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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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SilverLutz rolled 1 100-sided dice: 11 Total: 11 (1-100)

SilverLutz

Offensive Hero

PostPosted: Tue Aug 04, 2020 3:38 am
Fi'don and Simariath
Second Wave - Hour 3 Round 2
HP: 10/21
Status:
Roll 1/5
Target Accuracy: 7
Flame Length: 6
General Stamina: 6 +4
General Agility: 7 +3
Between Accuracy: 7
Pain Resilience: 6 +5
Instinct: 7
Luck: 7


11. The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Simariath botched the landing as she came in a little too hot, slamming into the ground, her legs too injured to hold her up. The healers came over immediately to begin tending to her as Fi'don slid off and moved to hold her head gently in his arms, one of the few spots on his green that wasn't in pain.

"Easy," he murmured softly, stroking down her long nose. "They'll take care of you, Sim."  
SilverLutz rolled 1 100-sided dice: 20 Total: 20 (1-100)
PostPosted: Tue Aug 04, 2020 3:40 am
Fi'don and Simariath
Second Wave - Hour 3 Round 2
HP: 15/21
Status:
Roll 2/5
Target Accuracy: 7
Flame Length: 6
General Stamina: 6 +4
General Agility: 7 +3
Between Accuracy: 7
Pain Resilience: 6 +5
Instinct: 7
Luck: 7
'

20. The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Simariath did her best to hold still, but those burns along her side and back were painful as numbwort was slathered over them. She gave a creel of pain as Fi'don hugged her muzzle, trying to block out the pain in his mind to bring his dragon a bit of relief.  

SilverLutz

Offensive Hero

SilverLutz rolled 1 100-sided dice: 37 Total: 37 (1-100)

SilverLutz

Offensive Hero

PostPosted: Tue Aug 04, 2020 3:42 am
Fi'don and Simariath
Second Wave - Hour 3 Round 2
HP: 21
Status:
Roll 3/5
Target Accuracy: 7
Flame Length: 6
General Stamina: 6 +4
General Agility: 7 +3
Between Accuracy: 7
Pain Resilience: 6 +5
Instinct: 7
Luck: 7


37. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Finally the pain began to ebb, Simariath's eyes losing the grey and yellow as relief came. Fi'don was relieved and once the healers gave them the all clear he moved back to his harness to clip in once more.

"Up we go, Sim. You all right?"

Yes, Fi'donMine, I'm all right for now. Let's return and help our wingmates.  
Dea and #Teddy# rolled 1 100-sided dice: 75 Total: 75 (1-100)
PostPosted: Tue Aug 04, 2020 5:42 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 15/42
Status Effect:
XP:
Target Accuracy: 6 (+1 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+2 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il allowed Iptoneth to land in the bowl, before he slipped out of his straps and carefully climbed down. He was actually in some pain himself, but he had been more worried about his bronze bondmate. When the healers came over, they were not gentle at all. Even though he wanted to wave them off, they insisted on tending to the wounds on both of them. He sighed, knowing this would take awhile, but the healers were the best.

Well, just means they care,Iptoneth reminded his rider, trying to be calm for both of them.



First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 100-sided dice: 6 Total: 6 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Tue Aug 04, 2020 5:50 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 20/42
Status Effect:
XP:
Target Accuracy: 6 (+1 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+2 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il could see the frowns on their faces as the healers worked. It was clear this was going to take a bit longer, they were not pleased. Well, they had been taking a bit of damage from Thread today, so he wasn't surprised. Hopefully it would turn out not as bad as they seemed to think it might be.

They are just being through,Iptoneth suggested.

Yeah, you are probably right. Means we may have to wait until after we switch to low altitude before we can rejoin our wing though,he pointed out. He supposed it was better to be safe than sorry though.



First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
 
PostPosted: Tue Aug 04, 2020 11:45 am
center]Trespassers
Nimueh of Brown Mharlith
HP:25/41
Status Effect:
XP:
Target Accuracy: 6+1
Flame Length: 9
General Stamina: 9 +3
General Agility: 6+1
Between Accuracy: 7+2
Pain Resilience: 11+1
Instinct: 6
Luck: 6


Quote:
Forced to land due to a direct hit of thread to the face.
 

