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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Sinders Path rolled 1 20-sided dice: 3 Total: 3 (1-20)

Sinders Path

Liberal Lover

PostPosted: Wed May 26, 2021 9:02 pm
Star Flame
Erastan of Blue Aspalath
HP: 26 -8 =18-8 =10 +5 = 15 +15 =30 aka 26hp-4=22 -5 =17
Status Effect:
XP:
Target Accuracy:3
Flame Length:2+2+2+2
General Stamina:2
General Agility:4
Between Accuracy:3
Pain Resilience:2+1
Instinct:3
Luck:2+1+1

Damage tracker:
1. Aspalath Thread scored across left shoulder and wing base. Erastan's leg also more lightly scored. 8 Damage.
2. Aspalath thread scored across his stomach and inside of his two back legs.
3. Returned to the healers to be patched up back to full health
4. Caught across his shoulder again but minor damage.
5. Singed tail tip
6. Burnt by falling ash across his back with Erastan also taking some damage on exposed leg



It did seem they really were making some progress in the fight. And though Asapalth struggled through his mounting exhaustion they continued to flame. However they were so focused on the threads of silver they didn't noticed the ash cloud till it was right ontop of them. It stung them both making red welts appear on hide and flesh but they shook it off.  
Sinders Path rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Wed May 26, 2021 9:26 pm
Star Flame
Erastan of Blue Aspalath
HP: 26 -8 =18-8 =10 +5 = 15 +15 =30 aka 26hp-4=22 -5 =17
Status Effect:
XP:
Target Accuracy:3
Flame Length:2+2+2+2
General Stamina:2
General Agility:4
Between Accuracy:3
Pain Resilience:2+1
Instinct:3
Luck:2+1+1

Damage tracker:
1. Aspalath Thread scored across left shoulder and wing base. Erastan's leg also more lightly scored. 8 Damage.
2. Aspalath thread scored across his stomach and inside of his two back legs.
3. Returned to the healers to be patched up back to full health
4. Caught across his shoulder again but minor damage.
5. Singed tail tip
6. Burnt by falling ash across his back with Erastan also taking some damage on exposed leg
 

Sinders Path

Liberal Lover

Sinders Path rolled 1 4-sided dice: 4 Total: 4 (1-4)

Sinders Path

Liberal Lover

PostPosted: Wed May 26, 2021 9:27 pm
D4 roll  
Prism Shine rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Wed May 26, 2021 11:18 pm
Star Flame
Es'ril & Bronze Panioth
HP: 44/46
Status Effect: Bitten Tongue 1/3
XP:
Target Accuracy: 4
Flame Length: 4
General Stamina: 4
General Agility: 4
Between Accuracy: 4
Pain Resilience: 9
Instinct: 4
Luck: 4
Adult rider base 4, +5 Stats to start

1. -2 HP / +1 Pain Resistance
2. +1 Target Accuracy
3. +1 Target Accuracy
4. Status Save
5. Tongue Bitten
6-30. No rolling

Hour 4:
1. Tongue Bitten
2.
3.
4.
5.


Quote:
Ouch! Feeding your dragon some firestone has resulted in them biting their tongue! This is going to distract your dragon for the next three rolls. Their flaming aim will go down, and they might be slower to dodge out of Thread's way. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 3 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]


Panioth's snarling again with the altitude change, chomping down on his tongue once more. Here he had been determined to not chew down on the tender muscle, but pain radiated and laced out of his mouth.  

Prism Shine

Fanatical Egg

Prism Shine rolled 1 20-sided dice: 6 Total: 6 (1-20)

Prism Shine

Fanatical Egg

PostPosted: Wed May 26, 2021 11:31 pm
Star Flame
Es'ril & Bronze Panioth
HP: 42/46
Status Effect: Bitten Tongue 2/3
XP:
Target Accuracy: 4
Flame Length: 4
General Stamina: 4
General Agility: 4
Between Accuracy: 4
Pain Resilience: 9
Instinct: 4
Luck: 4
Adult rider base 4, +5 Stats to start

1. -2 HP / +1 Pain Resistance
2. +1 Target Accuracy
3. +1 Target Accuracy
4. Status Save
5. Tongue Bitten
6-30. No rolling

Hour 4:
1. Tongue Bitten
2. -2 HP
3.
4.
5.


