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Valbjorn

Demonic Raider

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PostPosted: Tue Jul 30, 2019 3:41 pm
Doton  
PostPosted: Tue Jul 30, 2019 3:49 pm
Doton
______________________________

E-Ranked Techniques

▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
The user channels chakra into their hands, molding the earth into a stone measuring up to three feet in width. The user is then able to hurl this at a target within ten feet, causing mild bruising if defended with taijutsu.

▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
After forming the required handseals, the user strikes the earth to cause the earth to mold into bracers upon both arms. These braces cause abrasive damage to those physically contacting them while requiring a D Ranked amount of resources to destroy each of them. These bracers require five chakra per post to upkeep.

▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
The user slams their hands on the earth below them. Doing so causes the earth to move as a conveyor belt measuring five feet and ten feet in length per rank of the technique, doubling at S and S+ Ranks. Advancing upon the user during this time negates all descriptive bonuses to speed and reflex while upon the technique's surface.

Doton
______________________________

D-Ranked Techniques


▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of earthen chakra. This clone remains active up to three posts and is destroyed by a technique of C Rank and potency or higher. Upon destruction. Upon destruction the clone explodes, sending chunks of earth flying within a ten foot area, causing mild bruising.

▰ Rock Shield [ Doroku Gaeshi ] | Rank X
The user channels chakra into their hands, gripping the earth below them as they manipulate it into rising before them. For each rank of the technique, the shield expands ten feet in height and width. This wall requires techniques of one rank above it in power to break through it.

▰ Rock Hill Creation [ Sekkai Saka ] | Rank X
With a simple stomp of their foot the user creates a steep slope that measures ten feet in height at it's lowest level and increases it's height by ten feet per rank until S Rank where it doubles it's size to one hundred feet.

▰ Stone Shuriken Skill [ Doton Shuriken no Jutsu ] | Rank D
The user forms the required hand sign which causes the dirt around them to rise and mold into up to four shuriken. These shuriken all require D Rank Techniques to destroy and have no duration. These shuriken do not freely levitate around the user without use of another technique.

▰ Mud Interceptor [ Geigeki No Doro ] | Rank D
The user forms the required hand sign, causing the before them to spew up to four balls of mud that impact targets, throwing them back twenty feet upon impact while coating them in mud. This coating of mud hardens quickly, reducing their reflex and speed mildly for the next four posts.

▰ Mud Moat [ Gou no Doro ] | Rank D
The claps their hands together as the ground surrounding them twenty feet in all directions is transformed into a ten foot deep mud pit, leaving them standing upon the single solid bit of land. The mud begins to harden after four posts, making it easily traveled over. Until this occurs, the walking on water technique must be used to travel within the area effected.

▰ Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
A variation of the standard Instant Movement Technique. The user sinks into the earth in an instantaneous action, masking their movement up to twenty feet away during combat when not fleeing. If used to flee a combat situation, the technique allows the user to travel to the next topic.

▰ Rock Bump [ Iwane Banpu ] | Rank D
The user forms the required hand signs, forming and launching a rock by throwing it at the earth near a target within twenty feet. Upon impact with the ground, the earth within ten feet of the stone's location blasts upward, slamming the user with a five foot pillar of earth that stuns the target, costing them an offensive activation their following post if successful and causing light bruising upon impact.

▰ Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of dirt and debris from the surrounding area. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a concussive blast of dust and debris in all directions spanning twenty feet wide, inflicting tier one blindness to those within range.

▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
The user slams their open hand into the ground, sending chakra outward in order to cause tremors within a twenty foot range from all sides of the user. As the ground shakes about, the target is denied all reflexive bonuses within it's range and required to activate the Act of Surface Walking in order to retain their balance.

▰ Stone Breast Plate [ Sekkai Koutetsuban ] | Rank D
The user forms a single hand sign, drawing the earth around them to coat their torso. The earth hardens into a breastplate that withstands techniques of C Rank and lower without breaking. Additionally, the user's fortitude is increased moderately. This technique requires an upkeep of five chakra per post.

▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
While beneath the earth using another technique the user reaches up and grasps a target with both hands by the target's ankles. The user then pulls the target beneath the earth up to their necks. This causes tier one petrification to the areas beneath the ground.

▰ Pebble Barrage [ Tamaishi Danmaku ] | Rank D
The user forms the required hand signs to expel chakra over a five foot radius around them, launching any loose stones towards a target within twenty feet of the user. If the stones are from a previous technique, the user may apply one rank below the previous technique's rank to this technique for collisions.  

Valbjorn

Demonic Raider

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Valbjorn

Demonic Raider

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PostPosted: Tue Jul 30, 2019 3:52 pm
Doton
______________________________

C-Ranked Techniques


▰ Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
The user forms the required hand signs, causing a sink hole to appear at the user's desired location within the topic, measuring fifteen feet wide at it's lowest rank and expanding five feet per additional rank. At it's lowest rank, a thirty foot area to each side of the sink hole begins to draw in towards the center, drawing targets to their doom as they are buried, the pit measuring as deep as it's width. Those trapped within the sink hole require chakra one rank above the technique's executed rank to escape it's hold. Utilization of the Act of Surface Walking is impossible upon this surface.

▰ Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
A supplementary technique that has it's cost paid alongside the user of the substitution technique. The user substitutes with a boulder that is up to ten feet in width. Upon switching with the user, the boulder detonates, exploding and sending broken stones and shards of minerals out with concussive force thirty feet in every direction. These stones and shards bruise and shred anyone within it's range, requiring two activations to defend against it.

▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.

▰ Underground Submarine Voyage [ Dochuu Senkou ] | Rank C | Augment
This technique passively augments techniques that allow the user to submerge under ground. While moving within five feet of the surface of the earth, the user can forcefully throw dirt, rock and debris up to fifteen feet from the user's location above the surface, causing tier two blindness to those who are targeted by the debris and dust while causing deep bruising. This technique requires it's cost be paid every three posts.

▰ Mud Overturn [ Doro Gaeshi ] | Rank C
The user strikes the earth with their palm, summoning a large wall of soft mud to rise from directly before them. This wall is thirty feet in size and does not suffer elemental weaknesses. If the user applies a water technique to this wall, the mud becomes liquid, sending a surge of mud that expands over a thirty foot area, washing targets away.

▰ Earth Flow Wave [ Doryuuha ] | Rank C
The user forms the required hand signs to cause a wave of earth measuring thirty feet in size that the user may ride atop of, requiring an upkeep cost of twenty chakra every other post. Those caught beneath the wave of earth have tier two petrification applied and are held in place by the hardened earth that surrounds them to their necks.

▰ Earthen Rising Spears [ Doryuusou ] | Rank C
The user forms the required hand signs. From the earth around the target three spikes composed of earth explode that rise up to ten feet in height each to impale targets. Each of these spears require C Rank charka to defend. If a technique was used to create the earth this technique was used from the technique and it's defensive requirements are considered B Rank.

▰ Mud River [ Doryuu Taiga ] | Rank C
In this common stone jutsu, the user converts part of the ground that they and their opponent are standing on into a raging avalanche of mud and earth. The opponent, if caught, quickly loses their standing and starts sliding wherever the mud river takes them. This technique requires a single hand seal to use, and may be continued for half its standard cost, rounded up if not a whole number, per post.

▰ Rock Spear [ Gansetsukon ] | Rank C-S
The user forms the required hand signs, creating four spears at it's base rank that measure ten feet in length and may be launched at targets within thirty feet. For each additional rank these spears are doubled in number and require chakra equal to each individual spear to defend. Should the target be stricken by these spears undefended they are pierced, gushing blood and requiring medical attention within five posts at C Rank and reducing the length of time before going comatose by one for each additional rank.

▰ Stone Spear [ Ishi no Yari ] | Rank C
The user expels chakra from their desired hand to cause the earth to swirl up and form a spear measuring up to ten feet in their hand. This spear has B Ranked durability when defending and is able to apply it's ranking to collisions when using basic combat skills or bukijutsu. This technique requires an upkeep of five chakra per post.

▰ Stone Avalanche [ Iwa Nadare ] | Rank C
A technique designed to augment the Act of Tree Climbing. The user applies the chakra cost of this technique to the parent technique when scaling walls for no activation. While running along the rock formation the user is able to scatter a barrage of thirty boulders that are one foot in size a piece, falling to the earth below. Defending these boulders requires a cost equal to this technique's rank, even if defending only a single boulder.

▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
The user touches the ground with the desired hand, allowing them to sense vibrations within the topic and a targeted topic within the subforum they currently reside in. If sensor class, the target may sense all movement within the subforum.

▰ Boulder Throw [ Maruishi Tounyuu ] | Rank C
The user channels chakra into their hands as they form a boulder measuring up to thirty feet beside them. Using the chakra within their hands they hurl the boulder at a target, requiring a defensive technique B Rank or higher to defend against it. Those who are crushed by this technique have limbs broken with ease and serious internal bleeding.

▰ Ram Head [ Ohitsuji Kashira ] | Rank X
The user forms the required hand signs, slamming their open hand into the earth. At it's lowest rank the user creates a wall that measures ten feet in size and increases ten feet per additional rank, doubling at S and S+ Ranks. This technique requires chakra rank and potency one rank above it's own to break it.

▰ Mud Needle [ Retsudo Tenshin ] | Rank C | Augment
While the technique Earth Flow Wave is active, the user forms a spear measuring ten feet in length that flies at targets within thirty feet of the user. This spear is capable of causing petrification upon contact that spreads over the entire limb.

▰ Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
The user slams their palm on the ground, causing the ground within thirty feet of their location in all directions to begin churning, breaking and crumblind the landscape which creates gaps in the earth up to fifteen feet deep. Those within the range of this technique require an additional rank of resources to utilize their techniques due to the broken concentration of the landscape crumbling.

▰ Stone Needle Skin [ Sekkai Senbon Hada ] | Rank C
The user forms the required hand sign, causing the earth to swirl around them and harden into a thin armor that is coated in three inch needles. The user suffers the effects of heavy armor while requiring a B rank amount of resources to shatter this technique. Bare skinned attacks against the user inflict deep piercing wounds that do not stop bleeding until medical attention is sought and the target is treated, losing consciousness after five posts.

▰ Earth Mound Creation [ Tsuka no Tsuchi Souzou ] | Rank C
The user slams their palm on the ground which causes the earth to rise up in a thirty foot mount that gradually slopes upward beneath the user. This mound is able to absorb any water from techniques up to C Rank potency. Once done, this technique turns to mud.  
PostPosted: Tue Jul 30, 2019 3:58 pm
Doton
______________________________

B-Ranked Techniques


▰ Ten Thousand Ri Earth Style Wall [ Banri Doryuuheki ] | Rank B
The user forms the required hand signs and expel mud that quickly hardens into a stone wall formation that stands twenty feet tall and forty feet wide. This technique requires techniques one rank above it to break through. When Korabo'd with this technique from another user, even shadow clones, this technique triples it's size for each participant.

▰ Spinning Peak [ Bouseki Take ] | Rank B
The user forms the required hand signs and slams their hand into the earth while standing upon earth formed from Earth Mound Creation or Rock Hill Creation. The earth from these creations begins to churn and spin clockwise or counter clockwise, creating a single solid standing spot at the top where the user stands. Those caught within the spinning, churning earth have their bones crushed and insides begin to severely hemorrhage as they are buried beneath the earth.

▰ Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
The user places their hand upon the ground and send strange pulses of chakra into the earth within forty feet of the user in all directions. Those in contact with the effected earth are unable to mold chakra without paying an additional rank per technique for the next two posts. Should contact with the earth continue, they find themselves losing consciousness and stay out for up to three posts without assistance.

▰ Mausoleum Earth Dumpling [ Doryuu Dango ] | Rank B
The user slams their hands onto the earth and pulls up a forty foot chunk of earth that is in the shape of a Dango dumpling. The user hurls this forty foot chunk of rock at their target, and hurl it up to one hundred feet. This boulder crushes anything it impacts, killing NPC B Rank or lower once it lands upon them and crushing bones of any RPC caught beneath it and causing intense medical treatment within five posts or the target becomes comatose.

▰ Doryuu Heki [ Mud Slide Barrier ] | Rank B | Variable
The user drags their foot across the earth before them, causing a thick wall of mud to erupt from the earth before the user measuring forty feet in size. This technique can be used at any rank above this rank, increasing it's size by ten feet at A rank and doubling between S and S+ Ranks. This technique requires resources equal in rank an potency to a single rank above this one to be destroyed.

▰ Earth Style Split [ Doryuu Katsu ] | Rank B
The shinobi performs the necessary hand seals, then places their hand to the ground. The ground rumbles and splits in half to reveal a forty foot long divide in the earth that measures thirty feet deep. The fissure remains open until the user removes their hand from the ground, then closes and swallows the target, crushing them. Foes trapped beneath the fissure have their entire bodies crushed, suffering tier three suffocation upon the first post and their four upon the third if not escaped.

