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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[05.27.3575 WW] Flame's Fury Wing: High-Altitude - CLOSED Goto Page: [] [<<] [<] 1 2 3 ... 12 13 14 15 16 17 ... 25 26 27 28 [>] [>>] [»|]

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ShinosBee rolled 1 4-sided dice: 2 Total: 2 (1-4)

ShinosBee

Nerd

PostPosted: Wed Jun 05, 2019 7:57 am
D4 for prev. roll.  
demon_pachabel rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Wed Jun 05, 2019 8:00 am
[4/5]

Quote:
As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP


Ow! I felt that! Are you alright? Karinne looked down to Hrimnith, then back at his wing, reaching out to rest a hand against it for a moment. There was no reason to push harder than they had to and he knew it. But he did anyways with a deep and unhappy rumble.

Karinne and Blue Hrimnith - Flame's Fury
FLAME'S FURY
Karinne of Blue Hrimnith
HP: 13/30 - 4
Status Effect: --
XP: +4/+5
Target Accuracy: 4
Flame Length: 4
General Stamina: 5 [+4]
General Agility: 4
Between Accuracy: 5 [+1]
Pain Resilience: 5 [+2]
Instinct: 5 [+2]
Luck: 5 [+2]
 

demon_pachabel
Crew

Beloved Werewolf

demon_pachabel rolled 1 20-sided dice: 4 Total: 4 (1-20)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Wed Jun 05, 2019 8:03 am
[5/5]

Quote:
You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy]


Karinne pushed another burst of gusto into Hrimnith, like a cup of morning Klah to perk him up for a last hurrah at the end of their shift. They'd be rotating out soon and going out on a good note was ideal. Keeping them both safe to go home was just as good and blinking away from danger was never a difficult feat when done with an alert head.

Karinne and Blue Hrimnith - Flame's Fury
FLAME'S FURY
Karinne of Blue Hrimnith
HP: 9/30
Status Effect: --
XP: +4/+5
Target Accuracy: 4
Flame Length: 4
General Stamina: 5 [+4]
General Agility: 4
Between Accuracy: 5 [+2]
Pain Resilience: 5 [+2]
Instinct: 5 [+2]
Luck: 5 [+2]
 
ShinosBee rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Wed Jun 05, 2019 8:09 am
FLAME'S FURY WING
=Flying FIRST Wave=
D'mar of Blue Strigonth
Round 1 - Day 4 - Mid Altitude
14 – 18 – 6 – 8 – 16
5 – 9 – 19 – X – X
Has a status effect save!
Roll: 19 - Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
HP: 12/26
Status Effect: None.
XP: Flame Length +1, Stamina +4, Instinct +1, Resilience +3, T. Accuracy +3, Agility +3, B. Accuracy +1
Target Accuracy: 3
Flame Length: 2
General Stamina: 2
General Agility: 3
Between Accuracy: 4
Pain Resilience: 2
Instinct: 3
Luck: 2


They were nearly done, almost there. Feeling emboldened by the closure of the finish line, Strigonth called out...(tbc if save used)  

ShinosBee

Nerd

ShinosBee rolled 1 20-sided dice: 8 Total: 8 (1-20)

ShinosBee

Nerd

PostPosted: Wed Jun 05, 2019 8:30 am
FLAME'S FURY WING
=Flying FIRST Wave=
D'mar of Blue Strigonth
Round 1 - Day 4 - Mid Altitude
14 – 18 – 6 – 8 – 16
5 – 9 – 19 – 8 – X
Has a status effect save!
Roll: 8 - As you're flying, the wind picks up again, trying to knock you out of formation! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. [-4 HP]
HP: 8/26
Status Effect: None.
XP: Flame Length +1, Stamina +4, Instinct +1, Resilience +3, T. Accuracy +3, Agility +3, B. Accuracy +1
Target Accuracy: 3
Flame Length: 2
General Stamina: 2
General Agility: 3
Between Accuracy: 4
Pain Resilience: 2
Instinct: 3
Luck: 2


