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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[IC]Threadfall: High Reaches - OVER! Goto Page: [] [<<] [<<] [<] 1 2 3 ... 124 125 126 127 128 129 ... 136 137 138 139 [>] [>>] [»|]

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faesinger rolled 1 20-sided dice: 1 Total: 1 (1-20)

faesinger

Predestined Cultist

PostPosted: Sun May 06, 2018 6:16 pm
TRESPASSERS WING
Ahlalei of Brown Kalikath
HP: 41-7= 34
Status Effect: None
XP:
Target Accuracy: +6 (+1 XP)
Flame Length: +7 (+5 XP)
General Stamina: +6 (+2 XP)
General Agility: +7
Between Accuracy: +6 (+4 XP)
Pain Resilience: +7 (+1 XP)
Instinct: +7 (+2 XP)
Luck: +7 (+4 XP)


Using the shop save with Cherie permission
As they came out of between they found the thread was not where expected and surrounding them. This was not going well at all. Burning it to dust mentally screamed. Just a little longer.

Round 4, roll 8: Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).  
houllow rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Sun May 06, 2018 6:17 pm
BURNING ACES WING
A'ye of Green Oyath
HP: 20/2 = 18
Status Effect: None
XP: +2[BA] +6[TA] +1[PR] +1[STA] +3[LK]
Target Accuracy: 6 +6
Flame Length: 6
General Stamina: 6 +1
General Agility: 10
Between Accuracy: 6 +2
Pain Resilience: 7 +1
Instinct: 6
Luck: 6 +3


FLYING SECOND WAVE
Low-Altitude


Still nothing, only the flying of thread in the last stretch of Fall. Oyath was tired, A'ye was exhausted, and they just wanted to be done. Still, they couldn't be careless and just hope for the best - they needed to focus and get their task done.

When this was over, A'ye wanted to see S'del again.

Round 3, Part 1:
roll 1: You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a green, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy]
roll 2: A larger clump of Thread falls down hard and fast. Thankfully, your dragon is on top of it, and manages to hit the target with a large belch of flame just as it passes. [+1 Target Accuracy]
roll 3: Flaming down Thread, you find yourself getting blown right into the cloud of ash! It stings and burns, but you're pretty sure no Thread was alive in the cloud. [If a green, or blue take Moderate Damage -5HP but gain +2 Pain Resistance.]
roll 4: As you're fighting Thread, you see your nearby wingmate in danger. You immediately blink between, falling out of formation, but hoping to save them! Roll a D4. - 2. Regardless of color, you appear close by, and flame the clump of thread successfully! [+1 Between Accuracy]
roll 5: This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4! - 1. It's bad. Very bad. In fact, coming back into the fray, your realize your dragon slips unconscious from the pain and falls from place! Post this to ensure a queen catches you! NEGATED VIA Orodreth! THANK YOU!!

Round 3, Part 2:
roll 1: A patch falls down ahead. You dive down, flaming as you go, and both rider and dragon are pleased to watch it turn into harmless ash. This is how it gets done!
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given! - 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump. Death -- optional.
roll 3: Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ]
roll 4: The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
roll 5: The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Round 4, Part 1:
roll 1: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 2: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
roll 3: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 4: Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
roll 5: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]

Round 4, Part 1:
roll 1: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
roll 2: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
 

houllow

Sparkly Decorator

Uta rolled 1 20-sided dice: 2 Total: 2 (1-20)

Uta
Captain

Shy Mage

PostPosted: Sun May 06, 2018 6:19 pm
STAFF ROLL!  
Uta generated a random number between 1 and 5 ... 3!
PostPosted: Sun May 06, 2018 6:20 pm
Which Wing takes the pain!

Mid Altitude Wing

1. Harbingers
2. Tsunami

WHO GETS THE PAIN!  

Uta
Captain

Shy Mage

houllow rolled 1 20-sided dice: 10 Total: 10 (1-20)

houllow

Sparkly Decorator

PostPosted: Sun May 06, 2018 6:21 pm
BURNING ACES WING
A'ye of Green Oyath
HP: 20/2 = 18
Status Effect: None
XP: +2[BA] +6[TA] +1[PR] +1[STA] +4[LK]
Target Accuracy: 6 +6
Flame Length: 6
General Stamina: 6 +1
General Agility: 10
Between Accuracy: 6 +2
Pain Resilience: 7 +1
Instinct: 6
Luck: 6 +4


FLYING SECOND WAVE
Low-Altitude


More flame, more ash, more Thread gone before it could reach the Queen's wing or the ground below. They were doing well, but still....still, it just needed to be over.

