Full Name: Lahlil / Ferrah Nevarra Nickname: "The Biggest Shard" As referred to by herself. Age: 23 Birthdate: 06/07 Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+ Rank
Hair Color: White Eye Color: Pink (Leftover from her Sakka being sealed away) Height: 5'7ft Weight: 150lbs
Bloodline: • Saiketsu (New main Bloodline) • Nara (Implant) • Yamanaka (Implant) • Sakkakugan (Sealed away/Permanently unusable)
Summoning Contract: Bat Sage, Contract Head.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Has yet to be discovered by her. Personality:
Really just a shattered mess at this point, Lahlil suffers from multiple personality disorder that causes her to lean towards seemingly bipolar tendencies. When not off making her own illusion creations, she can be found simply watching others with a blank expression. Though making friends and interacting with others has always been something she has deeply craved. Lahlil also has no real understanding of the boundaries or social nuances of interacting with others. Despite these hurtles in her life Lahlil has made it her mission to befriend others though whether this is because she has been conditioned to be well mannered and slow to violence, or whether it is truly who she is remains unknown.
Currently though the exceedingly excellent work of her villages medical nin, along with regular visits to a therapist. Lahlil has regained control of a good portion of her mind. For explanation purposes however, Lahlil's other half also known as Ferrah Nevarra. Is a creature driven by pain and born of the suffering that Lahlil herself endured. While not inherently violent, Ferrah is a hard and uncaring person who see's nothing beyond her own survival. Or at least that is what she wants others to believe.
Village: Konohagakure Title: Hokage
Evanescently Magnificent
Anxious Bloodsucker
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Evanescently Magnificent
Anxious Bloodsucker
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Posted: Wed Apr 15, 2020 2:34 pm
▰▰▰ BACKGROUND
Early Life
Not exactly the life of a blessed child, Lahlil's started off to a rocky start where she was frequently abused her mother. Often she would become drunk and violently towards her and would even go so far as to beat her on occasions where Lahlil had seemingly done nothing wrong. Whether for good or for bad however, this torture was never meant to last as her mother ended up selling her daughter into slavery to a local crime lord. Even despite the many abuses suffered by her mother Lahlil was still deeply hurt by this betrayal and at the young age of three didn't understand why her mother of all people would abandon her. From this point on Lahlil was treated even worse than a dog. At least her mother had the decency to fed her. Lahlil would often spend her days locked away in the cold dark of a cage only to be released when she was needed to clean, and only then was she able to scour the leftover trash for edibles. Of course the many beatings would take their toll and eventually they pilled up so high that the young girl would near her breaking point, nad once again either though mercy or cruel intentions, fate had decided that her suffering should not yet end. Thrusting upon her the last terrible punishment it could think to bestow on her. Lahlil's own doujutsu, the sakkakugan awoke within her out her pure survival instincts. The constant torture from these crime lords along with the severe mental strain of her doujutsu awaking uncontrolled cause her mind to finally snap into a thousand pieces. From one of these pieces came Farrah, the fiercely strong and savage girl who managed to carry Lahlil through hell and back. Finally at the age of seven Lahlil was liberated from her prison by her villages shinobi and taken in where she became an orphan and was enrolled in the academy. After extensive help from medical shinobi and frequent therapist visits Lahlil was able to regain her mind from Farrah, keeping her locked away in her subconsciousness though the damage of course had still been done.
"This isn't.. I mean.. I'm not me, not really anyway. When my mind broke it didn't just shut down it shattered.. like a glass wall into a million tiny pieces. What I am now.. I'm just the biggest shard that was left."
Fall of Sunagakure and the 5 year time skip
After experiencing a severe inner turmoil due to her conflicting personalities, Lahlil all but lost control of her Sakkakugan. Illusions sprang to life around her as easy as breathing until finally even Lahlil herself could no longer tell what was real. Fearing that she would lose herself entirely within her mind she desperately sought out help. It was Lady Ayame who directed towards seeking a more enlightened path. Following her instructions, Lahlil traveled to the island of the summons to seek the help of a master of both the illusionary arts and the more.. natural ones. It was there in the pitch black caves of the bats that she studied. Eyes shut in darkness where they could no longer blind her, Lahlil regained enough control over her shattered mind to return to her normal life. However the welcoming heat of the endless dunes were no longer there to embrace her, Sunagakure was no more. Instead Lahlil was forced to find a new home, in the land of twisting whirlpools.
The Declassified Files
From the excerpts of multiple Sunagakure reports:
Day 3 After liberating the young girl from the cage, we have found it much harder to reintegrate her into being around others. She has no family that we could find records of and even her speech has degraded so much that we've have had to re-teach her many simple words. I fear for her future.
Day 15 We've reached Sunagakure now and have gotten her to a a medical specialist in order in an attempt to deal with the mental and physical trauma she has gone through. Everyone in the squad has sort of adopted her by now and we've taken to naming her as she doesn't even remember her own. From this point on she will be called called Lahlil and will take my last name.
Day 17 We've discovered from many different tests that her hair and skin color have been altered through the use of painful chakra experiments. Just what did those sick bastards do to her? Apparently she used to be of a darker build but are currently unable to find out just to what extent she has been changed. She starts her next set of tests tomorrow and by then she should be a fully accepted citizen of Suna. Fingers crossed.
