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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Hattaki rolled 1 100-sided dice: 22 Total: 22 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Thu Aug 06, 2020 2:27 am
Trespassers
V’gar of Green Ngawanth
HP: 15/25
Status Effect: N/A
XP:
Target Accuracy: 8
Flame Length: 6
General Stamina: 6
General Agility: 7
Between Accuracy: 8
Pain Resilience: 6
Instinct: 6
Luck: 6



Day 5
Roll 1: -5HP + Fatigue
Roll 2: +2 Flame Length ~ Negated by Fatigue
Roll 3: +2 Instinct ~ Negated by Fatigue
Roll 4: Flame Length +1 ~ Negated by Fatigue
Roll 5: Nothing, finally out of fatigue

Day 6
Roll 1: -4 HP
Roll 2: +2 Stamina
Roll 3: 1st time rolling 3
Roll 4: +2 Pain Resilience
Roll 5: 2nd time rolling 3
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Stamina // -9 HP
Roll 2: Healers: +12 HP ~ Return Granted!
Roll 3: -9 HP
Roll 4: Nothing, fancy wingwork
Roll 5: Damage Save

Day 8
Roll 1: -5 HP
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied


Their hands ran over her face and her wings, across the muscles of her back, all as V'gar was tended to as well.
 
Hattaki rolled 1 100-sided dice: 55 Total: 55 (1-100)
PostPosted: Thu Aug 06, 2020 2:29 am
Trespassers
V’gar of Green Ngawanth
HP: 20/25
Status Effect: N/A
XP:
Target Accuracy: 8
Flame Length: 6
General Stamina: 6
General Agility: 7
Between Accuracy: 8
Pain Resilience: 6
Instinct: 6
Luck: 6



Day 5
Roll 1: -5HP + Fatigue
Roll 2: +2 Flame Length ~ Negated by Fatigue
Roll 3: +2 Instinct ~ Negated by Fatigue
Roll 4: Flame Length +1 ~ Negated by Fatigue
Roll 5: Nothing, finally out of fatigue

Day 6
Roll 1: -4 HP
Roll 2: +2 Stamina
Roll 3: 1st time rolling 3
Roll 4: +2 Pain Resilience
Roll 5: 2nd time rolling 3
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Stamina // -9 HP
Roll 2: Healers: +12 HP ~ Return Granted!
Roll 3: -9 HP
Roll 4: Nothing, fancy wingwork
Roll 5: Damage Save

Day 8
Roll 1: -5 HP
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Healers: +5 HP ~ Return Denied


As the healers movements got rougher and their muscles started to ache from resting, it seemed that they believed it might be the last they flew for the day.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 34 Total: 34 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Thu Aug 06, 2020 2:30 am
Trespassers
V’gar of Green Ngawanth
HP: 20/25
Status Effect: N/A
XP:
Target Accuracy: 8
Flame Length: 6
General Stamina: 6
General Agility: 7
Between Accuracy: 8
Pain Resilience: 6
Instinct: 6
Luck: 6



Day 5
Roll 1: -5HP + Fatigue
Roll 2: +2 Flame Length ~ Negated by Fatigue
Roll 3: +2 Instinct ~ Negated by Fatigue
Roll 4: Flame Length +1 ~ Negated by Fatigue
Roll 5: Nothing, finally out of fatigue

Day 6
Roll 1: -4 HP
Roll 2: +2 Stamina
Roll 3: 1st time rolling 3
Roll 4: +2 Pain Resilience
Roll 5: 2nd time rolling 3
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Stamina // -9 HP
Roll 2: Healers: +12 HP ~ Return Granted!
Roll 3: -9 HP
Roll 4: Nothing, fancy wingwork
Roll 5: Damage Save

Day 8
Roll 1: -5 HP
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Healers: +5 HP ~ Return Denied
Roll 5: Healers: +5 HP ~ Return Denied


Slowly V'gar's head slumped down to rest on their knees as the healers told them that they were certainly done for the day. They'd tried at least and it meant that Ngawanth's injuries would be taken care of. That was all that they cared about in that moment as everything seemed to break.
 
