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A Dragonriders of Pern B/C RP 

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[05.18.3577 WW] Star Flame Wing - High Alt. Goto Page: [] [<<] [<] 1 2 3 ... 13 14 15 16 [>] [»|]

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magnadearel rolled 1 20-sided dice: 2 Total: 2 (1-20)

magnadearel

PostPosted: Sun May 30, 2021 2:01 pm
Star Flame Wing
N'den of Brown Belengath
HP: 25-5= 20/35
Status Effect:
XP:
Target Accuracy: +4 (+1)
Flame Length: +5 (+4)
General Stamina: +5
General Agility: +5
Between Accuracy: +5
Pain Resilience: +5 (+1)
Instinct: +4
Luck: +4 (+1)
Threadfall Damage Save


The wind was just not letting up! Belengath spotted the thread as it fell practically at his nose. But when he tried to aim, the wind blew them apart. The brown did his best trying to get closer. It didn't work, so he jumped them between trying to get close enough to flame it down. Instead they came out right in the middle of the clump. Both dragon and rider bellowed and yelled as Thread scored them both before the brown could take them back to between.


Hour 6; Round 12 Rolls
1. This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception.

If you are a bronze, brown, or blue 60' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!

If you are a green, or blue smaller than 60' you're easily able twist and wheel out of the way of the thick clumps. Instead, you're able to flame down a patch of Thread threatening your wingmates, and what a burst of flame it is! Quote a Wingmate who took Thread Damage and nullify it for this Round! +2 Flame Length (tongue bitten nullified.
2. The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length (tongue bitten nullified)
3. The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length
4. As you fight against a strong gust of wind, you feel something pull! Uh-oh. There's a pain in your wing muscle that hadn't been there before. This isn't good, especially this high up! Still, your dragon fights on. If this is the third time you roll this and you haven't returned to the Weyr for attention your wings cramp up, and you find yourself going down! The wind is just too much, and the pain too great. You pushed yourself too hard, and now you're really in trouble! Post this!
5. A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
1. Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

Rider Injuries:
Dragon Injuries:
 
magnadearel rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sun May 30, 2021 2:07 pm
how's he do?  

magnadearel

Dea and #Teddy# rolled 1 20-sided dice: 3 Total: 3 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Sun May 30, 2021 5:36 pm
Star Flame
Edalla of Green Moilath
HP: 26-4= 22-5= 17-8= 9+ 12= 21-5= 16-5= 11-5= 6/(Second shift) 26-3= 23-3= 20-12= 8+5= 13+5= 18+5= 23+3= 26
Status Effect:
XP:
Target Accuracy: 9 (+10)
Flame Length: 5
General Stamina: 6 (+3)
General Agility: 6
Between Accuracy: 5 (+1)
Pain Resilience: 5 (+1)
Instinct: 8
Luck: 9


Edalla was glad when they returned to their wing, this is where they belonged. She knew they didn't have much time, before they returned to the bowl. However, hopefully they could flame down some Thread first, before they left the skies for the day. Unfortunately, maybe Moilath hadn't been as ready to come back up here. As the wind tried to pull her, she could feel the green's wing be pulled. She felt Moilath cry a little in pain, knowing she definitely pulled a wing muscle.

I am okay, just a little pain. I can still fight,the green assured.




Mid Altitude (Hour 1/Round 1)
Missed

Mid Altitude (Hour 1/Round 2)
1) 16. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
2) 11. The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!
3) 4. You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
4) 5. Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5) 18. Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]

-5HP from wingsecond roll

Low Altitude (Hour 2/Round 1)
1) 12. By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
2) 12. By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
3) 17. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
4- Appear from Between directly into a clump of Thread. There is no avoiding the tangles, and you and your dragon are scored in multiple areas. [Major Damage -8 HP!]

