu up of a rank up to 1 below the user have no effect on a Jashinist.

I Fight at the Edge of existance:
A Jashinist draws his power directly from Jashin himself, rather than from his own internal source. As such this Tota cannot be negated by any source. This extends to their chakra, which in turn is 'granted' by Jashin himself. Because of this their chakra is toxic to all others. If a party attempts to leach or absorb a Jashinist's chakra they will find their own bodies wracked with pain, causing a temporary reduction in both stats by -2. Along side this, all attempts to attack their chakra points directly will also fail.



xxxxxTECHNIQUES


• Name: Ritual Form [ Chunin (No Cost to perform) ]
Description: User draws a Jashinist symbol on the ground in blood and their skin turns black with white, skeletal markings. While in this form, they are able to use certain clan jutsu noted below. Furthermore, while standing on this ritual circle, any damage done to them is reflected onto whoever did this damage to them. This means that anyone without the insight to see you drawing the mark could easily kill themselves. However, you may only use the ritual circle to kill your opponent by your own hands if you've ingested their blood, seen in the dead controlling possessed blood technique.

• Name: Quick Stitching [Jounin]
Description: For those whose favor is low, there is an alternative that can be used in order to save limbs but not truly reattach them. This technique uses blood to stitch the limb back on and it slowly starts to repair itself, needing 5 posts after stitching to be able to work again. Its definitely slower than the passive.

• Name: Blood Whip Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it into sharp whips. This can only be done while in Ritual Form but you would not need to be in the ritual circle to perform this technique.

• Name: Blood Bullet Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it into sharp projectiles that they shoot at their target(s). This can only be done while in Ritual Form but you would not need to be in the ritual circle to perform this technique.

• Name: Blood Reaper Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it, the user covers their weapon in the blood and extends the length of the blade by an extra 3 feet. If struck by this technique, the blood collected can be ingested later for the Ritual form which means that this is the only technique that does not require the Ritual form.


• Name: Assimilation Jutsu [ Jonin ]
Description: This is a child jutsu of the Blood Whip Jutsu. When the whip(s) come in contact with blood from the opponent (usually an open wound), the chakra in the whip expands into the wound, drawing out and draining the victim of blood to add to the whip(s). This connection can be easily broken by disrupting the flow of blood.

• Name: Death Controlling Possessed Blood Jutsu [ Jonin (No Cost to perform) ]
Description: As long as the user is standing within the blood circle (in Ritual Form), any damage done to the user is inflicted as well upon the target whose blood the user has ingested. This only works on one person at a time. Allows you to use the Time Thief jutsu on the target from a distance.

• Name: Body Puppet Jutsu [ S (passive) ]
Description: This jutsu can only be achieved if the user has excellent chakra control. Once obtained, it is always active, strengthening the chakra circulatory system so that if the user loses a limb (or even their head) they can still control it (or their body in general) through chakra strings. Using this, they can either continue to attack, draw back the lost limb and hold it in place, or even stop their own wounds from bleeding out. 5 meter range.

• Name: My Lord Jashin [150 Favor]
Description: The presence of Jashin covers over you in a blackened cloak, resembling darkened ethereal residue. The cloak works as a second person, defending and attacking for the user for four posts before fading away again. This cloak can only be used three times during a battle situation and because of the amount of favor it takes to draw it in, its strength rivals an S-rank technique or the final stage of a taijutsu/weapon style.

• Name: My Lord Approaches [100 Favor]
Description: This is a technique that requires direct physical contact or eye contact, from this technique, the opponent will begin to fall into a state of paranoia and dementia, believing that Jashin is taunting them and coaxing them into sin. Jashin begins to influence their actions and corrupt them, turning them into vicious killing machines against not only the enemy but also their own teammates. While influenced by this technique, the rationality and common sense of the target is removed, causing them to make more brash actions and go absolutely insane. It can be released with regular kai but not by pain.


• Name: My Lord Is Everywhere [50 Favor]
Description: The user immediately creates a Ritual circle at their feet. If any point of the ritual circle is destroyed the ritual form bonuses are lost, however, they may pay an additional 25 Favor to repair a damaged circle (so long as at least 50% of it remains).



xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Taijutsu, Weapon, Samuari Class's Only.



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Wings and Hadou ]

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PostPosted: Sun Oct 09, 2016 7:06 pm


Clan or Bloodline: PLUS ULTRA!

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xxxxxxxxxxPlus Ultra!
[ A Hero Always Puts His Life on the Line! ]


xxxxxHISTORY
Clench your butt cheeks and in your heart yell: SMASH!


xxxxxDESCRIPTION

I am the world's symbol of peace and justice! The flame I passed on to you is still small, but in the future, ti'll be exposed to wind and rain and grow even bigger. You can be a hero. Always remember, a real Hero will always find a way for justice to be served. Now, you may have heard these words before, but let me tell you what they truly mean. Go Beyond! PLUS ULTRA!



xxxxxRULES
• Can only use Universal Jutsu and Bloodline Techs
• No Limit on Taijutsu techs



xxxxxWEAKNESSES
• Limited Arsenal
• Primarily Physical



xxxxxSTRENGTHS
• Superb Physical Stats (+1 Speed / +2 Strength)
• Unrivaled Punching Power
• Can use one Taijutsu Style for Free
• PLUS ULTRA!



xxxxxPASSIVE ABILITIES
Augmentation
In combat, the Hero's muscle mass increases greatly, along with his physical size, reflecting the raw power contained within. This also hardens the Hero's skin, based upon rank.
      Gennin: Steel
      Chuunin: Corundum
      Jounin: Titanium
      Sannin: Tungsten
      SS Rank: Near Diamond

A Hero Always Puts His Life on the Line
When fighting more than one opponent at a time, the Hero gains a +1/+1 modifier. This isn't a constant boost, but is instead activated for 2 posts during a fight when the Hero is truly in need. This has a 5 post cooldown that doesn't start till you exit combat.



xxxxxTECHNIQUES


Texas Smash (テキサススマッシュ Tekisasu Sumasshu) D-SS Rank
The Hero throws a right punch with enough force that the wind pressure sends anything made of liquid flying away. Lesser Jutsu are blown back at the target.

Detroit Smash (デトロイトスマッシュ Detoroito Sumasshu) D-SS Rank
The Hero preforms that same attack as Texas Smash except this move is with a downward punch instead of a straight punch. The punch is powerful enough to create a shock wave large and powerful enough to clear the weather. It is designed to blow away large storms or jutsu that create clouds.

Missouri Smash (ミズーリースマッシュ Mizūrī Sumasshu) D-SS Rank
The Hero runs towards an enemy while keeping his hand flat and hits the enemy on the head while running past them. This resembles someone being clothes lined.

Carolina Smash (カロライナスマッシュ Karoraina Sumasshu) B Rank
The Hero runs towards an enemy while keeping his hands in a cross position, then in a downwards cross chop to the enemies head.

New Hampshire Smash (ニューハンプシャースマッシュ Nyūhanpushā Sumasshu) B Rank
The Hero blasts himself towards his enemy and smashes his body into the enemy, crushing and injuring the enemy with his great weight.

Delaware Smash (デラウエアスマッュ Derauea Sumasshu) C Rank
The Hero flicks his finger to create a powerful shock wave.

Go Beyond! A Rank
Sometimes 100% of a Hero's power isn't enough and they need to find a way to find a way for Justice to be served. For this, they need to go beyond what even they are capable of. +1/+1 to stats as long as this is maintained. This lasts for 2 posts at a time before going on a 3 post cooldown.

Plus Ultra! A-SS Rank
The Hero summons up all of his power into his right hand, concentrating all of it into a powerful layer of energy that coats their hand. Then, with all their might, they yell 'Plus Ultra', slamming their fist into their target, launching it into the sky at high speeds. This punch receives a +1 to Strength at S Rank (+2 at SS Rank).