Hattaki rolled 1 100-sided dice: 62 Total: 62 (1-100)
PostPosted: Thu Aug 06, 2020 2:36 am
Burning Aces
D'ast of Brown Zetigeth
HP: 10/34
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility
Roll 5: -2HP // +1 Pain Resistance

Day 5
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP + Painful
Roll 5: 1 Target Accuracy, +2 Flame Length ~ Negated by Painful

Day 6
Roll 1: +1 Flame Length
Roll 2: Out of Firestone, NPCd it
Roll 3: Tongue Bitten Effect
Roll 4: +1 Pain Resilience // -2 HP
Roll 5: +1 Flame Length

Day 7
Roll 1: -9 HP
Roll 2: +1 Flame Length
Roll 3: Nothing
Roll 4: -13 HP
Roll 5: Healers: +5 HP ~ Return Denied

Day 8
Roll 1: Healers: +5 HP ~ Return Denied


Zetigeth was still out of it laying in the water as the healers worked as quickly as they could but roughly considering the rush that they were in. The last part of fall was happening and they needed every rider up there that they could get. D'ast had his own troubles with being dunked under water himself so he couldn't even turn to help his dragon and be there for him.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 86 Total: 86 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Thu Aug 06, 2020 2:42 am
Burning Aces
D'ast of Brown Zetigeth
HP: 15/34
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility
Roll 5: -2HP // +1 Pain Resistance

Day 5
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP + Painful
Roll 5: 1 Target Accuracy, +2 Flame Length ~ Negated by Painful

Day 6
Roll 1: +1 Flame Length
Roll 2: Out of Firestone, NPCd it
Roll 3: Tongue Bitten Effect
Roll 4: +1 Pain Resilience // -2 HP
Roll 5: +1 Flame Length

Day 7
Roll 1: -9 HP
Roll 2: +1 Flame Length
Roll 3: Nothing
Roll 4: -13 HP
Roll 5: Healers: +5 HP ~ Return Denied

Day 8
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied


Slowly Zetigeth began to wake up, his consciousness wrapping around D'ast as he was finally pulled out of the water gently. The healers set to work on both of them, pulling out dead burrows and rubbing redwort where it was needed.
 
Hattaki rolled 1 100-sided dice: 42 Total: 42 (1-100)
PostPosted: Thu Aug 06, 2020 2:44 am
Burning Aces
D'ast of Brown Zetigeth
HP: 34
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility
Roll 5: -2HP // +1 Pain Resistance

Day 5
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP + Painful
Roll 5: 1 Target Accuracy, +2 Flame Length ~ Negated by Painful

Day 6
Roll 1: +1 Flame Length
Roll 2: Out of Firestone, NPCd it
Roll 3: Tongue Bitten Effect
Roll 4: +1 Pain Resilience // -2 HP
Roll 5: +1 Flame Length

Day 7
Roll 1: -9 HP
Roll 2: +1 Flame Length
Roll 3: Nothing
Roll 4: -13 HP
Roll 5: Healers: +5 HP ~ Return Denied

Day 8
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +18 HP ~ Return Granted


Still fighting to be done, let's get back up there.
D'ast offered after the healers passed them, checking one last time for any worse damage. Zetigeth gave a small bugle as the rider climbed into the straps and they took off.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 12 Total: 12 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Thu Aug 06, 2020 2:57 am
Burning Aces
J’emi of Green Leucath
HP: 7/20
Status Effect: N/A
XP:
Target Accuracy: 3
Flame Length: 2
General Stamina: 5
General Agility: 2
Between Accuracy: 2
Pain Resilience: 2
Instinct: 3
Luck: 2



Day 5
Roll 1: -5 HP + Painful
Roll 2: +1 Instinct ~ Negated by Painful
Roll 3: Tongue Bitten Effect
Roll 4: Nothing, knocked out of formation
Roll 5: +1 Luck ~ Negated by Tongue Bitten
Roll 6: Extra roll: +5XP