Day 22 It took a little longer than excepted but we did it! Unfortunately she has been appointed under the care of a local orphanage but the entire squad has been granted visitation rights so everyone is really pumped about that. I keep thinking about what the doctor's earlier conversation however. Apparently during one of their 'episodes' she displayed some kind of alter ego? She called displayed a much higher level of reasoning and intelligence, refusing the name we gave her and instead choose Ferrah for herself. The doctor assured me that something like this can be very normal for children who experience a high amount of stress and abuse, sort of like a coping mechanism. She'll start treatment within the next few days in order to fully regain control of her mental capacities. One thing keeps bugging me though. This Ferrah had asked after her sister apparently but I knew we searched that place up and down and never found another living soul. I shutter to think what happened became of her if she's telling the truth.
The Birth of a new leader
Following Lahlil's crowing achievement of being named Hokage of the new, Village hidden in the leaves, Lahlil was made aware of new information relating to her birth. Because of how important this was to her Lahlil of course did what she could to track down the tales of her mother believing it to be something that she had to accomplish before she could ever truly become a great leader.
The road ended up taking the new kage to a small snowy village placed neatly at the top of a mountain. It was here that Lahlil was fated to meet with her mother, and consequently, was lead to the atrocities that she was forced to endure during her childhood. This resulted in Ferrah becoming awakened for the first time in a very long time, and hunt down her mother. A last ditch and perhaps misguided effort to protect her other side. During the inevitable conflict Ferrah ended up striking down their mother and take from her an implant. Mistakenly believing that it would grant her the same mastery over ice, but instead ended up being contaminated with Yamanaka dual ancestry later on.
Lahlil herself awoke later on to the dead face of her mother, due to Ferrah not having enough time to both secure the implant and get her other half to a safe distance. The impact this had on Lahlil was intense and as she bite through the tears Lahlil decided at that moment that she would find the answers she sought. It was in this state, now seeking answers more than ever, that Lahlil traveled to the echo caverns seeking the help of Caine. The lord of the bats offered her access to the dead zone within the echo caverns, where reality itself breaks down into nothing but an illusion. Here is where the Hokage faced her greatest and ultimately, most life changing trial. All leading up to the eventual meeting between Ferrah and Lahlil. While her other personality still slumbered within her, Lahlil used her knowledge to seal her away so that she would never wake again. An unfortunate side effect of the sealing was that her Sakkakugan was also sealed in the process, the only remnants being her that both of her irises turned a brilliant shade of pink.
Free to longer be watched by the powerful eyes of her guardian Ferrah, Lahlil set off on her own for the first time in her life. Overtime growing more and more bloodthirsty and emotional. A likely side effect of her one time eating consuming of Katsumi's blood. With no Sakkakugan or Ferrah holding it back Lahlil was consumed in full by the overbearing bloodline and became a fully fledged vampire. Fangs and all.
Posted: Wed Apr 15, 2020 2:36 pm
▰▰▰ CLASSES AND STATS
Class: Scholar ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
Second Class: Scholar ▱▰▱ Peerless Summoner → You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon regardless of a bloodline connection of a signed user of a summoning contract you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
Third Class: Taijutsu ▱▰▱ Battlefield Presence → The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no activation for that specific instance of kai.
Cross-Class Combo: Scholar – Scholar: You may pick 2 of its disciplines. Additionally, fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra.
Chakra Pool: 5,000 Stamina Pool: 5,000 Chakra Element: Wind, Earth, and Water Chakra Color: White Chakra Materialization: A pale aura that barely flickers over her body like a flame. Occasionally her shadow will make a movement that her body did not create or will flat out take on a new shape (reminiscent of a clown or mime) however looking back to look at it will always reveal it to be normal.
Chakra/Stamina Additives
+1650 Chakra and stamina from AC gains +300 Chakra and stamina from passive sage mode +50 Chakra and stamina from Halloween 2017 +120 Chakra from New Years 2017 x12 +25 Chakra and stamina from Suna Christmas Arc +100 Chakra and stamina from members month 1st place +100 Chakra from Christmas 2018 +200 Chakra from old chakra training posts exchanged (instead of coupons) +50 Chakra from April fools 2019 +250 Chakra from One Year Anniversary +100 Chakra from Fight at Academy +100 Chakra from Korgarashi Finale Arc +100 Chakra Timeskip +100 Chakra from Halloween 2019 +200 Chakra from test stat beta thing +100 Chakra from test stat beta thing (Valor) +100 Stamina from Thanksgiving 2019 +300 Chakra from Christmas 2019 +150 from The Channeling Martial Skill +100 Stamina from PA trade out (SN Bastet) +300 Stamina from Narrative +900 Stamina from Narrative +300 Stamina from 200 Member Reward +400 Stamina from 2nd Anniversary
Old Training's
+300 Chakra and Stamina from Passive Sage Mode +50 Chakra and Stamina Halloween 2017 +40 Chakra and Stamina Basic Training: Meditate x2 [ x ] +120 Chakra New Years 2017 x12 (10 for each month) +25 Chakra and Stamina from Suna Christmas Arc +20 Chakra Intermediate Training: Teach x2 +50 Chakra and Stamina Chakra Intermediate Training: Meditate x2 [ x ] +90 chakra and stamina B Ranked training missions +120 chakra and stamina A Ranked training missions +130 chakra and stamina S Ranked training missions +160 chakra and stamina S+ Ranked training missions +100 Chakra and stamina from members month 1st place
Korabo Training
Self Gado
Passive Stats Increases: • Strength ► 8 →→ Freestyle Whirlwind, Heavenly Momentum, Heavy Body Grappling • Speed ► 8 →→ Mach Fist Style, Kote Art, Oblivion Fist. • Reflex ► 8 →→ Vital Piercing Art, Flowing Arts, The Channeling Martial Skill, Art of Eight Limbs. • Fortitude ► 8 →→ Gentle Art, Fissure Kicking, Kaiser Fist, Mirror Image Art, Small Circle Combatives, Strong Fist Style.
