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___youwillknownihilism
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PostPosted: Mon Jul 28, 2014 1:15 pm


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xxxxxxxxxxBakuton (Explosion Release)
[ Out with a Bang]


xxxxxHISTORY
They have no History


xxxxxDESCRIPTION
Bakuton (Explosion Release) is a Kekkei Tota that combines the Lightning Nature, Fire Nature and the Yang nature to create explosions. Not to be confused with the Clay hands style of techniques, that uses explosive clay, Bakuton users instead use the high energy behind fire and lightning chakra to super charge the bonds that hold matter together, causing them to break and thus, explode. Considered the Physical Combat equivalent to the Jinton Kekkai Tota, it's techniques have the potential to end a fight with only one blow, but require physical contact to perform the majority of the techniques.


xxxxxRULES
• You are Immune to your own explosions
• You naturally have access to both Fire and Lightning Natures
• Your Bakuton is like a landmine, the moment it makes contact with something physical, it will explode. This is not Optional.
• Bakuton Techniques do not require handseals to perform, instead their hands will glow white in color to show that a Bakuton technique is primed. Bakuton users cannot Prime more than 2 Bakuton techniques (One for each hand) at once, with the exception of full body techniques, which are independent from this.
• As Bakuton effectively converts whatever it touches into a bomb and explodes it, Blocking it's techniques is relatively difficult as the blocking object becomes the explosions source.



xxxxxWEAKNESSES
• Bakuton Techniques require physical contact to be used to their full effect, making landing techniques harder than ranged techniques of the same rank.


xxxxxSTRENGTHS
• One hit is all it takes in the majority of your fights.
• Even the lowest ranked techniques have the potential to deal high damage.
• Explosions can be used defensively through specialized techniques.
• Bakuton Jutsu discriminate between friend or foe; they will not hurt allies.
• +25 chakra



xxxxxPASSIVE ABILITIES
• Energy conversion:
Each Bakuton user passive secretes a small amount of chakra from each of their pours, forming an additional layer of chakra skin that protect them from their own techniques. In additional to this, if a Bakuton technique successfully makes contact with an object, the chakra skin layer will absorb the energy of the explosion that follows and converts it back into chakra for them. This allows them to be refunded 20% of their own Bakuton's jutsu cost if they are also engulfed by it's explosion.



xxxxxTECHNIQUES


Explosion Release: Exploding Palm D rank
The user creates a small explosion in their palm, with enough force to physically harm and individual when hit. While the explosion it's self is minor, If properly timed and angled, it can be used to send thrown objects back at the enemy.

Explosion Release: Landmine Fist A ranked
After establishing direct contact with their opponent through a simple punch, the user utilizes Explosion Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to completely obliterate an opponent far larger than the user, or if used on the ground, create a powerful shock-wave of upturned earth and debris with the potential to dis-balance opponents hit.. Due to the directionality of the blast, the user minimizes any potential repercussions to teammates, such as being struck by resultant debris and even recoil appears to be completely negated.

Explosion Release: Hand Grenade B rank
The user first charges hand held object with their explosive chakra. After a 5 second delay, the object will explode with the force powerful enough to kill an unprepared opponent. While this technique has not effect on living organic tissue, it has no other restrictions to use.

Explosion Release: Explosive Armor C-A rank
By Focusing more chakra into the passive chakra skin that coats their body, the Bakuton user can turn said second skin into an reactional armor that explodes when hit physically, deflecting any thrown objects away, countering any ninjutsu used of the same rank or lower, and weaker ninjutsu of a higher rank by 1 rank. The armor will explode 3 times with its base chakra cost, but can be increased by a further 2 times for each rank higher of chakra paid (up to 7 times at S-rank chakra cost).

