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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[06.26.3576 HRW] Bowl & Infirmary: CLOSED! Goto Page: [] [<<] [<] 1 2 3 ... 11 12 13 14 15 16 17 [>] [»|]

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Meepfur rolled 1 100-sided dice: 27 Total: 27 (1-100)

Meepfur
Crew

PostPosted: Mon Aug 03, 2020 6:14 pm
Trespassers
Herg'r of bronze Hyglath
HP: 27/44
Status Effect: Painful 2/3
XP:
Target Accuracy: 9
Flame Length: 12
General Stamina: 9
General Agility: 6
Between Accuracy: 11
Pain Resilience: 11
Instinct: 9
Luck: 7


Hour 3, Round 1
1. -8 HP, Painful for 3 turns
2. -8 HP(x2), Painful for 3 turns
3. +5 HP, Denied
4. +5 HP, Denied

Yes, that was going to take some time and work, but both rider and dragon were quite calm about the whole affair, and were patient as closer looks were taken and the process of patching them up began.

Hour 1, Round 1
1. Almost toasted, but not!
2. +1 Target Accuracy
3. -2 HP, +1 Between Accuracy
4. +1 Between Accuracy
5. +1 Luck
Hour 1, Round 2
1. +2 Between Accuracy
2. -2 HP, +1 Pain Resilience
3. Tongue Bitten, 3 rounds Saved!
4. Free space!
5. +1 Between Accuracy
Hour 2, Round 1
1. +1 Instinct
2. Fatigue Save
3. -1 HP
4. Damage Save
5. +1 Flame Length
Hour 2, Round 2
1. -3 HP
2. +1 Target Accuracy
3. Fatigue Save
4. -1 HP
5. +1 Target Accuracy
 
Meepfur rolled 1 100-sided dice: 81 Total: 81 (1-100)
PostPosted: Mon Aug 03, 2020 6:16 pm
Trespassers
Herg'r of bronze Hyglath
HP: 32/44
Status Effect: Painful 3/3
XP:
Target Accuracy: 9
Flame Length: 12
General Stamina: 9
General Agility: 6
Between Accuracy: 11
Pain Resilience: 11
Instinct: 9
Luck: 7


Hour 3, Round 1
1. -8 HP, Painful for 3 turns
2. -8 HP(x2), Painful for 3 turns
3. +5 HP, Denied
4. +5 HP, Denied
5. +5 HP, Denied

They ere going to be here for quite awhile, at this rate, but much as they wanted to be back up with their wing, fighting Thread, neither of them would so much as dream of grumbling. However long it took was however long it took.

Hour 1, Round 1
1. Almost toasted, but not!
2. +1 Target Accuracy
3. -2 HP, +1 Between Accuracy
4. +1 Between Accuracy
5. +1 Luck
Hour 1, Round 2
1. +2 Between Accuracy
2. -2 HP, +1 Pain Resilience
3. Tongue Bitten, 3 rounds Saved!
4. Free space!
5. +1 Between Accuracy
Hour 2, Round 1
1. +1 Instinct
2. Fatigue Save
3. -1 HP
4. Damage Save
5. +1 Flame Length
Hour 2, Round 2
1. -3 HP
2. +1 Target Accuracy
3. Fatigue Save
4. -1 HP
5. +1 Target Accuracy
 

Meepfur
Crew

Uta rolled 1 20-sided dice: 2 Total: 2 (1-20)

Uta
Captain

Shy Mage

PostPosted: Mon Aug 03, 2020 8:16 pm
Trespassers
C'lusi of blue Macuith
HP: 27
Status Effect:
XP:
Target Accuracy: 8
Flame Length: 9
General Stamina: 8
General Agility: 16
Between Accuracy: 6 +1
Pain Resilience: 7
Instinct: 6
Luck: 6

1. +1 Between Accuracy
2.
3.
4.
5.


Quote:

A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!

2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]


They appeared from Between, and already Macuith had a patch of Thread to flame. The winds were blowing harder than either dragon or rider had expected, and the scarred up blue did his best to fight the gust. Thought it was dangerous in such dim light, C'lusi encouraged his Between--and thankfully, Macuith appeared right where he had intended.

The patch was turned to ash, and the blue rider gave a whoop. That's how it's done.
 
Uta rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Mon Aug 03, 2020 8:17 pm
1. Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]

3. Light Scoring! You get too close to Thread and some of it winds up tangling up with you. Ouch! Quick, Between again! Minor Damage -3 HP

4. Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
 

Uta
Captain

Shy Mage

Uta rolled 1 20-sided dice: 4 Total: 4 (1-20)

Uta
Captain

Shy Mage

PostPosted: Mon Aug 03, 2020 8:20 pm
Trespassers
C'lusi of blue Macuith
HP: 27
Status Effect:
XP:
Target Accuracy: 8
Flame Length: 9
General Stamina: 8
General Agility: 16
Between Accuracy: 6 +1
Pain Resilience: 7
Instinct: 6
Luck: 6

1. +1 Between Accuracy
2. Nada
3.
4.
5.


