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What RPG catagory would you put the avvie above you in? Goto Page: [] [<<] [<<] [<] 1 2 3 ... 182 183 184 185 186 187 ... 225 226 227 228 [>] [>>] [»|]

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Designer Hobo Style

Distinct Elocutionist

PostPosted: Thu Jul 14, 2011 6:24 pm
Paladin Lawful good

Not much else to say about that really xD  
PostPosted: Fri Jul 15, 2011 11:00 am
Gyzvx
Candy mage. Turn your enemies to candy and then eat them for power boosts and XP. a truly yummy battle path.... and scary one.
That's an awesome power XD

Pie Master lvl?? Alignment=??
Teaches the hero the secret way of the pie blade and how to unlock the ability of pies to use in battle.
ex: a cherry pie will blow up on the enemies
 

n7aphasia

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PostPosted: Fri Jul 15, 2011 11:47 am
A mage know as "charmer", she can use her powers to take on her side one or more enemies.  
PostPosted: Fri Jul 15, 2011 11:50 am
Knight lawful Evil

-will fight accordingly and will not use any cheat, unless if he's near total defeat
- learns stab, parry, crippling strike, swordsmanship and well adapted in using two weapons; sword and dagger.
- Weakness? Women and girls. neutral -he's a pervert OTL-  

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PostPosted: Fri Jul 15, 2011 3:23 pm
The guy whoes been everywhere done everything. The guide for the primary hero of the rpg offering valuable insight through witty slightly off color reparte.  
PostPosted: Sat Jul 16, 2011 11:14 am
Paladin/Morninglord of Lathander lvl.25/10 Lawful Good

Trains the hero during the tutorial and gives the basic skills the hero need to defeat the first boss. Joins the party when the keep is being attacked by Drows(dem dirty elves XD)

1st: Bane of the Restless
Lathander’s Light
Creative Fire

2nd: Daylight 1/day (caster level=divine caster level; also see Lathander’s Light power)

3rd: Searing Light 1/day, Empowered if used against undead (caster level=divine caster level)

4th: Greater Turning 1/day (as Sun Domain)

5th: Blessing of the Dawn

6th: Maximize Turning

7th: Bonus Domain: Glory

8th: Rejuvenation of the Morn

9th: Greater Turning 2/day (as Sun Domain)

10th: Aura of Radiance

Bane of the Restless: Morninglord levels stack with levels from any other class that grants the ability to turn undead for the purposes of turning undead.

Lathander’s Light: Spells with the light descriptor cast by a Morninglord have their area of effect doubled and are treated as one spell level higher for the purposes of countering or being dispelled by a spell with the darkness descriptor.

Creative Fire: Morninglords add a bonus equal to Morninglord level to all Craft and Perform checks.

Blessing of the Dawn: When they can see the sun, Morninglords get a +2 morale bonus on Will saves from sunrise to noon.

Maximize Turning: All turning damage is maximized starting at level 6.

Rejuvenation of the Morn: 1/tenday, the Morninglord may spend 1 hour of uninterrupted prayer before dawn to gain one of the following benefits:
--Healing up to full normal hit points (self only)
--Removal of any poisons or diseases (self only, does not restore ability drain or damage)
--Full restoration of ability damage due to one poison or disease

Aura of Radiance: The Morninglord can see in any amount of light, including magical darkness. The Morninglord also gains a +2 sacred bonus against spells with the darkness descriptor and a +2 sacred bonus to AC against undead.
 

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PostPosted: Sat Jul 16, 2011 1:27 pm

(My Goodness that long!)

You are in a modeling for Paris fashion week strutting your stuff in Late Alexander McQueen outfit.

 
PostPosted: Sat Jul 16, 2011 1:50 pm
NPC  

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Ysyth

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PostPosted: Sun Jul 17, 2011 4:25 am
She's one of the evocations of the heroine, when she's called every party member's injury and alterated status are healed!  
PostPosted: Mon Jul 18, 2011 10:58 am
Tha'd ther' be one of dem dirty drows by looks of it she is an
Cleric/Arachne lvl.25/10 Chaotic Evil

Let's thank teh gods she's not a Judicator. 4laugh
Joins the party 'cause there is sure to be a lot of bloodshed on the path to save the land.