Explosion Release: Chain explosives Fist S-rank
An Improvement on the Explosion Release: Hand Grenade, when the user makes contact with an object, including an opponents body, they generate and apply up to Three 'charges' of their chakra for each post of contact with the object, up to a maximum of Twelve Charges (4 posts of contact) Each charge explodes with the Force of an S-rank technique, with a Three second delay between each explosion.


xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






[ Created by:TheWingsOfTheGods ]


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Sovngarde Awaits

PostPosted: Tue Jul 29, 2014 2:35 am


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___youwillknownihilism
Captain

PostPosted: Wed Jul 30, 2014 5:18 pm


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xxxxxxxxxxJ I T O N/Satetsu
[ THE FORCES OF GALVANISM ]


xxxxxHISTORY
Unknown history.


xxxxxDESCRIPTION

Forged in Suna, originally used to stop the Shukkaku, and powered by their ambitions, the members of this bloodline have a history muddled in both prosperity and poverty. They are ambitious beyond belief, believing their kekkei genkai gives them claim to the very ground they walk on. They use the Powers of Galvanism to their advantage, bending magnetism in a unique way to manipulate iron sand, and potentially even organics.



xxxxxRULES
• Jiton users have tattoos of the kanji "Attraction" and "Repulsion" on their body
• Jiton users typically are hot blooded, hot headed, and quick to anger.
• Jiton users must have Doton and Raiton chakra natures.
• Jiton users get sand and magnetism sub elements.



xxxxxWEAKNESSES
• Can only have those two subs.



xxxxxSTRENGTHS
• Learn Doton and Raiton in (-1) post.
• +25 chakra.



xxxxxPASSIVE ABILITIES



xxxxxTECHNIQUES


Iron Sand Conversion Varies
Using chakra, the actual soil below and around a Jiton user can be converted into iron sand. The amount that can be converted is dependant on the rank, and follows the same rules as above. The chakra cost for converting is 1/4th the cost of the amount of sand created. This can extend the amount of iron sand you can manipulated freely at once as well, but only for ten posts before the cost must be paid again.

Magnetize D-SS Rank
The user is able to apply their chakra to any source of metal they possess, be it a sword or projectile of sorts. Whenever this item comes into contact with another metal object it magnetizes it. From here on out the user can use that magnetized metal for their techniques.

Iron Sand Style: Iron Fist D rank
The user draws a moderate amount of Iron Sand or some other finally powdered metal (Scrap metal will work, but at great risk to one's own hand) and being to coat a fist and increasingly thick layers. This simulates a metal boxing glove on the user's hand. Normally, this would slow a user's punches due to the weight, but Iron Sand user's are capable of manipulating the trajectory of each punch using Magnetism. However, at this level, the user's speed will not increase with this technique, and for all its merits, it is nothing more then a metal boxing glove. Direct impact from a weapon or a powerful barrier can shatter the glove and return the components to a powdered state.

Iron Sand Style: Iron Shield C Rank
The user creates a dense, circular shield from Iron Sand that with a diameter of 1.5 meters. The shield will stop most jutsu at, or around its rank. The shield's strongest point is the middle with diminishing power as you move closer to the edge.

Iron Sand Style: Iron Pellet Cannon C Rank
The user now has enough control to create a pellet with relative ease and has learned to use magnetic forces to hurl the pellet large distances with incredible speed. This can also be used to propel kunai one at a time.

Iron Sand Style: Basic Weapon Creaton Technique C Rank
The user has learned enough about Iron Sand usage to try their hand at basic weapon creation. These weapons aren't much better then any standard equipment that any other ninja carries into battle, however since they are made of Iron Sand, the weapons can be quickly rearranged and reformed to fit the user's exact needs. With the exception of small projectiles however, created objects must stay close to the user, lest their electromagnetic field fail and they turn into a pile of sand on the ground once more.
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Gathering Assault Chuunin
This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. It takes a fire technique to destroy, but can be defended against normally by any elements besides the magnetism (since the stronger Jiton chakra would negate it) or sand (since the heavier iron sand tends to overwhelm it) in which case an extra rank of defense is needed.

Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools without them being attracted to the large construct. This applies to anything magnetized by techniques with double effectiveness.

Examples:
-The Giant Spear: by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top.
-The Giant Hammer: by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.

Iron Combo: A Chuunin
With manipulated iron sand on the field, the user creates various shaped objects, charged with magnetism, shoot towards an opponent and attempt to crash into them, or pierce depending on what is made. Anything even grazed by this is magnetized slightly, and this makes other iron sand attacks more likely to hit.