Sinders Path

Liberal Lover

Sinders Path rolled 1 100-sided dice: 23 Total: 23 (1-100)

Sinders Path

Liberal Lover

PostPosted: Tue Aug 04, 2020 11:47 am
Trespassers
Nimueh of Brown Mharlith
HP:30/41
Status Effect:
XP:
Target Accuracy: 6+1
Flame Length: 9
General Stamina: 9 +3
General Agility: 6+1
Between Accuracy: 7+2
Pain Resilience: 11+1
Instinct: 6
Luck: 6


As soon as Mharlith hit the ground Nim's frantic hands ripped away all support on her riding straps and jumped from his back. Hitting the ground she ran around to his head.

"Beloved let me see. Let me see." She called. Trying to keep her voice soothing and reassuring."
When Mharlith lowered his large head into her waiting arms she left out a little gasp. His face was a bloody mess.

Healers rushed over to inspect him and start cleaning the area but they would not be returning to the wing yet


Quote:
. 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return


Quote:
Forced to land due to a direct hit of thread to the face.
 
Meepfur rolled 1 100-sided dice: 79 Total: 79 (1-100)
PostPosted: Tue Aug 04, 2020 4:11 pm
Trespassers
Herg'r of bronze Hyglath
HP: 37/44
Status Effect: N/A
XP:
Target Accuracy: 9
Flame Length: 12
General Stamina: 9
General Agility: 6
Between Accuracy: 11
Pain Resilience: 11
Instinct: 9
Luck: 7


Hour 3, Round 2
1. +5 HP, Denied

Hyglath hovered as near as he was allowed, waiting for the prognosis. His was fine, really, his spirits as good as ever, he just...needed a bit more patching-up before they could get back in the air.

Hour 1, Round 1
1. Almost toasted, but not!
2. +1 Target Accuracy
3. -2 HP, +1 Between Accuracy
4. +1 Between Accuracy
5. +1 Luck
Hour 1, Round 2
1. +2 Between Accuracy
2. -2 HP, +1 Pain Resilience
3. Tongue Bitten, 3 rounds Saved!
4. Free space!
5. +1 Between Accuracy
Hour 2, Round 1
1. +1 Instinct
2. Fatigue Save
3. -1 HP
4. Damage Save
5. +1 Flame Length
Hour 2, Round 2
1. -3 HP
2. +1 Target Accuracy
3. Fatigue Save
4. -1 HP
5. +1 Target Accuracy
Hour 3, Round 1
1. -8 HP, Painful for 3 turns
2. -8 HP(x2), Painful for 3 turns
3. +5 HP, Denied
4. +5 HP, Denied
5. +5 HP, Denied
 

Meepfur
Crew

Sinders Path rolled 1 100-sided dice: 97 Total: 97 (1-100)

Sinders Path

Liberal Lover

PostPosted: Tue Aug 04, 2020 4:24 pm
Trespassers
Nimueh of Brown Mharlith
HP:41/41
Status Effect:
XP:
Target Accuracy: 6+1
Flame Length: 9
General Stamina: 9 +3
General Agility: 6+1
Between Accuracy: 7+2
Pain Resilience: 11+1
Instinct: 6
Luck: 6


As the healers washed away the rest of the muck of blood and dead thread they were able to see the eyes clearly and better yet Mharlith was able to look back at them without impediment. Thank the shells for quick betweening . It had saved the browns sight and they were cleared to return to their
Their wing.
Quote:
. . You're in luck! The wound isn't as bad as first feared. They're able to see to you almost immediately, and are able to quickly get you patched up and on your way. The Weyrhealers are effective and quite efficient! You May Return to Your Wing! Full HP Returned if White! +20 HP for Greens! +25 HP for Blues! +30 HP for Browns! +35 HP for Bronzes and Golds! Status Effect Removed!


Quote:
Forced to land due to a direct hit of thread to the face.
 
