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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Cheri rolled 1 100-sided dice: 24 Total: 24 (1-100)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Tue Aug 04, 2020 8:44 pm
BURNING ACES WING
Wingleader Z'tir of Bronze Siloth

HP: 46 - 6 = 40 - 3 = 37 - 8 = 29 - 2 = 27 + 5 = 32 - 7 = 25 - 2 = 23 - 2 = 21 + 5 = 26 - 8 = 18 + 5 = 23
Status Effect:
XP: +2 stamina, +1 flame length, +2 stamina, +1 luck, +1 flame length, +1 flame length, +3 stamina, +1 between accuracy, +1 pain resilience, +1 luck, +1 instinct, +1 instinct, +1 flame length

Target Accuracy: 9
Flame Length: 9
General Stamina: 13
General Agility: 8
Between Accuracy: 7
Pain Resilience: 10
Instinct: 8
Luck: 7

-----

3/5
0/2 WL rolls

1 status removal
1 fatigue save

Quote:
2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


Although frustrated at his inability to return back to the fray, Siloth warbled in concern as the healers rushed to look after Z'tir's leg. It was evidently in need of significant attention.
 
Cheri rolled 1 100-sided dice: 30 Total: 30 (1-100)
PostPosted: Tue Aug 04, 2020 8:48 pm
BURNING ACES WING
Wingleader Z'tir of Bronze Siloth

HP: 46 - 6 = 40 - 3 = 37 - 8 = 29 - 2 = 27 + 5 = 32 - 7 = 25 - 2 = 23 - 2 = 21 + 5 = 26 - 8 = 18 + 5 = 23 + 5 = 28
Status Effect:
XP: +2 stamina, +1 flame length, +2 stamina, +1 luck, +1 flame length, +1 flame length, +3 stamina, +1 between accuracy, +1 pain resilience, +1 luck, +1 instinct, +1 instinct, +1 flame length

Target Accuracy: 9
Flame Length: 9
General Stamina: 13
General Agility: 8
Between Accuracy: 7
Pain Resilience: 10
Instinct: 8
Luck: 7

-----

4/5
0/2 WL rolls

1 status removal
1 fatigue save

Quote:
2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


As one of the healers began to frantically work on Z'tir, a dragonhealer saw to Siloth's wounds. He crooned his appreciation, glancing worriedly over at his rider from time to time.
 


Cheri

Vice Captain

Interstellar Pirate

Cheri rolled 1 100-sided dice: 36 Total: 36 (1-100)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Tue Aug 04, 2020 8:51 pm
BURNING ACES WING
Wingleader Z'tir of Bronze Siloth

HP: 46 - 6 = 40 - 3 = 37 - 8 = 29 - 2 = 27 + 5 = 32 - 7 = 25 - 2 = 23 - 2 = 21 + 5 = 26 - 8 = 18 + 5 = 23 + 5 = 28 + 5 = 33 + 24 = 46
Status Effect:
XP: +2 stamina, +1 flame length, +2 stamina, +1 luck, +1 flame length, +1 flame length, +3 stamina, +1 between accuracy, +1 pain resilience, +1 luck, +1 instinct, +1 instinct, +1 flame length

Target Accuracy: 9
Flame Length: 9
General Stamina: 13
General Agility: 8
Between Accuracy: 7
Pain Resilience: 10
Instinct: 8
Luck: 7

-----

5/5
0/2 WL rolls

1 status removal
1 fatigue save

Quote:
36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!


At last Z'tir's leg was pronounced 'good enough', though the Wingleader received a stern warning to return to have it checked over more thoroughly post-Fall. Assuming that nothing further happened to it.
 
Hattaki rolled 1 100-sided dice: 36 Total: 36 (1-100)
PostPosted: Wed Aug 05, 2020 2:20 am
Trespassers
V’gar of Green Ngawanth
HP: 19/25
Status Effect: N/A
XP:
Target Accuracy: 8
Flame Length: 6
General Stamina: 6
General Agility: 7
Between Accuracy: 8
Pain Resilience: 6
Instinct: 6
Luck: 6



Day 5
Roll 1: -5HP + Fatigue
Roll 2: +2 Flame Length ~ Negated by Fatigue
Roll 3: +2 Instinct ~ Negated by Fatigue
Roll 4: Flame Length +1 ~ Negated by Fatigue
Roll 5: Nothing, finally out of fatigue

Day 6
Roll 1: -4 HP
Roll 2: +2 Stamina
Roll 3: 1st time rolling 3
Roll 4: +2 Pain Resilience
Roll 5: 2nd time rolling 3
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Stamina // -9 HP
Roll 2: Healers: +12 HP ~ Return Granted!