Quote:
The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP


Through his pain, Panioth was slower to react than usual -- even for a bronze of his massive size and bulk, there'd be no way to properly dodge the thread that gets blown back at him. It lances at his shoulder, but manages to skitter up Es'ril's leg and begin eating through the thick exterior of his riding pants. His rider's giving him the coordinates between, and appearing back in safer air space. But at least with his new pains, he wasn't so worried about his bitten tongue.  
Prism Shine rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Wed May 26, 2021 11:35 pm
Star Flame
Es'ril & Bronze Panioth
HP: 42/46
Status Effect:
XP:
Target Accuracy: 4
Flame Length: 4
General Stamina: 4
General Agility: 4
Between Accuracy: 4
Pain Resilience: 9
Instinct: 4
Luck: 4
Adult rider base 4, +5 Stats to start

1. -2 HP / +1 Pain Resistance
2. +1 Target Accuracy
3. +1 Target Accuracy
4. Status Save
5. Tongue Bitten
6-30. No rolling

Hour 4:
1. Tongue Bitten
2. -2 HP
3. --
4.
5.


Quote:
The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!


They can handle quiet, especially for Es'ril to have a chance to study the thread-eaten hole in his pants, and the score to his dragon's shoulder. It was light damage, and Panioth was a big bronze. But he'd keep an eye on them, and hope they can avoid further mishaps.  

Prism Shine

Fanatical Egg

Prism Shine rolled 1 20-sided dice: 20 Total: 20 (1-20)

Prism Shine

Fanatical Egg

PostPosted: Wed May 26, 2021 11:42 pm
Star Flame
Es'ril & Bronze Panioth
HP: 42/46
Status Effect:
XP:
Target Accuracy: 4
Flame Length: 4
General Stamina: 4
General Agility: 4
Between Accuracy: 4
Pain Resilience: 9
Instinct: 4
Luck: 4
Adult rider base 4, +5 Stats to start

1. -2 HP / +1 Pain Resistance
2. +1 Target Accuracy
3. +1 Target Accuracy
4. Status Save
5. Tongue Bitten
6-30. No rolling

Hour 4:
1. Tongue Bitten
2. -2 HP
3. --
4. +1 Extra Between Accuracy
5.


Quote:
You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!

3: You're fully clear of the danger! Phew! That was close! +1 Extra Between Accuracy


Coming out of between to a sheet of thread threatening to bear down on them hadn't been ideal, but Es'ril was a quick thinker. He's nudging the coordinates to Panioth in a flash, and the pair are winking out of sight -- and emerging out of the path of the sheet of thread, able for the bronze to properly dive back and sear it down. Success!  
Prism Shine rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Wed May 26, 2021 11:43 pm
[How we doin']  

Prism Shine

Fanatical Egg

SilverLutz rolled 1 20-sided dice: 9 Total: 9 (1-20)

SilverLutz

Offensive Hero

PostPosted: Thu May 27, 2021 7:44 pm
Ar'ad of Bronze Turoth
Hour 5 | Round 1
HP: 45/46
Status: N/A
Roll: 4/5
Target Accuracy: 8 +2
Flame Length: 6 +2
General Stamina: 16 +3
General Agility: 6 +1
Between Accuracy: 5 +3
Pain Resilience: 6 +3
Instinct: 9
Luck: 8 +1


Quote:
9. Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP]


Upon their return, Turoth spotted a sliver of Thread out of the corner of his eye, but it was too late. Thankfully it was just a tiny bit that barely hurt and returning Between took care of it quickly.  
Prism Shine rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Thu May 27, 2021 7:46 pm
Star Flame
Es'ril & Bronze Panioth
HP: 36/46
Status Effect:
XP:
Target Accuracy: 4
Flame Length: 4
General Stamina: 4
General Agility: 4
Between Accuracy: 4
Pain Resilience: 9
Instinct: 4
Luck: 4
Adult rider base 4, +5 Stats to start