Meepfur rolled 1 100-sided dice: 74 Total: 74 (1-100)
PostPosted: Tue Aug 04, 2020 4:27 pm
Trespassers
Herg'r of bronze Hyglath
HP: 44/44
Status Effect: N/A
XP:
Target Accuracy: 9
Flame Length: 12
General Stamina: 9
General Agility: 6
Between Accuracy: 11
Pain Resilience: 11
Instinct: 9
Luck: 7


Hour 3, Round 2
1. +5 HP, Denied
2. +5 HP, back to full!

Finally, Herg'r was considered sufficiently patched up, and they were permitted to return to their wing...but were expected back when all was done.

Hour 1, Round 1
1. Almost toasted, but not!
2. +1 Target Accuracy
3. -2 HP, +1 Between Accuracy
4. +1 Between Accuracy
5. +1 Luck
Hour 1, Round 2
1. +2 Between Accuracy
2. -2 HP, +1 Pain Resilience
3. Tongue Bitten, 3 rounds Saved!
4. Free space!
5. +1 Between Accuracy
Hour 2, Round 1
1. +1 Instinct
2. Fatigue Save
3. -1 HP
4. Damage Save
5. +1 Flame Length
Hour 2, Round 2
1. -3 HP
2. +1 Target Accuracy
3. Fatigue Save
4. -1 HP
5. +1 Target Accuracy
Hour 3, Round 1
1. -8 HP, Painful for 3 turns
2. -8 HP(x2), Painful for 3 turns
3. +5 HP, Denied
4. +5 HP, Denied
5. +5 HP, Denied
 

Meepfur
Crew


magnadearel

PostPosted: Tue Aug 04, 2020 4:42 pm
Burning Aces Wing
Jynnat of Blue Begath
HP: 32/28
Status Effect:
XP:
Target Accuracy: +7 (+7)
Flame Length: +6 (+3)
General Stamina: +6 (+1)
General Agility: +8
Between Accuracy: +6 (+1)
Pain Resilience: +6 (+4)
Instinct: +7
Luck: +7 (+1)


Jynnat and Begath returned to the weyr. The tired blue drifting slowly down to a more out of the way location. Their shift was done. They watched as the next wave of blues and greens headed for the skies. As the blue landed, both partners let out groans. They had made it through another Fall mostly intact. Both sported scores that were beginning to hurt again. It would be nice to get them tended to, so long as no urgent cases needed the healer's attentions.



(Open for interactions if anyone wants.)  
Meepfur rolled 1 100-sided dice: 41 Total: 41 (1-100)
PostPosted: Tue Aug 04, 2020 7:11 pm
Trespassers
Ishkhara of green Keyrarath
HP: 19/19
Status Effect: Fatigue 3/3
XP:
Target Accuracy: 3
Flame Length: 2
General Stamina: 2
General Agility: 2
Between Accuracy: 3
Pain Resilience: 5
Instinct: 2
Luck: 2


Hour 3, Round 2
1. +2 Instinct
2. -5 HP, Fatigue for 3 turns
3. short flame
4. -4 HP
5. +12 HP, cleared

What had felt bad in the air had, thank Faranth, turned out to be something that could get by with a quick patching-up, and a generous slathering of redwort and numbweed. They could be seen to more thoroughly later, but there was nothing lifethreatening about it, and so off they went again.

Hour 3, Round 1
1. short flame
2. fancy flyin'
3. 1/3 pulled muscle
4. nothin' to do
5. +1 Flame Length
 

Meepfur
Crew

Uta rolled 1 100-sided dice: 14 Total: 14 (1-100)

Uta
Captain

Shy Mage

PostPosted: Tue Aug 04, 2020 8:24 pm
Burning Aces Wing
Zyamel of brown Venandith
Both Waves
HP: 42 / 29 +5 = 34 - 2= 32 - 5 = 27 - 1= 26 - 5: 21 - 6= 15 +5 = 20
Status Effect:
XP:
Target Accuracy: 2 +1
Flame Length: 2
General Stamina: 4 +3
General Agility: 2
Between Accuracy: 2 +1
Pain Resilience: 4 +1
Instinct: 1
Luck: 2

Hour 2
1. +1 Pain Resilience // -2 HP
2. -5 + Painful 0/1
3. PAINFUL - No luck
4. Fatigue Save
5. -1 HP
6. -5 HP + Painful
7. PAINFUL: NO HP / DOUBLE DAMAGE (-3 turns into -6)
8. +5 HP
9
10.
==

Dragon Damage Notes: Deep Wound to Right Hip & Tail Base // Bitten Tongue // Extensive left shoulder, left side of neck, partial wingsail; light tail tip damage; severe fire damage on chest and right foreleg from wingmate. Moderate hole in the middle of his left wingsail.