Iron Sand Coffin Chuunin
Similar to the jutsu used by gaara, this technique will surround the limbs of, or entirety of an opponent with iron sand, stopping their movements. From their it hardens and only allows enough slack for the target to breathe, unless their head is buried in sand as well.

Iron Wall Chuunin
The iron sand the user has created will collect at the front of the user, and raise into a dense, tough wall. Piercing the wall, or cutting it isn't possible without chakra, making tai and weapon attacks useless.. An opponent must destroy it with fire, or break it down with earth jutsu. It neutralizes raiton techs up to a rank higher entirely, and stops wind jutsu in it's tracks. Water, given enough time, can pierce through however.

Iron Sand Style: Iron Pellet Barrage B Rank
Further building upon a shinobi's ability to create Iron Pellets, this jutsu allows them to create up to 20 at a time, and launch them at a single target. If pellets cannot be made, kunai can be substituted.

Iron Sand Style: Iron Sandstorm B Rank
The user draws out an immense amount of Iron Sand sends it into a flurry, sending Iron Sand in every direction over a massive area. The sand itself is no longer under the Shinobi's control but rather whipping about freely as it returns to the ground. This lasts for 2 posts. Fuuton Jutsu used in conjunction with these technique can shorten or prolong the duration, but it may last no longer then 4 turns total.
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Iron Sand Style: Iron Sand Cocoon B Rank
The user surrounds himself on all sides withe a cocoon made of Iron Sand of varying thickness depending how much is readily available. The shell is will deflect most attacks and can made to form small spikes all along its edges. In this state, the user is completely focused on maintaining the jutsu. They cannot move or cast another jutsu until the current one is released.

Iron Sand Style: Iron Sand Shell A Rank
The user coats their skin in a thin layer of Iron Sand, granting them slightly higher resistance to physical strikes. This shell however can only sustain a limited number of strikes and requires constant chakra to maintain. -1 rank to all Taijutsu/Weapon Styles used against the user while this is active.

Iron Drizzle Jounin
It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.

Iron Sand Cannon Jounin
Channeling chakra in their sand, the user can expel forcibly from around them. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch. (Similar to the sand jutsu)

Iron Sand Dragon Jounin
Creates a dragon from the ironsand sand fired from the surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. It's like a lizard of sorts and it may use the Sand Cannon jutsu as long as it is standing on iron sand. The dragon can be dispelled at any time the user wishes, but will be destroyed by ninjutsu as well.

Iron Sand Buiral Jounin
Once surrounded by sand, specifically by Iron sand Coffin, but also should an opponent be trapped in sand any other way, they will be immediately crushed as the iron sand collapses on their body, breaking even chuunin level kaguya bone and destroying their internal organs under all the pressure. Can be done on anything stuck in iron sand.

Iron Sphere Jounin
The user slams his hands down on the ground, bringing up a large amount of iron sand around him that will form a thick, powerful sphere , protecting him from all incoming attacks for two posts. Fire jutsu of high enough rank will get through the shield entirely. This sphere will withstand almost any attack. While inside the sand sphere, the user is unable to see outside it.

Living Sand Sphere Jounin
Opening small holes for the user to see through, the sphere will allow the user to manipulate it and attack foes with their own attacks, and will do so automatically even if the user chooses not to open. With this technique, the sphere will be able to move, albeit slowly. It can even change shape using this skill.