Strengths: • Resource abuse • Strategic Mind Weaknesses: • Bloodthirsty • Overprotective/Overemotional Fears: • Ferrah becoming unsealed • The dead zone of the Echo Caverns
Modifiers: • Learn [ 6 ] extra Taijutsu technique per paragraph • Learn [ 12 ] extra Ninjutsu technique per post.
Personal Attributes:
• Born in Shadow | All Imitation techniques gain [1] additional use before they are weakened. Additionally, the user's clan techniques are considered one rank higher when attempting to break free. ( Personal )
• Blood Magic | The user's ninjutsu are able to be converted into blood that assumes the same size and shape as the ninjutsu used to create it. If the ninjutsu had an effect such as burning, burns, paralysis, etc, that effect is still in effect as the blood acts in a similar fashion to the original technique. After being cast, this blood remains active upon the battlefield. In addition, the sight of blood in such masses causes tiered mental stress based on technique rank for three posts unless kai is used. Additionally, the user's blood pool is increased by 10 per body rank, allowing them to utilize their stored blood more efficiently. ( Personal )
• Parlor Tricks | Lahlil has become so mastered at the use of fuuninjutsu that whenever she casts a use of flying thunder god or the fuunin specific shuushin, she may leave behind or have placed at her transported location, a fuunin seal from another ability placed automatically. This essentially changes the casting location for the paired ability while still consuming an activation and chakra. To be clear this PA makes it so that as long as she has the activation and resources to do so, Lahlil can simultaneously cast another fuunin with flying thunder god or the fuunin shuushin. ( Personal )
• Shared Information | All information, sensory or otherwise, gathered by anyone who is a part of the telepathic network is shared with the group, not just the Yamanaka. This does require the Sensing Transmission technique from below. Additionally, the user is granted a passive field around themselves that offers that minor sensory capabilities ( limited to sensing the origin point of incoming jutsu ) but can ultimately be upgraded if of the Infinite Perception discipline. This field is limited to five feet per body rank. ( Personal )
• Corrupted Life-force | The user's blood has been tainted by the clan's cursed lineage. Their blood has a diseased nature, applying tiered disease upon entering the target's system depending on the user's body rank. A ranked amount of chakra can be applied to the user's blood to make it acidic and cause an equal amount of damage depending on the amount of chakra applied. ( Personal )
• Kage Training: Ninjutsu Arts | +100 Chakra. ( Summoner Support Replacement )
• Somnifarious Sight | Latent vampiric powers from the Bat Lord have manifested inside Lahlil despite his death. As such Lahlil has found herself now able to replace the use of handseals with subtle eye movement. This still takes the same amount of time to perform as normal handseals. ( Halloween 2018 )
• [ Genetic Palette ] | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. ( Personal )
• Blessings of Valor | As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. ( Global Fame )
• Crimson Swordsman | The clansman is adept at using bladed weapons and excels at slashing foes asunder. Injuries sustained by bladed weapons of the user bleed for an additional post per body rank of the user and reduce an additional five stamina per body rank of the user. Blood produced in this manner when viewed causes tier-one mental stress for three posts unless a D-Rank kai is used. ( Personal Narrative )
• Unused (Previously Blood Pact, Personal )
• Seal Jamming | Seals that are cast by Lahlil may have her scholar's jamming effect placed on them. This only applies the 'hidden from sensory effect' on them, however, and DOES NOT apply the jamming in an area. Only when attempting to locate the seals with doujutsu or sensory effects. This effect is limited to the rank = status tier applied rule.
• Martial Mastery | Devoting herself to her physical training, Lahlil has become a paragon of the physical arts. Whenever she uses a technique that allows her to mix and match abilities for a single activation, she may increase the choices available to her to include any style (Including those from other types i.e. buki style to tai style). However, this follows normal performance restrictions. Meaning unless she has some means to (Such as a PA) she cannot mix a buki effect with a tai unless she could perform with her fist, or vice versa. ( One Year )
• Heavy Handed | Lahlil's strikes have become particularly devastating, allowing them to mimic the ferocity usually delivered by great swords. Lahlil may now utilize two-handed bukijutsu styles using only her fists. ( Personal Narrative )
▰▰▰ JOBS AND MISSIONS
Ryo: 両 53,025 (Banked) XP: 8,000 Endgame XP: 400
Old AC gains
+3,000 ac from Halloween event 2017 +5,000 ac from Suna Christmas arc 2017 +10,000 ac from Time Skip +2,500 ac from Halloween event 2018
Missions Complete: D Rank :: 5 C Rank :: 2 B Rank :: 1 A Rank :: 24 S Rank :: 44
▰▰▰ INVENTORY • Headband • Nanoparticulated Wire [x1] • Kunai x15 • Simple wooden flute a half a finger longer than her middle finger • Yuki Popcorn [x10] A small box of fluffy, snow-like popcorn Food contains + 2 stamina to those that consume it Recovery rates x1.25 for stamina • Island Sundae [x1] A creamy treat served in a hollowed out fruit. Refreshing like a cool sea breeze, but really sticky to handle. Leave it out too long and you'll get bugs everywhere! Increases one's chakra and stamina pools by 10 for the length of one fight
Weapon Specs
Evanescently Magnificent
Anxious Bloodsucker
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Evanescently Magnificent
Anxious Bloodsucker
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Posted: Wed Apr 15, 2020 2:41 pm
▰▰▰ TECHNIQUES
Jutsu marked with ( * ) are auto learns due to trading out jutsu due to every list being remade/Class and Bloodline changes. .