Rider Damage Notes: A burn from the heat of a wingmates flame on he right leg.


Quote:

2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


Dropping down to the Weyrbowl, the brown dragon's eyes whirled orange-red as the healers descended upon him. His fangs were bared, not at them--but at the fact he needed to get looked over at all! Thread was still falling, and every minute he was stuck here, someone else had to pick up the slack.

"Better we go willingly than on the back of a Queen," Zyamel murmured, leaning down to give her brown a good scratch. She wasn't going to slide off unless requested--with luck, they'd be back up in the air. Still, her position meant she could see all the dragons and riders that were injured, hurt, and possibly dying.

Her resolve to return only burned brighter at the sight.
 
Uta rolled 1 100-sided dice: 86 Total: 86 (1-100)
PostPosted: Tue Aug 04, 2020 8:27 pm
Burning Aces Wing
Zyamel of brown Venandith
Both Waves
HP: 42 / 29 +5 = 34 - 2= 32 - 5 = 27 - 1= 26 - 5: 21 - 6= 15 +5 = 20 + 5 = 25
Status Effect:
XP:
Target Accuracy: 2 +1
Flame Length: 2
General Stamina: 4 +3
General Agility: 2
Between Accuracy: 2 +1
Pain Resilience: 4 +1
Instinct: 1
Luck: 2

Hour 2
1. +1 Pain Resilience // -2 HP
2. -5 + Painful 0/1
3. PAINFUL - No luck
4. Fatigue Save
5. -1 HP
6. -5 HP + Painful
7. PAINFUL: NO HP / DOUBLE DAMAGE (-3 turns into -6)
8. +5 HP
9 +5
10.
==

Dragon Damage Notes: Deep Wound to Right Hip & Tail Base // Bitten Tongue // Extensive left shoulder, left side of neck, partial wingsail; light tail tip damage; severe fire damage on chest and right foreleg from wingmate. Moderate hole in the middle of his left wingsail.

Rider Damage Notes: A burn from the heat of a wingmates flame on he right leg.


Quote:

76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


Unfortunately, with the extensive damage Venandith had taken--returning wasn't going to happen anytime soon, no matter how badly they wanted to return. Patience was needed... Something neither had in droves.
 

Uta
Captain

Shy Mage

Uta rolled 1 100-sided dice: 9 Total: 9 (1-100)

Uta
Captain

Shy Mage

PostPosted: Tue Aug 04, 2020 8:29 pm
Burning Aces Wing
Zyamel of brown Venandith
Both Waves
HP: 42 / 29 +5 = 34 - 2= 32 - 5 = 27 - 1= 26 - 5: 21 - 6= 15 +5 = 20 + 5 = 25 +5 = 30
Status Effect:
XP:
Target Accuracy: 2 +1
Flame Length: 2
General Stamina: 4 +3
General Agility: 2
Between Accuracy: 2 +1
Pain Resilience: 4 +1
Instinct: 1
Luck: 2

Hour 2
1. +1 Pain Resilience // -2 HP
2. -5 + Painful 0/1
3. PAINFUL - No luck
4. Fatigue Save
5. -1 HP
6. -5 HP + Painful
7. PAINFUL: NO HP / DOUBLE DAMAGE (-3 turns into -6)
8. +5 HP
9 +5
10. +5
==

Dragon Damage Notes: Deep Wound to Right Hip & Tail Base // Bitten Tongue // Extensive left shoulder, left side of neck, partial wingsail; light tail tip damage; severe fire damage on chest and right foreleg from wingmate. Moderate hole in the middle of his left wingsail.

Rider Damage Notes: A burn from the heat of a wingmates flame on he right leg.


Quote:

2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


The pair continued to wait. Zyamel thought it was the same Healer as before, but it was hard to see in the dark. So she leaned back against Venandith's neckridge, and waited.
 
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