Day 6
Roll 1: +1 Instinct
Roll 2: Fatigue Save
Roll 3: Tongue Bitten Effect
Roll 4: Fatigue Save ~ Negated by Tongue Bitten
Roll 5: -3 HP
Roll 6: Extra Roll: +5XP

Day 7:
Roll 1: +1 Flame Length
Roll 2: 1st roll for 3
Roll 3: +1 Flame Length
Roll 4: Nothing, blown out of formation
Roll 5: -10HP

Day 8
Roll 1: Healers: +5 HP ~ Return Denied


As they came out of Between and back to the Bowl, the healers set upon them instantly, checking them over, even if it was roughly and pulling burrows and ash and such out of the little green's face as quickly as possible.
 
Hattaki rolled 1 100-sided dice: 4 Total: 4 (1-100)
PostPosted: Thu Aug 06, 2020 3:00 am
Burning Aces
J’emi of Green Leucath
HP: 12/20
Status Effect: N/A
XP:
Target Accuracy: 3
Flame Length: 2
General Stamina: 5
General Agility: 2
Between Accuracy: 2
Pain Resilience: 2
Instinct: 3
Luck: 2



Day 5
Roll 1: -5 HP + Painful
Roll 2: +1 Instinct ~ Negated by Painful
Roll 3: Tongue Bitten Effect
Roll 4: Nothing, knocked out of formation
Roll 5: +1 Luck ~ Negated by Tongue Bitten
Roll 6: Extra roll: +5XP

Day 6
Roll 1: +1 Instinct
Roll 2: Fatigue Save
Roll 3: Tongue Bitten Effect
Roll 4: Fatigue Save ~ Negated by Tongue Bitten
Roll 5: -3 HP
Roll 6: Extra Roll: +5XP

Day 7:
Roll 1: +1 Flame Length
Roll 2: 1st roll for 3
Roll 3: +1 Flame Length
Roll 4: Nothing, blown out of formation
Roll 5: -10HP

Day 8
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied


It was bad, that much J'emi had known when his own face seemingly lit on fire, but the green wasn't complaining, rather Leucath seemed to be doing just fine. She had her head in the hands of the healers and was letting them do as they wished, all while being totally silent.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 84 Total: 84 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Thu Aug 06, 2020 3:03 am
Burning Aces
J’emi of Green Leucath
HP: 17/20
Status Effect: N/A
XP:
Target Accuracy: 3
Flame Length: 2
General Stamina: 5
General Agility: 2
Between Accuracy: 2
Pain Resilience: 2
Instinct: 3
Luck: 2



Day 5
Roll 1: -5 HP + Painful
Roll 2: +1 Instinct ~ Negated by Painful
Roll 3: Tongue Bitten Effect
Roll 4: Nothing, knocked out of formation
Roll 5: +1 Luck ~ Negated by Tongue Bitten
Roll 6: Extra roll: +5XP

Day 6
Roll 1: +1 Instinct
Roll 2: Fatigue Save
Roll 3: Tongue Bitten Effect
Roll 4: Fatigue Save ~ Negated by Tongue Bitten
Roll 5: -3 HP
Roll 6: Extra Roll: +5XP

Day 7:
Roll 1: +1 Flame Length
Roll 2: 1st roll for 3
Roll 3: +1 Flame Length
Roll 4: Nothing, blown out of formation
Roll 5: -10HP

Day 8
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied


He strapped himself once again as the healers were giving him indications that they would be back up in the air soon. But J'emi would have been more than happy to stay on the ground where Leucath could be tended to. So his dusty loving dragon could curl up on her soft pillows and relax.
 