Quote:

Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.


It was always surprising when things calmed down. Quickly, almost too quickly, the winds died and no Thread was near them--at least as far as C'lusi could see. Still, the rider wasn't going to take any chances or let his guard down. He feared for his three-legged dragon... and feared what could happen as soon as the winds picked up again.

I'll be quite fine, I'm sure. It takes more than a bit of Thread or flame to keep me down. His blue sent him nothing but fondness and love. There would be no repeat injury this time.
 
Uta rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Mon Aug 03, 2020 8:23 pm
Trespassers
C'lusi of blue Macuith
HP: 27
Status Effect:
XP:
Target Accuracy: 8
Flame Length: 9
General Stamina: 8
General Agility: 16
Between Accuracy: 6 +1
Pain Resilience: 7 +1
Instinct: 6
Luck: 6

1. +1 Between Accuracy
2. Nada
3. +1 Pain Resilience
4.
5.

Dragon Injury: Minor score on his right foot.

Rider Injury:


Quote:

A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience


With a snort of annoyance, Macuith bared his fangs as a tangle of Thread wrapped about his foot. Thankfully, C'lusi had had an idea of where they would be jumping to-- and a quick hop Between meant the pain was quickly soothed. It was not a deep wound, thanfully.
 

Uta
Captain

Shy Mage

Uta rolled 1 20-sided dice: 2 Total: 2 (1-20)

Uta
Captain

Shy Mage

PostPosted: Mon Aug 03, 2020 8:26 pm
Trespassers
C'lusi of blue Macuith
HP: 27 -3 = 24
Status Effect:
XP:
Target Accuracy: 8
Flame Length: 9
General Stamina: 8
General Agility: 16
Between Accuracy: 6 +1
Pain Resilience: 7 +1
Instinct: 6
Luck: 6

1. +1 Between Accuracy
2. Nada
3. +1 Pain Resilience
4. -3 HP
5.

Dragon Injury: Minor score on his right foot and shoulder.

Rider Injury: Small score on his right thigh.


Quote:

A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!

3. Light Scoring! You get too close to Thread and some of it winds up tangling up with you. Ouch! Quick, Between again! Minor Damage -3 HP


The wind really was the enemy, and the clump that Macuith had intended to flame was suddenly pushed far out of his airspace. C'lusi, ever determined to sweep it up, gave Mac coordinates--but unfortunately, the wind also turned. As soon as they appeared, the blue was sent right into the clump! Macuith's shoulder, and part of C'lusi's right leg got the brunt of it-- and while it wasn't a deep wound, it was enough to ache.

A trip Between solved the problem of Thread... but the sting was enough to remind both rider and dragon that it was better to be cautious this night.
 
Uta rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Mon Aug 03, 2020 8:27 pm
Uta
Trespassers
C'lusi of blue Macuith
HP: 27
Status Effect:
XP:
Target Accuracy: 8
Flame Length: 9
General Stamina: 8
General Agility: 16
Between Accuracy: 6 +1
Pain Resilience: 7 +1
Instinct: 6
Luck: 6

1. +1 Between Accuracy
2. Nada
3. +1 Pain Resilience
4.
5.

Dragon Injury: Minor score on his right foot.

Rider Injury:


Quote:

A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!


 

Uta
Captain

Shy Mage

Uta rolled 1 20-sided dice: 1 Total: 1 (1-20)

Uta
Captain

Shy Mage

PostPosted: Mon Aug 03, 2020 8:31 pm
Trespassers
C'lusi of blue Macuith
HP: 27 -3 = 24 - 8 = 16
Status Effect:
XP:
Target Accuracy: 8
Flame Length: 9
General Stamina: 8
General Agility: 16
Between Accuracy: 6 +1
Pain Resilience: 7 +1
Instinct: 6
Luck: 6

1. +1 Between Accuracy
2. Nada
3. +1 Pain Resilience
4. -3 HP
5. -8 HP & PAINFUL x 3

Dragon Injury: Minor score on his right foot and shoulder.

Rider Injury: Small score on his right thigh.


Quote:

Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).