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Must be Taijutsu Class
• Must be hero!
• Only 2 at a time



xxxxxMEMBERS
Head:





[ Created by: ]
PostPosted: Thu Oct 13, 2016 6:02 am


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xxxxxxxxxxANOKAI
Life is what it should be. To seek change is to seek calamity.


xxxxxHISTORY
The Anokai, with a very limited history to speak of, are simply the followers - usually nomadic and reclusive - of the nature spirits Tamei and Hakan, of Moon and Earth. They have connected to the basest state of natural energy and have aligned their abilities to reflect nature itself; wild and diverse, yet also controlled. Benevolent and yet often lethal. Due to their dispersed lifestyles they have no unified history to speak of, and are hardly a clan at all, though they are classified as such due to the non-biological nature of their abilities.


xxxxxDESCRIPTION
The Anokai, protectors of the forest and the wilderness, have been around in small pockets since the beginning of history. They have bonded with nature spirits and have learned to mold natural energy with chakra to create a unique variety of techniques. They are wielders of nature of all kinds, and they utilize the variety of nature to great effect. Anokai can do many things - they transform into other entities, temporarily. They can heal, cast techniques using the power of nature, and generally dominate a battle by means of diversity.


xxxxxRULES
• Users of this clan must have access to medical jutsu to use healing abilities from this clan.
• All Anokai have a connection to nature and are drawn to it. Generally, they feel compelled to protect nature.



xxxxxWEAKNESSES
• During the Druidic Form, you can only use Anokai techniques. You can however use your untapped power regardless of form, as well as taijutsu styles.
• Cannot learn the fire or lightning elements due to their adversarial nature to forestry and wildlife.



xxxxxSTRENGTHS
• Communing with nature grants you some reserve of natural energy. +30 chakra
• Animal forms generally have higher stats and higher perception
• When surrounded by nature, your senses and agility are heightened.



xxxxxPASSIVE ABILITIES
Druidic Form
• The Anokai have a few basic animal forms that they can transform into, using natural energy and their connection to wildlife. These tend to be larger than others of this animal species. These are the free forms - there are others that require chakra to utilize.

Jaguar: +1 Base Speed, Exceptional Reaction
Wolf: +1 Base Speed or Strength, Exceptional Smell
Bear: +1 Base Strength, Exceptional Durability



xxxxxTECHNIQUES
Regrowth D-A
Regrowth, used by the Anokai raising their arms up from their elbows (pointing upward), is cast on a single individual. This ability applies a consistent healing effect to a target, counteracting continuous damage taken or the effects of poison and diseases. Essentially, this allows one to regenerate or off-set continuous damage. Or, heal more grievous wounds over time. This cannot regenerate lost limbs, but can regenerate severely damaged ones. This lasts for three posts, and has a potency increased by its rank. By the time Regrowth ends, poisons on the target are cured entirely.

Seed of Hakan A-S
A more instant healing effect, the Seed of Hakan is applied alongside the bustling of natural growth on a target's body. Soil may rise on their skin or flowers may bloom at their feet. This ability stays for an exceptionally long period of time and triggers when a target is grievously injured. It will essentially undo any non-lethal damage they took, then end. At S rank, this will even undo lethal damage, though nothing such as complete obliteration.

Wild Growth B-S
Wild Growth applies the effects of Regrowth to several targets, and stronger. However, it only lasts for two posts.

Veil of the Wild C-SS
Nature rapidly launches to defend the Anokai, cloaking them in an extremely resilient cloak of natural energy and deflecting techniques of a lower rank as well as neutralizing ones of equal rank, with the technique itself ending shortly after taking attacks of an equal rank. Otherwise, it can last for two posts total.

Circle of the Land B-S
The circle of the land allows the druid to manipulate nature to their benefit. They can, for example, attempt to have roots grapple a foe or can turn trees into dangerous projectile weapons. Not to be confused with Mokuton, the Circle of the Land is more generalized and tends to depend on the environment and biome. This can also be used to create new life alongside its use; ie by rapidly growing trees, roots and other things.

Circle of the Moon S
Using their connection to Tamei, the Anokai may transform into one of three exceptional forms. This lasts for 5 posts.

Great Centaur - The only form where the Anokai can use non-Anokai techniques while transformed. The Centaur form, with the lower body of an equestrian creature, gives the caster +3 base speed for its duration and empowers the healing effects of Anokai techniques as well as the nature techniques cast by the Circle of the Land. Your lower body acts like a horse lower body, thus it's more difficult to turn.

Celestial Drake - Transforming into a very large dragon-like entity, the Anokai gains the ability to fly and obtains exceptional durability, mitigating the vast majority of damage taken (-2 ranks). In this form, Circle of the Star techniques are larger and move more quickly.

Great Oak - The Anokai transforms into a giant, invulnerable tree. They become completely immune to all damage while within the tree, but cannot do anything save for lay dormant. The tree will heal all of their wounds and can be exited whenever. When exiting the tree, the wielder may be transported to another nearby (within 100 meters) body of nature to ensure they aren't instantly killed upon exiting.

Circle of the Stars Variable
Using natural energy, the Anokai can channel the power of the moon or sun to cast powerful techniques on foes.

Starlight C-S
A somewhat large and exceptional heated sphere of energy will fling at the foe, exploding when the user wills it to. Guided by natural energy, this will seek the foe for an exceptional period of time. Impact with it leaves a foe burnt severely as if contacting super-heated flames.

Moonlight C-S
A ray of energy descends from above, following the target relentlessly. If they are caught in this 'spotlight', they will begin to be degraded rapidly, the energy in their bodies withering and causing fragility and - shortly afterwards - death.

Starfall S-SS
Holding out their arms, the Anokai creates a massive sphere of heated, golden energy at the target location. This ability will - upon its creation - manipulate the surrounding natural energy to rapidly pull things into it. It can move very slowly, and lasts for a total of three posts. A technique of equal rank will destroy it, but weaker ones will be annihilated if they come into contact with it. This sphere tends to be around 40 feet in diameter.

Moonfall S-SS
Small, comet-like apparitions of energy will descend from the sky onto a specific (but quite massive) location. They will sear and severely damage those who come into contact with them or are hit by their resulting explosion. This technique generally covers an area of a hundred or so meters and will continue to rain down for two posts.

Celestial Wrath SS
This will combine the powers of the previous four abilities. A massive, mobile, fiery sphere will be launched by the hands of the Anokai and search for the target. It will pull in surrounding organics and energies and destroy them, though it will often ignore the surrounding natural environment. Furthermore, a spotlight of celestial energy will rapidly follow after a target and in its wake, extremely quick balls of white energy will descend and launch at the target and the area surrounding them in a large field. This continued onslaught of both moon and stars will last for two posts. An attack of equal rank can destroy the fiery sphere (and be destroyed in the process), but the moonlight onslaught will continue.