Jutsu marked with ( ~ ) are auto learns due to Bloodline updates.
Jutsu marked with ( ☆ ) are auto learns gains from coupons.
• Iwa Tounyuu no Jutsu [ Rock Throw Technique ] | Rank E ( * ) • Tsuchi Tou Tou [ Swift Earth ] | E Rank ( * ) • Tsuchi Gunjikoudou no Jutsu [ Earth Military Movement Technique ] | E Rank ( * )
• Kage no Gengetsu Mori [ Shadow of Crescent Moon Forest ] | S Rank ( ☆ ) • Kage no Mai [ Shadow Dancing ] | S Rank ( ☆ )
Gejutsu
• Hekireki Koe no Jutsu [ Thunder Voice Technique ] | E Rank ( * ) • Nodono Kawaki no Jutsu [ Thirst Technique ] | E Rank ( * ) • Etainoshirenai no Oto [ Sounding the Unfamiliar ] | E Rank ( * ) • Etainoshirenai no Fugou [ Mark of the Unfamiliar ] | E Rank ( * ) • Shihouhapou [ All Directions ] | E Rank ( * ) • Tsutaurushi no Jutsu [ Poison Ivy Technique] | E Rank ( * ) • Okuyuki Katawa [ Depth Distortion ] | E Rank ( * ) • Kaiteki Uta [ Comfort Song ] | X Rank ( * ) • Kurenai's Flower Petal Escape [ Unnamed ] | X Rank ( * ) • Henka no Kumoyuki [ Change of Weather ] | X Rank
• Suna no Akushumi [ Taste of Sand ] | D Rank ( * ) • Suna Arashi no Shinto [ Deadly Sand Storm ] | D Rank ( * ) • Kumo Yotogi [ Cloud Watching ] | D Rank ( * )
• Kokuangyou no Jutsu [ Journey into Black Darkness Technique ] | C Rank ( * ) • Jouho no Koe [ Voice of Compromise ] | C Rank ( * ) • Hitoshirenu Shikaku no Jutsu [ Hidden Assassin Technique ] | C Rank ( * ) • Mougo Shibaku no Jutsu [ False Strike Technique ] | C Rank ( * ) • Kokohi no Jutsu [ False Place Technique ] | C Rank ( * ) • Magen: Nijū Kokoni Arazu no Jutsu [ Demonic Illusion: Double False Surroundings Technique ] | C Rank ( * ) • Aki no Hibiki [ Echo of Autumn ] | C Rank ( * ) • Atama Kusari No Jutsu [ Chained Mind Technique ] | C Rank ( * ) • Kyouboku no Jumon [ Spell of the Trees ] | C Rank
▰ [ Eternal Sunshine of the Spotless Mind ] ▰Category: Enchantment ▰Rank: B ▰Primary Sense: Chakra ▰Additional Senses: None ▰Base Duration: 5 Posts ▰Upkeep: 20 Chakra ▰Trigger: None ▰Source: None ▰Status Effect: ▰Description: By placing one in a special genjutsu Lahlil may shift one's learning reductions to another type of study. Meaning that if someone learns five extra taijutsu techniques per post, then Lahlil may shift those into learning five extra ninjutsu per post instead of taijutsu for the as long as the genjutsu is on the target.
▰ Seal Strengthening | Rank S+ | Class: Fuinjutsu | Cost: Chakra Requiring the user be lockdown Scholar in order to properly utilize, the user leverages their mastery over fuunin in order to create a fountain that's sole purpose is to strengthen another seal of the user's choosing. Whenever casting another seal the user may cast this one simultaneously alongside it, as long as they have the activation to do so. If they do, said seal can only be broken by first dispelling this one first and then dispelling the 'problem' seal underneath it. How this seal is dispelled depends completely on the parent fountain, if it requires destruction by the unsealing technique that said jutsu must also be used on this technique, while if the parent fountain can simply be dispelled by chakra then so may this one.
▰ Overwrite | Rank: E - S+ | Class: Fuinjutsu | Cost: Chakra By making physical contact with an opponent's technique, Lahlil may overwrite control of it to herself. The cost to do so may be paid in equal amounts to the rank of jutsu being overwritten. If used with an ability that she wouldn't normally have access to, such as bloodline, then the ability simply becomes non-intractable with its creator. i.e. metal bloodline wouldn't be able to shift or move through their metal structures anymore unless the jutsu was broken down or destroyed. This technique is limited in scope to only things that Lahlil may touch with her pure skin.
▰ Directional Reorientation | Rank: Augment | Class: Fuinjutsu | Cost: Chakra An augment to the flying thunder god jutsu, this ability adopts the same cost as it's parent technique and transports another person (willing only), object, or jutsu created by Lahlil to the location of her mark. Objects moved this way can have their direction but not velocity adjusted at will.
( One of my Bat Sage customs )
▰ Echo | Rank: S | Class: Sensory | Cost: Chakra By saturating the air with chakra the user creates a mobile circle that is twenty by twenty feet and centered on themselves. Any sensory type effects aside from the user's that are used within this circle will perceive the user's attacks to be one rank less than what they actually are. Lasts for [ 8 ] posts.
▰ Forget Me Not ▰Category: Enchantment ▰Rank: S+ ▰Primary Sense: Sight ▰Additional Senses: Chakra ▰Base Duration: 12 posts ▰Upkeep: 160 Chakra ▰Trigger: Chakra Presence ( Battlefield Discipline) ▰Source: Phantasm ▰Status Effect: None ▰Description: A genjutsu that is best used in the heat of battle. The user is able to place the target under a spell that causes them to not notice up to one effect from the user's arsenal. This effect or jutsu cannot be seen, or sensed. If they have seen this jutsu previously then it is 'forgotten' of until such a time as this jutsu is kai's out of or dispersed.