Given that it was simply a matter of what needed to be slathered on Ngawanth and V'gar, the healers made quick work of their sore muscles and slight thread damage, in fact so quick of work that they were back in the sky before either even realized.
 

Hattaki
Crew

Lonely Phantom

Dea and #Teddy# rolled 1 100-sided dice: 80 Total: 80 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Wed Aug 05, 2020 4:20 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 37/42
Status Effect:
XP:
Target Accuracy: 6 (+1 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+2 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il had listened as the Weyrleader gave a speech, which made him feel a little more energized. However, it seemed the healers were still working on Iptoneth's side. It was so hard to wait, especially when he saw queens bringing down two members he knew was from Harbingers. This Threadfall was proving to be very hard, maybe harder than the one he had fallen in.

We will be back up there soon, Mine. The healer have to be just about done,Iptoneth pointed out. He winced a little as the healers continued. He knew he would be patched up enough to continue fighting til Fall was over, then they could properly work on him.



First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Hour 4, Round 1 (Low Alt)
(+12HP from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. (healer) 80) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
2.
3.
4.
5.
 
Dea and #Teddy# rolled 1 100-sided dice: 7 Total: 7 (1-100)
PostPosted: Wed Aug 05, 2020 4:30 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 42/42
Status Effect:
XP:
Target Accuracy: 6 (+1 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+2 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il could see the healers seeming worried about the wound, which made him think they would be stuck down here longer. Thankfully, despite their grumbling, they put a final thing of redwort in place, before turning to him. They said they could return to their wing, but they wanted to see them when Fall was over. Ash'il assured them he would make sure that happened, before getting his gear back in place and climbing into his straps.

Alright, let's get up to the wing and see what help we can do,Ash'il thought to his bronze.

Sounds good to me, Mine,Iptoneth agreed as he took off and then jumped Between.

((Back to the wing in next post))



First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Hour 4, Round 1 (Low Alt)
(+12HP from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. (healer) 80) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

2. (healer) 7) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! (full health, so healer permission assumed and back to their wing)
3.
4.
5.
 

Dea and #Teddy#

Shy Regular

magnadearel rolled 1 100-sided dice: 94 Total: 94 (1-100)

magnadearel

PostPosted: Wed Aug 05, 2020 11:23 am
Burning Aces Wing
M'ton of Green Zygmuth
HP: 6+20= 21/21
Status Effect: Fatigue Effect x2 (REMOVED by healers)
XP:
Target Accuracy: +2 (+4)
Flame Length: +3
General Stamina: +2 (+1)
General Agility: +4
Between Accuracy: +2
Pain Resilience: +2
Instinct: +2
Luck: +4 (+2)


Zygmuth appeared above the Weyr and rushed down in a flurry of wing beats. She landed right by the tanks. M'ton stripped off his ruined gear and practically jumped into the pool of water. His shoulder and down his back a little hurt, but not as badly as he'd initially feared. Zygmuth knelt down to allow the healers to inspect her wounds and slather numbweed upon them. She sighed in relief, a sigh quickly echoed by her rider. In a few minutes they were ready to head back into the fray!


Hour 4; Round 1 Rolls
1. 4- Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
2. 6- As you're flying, the wind picks up again, trying to knock you out of formation!

If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you!
3. 15- Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, but your dragon is just too tired to care. The wind is too much! Moderate Damage -5HP Your dragon also now suffers Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect, Guilt, Bitten Tongue, etc.) is also negated, since your dragon is too tired to care. The only exception is if you get a status that cures Fatigue or your Wingleader/Wingsecond rolls a status cancelling roll.)
4. 8- You take a direct hit from Thread! The question is, where!? Roll a D4
4. Thread hits your leg and side, as well as your dragon's back and shoulders. Though you immediately jump between, some of the Thread is partially protected by your riding gear. As you return from its cold, and continue on the fight, it takes a moment to realize the wriggling Thread has eaten through your clothes, and is starting to burrow into you!!! GET BACK BETWEEN AND BACK TO THE WEYR TO BE DUNKED! Major Damage: -12 HP Your next post must be with the healers so you can get dunked into the pools, in hopes of drowning the borrowing Thread. Death is also an option.
5. 94- You're in luck! The wound isn't as bad as first feared. They're able to see to you almost immediately, and are able to quickly get you patched up and on your way. The Weyrhealers are effective and quite efficient! You May Return to Your Wing! Full HP Returned if White! +20 HP for Greens! +25 HP for Blues! +30 HP for Browns! +35 HP for Bronzes and Golds! Status Effect Removed!
 