▰ Earth Dragon Projectile [ Doryuudan ] | Rank B
The shinobi performs the necessary hand seals which forms an oriental styled dragon composed of mud from the ground. This dragon measures forty feet in length. This dragon carries a significant amount of momentum and will knock back a target twenty feet on impact. The dragon can perform basic combat biting techniques with an equivalent chakra cost paid by the caster. A D-Rank amount of chakra is used per post in upkeep if the dragon is sustained. Up to three additional doton techniques can be cast through the dragon as its "breath" for one rank less in cost.

▰ Earth Style Rampart [ Doryuu Jouheki ] | Rank B
The user forms a series of required hand signs, creating a stone formation of forty feet and can take any basic form the user desires while standing upon it. The user may utilize two activations to double the size of the technique for no additional chakra cost.

▰ Mudslide [ Dosekiryuu ] | Rank B
The user punches the ground causing the earth to rise underneath them, which releases a wave of damp mud that washes away forty feet of landscape before the user at a twenty foot width. Those caught within the ten foot depth washes foes away causing tier two suffocation beneath the surface.

▰ Earth Release Shell [ Doton Kaigara ] | Rank B
The user forms the required hand signs, causing a dome to rise up just large enough to surround them that is three feet in thickness. This dome protects the user from attacks one every side up to A Rank potency.

▰ Doton Katana no Jutsu [ Earth Element Sword ] | Rank B
The user forms the required hand sign, causing earth to rise up from around the user and form a medium or large tier weapon measuring up to ten feet in length. This sword has A Rank durability and no upkeep. This sword's resources are taken in to calculation when the opponent is interacting with the user's bukijutsu or basic combat skills with this weapon.

▰ Rock Plate Coffin [ Ganban Kyuu ] | Rank B
The user forms the desired hand signs, causing ten foot tall stone walls to rise up around the target and trap them within the area, even curving slightly to prevent escape from above. Two of these stone walls then slam together with the target in their center, effectively smashing the target into a pulp. This technique kills NPC of B rank and lower while RPC have their bones shattered and require medical attention within five posts before going comatose.

▰ Rock Pillar Prison Technique [ Ganchuurou no Jutsu ] | Rank B | Variable
The user forms the required hand signs, creating prison bars with a solid roof that expand over a forty foot area. This prison requires an A Rank potency to break through form within while the outside is treated at B Rank. This technique may be executed at higher ranks, doubling the size of the prison and increasing it's durability rank by one per rank increase.

▰ Rock Pillar Spears [ Ganchuusou ] | Rank B-S
The user forms the required hand signs, causing earthen spears within a forty foot area the user targets to rise up, leaving no openings to stand upon. These spears easily impale targets if undefended, ensuring NPC B Rank and lower are vanquished if unblocked. NPC suffer severe hemmoraging and must seek medical attention within five posts. For each additional rank, the size of the field of spears is increased by ten feet, doubling at S Rank and S+ rank again.

▰ Stone Lodging Destruction [ Iwa Yado Kuzushi ] | Rank B
A situational technique that requires a stone wall or mountain to be within forty feet of the user. The user forms the required hand sign, causing the rock above them on this targeted area to loosen and fall to the ground. This is often used to seal passageways or entry points to specific areas, making passage impossible.

▰ Shield of Stone [ Iwa no Yoroi ] | Rank B
The user coats their body in chakra, causing the earthen minerals around them to compound upon their body with such force that they harden into a nearly invisible layer of hardened stone. This armor defends the user from A Rank and lower damage while requiring an upkeep cost of ten chakra per post. The user's striking basic combat techniques and taijutsu have their strength increased heavily while this armor is active.

▰ Volcanic Earth Clone Skill [ Karyoku Bunshin no Jutsu ] | Rank B
The user forms the required hand sign, forming a clone that requires the user have access to the fire element as well. The earth around the targeted area molds into a perfect replica of the user. This clone can withstand up to A Rank damage without dissipating and is treated as a Shadow Clone with it's offensive and defensive capabilities as well as activation, drawing resources for it's techniques from the user. Upon contact with this clone, the target will simultaneously begin to suffer petrification, burning and burns at tier two.

▰ Body of the Stone Warrior [ Kukan no Sekkai Senshi ] | Rank B
The user sinks into the earth, rising from it again taking form of a giant earthen creation measuring between ten and forty feet in size with the user safely tucked within it, only revealing their face or head. This earthen creation is commonly a giant humanoid form equipped with a weapon and shield of the user's choosing, requiring an A Ranked technique or higher to shatter the armor. While within this encasement, the users actions are either elevated or reduced to B rank and their descriptives have no bearing on them. While within this gigantic form, the user is able to execute any known techniques and their physical techniques have the cost of this technique added into their collision costs. Finally, this technique has an upkeep cost of ten chakra per post.

▰ Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
The user forms the required hand sign. The earth around the targeted area molds into a perfect replica of the user. This clone can withstand up to S Rank damage without dissipating and is treated as a Shadow Clone with it's offensive and defensive capabilities as well as activation, drawing resources for it's techniques from the user. Upon contact with this clone, the target will suffer tier three petrification.

▰ Stone Guard Creation [ Sekkai Keibou ] | Rank B
The user forms the required hand signs, creating eight soldiers standing approximately ten feet in height. Each soldier appear almost statuesque, equipped with any tier weapon the user desires to each of them individually. Each head of the creations may appear beastly or human. These creations share their activation count with the user and must remain within forty feet of their creator to remain active. Each guard is able to withstand up to a B Rank amount of damage without breaking and can be repaired passively for a C Rank amount of chakra. Each post of this technique requires an upkeep cost of twenty chakra.

▰ Earth Holding Technique [ Tsuchi Shouaku no Jutsu ] | Rank B
The user forms the required hand signs, causing hands formed of the earth to rise up and grab the target by their legs. To break free of this grasp, the target must combat the action with a technique of A rank or higher. For evasive purposes, this technique is considered C Rank. The target is submerged within the earth, causing tier three suffocation upon the first post. If the user is below ground after three posts they suffer  

Valbjorn

Demonic Raider

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Valbjorn

Demonic Raider

3,400 Points
  • Dressed Up 200
  • Treasure Hunter 100
  • Gaian 50
PostPosted: Tue Jul 30, 2019 3:59 pm
Doton
______________________________

A-Ranked Techniques


▰ Rock Golem [ Iwa Gōremu ] | Rank A
Forming a single hand sign while spewing malleable rock from their mouths, the user forms a golem that stands up to fifty feet in height. The golems are commanded by word of mouth or telepathic communication. These Rock Golems are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Doton the user has by drawing from their resource pool. These golems require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, basic combat strikes they deliver are considered one rank higher for collisions.

▰ Landslide [ Dochūbaku ] | Rank A
The user forms a single required hand sign, causing the land twenty feet around them to fly into the air. This loosened earth begins to flow forward, creating a landslide that washes over an area spanning fifty feet in the desired direction. Those caught in the landslide are burried, suffering tier two suffocation and tier two paralysis. If undefended, this technique has the force to topple even the mightiest of armies.

▰ Mud Wolves [ Dororou ] | Rank A
This technique requires no activaiton of it's own and is cast along side any technique creating mud that the user knows. When a target stands within the area of mud the user created or is contacted by the user's mud style technique three wolves are formed of the user's original technique. These Mud Wolves pursue targets up to fifty feet away and are granted their own single independent activation. These wolves are capable of using basic combat attacks on targets. If destroyed, these wolves automatically drain the user's chakra at C rank potency to resurrect themselves up to once each. After destroyed a second time, they do not revive.

▰ Earth and Stone Dragon [ Dosekiryuu ] | Rank A
An advanced variant of the Earth Dragon Projectile. The shinobi performs the necessary hand seals which forms an oriental styled dragon composed of mud from the ground. This dragon measures fifty feet in length. This dragon carries a significant amount of momentum and will knock back a target forty feet on impact, it's hardened body shattering bones and causing hemorrhaging, requiring medical treatment within four posts if unblocked. The dragon can perform basic combat biting techniques with an equivalent chakra cost paid by the caster. An upkeep cost of twenty chakra is used per post in upkeep if the dragon is sustained. Up to three additional doton techniques can be cast through the dragon as its "breath" for one rank less in cost while the dragon is treated as a shadow clone for it's activations. This dragon can endure S Ranked techniques without being destroyed.

▰ Hardening Technique [ Kyouka Jutsu ] | Rank A
The user expels chakra from their entire body, drawing rock, earth and debris into them that hardens into a very durable stone. The user's new stone body remains humanoid but resembles the user, keeping their facial structure although it has become larger. The user's body is able to withstand S Rank techniques without breaking the armor. Their forearms are able to morph for an additional C Rank amount of chakra to take the form of any stone weapon proportionate to their fifty foot body. In addition, the user gains a supreme increase in strength but a moderate decrease in speed.

▰ Rock Hiding Technique [ Iwa Inpei no Jutsu ] | Rank A
The user forms a single hand sign, melding their body with rocks upon the surface of the earth. This stealth technique requires the Special Operations Profession to learn. The user remains undetectable to Chakra Sensory techniques, Visual Sensory techniques, dojutsu and the like for the following five posts. Upon demand or the end of the duration, the user seems to appear as though they had always been present.

▰ Covering Lid [ Otoshi Buta ] | Rank A | Variable
The user forms a string of required hand signs, summoning a fifty foot giant dome formed of stone to fall from the sky that is a faded emerald color and resembles a pig in design. This dome falls directly atop of the target. Intended for summoned creatures specifically, this technique is treated as one rank stronger for summoned creatures it's rank in execution, and an additional rank stronger for those in lower rank. When used at S Rank, this technique increases it's size to one hundred feet, and at S+, two hundred feet in size, allowing it to even to subdue bijuu for a time but does not gain bonuses to rank at S+.

▰ Earth Shift Core [ Chidoukaku ] | Rank X|
The user forms the required hand signs, placing their palm upon the earth. The user is able to target a location within the topic and change the targeted lands height up to ten feet per rank of the technique, effecting an equal area of width potentially. At S and S+ Ranks, the size of the effected area is doubled.

▰ Volcanic Dragon Blast [ Kazangan Doryuudan no Jutsu ] | Rank A
This technique requires the fire element. The user forms the required hand signs, grasping earth with their chakra that is deep beneath the surface of the earth near the mantle. From beneath the earth erupts a fifty foot long bronze dragon's neck with a ten foot head nestled upon it's peak. The dragon's head spews molten earth at the area around them, degrading items as though they were stricken three times over. In addition, those hit by the thirty foot blast of molten earth are ignited, causing burning and burn damage tier two. This dragon remains active for three posts, spewing it's molten earth once per post. Upon it's final post, the dragon collapses and does the same status damage to those beneath it's form.

▰ Fist Rock Technique [ Kengan no Jutsu ] | Rank A
The user forms a single required hand sign as the earth around them swirls around their arm and creates a thick sturdy gauntlet. This gauntlet increases the strength of the user's physical strikes utilizing that fist by adding it's rank to the calculations during collision. This gauntlet requires an S Ranked amount of damage to break it.

▰ Earth Plate Barrage [ Tsuchi Zuhan Danmaku ] | Rank A
The user forms a single hand signs as the earth around them breaks apart and flys at a target in large chunks. Up to sixteen chunks can be thrown at a targets, each measuring ten feet in size. The number of projectiles may be halved to double the size of the earth chunks being thrown. If these chunks of earth target separate individuals they are required to be defended by the equivalent of that chunk of earth. Each chunk of earth has the potential to slay NPC A rank and lower while RPC will easily have their bones snapped upon impact.

▰ Sudden Earth Strike [ Kyuu Tsuchi Dageki ] | Rank A
The user forms the required single hand sign, causing the earth up to twenty feet around a target to suddenly and violently launch upward. This sudden force throws the target(s) fifty feet into the air, causing tier three vertigo.

▰ Swamp of the Underworld [ Yomi Numa ] | Rank A
After forming the required string of hand signs, a vast swamp forms that covers up to a fifty foot area the user targets. Trapped enemies find it hard to move through the thick goop that comprises the surface, reducing anyone within the swamps reflex and speed by a supreme amount. The sludge of the swamp negates the Water Walking jutsu within its bounds, and persists for five of the user's posts. By paying an S+ amount of chakra, the user can morph an entire topic into a swamp.

▰ Mud Rush Wave [ Deido Sattou Nami no Jutsu ] | Rank A
The user forms a rapid succession of hand signs, gathering chakra within their chest, expanding out their torso farther out than naturally possible. The user opens up their mouth and releases a rushing wave of mud from their mouth. This incredible mass of mud that covers a fifty foot expanse is devastatingly powerful and easily consumes it's targets, drowning them in the process, causing tier four suffocation. After the jutsu is used, the mud hardens to trap anything within it. The mud quickly hardens by the following post and is no longer malleable. If this occurs, targets beneath the surface require an S Rank amount of resources to escape.