4) (at the healers) 42. 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
5) 6. A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

-5 from wingleader roll

Low Altitude (Hour 2/Round 2)
1) 2. Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
1- Failure! Your dragon's face or neck is hit with Thread! Moderate -5 HP

2) 18. Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
3) 9. Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
4) 7. Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP, any save rolled, and double damage if the roll includes set damage (or has you roll for damage).
5) 4. You're low on firestone! If you've already replenished recently (within the last 5 posts) you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!

(Second Shift)
Low Altitude (Hour 5/Round 1)
Missed

Low Altitude (Hour 5/Round 2)
1) 18. Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
2) 11. You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3) 2. Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
3- 3. You successfully dodge (or hop Between) but not quite fast enough. Your dragon will now sport a few light Thread burns! Moderate Damage -3 HP

4) 9. Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
5) 3. Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ]

High Altitude (Hour 6/Round 1)
1) 20. Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]
2) 20. Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]
3) 20. Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]
4) 8. You take a direct hit from Thread! The question is, where!? Roll a D4
4. Thread hits your leg and side, as well as your dragon's back and shoulders. Though you immediately jump between, some of the Thread is partially protected by your riding gear. As you return from its cold, and continue on the fight, it takes a moment to realize the wriggling Thread has eaten through your clothes, and is starting to burrow into you!!! GET BACK BETWEEN AND BACK TO THE WEYR TO BE DUNKED! Major Damage: -12 HP Your next post must be with the healers so you can get dunked into the pools, in hopes of drowning the borrowing Thread. Death is also an option. (since it is the option with the most damage, thank you tongue bitten)
5) (healers) 71. 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

High Altitude (Hour 6/Round 2)
1) (healers) 1. 1. The healer rushes over, but the extent of the injury is worse than originally thought. In fact, it's going to take quite a bit of work until your dragon (and you) are back up to health. Return Request Denied! You don't regain any HP! Re-roll from the Healer's Grid! You still haven't been given clearance to return!
2) (healers) 78. 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3) 81. (healers) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
4) (healers) 79. 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! (took three of the five, because back to full health. Also means they can return to their wing)
5) 3. As you fight against a strong gust of wind, you feel something pull! Uh-oh. There's a pain in your wing muscle that hadn't been there before. This isn't good, especially this high up! Still, your dragon fights on. If this is the third time you roll this and you haven't returned to the Weyr for attention your wings cramp up, and you find yourself going down! The wind is just too much, and the pain too great. You pushed yourself too hard, and now you're really in trouble! Post this! (Only the first time)

 
magnadearel rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Mon May 31, 2021 2:35 pm
Star Flame Wing
N'den of Brown Belengath
HP: 20/35
Status Effect:
XP:
Target Accuracy: +4 (+1)
Flame Length: +5 (+4)
General Stamina: +5
General Agility: +5
Between Accuracy: +5
Pain Resilience: +5 (+1)
Instinct: +4
Luck: +4 (+1)


N'den and Belengath were both happy to be out of the high altitude position. How are you doing? Even the rider had to admit the brown looked a little worst for wear now. I've been wholer, remarked the brown ironically. I wouldn't mind a rest soon. Just a small one. N'den nodded and slapped a unscored brown hide before him. Soon my friend.

As they spoke, the brown noticed three clumps of thread heading right for another pair. Soon, but not yet. He bellowed a warning as he dove and flamed one patch to ash. The other two he couldn't reach, but his warning was enough as the pair popped between to safety.


Hour 7; Round 13 Rolls
1. You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
2.
3.
4.
5.

Rider Injuries:
Dragon Injuries:
 

magnadearel

magnadearel rolled 1 20-sided dice: 16 Total: 16 (1-20)

magnadearel

PostPosted: Mon May 31, 2021 7:38 pm
Star Flame Wing
N'den of Brown Belengath
HP: 20/35
Status Effect:
XP:
Target Accuracy: +4 (+2)
Flame Length: +5 (+4)
General Stamina: +5
General Agility: +5
Between Accuracy: +5
Pain Resilience: +5 (+1)
Instinct: +4
Luck: +4 (+1)


Belengath beat his wings against the strong winds. He could see the smaller greens and blues having trouble with the winds. He hummed encouragement to them.