Tranquility SS
This ability heals all allies (including the caster) rapidly, with natural energy covering their body as flowers bloom at their feet. Essentially all damage will be repaired, even lethal damage and the loss of large portions of their body. The only damage that cannot be healed by this is death itself. This can also be used to restore someone's body to its natural state - disfigurements and previous loss of limbs can be cast away and mended.



xxxxxADDITIONAL COMMENTS
Naw.

xxxxxRESTRICTIONS
• Listed in the rules.


xxxxxMEMBERS
Head: Takahara Senju





[ Created by Shane ]

The Wild Hunt
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PostPosted: Sun Oct 16, 2016 12:21 pm



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xxxxxxxxxxHokori Ni Tachimasu
[Sono chi no sadame...]


xxxxxHISTORY
Two people were born into the world, one from a prestigious family that lived in luxury and the other in the slums to a dying father, living in poverty. These people met due to an odd strike of chance as the poor child was adopted into the rich child's family. These two could never get along as the rich child would get everything handed to him and the poor child would have to continue taking everything to get what he wants. On one fateful night during an expedition, the rich child's father was given a bow and arrow from a rather old decrepit lady, one who was near the edge of death. He would take the arrow and lock it away in his study only to have it stolen by the poor child. The poor child did not know of what he had stolen and aimlessly fired the arrow straight through the rich child's heart to kill him and end the continuous feud they held. But rather than dying, he started something, created something that will forever change his family's bloodline forever, down to the current year of 20XX. The poor child, feeling jealous of the brother's newly found power used the arrow on himself and became something different, something abnormal and beyond the food chain. With a new revitalized body, he would continue the endless cycle of hatred from his side and lead generations upon generations into a new world order while the rich brother aimed to resolve problems the world over.


xxxxxDESCRIPTION

This is a healing/damaging bloodline, it aims to heal allies and become a nightmare to enemies.



xxxxxRULES
• Can only be of medical class
• Only 3 can be apart of this bloodline at a time and cannot all be in the same village.
• You can learn NO weapon styles
• Despite class or any other restrictions, you can learn up to 5 genjutsu only
• You only can have medical jutsu, no other elements,
• To call forth the Heavenly Mirage to your aid, you must pose, it can be something simple like a pointing stance or folded arms or it can be somethhing super distorted like pointing and leaning all the way back with your head turned. Work et betch!



xxxxxWEAKNESSES
• Explained in rules and restrictions
• Sadly, if your Heavenly Mirage dies, then so do you, it works like apart of your soul, but this is also a benefit. Any damage it takes, you would take as well.
• Counteracting element(s) will more than likely trump you every time.
• Limited arsenal
• You can only use the techs connected to the path you choose
• Is unable to revive the dead but is able to bring life to things that had no life to begin with.



xxxxxSTRENGTHS
• Explained in the Passive Abilities
• +25 Additional Chakra
• Your Heavenly Mirage comes to your aid and disappear near instantaneously, its can be seen by everyone, but only when drawn out to fight, it cannot be seen inside of you as it is a manifestation of your chakra
• Your Heavenly Mirage works like a partner in battle, fighting with you and for you in difficult time. It can take hits for you and depending upon which one you choose, you can have a very powerful ability bestowed upon your Mirage. Your Heavenly Mirage has two paths it can choose from to go down, whichever one you choose is the one you'll stick with forever.



xxxxxPASSIVE ABILITIES


                    Both Heavenly Mirage's can use Live, Turn, Cure, Fuse, and Revert for free once every five posts, not having to give up chakra to use the technique. The strength of it is only up to B-rank, no higher than that for free. ALL techs of this bloodline do not effect damage that they cause to each other, ie. you unleash a barrage of punches on someone and fuse them to a rock, you can't turn that rock into a lion to give the fused target mobility.


XXXXXXFIRST PATH: SHINING DIAMOND



          XXXXXXX Shining Diamond moves as fast and hits as strong as you. Shining Diamond has the same rank as you.

          Shining Diamond's ability is to restore or revert objects or organisms to any previous state. It can repair damage, heal injury, revert chemical changes and complex structures to their raw components. It may also fuse objects, such a person with a rock or technique inside of a ball for example. Other examples of the restoration include trapping an enemy by restoring pieces of a broken crate around him; exposing an someone formerly bound to an object; and tracking by restoring an object, forcing it to seek out and reattach itself to the main object it was detached from. If this ability is used while the user is in a foul mood, its target may be warped, improperly restored. Shining Diamond can not heal the user, retrieve things erased by void or black-hole-like techniques, nor restore life to an anything. It CANNOT interact with any of the opponent's techniques.




XXXXXXSECOND PATH: GOLDEN WIND


          XXXXXXX Golden Wind moves as fast and hits as strong as you. Golden Wind has the same rank as you.

          Golden Wind is capable of changing or converting inorganic objects into living organisms (flora and fauna) by transitioning through a form looking like Golden Wind itself (An object takes the form of its head before changing into another living organism like a cat). A pen can be turned into a snake, a bullet into a beetle and so on. The user frequently produces small life forms (frogs, snakes, flies) and plants which he apparently has control over, he can also do this to larger objects as well for more chakra. He needs to touch something with its hands to trigger its abilities. When any of these are attacked indiscriminately, the creation will not be harmed at all; instead, the opponent receives the pain they would have inflicted, which has the possibility to kill them. Golden Wind can bring objects to life for free outside of battle.

          Golden Wind's ability can also be applied to opponents, causing their thought processes to greatly accelerate. This was employed in battles to cause opponents have their bodies be unable to catch up with the mind. This also increases and amplifies the reception of the senses in one's body. For example, any pain that is felt would seem to last longer than usual due to the heightened senses.

          Golden Wind's ability to produce organic components of the body (e.g. transforming bullets stuck in someone's body into the very blood vessels and organs they destroyed) - evidently, these transformations are permanent. Unlike Shining Diamond, however, the user can also heal themselves using the ability. As it was not originally designed for healing, the process is quite painful.





xxxxxTECHNIQUES

XXXXXXGOLDEN WIND


          • Raibu (Live) - C-SS rank - Golden Wind can bring life to objects and turn them into living organisms through physical contact. The size of the object equals the amount of chakra used to bring it to life through Golden Wind (ie touch a tree and turn into huge giraffe, A-rank chakra). All objects that get turned make an indent of Golden Wind's face before changing into the object as an indicator.

          • Junban (Turn) - C-S rank - Golden Wind can produce organic components of the body by turning inanimate objects into those components (like transforming bullets stuck in someone's body into the very blood vessels and organs they destroyed). The transformations are permanent and unlike Revert on the other side of the spectrum, Golden Wind can heal himself and others, but it hurts them. A lot. The amount of chakra put into the technique, is the amount of effectiveness the technique will have. if used to heal severe injuries, goes on a three post cooldown. If used to heal higher level injuries in combat, the pain debilitates the user, making them unable to use any other techniques that post. The user can take a medium-sized rock and turn it into a still beating heart or take leaves and turns them into blood cells inside of the body or use it to replace torn tissue and damage cells.

          • Uchikudakimasu (Shatter) - A-rank - Golden Wind's punches become a complete nightmare for the next 5 posts. For those posts, any punch that Golden Wind connects with the opponent will unleash the rejuvenation and healing factor to the opponent's brain. Seems like a benefit right? WRONG! It causes the brain to rapidly accelerate in thought, making it so that the body is unable to catch up with the mind. These strikes will also make the senses accelerate and amplify to an alarming degree, small cuts will feel like deep gashes that last for hours, broken bones will feel as if limbs were severed for days.

          • MUDAMUDAMUDAMUDA...! - A-rank (40 to use this with Shatter) - Golden Wind moves at a rapid speed and unleashes a flurry of damaging and severe punches to the opponent that can turn most shinobi in mush. Unlike Shining Diamond, the only technique that can be used in conjunction with this is Shatter and thats only if you use double the chakra.

          • Golden Wind Requiem - SS-rank - Golden Wind evolves temporarily and becomes Golden Wind Requiem. In this state and within 10 feet of the user (the range is only 10 feet), GWR nullifies the very aspect of cause and effect, reverting all things back to zero. All attacks done in this range by the opponent will start things but never finish, always reverting back to zero and creating an endless loop of cause but no effect. This technique lasts for 4 posts before disappearing and can only be done twice during any battle situation. There are prerequisites, Golden Wind will pull out a golden dagger seen by all and stab himself to evolve, then release a golden-like aura that will rapidly surround itself and the user like a vicious flame. Within that time, you need to escape or risk being caught in the loop. If GWR kills you in the loop, then your death will loop endlessly. It puts you and Golden Wind in a near death state and can only be done once during any battle situation. The perquisites take place in two posts before complete activation where it will spread fast to the range, you have two posts to escape before being caught. Attacking outside of the space will have attack go through without being effected.



