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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Hattaki rolled 1 100-sided dice: 90 Total: 90 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Wed Jun 05, 2019 10:10 pm
Queen's Wing
Pavari of Gold Susurinth
HP: 16
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 2
General Stamina: 4
General Agility: 4
Between Accuracy: 3
Pain Resilience: 4
Instinct: 4
Luck: 2


Round 1:
Day 1:
Roll 1: +1 Pain Resilience
Roll 2: +1 Instinct
Roll 3: -3 HP
Roll 4: +1 Between Accuracy
Roll 5: +1 Stamina

Day 2:
Roll 1: +1 Target Accuracy
Roll 2: +1 Pain Resilience
Roll 3: +1 Agility +1 Target Accuracy
Roll 4: Nothing
Roll 5: Nothing

Round 2:
Day 1:
Roll 1: -5 HP
Roll 2: +1 Instinct
Roll 3: Nothing
Roll 4: +1 Agility +1 Target Accuracy
Roll 5: -15 HP + Painful

Day 2:
Roll 1: +1 Target Accuracy - Negated by Painful
Roll 2: Nothing? Wherhide pants? *Slaps Pavari's mind*
Roll 3: Nothing
Roll 4: Nothing
Roll 5: -5 HP

Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: +1 General Stamina
Roll 3:
Roll 4:
Roll 5:


Winds had been more than a little wild that day, blowing most to and fro, but Susurinth's giant wings kept them fairly stable. A gust caught beneath them for just a moment and she spread them a bit wider, tucking one so that it scooped back against the wind and kept her mostly in place, rising only a bit against the thermals.  
Hattaki rolled 1 100-sided dice: 87 Total: 87 (1-100)
PostPosted: Wed Jun 05, 2019 10:12 pm
Queen's Wing
Pavari of Gold Susurinth
HP: 16
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 2
General Stamina: 4
General Agility: 4
Between Accuracy: 3
Pain Resilience: 4
Instinct: 4
Luck: 2


Round 1:
Day 1:
Roll 1: +1 Pain Resilience
Roll 2: +1 Instinct
Roll 3: -3 HP
Roll 4: +1 Between Accuracy
Roll 5: +1 Stamina

Day 2:
Roll 1: +1 Target Accuracy
Roll 2: +1 Pain Resilience
Roll 3: +1 Agility +1 Target Accuracy
Roll 4: Nothing
Roll 5: Nothing

Round 2:
Day 1:
Roll 1: -5 HP
Roll 2: +1 Instinct
Roll 3: Nothing
Roll 4: +1 Agility +1 Target Accuracy
Roll 5: -15 HP + Painful

Day 2:
Roll 1: +1 Target Accuracy - Negated by Painful
Roll 2: Nothing? Wherhide pants? *Slaps Pavari's mind*
Roll 3: Nothing
Roll 4: Nothing
Roll 5: -5 HP

Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: +1 General Stamina
Roll 3: Nothing
Roll 4:
Roll 5:


In the midst of her small fight to stay level, a clump of thread passed by the queen and her rider, catching the dragon's gray eyes as she tilted her head to look down and watch it, unable to do much. She could have dove, she could have swung around so Pavari was forced to flame it upside down in her saddle. She had barrel rolled more than once with her beloved rider, but there was nothing she could do when in formation.  

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 64 Total: 64 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Wed Jun 05, 2019 10:15 pm
Queen's Wing
Pavari of Gold Susurinth
HP: 16
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 2
General Stamina: 4
General Agility: 4
Between Accuracy: 3
Pain Resilience: 4
Instinct: 4
Luck: 2


Round 1:
Day 1:
Roll 1: +1 Pain Resilience
Roll 2: +1 Instinct
Roll 3: -3 HP
Roll 4: +1 Between Accuracy
Roll 5: +1 Stamina

Day 2:
Roll 1: +1 Target Accuracy
Roll 2: +1 Pain Resilience
Roll 3: +1 Agility +1 Target Accuracy
Roll 4: Nothing
Roll 5: Nothing

Round 2:
Day 1:
Roll 1: -5 HP
Roll 2: +1 Instinct
Roll 3: Nothing
Roll 4: +1 Agility +1 Target Accuracy
Roll 5: -15 HP + Painful

Day 2:
Roll 1: +1 Target Accuracy - Negated by Painful
Roll 2: Nothing? Wherhide pants? *Slaps Pavari's mind*
Roll 3: Nothing
Roll 4: Nothing
Roll 5: -5 HP

Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: +1 General Stamina
Roll 3: Nothing
Roll 4: Nothing
Roll 5:


Pavari tapped her fingers on the barrel of her flamethrower, watching the air around them as Susurinth basked in the quiet. Just for a moment. Everything could go crazy in less than a moment, but for one moment....  
Hattaki rolled 1 100-sided dice: 64 Total: 64 (1-100)
PostPosted: Wed Jun 05, 2019 10:16 pm
Queen's Wing
Pavari of Gold Susurinth
HP: 16
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 2
General Stamina: 4
General Agility: 4
Between Accuracy: 3
Pain Resilience: 4
Instinct: 4
Luck: 2


Round 1:
Day 1:
Roll 1: +1 Pain Resilience
Roll 2: +1 Instinct
Roll 3: -3 HP
Roll 4: +1 Between Accuracy
Roll 5: +1 Stamina

Day 2:
Roll 1: +1 Target Accuracy
Roll 2: +1 Pain Resilience
Roll 3: +1 Agility +1 Target Accuracy
Roll 4: Nothing
Roll 5: Nothing

Round 2:
Day 1:
Roll 1: -5 HP
Roll 2: +1 Instinct
Roll 3: Nothing
Roll 4: +1 Agility +1 Target Accuracy
Roll 5: -15 HP + Painful

Day 2:
Roll 1: +1 Target Accuracy - Negated by Painful
Roll 2: Nothing? Wherhide pants? *Slaps Pavari's mind*
Roll 3: Nothing
Roll 4: Nothing
Roll 5: -5 HP

Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: +1 General Stamina
Roll 3: Nothing
Roll 4: Nothing
Roll 5: Nothing


Carefully, warily, Susurinth brushed out to take stock of all the children. Some were hurting, some had fallen and others were still fighting. Her mind retreated quickly, not wanting them to know that she was checking when she had upset her largest daughter. But in the quiet moments of flight the grey eyed gold couldn't help herself.  

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 57 Total: 57 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Wed Jun 05, 2019 10:21 pm
Star FlameQueen's Wing
Aice of White Finnath
HP: 15
Status Effect: N/A
XP:
Target Accuracy: 3
Flame Length: 4
General Stamina: 3
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 2
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2:
Roll 3:
Roll 4:
Roll 5:


Finnath would be hard pressed to actually be insulted by flying amidst a group of golden queens and wounded riders, other whites from wings that were up too high were around him. Yet he managed to be irritated, since he knew deep in his hearts that he was a strong flier and his rider was careful even if they were newer to the act of fighting thread. They were only as new as some of the other dragons about them! With a snort, not long after he'd arrived into his position, the tiny dragon dove and flamed a clump, twisting and agilely re-positioning himself. He was no weakling!  
Hattaki rolled 1 100-sided dice: 20 Total: 20 (1-100)
PostPosted: Wed Jun 05, 2019 10:25 pm
Star FlameQueen's Wing
Aice of White Finnath
HP: 10
Status Effect: N/A
XP:
Target Accuracy: 3
Flame Length: 4
General Stamina: 3
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 2
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: -5 HP
Roll 3:
Roll 4:
Roll 5:


Instantly he hissed as he tried the dive again and Aice gave a chuckle once they returned from Between. That's what you get for being cocky. Don't go getting hurt like that again. You really are too small. Finnath snarled back at her and settled down just a touch. Despite her words, the little white knew that the feeling behind them was that they were better.  

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 59 Total: 59 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Wed Jun 05, 2019 10:28 pm
Star FlameQueen's Wing
Aice of White Finnath
HP: 10
Status Effect: N/A
XP:
Target Accuracy: 4
Flame Length: 4
General Stamina: 3
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 2
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: -5 HP
Roll 3: +1 Target Accuracy
Roll 4:
Roll 5:


Stoppit! Finnath had dove once more just to spite her, quietly reveling in the fact that he'd succeeded the third time despite failing the second. He wasn't a vindictive dragon though, so the white soared back to his position and did his best to remind himself to stay there. But he couldn't let any thread fall down below them either, they were as low as it got before the Hold below them.  
Hattaki rolled 1 100-sided dice: 20 Total: 20 (1-100)
PostPosted: Wed Jun 05, 2019 10:30 pm
Star FlameQueen's Wing
Aice of White Finnath
HP: 5
Status Effect: N/A
XP:
Target Accuracy: 4
Flame Length: 4
General Stamina: 3
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 2
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: -5 HP
Roll 3: +1 Target Accuracy
Roll 4: -5 HP
Roll 5:


Though he hadn't meant it, Finnath had followed after another clump, watching it skate by another rider and being somewhat concerned. It was a large one and if it fell down on top of people... But once again he was tangled. This time the white writhed in pain and snapped Between briefly. It certainly hurt more on top of what had already been wounds.  

