Loto Teh Sake
-Timeline Mission-
with the hug, he responded to what she had asked.
"Yeah we're still allowed, he just we can't get involved with then fighting wise."
He said, he got all that from reading his dad mind. Erin seemed troubled so he began reading her mind..
"Listen sis, i can feel the tension growing inside your mind."
He said, he wanted her to let out all her tension.
"Just let it all out, thats how i've managed to stay sane, and you know how annoying Grabriel can be sometimes."
Speed:7
Strength:4
Chakra:275
Techniques in Use
Quotes
Passive:
• Psycho Shift
The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
• Dragon's Blood
Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
• Psycho Perceive
The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.
The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever.
• The Victim
The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.
Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?
It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods.
Level Two Victim: Upon reaching Jounin rank, the ability to warp reality allows the Heiland to passively and permanently augment their chakra pool by another 75. This is essentially done by redefining their chakra supply.
• The Perpetrator
This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.
The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.
Bloodline Techniques:
THE PSYCHO RENEGADE
• Second Set C
Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.
• Negative Force D-S
A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.
• Positive Force D-S
A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.
• The Shift: Psycho Shock D-S
Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.
• Psycho Soul D-S (can be instantly amplified)
The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.
• Psycho Saemus B
Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.
• Psycho Hysteria A
This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.
• Psycho Freedom S
Using your inherent ability, gained from the dragon's blood, you can project your attacks to nearby areas. This ability works differently; you can project an ability that allows you to move so fast that it almost seems as if teleporting. This forces your body to a specific, designated area with extreme force and precision. It is basically an enhanced version of Psycho Saemus. This can only be used on either what you can see, or what is emitting energy. It cannot be used to teleport within five feet of the opponent.
• Smite A-S
This ability can easily be used to cheap-shot foes, but it generally won't kill opponents unless it can land a direct hit. Holding out their palm, the Heiland pinpoints a ten foot radius, targeting it for a fury of extremely fast (nigh impossible to evade if you're in the radius) psycho-waves that will degenerate and disassemble whatever is within the target area within a matter of moments. This takes about a second to wind-up after the palm is fully facing the opponent, and the palm will begin to glow white to give them a warning of what's next. This attack is similar to what would happen if you were smashed with a sledgehammer thousands of times in a matter of a few seconds.
• Psycho Innervate D-S
This is, essentially, psychic and telekinetic manipulation with added chakra. It allows you to freely bend your psychic energy into the shape and form of your pleasing, with larger radius and quicker speed at higher ranks. This ability has such diverse usage that it can be used to: burrow underground, force traction, block attacks, change their trajectory, be used as a weapon, be used for blunt or slashing damage, etc. Anything the mind can imagine.
THE PSYCHO DEMON
• Beyond the Shift: Level One - I A [per individual limb]
The first level of reality manipulation is the manipulation of the self. It is the ability to augment yourself by means of dispatching the truth; there is no such thing as "the truth" when it comes to you. This allows you to surpass the limits of other human beings.
Such a magnified ability can only be applied to one limb per usage, and only up to three total. These effected limbs can essentially be considered edited matter with different, inhuman properties.
Super Speed is one of the possible properties. This can be considered lesser compared to actual statistic speed, because it only effects the one given limb, rather than an equal distribution across the body. It can be applied to up to two limbs, not all three, generally meaning you'll choose the arms or the legs. This can essentially push your speed to the maximum, hard cap within those limbs depending on how fast you already are; it's comparable to a base boost of five, which is heavily potent.
Super Strength is another, and is similar to super speed. It has the same rules as well as statistics, but can be applied to three limbs instead of two.
Intangibility is another ability. This can be applied not necessarily to limbs but to different "sections" of your body. It can be applied to an arm, a leg, your torso, and your head. With all three active, this makes killing a Psycho Demon incredibly difficult. However, the waist-level is always vulnerable, as well as the other tangible sections.
• Beyond the Shift: Level Two - Change A-S
The ability to edit matter is something that few can claim to be capable of. That, you can consider a blessing, with the potential that this bloodline possesses. The second level of reality manipulation can extend beyond yourself. While you will never be attuned enough to be capable to apply First-level reality manipulation onto other people, you can apply a more broad level of abilities that have a singular purpose rather than a sustained use. For example, with this ability, you can permanently make changes to others. You can edit their bodies to be younger, older, taller, shorter, more fat, more skinny, more muscular, more slender, etc. The beginning of the reality manipulation first takes place as a see-through set of ripples across a radius, and then within a few moments, anything inside of that radius will be vulnerable to "edits". Edits can and often will entail crushing people, changing their body proportions to be impossible for sustained life, beheading them, etc. Closing your fists as the ripples emerge accelerates the process of initiating reality manipulation. Once it has begun in an area, you can choose to prevent matter from inside that radius from leaving. This radius can be about 15 feet in diameter. Compare the radius to a bubble, loaded with extremely dense and powerful psychotic energy.
These walls of matter can be used to block and destroy techniques. They can be manipulated and moved once fully cast, acting as shifting fields of psychic power that can attack and defend. They can also be released into psywaves and clumps of powerful, degenerative psychic energy.
• Beyond the Shift: Level Three - Signs A-S
The third level reality manipulation deals in the transference of chakra. It can be transferred in many ways; eye contact, physical contact, contact through a blast of energy. Regardless, once an enemy has succumbed to one of these three, you can essentially unload on them. They are the epicenter, and their bodies are yours to edit as you please, though pretty much exclusively in negative ways. You can also, however, use this to augment their emotions and desires to the point of nigh-subservience for a brief period of time.
If not, you can always go for the ol' head explosion by means of brain waves en masse.
Once you have transferred the initial chakra of this ability into the opponent's system, you have about ten posts to unleash it, or it will fade away.
• Beyond the Shift: Level Four - Apathy A-S
A high level reality warping technique. Using this power, you can literally begin to mentally tear away at and dissolve the enemy. It's been compared to the feeling of thousands upon thousands of blades marching into your skin, or a hungry mob tearing you apart. You literally will begin to break apart. This is a mental shockwave, and it only applies to enemies directly in front of you within twenty feet. It makes a horrible, screeching noise before it initiates, and the Heiland's eyes will begin to glow a bright white. This lasts for two posts, and can only be done three times in one battle.
• Beyond the Shift: Level Five - The Gate A
The highest level of reality warping. By editing matter to the level of removing the "distance" between two points, Kleine and only Kleine can warp through "relays" of energy around the field. Three of these can be set up, each costing an individual twenty chakra. These can be expanded by the loosening and the tightening of the palm and fingers, and can be closed around enemies to crush them. They can also be grabbed and concealed within the Heiland for a quick release, although the obvious discoloration of air and the transparent visual effects will diminish once the point is removed by the caster.
These gates can be augmented to transport techniques/people other than the Heiland. These gates are indestructible.