▰ Rip and Tear | Rank: S+ | Class: Bloodline | Cost: Chakra The user can create a large 100x100-foot dome of stationary sanguine chakra around herself and any foes in the area. Those trapped in the dome, whether friend or foe alike, will have their blood slowly ripped out of their bodies and gathered in any direction or manner Lahlil chooses, most commonly drawn to herself to fill her blood pool, but may be used in other blood-related techniques. This effect does not happen immediately, however. Instead, once the dome is placed all targets have one post before this effect is activated, allowing for escape or destruction of said barrier. After the post timer is up this jutsu will continuously deal its rank in damage as bleeding based trauma to each target.
▰ Seal Strengthening v2 | Rank: S+ | Class: Fuinjutsu | Cost: Chakra An optional augment placed on a seal only upon its creation. Lahlil may infuse the seal with additional chakra in order to prevent any technique that designed to disrupt, overwrite, steal ownership of, or otherwise prevents the activation of said seal.
▰ Seal Expanding | Rank: A | Class: Fuinjutsu | Cost: Chakra A special type of seal that can only be set up before battle. Seal Expanding works by writing lines of funin into surfaces in order to expand the reach of other funinjutsu. Once cast these lines will disappear from sight, however, they may be found vis sensory techniques. Generally this method operates by first having a starting point, i.e. the caster wishing to expand their seal will send chakra through these lines. The lines will then lead out to what will be referred to here as "endpoints". It is these endpoints that emit the actual jutsu, causing an altered radius that may encompass as wide of an area as the user wishes. Destruction of these lines or endpoints only requires an E-ranked chakra and no activation from an opponent however, meaning it is best to only make use of the effect within an area that is under the user's control.
▰ Seal Input | Rank: S+ | Class: Fuinjutsu | Cost: Chakra Requiring the touch of a specialized Scholar, Seal Input in a unique funinjutsu that allows the creator to create a system that is able to perform limited sealing related tasks. This may include casting a funinjutsu once certain conditions are met, or lending chakra to assist in the creation of or to full-on taking over the casting of a funinjutsu that was previously being upkept by a human. It is important to note however, that this seal has no chakra to do so. Meaning either another seal with chakra must be placed nearby for it to draw from, or a chakra battery must be used.
▰ Implar | Rank: S+ | Class: Bloodline | Cost: Chakra The user will create a massive stockpile of blood that takes the shape of hundreds of sharp blade spikes that can then be rained down over as large an area as the user wishes (following spreading of resources as applicable) how this blood is collected can be done in a number of ways, old blood jutsu, pulling from an enemy, pulling from themselves, all are acceptable options. However, while this blood is being formed it is also malleable. Meaning that if Lahlil wishes, she may mold seals onto the spikes by paying any required activations and chakra to do so separately. Seals done this way are made permanent once the blood hardens into spikes and cannot be changed later. It is also important to note that seals placed in this manner cannot be ones that require the user's physical contact, or otherwise ones that would not be able to afflict an object normally.
▰ Seal Vanishing | Rank S+ | Class: Fuinjutsu | Cost: Chakra A simple seal that may be placed on any other. Casting this allows for the aforementioned seal to become invisible to the normal eye. Doujutsu/sensory jutsu that can distinguish chakra may still find it if their power/body rank is equal to the rank of this ability.
▰ Seal Decoy | Rank S+ | Class: Fuinjutsu | Cost: Chakra A simple seal whose purpose to distract and layer confusion upon an enemy. This seal when cast, adopts the exact same properties as its twin when looked at by sensory, or to even other funin users. Only the caster knows which seal is the real one. Unsealing this seal reveals it to be the dummy.
▰ Seal Ineligibility | Rank S+ | Class: Fuinjutsu | Cost: Chakra a simple seal whose sole purpose to be used/placed on any other seal. As it is done so, it hides the seals true purpose to even the most gifted funin specialist.
▰ Seal Storing | Rank S+ | Class: Fuinjutsu | Cost: Chakra Allows the user to store any sensory technique that they know within an appropriate level scroll to be cast later. When activating this technique, the user must pay for its cost in battle as if it were a normal jutsu.
Custom Weapons
• Normal: 2 // 2
▰ Weapon Name: Devil's Reach ▰ Weapon Type: Pair of gauntlets ▰ Weapon Size: Arms length ▰ Weapon Weight: 850 grams each ▰ Description: Both gauntlets are a deep red in color and are made out of the user's own blood, being magically bound within their veins. When formed, the tips of each of the fingers are curled into a corkscrew point along with pointed ends at the knuckles to allow to physical techniques to still apply bleed effects.
▰ Ability Summary: Blood Bound | Rank: E | Cost: [ Passive ] One of The Devil's Reach's most interesting properties is that despite their appearance, neither gauntlet is made out of metal. Instead the weapons are formed out of the user's own blood. At any time she wishes, Lahlil may call forth the gauntlets by paying an E-ranked amount of chakra. Doing so will pull blood from the pores on her hand and rapidly harden into the weapon. This effect also allows the gauntlets to count as a Ketsueki Clan blood jutsu in terms of PA benefits.
Bloodletter | Rank: D | Class: Bloodline | Cost: [ Spritual ] By properly utilizing a combination of chakra and a fighting style that maximizes contact with the bladed edges, Lahlil is able to apply her crimson swordsman PA effect to any simple or complex taijutsu. The duration of this ability is 6 posts before it's cost must be paid again.
