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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Prism Shine rolled 1 100-sided dice: 64 Total: 64 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Thu Jun 06, 2019 9:49 pm
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 26/44
Status Effect:
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)

26. --
27.
28.
29.
30.
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


Quiet. Ezyzu shifted once more, trying to relieve pressure on her injured leg. She was in an dd state of mind -- always eager to help out her home, yet currently the only thing she wanted was to be properly seen to. Maybe some sleep. But for now? Ever vigilant. They could do this.

60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.


 
Prism Shine rolled 1 100-sided dice: 98 Total: 98 (1-100)
PostPosted: Thu Jun 06, 2019 9:53 pm
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 26/44
Status Effect:
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)

26. --
27. +1 Agility // +1 Target Accuracy
28.
29.
30.
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


There, to our right. Khamaith called out quietly to Hers, shifting into a better position to get closer. Yet the wind attempted to blow it upwards and into Khamaith's side. Yet the young gold turned, shifting so that Ezyzu could flame it with a sharp blast.

98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]


 

Prism Shine

Fanatical Egg

Prism Shine rolled 1 100-sided dice: 17 Total: 17 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Thu Jun 06, 2019 9:58 pm
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 21/44
Status Effect:
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)

26. --
27. +1 Agility // +1 Target Accuracy
28. -5 HP
29.
30.
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


Making a dive down towards a tumbling clump, the gust from Khamaith's wings sends up tumbling up past the spout of fire, instead wrapping up around her leg and shoulder. It's a quick snap Between to rid of it, as Khamaith gave a low groan. Ow, ow, ow...

17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP


 
Prism Shine rolled 1 100-sided dice: 59 Total: 59 (1-100)
PostPosted: Thu Jun 06, 2019 10:03 pm
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 21/44
Status Effect:
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)

26. --
27. +1 Agility // +1 Target Accuracy
28. -5 HP
29. +1 Target Accuracy
30.
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


Diving for another clump, this one was successfully flamed down instead of searing into either of them.


55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy


 

Prism Shine

Fanatical Egg

Prism Shine rolled 1 100-sided dice: 100 Total: 100 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Thu Jun 06, 2019 10:13 pm
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 21/44
Status Effect:
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)

26. --
27. +1 Agility // +1 Target Accuracy
28. -5 HP
29. +1 Target Accuracy
30. +1 Agility // +1 Target Accuracy
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


Perhaps becoming a touch numb to their injuries once more, Khamaith swung down so that the flamethrower could hit another falling clump. One more down.


98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]


 
Dea and #Teddy# rolled 1 100-sided dice: 49 Total: 49 (1-100)
PostPosted: Fri Jun 07, 2019 12:06 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

It seemed the quiet would last a bit longer, as Pemli brought her mind out of her thoughts. She could think of a certain bronze rider later, she had a job to do down here. Her head seemed to look this way and that, much to the chagrin of her neck, but she wasn't seeing anything. She knew Ningesth wanted to be up above, but she was glad they were safe down here.

After last time, I can wait for more action,Ningesth told her rider. Though, yes, she did want to have more, but Pemli's safety meant more to her.


Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+1)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+1)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2)
3)
4)
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 100-sided dice: 73 Total: 73 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Fri Jun 07, 2019 12:13 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Finally, some action seemed to come their way, a clump of Thread needing their attention. Ningesth got Pemli into position and the young woman used her flamethrower to get rid of it. However, something seemed off as she finished. Thankfully, it seemed Ningesth had picked up on the feeling too and twisted to the right. It was just in time as a sack of firestone came hurtling where they had been a moment before.

What in Pern do they think they are doing up there?! That could have seriously hurt one of us,Ningesth grumbled, thinking it must have been an amateur who didn't know what they were doing.


Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+1)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct
3)
4)
5)
 
Dea and #Teddy# rolled 1 100-sided dice: 97 Total: 97 (1-100)
PostPosted: Fri Jun 07, 2019 12:23 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Pemli could feel Ningesth was getting tired, they had been up here for quite awhile by this point. She knew the gold wouldn't admit it, but she definitely knew better. They still had to finish off the flight though, however the wind decided to test their resolve. Pemli bent down low, feeling the gust trying to push them out of where they were.