XXXXXXSHINING DIAMOND


          • Naosu (Cure) - C-S rank - Any physical contact made by Shining Diamond can be healed rapidly, broken bones, damaged organs, a hole through the chest, a severed head. Physical contact needs to be made between Shining Diamond and the object in question. The rank of chakra put into this technique equal the amount of healing that can be done, and the same amount of chakra needs to be exerted every time this technique is used. The user CANNOT heal themselves with Shining Diamond, but they can heal others.

          • Hyūzu (Fuse) - C-SS rank - Any damage dealt by Shining Diamond can fuse an object against another object by using the same amount of chakra as the opponent's rank and also getting close physical contact with them. The punches need to land in a situation where the opponent is laying onto the object in question and every part of the body needs to be struck for complete fusion, partial fusion is also fine too. To break out of anything your fused with, you must expend the same amount of chakra used to put you there AND have strength that's past 4 all around. Fuse is literal fusion, your fused to the rock, meaning, if someone breaks a piece of the rock where your hand is, your hand is literally broken off.

          • Modoshimasu (Revert) - C-S rank - Any damage dealt by Shining Diamond can be reverted back to its previous state, if the user is in a foul mood, then the object will be warped rather than return completely to its 100% previous state. ie. smashing down a wall with Shining Diamond, then you use Revert to restore the wall back to normal. If the user is angry, then the wall will have a humongous dent in it and be bent out of shape, but completely fixed. Revert does NOT work on enemies to pull them into a previous state UNLESS its to undo the damage done to them or to allies.

          • DORARARARA..! - A-rank (40 to combine with Fuse) - Shining Diamond moves at a rapid speed and unleashes a flurry of damaging and severe punches to the opponent that can turn most shinobi in mush. At a closer range, around 2 feet from the user, the punches seem to go even faster. Also, you can stack any of the previous techniques to this one by use that technique's chakra amount (ie. to use a strong A-rank "Fuse" with "Dorarararara!" You must exert A-rank chakra twice.)


          • Blind Bull - SS rank - The user become blind with rage and fury, genjutsu literally has no effect on them because they can only see red, and you as their target, thats all they care about and want to care about. Heck, they even ignore most pain, except for death blows. This lasts for 5 posts and while this technique is active, the user's "DORARARARARARA...!" technique can be used for B-rank chakra and more frequently. The strength of the technique remains the same. Though, as a double edged sword, while in this rage, the user is unable to see anything but the other senses are strengthened, so much that they can hear a pin drop or a shinobi fidget just a little bit in the next room. They can smell what cologne or perfume your wearing. This allows for the user to still hunt you down. This lasts for 5 posts and on the last post, a final hit or miss punch is launched with all of Shining Diamond's might to knock the opponent's head clean off. If it hits, its a kill, if it misses, the tech ends either way.



xxxxxADDITIONAL COMMENTS
Surechigatteku kao no nai shisen

xxxxxRESTRICTIONS
• Medical class only
• You can learn no weapon styles
• You have two paths to choose from, once chosen, thats it. No swapping assets. Your bloodline techniques are limited to the ones in the path you chose.



xxxxxMEMBERS
Head: HEAD HERE





[ Created by: had0u ]
PostPosted: Sun Oct 16, 2016 10:46 pm


Clan or Bloodline: Clan



xxxxxxxxxxSonowata Clan
[ Warning: Lethally Soft ]


xxxxxHISTORY
The Sonowata Clan originates from a village deep in the Rice Country plains. It was a vsmall village with a small number of families who were famed for their wool and cotton. Often the tailor would witness the rivalry between the shepherds and the farmers over whose product had the greatest softness. One day, however, a group of ninja from a past war attempted to seize the town for resources and shelter. The farmers and shepherd alike did not wish to share the sacred softness of their beds with the hooligans invading them. The ninja, of course, laughed when the villagers tried to refuse them, believing themselves stronger due to their superb ninjutsu and taijutsu. However, the village's roots were deep and far, going so far back as to the Sage of Six Path's himself, before the time of ninjutsu when chakra techniques were used to make lives better. With their ancient knowledge, the farmers took their scarecrows and the shepherds their sheep. Together, putting aside their rivarly of comfort, the village came together and left the corpses on posts around the village as warning to those who might trespass them. Upon observation of the bodies by scouts, the ninja were suffocated to death, but otherwise seemed well rested.


xxxxxDESCRIPTION
Utilizes threads in the form of cotton and wool. Very comfortable people to be around.


xxxxxRULES
• Must be Puppeteer or Animal Tamer
• Afros, while not required, are highly encouraged for animal tamers.
• LOVES SOFTNESS
• Cotton Techniques only requires a single seal: Sheep.



xxxxxWEAKNESSES
• Reliant on Stuffed Puppet/Sheep
• Advanced Elements [Ice, Lava, Steam/Acid, Iron Sand/Magnetism, etc.]
• Atypical elements [Darkness, Light, Shadow, etc.]
• Sealing techniques, as cotton’s softness does nothing against a strong barrier
• Non-Elemental/Universal Ninjutsu
• Most techniques are laughably harmless on their own. Super soft and comfortable, though.



xxxxxSTRENGTHS

• Fearsome and Fluffy: Despite appearance, the fluffiness of cotton jutsu are its greatest strength against ninjutsu. When cotton jutsu collide with another jutsu of equal rank and of the main elements, it not only overpowers the elemental technique, but also absorbed it to gain both the elemental nature and another rank in strength. Fire will phase into the cotton, lighting it aflame to make it all the more powerful. Water will soak the cotton, making it denser with wetness. Earth will simply break apart into its components and turn the cotton technique into a cotton technique full of rocks. Lightning will hit the cotton and will bounce around continuously inside it like static electricity from rubbing fabrics. Air will increase the size of the cotton due to the wind blowing between its threads.
• Close combat [Taijutsu/Bukijutsu] has bad synergy against cotton.




xxxxxPASSIVE ABILITIES

• Puppeteers can create Stuffed Puppets, such as a giant stuffed teddy bear. Can thus perform cotton techniques utilizing the puppet’s innards as well as self-repair the puppet’s injuries.
• Animal Tamers can utilize the unique summoning type, Sheep! Sheep summons can be used to originate cotton techniques. Sheep also help in controlling the technique, cutting the cost of techniques down by a rank.
• Thread Manipulation: While Sonowata are known for cotton, their true calling is that of the thread. They can manipulate any threads they touch for one post after last contact, including clothing. Incredibly dangerous. Can only manipulate to their rank.
• Cotton Propagation: Sheeps and Stuffed Puppets have infinite cotton inside, as chakra will automatically restore what is lost in using techniques.
• Sheep Sage: In Sage Mode, the Sheep Sage can produce cotton from his/her own funky hair and clothing. Cotton techniques are also faster and a rank strong in sage mode.
• Stuffed Person: Puppeteers can become human puppets at a rank lower than typical. They can also become a stuffed puppet, allowing them to produce cotton and thread from their own body. Can control 2 more puppets than normal.



xxxxxTECHNIQUES


Cotton Harvest Technique D-Rank
From the Stuffed Puppet or Sheep, create a large fluffy ball of cotton the height of the user without losing any cotton themselves. This is the basic technique of the clan and can be used as a comfortable bed or landing strategy.

Clothing Creation Technique C-Rank
Create clothing out of cotton. This cotton is extra soft, and can even resist taijutsu relatively well.