Hour 7; Round 13 Rolls
1. You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
2. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
3.
4.
5.

Rider Injuries:
Dragon Injuries:
 
magnadearel rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Mon May 31, 2021 7:44 pm
Star Flame Wing
N'den of Brown Belengath
HP: 20/35
Status Effect:
Has Nullify Damage
XP:
Target Accuracy: +4 (+2)
Flame Length: +5 (+4)
General Stamina: +5 (+3)
General Agility: +5
Between Accuracy: +5
Pain Resilience: +5 (+1)
Instinct: +4
Luck: +4 (+1)


The pair flamed down more thread. Taking a pause, they looked around. N'den pointed out a pair in danger to his dragon. Belengath reached out to his wingmate, beware!


Hour 7; Round 13 Rolls
1. You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
2. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
3. You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
4.
5.

Rider Injuries:
Dragon Injuries:
 

magnadearel

magnadearel rolled 1 20-sided dice: 16 Total: 16 (1-20)

magnadearel

PostPosted: Mon May 31, 2021 7:56 pm
Star Flame Wing
N'den of Brown Belengath
HP: 20/35
Status Effect:
Has Nullify Damage
XP:
Target Accuracy: +4 (+2)
Flame Length: +5 (+4)
General Stamina: +5 (+3)
General Agility: +5
Between Accuracy: +5
Pain Resilience: +5 (+1)
Instinct: +4
Luck: +4 (+1)


The wind continued to toss around his smaller brethren. He was able to fight against it successfully.


Hour 7; Round 13 Rolls
1. You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
2. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
3. You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
4. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5.

Rider Injuries:
Dragon Injuries:
 
magnadearel rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Mon May 31, 2021 8:00 pm
Star Flame Wing
N'den of Brown Belengath
HP: 20/35
Status Effect:
Has Nullify Damage
XP:
Target Accuracy: +4 (+2)
Flame Length: +5 (+4)
General Stamina: +5 (+6)
General Agility: +5
Between Accuracy: +5
Pain Resilience: +5 (+1)
Instinct: +4
Luck: +4 (+1)


His larger size made it harder for the brown to sweep up the finer stuff. Belengath did his best though and flamed as much as he could.


Hour 7; Round 13 Rolls
1. You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
2. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
3. You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
4. The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. The greens, and blues don't seem to be having trouble sweeping up thread. Yeehaw! This isn't so bad! [+3 Agility] Browns and bronzes, you're struggling just a bit more getting around all the blowing clumps and individual strands. Still, it's good practice! [+1 Agility]

Rider Injuries:
Dragon Injuries:
 

magnadearel

magnadearel rolled 1 20-sided dice: 6 Total: 6 (1-20)

magnadearel

PostPosted: Tue Jun 01, 2021 1:42 pm
Star Flame Wing
N'den of Brown Belengath
HP: 20-2= 18/35
Status Effect:
Has Nullify Damage
XP:
Target Accuracy: +4 (+2)
Flame Length: +5 (+4)
General Stamina: +5 (+6)
General Agility: +5 (+1)
Between Accuracy: +5
Pain Resilience: +5 (+1)
Instinct: +4
Luck: +4 (+1)


The wind picked up once more. Thread was blown every which way. Unfortunately the pair couldn't avoid it all. Belengath roared as some struck his flank. After returning from Between, the brown looked at his rider. I would like a rest. N'den nodded, very well. Informed the wingleader or wingsecond that we are getting you patched up. It took a moment and then the brown pair jumped over to the weyrbowl.


Hour 7; Round 14 Rolls
1. The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
2.
3.
4.
5.

