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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[05.27.3575 WW] Fire Storm Wing: Low-Altitude - CLOSED Goto Page: [] [<<] [<] 1 2 3 ... 17 18 19 20 21 22 ... 48 49 50 51 [>] [>>] [»|]

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Tsunake rolled 1 20-sided dice: 17 Total: 17 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Tue Jun 04, 2019 6:06 am
[5/5]

They couldn't afford time to wallow, and M'lus kept his eyes sharp. Something felt... off. Garganth. He spoke, asking his dragon to relay his concern. Fortunately, the wind chose to change just at that moment, and their fellow rider was able to flame down the clump without injury.

Quote:
As you fly, you find that you're getting into a heavier patch of Thread ahead. You've got a bad feeling about this.... You warn one of your wingmates to let a patch go! Thankfully, they listen, and sure enough, the wind changes! It would have blown the pair right into the patch. As it stands, the wind blows the Thread back, and your wingmate are able to flame it down without injury. [+2 Instinct]


M'lus of Bronze Garganth - Fire Storm
Fire Storm

M'lus of Bronze Garganth
HP: 38/46
Status Effect: Guilt x3
XP:
Target Accuracy: 4 (+4)
Flame Length: 4 (+3)
General Stamina: 5 (+1)
General Agility: 4
Between Accuracy: 5
Pain Resilience: 6 (+1)
Instinct: 5 (+3)
Luck: 4
 
ShinosBee rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Tue Jun 04, 2019 8:51 am
FIRE STORM WING
=Flying BOTH Waves=
Ilauria of Brown Ovshth
Round 1 - Day 3 - High Elevation
11 – X – X – X – X
X – X – X – X – X
Roll: 11 - A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
HP: 14/32
Status Effect: Painful 1/2
XP: Target Accuracy +1, Stamina +2, Flame Length +1
Target Accuracy: 6
Flame Length: 6
General Stamina: 4
General Agility: 4
Between Accuracy: 5
Pain Resilience: 4
Instinct: 4
Luck: 4


This was it. Potentially the most dangerous shift they would face this fall. The higher elevations were rife with thread and wild winds... and that was proved as soon as they arrived there. Instantly a tangle of thread caught Ovshth on the leg, and he hissed, leaping between to lose the pain. Faint trickles of ichor stained his claws when he returned, but they had only just arrived, and could not go back down just yet.  

ShinosBee

Nerd

ShinosBee rolled 1 20-sided dice: 8 Total: 8 (1-20)

ShinosBee

Nerd

PostPosted: Tue Jun 04, 2019 8:55 am
FIRE STORM WING
=Flying BOTH Waves=
Ilauria of Brown Ovshth
Round 1 - Day 3 - High Elevation
11 – 8 – X – X – X
X – X – X – X – X
Roll: 8 - You take a direct hit from Thread! The question is, where!? Roll a D4

3. The Threadfall hits your leg and your dragon's shoulder! It burns in deep, but your cries of pain can't be heard in the cold of Between. Moderate Damage: -6 HP x2 for status.
Negated by Uta's Leader roll in the NPC thread!
HP: 14/32
Status Effect: Painful 2/2
XP: Target Accuracy +1, Stamina +2, Flame Length +1
Target Accuracy: 6
Flame Length: 6
General Stamina: 4
General Agility: 4
Between Accuracy: 5
Pain Resilience: 4
Instinct: 4
Luck: 4


Thread came screaming towards them, but at the last minute an ally swooped in, turning it to harmless (if slightly hot) ash to drift down and coat them instead. It was a far, far preferable fate to being scored so badly, and Ilauria tossed a grateful wave to the other rider as they passed.  
ShinosBee rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Tue Jun 04, 2019 8:57 am
D4 for prev. roll.  

ShinosBee

Nerd

ShinosBee rolled 1 20-sided dice: 7 Total: 7 (1-20)

ShinosBee

Nerd

PostPosted: Tue Jun 04, 2019 9:04 am
FIRE STORM WING
=Flying BOTH Waves=
Ilauria of Brown Ovshth
Round 1 - Day 3 - High Elevation
11 – 87 – X – X
X – X – X – X – X
Roll: 7 - This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception. If you are a bronze, brown, or blue 30' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!
HP: 8/32
Status Effect: None.
XP: Target Accuracy +1, Stamina +2, Flame Length +1
Target Accuracy: 6
Flame Length: 6
General Stamina: 4
General Agility: 4
Between Accuracy: 5
Pain Resilience: 4
Instinct: 4
Luck: 4


One clump handled... but the next was right behind it, and though Ovshth flamed, his char only took maybe half of the mass. The rest, caught by the wind, wound back, tangling over his wing and flank. With a pained scream, the brown fell between...

...and reappeared, dripping ichor, over the weyrbowl.  
ShinosBee rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Tue Jun 04, 2019 9:13 am
FIRE STORM WING
=Flying BOTH Waves=
Ilauria of Brown Ovshth
Round 1 - Day 3 - High Altitude
11 – 87 – 4 – 1
X – X – X – X – X
Roll: 1 - Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage). - Saved by Illyriath/medigel!
HP: 26/32
Status Effect: None.
XP: Target Accuracy +1, Stamina +2, Flame Length +1
Target Accuracy: 6
Flame Length: 6
General Stamina: 4
General Agility: 4
Between Accuracy: 5
Pain Resilience: 4
Instinct: 4
Luck: 4


They leapt between, seeking their targets... only to reappear in a cloud of ash. What? There'd been only clear skies where they'd been aiming before... Ilauria couldn't help but shudder. If there was this much ash, then... then they would have come out right into a massive clump or sheet of thread. A glance around revealed Illyriath near at hand, and she raised a trembling hand in thanks for the escape they'd provided.
medigel
 

ShinosBee

Nerd

houllow rolled 1 20-sided dice: 19 Total: 19 (1-20)

houllow

Sparkly Decorator

PostPosted: Tue Jun 04, 2019 10:04 am
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4 (+2)
Instinct: 5
Luck: 5


Quote:
Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]


Ash in the face was fine, even with the winds whipping around. This was nothing compared to the Threadding they'd gotten earlier, and so the greenrider pair pushed onward.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]
roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

roll 1: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
 
houllow rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Tue Jun 04, 2019 10:10 am
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4 (+2)
Instinct: 5
Luck: 5


Quote:
Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.


