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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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magnadearel rolled 1 4-sided dice: 2 Total: 2 (1-4)

magnadearel

PostPosted: Tue Jun 01, 2021 3:00 pm
question  
magnadearel rolled 1 100-sided dice: 93 Total: 93 (1-100)
PostPosted: Tue Jun 01, 2021 3:07 pm
Blazing Gold Wing
Vosin of Gold Killakeeth
HP: 33-1= 32/50
Status Effect:
XP:
Target Accuracy: +4 (+10)
Flame Length: +4
General Stamina: +6 (+2)
General Agility: +4
Between Accuracy: +5
Pain Resilience: +5 (+3)
Instinct: +5 (+1)
Luck: +4 (+3)


All of this constant flying was hard. It was such a long Fall, and her bulk was working against her, even with her considerable stamina. A strong wind blew at them sideways. She fought, but it threw them out of formation. Once the wind died down, Killakeeth was able to get back into position, with a wrenched wing muscle.


Hour 7; Round 14 Rolls
1. 1. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
- 2. It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP
2. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- 3. Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]
3.
4.
5.

Rider Injuries:
Dragon Injuries: small wingsail score, front leg and shoulder score, rump score,
 

magnadearel

magnadearel rolled 1 4-sided dice: 3 Total: 3 (1-4)

magnadearel

PostPosted: Tue Jun 01, 2021 3:08 pm
question  
magnadearel rolled 1 100-sided dice: 30 Total: 30 (1-100)
PostPosted: Tue Jun 01, 2021 3:11 pm
Blazing Gold Wing
Vosin of Gold Killakeeth
HP: 32/50
Status Effect:
Remove all damage.
XP:
Target Accuracy: +4 (+10)
Flame Length: +4
General Stamina: +6 (+2)
General Agility: +4
Between Accuracy: +5
Pain Resilience: +5 (+3)
Instinct: +5 (+1)
Luck: +4 (+3)


More alert now, Vosin spotted another pair nearby in danger. Relaying to Killakeeth who forwarded the warning quickly.


Hour 7; Round 14 Rolls
1. 1. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
- 2. It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP
2. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- 3. Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]
3. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4.
5.

Rider Injuries:
Dragon Injuries: small wingsail score, front leg and shoulder score, rump score,
 

magnadearel

magnadearel rolled 1 100-sided dice: 78 Total: 78 (1-100)

magnadearel

PostPosted: Tue Jun 01, 2021 3:14 pm
Blazing Gold Wing
Vosin of Gold Killakeeth
HP: 32-3= 29/50
Status Effect:
Remove all damage.
XP:
Target Accuracy: +4 (+10)
Flame Length: +4
General Stamina: +6 (+2)
General Agility: +4
Between Accuracy: +5
Pain Resilience: +5 (+3)
Instinct: +5 (+1)
Luck: +4 (+3)


Vosin took aim at a small piece of thread. The wind ended up blowing the ash right back at her, leaving her coughing for a minute.


Hour 7; Round 14 Rolls
1. 1. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
- 2. It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP
2. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- 3. Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]
3. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4. As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
5.

Rider Injuries:
Dragon Injuries: small wingsail score, front leg and shoulder score, rump score,
 
Dea and #Teddy# rolled 1 100-sided dice: 84 Total: 84 (1-100)
PostPosted: Tue Jun 01, 2021 3:15 pm
Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45- 5= 40- 10= 30-1= 29-3= 26-4= 22-4= 18-5= 13-4(-4)= 5+5= 10+28= 38
Status Effect:
XP:
Target Accuracy: 9 (+11)
Flame Length: 5 (+3)
General Stamina: 8 (+3)
General Agility: 6
Between Accuracy: 6 (+1)
Pain Resilience: 4 (+1)
Instinct: 8 (+3)
Luck: 4


Pemli was surprised that it was still quiet, she thought there would either be the wind or Thread to fight like there had been. Her mind wandered to the wings above, thinking about a certain bronze rider. A happy sigh came from her as she thought of him.

Don't forget how good he looks in a nice pair of wherhide pants,Ningesth teased.



Queen's Wing (Hour 1/Round 1)
Missed

Queen's Wing (Hour 1/Round 2)
1) 47. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]

3) 53. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 39. 36-40. A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
5) 10. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 2/Round 1)
1) 23. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
2) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
1- It's a nasty tangle that gets over you and your dragon! Though they pop Between, it's caught part of their wingsail, and may have burrowed into their sensitive stomach and side. Better hope the cold of Between gets all of it! Major damage -10 HP

3) 33. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 64. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]


Queen's Wing (Hour 2/Round 2)
1) 65. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
2) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
4) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 17. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 3/Round 1)
1) 73. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (first time getting this one this fall)
3) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (2nd time getting this prompt this fall)
4) 57. 57-60. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
5) 71. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 3/Round 2)
1) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 78. 78-79. As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 32. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.]