Smothering Assassination Technique B-Rank
This is the basis of the Sonowata’s existence, the signature technique which has made the existence of cotton jutsu a thing to be feared rather than mocked. Automatically when a cotton technique contacts an enemy, threads attach and loop around the target. These threads, strengthened by chakra, will pull the target into the technique, deeper and deeper, until they are smothered by the cotton or otherwise. Especially fearsome when the cotton has absorbed other elements. One whole post inside will render a target unconscious. The user can choose to continue suffocation to kill or end it to capture.

Wall Technique B-Rank
By weaving cotton into a special fabric, the user creates a wall of woven cotton which can absorb techniques of a rank higher.

Winter Gloves Technique B-Rank
Create two giant hands of cotton, controlled by threads from the origin. They can be used to attack or defend or lift heavy things.

Cotton Dragon Technique A-Rank
A giant white dragon of fluff comes from the sheep or stuffed puppet and is launched at the enemy, and can home into the target. Can also be used for a ride to elevated positions.

Counting Sheep Technique A-Rank
Creates hundreds of tiny floating cotton balls originating from the sheep or stuffed puppet. After one touches the target, it sticks. Slowly, over five posts, a person will be completely covered in cotton on their clothes. The cotton propagates into a sheep-like appearance for the target, slowing their speed by 2.

Cotton Clone Technique A-Rank
Creates a clone of thick cotton/wool. Has stats of the user. Decapitation or a “headshot” will destroy it off the bat.

Black Sheep Technique S-Rank,
The sheep’s/stuffed puppets’/user’s cotton/wool becomes black. Cotton from the user can now drain the chakra of those they touch for five posts, giving it to the user. Each post of contact is 10 chakra from each target.


xxxxxADDITIONAL COMMENTS
COTTON AND WOOL ARE BOTH SOFT, WHAT”S THE DIFFERENCE?!

xxxxxRESTRICTIONS
• Puppeteer or Animal Tamer only


xxxxxMEMBERS
Head: HEAD HERE





Akshae Shanka

[ Created by: Sergeant Bloodhound ]

Sergeant Bloodhound

Distinct Lunatic

6,500 Points
  • Peoplewatcher 100
  • Brandisher 100
  • Survivor 150

___youwillknownihilism
Captain

PostPosted: Mon Oct 17, 2016 7:13 am


Clan or Bloodline: Otosan

User Image

xxxxxxxxxxO T O S A N
[ See No Evil. ]


xxxxxHISTORY
Otosan clan began within the City Hidden in Darkness, a byproduct of twisted experiments that occurred during the Great War. Due to their cities lack of light, many of the ninja who came from the city were blind and unable to fight the bright attacks of the ninja in the upper world. But there was one clan who seemed to have a unique ability to fight the takeover none the less. This clan had developed a bat like sonar within their senses, a pattern of vibration given off their bodies that gave them a pulsing sight and allowed them to identify objects. This clan won its respects during the war, remaining hidden under the mountains. But a few younger ninja have ventured beyond the city, bringing with them their unique bloodline.


xxxxxDESCRIPTION

The Otosan clan is technically blind, however their bloodline is a doujutsu derived off of sonic vibrations given off by objects and humans. They are a special form of synesthesia bearing people who have had their ability to feel, hear and see combined into one super sense. Otosani clan members can use this to help them survive. These frequencies are ultrasonic, undetectable to all but their clan due to their highly sensitive ears which then translate the frequencies into a “sight” derived of sound. It paints a 3 dimensional map of the area like a sonar, but infinitely more precise and powerful. This superb hearing, however, can also be a downfall, for loud noises such as explosions can be disorienting due to their disruption of the vibrations in the air and ground, and leave the Otosan somewhat confused at times. As they grow to learn to use the abilities of this sight, they can alter the pitches to leave others under various effects, and are less prone to the negative effects of the prevalent explosions and loud screeches in the world.



xxxxxRULES
• Requires the Wind Element as your Primary.
• Users of Chuunin rank and below that are within 20 feet of an explosion will find themselves unable to use the sound sight accurately outside of a ten foot zone for a post unless proper measures are taken to protect themselves. At Jounin this reduces to 10 feet, and at S rank the user merely suffers a minor disruption at any proximity. Explosions outside of this distance, however, serve only to create areas where the Sound-Sight is blurred.



xxxxxWEAKNESSES
• Users are vulnerable to loud sounds as stated above.
• Cannot have any sub element besides sound, though you will always have the sound sub element.
• One rank more vulnerable to genjutsu based on sound.
• Cannot be combined with other doujutsu unless implanted, and an implant would lessen your soundsight range by half.



xxxxxSTRENGTHS
• Treated as a rank higher when dealing with assassins and their sneaking. You are impossible to hide from.
• You have superb balance and extreme reflexes naturally. +2 Speed.
• Sight based genjutsu do not affect you. You can tell if something exists in the world or not.



xxxxxPASSIVE ABILITIES
Sensory Adaptation: Your hearing sensitivity increases as you gain rank allowing for greater range. Genin (30meters), Chuunin(40m), Sp. Jounin(50m),Jounin (60m) S-Rank (70m). Within these ranges, you can hear even a flys buzzing wings, which in turn bounces sound off of everything around you. Within these ranges, nothing goes unheard, and processing all of the sounds and feelings comes naturally to you. This is also why your speed and reflexes are so keen. This is also why it is nigh impossible to hide from one bearing this kekkei genkai. They are highly perceptive. This is also double edged, because if your sound and you can soften your impact on the world, an Otosan couldn't detect you until you got extremely close to them.
Whispers in the Wind: The bloodline allows you to change the pitch and tones of sounds within their radius, including making things quiet and loud according to what they want, or make their own voice appear to come from elsewhere. This can make them efficient team leaders as they can speak quietly and mask the sounds of their allies. They can also amplify the sounds made by others, not to make them louder to the point of pain but loud enough to make a whisper sound like a holler.



xxxxxTECHNIQUES


Sound Block D
The user can dampen their sensory ability for a few seconds in order to stop themselves from damaging their Otosan. The cost however, is that you lose sight of everything else that was happening outside of 10 feet as well for that moment, and when the jutsu ends it cuts your "sight" range in half for one posts until it can regain all of it's hearing sensory info back. Only requires one hand seal to perform, and can be continually dampened until that seal is released.


Disorientation D
This skill sends a sound wave visible as a wave of wind out in a 30 m raidus that moves rather quickly after the user claps, stomps or makes any other sudden noise. This wave can also originate from anywhere else a sudden noise is made, making it a tricky skill. Doing that however requires a handseal be performed ahead of time. This skill blurs vision and dampens the hearing of any who don't defend against the sound wave. Do not be confused however, as this sound does not move at the actual speed of sound, and rather at the speed of a wind technique.

Hell Pitch C
This jutsu alters a frequency from ultrasonic to a high pitch squeak that can damage an opponents hearing temporarily (3 posts). This pitch can also be used against animals with acute hearing to make them freeze in pain. Though it requires handseals, this skill can amplify any sound to a level painful to hear, and does not affect the allies of the Otosan at their own descretion.

Twenty-One Gun Salute C
This jutsu fires off seven balls of concentrated sound that are three meters across. They move much like wind jutsu and produce a low tone when fired. If an opponent is struck by one of these balls they can be thrown back several meters.

Sound Wall B
This jutsu creates a solid wave of sound that travels at medium speeds. This wall has a middle tone C pitch when fired. When it makes contact with something it sends rapid vibrations throughout it. This can crumble substences as hard as steel, and obviously does heavy damage to bone and flesh.

Slicing Current B
The user creates a current of sound that is 3m wide and will shoot out until it hits something. The vibrations of this current are moving so fast they are able to slice right through anything of lower rank, destroying equally ranked things as per the norm.