▰ Weapon Name: Blood Choker ▰ Weapon Type: Choker ▰ Weapon Size: Custom fit to Lahlil's neck ▰ Weapon Weight: .9 grams ▰ Description: A deep scarlet in color, the choker is much like the gauntlets, in that they were created for Lahlil using her own blood as opposed to conventional cloth or metal.
▰ Ability Summary: Pinpricks | Rank: X | Class: Bloodline | Cost: [ Spiritual ] While not requiring an activation itself, this ability cannot be used unless a bleed causing effect from an attack is to successfully be applied. Right as it does, Lahlil may pay the rank of this ability to increase the amount of blood loss the opponent suffers over the course of their bleeding to an amount equal to this jutsu.
Death-Throes | Rank: X | Class: Bloodline | Cost [ Spiritual ] After being struck with an attack, Lahlil may pay the cost of this jutsu in order to have the blood in her body harden with a supernatural force. Doing so does not prevent the attack from occurring, but rather alters its severity to instead cause her to suffer from blood loss as opposed to the normal bodily harm one can expect to occur. ( i.e. instead of losing an arm ). The total stamina loss still occurs, however instead of happening all at once, it now happens over the duration of this technique. The rank this ability is used determines its length, with each rank granting a two post duration.
Sealing Array
Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C -Actual barrier over Konoha, maintained by six B rank NPC'S.
Time-Space Barrier [ Jikuukan Kekkei ] | Rank S+ ((NOT IMPLEMENTED YET)) -Korabo'd into the 36 layer barrier, every barrier starting with the second one can be considered a Time-Space Barrier. First given direction from the Seal Input technique, its direction is carried out by Seal Expanding. After a single barrier breaks a Hiraishin seal is formed at the location where the attack is coming from for the next barrier. The attack will then be absorbed into the Hiraishin instead of breaking further barriers. A timed seal caused a delay in firing just long enough to not be an instant transportation, but instead, the attack will be fired right after it is absorbed in order to give time for the second Hiraishin seal to be created. The firing point is always in the direction where the attack originally came from.
▰ Nature Summoning [ Shizen no Kuchiyose ] | Rank C ((NOT IMPLEMENTED YET))
Five Seal Barrier [ Gofuu Kekkai ] | Rank C | Set: 1 -Four placed each of the four corners at the top of the tower where the outlook platform is, and the fifth is placed at the bottom. The tower itself is protected from harm.
Five Seal Barrier [ Gofuu Kekkai ] | Rank C | Set: 2 -On the inside of the tower itself is a square room. Four of these seals are placed on the floor at the inside
Seal Strengthening | Rank: S+ | Class: Fuinjutsu | Cost: Chakra -Placed on each seal for each use of Five Seal Barrier. Prevents the unsealing or destruction of each until this technique is dealt with for each of the ten seals. (Custom)
Seal Strengthening v2 | Rank: S+ | Class: Fuinjutsu | Cost: Chakra -Placed on each seal for each use of Five Seal Barrier. Prevents the stealing of, or prevention of functioning without first dealing with this seal. Placed individually on each of the ten seals. (Custom)
Seal Strengthening | Rank: S+ | Class: Fuinjutsu | Cost: Chakra -Placed on each seal for each use of Seal Strengthening v2. Prevents the unsealing or destruction of each until this technique is dealt with for each of the ten seals. (Custom)
Seal Expanding | Rank: A | Class: Fuinjutsu | Cost: Chakra -Lines of funin run through rat-sized tunnels from the sealing array room, that spread across Konoha to just under the tower in a square-shaped pattern. From here four endpoints emit a Five Seal Barrier upward through the ground to protect set one of the five barrier seal. (Custom)
Seal Strengthening | Rank: S+ | Class: Fuinjutsu | Cost: Chakra -Placed on the lines to prevent their unsealing or destruction. This seal's physical location is placed within the heart of Konoha's sealing room and must be unsealed there. (Custom)
Seal Strengthening v2 | Rank: S+ | Class: Fuinjutsu | Cost: Chakra -Placed on the lines to prevent to stealing of/prevention of functioning without dealing with this seal first. This seal's physical is kept in the heart of the Konoha's sealing room. (Custom)
Seal Strengthening | Rank: S+ | Class: Fuinjutsu | Cost: Chakra Placed on the Seal Strengthening v2 that is protecting the Seal Strengthening on the Seal Expanding lines, this seal prevents the unsealing/destruction of the seal without first dealing with this one. This seal's physical location is placed in the heart of Konoha's sealing room. (Custom)
Finger Engraving Seal [ Shikoku Fuuin ] | Rank C -All seals are placed on the surfaces themselves and not on paper.
Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive -Providing korabo to seals as specified in their descriptions.
Multiple Infinite Embraces [ Tajū Mugen Hōyō ] | Rank S+ -Applied by Seal Expanding to cover the whole thread. When activated drains an A-Ranked amount of chakra and deal tier three truama per post to those inside. This seal is kept in the Konoha sealing array room and must be unsealed there to prevent its projection.
Seal Strengthening | Rank: S+ | Class: Fuinjutsu | Cost: Chakra -Placed on Multiple Infinite Embraces, preventing the seals unsealing/destruction of until this seal is dealt with. This seal is kept within the Konoha sealing array room.
Seal Strengthening v2 | Rank: S+ | Class: Fuinjutsu | Cost: Chakra --Placed on Multiple Infinite Embraces, preventing the stealing/prevention of activating/interference with outputting already established connections of this seal without first dealing with this one. This seals physical location is in the Konoha sealing array room.