Prism Shine rolled 1 100-sided dice: 69 Total: 69 (1-100)
PostPosted: Wed Aug 05, 2020 5:57 pm
TRESPASSERS
Wa’ren of Brown Caironairth
HP: 20/42
Status Effect: Painful 1/3
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 6
Between Accuracy: 6
Pain Resilience: 9
Instinct: 8
Luck: 6

Rolls
First Wave:
1. -2 HP / +1 Pain Resistance
2. +1 Agility
3. -8 HP Damage Nullified by Cyliodath
4. -2 HP
5. -8 HP
6. +3 Stamina
7. +3 Stamina
8. Tongue Bitten
9. XP Negated
10. Save Negated
Weyrleader Boon: +5 HP
11. XP Negated
12. -3 HP
13. -3 HP
14. +1 Target Accuracy
15. +1 Target Accuracy
16. +1 Luck
17. +1 Flame Length
18. +1 Flame Length
19. -3 HP
20. Damage Save

Second Wave:
Weyrleader Boon: +5 HP
21. -8 HP
22. +1 Flame Length
23. +1 Luck
24. +1 Flame Length
25. --
Conditions Roll: +5 XP
26. -5 HP/Fatigue
27. -7 HP
28. XP Negated
29. -8 HP/Painful
30. XP Negated

Weyrleader Boon: +12 HP
31. +5 HP, Return Denied
32.
33.
34.
35.


Quote:
51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


The massive brown staggers as he lands, shuddering in pain as Wa’ren tries to dismount as carefully as he could. His dragon was in massive amounts of pain, and healers are quick to lather numbweed and redwort on his scores.  

Prism Shine

Fanatical Egg

Prism Shine rolled 1 100-sided dice: 31 Total: 31 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Wed Aug 05, 2020 6:02 pm
TRESPASSERS
Wa’ren of Brown Caironairth
HP: 25/42
Status Effect: Painful 1/3
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 6
Between Accuracy: 6
Pain Resilience: 9
Instinct: 8
Luck: 6

Rolls
First Wave:
1. -2 HP / +1 Pain Resistance
2. +1 Agility
3. -8 HP Damage Nullified by Cyliodath
4. -2 HP
5. -8 HP
6. +3 Stamina
7. +3 Stamina
8. Tongue Bitten
9. XP Negated
10. Save Negated
Weyrleader Boon: +5 HP
11. XP Negated
12. -3 HP
13. -3 HP
14. +1 Target Accuracy
15. +1 Target Accuracy
16. +1 Luck
17. +1 Flame Length
18. +1 Flame Length
19. -3 HP
20. Damage Save

Second Wave:
Weyrleader Boon: +5 HP
21. -8 HP
22. +1 Flame Length
23. +1 Luck
24. +1 Flame Length
25. --
Conditions Roll: +5 XP
26. -5 HP/Fatigue
27. -7 HP
28. XP Negated
29. -8 HP/Painful
30. XP Negated

Weyrleader Boon: +12 HP
31. +5 HP, Return Denied
32. +5 HP, Return Denied
33.
34.
35.