1. -2 HP / +1 Pain Resistance
2. +1 Target Accuracy
3. +1 Target Accuracy
4. Status Save
5. Tongue Bitten
6-30. No rolling

Hour 4:
1. Tongue Bitten
2. -2 HP
3. --
4. +1 Extra Between Accuracy
5. -8 HP


Quote:
As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP


But oh luck wasn't completely on his side this fall, as the wind would blow a great clump into his side, digging into his side and haunch. Panioth bellowed in pain before his rider's giving him the image to return to the safe cooling grasp of between.  

Prism Shine

Fanatical Egg

SilverLutz rolled 1 20-sided dice: 12 Total: 12 (1-20)

SilverLutz

Offensive Hero

PostPosted: Thu May 27, 2021 7:47 pm
Ar'ad of Bronze Turoth
Hour 5 | Round 1
HP: 45/46
Status: N/A
Roll: 5/5
Target Accuracy: 8 +2
Flame Length: 6 +2
General Stamina: 16 +3
General Agility: 6 +1
Between Accuracy: 5 +3
Pain Resilience: 6 +3
Instinct: 9
Luck: 8 +1


Quote:
12. By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!


After returning from Between, Turoth pulled off a rather impressive barrel roll to sear down a sheet of Thread that had somehow made it through this far.

[Damage save]  
Dea and #Teddy# rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Fri May 28, 2021 1:00 pm
Star Flame
Edalla of Green Moilath
HP: 26-4= 22-5= 17-8= 9+ 12= 21-5= 16-5= 11-5= 6/(Second shift) 26
Status Effect:
XP:
Target Accuracy: 9 (+8 )
Flame Length: 5
General Stamina: 6 (+3)
General Agility: 6
Between Accuracy: 5 (+1)
Pain Resilience: 5 (+1)
Instinct: 8
Luck: 9


Edalla and Moilath had been taking out Thread as it appeared near them since they came back into the fight. Edalla felt as her green spotted a few clumps of Thread. She encouraged her, letting her know she could do this, as Moilath caught a pocket of air and surged forward. She watched proudly as her beloved dragon got two of the clumps in one go, then dropped down to nail the third one. She sent love her direction, letting her know how proud she was of her.

I couldn't let anything happen to anyone,Moilath explained gently.




Mid Altitude (Hour 1/Round 1)
Missed

Mid Altitude (Hour 1/Round 2)
1) 16. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
2) 11. The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!
3) 4. You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
4) 5. Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5) 18. Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]

-5HP from wingsecond roll

Low Altitude (Hour 2/Round 1)
1) 12. By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
2) 12. By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
3) 17. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
4- Appear from Between directly into a clump of Thread. There is no avoiding the tangles, and you and your dragon are scored in multiple areas. [Major Damage -8 HP!]

4) (at the healers) 42. 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
5) 6. A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

-5 from wingleader roll

Low Altitude (Hour 2/Round 2)
1) 2. Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
1- Failure! Your dragon's face or neck is hit with Thread! Moderate -5 HP

2) 18. Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
3) 9. Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
4) 7. Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP, any save rolled, and double damage if the roll includes set damage (or has you roll for damage).
5) 4. You're low on firestone! If you've already replenished recently (within the last 5 posts) you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!

(Second Shift)
Low Altitude (Hour 5/Round 1)
Missed

Low Altitude (Hour 5/Round 2)
1) 18. Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
2)
3)
4)
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 20-sided dice: 11 Total: 11 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Fri May 28, 2021 1:11 pm
Star Flame
Edalla of Green Moilath
HP: 26-4= 22-5= 17-8= 9+ 12= 21-5= 16-5= 11-5= 6/(Second shift) 26
Status Effect:
XP:
Target Accuracy: 9 (+8 )
Flame Length: 5
General Stamina: 6 (+3)
General Agility: 6
Between Accuracy: 5 (+1)
Pain Resilience: 5 (+1)
Instinct: 8
Luck: 9


Edalla was glad they both seemed to be feeling good enough, not feeling tired. However, she did notice one of their wingmates that wasn't feeling as energized as they did. She sighed softly as Moilath asked if she could send some encouragement, but she agreed, knowing her green's soft heart.