Hattaki
Crew

Lonely Phantom

Prism Shine rolled 1 100-sided dice: 83 Total: 83 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Wed Jun 05, 2019 10:43 pm
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 29/44
Status Effect: Painful 3/3
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

21. Butts
22.
23.
24.
25.
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


As the quiet drifted on, Ezyzu's mind began to wander....

Hmm, yes. Wherhide pants....

80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!


 
Dea and #Teddy# rolled 1 100-sided dice: 29 Total: 29 (1-100)
PostPosted: Thu Jun 06, 2019 12:51 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

As Pemli and Ningesth returned to their wing for the second half of flight, they were feeling better, thanks to the healers. Pemli kept her eyes open for any possible Thread that they might need to deal with. It was a good thing she was on the lookout, because one of their other rider pairs were in trouble.

"Danger!"Pemli called out.

You have trouble coming your way,Ningesth added to the other dragon.



Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4
General Stamina: 6 (+1)
General Agility: 4 (+2)
Between Accuracy: 5
Pain Resilience: 4
Instinct: 6 (+1)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2)
3)
4)
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 100-sided dice: 53 Total: 53 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Thu Jun 06, 2019 1:04 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

After helping a wingmate, Pemli noticed a piece of Thread falling. She mentally gave the picture to her dragon, who dove after it. Before Pemli can even think to use her flamethrower on it, the wind blows it back in their direction. Thankfully, Ningesth reacts quickly and jumps between, reappearing next to the flame with Pemli's exact coordinates. Without any issue, Pemli manages to flame it down.

That was a little too close, Mine. We did well though,the gold said gently to her rider.


Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4
General Stamina: 6 (+1)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+1)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3)
4)
5)
 
Dea and #Teddy# rolled 1 100-sided dice: 46 Total: 46 (1-100)
PostPosted: Thu Jun 06, 2019 1:13 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Pemli continues to keep her eyes open after dealing with that Thread. However, all seems quiet right now, her neck complaining from all the looking around. She knew it was important though, so that they would be caught unawares. It was boring right now, but this time dragon and rider seemed to find blessing in this.

I would rather not have to go to the healer's again..if we can help it,Ningesth spoke.


Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4
General Stamina: 6 (+1)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+1)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4)
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 100-sided dice: 43 Total: 43 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Thu Jun 06, 2019 1:19 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

The quiet doesn't last long, as Pemli spots a clump of Thread this time. Without saying a word, Ningesth knows to get Pemli closer, so the young woman can flame it down. Once they are close enough, Pemli brings up her flamethrower and sends a gush of hot fire streaming at the target. In a matter of seconds, it turns to harmless ash.

Who says the upper wings get all the fun? Way to go, PemliMine,Ningesth cheered, causing her rider to blush.


Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+1)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+1)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length
5)
 
Dea and #Teddy# rolled 1 100-sided dice: 80 Total: 80 (1-100)
PostPosted: Thu Jun 06, 2019 1:28 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

After the clump, it seemed that things had gotten quiet again for the pair. This gave Pemli a chance to look up above her head, hoping the wings higher up were okay. Of course, this included her weyrmate, who she smiled softly as her mind thought of him. She knew all too well how good he could look in weyrhide pants. Her cheeks flushed under her face covering, knowing he didn't always realize how good he looked.

Well, you are allowed to admire, love. After all, he is your's to enjoy,Ningesth seemed to almost purr into her bonded's mind. She knew this would just cause Pemli to blush more, but she didn't care, she liked seeing such thoughts from her rider.


Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+1)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+1)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!
 

Dea and #Teddy#

Shy Regular

demon_pachabel rolled 1 100-sided dice: 80 Total: 80 (1-100)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Thu Jun 06, 2019 5:32 am
[1/5]

Quote:
A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!


An easy start, when chaos was already full-throttle above, was very reassuring. It was easier to fight when she didn't drop in the middle of everything and try to find their spot, sure, but she'd been worried about Sobeth's wing. Still, what was one moment of relief turned to several. Was this because the Queen's Wing was so low?

It meant there was lots of time to think and....

.....

Oh! No! Wait! This wasn't...this wasn't the time for that!

Nua and Green Sobeth[FIRESTONE RUNS/QUEEN'S WING DUE TO INJURY
FLAME'S FURY
Nua of Green Sobeth
HP: 20/20
Status Effect: If applicable.
XP: +4 to all, +5 to distribute
Target Accuracy: 5
Flame Length: 4
General Stamina:5
General Agility: 5
Between Accuracy: 4
Pain Resilience: 5
Instinct: 5
Luck: 4
 
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