Quote:
2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


He can tell some of the repeat scores are bad by the grimaces on healers faces, and Wa’ren’s own shoulder and leg are seen to while he waits for the clear to be able to go back up.  
Prism Shine rolled 1 100-sided dice: 70 Total: 70 (1-100)
PostPosted: Wed Aug 05, 2020 6:04 pm
TRESPASSERS
Wa’ren of Brown Caironairth
HP: 30/42
Status Effect: Painful 1/3
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 6
Between Accuracy: 6
Pain Resilience: 9
Instinct: 8
Luck: 6

Rolls
First Wave:
1. -2 HP / +1 Pain Resistance
2. +1 Agility
3. -8 HP Damage Nullified by Cyliodath
4. -2 HP
5. -8 HP
6. +3 Stamina
7. +3 Stamina
8. Tongue Bitten
9. XP Negated
10. Save Negated
Weyrleader Boon: +5 HP
11. XP Negated
12. -3 HP
13. -3 HP
14. +1 Target Accuracy
15. +1 Target Accuracy
16. +1 Luck
17. +1 Flame Length
18. +1 Flame Length
19. -3 HP
20. Damage Save

Second Wave:
Weyrleader Boon: +5 HP
21. -8 HP
22. +1 Flame Length
23. +1 Luck
24. +1 Flame Length
25. --
Conditions Roll: +5 XP
26. -5 HP/Fatigue
27. -7 HP
28. XP Negated
29. -8 HP/Painful
30. XP Negated

Weyrleader Boon: +12 HP
31. +5 HP, Return Denied
32. +5 HP, Return Denied
33. +5 HP, Return Denied
34.
35.


Quote:
51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


Caironairth is starting to pick his head up, grimacing as he lets healers finally start addressing the score across his chest, sighing with minor relief as numbweed finally starts to take over and cool aching wounds.  

Prism Shine

Fanatical Egg

Prism Shine rolled 1 100-sided dice: 9 Total: 9 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Wed Aug 05, 2020 6:06 pm
TRESPASSERS
Wa’ren of Brown Caironairth
HP: 35/42
Status Effect: Painful 1/3
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 6
Between Accuracy: 6
Pain Resilience: 9
Instinct: 8
Luck: 6

Rolls
First Wave:
1. -2 HP / +1 Pain Resistance
2. +1 Agility
3. -8 HP Damage Nullified by Cyliodath
4. -2 HP
5. -8 HP
6. +3 Stamina
7. +3 Stamina
8. Tongue Bitten
9. XP Negated
10. Save Negated
Weyrleader Boon: +5 HP
11. XP Negated
12. -3 HP
13. -3 HP
14. +1 Target Accuracy
15. +1 Target Accuracy
16. +1 Luck
17. +1 Flame Length
18. +1 Flame Length
19. -3 HP
20. Damage Save

Second Wave:
Weyrleader Boon: +5 HP
21. -8 HP
22. +1 Flame Length
23. +1 Luck
24. +1 Flame Length
25. --
Conditions Roll: +5 XP
26. -5 HP/Fatigue
27. -7 HP
28. XP Negated
29. -8 HP/Painful
30. XP Negated

Weyrleader Boon: +12 HP
31. +5 HP, Return Denied
32. +5 HP, Return Denied
33. +5 HP, Return Denied
34. +5 HP, Return Denied
35.


Quote:
2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


Though they were in some part thankful for the break, Wa’ren and Caironairth were getting antsy -- to be down on the ground being attended to while their wingmates still struggled over Nabol? It weighed heavily.  
Prism Shine rolled 1 100-sided dice: 51 Total: 51 (1-100)
PostPosted: Wed Aug 05, 2020 6:12 pm
TRESPASSERS
Wa’ren of Brown Caironairth
HP: 40/42
Status Effect: Painful 1/3
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 6
Between Accuracy: 6
Pain Resilience: 9
Instinct: 8
Luck: 6

Rolls
First Wave:
1. -2 HP / +1 Pain Resistance
2. +1 Agility
3. -8 HP Damage Nullified by Cyliodath
4. -2 HP
5. -8 HP
6. +3 Stamina
7. +3 Stamina
8. Tongue Bitten
9. XP Negated
10. Save Negated
Weyrleader Boon: +5 HP
11. XP Negated
12. -3 HP
13. -3 HP
14. +1 Target Accuracy
15. +1 Target Accuracy
16. +1 Luck
17. +1 Flame Length
18. +1 Flame Length
19. -3 HP
20. Damage Save

Second Wave:
Weyrleader Boon: +5 HP
21. -8 HP
22. +1 Flame Length
23. +1 Luck
24. +1 Flame Length
25. --
Conditions Roll: +5 XP
26. -5 HP/Fatigue
27. -7 HP
28. XP Negated
29. -8 HP/Painful
30. XP Negated

Weyrleader Boon: +12 HP
31. +5 HP, Return Denied
32. +5 HP, Return Denied
33. +5 HP, Return Denied
34. +5 HP, Return Denied
35. +5 HP, Return Denied


Quote:
51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


The disgruntled sounds from the brown, unhappy to still be on the ground but trying to be compliant to let the healers work on him. He was needed!  