 
Hattaki rolled 1 100-sided dice: 14 Total: 14 (1-100)
PostPosted: Mon Aug 03, 2020 11:02 pm
Burning Aces
Ri’ven of Brown Hoath
HP: 33/40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy
Roll 4: +1 Pain Resilience
Roll 5: Nothing

Day 4
Roll 1: -2HP // +1 Between Accuracy
Roll 2: Encouragement Boon
Roll 3: +2 Extra Between Accuracy
Roll 4: -8 HP
Roll 5: +1 Agility

Day 5
Roll 1: Save
Roll 2: -2 HP
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: +5 HP ~ Return Denied
Roll 5: +5 HP ~ Return Denied

Day 6
Roll 1: Healers: +5 HP ~ Return Denied


This was taking a while and Ri'ven was starting to feel every second of guilt he'd ever had since Impressing out of the healers so that he couldn't help. While he COULD be of some use still on the sands if someone was wounded during a hatching or if his dragon was wounded and Thread was falling, he had another life now. Still, the redhead reached up and took Hoath's delicate head in gentle hands, one hand running down the bridge of his nose softly.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 4 Total: 4 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Mon Aug 03, 2020 11:05 pm
Burning Aces
Ri’ven of Brown Hoath
HP: 38/40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy
Roll 4: +1 Pain Resilience
Roll 5: Nothing

Day 4
Roll 1: -2HP // +1 Between Accuracy
Roll 2: Encouragement Boon
Roll 3: +2 Extra Between Accuracy
Roll 4: -8 HP
Roll 5: +1 Agility

Day 5
Roll 1: Save
Roll 2: -2 HP
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: +5 HP ~ Return Denied
Roll 5: +5 HP ~ Return Denied

Day 6
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied


Carefully he rested his forehead against Hoath's right eyeridge, remembering him being so small that he could carry him around if the brown had wanted. In fact more often than not he'd enjoyed being carried around, though he wouldn't admit it now at a full forty feet in length.

You could remember some better times than that, surely. Hoath pressed gently, remembering how there had been blood running down Ri'ven's face when he'd met him, his brother had paid dearly with his life later but the brown had never once forgiven the larger dragon, even after he disappeared Between.
 
Hattaki rolled 1 100-sided dice: 62 Total: 62 (1-100)
PostPosted: Mon Aug 03, 2020 11:09 pm
Burning Aces
Ri’ven of Brown Hoath
HP: 40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy
Roll 4: +1 Pain Resilience
Roll 5: Nothing

Day 4
Roll 1: -2HP // +1 Between Accuracy
Roll 2: Encouragement Boon
Roll 3: +2 Extra Between Accuracy
Roll 4: -8 HP
Roll 5: +1 Agility

Day 5
Roll 1: Save
Roll 2: -2 HP
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: +5 HP ~ Return Denied
Roll 5: +5 HP ~ Return Denied

Day 6
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied


That drew a laugh out of Ri'ven as the dragon leaned a little towards the Healer's hands when they called for it. He was wincing again, but at least he'd calmed in the hour he'd been laying on the cool stone floor of the Bowl being tended to.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 73 Total: 73 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Mon Aug 03, 2020 11:11 pm
Burning Aces
Ri’ven of Brown Hoath
HP: 40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy
Roll 4: +1 Pain Resilience
Roll 5: Nothing

Day 4
Roll 1: -2HP // +1 Between Accuracy
Roll 2: Encouragement Boon
Roll 3: +2 Extra Between Accuracy
Roll 4: -8 HP
Roll 5: +1 Agility

Day 5
Roll 1: Save
Roll 2: -2 HP
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: +5 HP ~ Return Denied
Roll 5: +5 HP ~ Return Denied

Day 6
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Return Granted


Finally the healers made the call and they were able to return and Hoath rumbled in something like irritation to be back up with his wingmates. They'd wasted so much time but even he had to admit that he felt a lot better than he had before. His wings were still sore in some places but at least it wasn't a fresh burning like when he'd been hit by a wingmate.

That was a relief.
 
Spockat rolled 1 100-sided dice: 39 Total: 39 (1-100)
PostPosted: Tue Aug 04, 2020 2:37 am
TRESSPASSERS
Sh’vel of green Misuth
HP:19/20
Status Effect:
XP:
Target Accuracy: 3
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 3
Pain Resilience: 2
Instinct: 2
Luck: 4


Day Five
1. -5HP [Fatigue]
2. +2 Instinct negated
3. +2 Pain Resilience negated
4. -4 HP
5. [Fatigue Effect expired]


Day Six
1. --
2. +2 Pain Resilience
3. -4 HP
4. +12 HP
Quote:
36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!


Misuth limped her way into the infirmary, her scores aching horribly. Sh'vel ignoring his laced cuts in favor for his scored beast. Dabbed with redwort, Misuth breathed a sigh of relief, pain easier to ignore.  

Spockat

Prism Shine rolled 1 100-sided dice: 40 Total: 40 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Tue Aug 04, 2020 2:57 am
TRESPASSERS
K’vos of Blue Slistalth
HP: 32/32
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 6
General Agility: 9
Between Accuracy: 6
Pain Resilience: 7
Instinct: 6
Luck: 6

1. Tongue Bitten
2. --
3. -12 HP
4. +5 HP
5. +5 HP

6. +15 HP
7.
8.
9.
10.


Quote:
36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!


Patched up and given the all-clear to rejoin, K’vos is quick to climb into her straps before Slistalth is up into the air and the pair disappears once more.  
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Threadfall

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