• Resonate A
The user will vibrate their hands, and then place them upon a solid object. They will then transfer the intense vibrations, and cause the structure to crumble and collapse. This requires no handseals, and obviously even an instant of contact with a human body can do extremely detrimental damage to the area of contact. Prolonged contact can cause internal damage requiring high level healing to fix. Bones can shatter creating splinters that tear through the fleshy bits, and can tear muscles and other fleshy bits. The vibration is obvious when active, and one payment of the chakra can keep this up for three posts.

Speed of Sound A
The user will use vibrations to speed up their body, cutting through the air like a knife through butter. They can move like this for about 5 posts before they begin to wear down. This can obviously have a large toll upon the body, such as broken bones and exhaustion. The users speed is buffed by one, which is a base increase. If this is used twice in the same battle it will break a number of bones in the users body, forcing them to seek medical attention after the battle and obviously debilitating them while the current battle continues.

Shattering Falsetto S
The user will unleash a horrifying scream or roar, depending on the person themselves. The chakra is laced within the vibrations, which can push people and techniques away. If an enemy's or an ally's ears are exposed, they will shatter their eardrum, and cause them to bleed from the ears. This can occur anywhere within a twenty five meter radius around the user, and only requires they perform a simple handseal set, and inhale deeply. If done at a close range, {within 10 feet} the victim can fall from aneurysms and more due to the massive vibrations assaulting them, creating internal bleeding all over their body. Like all sound techniques this is not instant, and there is time if you can anticipate it to put up a defense.



xxxxxADDITIONAL COMMENTS
The Devil of Hell's Kitchen ain't got S.H.I.T. on me.

xxxxxRESTRICTIONS
• No class restrictions, but cannot be born with another doujutsu.
• Can only have the sound sub element, even if another bloodline/clan gives you an additional one.
• You can not become the "sound sage."



xxxxxMEMBERS
Head: HEAD HERE





Akshae Shanka

[ Created by: ]
PostPosted: Mon Oct 17, 2016 9:46 am


User Image

xxxxxxxxxxShi no Kiyosho
[ Death is Everlasting ]


xxxxxHISTORY
Necromancers trace their origin to the original priests and worshipers of The Old God, Xhu. His darkness tainted them, changing them and causing them to absorb the dark energy flowing from his body. They grew attuned to the void and all of its dark energy. They learned to channel is power and to control its minions. As their power grew, they became hated and hunted. For centuries they endured persecution and witch hunts until they finally seemed to disappear from sight at last. But in the darkness, they knew power, and waited. In their absence, they only grew in power until now, when they once again emerge from the shadows to spread death and decay across the land.

The primary source of their corruption comes now from each other and the fabled Heart of Xhu, a mystical artifact that literally oozes evil. The Shi no Kiyoshi are born from this well of evil, the will of Xhu given physical form and minds of their own. Each Kiyoshi can ooze the corruption from any part of their body, tainting whatever they touch, usually killing it outright. It is not a poison, but instead, the essence of death and evil.



xxxxxDESCRIPTION

Shi no Kiyosho are necromancers, pure and simple. The hold the very powers of life and death in their hands, wielding it to cast techniques of great and terrible power, laying waste to all life before them. They also wield the power to subjugate and bind minions of dark power to their will, forcing them to become their servants.



xxxxxRULES
• Cannot be paired with any asset considered light or "good" in alignment. You wield the power of death and darkness.
• Must be RPed properly. You hear the whispers of death and the creatures of the void constantly. As you progress in RP, it will slowly begin to drive you insane. At first, the voices will only whisper in your ear, but eventually you will begin to hear them speaking in loud voices. Not much later, and you will begin to see the shades of evil that inhabit the world. They will appear as corporeal beings made of smoke, and you will never escape them. You cannot kill them, and no one else can see them. It will feel like you are living in your own personal hell until you go completely crazy.
• You may only control one minion of the void at a time. Summoning one while another is out will cause the current one to be replaced by the most recent one.
• When not using abilities, you appear normal. Once you begin to cast abilities, you take on your true form. Proximity to Xhu and the presence of his taint within your body has changed you. You are a grotesque looking monster with boils and tumors coating your body. Your skin is pale and cracked in places, oozing a thick slime. You are a monster, pure and simple. As you continue to RP, your body will be in a progressive state of decomposition.
• Grants access to the Darkness and Corruption Sub-Elements. Corruption is the literal essence of Xhu channeled into a weapon. It causes whatever it touches to be tainted by Xhu. Living flesh bubbles and melts, trees and plant matter die, and non-living things rapidly decay (IE Metal rusts rapidly, stone is eroded away, water becomes stagnant and spreads the corruption.). It causes intense pain to any target hit by a jutsu containing it and continuous exposure for more than 3 posts will result in the RPC going almost insane as Xhu literally infects and inhabits their body. This does not kill them but leaves them in a very unstable mental state for 3 posts before fading.



xxxxxWEAKNESSES
• Both Light and Fire deal one rank increased damage as it purges the darkness within them.
• Rely heavily on Summons and ranged abilities to deal damage.



xxxxxSTRENGTHS
• Death Siphon: Shi no Kiyosho passively drain life from the thing around them, regenerating +5 CP Per Post.
• Shi no Kiyosho gain access to multiple minions and are also allowed to create one personal demon summon as well. They can summon both a personal and bloodline minion at the same time.
• Can passively ooze the Corruption from their body and coat weapons and objects with it.



xxxxxPASSIVE ABILITIES
Desecration: The Shi no Kiyosho can choose to desecrate a weapon or object, infusing it with dark energy. Any target struck by the weapon or that touches the object will be inflicted with Corruption that causes incredible pain and a burning sensation at the point of contact. The burning sensation continually gets worse for 3 posts until dissipating. Most shinobi find the pain excruciating and lower ranked shinobi have known to drop their weapons and sit on the ground, clutching their wound.
Dark Passenger: You are never alone, even in your deepest thoughts, a sliver of Xhu's essence lingers in your mind, haunting your thoughts and guiding your actions. It will advise you in combat, and if your life is truly in danger, it may even warn you. If you don't go crazy first. This cannot alert you to a genjutsu as it is only really a figment of your crazed imagination. More of an alter ego. It doesn't have sensing and only sees what you see.



xxxxxTECHNIQUES


            The Spells

            Death Comes C Rank every 2 posts
            Neromancers are drawn to sources of life, seeking out the largest sources to drain. This is not true perception, but closer to a sixth sense or premonition that alerts them to sources of chakra.

            Shadow Bolt B-SS Rank
            The Shi no Kyosho launches a shadowy bolt of dark energy at their target, which explodes on contact, dealing massive splash damage to the target and surrounding area. The damage radius starts at 3 meters and doubles every rank.

            Chaos Bolt S-SS Rank
            The Shi no Kiyosho points both of his hands at his target. A moment later, a ball of green energy will flow from their hands, seeking out its target. The attack homes in on sources of life, preferring its original target. The technique can be controlled after it is fired for up to 3 posts.

            Soul Siphon D-SS Rank
            The Shi no Kiyosho shoots out a tether that attempts to latch onto its target, stealing life energy from it, allowing the Shi no Kiyosho to both regenerate his own wounds and kill his target. The range of the tether starts at 3 yards and increases by 2 yards every rank.

            Rune of Destruction B Rank
            The Shi no Kiyosho places a rune on a nearby surface that flares up and then fades away to a faint outline till activated again. It is triggered by motion or the user can remote detonate. It explodes outward, spreading a rain of corrupt slime in every direction for 10 feet.

            Fell Armor D-SS Rank
            The Shi no Kiyosho infuses their body with demonic energy, creating an energy barrier over their entire body, negating attacks of equal ranks. Fell Armor is destroyed after taking a hit from a technique of equal rank

            Death and Decay A Rank
            The Shi no Kiyosho will desecrate a 5 meter wide radius around themselves, causing the ground and plants to die. Any enemy that crosses into this zone will be attacked by shadowy hands that reach out of the ground, attempting to pin them down, which reduces the speed of all enemy shinobi in the zone by 2 for its duration. Lasts 2 posts.