The gusts rose again, tangling about them and slinging them to the side through the air. With an effort the blue was able to correct and return to formation, but the awkward twist of the wind catching one wing left it throbbing down through the muscle and across his chest. D'mar would definitely have to spend some time later massaging out that ache.  
ShinosBee rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Wed Jun 05, 2019 8:35 am
FLAME'S FURY WING
=Flying FIRST Wave=
D'mar of Blue Strigonth
Round 1 - Day 4 - Mid Altitude
14 – 18 – 6 – 8 – 16
5 – 9 – 19 – 8 – 11
Has a status effect save!
Roll: 11 - The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!
HP: 8/26
Status Effect: None.
XP: Flame Length +1, Stamina +4, Instinct +1, Resilience +3, T. Accuracy +3, Agility +3, B. Accuracy +1
Target Accuracy: 3
Flame Length: 2
General Stamina: 2
General Agility: 3
Between Accuracy: 4
Pain Resilience: 2
Instinct: 3
Luck: 2


This was it. The last few moments of their time in the skies. Rider and dragon both were bloodied and sore, coated in ash and exhausted... and fate seemed to be kind to them. A gap in the fall opened up before them, and suddenly still winds that the dragon was able to easily catch and cup with his wings, riding them in quietly thankful peace.  

ShinosBee

Nerd

Meepfur rolled 1 20-sided dice: 18 Total: 18 (1-20)

Meepfur
Crew

PostPosted: Wed Jun 05, 2019 10:10 am
Dezerac and Bronze Vedmath
1/5

While he was preoccuppied with a clump, a little sliver of Thread snaked down to eat at Vedmath's wingsail, prompting a startled little creel and a hop between.

Quote:
18. Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]


Flame's Fury
Dezerac of Bronze Vedmath
HP: 17/46
Status Effect: N/A
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3+3
General Agility: 2
Between Accuracy: 2+1
Pain Resilience: 4+1
Instinct: 4
Luck: 2+1
 
Meepfur rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Wed Jun 05, 2019 10:13 am
Dezerac and Bronze Vedmath
2/5

They returned just in time to spot a fast-falling knot of Thread, and Vedmath was quick to flame it down before it could get past them.

Quote:
1. A larger clump of Thread falls down hard and fast. Thankfully, your dragon is on top of it, and manages to hit the target with a large belch of flame just as it passes. [+1 Target Accuracy]


Flame's Fury
Dezerac of Bronze Vedmath
HP: 17/46
Status Effect: N/A
XP:
Target Accuracy: 2+1
Flame Length: 2
General Stamina: 3+3
General Agility: 2
Between Accuracy: 2+1
Pain Resilience: 4+1
Instinct: 4
Luck: 2+1
 

Meepfur
Crew

Meepfur rolled 1 20-sided dice: 4 Total: 4 (1-20)

Meepfur
Crew

PostPosted: Wed Jun 05, 2019 10:15 am
Dezerac and Bronze Vedmath
3/5

There was a lot to be wary of in such a windy 'Fall, including gusts that could blow Thread back up at them from below! A strand caught Vedmath's tail, sending him between to get rid of it.

Quote:
4. You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]


Flame's Fury
Dezerac of Bronze Vedmath
HP: 15/46
Status Effect: N/A
XP:
Target Accuracy: 2+1
Flame Length: 2
General Stamina: 3+3
General Agility: 2
Between Accuracy: 2+1+1
Pain Resilience: 4+1
Instinct: 4
Luck: 2+1
 
Meepfur rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Wed Jun 05, 2019 10:19 am
Dezerac and Bronze Vedmath
4/5

Oh no, someone was in trouble! Without hesitation, they hopped between to appear nearby, just close enoguh to take out the threat before their comrades could be hurt.

Quote:
9. As you're fighting Thread, you see your nearby wingmate in danger. You immediately blink between, falling out of formation, but hoping to save them! Roll a D4.