▰ Earth Barrier Raging Wave [ Tsuchi Shouheki Gekido Nami no Jutsu ] | Rank A
The user expels chakra from their hand as they slam it into the earth. The targeted area of fifty feet or less has it's surface weakened as it becomes unstable, preventing the user of "Act Of" techniques within it's area of control. While the user's hand remains on the ground, the target is required to pay an additional A Rank amount of resources for attacks due to the loss of concentration. This effected area acts like water in form as it moves freely, also reducing activations by one of each target.

▰ Earth Dragon God Blast [ Shindoryuudan no Jutsu ] | Rank A
Another advanced variant of the Earth Dragon Technique. The user stomps their foot, using the chakra pushed into the earth to reach deep into the earth and draw molten minerals from below to form a fifty foot dragon's neck with a ten foot head atop it. This dragon peers at it's target upon creation before diving beneath the surface again, unable to be detected by sensory techniques or dojutsu while underground. The dragon may remain dormant beneath the surface up to three posts. Upon command, the dragon emerges, barreling into it's target as it's body cools just before exploding and sending smoldering metal chunks of its body flying in a fifty foot area upon contact. Those directly impacted by the dragon have bones shattered upon impact and are knocked back forty feet.

▰ Clay Barrier Prison [ Kekkai Doroudomu ] | Rank A
The user strikes the earth with their open palm, expelling chakra to form a forty foot dome to engulf the targeted area. This dome requires an S Rank amount of resources to break free. Additionally, the user is able to place their hands upon the side of this dome while it's victims are within it, drawing chakra from it's inhabitants equal to the rank of this technique. This chakra is used to automatically repair the dome while any excess may be granted to the user. Breaks in the wall are only created as large as the surface striking it despite the chakra applied, allowing it's A Rank chakra consumption to repair small holes before they may be monopolized. Finally, those within the dome have tier one petrification applied to them and continue to amass higher tiers every other post.

▰ Iron Fist Prison [ Tekkenrou ] | Rank A
The user forms a string of required hand signs as a fifty foot center becomes barren, killing all plant life with chakra equal or lesser to it's own within it. From the radius of this circular area rise walls that stand thirty feet tall to form an arena. Melee combat within the arena is given the overwhelming property, if already obtained, the melee techniques are treated as one rank higher in potency and disregard the overwhelming trait.

▰ Chasm Creation [ Wareme Souzou ] | Rank A
The user places their hands upon the earth, causing a chasm that has an endless bottom to form that stretches fifty feet and is twenty feet wide. This chasm remains open so long as the user keeps their hands on the ground. Activations may be sacrificed to double the size of the chasm, requiring no upkeep cost.

▰ Stone Pillar [ Sekkai Zanchuu ] | Rank A
The user places their hand on the ground, forming a pillar that is no more than ten feet wide and fifty feet tall. This pillar remains dormant, requiring no chakra upkeep or additional activation. When an enemy enters a twenty foot radius of the pillar, an additional eighty chakra is taken from the user in order to spew sixteen senbon at anyone within it's range. Each of these senbon inflict tier one petrification on targets. For each additional senbon successfully making contact, the target has an additional tier of petrification applied. This technique will continue to fire in this manner, robbing the user of an activation and their A Rank chakra once every post of the target, not requiring them to be present in the location of the target.

▰ Rock Army Shield [ Iwa Guntai Tate ] | Rank A
Slamming their hand into the earth, the user creates a fifty foot wall that forms around them and their allies that may curve to create a half circle or half dome. This technique requires techniques S rank or higher potency to destroy it. The user must keep their hands upon the earth to keep this technique active, requiring an upkeep of twenty chakra per post. Once hands are removed, the earth is standard in quality.

▰ Earth Sandwich [ Chikyuu no Sandoichi ] | Rank A
The user forms the required hand sign, causing the ground to split open beneath a targeted area spanning fifty feet maximally. The depth of this opening is twenty feet. At any time during the next five posts, the user may form a single hand sign for no additional cost, causing the chasm to slam shut, crushing the target within. This technique ignores armor and crushes bone and flesh alike, requiring medical treatment before comatose within four posts, killing NPC within it.

▰ Earth's Disembodiment [ Chikyuu no Tachikirumono ] | Rank A
The user forms a single hand sign, spewing mud at a high velocity that has the ability to slice anything within it's fifty foot range as though it were done by a blade. This technique can be sustained for two posts before requiring an upkeep cost of twenty chakra per post.

▰ Complete Body Vanish [ Kyouzamashi ] | Rank A
The user channels their earth chakra into their hand in order to disintegrate objects and persons it comes in contact with. Acts as having struck three times for degradation. Disintegrates things entirely if degraded to it's limit. Due to it's potency and small size the technique is treated as C Rank for evasion purposes. Preforming this technique allows the transfer of knowledge, techniques, bloodlines, ect for five posts, allowing them learning reductions during that time.


Doton

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S-Ranked Techniques


▰ Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
The user forms the required hand signs to activate this technique. If used in collaboration with another doton technique, this technique is considered S+ Rank in collisons. The user causes an oriental style dragon to form that rushes forward and smashes through the defenses of anything A Rank and below without degrading the force of this technique. Upon the same post it was made, this dragon may be detonated by a single hand sign, causing a one hundred foot explosion of earth and debris that shreds flesh, breaks bone and throws those stricken by it to it's furthest range.

▰ Stone Castle Creation [ Sekkai Daichi Souzou ] | Rank S
THe user forms the required hand signs, causing the earth within a two hundred foot area to take the shape of a castle to the user's designs. This castle may be as complex as desired so long as it is formed from rock alone. These castle walls require techniques of S+ Rank to destroy them and are permanent fixtures.

▰ Earth Corridor [ Tsuchi Kairou ] | Rank S | Learned as A
The user slams their hands onto the ground, causing earth to rise up and create a tunnel like corridor that is enclosed upon both ends. This corridor is capable of expanding between fifty feet in size to one hundred. This technique requires an S+ amount of resources to destroy.

▰ Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S
The user forms the required hand signs, causing the earth in the targeted area to begin rumbling before it breaks apart and forms a one hundred foot tall wave of rock and rubble around them that seems nearly liquid due to it's malleable state. With a stop of their foot, this wall washes over a two hundred foot expanse, devastating anyone caught in it's wake. This leaves a ten foot deep coating of rubble over the existing landscape, causing tier four suffocation to those beneath it while they suffer shattered bones and hemorrhaging. The target must gain medical treatment within three posts or become comatose.

▰ Impermanence [ Uitenpen ] | Rank S
Utilizing a scroll, the user prepares an artistic rendition of a one hundred foot area before them. After this prepatory post, the user forms the required hand sign, causing the earth to morph into it's new formation. This is often used to change the landscape to confuse and disorientate foes. When used without design, this technique requires no prepatory post but is capable of creating earth in a one hundred foot mass that bulldozes structures before it with ease.

▰ Mountain Creation [ Yama Souken ] | Rank S
The user forms the required hand signs, slamming their hand upon the earth. The following post the landscape within the topic begins to morph as a the earth is brought to heel at the user's command. The earth rises up, forming a mountain that is approximately one thousand feet in height that devastates the landscape. This technique has a cool down of two posts.

Doton

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S+ Rank Techniques


▰ Rock Finale [ Iwa Finaru ] | Rank S+
The user crosses their arms, stomping their foot to cause hundreds of rocks that measure up to ten feet in size to rise up into the air and seem to hover for but a moment before plummeting to the earth. This barrage of rock falls for a total of three posts. These rocks devastate the topic, causing explosive and concussive force upon impact that terraform the are and leave nothing in it's wake. If physical contact with a rock is directly made, these rocks cause tier four petrification.

▰ Corpse Soil [ Shishi Dojou ] | Rank S+
A forbidden technique requiring the user be of S+ Ranked body to learn. The technique requires a set up of corpse collection. Each corpse collected in role play allows the user to seal the bodies in a scroll using the basic sealing technique. This scroll may have nothing else sealed within it and is listed on their inventory. The user forms the required hand signs after unrolling the scroll. The user's scroll sinks into the earth as the bodies are released into the topic. For the next ten posts, the corpses attack any who are not allied with the user without discrimination, clawing, tearing and chomping their way from the earth and into their victims. For each corpse released in this manner the user must pay ten chakra per post and each corpse is considered C Rank in body, able to use only basic combat attacks in the form of bites, physical striking and grabbing. If these bodies are destroyed they are reduced to a pile of earth before disintegrating. The user must remain within twenty feet of the scroll or their control over the technique is negated.  
PostPosted: Tue Jul 30, 2019 4:03 pm
Doton
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Augment Lines

Description: Augments are techniques which are required to learn the parent jutsu. Those of the Ninjutsu class may learn all techniques in an Augment line where only the parent jutsu consumes a slot. Non ninjutsu classes must spend [1] slot per technique in the line only after learning the parent technique unless otherwise stated.

Ground Shaking Technique [ Rikujou Douyou no Jutsu ]

▰ Ground Shock Wave Technique [ Rikujou Shougekiha no Jutsu ] | Augment | Learned as C
An upgrade of Ground Shaking Technique [ Rikujou Douyou no Jutsu ], this technique unleashes larger amounts of chakra into the ground to cause a more violent shock wave. The force of the wave is enough to knock a few opponents down and perhaps even toss them [30] feet. This technique is activated by simply landing on the ground. As an upgrade of Ground Shock Wave Technique, this technique takes the same slot as the D-rank version once learned.
-Requires knowing Ground Shaking Technique [ Rikujou Douyou no Jutsu ]

Earth Style Rampart [ Doryuu Jouheki ]

▰ Earth Style Wall [ Doryuu Heki ] | Augment | Learned as B
After the shinobi performs the necessary hand seals, they spew a line of mud onto the ground from their mouth. The mud then grows into a large mud wall to help defend against incoming attacks. The wall is thirty feet tall, eighty feet wide, and is a permanent structure unless destroyed. This wall blocks up to S-Rank suiton techniques and up to A-Rank techniques. This is a mud-based version of Earth Style Rampart [ Doryuu Jouheki ] and takes the same slot as the original. Either version can be used. The mud is very slick, making the wall hard to climb.

▰ Earth Dome [ Iwa no Doomu ] | Augment | Learned as A
An extension of Earth Style Rampart [ Doryuu Jouheki ], this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around themselves, but also from above. This dome protects against up to A-Rank techniques and up to S-Rank suiton. This technique can occupy the same jutsu slot as either of the jutsu that are a requirement for it.
-Requires knowing Earth Style Rampart [ Doryuu Jouheki ] or Earth Style Wall [ Doryuu Heki ]

Stone Avalanche [ Iwa Nadare ]

▰ Rock Avalanche Technique [ Dosekiryuu no Jutsu ] | Augment | Learned as B
A powerful technique, the user molds their chakra to cause an avalanche off the side of a mountain, destroying everything in its path. Obviously, the user must be near the side of a mountain or a cliff face, either natural or created by another Doton jutsu. There is also a chance that the user gets caught in the avalanche as well. Requires several hand seals to perform, a large grouping of rocks will fall, dislodging those underneath, until ground level is reached.
- Requires knowing Iwa Nadare [Stone Avalanche]

Rock Bump [ Iwane Banpu ]

▰ Rock Wall [ Iwane Wooru ] | Augment | Learned as A
Starts out exactly like Rock Bump [ Iwane Wooru ], by performing the same hand seals and grabbing a much larger rock or another large object instead. Wherever it hits, a large rectangular prism-shaped formation rises up out of the ground, approximately three feet in width/depth and six feet in height, stopping the enemy completely. Requires several hand seals. This is an upgrade of Rock Bump [ Iwane Wooru ] and takes the same slot as the D-rank version once learned.
-Requires knowing Rock Bump [ Iwane Banpu ]

Rock Army Shield [ Iwa Guntai Tate ]

▰ Stone Shell [ Sekkai Suke ] | Augment | Learned as S
This technique protects an ally or allies with a three-sided stone shell. Up to three shells can be created at once at any point within one hundred feet of the user. The user placing hands on the ground causes the walls to shoot up, blocking all elemental attacks. Lasts one post. This is an upgrade of Iwa Guntai Tate and takes the same slot as the A-rank version once learned.
Rock Army Shield [ Iwa Guntai Tate ]  

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PostPosted: Tue Jul 30, 2019 4:05 pm
Fuuton
______________________________

E-Rank Techniques


▰ Wind Clone [ Kaze Bunshin ] | Rank E
Nearly exactly like the academy variation technique except this one applies the wind chakra nature. Upon it’s creation a user may pair another wind element ninjutsu along with paying the cost for both, if they do then after it’s destruction the clone’s body will rupture and release the sealed technique. This sealed techqniue may not exceed up to C rank in strength.