Perhaps they'd all get a break after this, and A'ye could sleep for a month.

Round 3, Part 1:
roll 1: You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a green, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy]
roll 2: A larger clump of Thread falls down hard and fast. Thankfully, your dragon is on top of it, and manages to hit the target with a large belch of flame just as it passes. [+1 Target Accuracy]
roll 3: Flaming down Thread, you find yourself getting blown right into the cloud of ash! It stings and burns, but you're pretty sure no Thread was alive in the cloud. [If a green, or blue take Moderate Damage -5HP but gain +2 Pain Resistance.]
roll 4: As you're fighting Thread, you see your nearby wingmate in danger. You immediately blink between, falling out of formation, but hoping to save them! Roll a D4. - 2. Regardless of color, you appear close by, and flame the clump of thread successfully! [+1 Between Accuracy]
roll 5: This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4! - 1. It's bad. Very bad. In fact, coming back into the fray, your realize your dragon slips unconscious from the pain and falls from place! Post this to ensure a queen catches you! NEGATED VIA Orodreth! THANK YOU!!

Round 3, Part 2:
roll 1: A patch falls down ahead. You dive down, flaming as you go, and both rider and dragon are pleased to watch it turn into harmless ash. This is how it gets done!
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given! - 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump. Death -- optional.
roll 3: Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ]
roll 4: The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
roll 5: The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Round 4, Part 1:
roll 1: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 2: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
roll 3: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 4: Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
roll 5: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]

Round 4, Part 1:
roll 1: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
roll 2: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
roll 3: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
 
Uta generated a random number between 1 and 2 ... 2!
PostPosted: Sun May 06, 2018 6:21 pm
Uta
Which Wing takes the pain!

Mid Altitude Wing

1. Harbingers
2. Tsunami

WHO GETS THE PAIN!


Mx Cherie

demon_pachabel

Meepfur


I dub you the Pain Fam now. Illa, Herg'r & M'nr, you're all down 7 HP and suffering Painful Status for your next 2 rolls.

Painful Effect. This will negate your next 2 rolls XP, double damage if the roll includes set damage (or has you roll for damage)!

SORRY!!! bloodforthebloodgod.  

Uta
Captain

Shy Mage

faesinger rolled 1 20-sided dice: 5 Total: 5 (1-20)

faesinger

Predestined Cultist

PostPosted: Sun May 06, 2018 6:23 pm
TRESPASSERS WING
Ahlalei of Brown Kalikath
HP: 41-7 = 34
Status Effect: None
XP:
Target Accuracy: +6 (+1 XP)
Flame Length: +7 (+6 XP)
General Stamina: +6 (+2 XP)
General Agility: +7
Between Accuracy: +6 (+4 XP)
Pain Resilience: +7 (+1 XP)
Instinct: +7 (+2 XP)
Luck: +7 (+4 XP)


Still screaming the pair continued to flame the thread out of the air.

Round 4 roll 9: The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1  
faesinger rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Sun May 06, 2018 6:24 pm
TRESPASSERS WING
Ahlalei of Brown Kalikath
HP: 41-7=34
Status Effect: None
XP:
Target Accuracy: +6 (+1 XP)
Flame Length: +7 (+6 XP)
General Stamina: +6 (+3 XP)
General Agility: +7
Between Accuracy: +6 (+4 XP)
Pain Resilience: +7 (+1 XP)
Instinct: +7 (+2 XP)
Luck: +7 (+4 XP)


They were both very tired and as Kalikath fought against the wind he felt something pull in his wing. Again?

It is nothing. We can finish this.

Round 4 roll 10: As you fight against a strong gust of wind, you feel something pull! Uh-oh. There's a pain in your wing muscle that hadn't been there before. This isn't good, especially this high up! Still, your dragon fights on (second time rolling)  

faesinger

Predestined Cultist

houllow rolled 1 20-sided dice: 7 Total: 7 (1-20)

houllow

Sparkly Decorator

PostPosted: Sun May 06, 2018 6:24 pm
BURNING ACES WING
A'ye of Green Oyath
HP: 20/2 = 18/5 = 13
Status Effect: PAINFUL
XP: +2[BA] +6[TA] +1[PR] +1[STA] +4[LK]
Target Accuracy: 6 +6
Flame Length: 6
General Stamina: 6 +1
General Agility: 10
Between Accuracy: 6 +2
Pain Resilience: 7 +1
Instinct: 6
Luck: 6 +4


FLYING SECOND WAVE
Low-Altitude


Sh- SHHHHH!!! There was no chance for A'ye to say anything as a clump of Thread seemed to come from nowhere and slam into the pair, instantly devouring into his and his dragon's flesh. Oyath let out an angry screen as she jumped Between, freezing off as much as she could before she popped back out.