-- 2. Regardless of color, you appear close by, and flame the clump of thread successfully! [+1 Between Accuracy]


Flame's Fury
Dezerac of Bronze Vedmath
HP: 15/46
Status Effect: N/A
XP:
Target Accuracy: 2+1
Flame Length: 2
General Stamina: 3+3
General Agility: 2
Between Accuracy: 2+1+1+1
Pain Resilience: 4+1
Instinct: 4
Luck: 2+1
 

Meepfur
Crew

Meepfur rolled 1 4-sided dice: 2 Total: 2 (1-4)

Meepfur
Crew

PostPosted: Wed Jun 05, 2019 10:20 am
D4 for above roll!  
Meepfur rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Wed Jun 05, 2019 10:22 am
Dezerac and Bronze Vedmath
5/5

Vedmath returned to his place in formation, quietly content with having pulled off his daring save, but not letting any smugness take hold. He'd simply done what was necessary, after all, and would continue to do so, even if these was an especially hazardous 'Fall. His size lent him deep reserves of stamina and enabled him to take more hits, but also made it difficult to avoid taking some of those hits. Still, he did his best, and managed to avoid further scoring...for now.

Quote:
15. Browns and bronzes, you're struggling just a bit more getting around all the blowing clumps and individual strands. Still, it's good practice! [+1 Agility]


Flame's Fury
Dezerac of Bronze Vedmath
HP: 15/46
Status Effect: N/A
XP:
Target Accuracy: 2+1
Flame Length: 2
General Stamina: 3+3
General Agility: 2+1
Between Accuracy: 2+1+1+1
Pain Resilience: 4+1
Instinct: 4
Luck: 2+1
 

Meepfur
Crew

SilverLutz rolled 1 20-sided dice: 17 Total: 17 (1-20)

SilverLutz

Offensive Hero

PostPosted: Wed Jun 05, 2019 5:33 pm
Flame's Fury
Vennodren of green Nzambith
First Wave Round 2 Hour 2 1/5
HP: 25
Status Effect:
XP:
Target Accuracy: 2
Flame Length: 2 +1
General Stamina: 4 +2
General Agility: 2
Between Accuracy: 2
Pain Resilience: 5
Instinct: 2
Luck: 2 +1



Relieved that they were back from the healers, Venn rested his hand on Nzambith's neck as they flew, keeping a watchful eye for Thread. This was the first time they'd needed to stop and go back to the healers multiple times, but they had to hang on a little longer. In terms of stamina Nzam was doing well, but Venn knew she'd have a few more scars after this flight.  
SilverLutz rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Wed Jun 05, 2019 5:36 pm
Flame's Fury
Vennodren of green Nzambith
First Wave Round 2 Hour 2 2/5
HP: 25
Status Effect:
XP:
Target Accuracy: 2
Flame Length: 2 +1
General Stamina: 4 +2
General Agility: 2
Between Accuracy: 2
Pain Resilience: 5
Instinct: 2
Luck: 2 +1



Still no Thread fell in their area. Venn glanced up, admiring how well the other altitudes were doing. The less work down here the better as it gave the Queen's wing a chance to rest as well.  

SilverLutz

Offensive Hero

SilverLutz rolled 1 20-sided dice: 9 Total: 9 (1-20)

SilverLutz

Offensive Hero

PostPosted: Wed Jun 05, 2019 5:37 pm
Flame's Fury
Vennodren of green Nzambith
First Wave Round 2 Hour 2 3/5
HP: 25
Status Effect: Guilt 0/3
XP:
Target Accuracy: 2
Flame Length: 2 +1
General Stamina: 4 +2
General Agility: 2
Between Accuracy: 2
Pain Resilience: 5
Instinct: 2
Luck: 2 +1



Venn and Nzam saw their wingmate in trouble at the same time. Venn urged Nzambith to sear the Thread from the sky so as to save their companion, but they had to get closer first. A quick jump Between and-

The cries of pain let them both know that they'd missed their target. Turning around, they watched their wingmate jump Between to free themselves of burning Thread. Venn could feel Nzambith's spirits plunge and it was all he could to do coax her back into position.  
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Threadfall

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