▰ Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
Utilizing fuuton chakra nature, the user is able to direct wind beneath an object in order to force it up off the ground and move/throw it in any direction. The effectiveness of this jutsu is dependent upon the weight of the object it is being used on. The weight limit for this technique is twenty pounds, and anything ten pounds or heavier takes a full post to lift and throw.

▰ Vacuum Sword [ Shinkūken ] | Rank E
The user swings a blade of some sort and a vacuum of wind directly in front of the user. This empty space sucks in projectiles aimed at the user and nullifies them as long as they are physical object such as kunai. Techniques that do not fall under the formless category and whose power is greater than this technique cannot be stopped in this way.

▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
A basic skill for those learning to master the art of wind control, this technique allows the user to a direct thrown weapon while they still in flight without altering the original power behind the technique.

▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
This technique utilizes wind to pull objects toward the user. After creating a small gust of fuuton chakra, the user manipulates it to pull nearby small objects towards them to either grab and use themselves or to combo into their own jutsu. This technique has a weight limit of five pounds.



Fuuton
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D-Rank Techniques


▰ Wind Explosion [ Kaze ] | Rank D
The user gathers fuuton element chakra into a swirling ball that is invisible to any who cannot sense chakra. At any time after it’s creation, the ninjutsu may be thrown, and while it may deal no damage to opponents, the force of its explosions is easily enough to knock back a target fifty feet.

▰ Gale Surge [ Boufuu Kyuuzou ] | Rank D
A snap defensive technique in which the user rapidly compresses the air around them and releases it in a large burst around their person. The blast itself travels only twenty feet from the user's body but is capable of knocking up into the air and trapping them in a vortex of wind. Once lifted in the air the target is trapped until they pay the cost of this technique in chakra.

▰ Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
The user exhales fuuton element chakra onto any held weapon, increasing its sharpness, range, and lethality by adding a gust of cutting wind to their weapon. This gust not only doubles the range of the weapon but is very hard for normal eyes to follow it’s exact length. Weapon attacks that follow it’s creation treat the opponent's reflexes as being moderately lower for its duration. Lasts for [5] posts before an upkeep of E-Rank per post must be paid.

▰ Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
Using Chakra and a weapon, the user creates a tornado that surrounds and slashes at objects, capable of cutting tree branches and items of similar durability. Like a real tornado, the wind expands as it goes farther and hits larger targets. The tornado travels thirty feet a post and grows in size at a rate of five feet in with starting at ten. Techniques launched at the wind or are within it’s pulling range and are its rank or lower are automatically korabo’d into the jutsu and added to its strength.

▰ Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
Focusing on the air around them, the user creates sudden bursts by compressing and decompressing small areas rapidly, causing anything nearby to be knocked aside. The burst does not do any damage however, as its primary purpose is to interrupt and leave the enemy open for further attacks. This technique is able to stop one attack activation from a previous post by disrupting the concentration needed to cast it. May only be created within a twenty-foot radius of the user and only at spots they are able to see.

▰ Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
The user expels chakra from their hands, using their fuuton element to create a spinning shield. Instead of deflecting attacks, the shield reflects whatever was thrown at it back toward the enemy at the same speed it was fired. Only works on projectiles and ninjutsu of C-Rank and under. Last for three posts before the user must pay an E-Rank amount as an upkeep.

▰ Wind Release Stream [ Kouryuu ] | Rank D
A multi-function jutsu, the user releases a large gust of wind capable of either slowing their descent or changing their direction mid-air. It’s third and much more useful function however is its ability to blow up a large cloud of dust in the surrounding area. All those in the area are then forced to suffer from tier two blindness.

▰ Propelling Winds [ Suiyaku Kaze ] | Rank D
Creating a short blast of air from their hands, the user causes themselves to fly in the opposite direction with considerable force. Can be used to move very quickly in any direction, and capable of propelling the user up to fifty feet directly upward. Alternatively, the user may place this jutsu as a hidden trap on the ground. Opponents who step on the trap and then launched fifty feet in the air. Both versions of this technique cause Tier one vertigo for three posts.

▰ Decapitating Air Waves [ Zankuuha ] | Rank D
Gathering chakra in their arms, the user releases any number of crescent shaped blasts of wind directly from the palms of their hands. While the total strength of the projectiles cannot exceed D rank in strength, each of the blades of wind are able to be controlled by the projectile control skill. Beware that the more airwaves created the more divided the chakra between them is.

▰ Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
Nearly exactly like the Maruton version of Shunshin no Jutsu, this iteration lifts the user into the air, allowing for flight over the same distance as the technique it's based on, as well as releases a small burst of air upon use that acts as back current preventing airborne poisons and wind release ninjutsu from impeding the users movements. Usable up to three times per battle, including the other versions of Shunshin.  
PostPosted: Tue Jul 30, 2019 4:06 pm
Fuuton
______________________________

C-Rank Techniques


▰ Great Breakthrough [ Daitoppa ] | Rank C
After bringing a hand to their mouth, the user blows a large blast of wind while simultaneously using their chakra to greatly increase its oxygen count. The result is a highly flammable wind ninjutsu that, when paired a katon ninjutsu, gains a two-rank increase when used in a katon korabo instead of the normal one. Conversely, this jutsu also suffers a two-rank strength loss versus katon ninjutsu when used by itself. May only be korabo’d with up to a B ranked katon jutsu. When used with a katon technique this technique does not cost an activation to use.

▰ Cutting Whirlwind [ Kamaitachi ] | Rank C
Creating a blast of Fuuton chakra the user launches a tornado at the target. If making contact with the target the tornado not only does its rank in damage but will also lift the target thirty feet into the air and leave them trapped in its winds for up to two posts. The winds may be overcome with same rank amount of chakra, however, targets will need to use some kind of slow fall or suffer broken legs when making contact with the ground. While trapped in the winds and for up to one post after the target suffers from the vertigo status.

▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
This technique creates a dragon formed from wind that can launch concussive blasts of wind. The dragon resembles a traditional Chinese dragon in shape but is made entirely out of wind. Once formed the creature is capable of flight and any physical attacks the creature makes are treated a wind element ninjutsu equal to the rank of the dragon. Lasts for three posts.

▰ Wind Riding [ Kaze Nori ] | Rank C
The user forms balls of rapidly swirling air beneath their feet. These balls then act much like roller skates rapidly propelling the user along the ground gaining them a mild active increase to speed and reflexes for the duration. Additionally, while in the air the user may use this jutsu to create a slow fall effect for themselves to prevent injury and can even readjust their direction while doing so.

▰ Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
This technique forces the air pressure in a thirty by thirty-foot area to drop dramatically. This, in turn, raises the temperature in the area forcing enemies to sweat profusely and pay [20] stamina a post due to increased exhaustion and fortitude is reduced by a moderate amount. E-Rank upkeep must be paid per post or the technique is dispersed and normal temperature returns.

▰ High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
This technique forces the air pressure in a thirty by thirty-foot area to rise dramatically. This, in turn, cools the temperature in the area forcing enemies to pay [20] chakra a post in order to stay warm and reflex is reduced by a moderate amount. E-Rank upkeep must be paid per post or the technique is dispersed and normal temperature returns.

▰ Explosion [ Bakuhatsu ] | Rank C
The user gathers a large amount of wind into the lungs and expels a highly explosive three-foot-wide ball of wind. This wind forms a torpedo shape when launched and is nearly invisible and denies opponents their reflex stat when attempting to dodge it.

▰ Tornado Trap [ Tatsumaki Wana ] | Rank C
The user creates a large tornado about ten feet high directly around their enemy, just wide enough to trap them but not enough that they can freely move without touching the technique. While trapped in the center of the tornado, the target remains unharmed by the winds. If the target attempts to escape the swirling winds push them back inside the center, making it impossible to leave without an equally strong effect pushing through. However, just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles its rank and below are simply deflected around the tornado by its winds and launched back at their creator at no cost, allowing the technique to be used in a defensive manner in a pinch. The tornado can be korabo'd with a katon technique to increase the fire technique's rank by [1] and scorch the prisoner alive. The tornado lasts for three posts only.

▰ Gale Wind Palm [ Reppuushou ] | Rank C
After forming the needed hand seals, the user sends a strong gust of wind towards their target. The resulting gust is roughly palm-sized, and capable of severely injuring an unarmored foe. When acting in conjunction with another thrown weapon or ninjutsu, the wind can increase its power and deadliness, but where this jutsu truly shines is against any projectile, ninjutsu or otherwise. As long as their rank is lower the opponents attack may be overturned with this jutsu and forced back at them automatically being korabo’d with this jutsu. This technique requires both attack activations.  

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PostPosted: Tue Jul 30, 2019 4:07 pm
Fuuton
______________________________

B-Rank Techniques


▰ Pressure Damage [ Atsugai ] | Rank B
The user inhales, and then releases a massive projectile made of compressed Fuuton Chakra. When the projectile makes contact with anything, it explodes in to a swirling vortex of wind powerful enough to scatter gusts of wind in every direction in about a twenty by twenty-foot square. If the user wishes, they may hide a sub effect in the center of the jutsu that is released upon the wind blasts destruction. These effects may range from anything to poison to be spread though an airborne means, or to a katon or suiton jutsu that releases it’s effect upon impact. Jutsu that are placed within the wind shell are clearly visible as a small ball in the center and are increased by [1] rank in potency.

▰ Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
After forming the need hand seals, the user infuses an item (normally a weapon) with fuuton chakra, subsequently allowing them to control its movement while it is away from their body. With this technique, the user can cause weapons to hover in the air and move in any direction. After it’s used, the ninja may alter the winds currents to allow for maximum cutting potential and thus allowing the blade to keep both strength and speed DR’s it would normally have while performing techniques. This however, comes at the cost of the user needing to pay the rank of the technique performed after these DR’s as the cost of this technique.

▰ Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
Similar to other wind manipulation techniques with the exception that this may be used on organic materials. After forming the needed hand seals, the user creates a spinning vortex of fuuton chakra manifestations that resemble flower petals, though they may take any physical appearance the user wishes. This vortex then engulfs their target, first disorienting their target by inflicting the vertigo status, and then slamming them into nearby objects. To be clear, these winds currents are capable of controlling the movement of an opponent (lifting them up, pulling them back into the air as they fly downwards, etc) with the rank of chakra paid being it’s power for collisions and a measure for how much damage caused when pushed into another object. This jutsu, unless pushing someone into something, can deal no damage on it’s own. When used against [ Solo flight ] it gains an extra rank’s worth in strength for controlling their movements.

▰ Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
A skill where the user gathers a great amount of wind chakra around their whole body. The wind flowing around the them is continually condensed and can be released at any time or held onto. Firing off a powerful, explosive bursts when released. While active, in addition to their normal effects, formless and taijutsu now release a blast of cutting futon chakra. This damage happens after the physical technique and breaks the normal ‘one activation per activation rule’. Meaning that for as many punches/kicks the user releases that many blasts of wind may be created. However, each of these blasts of wind must be paid for separately. (i.e. a taijutsu that throws three punches for one activation may launch up to three B ranked wind blasts per punch, but the total cost of this technique will then be [120] chakra). Lasts for four posts.

▰ Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B
A deadly attack formed by modifying any wind created construct, clone or dragon as long as it is semi sentient and can act on it’s own. Upon its destruction, the wind that is used to create the construct suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone, as only those with analytical doujutsu are capable of noticing the technique before its activation. In the case of multiple creations of a construct this jutsu may affect all copies that it is paid for. (i.e three clones require paying the chakra three times over for each). Because this technique releases the wind used to create the clone this effect also has the added potency of potentially disorienting the target. If used against an airborne target this wind explosion may cause vertigo based on the original techniques rank as opposed to this techniques rank for up to two posts.

▰ Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
After a set of handseals the user creates a chakra construct, while this chakra creation may be anything the user desires it will most commonly appears as a weasel riding a long pole with a sickle blade at it’s end. Regardless of it’s appearance the summon gains a single activation and may unleash sweeping crescent shaped blades of wind at the target. While these blades are B ranked in strength the futon creation requires only a E ranked hit to disperse it.

▰ Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
Expelling a great deal of chakra, the user forces a vast amount of wind out of their hands. This blast of wind has few effects: first, anything in the direction the technique is pointing is knocked over by the force of this technique, second, it propels the user extremely quickly in the opposite direction. During this movement user may make continual adjustments to their trajectory and can cover around one half-mile, thirdly the wind from this technique is completely silent and potentially allow for greater stealth in missions.

▰ Tornado Barrage [ Tatsumaki Rendan ] | Rank B
An unusual jutsu as it does nothing the activation it is summoned, but still consumes an attack activation. Once preformed the user will use that activation to use their fuuton chakra to cause four large tornados to touch down onto the ground. Each of these four tornados, despite only having a B ranked amount of chakra for their creation, are all B ranked in strength. Once all four tornados are created the user may use one of their activations to direct them. Regardless of the amount of attack activations no more than two of these creations can assault a single target at any given time.