Hattaki rolled 1 100-sided dice: 24 Total: 24 (1-100)
PostPosted: Thu Aug 06, 2020 3:04 am
Burning Aces
J’emi of Green Leucath
HP: 20
Status Effect: N/A
XP:
Target Accuracy: 3
Flame Length: 2
General Stamina: 5
General Agility: 2
Between Accuracy: 2
Pain Resilience: 2
Instinct: 3
Luck: 2



Day 5
Roll 1: -5 HP + Painful
Roll 2: +1 Instinct ~ Negated by Painful
Roll 3: Tongue Bitten Effect
Roll 4: Nothing, knocked out of formation
Roll 5: +1 Luck ~ Negated by Tongue Bitten
Roll 6: Extra roll: +5XP

Day 6
Roll 1: +1 Instinct
Roll 2: Fatigue Save
Roll 3: Tongue Bitten Effect
Roll 4: Fatigue Save ~ Negated by Tongue Bitten
Roll 5: -3 HP
Roll 6: Extra Roll: +5XP

Day 7:
Roll 1: +1 Flame Length
Roll 2: 1st roll for 3
Roll 3: +1 Flame Length
Roll 4: Nothing, blown out of formation
Roll 5: -10HP

Day 8
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Healers: +5 HP ~ Return Granted


And then it came, the warning to go back up. Even if it would only be for a few moments that they would be in the air, the Weyr still needed every available rider up there until the end of fall and the pair of them were absolutely ready for it.
 

Hattaki
Crew

Lonely Phantom

Dea and #Teddy# rolled 1 100-sided dice: 42 Total: 42 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Thu Aug 06, 2020 3:48 am
Harbingers Wing
Demanthra of Green Monath
HP: 20/22
Status Effect: N/A, thanks to healers
XP:
Target Accuracy: 8 (+3 to be added after Threadfall)
Flame Length: 7
General Stamina: 9 (+3 to be added after Threadfall)
General Agility: 9 (+3 to be added after Threadfall)
Between Accuracy: 7 (+4 to be added after Threadfall)
Pain Resilience: 6
Instinct: 6
Luck: 8


Demanthra and Monath will be flying second wave


Demanthra felt Monath touch down wearily on the ground. The green was quiet as the healers began to work on her wounds, even doing a check of the brunette woman as well as she unstrapped herself and came down. The Assistant Candidmaster waited, the healers seemed to be dealing with the wounds quickly. She watched as the lathered on the redwort and felt Monath feeling better. So did she as well and they seemed to be allowing them to return to their wing.

"Thank you for your quick work,"she told them brightly. She would make sure they returned to them after Fall, to allow for full patching. She climbed back into her straps, before having Monath take back off. Now it was time to get back up to their wing.

I think I can handle a little longer,Monath nodded her head firmly. Then they hopped between, to get back up with the rest of their wing.

(Next roll in Harbingers thread)



Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-2 You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3. 6) The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
4. 14) You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
5. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-4 You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Hour 3, Round 2 (Mid Alt)
1. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

3. 19) Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
4. 5) Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Hour 4, Round 1 (Low Alt)
(+12 from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. 2) Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
-2 You swiftly jump Between! [+1 Between Accuracy]

2. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-3 Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ] (plus another -5)

5. 3) Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ] (plus -5)

Hour 4, Round 2 (Low Alt)
1. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-4 Whoops! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Bitten Tongue) is also negated, since your dragon is too tired to care. The only exception is if you get a status that cures Fatigue or your Wingleader/Wingsecond rolls a status cancelling roll.)

2. (healer) 42) 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
3.
4.
5.
 
Sweet Symmetry rolled 1 100-sided dice: 82 Total: 82 (1-100)
PostPosted: Thu Aug 06, 2020 4:40 am
BURNING ACES
Argathi of Brown Genkuroth
HP: 20/38
Status Effect: Painful (1/3)
XP:
Target Accuracy: 7
Flame Length: 7
General Stamina: 13
General Agility: 7
Between Accuracy: 7
Pain Resilience: 7
Instinct: 8
Luck: 7


Hour 4; Round 4 (day 8 ):
Quote:
76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


HP: 20/38
Status Effect: Painful (1/3)

XP:
Round 1: WS Roll: Nullify a Status Effect or Damage Taken
Round 2: -10 HP (-5 HP from Hour 4)
Round 3: -13 HP (-5 HP from Hour 4)
Round 4: +5 HP
Round 5:


Target Accuracy: 7
Flame Length: 6 +1
General Stamina: 6 +7
General Agility: 7
Between Accuracy: 6 +1
Pain Resilience: 7
Instinct: 7 +1
Luck: 7



Argathi all but hopped from Gen's back as they landed, her bad leg an inconsequential niggle of pain as she practically flew to Gen's side. Healers were already moving to attend them. She eyed the wound critically as two dragonhealers began bathing him in numbweed.