There were still pieces on the pair when they came out, prompting another jump, and their arrival out of this one had both wincing but okay. Everything stung, with the burn of frost from Between and the bite of Thread, and Oyath hissed her pain through their shared link. We're going to be okay, I promise. A'ye did his best to reassure her, not wanting her to feel that they could go the way of their wingmate.

They were going to be okay.

Round 3, Part 1:
roll 1: You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a green, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy]
roll 2: A larger clump of Thread falls down hard and fast. Thankfully, your dragon is on top of it, and manages to hit the target with a large belch of flame just as it passes. [+1 Target Accuracy]
roll 3: Flaming down Thread, you find yourself getting blown right into the cloud of ash! It stings and burns, but you're pretty sure no Thread was alive in the cloud. [If a green, or blue take Moderate Damage -5HP but gain +2 Pain Resistance.]
roll 4: As you're fighting Thread, you see your nearby wingmate in danger. You immediately blink between, falling out of formation, but hoping to save them! Roll a D4. - 2. Regardless of color, you appear close by, and flame the clump of thread successfully! [+1 Between Accuracy]
roll 5: This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4! - 1. It's bad. Very bad. In fact, coming back into the fray, your realize your dragon slips unconscious from the pain and falls from place! Post this to ensure a queen catches you! NEGATED VIA Orodreth! THANK YOU!!

Round 3, Part 2:
roll 1: A patch falls down ahead. You dive down, flaming as you go, and both rider and dragon are pleased to watch it turn into harmless ash. This is how it gets done!
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given! - 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump. Death -- optional.
roll 3: Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ]
roll 4: The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
roll 5: The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Round 4, Part 1:
roll 1: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 2: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
roll 3: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 4: Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
roll 5: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]

Round 4, Part 1:
roll 1: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
roll 2: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
roll 3: Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
roll 4: Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
 
Cheri rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Sun May 06, 2018 6:25 pm
ASHLINGS WING
Dr'stan of Green Cynosuth
HP: 14 - 3 = 11 - 3 HP = 8 + 10 = 14 - 3 = 11 - 5 = 6 - 5 = 1 + 5 HP
Status Effect:
XP:
Target Accuracy: +3/+2
Flame Length: +1
General Stamina: +1/+1
General Agility: +3/+4
Between Accuracy: +1/+2
Pain Resilience: +1
Instinct: +1/+1
Luck: +2/+1

Round 4, Roll 6

Saved:
Quote:
You're nervous and on edge, but scouting the skies vigilantly. You notice that one of your wingmates is in trouble and you, and your dragon, cry out in warning. Watch out! Quote a Wingmate who took damage to Nullify Damage and any associated Status Effect for that post! The quoted wingmate can remove that damage/status, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario. +1 Instinct



It was no surprise to Dr'stan that when Cynosuth wearily dropped them down to the healer stations the healers were quite concerned. The little Green did not take hits well, and she had taken them aplenty. And so, when she shyly asked whether they might return to fight thread, and was denied flat out, he was not at all shocked. Darling, you're still rough, he told her, petting her ichor covered muzzle.
 


Cheri

Vice Captain

Interstellar Pirate

tatterpixie rolled 1 20-sided dice: 10 Total: 10 (1-20)


tatterpixie


Tipsy Codger

PostPosted: Sun May 06, 2018 6:25 pm
TRESPASSERS WING
R'nar of bronze Aveth
HP: 40/45
Status Effect: n/a
XP: (+6 to base stats) (+5 to distribute as I see fit)
Target Accuracy: +6 (+2)
Flame Length: +7 (+2)
General Stamina: +7 (+1)
General Agility: +6
Between Accuracy: +6
Pain Resilience: +8
Instinct: +7 (+1)
Luck: +6 (+4)

High Altitude

Time to change over! R'nar and Aveth blinked Between to the high altitude wing level -- only to emerge near a clump of thread! Aveth quickly ducked his wings and dove out of the way, sparing them any injury. "That's a good lad, Aveth!" R'nar crowed, knowing one of the others would catch that clump before it got too close to the ground.

Quote:
2 Remove Fatigue Effects saved for later!


Round 4:
6: You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will.
 