▰ Wind Return [ Kazegaeshi ] | Rank X (learned as B)
This technique is used to counter a projectile based attack launched against the user (chakra or otherwise). Utilizing air currents the user is able to redirect the attack and choose it’s new direction all by paying the same cost in chakra as the rank of the technique. If of the ninjutsu class and able to apply statuses to their attacks, then any attack directed this way Carrie's with it gusts of wind that apply vertigo to any that it hits for one post. The stage of this vertigo is dependent on the redirected technique.

▰ Violent Whirlwind [ Ressenpū ] | Rank B
The user performs a simple hand seal and blows across it to produce a powerful stream of wind from their mouth. If this stream of winds lands, in addition to dealing it’s rank in damage the resulting attack is capable of lifting people or similarly-sized objects up into the air and preventing escape for a single activations worth of time and allowing for a follow up attack to find it’s mark. It is important to be noted that the opponent is by no means paralyzed and is capable of preforming ninjutsu to defend themselves. As with most techniques the body flicker is also able to escape this technique.  
PostPosted: Tue Jul 30, 2019 4:08 pm
Fuuton
______________________________

A-Rank Techniques


▰ Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
Using their hand, or a bladed weapon, the user launches a sharp burst of wind Chakra from the tips of their fingers towards the target. After traveling more than thirty feet, or if the technique collides with an object, the burst of chakra explodes in a concussive blast.

▰ Air Current Sense [ Kiryū kenchi ] | Rank A
The user spreads their Fuuton chakra throughout the air around allowing them to sense subtle changes in it's pattern. This affords a psuedo-form of sensing any attacks that could disturb this aura in a fifteen foot circle around themselves. Unlike sensory jutsu this effect is crude and relies on physical disturbances and not a form of chakra sensing, which leaves it weaker than it's derivative techniques. Lasts for four posts.

▰ Cast Net [ Kakeami ] | Rank A
Using their fuuton chakra the user creates layers of thin fine lines of it intertwined with each other, this effectively creates a cutting net made of fuuton that fails inward on itself to catch the slice the target into multiple pieces. Because of the method of it’s creation targets start out trapped but instead may escape though the holes of it’s crisscross pattern before it enclosing in around them. If used on a target that is in the air the cost of evasive techniques used to escape this jutsu require one rank higher of their resources. (Only an A Rank is required but should be paid for as if S) The wind release shuushin and solo flight being exempt from this rule.

▰ Wind Stream [ Kaze no nagare ] | Rank A
The user forms a single hand seal and blows a continuous stream of wind that can blow event he largest opponents back. Because of the power of this technique combined with it's constant assault, it's power is often enough force to immobilize larger summons and severely damage, or potentially even destroy, unfortified structures. Bijuu sized living creatures are stricken with tier four paralysis while anything smaller is blown in the opposite direction a hundred feet and applies vertigo to the target for two posts.

▰ Solo Flight [ Tandokuhikou ] | Rank A
This technique grants the user the ability of controlled flight, while flying the user is considered to be using an evasive technique and can outrun any ninjutsu it’s rank or lower than this technique. The flight effect from this technique lasts for five posts before an upkeep of half it’s chakra cost must be paid to keep the jutsu going. When used against [ Flower Scattering Dance ] it loses a rank’s worth in strength in it’s collision against it.

▰ Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
This technique requires a fan to perform. The user swings their fan into the air, causing the sky to grow dark and stormy. The resulting clouds create a cutting tornado that drops down on top of both themselves and up to twenty other targets, lifting all into well over a hundred feet into the air to battle it out in the eye of this massive wind creation. If the opponent is not capable of the fuuton chakra nature or under the effects to [ Solo Flight ] will find maneuvering here to be almost impossible, causing vertigo for as long as enemies remain trapped in the winds. The walls of this super tornado are as sharp as any blade and deal A ranked damage to those knocked into them. The user who created the technique is also able launch any wind element ninjutsu from the walls of this tornado as well. Finally, while both parties are in the tornado the user is capable of both controlling and dispersing the tornado at any time, allowing one to readjust their arena as high, low, or in between as they want. Last for [10] posts.

▰ Chaos Theory [ Ranmyaku Setsu ] | Rank A
The user forms a series of hand seals and exhales a sideways wind vortex at a target. If captured in the initial part of the technique it becomes impossible to escape as the vortex spins the target around inside, causing disorientation and preventing concentration needed for techniques, with vertigo applied thereafter for three posts. Once traveling forward twenty feet the winds disperse leaving open cuts along the opponent’s body. Unless treated by a medic the blood from these collective wounds drains [15] stamina a post.

▰ Turbulence [ Fuon ] | Rank A
The user creates a small airless pocket around a target enemy's head causing suffocation. Any movement from the target during this time will disrupt the jutsu meaning it is best to use on a target who is already unable to move. If held for at least three posts the victim is losses consciousness and placed into a permanent coma state until healed by a medic.


Fuuton
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S-Rank Techniques


▰ Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
The user inhales deeply and expels one large, penetrating wind bullet that is fifty feet in diameter. The bullet has the power to blow through several buildings before dispersing. This vacuum effect is powerful and if physical contact is made with the technique the target will suffer an extreme loss of breath interrupting any potential attacks before collision applies. This vacuum effect always the bullet to suck away flames meaning that it has no weakness to the fire element.

▰ Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
Gathering an immense amount of fuuton chakra in their fist the user unleashes a powerful uppercut into the opponent that causes a loud cracking sound that can be heard for miles. In addition to it’s rank in damage the opponent is Immediately is launched three hundred feet into the air on a gust of wind. This attack happens so fast that unless the user dodges the initial punch it is impossible to avoid be thrown into the air.

▰ Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
Using their mastery of fuuton ninjutsu the user creates a massive hand hang of storm clouds in the area. Upon their creation the area surrounding the battlefield becomes so quiet that one would almost think that the build up of chakra was for nothing at all, while in reality they are in the eye of a hurricane. From the clouds descends a massive Chinese dragon made fully of wind. The brother of Kirin and twin dragon of the storm, unlike other fuuton jutsu this creation is not made of the users chakra but of the natural wind created by a F12 tornado. The dragon will then slam down onto the battlefield dealing it’s rank in damage to a massive two hundred by two-hundred-foot area.

▰ Windfury [ Kaze no ikari ] | Rank S
Filling themselves with the fury of the winds the user becomes an avatar of the storm and can move at the force of a great typhoon. While in this state the user is able to freely draw from their next turns activation pool. Doing so can grant them up to one extra activation a turn at the cost of the users next turn only having two. While in this state it is also important to note that unless the user has a discipline that allows for it they still may not make three attack activations in one turn. Speed and reflex are also increased by a great amount. Five post duration.

▰ Drilling Air Projectile [ Renkuudan ] | Rank S
The user inhales deeply, and then slams a fist in to the chest, expelling a massive spherical projectile made of wind. This projectile is of a size capable of decimating small villages and upon it’s destruction releases a secondary explosion A ranked in strength that is hostile to all those in the area. Generally, this technique is only to be used while it’s creator is in the air to avoid blowback to themselves. If used while the ninja is still on the ground, they must defend themselves from the A ranked area of effect as well.

▰ Spiral Shuriken [ Rasen Shuriken ] | Rank S
The user creates this technique via added a wind element chakra nature to the standard Maruton version of Rasengan. After making contact with an enemy, the Rasen Shuriken explodes with a radius of about sixty feet. The user is thrown out of this range immediately, but anything or anyone else is affected by the attack, which traps the target in the ball of energy and annihilates them with thousands of razor blade like cuts that severe all of the target’s chakra pathways. This technique ignores all physical based defensive techniques (Non-chakra based armor, simple taijutsu, and the berserker trait) requiring the use of chakra if the target intends to withstand the attack. Although conversely the user suffers the similar damage to their own arm after successfully making contact with a target. Without the use of some sort of non-physical defensive technique of their own the user’s arm suffers S Ranked damage and is unable to mold chakra for the remainder of the battle. (This doesn’t have to mean you lose your arm but it will be busted up and not useable for the fight if there is still one after).

▰ Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S
The user projects a great spiraling mass of wind from their body, forming it into a large falcon. This falcon has Bunshin-level intelligence and is capable of fighting on its own will by using wind element ninjutsu A rank and below that do not involve the creation of other wind constructs (Augments included). This technique can take damage totaling a rank lower than the amount of chakra used to create it before dissipating and any dodging attack the falcon takes must be done with the soft formless style. Lasts for ten posts.

▰ Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S
A skill where the user gathers a great amount of wind chakra within their body, taking the chakra within their lungs, focusing it and refining it to a much higher level. The user’s chest expands as they then release the jutsu, sending forth a great blast of wind. This wind has no cutting power, but it’s danger comes from it’s ability to tear up large swaths of earth in front of the projectile and send them flying at the target. If caught up in the wind blast the target suffers from vertigo for up to two posts after.

▰ Orb of the Storm [ Arashi no Kyuutai ] | Rank S
This jutsu causes wind to spin and condense within the hand, forming an orb with various bumps on its surface and contains a powerful storm within it. The strength of this jutsu comes purely from the release, sending a powerful storm of wind out to the opponent, casting them back within its wake. May be either thrown and used in a similar manner to rasengan. If thrown the user may detonate it at any time along it’s path otherwise it will explode on first contact with any object. If used like rasengan the user will be thrown backwards out of it’s range of effects while the intended target will be consumed in hurricane, applying vertigo for two posts.

▰ Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
Complicated in it’s creation the user will shot forward a gust of air, forming a tornado capable of taking on effects from another elemental chakra nature or a naturally occurring instance of them. If the user has the corresponding chakra nature then they may impart it upon the tornado’s creation, alternatively the user may also spend the chakra cost of an opposing technique in order to consume it within the tornado and grant it whatever element the absorbed technique had. This technique requires two attack activations but is treated as an S ranked attacked followed immediately after with another S ranked attack. When combined the tornado itself gains all the elemental weaknesses, strengths, and counterbalancing of both elements.

- Suiton: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or target a large flood is sent forward capable of crushing or drowning those hit.
- Katon: If the tornado hits a fire it picks up the flames and shoots forward towards the victim. If it hits the ground or target an explosion occurs, leaving a large fire in its wake.
- Raiton: If the tornado absorbs electricity it turns gray, and lightning begins arcing across its surface. Once it impacts the ground or target the lightning discharges across a wide area.


Fuuton
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S+ Rank Techniques


▰ Planet Spiral Sphere [ Wakusei Rasengan ] | Rank S+
The user forms a large Rasengan orbited by three normal-size Rasengan. Because the three small Rasengan spin in continuous opposition to the larger, when the attack makes contact with the target, the disruptive spinning creates a giant destructive vortex that sends the target flying. The power of this jutsu is such that the smaller Rasengan are treated as a separate attack, meaning that the total strength of this jutsu is S+ with three A ranked following it, or an S+ followed by S followed by an A all bundled into one attack. This technique has the power to cause massive damage and destruction to an area (topic). Because of the amount of chakra placed into this attack and the sheer amount of concentration it requires this attack can be the only attack activation in a post.  

Valbjorn

Demonic Raider

3,400 Points
  • Dressed Up 200
  • Treasure Hunter 100
  • Gaian 50

Valbjorn

Demonic Raider

3,400 Points
  • Dressed Up 200
  • Treasure Hunter 100
  • Gaian 50
PostPosted: Tue Jul 30, 2019 4:14 pm
Fuuton
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Augment Lines


Description: Augments are techniques which are required to learn the parent jutsu. Those of the Ninjutsu class may learn all techniques in an Augment line where only the parent jutsu consumes a slot. Non ninjutsu classes must spend [1] slot per technique in the line only after learning the parent technique unless otherwise stated.

Wind Clone [ Kaze Bunshin ] | Rank E

▰ Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
Allows the user to upgrade the strength of their created wind clone and increases the amount of sealable techniques up to S.


Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E

▰ Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
The users fine control over wind currents allow them to lift much heavier in exchange for more chakra output. Each increase in rank allows for fifty pounds heavier to be lifted and manipulated.

▰ Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive
Allows the user to no longer consume an extra activation when pairing this ability with [ Projectile Control ], and allowing both to be used in the same post for a single activation.


Vacuum Sword [ Shinkūken ] | Rank E

▰ Vacuum Sword [ Shinkūken ] | X (Learned as D)
Proficiency in the wind creation arts has left the user the ability to create more powerful weapons. The rank of such creations determines the force required to break them and not the power of their swings.


Projectile Control Technique [ Tobidougu Soujuu no Jutsu ]

▰ Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X (Learned as D)
While the E ranked skill still allows for directional control, this ability adds a cutting force of wind on top of whatever effects the thrown projectile has. It's power being equal to that of the rank of this ability and may be done at any point during the thrown weapons trajectory.