Seal Strengthening | Rank: S+ | Class: Fuinjutsu | Cost: Chakra -Placed on Seal Strengthening v2, this seal prevents the unsealing/destruction of without first dealing with this seal. The physical location of this seal is in the Konoha sealing array room.
Seal Expanding | Rank: A | Class: Fuinjutsu | Cost: Chakra -Expands the Multiple Infinite Embraces to the entire thread. This seals physical location is in the Konoha sealing array room.
Seal Strengthening | Rank: S+ | Class: Fuinjutsu | Cost: Chakra -Placed on the Seal Expanding lines, this seal prevents the unsealing/destruction of without first dealing with this seal first. The physical location of this seal is in the Konoha sealing array room.
Seal Strengthening v2 | Rank: S+ | Class: Fuinjutsu | Cost: Chakra -Placed on the above seal, this seal prevents the stealing of/prevention of activation/interface with a current outputting signal until this seal is dealt with. This seals physical location is kept within the Konoha sealing array room.
Seal Strengthening | Rank: S+ | Class: Fuinjutsu | Cost: Chakra -Placed on the seal above, this seal prevents the unsealing/destruction of it without first dealing with this seal. This seals physical location is in the Konoha sealing array room.
Element Sealing Method [ Godai Houin no Michi ] | Rank S | Universal | Variable -Korabo'd not in power, but the dual activation of the Multiple Infinite Embraces below, this seal unleashes a fiery explosion in the immediate tower area that occurs at the same time.
Exploding Seal Method Formation [ Fuubaku Houjin ] | Rank A -Korabo'd in power with Shuriken, should the last five seal barrier protecting the sealer is destroyed, this seal is set off immediately. Lighting the area if a fiery explosion.
Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank S | Variable -Kroabo'd in power with the Exploding Seal, should the last five seal barrier protecting the sealer is destroyed, this seal is set off immediately. Launching hundreds of shuriken through the blaze.
Multiple Infinite Embraces [ Tajū Mugen Hōyō ] | Rank S+ -Korabo'd not in power, but the dual activation of the two above seals. This seal is activated and draws an A-ranked amount of chakra and applies tier-three trauma to those within the immediate tower area.
Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal -Ingrained on the skin of every guard at the site, opens a talk-way between Lahlil, Sadayo, those guards at the sealing array room, and an extra line in the office.
Element Sealing Method [ Godai Houin no Michi ] | Rank S | Universal | Variable -Placed on each seal that in the array, after it's destruction/unsealing this seal will take effect and launch blades of wind outward korabo'd in power with the below seal. *Korabo'd in dual activation with the other seals..
Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank S | Variable -Placed on each seal that in the array, after it's destruction/unsealing this seal will take effect and launch shurikens korabo'd in power with the above seal. *Korabo'd in dual activation with the other seals.
Past Customs Archive
▰ Character: Lahlil Nevarra ▰ Link to profile: [x] ▰ Rem Dea | Rank S to S+ | Bloodline | Chakra (Consumes two custom slots)
An augment of Seizetsu Kakkou [ Gruesome Form ] created by Lahlil through extensive experimentation of her doujutsu while studying senjutsu under the bats. While the Sakkuguan is active this augment allows the user to apply Seizetsu Kakkou [ Gruesome Form ] to others or even objects. Alternatively, the user may further power up this jutsu by paying an S+ ranked amount of chakra. If they do then the user may apply this effect to greater range such as chakra created objects, ninjutsu, bloodline abilities, etc. An enemy may pay the same amount of chakra used to be able to kai the effect away. Additionally, because of the strain on the user's eyes this jutsu is the only activation that they may use in the post. This jutsu cannot kill a character outright.
▰Character: Lahlil Nevarra ▰ Link to profile: [x] ▰ [ Daydream ] ▰Category: Enchantment ▰Rank: S+ ▰Primary Sense: Touch ▰Additional Senses: Chakra, Sound, Sight ▰Base Duration: 12 Posts ▰Upkeep: 160 Chakra ▰Trigger: Physical Contact ▰Source: Visual ▰Status Effect: None ▰Description: An impressive genjutsu. Any who are touched by the user are instantly drawn into an imaginary world created and controlled by the user. The user may also forgo the ability to immediately trap the opponent into this genjutsu, and instead have it remain on the target in a hidden state that will only activate upon their command. If this is done the user also has the option to touch multiple opponents and drawn them all into the same illusionary world at the same time. The only limitation of this technique is that the user may not kill them with it. Note: When used to draw multiple in the cost of this technique is applied again for each individual target being pulled in.
▰ Character: Lahlil Nevarra ▰ Weapon Name: [ Annihilation of Closing Eyes ] ▰ Weapon Type: Necklace ▰ Weapon Size: - ▰ Inventory Information: [ Small ] ▰ Weapon Weight: .5 lbs ▰ DR Increase: - ▰ Elemental Affinity: - ▰ Description: Created partly from the reality manipulation of her Sakkakugan and further given form through the help of the artisan tailor. The necklace seems to be loosely tethered to this world, almost as if it seeks to fade from it constantly. Necklace ▰ Ability Summary:
Foresight [ Senken-sei ] | Rank Passive | Class [ Genjutsu ] | Cost [ Chakra ]
A unique property of the necklace is that it is able to 'store' jutsu though not in the conventional sense. The necklace has [3] charges and each charge still costs chakra along with an activation. But allows the user to circumvent a required preparation time the technique may have. Costs the techniques original cost in order to store it this way, and must be paid that cost again during its activation. Additionally because of its fragility the max chakra amount it can hold is [240]. Meaning it can hold any rank combination of jutsu as long as the max amount is three, and the total chakra of this jutsu is equal to or below [240].