The pair moved through the air silently, strongly, ever alert for Thread.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]
roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

roll 1: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 2: Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
 

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 2 Total: 2 (1-20)

houllow

Sparkly Decorator

PostPosted: Tue Jun 04, 2019 10:13 am
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect: GUILT ( - /3 )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4 (+2)
Instinct: 5
Luck: 5


Quote:
A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!


Quote:
Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]


I am...the worst. To allow a comrade to be hurt... Theath's words colored her actions, and Euryale sighed loudly. This was going to be hard to deal with.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]
roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

roll 1: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 2: Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
roll 3: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 3, part 2: Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
 
houllow rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Tue Jun 04, 2019 10:15 am
[match roll]  

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 5 Total: 5 (1-20)

houllow

Sparkly Decorator

PostPosted: Tue Jun 04, 2019 10:20 am
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect: GUILT ( 1 /3 )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4 (+1)
General Stamina: 4 (+1)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4 (+2)
Instinct: 5
Luck: 5


Quote:
The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1


Thankfully it seemed like feeling guilty for something out of her control wasn't going to completely put Theath out of the running.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]
roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

roll 1: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 2: Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
roll 3: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 3, part 2: Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
roll 4: The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
 
houllow rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Tue Jun 04, 2019 10:28 am
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect: GUILT ( 2 /3 ) / PAINFUL ( / 2 )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4 (+1)
General Stamina: 4 (+1)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4 (+2)
Instinct: 5
Luck: 5


Quote:
Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]


Oh my Faranth, Theath. Euryale was going to have to lay in to her when they got back.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]
roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

roll 1: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 2: Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
roll 3: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 3, part 2: Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
roll 4: The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
roll 5: Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]
 

houllow

Sparkly Decorator

demon_pachabel rolled 1 20-sided dice: 1 Total: 1 (1-20)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Tue Jun 04, 2019 11:02 am
[1/5]

Quote:
Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).


T'mor was hating these winds. He'd scoped out where he and Phylideth were going to land and had been so certain they'd come out clear. The blasted winds had pushed a farther sheet of the silvery nightmare into their position, however, and they landed right in it. Beneath him, Phylideth let out a horrid cry as they blinked away again to safety.

Hopefully.


T'mor and Brown Phylideth - Wingleader of FIRE STORM WING
FIRE STORM
T'mor of Brown Phylideth
HP: 25/41 - 8
Status Effect: Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
XP: +4 to all, +5 to distribute as I see fit
Target Accuracy: 4
Flame Length: 4
General Stamina: 6
General Agility: 4
Between Accuracy: 5 [+1]
Pain Resilience: 5
Instinct: 4 [+1]
Luck: 5 [+1]
 
demon_pachabel rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Tue Jun 04, 2019 11:14 am
[2/5]

Quote:
A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait.


One more hit and we go back to be checked out, T'mor warned. Phylideth was hearty, thank Faranth, but another like that and they'd be in major trouble. The pain from their accident stung so badly that he all but missed the clump of thread tangled around his brown's leg that they again had to blink away from.

T'mor and Brown Phylideth - Wingleader of FIRE STORM WING
FIRE STORM
T'mor of Brown Phylideth
HP: 17/41
Status Effect: Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage). 1/3
XP: +4 to all, +5 to distribute as I see fit
Target Accuracy: 4
Flame Length: 4
General Stamina: 6
General Agility: 4
Between Accuracy: 5 [+1]
Pain Resilience: 5
Instinct: 4 [+1]
Luck: 5 [+1]
 

demon_pachabel
Crew

Beloved Werewolf

demon_pachabel rolled 1 20-sided dice: 17 Total: 17 (1-20)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Tue Jun 04, 2019 11:17 am
[3/5]

Quote:
As you fly, you find that you're getting into a heavier patch of Thread ahead. You've got a bad feeling about this.... You warn one of your wingmates to let a patch go! Thankfully, they listen, and sure enough, the wind changes! It would have blown the pair right into the patch. As it stands, the wind blows the Thread back, and your wingmate are able to flame it down without injury.


Pain was an unpleasant guest that thrummed through their bond, but T'mor still had a clear enough head to call out for potential danger when he saw them from afar. Good. He needed to just wait out the throbbing. He could do this, he just needed to keep Phylideth focused while it ebbed away.

T'mor and Brown Phylideth - Wingleader of FIRE STORM WING
FIRE STORM
T'mor of Brown Phylideth
HP: 17/41
Status Effect: Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage). 2/3
XP: +4 to all, +5 to distribute as I see fit
Target Accuracy: 4
Flame Length: 4
General Stamina: 6
General Agility: 4
Between Accuracy: 5 [+1]
Pain Resilience: 5
Instinct: 4 [+1]
Luck: 5 [+1]
 
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Threadfall

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