Retrieving Wind Technique [ Toridashi Kaze no Jutsu ]

▰ Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X (Learned as D)
Similar to the parent technique this jutsu forcibly pulls non-living objects back to the user. The rank paid determines both the strength of the pull and it's potential strength should it collide with anything on it's return flight. This ability does not consume an activation if used on an object already being manipulated with projectile control.


Wind Release: Vacuum Blade [ Fūton: Shinkūjin ]

▰ Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
In addition to it's normal effects, while preforming any physical technique with the weapon the user may add in an extra B-Ranked worth of damage to their attacks that applies first in collisions at no cost to them. This effect may only trigger once a post.

▰ Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
An augment of the previous variation that expands on it's power. In addition to it's previous effects the user now gains the ability to preform an extra attack activation that immediately follows a physical based one with their sword. This effect does not use one of the users offensive activations in a post but is lost if the first technique fails, meaning you must be successful in your strike. Can trigger once a post and is equal in power to an A-Ranked ninjutsu.


Spinning Shield of Winds [ Kaze no Bouseki Tate ]

▰ Kaze o shōhi suru [ Consuming Winds ] | Rank B
As long as the attack deflected is within korabo range, when the user catches the opponents attack they may korabo one of their wind element ninjutsu with it before sending it back.


Decapitating Air Waves [ Zankuuha ]

▰ Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C
This technique is a variation of the Zankuuha and may occupy the same slot on your profile. Like the Zankuuha, the user sends out a large gust of air pressure from the palms of the hand, capable of destroying sturdy structures and large boulders.

▰ Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B
During their creation the user may impart a dosage of a carried poison into their waves to be released on a successful hit. Because this jutsu changes the area effect of this poison to such a small area, when used this way the poison is released in gaseous form but is instead applied as if it were a liquid. (Meaning if you strike a target they are infected with it on that post). This also means however that on an unsuccessful hit the poison does not spread through the air and is dispersed.


Wind Dragon Technique [ Furyuu no Jutsu ]

▰ Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
Allows the created wind dragon to cast wind ninjutsu up to B - Rank by drawing from the users chakra pool.

▰ Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)
The user may create as up to two dragon for a single activation although the strength of this jutsu is divided equally among them for collision purposes. The created dragons are now passively able to korabo with themselves, the user, and any the user has trained with.


Low Air Pressure Technique [ Teikiatsu no Jutsu ]

▰ Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A
Greatly decreases the amount of air pressure in the area so much that the temperature begins to rise to obscene levels. Techniques that cause dehydration now apply one stage higher then their ranks would normally allow for.


High Air Pressure Technique [ Koukiatsu no Jutsu ]

▰ High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A
Greatly increases the amount of air pressure in the area so much that the temperature begins to drop dramatically. Techniques that cause frostbite now apply one stage higher then their ranks would normally allow for.


Pressure Damage [ Atsugai ]

▰ Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)
The blast of wind created by the after effects is can now be automatically korabo'd with the 'seed' effect to either increase it's rank where applicable, or to give ranked damage to a usually non-ranked effect. (i.e. poison).


Beast Wave: Gale Wind Palm [ Juha: Reppushou ]

▰ Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
Like other vacuum jutsu, this augment turns the wind palm technique into a vacuum one that creates suction loss of air at any area it makes contact with. If striking a target the user may interrupt their last action taken in a post. In the case of a collision this effect happens first, as it can negate any concentration required to sustain a jutsu, and will then collide with the target second.

▰ Beast Wave: Palm [ Juha: Shou ] | Rank A
This augment is capable of splitting the blade of wind into as many as the user wishes (to A ranks maximum split of sixteen) and are launched towards an opponent. The user can control the path of these blades and because they are made of fuuton chakra, they are easily capable of cutting through objects and enemies in their path. All blades benefit from the previous vacuum effect if learned.


Solo Flight [ Tandokuhikou ]

▰ Supporting Flight [ Sapōto-bin ] | Rank A (Passive)
Allows the user to cast [ Solo Flight ] technique on up to two target individuals (the user and another they choose) per a single activation.

▰ Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)
With a finer control over the air currents the user may opt to use this techqniue to grant them a more powerful dodge effect. While this ability still costs a A rank amount of chakra to allow for flight, it is during this flight that the user may spend any amount of chakra to dodge incoming attacks by paying their rank in chakra. This unnamed dodge effect may be used as far up to S+ in rank but the flight ability can no longer freely dodge those it's rank and below and instead requires a cost and defensive activation for it.


Dragon’s Big Job [ Tatsu no Ooshigoto ]

▰ Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S
At any time during their tornado the user may end their technique early and for a brief moment in time create a free fall in which it is possible for the target to escape. The creation of momentarily weakness is well worth the effect as those unable to escape during this time are left unable to escape for it’s duration. During this free fall the user will usually position themselves above the target, though it may be done from any angle, and create a thin tornado around the target. Aside from an increased strength the difference between this and it’s original technique is that the wind becomes more like a tunnel shape that leaves the opponent no room to move without being lacerated by the vortex. In addition to this the target is left so rag dolled by the tornado that they become unable to respond to any follow attack made by the user. After which the tornado will disperse fully and leave the target catapulting to the ground. Escape effects used against this augment must equal it in rank or will fail before the wind tunnel forms.


Chaos Theory [ Ranmyaku Setsu ]

▰ Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
Altering the technique just slightly with the chakra shaping manipulation, the user may create hundreds of thin blades of wind within the vortex. The purpose of which is to allow the user to forgo the damage of this technique to instead apply even more superficial cuts along the opponent’s body. Stamina after the technique ends is now increased to [40] stamina per post until healed by a medic. A use of the D ranked healing hands technique may cure the bleeding from all of these these wounds.


Vacuum Great Sphere [ Shinkuu Taigyoku ]

▰ Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
An augment of [ Vacuum Great Sphere ] After forming the needed hand seal, the user inhales deeply and expels up to six penetrating wind bullets. Because of the shape alterations plied to these bullets the vacuum effect isn’t spread out over a large enough area to affect an individual. The trade off for this is that their small size allows them a great penetrative power even for a wind element ninjutsu. The bullets have the power to blow through several buildings before dispersing and each one ignores treats the targets fortitude stat as zero when interacting with this technique, active included.

▰ Vacuum Wave [ Shinkuuha ] | Rank S
After forming the needed hand seals, the user inhales air and then rotates his body while expelling arcs of cutting wind. The number of arcs may be as many as the users wishes and each lasts until they are destroyed by an outside force. Each arc counts as a projectile for the wind projectile controlling ninjutsu.

▰ Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
An alteration meant to benefit the user who fights in the air. This ability costs no chakra or activation but instead may only be of benefit when used against airborne targets. Vacuum Wave, Sphere, and Great Sphere become clear as the air they travel through and thus become much harder to spot denying the reflex stat when dodging them. This bonus is nullified against those who can sense chakra or see chakra (such as certain doujutsu) Assuming of course that the target is not blinded or under another such effect that would prevent them from having access to their normal sensing ability.


Twin Dragon of the Storm [ Arashi no tsuindoragon ]

▰ Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
Becoming as one with the storm brothers with casting this parent jutsu the user may now korabo it with Kirin for a single attack activation. Additionally when used against Kirin, instead of attacking each other the two meet in the sky as brothers. This secondary effect is treated as korabo with the opponents jutsu that costs the user neither and activation nor an increased chakra cost, instead the two dragons will ignite together in their refusal to attack one another and create a massive S+ explosion that is harmful to all in the area, user included.


Windfury [ Kaze no ikari ]

▰ Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
Utilizing an unheard of mastery of the storm, the user is now capable of applying vertigo to their physical techniques while under the effects of Windfury. This effect lasts for one post and is equal in stage to it's rank strength after DR is applied.


Giant Falcon Blast [ Kyojin Taka Bakuha ]

▰ Giant Falcon: Bond of the Spirit [ Kyojin Taka: Rei no kizuna ] | Rank S (Passive)
Using their fuuton chakra the user will create a bond with created Falcon spirit. For as long as it is in the air and flying the Falcon may benefit from the user’s reflex stat for the purposes of dodging. However this close bond is now also a source of weakness for If either Falcon or ninja suffers from a status effect that would otherwise lower this reflex stat, then both parties are affected. (i.e. if you are on the ground and get poisoned to lose a moderate amount of reflex then your Falcon loses it as well. Abilities that hit both you drain double the amount of reflex from you).  
PostPosted: Tue Jul 30, 2019 4:15 pm
Raiton
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E-Rank Techniques


▰ Telegram Flash [ Denpō Sekka ] | Rank E
The user and any allied shinobi they have trained in Korabo with and alternatively shadow clones will form a hand sign, linking themselves as the user slams their hand unto the earth. A bolt of lighting shoots between each of the allied shinobi as they each donate an E Rank amount of chakra before this technique is directed toward a target. For each participating shinobi, the lightning bolt gains a rank in power during collisions and is equal to half it's rank when impacting a target directly.

▰ Flickering Light [ Touei no Jutsu ] | Rank E
The user manipulates their chakra within their body to cause their body to glow brightly, illuminating a ten foot area and causing tier one blindness to those looking directly at the user. This technique may be sustained for three posts.

▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
Forming the required hand signs, the user forms a clone of themselves composed of lightning chakra. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a bolt of lighting that targets the person who destroyed it, reaching ten feet maximally. This causes tier one paralysis on the point of contact's limb.

▰ Static Strings [ Seidenki Ito no Jutsu ] | Rank E
The user channels their chakra to a single hands fingertips, creating thin strings of lightning that are nearly impossible to see with normal eyes. These strings can be used to latch to objects and detect movement of those passing through them and grasp objects.

▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.


▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
The user creates up to five sparks of light surrounding their body that can be launched up to ten feet from their mid-air position. These sparks each transform into a standard sized Senbon. For each additional body rank of the user beyond D Rank, five additional needles may be summoned. Each needle requires an E Rank amount of resources to defend.


Raiton
______________________________

D-Rank Techniques


▰ Burst Technique [ Heki no Jutsu ] | Rank D
The user takes a stationary stance while expelling chakra from their entire body. While remaining in one spot, the user emits an electrical charge that causes tier one paralysis on an entire target who physically strikes them. This can be upkept for an E Rank amount of chakra per post.

▰ Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D
The user forms a single hand sign, forming a small wisp of clouds that can travel up to twenty feet from the user. The user transfers their conciousness to the cloud, leaving the body undefended, allowing them to spy from the vantage point of the cloud. Should a genjutsu, the technique is ended and the user is placed under the effect of the genjutsu within their own body.

▰ Lightning Bolt [ Rakurai no Jutsu ] | Rank D
The user preforms the needed hand signs, then directs their hand or points their finger toward the target and emits a bolt of lighting that travels up to twenty feet and measures five feet in length. On impact, the target suffers tier one burns and paralysis on the point of contact's limb.

▰ Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
The user manipulates their chakra to turn their bodies into pure lightning chakra. The user explodes forward as bolt of lightning measuring the same length as their height and is capable of moving slightly faster per body rank. However, the user is only able to move in a single linear direction until contacting a physical object or striking a target. The user may choose to continue this attack and change directions each post for an upkeep cost of five chakra. The user is unable to preform other attacks in this form. Contact with the user in this form causes tier one paralysis.

▰ Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
The user creates an electrical current in his or her hand; this current can then be transferred onto any weapon he or she happens to be holding at that moment, be it a Kunai, Senbon, Shuriken, or even a sword. The next physical attack he or she performs is charged with this electrical current; if he or she blocks a weapon attack with a weapon, the current transfers over shocking the attacker. If by chance the user is not carrying a weapon, he or she can transfer the current into the opponent's weapon or can directly hit him with this current to shock the target. This technique may be ended at any time during the user's post.

Raiton
______________________________

C-Rank Techniques


▰ Earth Flash [ Jibashiri ] | Rank C
The user forms the needed hand signs, creating an electrical current that travels from their feet towards a target within thirty feet, causing tier two paralysis on contact to the target's legs. If used in conjunction with a suiton technique, the user's technique may travel the length of the suiton's reach maximally and effects all who are within range and or drenched from the technique.

▰ Wave of Inspiration [ Kangekiha ] | Rank X
This technique requires the water element. The user utilizes a water-based technique and after forming a hand sign, the user then mixes the technique with their lightning element with chakra equal to the rank of the technique it is used with. This requires no activation. The user's suiton technique is augmented with paralytic abilities equal to it's tier of usage and effects a target's entire body.

▰ Electric Overdose [ Dendou Karyou ] | Rank C
The user coats their arm with chakra that sparks with electircal power. The user is able to sustain this charge for a single post originally and may keep it active for a five chakra per post. Physical contact with the limb causes the target to feel as though their weight has increased drastically and gives the target tier two paralysis with an additional moderate decrease in reflex for three posts.