            Dark Metamorphosis B Rank
            The Shi no Kiyosho gives into the darkness, causing their body to change temporarily as it is twisted by dark energy. A pair of horns sprout from their head and they grow a large pair of wings from their back allowing them to fly. Lasts for 3 posts.

            Well of Souls S Rank
            The necromancer creates a portal on the ground, dragging forth the souls of the damned from the deepest depths of hell to assault and harass their target. The well creates three phantoms for the first two (2) turns and four (4) phantoms in the final wave. The souls are immune to most physical attacks, save when they are actively fighting their target, when they become target able. The souls will attempt to reach out, latching onto their target, and will begin to pull them into the ground, literally dragging the target to hell if they are not stopped. Each soul takes D rank chakra to destroy as normal weapons that lack chakra do not phase them.

            Night of the Living Dead SS Rank
            The Shi no Kiyosho places one hand on the ground, pulsating energy through the ground. Storm clouds will gather overhead, turning day to night, complete with a white orb for the moon. For the next 3 posts, a horde of undead will rise from the grave, swarming their enemies defenses. Every turn, 10 zombies are summoned that charge at their enemy, attempting to bite and claw them. They move relatively slow due to years of decomposition and rely on simply swarming and overwhelming their enemies. The only way to stop them from being summoned is to destroy the moon, but you wouldn't know that >_>. If the zombies from the previous post aren't destroyed they will continue to fight. Even after the technique ends, they will persist until destroyed,

            The Minions

            Dark Ritual: Ghoul Summoning B Rank
            The Shi no Kiyosho draws a circle of blood on the ground or uses a premade seal to summon a ghoul from the depths of the void. The Ghoul is a relentless melee attacker that uses quick, savage, and merciless attacks to wear down their opponent in physical combat. The Ghoul's stats are 4 Speed/5 Strength and it is incapable of using any techniques. The Ghoul does one passive ability. Whenever it strikes and enemy, it inflicts them with Festering Wounds. The wound is a dark infection that saps its victims strength, causing their moves to become sluggish almost immediately. After three posts, the targets vision blurs. After five posts without any treatment, they develop a high fever and begin to froth at the mouth. At seven posts, the victim falls unconscious.

            Dark Ritual: Dark Atronach Summoning A Rank
            The Shi no Kiyosho places a circle of blood on the ground or uses a premade seal to summon forth a Dark Atronach from the the depths of the void. Once per post, the Atronach fires a volley of three Shadow Bolts at its target, each one causing C Rank damage. This summon disappears after 2 posts.

            Dark Ritual: Hellguard Summoning S Rank
            The Shi no Kiyosho summons forth a terrible Hellguard, a being with 4 arms, each wielding a myriad of weapons. The Hellguard is far more experienced in combat than the ghoul and is often the go to attacker summon for most Shi no Kyosho. Its stats are slightly better than the ghoul, with 6 Speed / 6 Strength. Just as with the ghoul, its attacks inflict Festering Wounds, with the same effects.

            Dark Ritual: Bahamut Summoning SS Rank
            Arguably the strongest of all the minions of darkness, Bahamut is a force as old as Xhu and represents the primal forces of chaos and destruction. Once summoned, he takes on the form of a massive black dragon covered in spikes. As he flies, Bahamut can unleash several special attacks. The first is a roar that can stagger most opponents and knock away any jutsu of B rank or lower. Next, he can fire jets of black flame from his mouth that burn anything they come in contact with and is considered B rank in damage. Finally, he can open his mouth and fire balls of energy that explode for C rank damage. He can only use a combination of abilities these ablities seven (7) times before disappearing back to where ever dragons go when they aren't needed.





xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• All hail to our lord and savior C'thulu Xhu
• Evil
• Must be Ninjutsu Class or the Corruption Sage. Cannot be any other type of Sage.



xxxxxMEMBERS
Head: HEAD HERE





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PostPosted: Mon Oct 17, 2016 4:44 pm


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PostPosted: Mon Oct 17, 2016 8:28 pm


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xxxxxxxxxxLords of Babylon
[ The World is my Birthright ]


xxxxxHISTORY
Hailing from the war torn lands far across the Oceans, the Lords first came with open arms. They were benevolent and rewarded their friends. It was only once they were trusted that their true side was revealed. They slew those that had once given gifts too, and slaughtered thousands, carving out a new dominion for themselves. They claimed that the world was rightfully their possession, and all of the things and people in it, their property, to do with as they pleased. The greatest among them even going so far as to call himself the King of Kings. But as quickly as they came, they vanished from sight, hoarding the treasures they had amassed. But now, drawn by the weakness present in the shinobi nations, they have returned to once more claim their prize and to assert themselves above all others.

The Lords do not suffer the opinions of those lesser than themselves, and have killed people who simply looked at them wrong. Even if you befriend a Lord, always look over your shoulder lest you feel a dagger stab you in the back when it suits them the most. They are manipulative and will do whatever it takes to achieve their goals, whatever that may be at the present time. Every single Lord has one goal in common, and that is to be the rightful ruler of all the world.



xxxxxDESCRIPTION

You are literally the King of the World. In your mind, all things are beneath you, and therefore, rightfully yours. The most powerful among you is the King of Kings, a ruler so mighty that he commands all the other rulers of the world. You command a limitless supply of weapons in combat, using them to slay your opponents. With a simple thought, you can all weapons from your legendary vaults directly into your hard during combat, or accelerate them out of gates that you create with your mind to slay your opponents at great distances.



xxxxxRULES
• You are a great ruler. You bow to no man and do not suffer the opinions of peasants. You cannot be timid or afraid. You are the rightful master of the world and all of the treasures in it. You are regal, even among friends.
• Can only be a Weapon Master
• You do not ally yourself with another Lord of Babylon. There is only one seat for a King and it does not fit two. If you run across a Lord of Babylon, you will feel a hungering desire the cease their existence as they are a threat to your rightful claim. You are also immediately aware of their presence when you meet one, even if they do not state that they are a Lord. After all, it takes a Lord to know a Lord.



xxxxxWEAKNESSES
• You are only as powerful as your weapons. If they can negate your weapons and overcome you in physical combat, you are powerless.


xxxxxSTRENGTHS
• Opening a Gate of Babylon takes only a simple thought. A Lord needn't tire himself out with silly arm movements.
• A Lord is the ultimate physical specimen and his stats are naturally +1/+1
• A Lord doesn't carry his own weapons. Instead he can summon any of his custom weapons through the Gate of Babylon directly into his hands, changing weapons freely. You can even use this to change your own clothes and armor.



xxxxxPASSIVE ABILITIES
The Gates of Babylon: You can freely summon an endless supply of weapons through the Gates of Babylon. When summoning weapons, a gold disk will appear where you intent to fire them from before a stream of weapons comes out. These weapons fly through the air at high speeds and upon impact with a target not only impale it, but explode shortly there after. You can also summon a weapon directly into your hand and use it in combat, minus the whole exploding thing of course. You cannot summon a weapon within 5 feet of a shinobi. Opening a portal costs D rank chakra and once open, it cannot be destroyed and disappears at the end of its second post. It can fire 3 weapons per post. You can create up to 5 gates a post. You can only summon handheld weaponry. No modern day ballistic weaponry, such as a nnintendo DS, or a galaxy note 7. You cannot summon a gate within 10 feet of another shinobi.


xxxxxTECHNIQUES


A King Doesn't Walk Passive
It is heresy for a King to be seen walking upon the ground. Instead, you fly through the air hovering up to five feet above the ground at all times. For C rank chakra every 2 posts, you can remove this limitation and fly through the air freely.