Spellcasting
At each Arachne level, the character gains new spells per day.
Familiar
All arachnes can obtain a hairy spider familiar.

Spider Affinity
All arachnes are immune to the venom of spiders and spider-like creatures. Moreover, arachnes can communicate with arachnids and spider-like creatures of all kinds as long as the creature has an intelligence score of at least one. Normal spiders never attack or harm arachnes unless magically controlled.

Spidereyes
At 2nd level, an arachne can see through the eyes of any spider within 400 feet + 40 feet per divine caster level.
In addition, this ability strengthens the link with her familiar. As long as the arachne and her familiar remain on the same plane, she can see and hear as if she were standing where it is, no matter the distance.

Spider Climb
At 2nd level, an arachne can use Spider Climb as a spell-like ability once per day.

Webspinner
At 3rd level, an arachne can ignore Web spells and spider webbing as if affected by a Freedom of Movement spell. She can walk along webs as if on solid ground (no Balance check required). The Web spell becomes part of her spell list as a 2nd level cleric spell.

Spider Mount
At 5th level, an arachne can call an unusually intelligent, strong, and loyal spider to serve her as a steed. Such mounts are always monstrous spiders, with medium size being most common.
Should the arachne's spider mount die, she may call for another one after a day. The new mount has all the accumulated abilities due a mount of the prestige class level of the arachne.

Dominate Male Drow
At 7th level, an arachne can cast Dominate Person once per day, affecting only male drow.

Zin-Carla
At 9th level, an arachne can create a special form of undead called a zin-carla; see sidebar at bottom of page. A zin-carla, or spirit-wraith, cannot be made to cast spells without the arachne losing control over its mind entirely, but can fully use its combat abilities and any skills possessed in life.
The arachne maintains a telepathic link to the spirit-wraith over any distance (as long as both remain on the same plane) that allows her to communicate with and control it. The arachne must make a successful Concentration check opposed by the spirit-wraith's Will saving throw once per day and whenever the spirit-wraith enters combat in order to continue to maintain control. Control is also severed if the arachne and the zin-carla are on different planes or if the arachne dies.
If control is ever lost for any reason, the telepathic link between arachne and spirit-wraith ends immediately and cannot be restored. The zin-carla then becomes a free-willed undead, seeking only vengeance against its creator, and against the supernatural ability to know the direction and distance to the arachne that animated it. If it manages to slay the arachne, the zin-carla crumbles to dust. In the rare circumstance when the arachne dies without the zin-carla killing her, the zin-carla becomes a free-willed undead.
The zin-carla ritual requires 8 hours and the intact corpse of the creature to be animated. The arachne must expend 50 xp per hit die of the creature to be animated.

Transcendence
At 10th level, an arachne becomes a creature blessed of Lolth, transcending her mortal body and becoming a divine creature (a native outsider). Her type changes to Outsider (chaotic, evil), which means she is forevermore treated as an outsider rather than a humanoid. For instance, Charm Person doesn't affect her, but Banishment and similar spells can affect her.

Yochlol Form
Once per day the arachne may take the form of a yolchlol, a large monstrous black spider, or a cloud of noxious gas (as a yolchlol does), as if using a Shapechange spell. She may change form among these shapes or her own shape for a period of 1 minute per caster level.
 

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PostPosted: Mon Jul 18, 2011 4:17 pm
(someone loves D&D! Do you still run third edition? :3 ) Prisimatic mage. (non D&D lol) Through focusing your will on a collection of mana prisims you bend the forces of light waves to your will with a plethora of powers. Your limitation is each prisim can only hold one spell power.  
PostPosted: Tue Jul 19, 2011 12:03 am
Hammer user  

Designer Hobo Style

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Twilight Afternoon

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PostPosted: Tue Jul 19, 2011 6:25 am
You are model for the new collection of wearable pies until they forgot about you in the pie backing you in 450 degrees.  
PostPosted: Tue Jul 19, 2011 9:33 am
You're one of the most dangerous bosses of the game, maybe not the last but surely the one that block everyone from finish the story XD  

Ysyth

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Saucy Goblin

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PostPosted: Tue Jul 19, 2011 12:13 pm
Priestess of Lolth. lvl21 Chaotic Evil  
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