You are going to have to do better than that, wind. I am not giving in!Ningesth growled, seeming to get some energy back and keep herself in formation.


Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+2)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]
4)
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 4-sided dice: 1 Total: 1 (1-4)

Dea and #Teddy#

Shy Regular

PostPosted: Fri Jun 07, 2019 12:31 am
D4 for Pemli and Ningesth above  
Dea and #Teddy# rolled 1 100-sided dice: 95 Total: 95 (1-100)
PostPosted: Fri Jun 07, 2019 12:40 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Fighting the wind had tired Ningesth, Pemli could feel it, despite the golden queen mentally denying it. As if to show her rider she was wrong, Ningesth felt another gust of wind trying to push them off course. She rallied against it, as if she had gotten a third wind.

It thinks it can knock me out of formation, it has another thing coming,the gold spoke boldly. She stayed where she was supposed to be, feeling the tickle of a mental laugh from Pemli. Good, they both needed to be in high spirits, they couldn't let their tiredness get to them.

Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+3)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

4) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 4-sided dice: 1 Total: 1 (1-4)

Dea and #Teddy#

Shy Regular

PostPosted: Fri Jun 07, 2019 12:42 am
D4 for Pemli and Ningesth above..again sweatdrop  
Dea and #Teddy# rolled 1 100-sided dice: 66 Total: 66 (1-100)
PostPosted: Fri Jun 07, 2019 12:59 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Things seemed to die down again after that, allowing both of them a moment to breathe. With how things had been going, Pemli wondered how everyone else was doing. She knew things had been rough this fall and they weren't even done yet.

I will check, dear one, don't worry,Ningesth assured, before checking on her fellow golds and other dragons who were in the Queen's Wing.


Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+2)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

4) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

5) 66. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
 

Dea and #Teddy#

Shy Regular

demon_pachabel rolled 1 100-sided dice: 29 Total: 29 (1-100)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Fri Jun 07, 2019 7:12 am
[1/5]

Quote:
As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!


There was plenty of time to be alert - and the pair were. After all, who knew when they'd need to....

Nua and Green Sobeth[FIRESTONE RUNS/QUEEN'S WING DUE TO INJURY
FLAME'S FURY
Nua of Green Sobeth
HP: 20/20
Status Effect: If applicable. [1 save held]
XP: +4 to all, +5 to distribute
Target Accuracy: 5 [+1]
Flame Length: 4
General Stamina:5
General Agility: 5
Between Accuracy: 4
Pain Resilience: 5
Instinct: 5
Luck: 4
 
demon_pachabel rolled 1 100-sided dice: 71 Total: 71 (1-100)
PostPosted: Fri Jun 07, 2019 7:14 am
[2/5]

Quote:
As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct


You should be teaching them how to pass stone! Sobeth huffed, irritated mostly because she was ready. Oh no.

Nua and Green Sobeth[FIRESTONE RUNS/QUEEN'S WING DUE TO INJURY
FLAME'S FURY
Nua of Green Sobeth
HP: 20/20
Status Effect: If applicable. [1 save held]
XP: +4 to all, +5 to distribute
Target Accuracy: 5 [+1]
Flame Length: 4
General Stamina:5
General Agility: 5
Between Accuracy: 4
Pain Resilience: 5
Instinct: 5 [+1]
Luck: 4
 

demon_pachabel
Crew

Beloved Werewolf

demon_pachabel rolled 1 100-sided dice: 81 Total: 81 (1-100)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Fri Jun 07, 2019 7:16 am
[3/5]

Quote:
A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!


Sobeth practically thrummed with amusement. Nua, on the other hand, thumped a palm (lovingly) against the green's shoulder. This was her fault!

Nua and Green Sobeth[FIRESTONE RUNS/QUEEN'S WING DUE TO INJURY
FLAME'S FURY
Nua of Green Sobeth
HP: 20/20
Status Effect: If applicable. [1 save held]
XP: +4 to all, +5 to distribute
Target Accuracy: 5 [+1]
Flame Length: 4
General Stamina:5
General Agility: 5
Between Accuracy: 4
Pain Resilience: 5
Instinct: 5 [+1]
Luck: 4
 
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Threadfall

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