▰ Twitching Limb [ Hikuhiku Eda ] | Rank C
The user preforms a Basic Combat grappling skill or taijutsu technique and uses this technique for no activation. Upon grasping the target, the user releases a jolt of electrical power that causes the muscles for the area targeted to constrict violently and cause an intense pain, inflicting tiered paralysis equal to the technique this one is paired with. It is common for this affected limb to twitch uncontrollably.

▰ Control Loss [ Seishuu Sonshitsu ] | Rank C
After forming electricity into the desored hand, the user extends their hand toward a target within five feet, releasing an electrical charge. The voltage of this particular technique is high enough that the target loses control of the bowels and bladder, causing a rather distracting mess in the undergarments, this distraction reduces the target's reflex moderately for three posts.

▰ Blade Technique [ Yaiba no Jutsu ] | Rank C
The user charges chakra in the palm of their hand, creating a blade that is up to three feet in length originating from the user's fingertips. This blade allows bukijutsu and basic formless combat techniques to be treated as complex and adds tier paralysis equal to the rank of the technique this one is paired with. This technique requires an upkeep cost of five chakra.

▰ Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
The user forms the required hand signs, causing a litany of sparks to manifest behind them that quickly turn into four hummingbirds composed of lightning chakra. These hummingbirds advance on their target or targets as they release a high pitched humming noise that deafens those who are within five feet of the lightning birds. When directly impacted, these birds cause tier two paralysis on the affected limb.

▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
The user forms a single hand sign, causing all lightning based clones and creations to explode, creating a concussive blast of lightning chakra five feet per rank of the parent technique. Each explosion causes tiered paralysis and burns one rank lower.

▰ Cloud Shield [ Kumo no Tate ] | Rank C
After flashing a series of hand seals, the Shinobi uses Chakra to condense the air immediately in front of him or her into a thick, Chakra-embedded barrier made of cloud-like lightning. This barrier blocks weapon attacks and projectile Ninjutsu C-Ranked or lower. Can be used continuously for half the original cost per post.

▰ Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C
The user releases a surge of electrical chakra from their body, forming dozens of needles composed of chakra. These needles measure approximately three inches in length and can be sustained with an upkeep of five chakra per post. These needles cause tier one burns on contact. The user may alternatively form a hand sign and launch these needles up to thirty feet in all directions. Doing so inflicts tier two paralysis on all points of contact with the needles.  

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PostPosted: Tue Jul 30, 2019 4:17 pm
Raiton

______________________________

B-Rank Techniques


▰ Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
The user focuses their chakra into their desired hand, creating an aura that engulfs the hand and wrist. The user may thrust this hand forward at a target at any time to deliver a powerful lightning blast that reaches up to forty feet in a single direction that is five feet in width. This blast has the ability to cause concussive blast burns, dealing tier one burns with tier three paralysis and throwing targets an additional forty feet per range if unblocked.

▰ Lightning Release: Electromagnetic Murder [ Raiton: Jibashi ] | Rank B
The user channels their chakra into their hands, releasing a wave of interwoven electrical currents that wash over a forty foot area before the user that sear the target's flesh with painful burns and decimate any number of objects within it's range with less chakra and potency than itself. These arcs of electrical energy cause tier two burns and tier two paralysis on contact with a target.

▰ Electric Snake [ Dendou Hebi ] | Rank B
The user forms the needed hand signs, shoving their hand or hands into the earth beneath them. This action fires an electrical arc of energy toward the target that is only slightly visible as lightning crackles and jumps toward the target in arched bounding motions and travels up to forty feet. Upon reaching it's target the lightning bursts from the ground and snares the target's lower half in a coil of electricity. This technique inflicts tier three paralyasis on contact.To sustain this technique the user must pay a ten chakra upkeep per post and keep their hand in the earth but for each post the target is snared, they gain one tier of burns to the coil's location.

▰ Pure Lightning Kunai [ Junsei Raikou Kunai ] | Rank B
The user forms a single hand sign, forming a varying number of kunai formed of lightning chakra. These kunai can be formed in quantities of one, two, four, or eight. Each time the quantity of kunai is doubled, the rank of each individual kunai is halved. These kunai retain their form for three posts or until a target is stricken. Bukijutsu technique or Basic Combat throws can be Korabo'd with these kunai to add paralysis tier three to their actions.

▰ Rising Storm [ Shinkou Arashi ] | Rank X
The user forms the required hand signs, releasing a substantial amount of chakra into the earth, causing it to rise up in seemingly spastic patterns. However, the bolts of electricity that rise up within ten feet of the user halt both physical and ninjutsu projectiles it's rank and potency in chakra and lower from striking the user. In addition, physical projectiles that are countered in this way retain an electrical charge for two posts per rank of the technique, inflicting tiered paralysis on those who pick up them item.

▰ Electric Gyroscope [ Dendou Kaitengi ] | Rank X
The user forms the required hand signs, forming two rings of electircal energy that rotate opposite of one another at varying angles that create a constant electrical field within it's range. This technique deflects physical and ninjutsu projectiles it's rank and lower back at their source while delivering concussive blast burns at tier two that send the target flying back five feet per rank of the technique.

▰ Call of Lightning [ Raikou no Yobigoe ] | Rank B
The user forms the required hand signs. Upon completion the sky above them darkens as a forty foot black cloud forms that rains down lightning, striking at all persons, including the user within the area of effect. These lightning bolts negate all reflexive bonuses of their target for the following post if successful and cause tier three paralysis on the target's entire body, causing tier one burns on the point of contact. This technique requires remains active for four posts before requiring an upkeep of ten chakra per post.

▰ Electric Fog [ Dendou Enmu ] | Rank B
The user forms the required hand signs, creating a blanket of thin cloud like mist that covers a forty foot area. This fog does not disrupt visibility but does conduct electrical currents within it through the water droplets in the clouds, allowing all those within the fog to be stricken by the user's electric techniques to strike multiple targets within the range of this technique with a single technique without losing it's potency. Additionally, due to the conductive nature, all target's within the fog are stricken without fail unless the fog is dispelled around them. This technique can have it's effects added to other fog or mist techniques, expanding their range to this technique's own range.

▰ Spherical Shield [ Marui Tate ] | Rank B
The user channels chakra into the desired hand, holding it out before them and creating a half circle shield up to forty feet in size before them. The user must keep contact with this shield with one hand at all times to remain active. This technique may be maintained for ten chakra per post following it's original post.

▰ Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B
The user creates electrical chakra threads from each finger, moving at the user's command with hand gestures and movements. These strings function as regular wires in that they can bind and cut targets who are snared with enough pressure. Upon contact, the target suffers tier one paralysis of the limb or body part wrapped and suffer tier three burns. Requires ten chakra per post to upkeep. Target's snared for more than two posts have their flesh seared enough to slice off the limb with the application of a B ranked amount of Stamina.

▰ Lightning Strike Armor [ Raigeki no Yoroi ] | Rank B
The user expels chakra around their entire body as an electrical disc appears above their body and washes over them, coating them in an electrical aura that defends the user from damage of the armor's rank and below with an upkeep of ten chakra per post. If the technique's original cost is met or exceeded with an attack it defends against the technique ends. Foes who make physical contact with the user during this state are dealt tier three paralysis on the limb connected to the point of contact.

▰ Lightning Ball [ Raikyuu ] | Rank B | Variable
The user channels chakra into their hands, holding them out before them and forming a ball of lighting chakra that is approximately five feet in size. This ball of lightning is launched at it's target, causing tier two paralysis. This technique is considered A rank for evasive purposes. Alternatively, this technique may be launched from a sword if in hand.

▰ Lightning Dragon Tornado [ Rairyuu no Tatsumaki ] | Rank B
The user raises their hands to the sky as lightning drops from the heavens above and meets with the chakra they have coating their body. The user then begins to spin rapidly as they raise from the ground and become engulfed in a vortex of lightning that takes on the form of an oriental dragon as they move towards a target while extending a total of forty feet. The lightning the dragon is composed of can leap out, striking targets within ten feet of the dragon, requiring ten chakra per post to upkeep. Those hit with this technique suffer tier three paralysis.

▰ False Darkness [ Gian ] | Rank B
The user opens their mouth, expelling a lightning beam that extends up to forty feet and causes tier two burns on contact. This beam of lightning can be sustained for an upkeep of ten chakra per post. In addition, this technique is considered A rank in execution if used by a Jiongu user's mask.  
PostPosted: Tue Jul 30, 2019 4:19 pm
_____________________

A-Rank Techniques


▰ Thunder Clap Arrow [ Raiton: Jinraisen ] | Rank A
The user encases their desired hand in chakra as it ignites in an aura of electircal energy. The user thrusts their hand toward a target, launching a bolt of lightning that has a stylized arrow head at it's forefront, reaching fifty feet in a single direction. This arrow treats armor techniques as one tier lower, piercing through targets and continuing it's path while losing one rank in power, traveling ten feet less than it's last maximum distance each time this is repeated.

▰ Lightning Wolf [ Raiton Okami ] | Rank A
The user forms the required hand signs, extending their hand forward to release a wolf that is composed of lightning chakra. This wolf is approximately five feet in height. The wolf moves to attack any target the user desires, leaving a strand of lightning connecting it's tail to the user's hand. The wolf attacks targets by biting or clawing at them, inflicting tier three paralysis. This technique can be sustained by paying an upkeep cost of twenty chakra per post.

▰ Thousand Birds [ Chidori ] | Rank A
Chidori uses it's elemental manipulation to create a powerful electrical chakra that crackles and surrounds the user's hand. This technique generates a high pitched chirping noise, giving it the name, Chidori. Chidori allows the user to dash forward, moving with a supreme increase to their speed while moving in a linear line, unable to alter their trajectory while this technique is active. Those with the Uchiha Clan PA " Melee Prodigy" however may alter their movements during their linear advances while their Sharingan is active. This technique is korabo'd for no activation with a basic combat knife handed thrust. This augments their attack a with fierce piercing ability that treat defensive Ninjutsu or spiritual armor (such as Kaiser Armor) as one rank lower, has no effect on normal armor unless altered by its associated PA. Flesh, bone and even metals easily give way to the cutting and piercing abilities of this technique. This technique has an upkeep cost of forty chakra per post.

▰ Chain Lightning [ Rensa Raikou ] | Rank A
The user molds their chakra around both hands, extending them towards a single target. This technique is considered S Rank for evasive purposes. This stream of lightning extends up to fifty feet. The lightning then seeks out the next nearest target within forty feet and attempts to strike them. If successful this continues, reducing range with each successful strike. Those stricken by this attack suffer full body tier three paralysis and tier one burns on the point of contact.

▰ Static Disruption [ Seidenki no Chacha ] | Rank A
Using a small connection of threads from the opponent's body to the user's body, the user may send pulses of electricity into the opponent to disrupt various bodily functions. This ranges from loss of control or numbness, to even loss of consciousness or inability to hold one's fluids. The thread must be attached to the part of the body being disrupted, and requires physical contact to attach the thread. The threads are not visible by any means other than sensory Jutsu.

▰ Clap of Lightning [ Inadzuma ] | Rank A
The user claps their hands together generating a tiny amount of lightning in his or her hands which is extremely hot. Once used on a target it acts as if having struck three times for degradation. Disintegrates things entirely if degraded to it's limit. If the lightning strikes directly will apply Tier 4 Burning and then Tier 4 Burned on the following post. Due to it's potency and small size the technique is treated as C Rank for evasion purposes.

▰ Thunderous Applause [ Ikadzuchi ] | Rank A
The user claps, generating a thunderous sound which sends a powerful shock wave through a fifty foot radius around the user, having adverse effects on the target's body. The electrical current that follows the concussive blast that knocks foes up to fifty feet away causes the body to confuse their right and left, up and down, forward and reverse for five posts. This cannot be disrupted once the target has been successfully effected by it.

▰ Static Connection [ Seidenki no Myakuryaku ] | Rank A
The user forms a hand sign, extending a thin fifty foot electrical thread from their finger that implants itself into a target's head. This has no physical feeling attached to it but transmits the electrical signals within the brain to transfer information to the user secretly. This can transfer information the target knows freely and or one technique the user has access to may be learned in this manner. This requires one full post's connection between user and target.

▰ Thunder Saber [ Sandaaseibaa ] | Rank A
The user holds their hand before them, creating a single medium tier weapon in their hand that is composed of lightning chakra. This technique has an upkeep cost of twenty chakra per post and delivers tier three paralysis on contact while sending concussive blasts that send targets flying twenty feet on contact. If the user possesses a Gelel stone, the user can utilize this technique without the Raiton element. It retains the same strengths and weakness of Raiton.

▰ Tornado Lightning [ Toruneedo Raitoningu ] | Rank A
The user forms the requires hand signs, generating a stream of lightning measuring fifty feet in total that snakes around them in a twister fashion to destroy anything in it's path of lesser strength and potency than itself. If the user possesses a Gelel stone, the user can utilize this technique without the Raiton element. It retains the same strengths and weakness of Raiton.