Rider Injuries:
Dragon Injuries:
 
SilverLutz rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Tue Jun 01, 2021 3:50 pm
Ar'ad of Bronze Turoth
Hour 7 | Round 2
HP: 45/46
Status: N/A
Roll: 1/5
Target Accuracy: 8 +2
Flame Length: 6 +2
General Stamina: 16 +3
General Agility: 6 +1
Between Accuracy: 5 +3
Pain Resilience: 6 +4
Instinct: 9
Luck: 8 +1


Quote:
11. A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience


Turoth grimaced as he felt a bit of Thread brush his leg, but Ar'ad was on top of things and urged them Between. When they returned there wasn't even barely a sting or a mark left, letting the two fly on.  

SilverLutz

Offensive Hero

SilverLutz rolled 1 20-sided dice: 2 Total: 2 (1-20)

SilverLutz

Offensive Hero

PostPosted: Tue Jun 01, 2021 3:53 pm
Ar'ad of Bronze Turoth
Hour 7 | Round 2
HP: 40/46
Status: N/A
Roll: 2/5
Target Accuracy: 8 +2
Flame Length: 6 +2
General Stamina: 16 +3
General Agility: 6 +1
Between Accuracy: 5 +3
Pain Resilience: 6 +4
Instinct: 9
Luck: 8 +1


Quote:
2. A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through!
1. Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP


Thread fell before Turoth as they returned and he flew after it, but the wind sent it further and out of reach. Ar'ad and Turoth jumped Between to catch up to it, but the wind stopped blowing and they ended up appearing in the clump. Back to Between and their normal station they went, feeling a bit foolish for their efforts.  
SilverLutz rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Tue Jun 01, 2021 3:54 pm
Rolling for Ar'ad and Turoth  

SilverLutz

Offensive Hero

SilverLutz rolled 1 20-sided dice: 8 Total: 8 (1-20)

SilverLutz

Offensive Hero

PostPosted: Tue Jun 01, 2021 3:57 pm
Ar'ad of Bronze Turoth
Hour 7 | Round 2
HP: 34/46
Status: N/A
Roll: 3/5
Target Accuracy: 8 +2
Flame Length: 6 +2
General Stamina: 16 +3
General Agility: 6 +1
Between Accuracy: 5 +3
Pain Resilience: 6 +4
Instinct: 9
Luck: 8 +1


Quote:
8. You take a direct hit from Thread! The question is, where!? 3. The Threadfall hits your leg and your dragon's shoulder! It burns in deep, but your cries of pain can't be heard in the cold of Between. Moderate Damage: -6 HP


A roar of pain left Turoth as yet more Thread tangled around him, Ar'ad's voice joining his as it wrapped around his leg as well. They returned Between to get rid of the Thread but when they returned they were both still in pain.  
SilverLutz rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Tue Jun 01, 2021 3:59 pm
Rolling for Ar'ad and Turoth  

SilverLutz

Offensive Hero

SilverLutz rolled 1 20-sided dice: 3 Total: 3 (1-20)

SilverLutz

Offensive Hero

PostPosted: Tue Jun 01, 2021 4:01 pm
Ar'ad of Bronze Turoth
Hour 7 | Round 2
HP: 34/46
Status: N/A
Roll: 4/5
Target Accuracy: 8 +2
Flame Length: 6 +2
General Stamina: 16 +3
General Agility: 6 +1
Between Accuracy: 5 +3
Pain Resilience: 6 +4
Instinct: 9
Luck: 8 +1


Quote:
3. As you fight against a strong gust of wind, you feel something pull! Uh-oh. There's a pain in your wing muscle that hadn't been there before. This isn't good, especially this high up! Still, your dragon fights on. 1/3


The fight continued and Turoth grimaced as he pulled a muscle in his wing. Ar'ad worried his lip but they flew on even though he knew that could be a potential problem later.  
Reply
Threadfall

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