You can do it, keep it up! Please do not let Thread get you down,Moilath cheered.




Mid Altitude (Hour 1/Round 1)
Missed

Mid Altitude (Hour 1/Round 2)
1) 16. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
2) 11. The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!
3) 4. You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
4) 5. Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5) 18. Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]

-5HP from wingsecond roll

Low Altitude (Hour 2/Round 1)
1) 12. By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
2) 12. By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
3) 17. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
4- Appear from Between directly into a clump of Thread. There is no avoiding the tangles, and you and your dragon are scored in multiple areas. [Major Damage -8 HP!]

4) (at the healers) 42. 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
5) 6. A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

-5 from wingleader roll

Low Altitude (Hour 2/Round 2)
1) 2. Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
1- Failure! Your dragon's face or neck is hit with Thread! Moderate -5 HP

2) 18. Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
3) 9. Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
4) 7. Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP, any save rolled, and double damage if the roll includes set damage (or has you roll for damage).
5) 4. You're low on firestone! If you've already replenished recently (within the last 5 posts) you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!

(Second Shift)
Low Altitude (Hour 5/Round 1)
Missed

Low Altitude (Hour 5/Round 2)
1) 18. Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
2) 11. You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3)
4)
5)
 
Dea and #Teddy# rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Fri May 28, 2021 1:21 pm
Star Flame
Edalla of Green Moilath
HP: 26-4= 22-5= 17-8= 9+ 12= 21-5= 16-5= 11-5= 6/(Second shift) 26-3= 23
Status Effect:
XP:
Target Accuracy: 9 (+8 )
Flame Length: 5
General Stamina: 6 (+3)
General Agility: 6
Between Accuracy: 5 (+1)
Pain Resilience: 5 (+1)
Instinct: 8
Luck: 9


Edalla had Moilath go after a clump that was near them, wanting to take care of it. Unfortunately, the wind decided to complicate things, by suddenly throwing the clump back their way. She got her green to get out of the way, which she managed to do. However, Moilath had not been quick enough and left some burns along her tail. She had them hop Between to lessen the pain, then brought them back. She made sure the green was okay, not wanting her to hurt too much.

I am okay, please do not worry. It could have been worse,the green piped up.




Mid Altitude (Hour 1/Round 1)
Missed

Mid Altitude (Hour 1/Round 2)
1) 16. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
2) 11. The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!
3) 4. You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
4) 5. Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5) 18. Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]

-5HP from wingsecond roll

Low Altitude (Hour 2/Round 1)
1) 12. By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
2) 12. By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
3) 17. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
4- Appear from Between directly into a clump of Thread. There is no avoiding the tangles, and you and your dragon are scored in multiple areas. [Major Damage -8 HP!]

4) (at the healers) 42. 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
5) 6. A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

-5 from wingleader roll

Low Altitude (Hour 2/Round 2)
1) 2. Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
1- Failure! Your dragon's face or neck is hit with Thread! Moderate -5 HP

2) 18. Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
3) 9. Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
4) 7. Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP, any save rolled, and double damage if the roll includes set damage (or has you roll for damage).
5) 4. You're low on firestone! If you've already replenished recently (within the last 5 posts) you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!

(Second Shift)
Low Altitude (Hour 5/Round 1)
Missed

Low Altitude (Hour 5/Round 2)
1) 18. Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
2) 11. You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3) 2. Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
3- 3. You successfully dodge (or hop Between) but not quite fast enough. Your dragon will now sport a few light Thread burns! Moderate Damage -3 HP
4)
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 4-sided dice: 3 Total: 3 (1-4)

Dea and #Teddy#

Shy Regular

PostPosted: Fri May 28, 2021 1:26 pm
d4 for Edalla and Moilath  
Reply
Threadfall

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