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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Dea and #Teddy# rolled 1 100-sided dice: 8 Total: 8 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Sat May 29, 2021 10:57 am
Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45- 5= 40- 10= 30-1= 29-3= 26-4= 22-4= 18-5= 13
Status Effect: Guilt 1/3
XP:
Target Accuracy: 9 (+8 )
Flame Length: 5 (+3)
General Stamina: 8 (+1)
General Agility: 6
Between Accuracy: 6 (+1)
Pain Resilience: 4 (+1)
Instinct: 8 (+2)
Luck: 4


Pemli was feeling sick to her stomach, she should have gotten that Thread. Now lives could be in danger, she hated it, she wanted to just curl up into a ball right now. However, she still had a job to do and she noticed some Thread out of the corner of her eye. She turned around in her seat with her flamethrower in her hands, flaming it down.

Well done, Mine, you got it,Ningesth encouraged. However, she knew it would take more than that to make her rider feel better. For now, she would just send all the love she could her way.


Queen's Wing (Hour 1/Round 1)
Missed

Queen's Wing (Hour 1/Round 2)
1) 47. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]

3) 53. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 39. 36-40. A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
5) 10. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 2/Round 1)
1) 23. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
2) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
1- It's a nasty tangle that gets over you and your dragon! Though they pop Between, it's caught part of their wingsail, and may have burrowed into their sensitive stomach and side. Better hope the cold of Between gets all of it! Major damage -10 HP

3) 33. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 64. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]


Queen's Wing (Hour 2/Round 2)
1) 65. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
2) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
4) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 17. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 3/Round 1)
1) 73. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (first time getting this one this fall)
3) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (2nd time getting this prompt this fall)
4) 57. 57-60. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
5) 71. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 3/Round 2)
1) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 78. 78-79. As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 32. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.]


Queen's Wing (Hour 4/Round 1)
1) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
3- Thankfully, it's not as bad as you thought. It burns and hurts, but it served more as a warning than anything else. Minor Damage -4 HP

2) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length (fatigue in effect)

3) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 22. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
5) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 4/Round 2)
Missed

Queen's Wing (Hour 5/Round 1)
Missed

Queen's Wing (Hour 5/Round 2)
1) 7. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
2) 6. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
3) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

4) 52. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 6/Round 1)
1) 50. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 88.
85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
3) 8. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4)
5)
 
Dea and #Teddy# rolled 1 100-sided dice: 11 Total: 11 (1-100)
PostPosted: Sat May 29, 2021 11:04 am
Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45- 5= 40- 10= 30-1= 29-3= 26-4= 22-4= 18-5= 13
Status Effect: Guilt 2/3
XP:
Target Accuracy: 9 (+9)
Flame Length: 5 (+3)
General Stamina: 8 (+1)
General Agility: 6
Between Accuracy: 6 (+1)
Pain Resilience: 4 (+1)
Instinct: 8 (+2)
Luck: 4


Pemli was still feeling miserable, even though she got some thread. Her mind was still on that recent one she had failed to grab. She noticed another stray strand out of the corner of her eye. She managed to turn around once more and flame it down with her flamethrower.

That's another one,Ningesth said gently. She sent even more love her rider's way.


Queen's Wing (Hour 1/Round 1)
Missed

Queen's Wing (Hour 1/Round 2)
1) 47. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]

3) 53. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 39. 36-40. A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
5) 10. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 2/Round 1)
1) 23. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
2) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
1- It's a nasty tangle that gets over you and your dragon! Though they pop Between, it's caught part of their wingsail, and may have burrowed into their sensitive stomach and side. Better hope the cold of Between gets all of it! Major damage -10 HP

3) 33. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 64. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]


Queen's Wing (Hour 2/Round 2)
1) 65. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
2) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
4) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 17. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 3/Round 1)
1) 73. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (first time getting this one this fall)
3) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (2nd time getting this prompt this fall)
4) 57. 57-60. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
5) 71. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 3/Round 2)
1) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 78. 78-79. As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 32. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.]


