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Bishop186

PostPosted: Thu May 04, 2006 12:08 am


Okay, again assuming that monk was okay, I've got a character sheet made up. I'm always indecisive on skills and feats, but I went and did a quick-messy of those. domokun

http://www.dndonlinegames.com/view.php?id=37776

Tell me if I've forgotten anything, I tend to do that sometimes. sweatdrop

Edit: Oh! I wasn't sure about XP so I just put it at the bottom threshhold of 5th level.
PostPosted: Thu May 04, 2006 12:20 am


Wow... that was quick... great, well I'll post up the startig equipment and some extra info before I go to sleep tonight and tommrow we can begin play.

Jessi_Babii_10_13_90


Bishop186

PostPosted: Thu May 04, 2006 12:22 am


Heheh. I'm a quick character sheet maker. I'll think/write him up some more personality. Right now I've got a concept, but I need to broaden it.
PostPosted: Thu May 04, 2006 1:49 pm


Oay yeah I lied last night... I'll have the item list up before we start play today.

Jessi_Babii_10_13_90


Bishop186

PostPosted: Thu May 04, 2006 3:55 pm


Hehe, so I see. Whenever. I do say, when do we start play today, anyway?
PostPosted: Thu May 04, 2006 4:26 pm


I would really like to see the equipment we are allowed to choose from before I finish my Fighter...

Antun


Jessi_Babii_10_13_90

PostPosted: Thu May 04, 2006 5:49 pm


Okay, well, I was going to have this super cool thing where everyone picked a devision of the army and got a different set of items. But it's taking me way to long to balance it so I'm just oging to give everyone a basic package of items and then optimise so basic equipmnt options.

Everyone must carry the following:
a uniform
a backpack (2lbs)
a bedroll (5lbs)
a compleate set of eating utencils+a plate and cup (-lbs)
a flint and steel (-lbs)
a signal whistle (sounds like a bird call, -lbs)
a bar of soap (-lbs)
2 torches (2lbs)
a waterkin (full, 4lbs)
a whet stone

Everyone has the option of taking up to 30gp worth of equipment from the "Adventring Gear" "Special Substances and Items" "Tools and Skill Kits" or "clothing" item lists.

Weapon and armor options:

All armor will be masterwork.

Charactors have a number of options here:
Package one: Any +1 armor, a sheild and a weapon
Package two: Any +1 weapon, a regular weapon or sheild, and any armor
Package three: 2 +1 weapons
Package four: For the charactor who dosn't intend to get physical, +100gp worth of items from the lists above+"Mounts and Related Gear", and a saber (stats below)

Everyone also has the option of carrying two spendable weapons, such as darts or daggers, this is required for people with bows, they must take at least one spendable weapon as a quiver of arrows.

Repeating crossbows cannot be taken.

You're uniform must be donned when not wearing armor and counts as padded armor with no penalties If you have no idea what kind of weapon to take, take a saber, the weapon of choice for the basic foot soldier in the Cumbrain army.

Saber: The same as a rapier but with the following changes, Crit: 19-20/x2 Type: Slashing (all Cumbrian army members are proficient with this weapon, a charactor hailing from Cumbria does not need any feats to use this weapon)

Edit: I made it so that only armor is masterwork, because a +1 enchantment is the same as a masterwork weapon, and the two don't stack. My bad.
PostPosted: Thu May 04, 2006 5:59 pm


If we happen to want a Composite Longbow, would we be allowed to add the points of STR modifier damage to it?

Antun


Jessi_Babii_10_13_90

PostPosted: Thu May 04, 2006 6:02 pm


Antun
If we happen to want a Composite Longbow, would we be allowed to add the points of STR modifier damage to it?
That's what a composite longbow is. Use your ranged modifer for the attack roll and add strength to damage.
PostPosted: Thu May 04, 2006 6:04 pm


Of course, but you are supposed to pay more for each point of str damage... just making sure. sweatdrop

Antun


Bishop186

PostPosted: Thu May 04, 2006 6:05 pm


Question: So the uniform provides the same AC as padded, but isn't counted as armor for the purposes of, say, my monk's added speed or his AC Bonus?

Edits: Character Sheet updated assuming that the answer to my questions was yes.
PostPosted: Thu May 04, 2006 7:14 pm


Bishop186
Question: So the uniform provides the same AC as padded, but isn't counted as armor for the purposes of, say, my monk's added speed or his AC Bonus?

Edits: Character Sheet updated assuming that the answer to my questions was yes.
You're correct. the uniform counts as padded with no negitive effects.

Jessi_Babii_10_13_90


Bishop186

PostPosted: Thu May 04, 2006 7:53 pm


Okay, good. If you've checked out my char sheet you'll notice I've got my gear, too. I had to do it with the SRD since I was at work at the time, so I hope it's all correct.
PostPosted: Thu May 04, 2006 10:15 pm


You play a very rich monk Bishop.

Jessi_Babii_10_13_90


Jessi_Babii_10_13_90

PostPosted: Thu May 04, 2006 10:39 pm


Okay so now we need to decide the player ranks:

Two of you can take the higher up positions of Sergent and Corperal, the rest will be stuck with Private. Does anyone want to volenteer for a rank?
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