Queen's Wing (Hour 4/Round 1)
1) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
3- Thankfully, it's not as bad as you thought. It burns and hurts, but it served more as a warning than anything else. Minor Damage -4 HP

2) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length (fatigue in effect)

3) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 22. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
5) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 4/Round 2)
Missed

Queen's Wing (Hour 5/Round 1)
Missed

Queen's Wing (Hour 5/Round 2)
1) 7. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
2) 6. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
3) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

4) 52. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 6/Round 1)
1) 50. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 88.
85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
3) 8. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 11. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.] (-4Hp additional from guilt)


Queen's Wing (Hour 6/Round 2)
1) 54. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) (healers) 17. 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3) (healers) 49. 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
4) 91. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 7/Round 1)
1) 96. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1- Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

2) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 5. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 72. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 7/Round 2)
1) 84. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!
2)
3)
4)
5)
 

Dea and #Teddy#

Shy Regular

magnadearel rolled 1 100-sided dice: 83 Total: 83 (1-100)

magnadearel

PostPosted: Tue Jun 01, 2021 3:17 pm
Blazing Gold Wing
Vosin of Gold Killakeeth
HP: 29/50
Status Effect:
Remove all damage.
XP:
Target Accuracy: +4 (+10)
Flame Length: +4
General Stamina: +6 (+2)
General Agility: +4
Between Accuracy: +5
Pain Resilience: +5 (+3)
Instinct: +5 (+1)
Luck: +4 (+3)


After brushing ash from her face, Vosin sat at alert, but nothing fell within reach. All in all it was quiet, but she tried to not let herself get distracted.


Hour 7; Round 14 Rolls
1. 1. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
- 2. It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP
2. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- 3. Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]
3. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4. As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
5. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Rider Injuries:
Dragon Injuries: small wingsail score, front leg and shoulder score, rump score,
 
Dea and #Teddy# rolled 1 100-sided dice: 26 Total: 26 (1-100)
PostPosted: Tue Jun 01, 2021 3:31 pm
Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45- 5= 40- 10= 30-1= 29-3= 26-4= 22-4= 18-5= 13-4(-4)= 5+5= 10+28= 38-7= 31
Status Effect:
XP:
Target Accuracy: 9 (+11)
Flame Length: 5 (+3)
General Stamina: 8 (+3)
General Agility: 6
Between Accuracy: 6 (+1)
Pain Resilience: 4 (+1)
Instinct: 8 (+3)
Luck: 4


Pemli had brought her mind out of her thoughts, knowing she shouldn't let her mind wander like that. However, all still seemed to be quiet, nothing happening that needed their attention. She decided to do a little stretching, figure that would be safe to do. Unfortunately, it seemed she was wrong as the shriek of pain filled her mind from Ningesth. Her tail had been hit by Thread, which they hadn't noticed. She had her gold jump Between, to dull the pain and take care of any stragglers of Thread on her. When they got back, she could tell it still hurt the other.

I'll be fine, you will show it whose boss,Ningesth assured, knowing her rider was worried.



Queen's Wing (Hour 1/Round 1)
Missed

Queen's Wing (Hour 1/Round 2)
1) 47. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]

3) 53. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 39. 36-40. A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
5) 10. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 2/Round 1)
1) 23. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
2) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
1- It's a nasty tangle that gets over you and your dragon! Though they pop Between, it's caught part of their wingsail, and may have burrowed into their sensitive stomach and side. Better hope the cold of Between gets all of it! Major damage -10 HP

3) 33. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 64. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]


Queen's Wing (Hour 2/Round 2)
1) 65. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
2) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
4) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 17. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 3/Round 1)
1) 73. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (first time getting this one this fall)
3) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (2nd time getting this prompt this fall)
4) 57. 57-60. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
5) 71. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 3/Round 2)
1) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 78. 78-79. As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 32. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.]