Empowerment [ Enpawāmento ] | Rank Passive | Class [ Genjutsu ] | Cost [ Chakra ]
An active ability of the necklace that allows it to empower genjutsu that Lahlil casts. Costing an additional [20] chakra added onto each genjutsu cast this way, Lahlil is able to add [1] extra sense of her choosing onto a genjutsu as long as it would not go past the 5 // 6 limit. The effect can only be done once per genjutsu.
▰ Character: Lahlil Nevarra ▰ Weapon Name: [ Buddha's Elixir to True Happiness ] ▰ Weapon Type: Drinking Gourd ▰ Weapon Size: - ▰ Inventory Information: [ Small ] ▰ Weapon Weight: 3lbs ▰ DR Increase: - ▰ Elemental Affinity: - ▰ Description: A small drinking gourd that seemingly never runs out of drink. It is said that it was imbued with the powers of the Sakkakugan long ago, though how or why remains lost to time. When poured out onto the ground it's contents are revealed to be nothing but water. ▰ Ability Summary:
Wondrous Enlightenment [ Fushigina Keihatsu ] | Rank C | Class [ Sealing ] | Cost [ Chakra ]
Dubbed the only path to true enlightenment, this gourd places a genjutsu only on those who willing drink from its waters. Upon being drunken from the user will suddenly act as if they are heavily intoxicated. If having access to the drunken fist style, this genjutsu will allow one to utilize it's style as if the user were actually drunk as long as they follow the same restrictions. (Meaning no nin or gen during its use). Additionally, the kai effect is disabled for this genjutsu. Meaning the only way to free oneself from this 'enlightenment' is through the pain.
Illusions Carved in Stone [ Ishi ni kizama reta gensō ] | Rank (passive) | Class [ Maruton ] | Cost [ Chakra ]
Before a genjutsu is cast Lahlil may pay 20 chakras to add another sense of her choosing to a genjutsu. This may only be done once per genjutsu and does not consume an activation.
▰ Character: Konoha ▰ Link to profile: - ▰ Type of Technology: K. B. S. U. ( MK III ) ▰ Tier of Technology: Legendary ▰ Technology Description: A human-sized device that looks similar to a power generator, the K. B. S. U. (Konoha Barrier Support Unit) sole purpose is to help support the defense barrier over Konoha.
▰ Mode 1: While attached to Konoha's 36-layer barrier, attacks that are sealed via the nature sealing and sealed into a scroll may be accessed by this ability to allow said chakra to be distrusted to all endpoints that are linked with this mode. As long as someone posses the newest Konoha headband, they may draw from this chakra pool freely by touching the endpoint seal. These seals must be placed within the same thread that the K. B. S. U. NOTE: the chakra batteries thst are used to power this device may NOT be drawn from, only chakra that has been sealed from attacks into scrolls. Requires an operator to switch between modes.
▰ Mode 2: When switched into this mode, the K. S. B. U. can draw chakra that has been sealed into scrolls from attacks made against the barrier. Chakra that is stored within the batteries can no longer be accessed by humans. Requires an operator to switch between modes.
▰ Supported Casting: Chakra that is stored within its batteries can be used with the Seal Input custom in order to power the use of its abilities.
▰ Character: Konoha ▰ Link to profile: - ▰ Type of Technology: Konoha Headband ▰ Tier of Technology: Special ▰ Technology Description: A special issue Konoha headband, that is to replace the standard. .
▰ While worn on an active Konoha nin, allows the wearer to bypass the 36-layer barrier and step into, or out of the barrier as they please, or to avoid the negative effects of the Konoha-specific Infinite Embrace seals in each thread. The cost each tome this is done is only an E-ranked amount of chakra.
▰ At any point, from any other thread, from any distance, this bypass effect may be canceled. This is used whenever a ninja goes rogue and causes a short malfunction that explodes the device. This explosion is only E-rank for the purpose of damages to people but renders the device unsalvageable. Costs an E-rank chakra to perform this effect. Only the Hokage or Director Soga have access to this ability. When leaving the village on a non-approved mission or task, this ability will activate automatically, draining the chakra from either Lahlil or Sadayo.
▰ Character: Konoha ▰ Link to profile:u- ▰ Type of Technology: K. B. S. U. ( MK II ) ▰ Tier of Technology: Special ▰ Technology Description: A small sized generator that is kept next to the MK III version of it. This unit's primary function is the support of the defense barrier over Konoha.
▰ Array Strengthening: By placing output seals (up to six, minimum of 1), this device is able to alter a current casting of the 36-layer barrier technique. This allows for each individual barrier to be treated as separate (it's own jutsu) for the purposes of seal connection.
▰ Array Funneling: Allows for the long-distance transfer of sealed chakra, particularly in the case of nature sealing. Similar to endpoints/output seals, this transfer line only works one way, going towards this machine. This line is also considered an E-rank funinjutsu for the purposes of interactions with other techniques.
▰ Character: Konoha ▰ Link to profile: - ▰ Type of Technology: K. B. S. U. ( MK I ) ▰ Tier of Technology: Advanced ▰ Technology Description: A bunny-sized device that looks similar to a power generator. It is kept alongside the other two units of its kind, and whose sole purpose is to act as a power extender to the MK III.
▰ Power Supplementor: This ability allows for the MK ! to be connected to the MK III and provide the use of its chakra batteries. This device cannot stack with itself.