Iron Sand Style: Iron Sand Whip A Rank
The user has become very adept at crafting weaponry from iron particles and can now craft one of the clans signature weapons, the Iron Whip. At first glance, the whip looks like any other standard leather whip. However, upon closer inspection, one notices that the whip is infact one thin, flat plane of Iron Sand, honed to a razor's edge. When in the retracted state, the whip takes on the form of a katana, becoming extremely dense.
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Iron Sand Style: Blood Iron S Rank (Forbidden)
In moments of dire need for even the smallest sliver of Iron, users have been known to sacrifice the iron content found within their body (which is naturally higher in Clan members) to create small objects, such as needles, keys, and razor blades to name a few. This however lowers the iron content within the user's hemoglobin, making them prone to profuse bleeding
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Iron Sand Style: Iron Sand Vortex S Rank
The ultimate mid-range Iron Sand defensive technique. The user draws massive amounts of sand towards themselves and then uses it to create a cyclone around the user. It is not a solid wall of sand however, but several arms that shoot up and swirl at high speeds around the user. The leading edge of each arm is razor sharp and can cut most would be attackers and weapons that attempt to enter into shreds. It is affectionately referred to as the Iron Blender. However, while inside this cyclone, the user's own movement is serverely hampered and should they try to exit without cancelling the jutsu, can be cut to shreds. A double edged sword to be sure.
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Iron Sand Style: Iron Sand Explosion S Rank
A complicated technique with a lengthy setup. The user saturates a large area with metal particles over the course of a battle, or before hand if possible. The during the course of the battle, when an enemy ninja crosses over the saturated area, the ninja magnetizes the particles and sends them skyward. How the sand rises is up to user discretion. It is not uncommon for massive iron pillars to shoot or for thousands of tiny, razor sharp spikes to shoot upward.
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Iron Sand Style: Railgun S Rank
The user places a small object between their thumb and forefinger, almost as if they are going to flip a coin. But instead of simply flipping a coin, the user super chargers their arm with incredible amounts of electricity, using the thumb as a focal point to transfer the power to the object. Upon transfer, the object accelerates at massive speeds, damaging anything in its path. It is however, a very small object and easily avoided given prior warning or a high enough speed rating.
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Iron Sand Style: Chō-Denjihō (Rērugan) lit. "Super Electromagnetic Cannon") SS Rank
This is the penultimate Iron Sand technique. When utilized properly, very few barrier's can withstand the destructive power and speed of this attack. The user starts by compacting metal's into a super dense object floating in front of them, which can take several turns based on the desired output. (More turns making a 'bullet' more powerful the impact). Once a sufficient bullet has been crafted, the user then concentrate and build a massive amount of energy in either one of their fists. Then in one swift movement, they slam that fist into the projectile, transferring incredible amounts of energy into it, propelling it at near super sonic speeds towards its target. Due to the speed and power of the impact however, once the projectile's path has been set, the user can not alter it. It is an all or nothing straight shot. The power from the shot comes from when the projectile impacts its target and transfer's all of its kinetic energy into whatever it hits. The range of this shot is also quite impressive, with ranges of over 2 miles with no loss of speed. The object does not explode on impact, contrary to what one may believe, but instead transfers all of its energy to the object it hits, before the 2 items fuse together from the sheer force of impact. Soft metals have been known to liquify when hit. Standing anywhere near the flight path of the projectile is also extremely dangerous, as it flies, the projectile encounters immense friction, causing it to superheat and become white how. The projectile also begins to shed metal flecks as it flies, sending shrapnel in every direction at supersonic speeds. Staring to hard at the projectile has also been linked to temporary vision loss, as the white hot projectile emits a bright light upon firing and impacting with its target. User must know Magnetism Jutsu: Magnetic Propulsion, Mastery [Suishin Denji, Taitoku]
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Iron Sand Style: Iron Bastion S Rank
The apex of Iron Sand defensive jutsu. Similar to the Magnetism Jutsu: Aegis of the Heavens [Yobousen no Tenjou], the user creates an incredibly dense field of electromagnetic particles. However, this jutsu takes that one step further. The user summons every piece of metal within range and fuses it with the field to create a super dense, highly charged electromagnetic shield. No metal's can penetrate the electrical field and the super dense Iron does a superb job of blocking anything else. However, once positioned, it is incredibly difficult for the ninja to reorient the shield.

Iron Sand Style: Iron Blood: Reverse Flow SS Rank (Forbidden)
A technique forbidden for its sheer brutality. The user creates an immense electromagnetic force in their palm and slams it into their enemies chest. Upon contact, the iron found naturally in blood begins to flow in reverse for a short period of time. This causes massive internal bleeding and hemorrhaging to the victim and prolonged exposure without immediate medical care can lead to death.The flow can be reversed for long periods if the user maintains contact with the victims body.

World of Sand Sannin
This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.

The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.


xxxxxRESTRICTIONS
• Cannot have a Demon
• Cannot be of the Medical Class
• Cannot be of the Puppet Class



xxxxxMEMBERS
Head: Toshiko Kusonoki






[ Created by: Kashenshu ]



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