Raiton
______________________________

S-Rank Techniques


▰ Four Pillar Binding [ Shichuu Shibari ] | Rank S
A ninjutsu technique that requires the user have access to the earth element. The user preforms the required hand signs, causing four twenty foot pillars to rise up, surrounding a target up to one hundred feet apart from each other. Then the user blasts lightning at the target,causing a blast of lightning to shoot forth and cause tier four paralysis to the entire body as the lightning bounces between the four pillars. If the target is successfully stricken with this technique, the lightning proceeds to cause increasing tier of burns starting at tier one. This technique requires an upkeep of eighty chakra per post.

▰ Hell Thrust [ Jigokuzuki ] | Rank C | Variable
A technique that varies in strength depending on the amount of fingers used to deliver the single thrust of a lightning charged hand. Beginning at C Rank, the user utilizes four fingers to deliver the thrust. Three fingers at B Rank, Two at A Rank and a single finger at S Rank. Each ranked thrust degrades objects. This skill causes tiered paralysis equal to its rank while B rank and above negates armor bonuses and treats armor ninjutsu as one rank lower in strength.

▰ Holy Creature [ Kirin ] | Rank S
Requires the user have access to the fire element and access to Chidori. The user fires a katon based technique of A Rank or higher into the skies during the same post they pay the cost of this technique, causing the skies to turn black due to the atmospheric change. The following post the user activates their Chidori technique, which calls actual lightning from the skies above towards the user's target anywhere within the topic. From the black clouds a glowing dragon appears that is formed of pure lightning and molded into it's shape using chakra. This dragon releases a deafening roar as it decends on it's victim, causing deafness for six posts and tier two blindness on those who see the one hundred foot dragon descend. Upon contact with the earth, the dragon causes tier four paralysis and tier three burns to anyone within fifty feet of it's point of impact. Those who are stricken directly by it have the same properties applied to the attack as the user's Chidori used to direct the attack. This attack suffers no elemental weaknesses.

▰ Hands of Torture [ Goumon no Te ] | Rank S
The user channels a massive amount of chakra into their hands to deliver painful and damning effects to the target quickly. The target aquires tier four paralysis on the spot that the hands touched and will cause major hemorrhaging of the orifices caused by internal bleeding, and unconsciousness while causing blured vision with tier one blindness. This technique may be sustained with an eighty chakra cost per post. Each time contact is made, the target has their consciousness robbed from them, incapacitating them completely after three contacts.

▰ Lightning Bolt Fang [ Ikadzuchi no Kiba ] | Rank S | Variable
The user gathers lightning chakra into their hands as they raise them toward their target. The lightning that is given off of the user's hands begins to crackle and raises a plume of electrical chakra into the sky. The sky continues to churn until the following post. During the user's next post a giant bolt of electricity falls to the earth, striking the ground and creating a one hundred foot shock wave that deafens the foe for four posts while direct impact causes tier one blindness, tier two burns and tier four paralysis upon contact.

▰ Lightning Bolt Feast [ Ikadzuchi no Utage ] | Rank S | Variable
The user gathers chakra and slams their hands into the earth or a weapon in hand. Distributing their massive release of chakra, their lightning attack races beneath the earth as it upturns the ground above it as it travels up to one hundred feet. The user may pay the cost of this technique over as many times as desired to attack separate targets but may never target the same opponent twice in one post with this method. If the target is stricken, they suffer tier four paralysis and tier two burns on the point of contact. Each bolt of lightning is attracted to the metals a target has on their person, allowing it to track shinobi with metallic objects up to three posts for no cost.

▰ Descent of Shina [ Shina no Kourin ] | Rank S
The user forms a long string of hand signs and creates a sphere of electrical chakra that measures approximately fifteen feet in width that descends from the clouds above at a seemingly casual rate.The following post once the orb reaches the desired height, it releases an onslaught of lightning bolts that crackle and shred through a one hundred foot radius and cause tier four paralysis and tier two burns on contact. Those directly hit by these bolts of lightning are blown fifty feet from the location they were stricken.


▰ Shina’s Touch [ Shina no Sesshoku ] | Rank S
The user channels an enormous amount of chakra into their desired hand, the user makes physical contact with a target, attempting to touch their chest just above their heart. This technique does not give any indication of it's strength as it appears as the user's hand is faintly glowing. After physical contact is made, the user begins to suffer the following effects as their heart is strained. The target's next post the target's heart feels it's burden, causing shortness of breath while techniques begin to require an additional rank to execute successfully. By the second post, the target begins to feel an intense and unbearable pain throughout their body as they suffer tier four paralysis. Upon the third post, the target loses consciousness, going into a comatose until medical treatment is obtained. The user can at anytime form a hand sign and return the target's heart rate to normal.

▰ Sigh of the Yellow Dragon [ Kiiro Ryuu no Tameiki ] | Rank S
Placing one hand on the opponent the user delivers a huge debilitating shock to his or her target, forcing the target to his or her knees as they suffer tier four parlysis through their entire body as a snake composed of lighting chakra seems to flicker around their person. The target then begins to smolder as their insides have suffered tier four burning and are being disintegrated, blowing away with the wind. RPC are hospitalized, requiring immediate medical aid if not defended due to the cooking of their insides.

▰ Raiden’s Fury [ Raiden no Moui ] | Rank S
The user forms the required hand signs, ending in a seal that resmbles the Yamanaka's signature hand sign. While focusing on a target through the formation of this seal they are required to hold throughout the technique for the remainder of their post and cannot be interrupted until the execution of the technique their following post. This causes the skies to turn black as a powerful lightning storm begins overhead, causing a down pour. Upon the second post, a beam of white lightning that is fifteen feet in width strikes the target, destroying anything of it's rank or lower in potency without leaving any remains within five hundred feet. This technique causes degradation as though it interacted with an object five times and tier two paralysis to those within range.

▰ Heaven’s Judgment [ Kouten no Saiketsu ] | Rank S
The user preforms the required hand signs, blasting a twenty five foot wide tube of lightning that rotates like a drill as it mulches the land beneath it as it travels up to two hundred feet ahead at it's target. This technique is treated one rank higher when interacting with defensive techniques and barriers. After impacting a target and boring through it, this technique consumes an additional A rank amount of chakra from the user and causes a concussive electrical explosion that ranges fifty feet from the point of impact. This explosion causes tier four paralysis.

▰ Lightning Armor [ Raiton no Yoroi ] | Rank S-S+ | Variable
The user coats their body with lightning chakra, giving an aura of translucent crackling lightning that is the color of their chakra. This technique stimulates the nervous system of the user, increasing their speed and reflexes supremely. At S+ Rank, this technique allows the user an additional two supreme increases in any desired descriptive. This technique has an upkeep cost of eighty chakra every other post after the activation of the technique. Physical contact with the user during this technique's action causes tier four paralysis and tier one burns.

Raiton

______________________________

S+ Rank Techniques


▰ Limelight [ Raimuraito ] | Rank S+
A technique that requires four shinobi to utilize this technique and may be substituted for Shadow Clones. If other RPC, must have Korabo learned for each user. The four users stand to the north, south, east and west of a target within the same subforum ( Village, Land of ----", ect ). These locations are intended to be within an approximate twenty mile radius of each other. These four users of Limelight form the required hand signs, requiring both offensive activations for two posts. Upon the third post, each of these users send an arching beam of lightning to the exact center of their locations, forming a massive five hundred orb of lightning that then blasts as a beam straight down into the earth beneath it. This causes tier four paralysis to and burns to those within the topic of impact, requiring the equivalent of four S+ Rank techniques to combat the doomsday tier technique. All topics within the subforum are utterly destroyed as a concussive blast of force washes over them, requiring an A Ranked technique to defend oneself. This technique has a ten post cool down to all users.  

Valbjorn

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PostPosted: Tue Jul 30, 2019 4:22 pm
Raiton
______________________________

Augment Lines

Description: Augments are techniques which are required to learn the parent jutsu. Those of the Ninjutsu class may learn all techniques in an Augment line where only the parent jutsu consumes a slot. Non ninjutsu classes must spend [1] slot per technique in the line only after learning the parent technique unless otherwise stated.

▰ Lightning Bolt [ Rakurai no Jutsu ]

▰ Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment
An upgraded version of Lightning Bolt, however instead of a projectile bolt of lighting, the user fires it in a beam, continuously flowing from their hand or finger. This lightning beam stretches up to thirty feet, causing tier two paralysis and tier one burns with a concussive knock-back of ten feet. This technique can be sustained for five chakra per post.

Shadow Clone Technique [ Kage Bunshin no Jutsu ]

▰ Shadow Clone - Lightning [ Raiton Kage Bunshin ] | Rank A | Augment
An augmentation of the standard Shadow Clone Technique. This technique is created in the same functionality of the parent technique and can have it's properties applied to Multi Shadow Clone Technique. Upon destruction, instead of harmlessly poofing, the clone releases a concussive explosion of electrical chakra that is ten feet in width, causing tier one paralysis for each application per target. Opponents who are stricken by the lightning clone are subject to tier two paralysis and tier one burns. This technique must be paid atop the cost of shadow clone techniques but has no activation.

▰ Thousand Birds [ Chidori ]

▰ Lightning Edge [ Raikiri ] | Rank S | Augment
Raikiri is renown for giving it's users the ability to cleave lightning bolts in half. The user coats their hand in electrical chakra that closely resembles Chidori, even down to it's chirping noise. Anyone looking at this technique as it is in motion suffers [Tier 1 Blindness]. The user rushes forward, slicing through their target in an instant. Upon contact, this technique slices through techniques, armors ( spiritual, Ninjutsu) as though they were one rank lower and treats armor and weapons as though it were stricken three times for degradation. Opponent's stricken by this single action assassination technique suffer tier four paralysis which applies to the entire body.

▰ Thousand Birds Current [ Chidori Nagashi ] | Rank A
The user spreads their arms, releasing a raging mass of electrical arcs that carry the chidori properties, surrounding the body and traveling up to thirty feet. This technique shreds techniques of equal rank and lower without fail and continues it's path as it seems to arc randomly about and move around defenses.

▰ Thousand Birds Needles [ Chidori Senbon ] | Rank A
A technique derived from the, Chidori. This technique applies the piercing abilities of it's parent technique to projectile needle bolts of lightning. Twenty needles are created for each rank of this technique, and can all be cast in a singular direction or in an expanding circle as a wave of senbon around the user. When attacking multiple opponents with the waves of senbon, each person being attacked must defend with a technique equal in rank and potency to this one. Each senbon carries the piercing abilities of Chidori, meaning that exposed and unguarded flesh will be pierced with ease. This technique causes tier one paralysis for a single senbon piercing the target and an additional tier for each additional.

▰ Thousand Birds Sharp Spear [ Chidori Eisou ] | Rank A
Another variation of the Chidori that manipulates the lightning chakra into a long, slender spear. This concentrated spear of the Chidori can extend outwards to a fifty feet, and like the the Chidori this condensed spear of lightning can easily pierce a target but does not require the rushing action. This technique causes tier three paralysis.

▰ Lightning Transmission [ Raiden ] | Rank S+ | Augment
This technique requires the user have Learned Raikiri from either this technique list or the Hatake list, utilizing either's properties as a base. In addition, this technique requires either a second user who has access to Raikiri as well. Alternatively, a Shadow Clone may be substituted. The user and their ally both utilize the Raikiri technique, aiming their techniques towards one another as the techniques combine into a single lightning cable that can stretch a distance of fifty feet between the two users. The two then rush forward, slicing anything within their path at or below this technique's rank in power. This technique does not have a cost of it's own or activation but augments user's two Raikiri techniques together. Using Raikiri in the form of Raiden doubles the effects of both Raikiri techniques, devastating any target within the cable. If an NPC is impacted, those with a Body Rank of A Rank or less are cleaved in an instant while RPC are severely wounded and the user is alternatively able to intertwine around the target to subdue them, paying an upkeep cost of eighty chakra per post.

Rasengan [ Spiral Sphere ]

▰ Vanishing Spiral Sphere [ Kieru Rasengan ] | Rank A | Augment
An augment of the Maruton Rasengan. The user brings both hands together and forms a small marble sized rasengan that causes a faint breeze to flow around the user. The user then hurls this miniature Rasengan at their foe up to fifty feet away. As the orb travels wihtin the first ten feet, the lightning element activates abruptly which causes it to vanish from sight. Only those with dojutsu with body ranks S Rank or higher or sensory techniques S Rank or higher can detect the Rasengan once it vanishes, seeming to have fizzled out. The target will be stricken by the invisible Rasengan to their surprise as it manifests upon contact. Upon contact, the orb rotates rapidly, applying a drill-like effect to the target, allowing it to shred through techniques, treating spiritual and ninjutsu techniques as one rank lower. Alternatively, this technique is used to cause a target to go flying upon contact, spinning in the direction of the orb's current. This technique causes tier two paralysis on the impact area.  
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