Queen's Wing (Hour 4/Round 1)
1) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
3- Thankfully, it's not as bad as you thought. It burns and hurts, but it served more as a warning than anything else. Minor Damage -4 HP

2) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length (fatigue in effect)

3) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 22. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
5) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 4/Round 2)
Missed

Queen's Wing (Hour 5/Round 1)
Missed

Queen's Wing (Hour 5/Round 2)
1) 7. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
2) 6. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
3) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

4) 52. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 6/Round 1)
1) 50. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 88.
85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
3) 8. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 11. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.] (-4Hp additional from guilt)


Queen's Wing (Hour 6/Round 2)
1) 54. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) (healers) 17. 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3) (healers) 49. 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
4) 91. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 7/Round 1)
1) 96. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1- Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

2) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 5. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 72. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 7/Round 2)
1) 84. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!
2) 26. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
2-It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP
3)
4)
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 4-sided dice: 2 Total: 2 (1-4)

Dea and #Teddy#

Shy Regular

PostPosted: Tue Jun 01, 2021 3:33 pm
d4 for Pemli and Ningesth  
Dea and #Teddy# rolled 1 100-sided dice: 92 Total: 92 (1-100)
PostPosted: Tue Jun 01, 2021 3:41 pm
Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45- 5= 40- 10= 30-1= 29-3= 26-4= 22-4= 18-5= 13-4(-4)= 5+5= 10+28= 38-7= 31
Status Effect:
XP:
Target Accuracy: 9 (+11)
Flame Length: 5 (+3)
General Stamina: 8 (+4)
General Agility: 6
Between Accuracy: 6 (+1)
Pain Resilience: 4 (+1)
Instinct: 8 (+3)
Luck: 4


If Pemli had thought they were awake before, the wind seemed to make sure on that. The gust tried to pull Ningesth out of formation, but the gold was not having any of it. She fought against it and seemed to have no trouble with it.

It really didn't think it would win, did it?she huffed to her rider.



Queen's Wing (Hour 1/Round 1)
Missed

Queen's Wing (Hour 1/Round 2)
1) 47. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]

3) 53. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 39. 36-40. A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
5) 10. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 2/Round 1)
1) 23. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
2) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
1- It's a nasty tangle that gets over you and your dragon! Though they pop Between, it's caught part of their wingsail, and may have burrowed into their sensitive stomach and side. Better hope the cold of Between gets all of it! Major damage -10 HP

3) 33. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 64. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]


Queen's Wing (Hour 2/Round 2)
1) 65. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
2) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
4) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 17. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 3/Round 1)
1) 73. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (first time getting this one this fall)
3) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (2nd time getting this prompt this fall)
4) 57. 57-60. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
5) 71. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 3/Round 2)
1) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 78. 78-79. As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 32. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.]


Queen's Wing (Hour 4/Round 1)
1) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
3- Thankfully, it's not as bad as you thought. It burns and hurts, but it served more as a warning than anything else. Minor Damage -4 HP

2) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length (fatigue in effect)

3) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 22. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
5) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 4/Round 2)
Missed

Queen's Wing (Hour 5/Round 1)
Missed

Queen's Wing (Hour 5/Round 2)
1) 7. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
2) 6. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
3) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

4) 52. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 6/Round 1)
1) 50. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 88.
85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
3) 8. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 11. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.] (-4Hp additional from guilt)


Queen's Wing (Hour 6/Round 2)
1) 54. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) (healers) 17. 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3) (healers) 49. 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
4) 91. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 7/Round 1)
1) 96. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1- Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

2) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 5. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 72. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 7/Round 2)
1) 84. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!
2) 26. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
2-It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP

3) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina
4)
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 100-sided dice: 15 Total: 15 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Tue Jun 01, 2021 3:56 pm
Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45- 5= 40- 10= 30-1= 29-3= 26-4= 22-4= 18-5= 13-4(-4)= 5+5= 10+28= 38-7= 31
Status Effect:
XP:
Target Accuracy: 9 (+12)
Flame Length: 5 (+3)
General Stamina: 8 (+4)
General Agility: 6
Between Accuracy: 6 (+1)
Pain Resilience: 4 (+1)
Instinct: 8 (+3)
Luck: 4


Pemli was definitely paying attention now, thanks to that Thread hitting Ningesth and the wind. So when a strand of Thread decided to try and sneak past, she was ready. She moved gracefully in her seat, flamethrower ready, and took aim. Soon the strand was nothing more than harmless ash, that would not hurt anyone.

Guess you can think of you know who later,Ningesth spoke, wrapping her rider in love and pride.