You are a brave dragon sometimes.

I do not suffer as others do, my dear old lady. And... I will recover. He thought of the brown he had condemned earlier, of Lireloth who would never return... and turned to peer up at the skies where the Red Star winked at them.  

Sweet Symmetry

Tipsy Kitten

Sweet Symmetry rolled 1 100-sided dice: 28 Total: 28 (1-100)

Sweet Symmetry

Tipsy Kitten

PostPosted: Thu Aug 06, 2020 4:44 am
BURNING ACES
Argathi of Brown Genkuroth
HP: 25/38
Status Effect: Painful (1/3)
XP:
Target Accuracy: 7
Flame Length: 7
General Stamina: 13
General Agility: 7
Between Accuracy: 7
Pain Resilience: 7
Instinct: 8
Luck: 7


Hour 4; Round 5 (day 8 ):
Quote:
2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


HP: 25/38
Status Effect: Painful (1/3)

XP:
Round 1: WS Roll: Nullify a Status Effect or Damage Taken
Round 2: -10 HP (-5 HP from Hour 4)
Round 3: -13 HP (-5 HP from Hour 4)
Round 4: +5 HP, request denied.
Round 5: +5 HP, request denied.


Target Accuracy: 7
Flame Length: 6 +1
General Stamina: 6 +7
General Agility: 7
Between Accuracy: 6 +1
Pain Resilience: 7
Instinct: 7 +1
Luck: 7



She hated listening to the healers talk about her dragon as if she were not there, and coughed loudly and rudely, practicing her most serious and sobering old lady glare. "And?"

"You can't return. The side and flank need to be bandaged. He must be kept from flying for a few days, too."

Argathi wanted to punch something (or someone), but restrained herself. The injury hadn't looked that bad when they were still up there... obviously she had misjudged. It was not the first time that evening. I'm sorry Gen...

It's okay... I'll just guilt you for more baths. He answered good-humouredly, and Argathi rolled her eyes.

This Fall had been so much worse than any dung-driven Gather... and they were only going to get worse as the Turns went by.  
demon_pachabel rolled 1 100-sided dice: 58 Total: 58 (1-100)
PostPosted: Thu Aug 06, 2020 7:49 am
HARBINGER WING
M'nr of Bronze Cordrath
HP: 9/46
Status Effect: --
XP: (+5 to distribute)
Target Accuracy: +3 (+3)
Flame Length: +5 (+2)
General Stamina: +4 (+10)
General Agility: +4
Between Accuracy: +5 (+1)
Pain Resilience: +1
Instinct: +4 (+3)
Luck: +4 (+2)


1. A save!
2. -8 HP
3. -13 HP
4. HEALER'S STATION, +5 HP
5.

Quote:
The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


M'nr didn't imagine with how extensively Cordrath had been hurt that they'd be going up again before the Fall had moved out of their territory and became somebody else's problem to deal with.  

demon_pachabel
Crew

Beloved Werewolf

demon_pachabel rolled 1 100-sided dice: 54 Total: 54 (1-100)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Thu Aug 06, 2020 7:50 am
HARBINGER WING
M'nr of Bronze Cordrath
HP: 14/46
Status Effect: --
XP: (+5 to distribute)
Target Accuracy: +3 (+3)
Flame Length: +5 (+2)
General Stamina: +4 (+10)
General Agility: +4
Between Accuracy: +5 (+1)
Pain Resilience: +1
Instinct: +4 (+3)
Luck: +4 (+2)


1. A save!
2. -8 HP
3. -13 HP
4. HEALER'S STATION, +5 HP
5. HEALER'S STATION, +5 HP

Quote:
The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!


No, there they'd stay in the safety of the Healers' Hands, knowing that it was far better to at least have a dragon who hadn't been delivered passed out on the back of a Gold.

"You did well," M'nr ran a hand over Cordrath's eyeridge and cheek.  
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