Queen's Wing (Hour 4/Round 1)
1) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
3- Thankfully, it's not as bad as you thought. It burns and hurts, but it served more as a warning than anything else. Minor Damage -4 HP

2) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length (fatigue in effect)

3) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 22. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
5) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 4/Round 2)
Missed

Queen's Wing (Hour 5/Round 1)
Missed

Queen's Wing (Hour 5/Round 2)
1) 7. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
2) 6. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
3) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

4) 52. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 6/Round 1)
1) 50. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 88.
85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
3) 8. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 11. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 100-sided dice: 93 Total: 93 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Sat May 29, 2021 11:09 am
Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45- 5= 40- 10= 30-1= 29-3= 26-4= 22-4= 18-5= 13-4(-4)= 5
Status Effect: Guilt 3/3, Fatigue 0/3
XP:
Target Accuracy: 9 (+9)
Flame Length: 5 (+3)
General Stamina: 8 (+1)
General Agility: 6
Between Accuracy: 6 (+1)
Pain Resilience: 4 (+1)
Instinct: 8 (+2)
Luck: 4


Pemli could feel Ningesth was growing tired, though they had been up here for quite awhile. She then felt the gust of wind that was trying to tear them out of formation. Unfortunately, despite all the warnings coming their way, the wind succeeded in knocking them out of formation. What was more, it knocked them right into some Thread. Both rider and dragon cried out in pain, before jumping Between. When they returned to formation, Pemli felt it was fitting they got hurt like this and Ningesth was too tired to argue against it.

Why does everything seem to be against us today?Ningesth asked in exhaustion.



Queen's Wing (Hour 1/Round 1)
Missed

Queen's Wing (Hour 1/Round 2)
1) 47. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]

3) 53. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 39. 36-40. A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
5) 10. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 2/Round 1)
1) 23. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
2) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
1- It's a nasty tangle that gets over you and your dragon! Though they pop Between, it's caught part of their wingsail, and may have burrowed into their sensitive stomach and side. Better hope the cold of Between gets all of it! Major damage -10 HP

3) 33. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 64. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]


Queen's Wing (Hour 2/Round 2)
1) 65. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
2) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
4) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 17. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 3/Round 1)
1) 73. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (first time getting this one this fall)
3) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (2nd time getting this prompt this fall)
4) 57. 57-60. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
5) 71. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 3/Round 2)
1) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 78. 78-79. As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 32. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.]


Queen's Wing (Hour 4/Round 1)
1) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
3- Thankfully, it's not as bad as you thought. It burns and hurts, but it served more as a warning than anything else. Minor Damage -4 HP

2) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length (fatigue in effect)

3) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 22. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
5) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 4/Round 2)
Missed

Queen's Wing (Hour 5/Round 1)
Missed

Queen's Wing (Hour 5/Round 2)
1) 7. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
2) 6. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
3) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

4) 52. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 6/Round 1)
1) 50. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 88.
85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
3) 8. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 11. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.] (-4Hp additional from guilt)
 
Dea and #Teddy# rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sat May 29, 2021 11:11 am
d4 for Pemli and Ningesth  

Dea and #Teddy#

Shy Regular

Tsunake rolled 1 100-sided dice: 27 Total: 27 (1-100)

Tsunake
Crew

Territorial Friend

PostPosted: Sun May 30, 2021 12:55 pm
Queen’s Wing
Phryana and Gold Kleoth
HP: 24/49
Status Effect:
3/4 Guilt
1/3 Antsy

XP:
Target Accuracy: 1 +10
Flame Length: 1 +2
General Stamina: 3 +3
General Agility: 1
Between Accuracy: 1 +1
Pain Resilience: 3 +2
Instinct: 2 +1
Luck: 1 +1

Hour 6, Round 2

1. -7 Damage
2.
3.
4.
5.


Quote:
26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
2. It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP


One moment of inattention was all it took for Thread to strike them unaware, and Kleoth bellowed with anger and pain. Phryana quickly took them Between, chewing her lip savagely as she controlled her own temper. One more hit like that... and they'd go back to the Weyr, just to be safe. She wouldn't risk Kleoth and herself, even if she knew her beloved would keep fighting until she dropped.  
Tsunake rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Sun May 30, 2021 12:55 pm
How bad?  