Queen's Wing (Hour 1/Round 1)
Missed

Queen's Wing (Hour 1/Round 2)
1) 47. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]

3) 53. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 39. 36-40. A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
5) 10. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 2/Round 1)
1) 23. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
2) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
1- It's a nasty tangle that gets over you and your dragon! Though they pop Between, it's caught part of their wingsail, and may have burrowed into their sensitive stomach and side. Better hope the cold of Between gets all of it! Major damage -10 HP

3) 33. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 64. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]


Queen's Wing (Hour 2/Round 2)
1) 65. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
2) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
4) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 17. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 3/Round 1)
1) 73. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (first time getting this one this fall)
3) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (2nd time getting this prompt this fall)
4) 57. 57-60. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
5) 71. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 3/Round 2)
1) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 78. 78-79. As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 32. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.]


Queen's Wing (Hour 4/Round 1)
1) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
3- Thankfully, it's not as bad as you thought. It burns and hurts, but it served more as a warning than anything else. Minor Damage -4 HP

2) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length (fatigue in effect)

3) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 22. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
5) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 4/Round 2)
Missed

Queen's Wing (Hour 5/Round 1)
Missed

Queen's Wing (Hour 5/Round 2)
1) 7. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
2) 6. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
3) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

4) 52. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 6/Round 1)
1) 50. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 88.
85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
3) 8. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 11. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.] (-4Hp additional from guilt)


Queen's Wing (Hour 6/Round 2)
1) 54. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) (healers) 17. 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3) (healers) 49. 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
4) 91. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 7/Round 1)
1) 96. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1- Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

2) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 5. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 72. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 7/Round 2)
1) 84. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!
2) 26. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
2-It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP

3) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

4) 15. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5)
 
Dea and #Teddy# rolled 1 100-sided dice: 44 Total: 44 (1-100)
PostPosted: Tue Jun 01, 2021 4:02 pm
Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45- 5= 40- 10= 30-1= 29-3= 26-4= 22-4= 18-5= 13-4(-4)= 5+5= 10+28= 38-7= 31
Status Effect:
XP:
Target Accuracy: 9 (+12)
Flame Length: 5 (+3)
General Stamina: 8 (+4)
General Agility: 6
Between Accuracy: 6 (+1)
Pain Resilience: 4 (+1)
Instinct: 8 (+3)
Luck: 4


Pemli noticed it was quiet again, which kind of surprised her a little bit. Maybe the other wings were just working hard, which she wouldn't be surprised. She could feel Ningesth was not pleased with the quiet, she wanted more to do.

I need to be able to help in getting you Thread to flame down. Come on, Thread, come get us,Ningesth challenged.



Queen's Wing (Hour 1/Round 1)
Missed

Queen's Wing (Hour 1/Round 2)
1) 47. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]

3) 53. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 39. 36-40. A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
5) 10. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 2/Round 1)
1) 23. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
2) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
1- It's a nasty tangle that gets over you and your dragon! Though they pop Between, it's caught part of their wingsail, and may have burrowed into their sensitive stomach and side. Better hope the cold of Between gets all of it! Major damage -10 HP

3) 33. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 64. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
3- Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]


Queen's Wing (Hour 2/Round 2)
1) 65. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
2) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
4) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 17. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 3/Round 1)
1) 73. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (first time getting this one this fall)
3) 89. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (2nd time getting this prompt this fall)
4) 57. 57-60. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
5) 71. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 3/Round 2)
1) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

2) 78. 78-79. As you catch a small patch of Thread, the wind blows the ash right back into you and your dragon, leaving them a bit burned! Whoops! Moderate Damage: -3 HP
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 32. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.]


Queen's Wing (Hour 4/Round 1)
1) 28. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
3- Thankfully, it's not as bad as you thought. It burns and hurts, but it served more as a warning than anything else. Minor Damage -4 HP

2) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length (fatigue in effect)

3) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
4) 22. 22-25. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
5) 29. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 4/Round 2)
Missed

Queen's Wing (Hour 5/Round 1)
Missed

Queen's Wing (Hour 5/Round 2)
1) 7. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
2) 6. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
3) 48. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

4) 52. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 6/Round 1)
1) 50. 46-50. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

2) 88.
85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
3) 8. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 11. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
4- 4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.] (-4Hp additional from guilt)


Queen's Wing (Hour 6/Round 2)
1) 54. 51-55. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) (healers) 17. 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3) (healers) 49. 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
4) 91. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

5) 35. 29-35. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!

Queen's Wing (Hour 7/Round 1)
1) 96. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1- Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

2) 75. 73-77. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 5. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 68. 61-70. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
5) 72. 71-72. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 7/Round 2)
1) 84. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!
2) 26. 26-28. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
2-It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP

3) 92. 90-92 A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina

4) 15. 2-20. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
5) 44. 41-45. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (first time rolling this)
 

Dea and #Teddy#

Shy Regular

Reply
Threadfall

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