Prism Shine

Fanatical Egg

Hattaki rolled 1 100-sided dice: 19 Total: 19 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Wed Aug 05, 2020 7:23 pm
Burning Aces
D'ast of Brown Zetigeth
HP: 5/34
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility
Roll 5: -2HP // +1 Pain Resistance

Day 5
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP + Painful
Roll 5: 1 Target Accuracy, +2 Flame Length ~ Negated by Painful

Day 6
Roll 1: +1 Flame Length
Roll 2: Out of Firestone, NPCd it
Roll 3: Tongue Bitten Effect
Roll 4: +1 Pain Resilience // -2 HP
Roll 5: +1 Flame Length

Day 7
Roll 1: -9 HP
Roll 2: +1 Flame Length
Roll 3: Nothing
Roll 4: -13 HP
Roll 5: Healers: +5 HP ~ Return Denied


When they landed Zetigeth buckled and collapsed, so D'ast, who was aching all over and bleeding from burrows himself rushed to get his straps off so that both of them could be dunked in the waters.
 
Dea and #Teddy# rolled 1 100-sided dice: 87 Total: 87 (1-100)
PostPosted: Thu Aug 06, 2020 2:20 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 9/42
Status Effect:
XP: Painful 1/1
Target Accuracy: 6 (+2 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+8 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+4 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il was relieved as Iptoneth touched down in the bowl, even if he also was not pleased with having to come down a little early. However, he had no intention of his bronze falling from the sky again. So if it meant coming down before the rest of the wing to heal, then so be it. He had to set an example of knowing when to push it and when to pull back to fight another day. He unbuckled himself from his straps and allowed the healers to get to work on both of them. It seemed they would be here awhile, so he felt sure they would not be re-joining their wing today.

Considering we lost one pair today and how many have had to be caught by queens, better this way. At least we came down of our own, even if a little early,Iptoneth spoke, wincing in pain as the healers worked.

(And since last roll, Ash'il and Iptoneth are done for this Threadfall and will not be able to rejoin their wing lol)



First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Hour 4, Round 1 (Low Alt)
(+12HP from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. (healer) 80) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

2. (healer) 7) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! (full health, so healer permission assumed and back to their wing)
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4. 15) Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP] (+5 for last hour, I think)
5. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

Hour 4, Round 2 (Low Alt)
1. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina] (plus -5 for damage)
2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP] (plus -5 for damage)
3. 15) Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP] (plus -5HP for damage)
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage). (plus -5 for damage)
5. (healer) 87) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
 

Dea and #Teddy#

Shy Regular

Hattaki rolled 1 100-sided dice: 8 Total: 8 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Thu Aug 06, 2020 2:22 am
Trespassers
V’gar of Green Ngawanth
HP: 10/25
Status Effect: N/A
XP:
Target Accuracy: 8
Flame Length: 6
General Stamina: 6
General Agility: 7
Between Accuracy: 8
Pain Resilience: 6
Instinct: 6
Luck: 6



Day 5
Roll 1: -5HP + Fatigue
Roll 2: +2 Flame Length ~ Negated by Fatigue
Roll 3: +2 Instinct ~ Negated by Fatigue
Roll 4: Flame Length +1 ~ Negated by Fatigue
Roll 5: Nothing, finally out of fatigue

Day 6
Roll 1: -4 HP
Roll 2: +2 Stamina
Roll 3: 1st time rolling 3
Roll 4: +2 Pain Resilience
Roll 5: 2nd time rolling 3
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Stamina // -9 HP
Roll 2: Healers: +12 HP ~ Return Granted!
Roll 3: -9 HP
Roll 4: Nothing, fancy wingwork
Roll 5: Damage Save

Day 8
Roll 1: -5 HP
Roll 2: Healers: +5 HP ~ Return Denied


Thanks to her wings being wrenched violently around, the ash burning her face and the thread that had scored her so, Ngawanth was worn out and ready for everything to be over for the day. The healers seemed to agree that she was rough off.
 
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Threadfall

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Mini-Games
Play with GCash
Play with Platinum