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 100-sided dice: 68 Total: 68 (1-100)

Tsunake
Crew

Territorial Friend

PostPosted: Sun May 30, 2021 1:01 pm
Queen’s Wing
Phryana and Gold Kleoth
HP: 24/49
Status Effect:
3/4 Guilt
1/3 Antsy

XP:
Target Accuracy: 1 +10
Flame Length: 1 +2
General Stamina: 3 +3
General Agility: 1
Between Accuracy: 1 +1
Pain Resilience: 3 +2
Instinct: 2 +1
Luck: 1 +1

Hour 6, Round 2

1. -7 Damage
2. +1 Target Accuracy
3.
4.
5.


Quote:
61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy


I'm fine. Kleoth spoke curtly, which was unusual for the normally eloquent queen. She was fine, and she'd prove it! She folded her wings to dive after a patch of Thread, snorting dismissively as Phyrana burned it to a crisp. There was no need to take her out of the battle, not when she could still do so much!  
Tsunake rolled 1 100-sided dice: 22 Total: 22 (1-100)
PostPosted: Sun May 30, 2021 1:04 pm
Queen’s Wing
Phryana and Gold Kleoth
HP: 19/49
Status Effect:
3/4 Guilt
1/3 Antsy

XP:
Target Accuracy: 1 +10
Flame Length: 1 +2
General Stamina: 3 +3
General Agility: 1
Between Accuracy: 1 +1
Pain Resilience: 3 +2
Instinct: 2 +1
Luck: 1 +1

Hour 6, Round 2

1. -7 Damage
2. +1 Target Accuracy
3. -5 Damage
4.
5.


Quote:
22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP


Another clump of Thread was more than enough reason to have the gold diving once more--before she shrieked with pain as the wind unexpectedly blew it right back at her. Phryana grit her teeth at once, immediately visualizing the Weyr. Back.

And, not to her complete surprise, her normally affable Queen fought her. [goldenrod]I am still able to do what I must. Should others fall--

Then another Queen will catch them. We go back, Kleoth.

Kleoth growled, a low, angry sound, before she jumped Between when Phryana firmly pictured the infirmary.  

Tsunake
Crew

Territorial Friend

magnadearel rolled 1 100-sided dice: 56 Total: 56 (1-100)

magnadearel

PostPosted: Sun May 30, 2021 2:13 pm
Blazing Gold Wing
Vosin of Gold Killakeeth
HP: 50/50
Status Effect:
XP:
Target Accuracy: +4 (+8 )
Flame Length: +4
General Stamina: +6 (+2)
General Agility: +4
Between Accuracy: +5
Pain Resilience: +5 (+3)
Instinct: +5
Luck: +4


While her rider was looking up. Killakeeth happened to take a glance downward. Movement caught her eye. Vosin, someone is out during Fall. Whaaaaaaaat?!?!?! Shaft it all! We cannot leave our position, but another could go investigate. Vosin grumbled but gave her assent. Killakeeth called to one of the nearby chromatics and sent them to check it out.


Hour 6; Round 12 Rolls
1. 56. Your dragon spots someone far below. A person? Out in Threadfall!? You call to a chromatic rider in the wing, to see if they can investigate. You can't leave the Wing to play hero--but a fellow chromatic certainly can! +3 Luck
2.
3.
4.
5.

Rider Injuries:
Dragon Injuries: small wingsail score,
 
magnadearel rolled 1 100-sided dice: 97 Total: 97 (1-100)
PostPosted: Sun May 30, 2021 2:17 pm
Blazing Gold Wing
Vosin of Gold Killakeeth
HP: 50-1= 49/50
Status Effect:
XP:
Target Accuracy: +4 (+8 )
Flame Length: +4
General Stamina: +6 (+2)
General Agility: +4
Between Accuracy: +5
Pain Resilience: +5 (+3)
Instinct: +5
Luck: +4 (+3)


Even a dragon as large as Killakeeth would eventually get tired. Particularly during a long fall like this. Hang in there, Vosin tried to encourage her. Had she let her over eat too much again? The gold wasn't prepared to the sudden gust of wind that rocked them. It managed to blow them completely out of place. Killakeeth roared as pain flared in her wing. What is it? I think I pulled a wing muscle.