SilverLutz rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Sun May 06, 2018 6:28 pm
TORNADO WING
Thella of Brown Lireloth
HP: 27/38
Status Effect: N/A
XP:
Target Accuracy: 6 (+3)
Flame Length: 6
General Stamina: 10 (+4)
General Agility: 6 (+2)
Between Accuracy: 6 (+1)
Pain Resilience: 6 (+1)
Instinct: 7 (+2)
Luck: 6 (+2)


Even as they flew, feeling fine if a bit injured, a sudden cry went up from below them. Thella leaned in her straps to see what the commotion was about just in time to watch a green dragon jump Between...and not return. Thella's heart seized up as did both of Lireloth's, the keens of other dragons reaching their ears and minds. They had lost one. They had been doing so well, fighting so hard...and yet...it wasn't enough.

"Come on," Thella hissed to Lireloth, her voice just a bit shaky. Although she hadn't known the rider or dragon personally every rider was connected. "Fight like a cornered Feline until the end! For Zurath and Cheza!"

Lireloth gave a fierce trumpet, feeling as if he were as fresh as he had when he started despite the wounds on his hide.

1/5  

SilverLutz

Offensive Hero

Cheri rolled 1 10-sided dice: 7 Total: 7 (1-10)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Sun May 06, 2018 6:29 pm
ASHLINGS WING
Dr'stan of Green Cynosuth
HP: 14 - 3 = 11 - 3 HP = 8 + 10 = 14 - 3 = 11 - 5 = 6 - 5 = 1 + 5 = 6 + 5 = 11 HP
Status Effect:
XP:
Target Accuracy: +3/+2
Flame Length: +1
General Stamina: +1/+1
General Agility: +3/+4
Between Accuracy: +1/+2
Pain Resilience: +1
Instinct: +1/+1
Luck: +2/+1

Round 4, Roll 7

Saved:
Quote:
You're nervous and on edge, but scouting the skies vigilantly. You notice that one of your wingmates is in trouble and you, and your dragon, cry out in warning. Watch out! Quote a Wingmate who took damage to Nullify Damage and any associated Status Effect for that post! The quoted wingmate can remove that damage/status, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario. +1 Instinct



"Really, now," Dr'stan said, frowning at the healer who was fussing over him as well as his dragon. "I'm fine. Please, I know myself well enough to- oh, very well." If he seemed grouchy, it was only because they had a duty to attend to.
 
tatterpixie rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Sun May 06, 2018 6:30 pm
TRESPASSERS WING
R'nar of bronze Aveth
HP: 40/45
Status Effect: n/a
XP: (+6 to base stats) (+5 to distribute as I see fit)
Target Accuracy: +6 (+2)
Flame Length: +7 (+2)
General Stamina: +7 (+1)
General Agility: +6
Between Accuracy: +6
Pain Resilience: +8
Instinct: +7 (+1)
Luck: +6 (+4)

High Altitude

Once more Aveth had to duck out of the way of a tangle of Thread. The stuff was falling so fast and thick that he couldn't flame it before it fell out of flame's reach. That's fine, we'll get the next one! R'nar reassured the big bronze.

Quote:
2 Remove Fatigue Effects saved for later!


Round 4:
7: You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will.
 


tatterpixie


Tipsy Codger

Cheri rolled 1 10-sided dice: 6 Total: 6 (1-10)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Sun May 06, 2018 6:32 pm
ASHLINGS WING
Dr'stan of Green Cynosuth
HP: 14 - 3 = 11 - 3 HP = 8 + 10 = 14 - 3 = 11 - 5 = 6 - 5 = 1 + 5 = 6 + 5 = 11 + 5 = 14 HP
Status Effect:
XP:
Target Accuracy: +3/+2
Flame Length: +1
General Stamina: +1/+1
General Agility: +3/+4
Between Accuracy: +1/+2
Pain Resilience: +1
Instinct: +1/+1
Luck: +2/+1

Round 4, Roll 8

Saved:
Quote:
You're nervous and on edge, but scouting the skies vigilantly. You notice that one of your wingmates is in trouble and you, and your dragon, cry out in warning. Watch out! Quote a Wingmate who took damage to Nullify Damage and any associated Status Effect for that post! The quoted wingmate can remove that damage/status, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario. +1 Instinct



Finally, when the healers had satisfied themselves that Cynosuth and Dr'stan were in fighting form once more, the pair took off with the requisite number of firestone bags. This time they would not let V'mel down! That healer was not ever going to let us leave, Cynosuth said, angling to rejoin her clutchmates.
 
Reply
Threadfall

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