The Wrath of a Mad King A Rank every 2 posts
There are some things that not even a King can control. These things must not be allowed to exist. During combat, a Lord of Babylon can unleash a cloak of flames from his body, extending 2 meters in all directions. These flames burn and ignite whatever they come in contact with, save for the Lord. The Lord is free to move while these flames radiate outwards from him.

The Chains of Babylon A Rank
To touch a Lord of Babylon is the highest form of crime. To prevent this, a Lord of Babylon will summon 8 titanic chains to bind and pin their foe. Four of the chains will wrap around the targets arms and legs, one around the waist, two around the chest, and the final chain around the neck. The chains are anchored on the other side of the Gates of Babylon and are unyielding.

Divine Protection Varies
During combat, a Lord of Babylon can summon armor onto his body of varying rank to block a technique. This occurs instantly and only requires the Lord to think of the armor appearing on his body. He can stylize the armor that appears, as well as how much appears.

Everything Belongs to Me Varies
During combat, you can open a Gate of Babylon and swallow a technique into it. This does not cancel the technique but saves it. The Lord is then free to open another gate and unleash it upon his target. This costs chakra equal to the technique being absorbed. A technique can only be stored for 3 posts before it can no longer be used. The can be used to freely absorb any unranked projectile mass. The gate cannot be opened within 20 feet of the target.

Enuma Elish SS Rank
Only the most valiant of foes are even worthy to look upon this technique, let alone be slain by it. The Lord of Babylon will create an orb of golden energy, pulling a red sword from it. He will then raise the sword into the air before bringing it down and pointing it at his foe. A torrent of energy will immediately be unleashed, rippling across the ground. The very earth itself will them begin to crack and crumble as a large chasm begins to take shape beneath the target, swallowing them and everything near them. The technique travels out in a 160 degree arc for 100m, causing everything in front of it to drop into the abyss. The pit itself is over 500m deep and a fall would surely kill anything, let alone the mass of rocks and materials falling down into the hole as well.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






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PostPosted: Tue Oct 18, 2016 5:44 pm


Clan or Bloodline:

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xxxxxxxxxxIyashi-boshi 癒し星
[ The Power to Heal the Stars ]


xxxxxHISTORY
The Iyashi are a clan hailing from deep in the mountains of the Cloud Country. They were obsessed with the stars, revering the stars in the sky as deities, celebrating them as they occasionally arced across the night sky above. The greatest among the Iyashi learned to tame the stars above, using them to heal others. There were even those amongst them that learned to use the stars to deal damage to their foes.


xxxxxDESCRIPTION

You conjure the very stars of the night sky to do damage to your foes. You must pick between the path of the Benevolent or the Malevolent. Each has its own unique powers. The techniques of the Iyashi are blinding to those who look at them.



xxxxxRULES
• You can only pick one of the two paths and swapping paths can only be done once for free and it must be done out of combat. Swapping again will be considered the same as swapping to a new bloodline and will incur a fee.
• Once you pick your path, you are allowed to pick one technique from the other skill tree.
• Benevolent Path can only be Medical or Ninjutsu.
• Malevolent Path can only be Ninjutsu or can become the Star Sage.
• You can choose to pick both paths but it takes both Asset Slots. If you pick both, you must become the Star Sage but you gain access to the Medical Sub-element.



xxxxxWEAKNESSES
• Attacks are bright, so its a dead giveaway one is coming.
• Limited based on what path you select



xxxxxSTRENGTHS
• +5 CP per post for Benevolent Path / +25 CP for Malevolent Path
• Attacks emit bright light, usually blinding targets who look at them.



xxxxxPASSIVE ABILITIES
Shine Bright Like a Diamond: the Iyashi can become a star, radiating a bright light and allowing attacks to pass through themselves. They can also use this to move almost instantly in one direction while they are a star, up to 50 feet. This can only be used once every 5 posts and twice per battle max. There is a 3 second period after re-materializing where you cannot attack.
The Stars See All: The Iyashi can mark an enemy ninja with a star. The star hovers directly over their head, making them visible at all times, even if they try to hide. The star lasts 3 posts. To place the star, the Iyashi has to make direct visual contact with their target and have to point directly at them. It doesn't allow your techniques to passively target as it only acts as a marker.



xxxxxTECHNIQUES

      The Benevolent Path

      Cure D-S Rank
      The Iyashi fires a star at an allied ninja, healing their wounds. The lower ranked versions heal only minor cuts and bruises while the max rank can close gaping wounds and prevent life threatening injuries.

      Divine Providence A Rank
      The Iyashi causes a bright light to envelop their target, negating all damage that the target takes but also preventing it from moving or preforming any actions for the duration of the post. The person in the field cannot move, speak, think, or do anything, they are removed from time and space essentially.

      Dispel C Rank
      The Iyashi shoots a green star at their target, removing any detrimental effects on the target, including poisons and slows. It can also be targeted at an enemy, and removes their beneficial effects, such as temporary speed boosts.

      Northern Lights S Rank
      A bright wind blows across the battlefield, healing major wounds to all allied shinobi on the battlefield. The wind causes a severe form of windburn to any enemy shinobi, stripping away skin and flesh with prolonged exposure. This lasts 1 post.

      Graviton Star S Rank
      The Iyashi creates an incredibly dense star on the battlefield, sucking in any matter within 30 meters into its core. It doesn't damage them as it is only a draw in effect. The star lasts for 2 posts unless it is destroyed, which is unwise if you are trapped in its pull as it explodes outward. This star is different than other Iyashi techniques as it is a deep blue, as opposed to bright white. It takes 7 strength to resist the pull in the middle and lessens to 4 strength along the sides.

      Curagura SS Rank
      The Iyashi summons a myriad of stars from above that slam into a friendly target, infusing them with power. It is capable of healing almost any wound short of healing a missing head.


      The Malevolent Path

      Malefic D-SS Rank
      The Iyashi waves their arm, creating three stars above them that twinkle and then streak to their target, exploding in brilliant flashes of light upon impact that will momentarily blind someone even if it misses. The stars can be made to target different things once fired but the power of the technique is split between them. The weakest a star can be is D rank. (IE, fire an A rank Malefic but make it target three different things, it counts as a C rank for each individual star)

      Star Steam B Rank
      The Iyashi fires what is essentially a star machine gun, letting loose a continuous stream of bright stars that fire straight out like bullets. A single use fires a full 30 round clip. Each star explodes with the force of half a paper tag.

      Malefica A-SS Rank
      The Iyashi creates a star in the palm of their hand that rapidly expands outward to a full size of 15 meters, growing 5 more meters for each additional rank. The star pushes out any techniques or materials that come in contact with it, including enemy shinobi and unleashes the same blinding light that is characteristic of all the Malevolent attacks. The outward blast deals kinetic damage, breaking bones.

      Fountain of Light A-S Rank
      The Iyashi creates a circle on the ground that acts as an auto turret, firing a C Rank Malefic at any target that comes within 15 meters of it. It lasts for 5 posts and if multiple targets cross into its range, it will fire one Malefic at each of them.

      A Song of Stars S Rank
      The Iyashi will summon a brilliant star above them that most shinobi find difficult to look at for prolonged periods. It will follow the Iyashi around, floating directly above their head, immediately firing and intercepting the first target that comes within 15 meters of the Iyashi. It will prioritize enemy shinobi over jutsu if both are present.

      Justice Rains From Above SS Rank
      The Iyashi raises their hand to the sky, creating dozens of stars in the sky that rain down, coating a large area of the battlefield. The stars fall and explode on contact with the ground, unleashing brilliant flashes of light, just as with Malefic. The stars are similar in size to Malefic.

      A Star Descends SS Rank
      A massive star falls from the sky, rougly 30 meters in diameter, first crushing whatever it lands on before exploding outward, destroying anything within 60 meters and knocking away anything within 100 meters with great force.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE





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