Hour 6; Round 12 Rolls
1. Your dragon spots someone far below. A person? Out in Threadfall!? You call to a chromatic rider in the wing, to see if they can investigate. You can't leave the Wing to play hero--but a fellow chromatic certainly can! +3 Luck
2. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3. Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]
3.
4.
5.

Rider Injuries:
Dragon Injuries: small wingsail score,
 

magnadearel

magnadearel rolled 1 4-sided dice: 3 Total: 3 (1-4)

magnadearel

PostPosted: Sun May 30, 2021 2:22 pm
what happens?  
magnadearel rolled 1 100-sided dice: 24 Total: 24 (1-100)
PostPosted: Sun May 30, 2021 2:30 pm
Blazing Gold Wing
Vosin of Gold Killakeeth
HP: 49-5= 44/50
Status Effect:
XP:
Target Accuracy: +4 (+8 )
Flame Length: +4
General Stamina: +6 (+2)
General Agility: +4
Between Accuracy: +5
Pain Resilience: +5 (+3)
Instinct: +5
Luck: +4 (+3)


The pair spotted a cluster of Thread falling towards the planet. Killakeeth folded her wings and dived towards it. Vosin readied her flame thrower. Killakeeth pulled up and the flame went wide. The wind gusted and threw the tangle into Killakeeth's front leg and shoulder. The gold roared in pain and popped them between. I'm so sorry I missed!


Hour 6; Round 12 Rolls
1. Your dragon spots someone far below. A person? Out in Threadfall!? You call to a chromatic rider in the wing, to see if they can investigate. You can't leave the Wing to play hero--but a fellow chromatic certainly can! +3 Luck
2. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- 3. Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]
3. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
4.
5.

Rider Injuries:
Dragon Injuries: small wingsail score, front leg and shoulder score
 

magnadearel

magnadearel rolled 1 100-sided dice: 16 Total: 16 (1-100)

magnadearel

PostPosted: Sun May 30, 2021 3:01 pm
Blazing Gold Wing
Vosin of Gold Killakeeth
HP: 44/50
Status Effect:
XP:
Target Accuracy: +4 (+8 )
Flame Length: +4
General Stamina: +6 (+2)
General Agility: +4
Between Accuracy: +5
Pain Resilience: +5 (+3)
Instinct: +5
Luck: +4 (+3)


Killakeeth spotted a small piece of silver from the corner of her eye. This time her rider was ready! Vosin turned and let her flamethrower belch a tongue of flame to burn it.


Hour 6; Round 12 Rolls
1. Your dragon spots someone far below. A person? Out in Threadfall!? You call to a chromatic rider in the wing, to see if they can investigate. You can't leave the Wing to play hero--but a fellow chromatic certainly can! +3 Luck
2. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- 3. Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]
3. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
4. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5.

Rider Injuries:
Dragon Injuries: small wingsail score, front leg and shoulder score,
 
magnadearel rolled 1 100-sided dice: 93 Total: 93 (1-100)
PostPosted: Sun May 30, 2021 3:08 pm
Blazing Gold Wing
Vosin of Gold Killakeeth
HP: 44-4= 40/50
Status Effect:
XP:
Target Accuracy: +4 (+9)
Flame Length: +4
General Stamina: +6 (+2)
General Agility: +4
Between Accuracy: +5
Pain Resilience: +5 (+3)
Instinct: +5
Luck: +4 (+3)


Her exhaustion hit her like a ton of dragons. Killakeeth felt her wings lagging as they tried to hold her bulky form aloft. The wind, given free reign, tossed the gold this way and that. Another tiny piece of Thread added a few more holes to her wing membranes causing the gold to roar before going between.


Hour 6; Round 12 Rolls
1. Your dragon spots someone far below. A person? Out in Threadfall!? You call to a chromatic rider in the wing, to see if they can investigate. You can't leave the Wing to play hero--but a fellow chromatic certainly can! +3 Luck
2. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- 3. Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]
3. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
4. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.]

Rider Injuries:
Dragon Injuries: small wingsail score, front leg and shoulder score,
 

magnadearel

magnadearel rolled 1 4-sided dice: 4 Total: 4 (1-4)

magnadearel

PostPosted: Sun May 30, 2021 3:12 pm
do de do  
Reply
Threadfall

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