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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Prince_yureil

Liberal Lunatic

PostPosted: Fri May 07, 2021 11:30 pm
Appearance


                        ▰ PERSONAL DATA

                        Full Name: Seina Dokueki
                        Nickname:
                        Age: 17
                        Birthdate: Feb 22
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: White
                        Eye Color: light yellow/gold
                        Height: 5’5”
                        Weight: 120lbs

                        Bloodline: Dokueki

                        Non-Combat Outfit: Usually wearing white robes with red trim, look like something between a priestess and a noble with its design, I’ll find pictures.
                        Combat Outfit: Usually robes.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Seina is a relatively Haughty individual whom is generally partially derisive toward most people she doesn’t respect or get along with. She is more prone to hard work and effort than her older sister Senna, though likes to try and be in charge and flip the actual work onto others if possible and use giving instructions as a valid reason to do less. Her abrasive personality is partially a dead give away for someone suiting of a tsundere archetype, covering up emotions with feigned anger or resistant attitude, although this doesn’t stop her being a gingerly unpleasant person.

                        Being less skilled than her older sister and feeling inferior, she tends to be more sneaky and a lot more thoughtful and unkind in comparison, unconcerned with the risks her clans abilities expose herself to. She enjoys messing with people to a more unpleasant degree and believes in class superiority, feeling that those with strength or other forms of power should be given greater consideration and rights than those that without. She can easily be described of having a snake like nature, although not in a treacherous sense and more in the tricky and cold way. If she likes someone a lot she can easily act a lot differently than normal and tends to be surprisingly affectionate and protective, wanting to make them happy but a bigger fan of being personally spoiled and expects it. She has a higher class nature in personality as her family are technically nobles where they live and as she’s the daughter that stayed she has been through all of the lessons and it usually shows, it’s rare to see her dress or act casual. Besides her actual animal companions she treats those under her tamed thumb more as tools and this is quite clear, her relationship with Naga is very close as she has him since she was very young, presented the snake as a guardian. Tsuta is a recent addition and tends to live in her clothes due to her more timid nature.

                        Despite her flaws she is a shy and slightly repressed girl with some issues, her family branch not being the greatest she has trust issues and think people want to use her, which amplifies her mistreatment of other people. Specifically not liking overly friend people, especially those of a lower station and tending to react very negatively to being touched by people, especially those she doesn’t know even if minor or an accident. Realistically Seina has the potential to be a good person and is at lest to a degree.
                        Relatives: She is the little sister of Lilous human puppet Senna
                        Village: Amegakure
                        Title:
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography:One of several sisters and two brothers, the second oldest not including her older sister Senna who left for Arashi years earlier due to issues going on within the clan. Seina was treated as any middle child of her parents, which was basically that she wasn’t the first Daughter or son so she wasn’t particularly cared for and was given the roll of being in charge of all her younger siblings, meaning that she bore responsibility for their growth and actions as well as her own. This immensely stressed her as due to her role resulted in her receiving all the flak for wrongdoing or mistakes of her siblings and was also the one to look at if they didn’t meet expectations, which resulted in her being punished severely and after a particularly bad incident, going to her older sister Senna for help.

                        This led up into Senna confronting her parents and then walking out on the family after she crippled Fathers eyes, forcing Seina into being treated as the first daughter. This improvement was only half accepted by Seina as it caused her parents easing up on the younger siblings.... however they also intended to make her learn everything Senna had been and being constantly in her shadow and trying to do catch-up as the “second choice.” making her feel like her sister abandoned her to a degree which led to her personality as the kind older sister getting twisted. Despite feeling like she is second to Senna she still receives the benefits and better treatment from her family and has chosen to embrace this, becoming arrogant and managing to get spoiled greatly for her hard word, which has given her a bit of a complex. When the winds of change reached the lands she lived in the form of the Amegakures resurrection under Satoshi, Seina and her family didn’t resist and were even willing to side with Satoshi as a means of political and military security, allowing them to keep their noble status in the area and maintain their lifestyle, even a better one at the expense of the normal people.


                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ {Perfect breeding}{Due to your training and breeding focused on your pet's strengths your pet is stronger than most other animals of it's kind and probably even stronger than you. Your pet's custom techniques gain the overwhelming quality up to S-Rank. When your pet has been allotted 6 TA, in addition to mirroring Taijutsu and Bukijutsu of the tamer your pet may gain [2] Points to 2 of their stats, which can bypass their tamer's stat cap up to 10. When they have been allotted 12 TA their remaining 2 stats also gain this benefit. In addition, the user gets [2] more tamer attribute points every other rank beginning at D-Rank. (D, B, S.)}
                        Second Class:
                        ▱▰▱ {Master of deception}{With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        Sense of Specialization: [ Chakra ]}

                        ▱▰▱ Cross Class or Specialization:Tamer – Gen-Jutsu: Pets can be used as a visual trigger for genjutsu. In addition, the user is able to spend one action in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )

                        Chakra Pool: 2395
                        Stamina Pool: 2230
                        Clan Sage Chakra 1125
                        Chakra Element: Water, Earth
                        Chakra Color: Pale Indigo
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ► 4
                        → Vital piercing art
                        • Speed ► 4
                        → Light touch, Akira style, harmonic death arts
                        • Agility ► 4
                        → Heavenly momentum, Phantom slayer
                        • Endurance ► 2
                        → Gentle style

                        Strengths:
                        • Strong leadership and teamwork skills, this extends into using others to succeed as well as the capacity to dismantle others teamwork. She works well with others situationally if she can’t be in charge
                        • despite Gen-Jutsu being her stronger area, she is very well rounded in non-exotic style of combat
                        • Dutiful and won’t accept failure unless there’s no choice and will still likely struggle on if possible. Diligent in gaining strength.
                        • is often smirking lightly or looking slightly disdainful out of habit, this being intentional allows her a great poker face and results in her being hard to read
                        • Is a good dancer and singer.
                        • Knows lots of games and activities that can entertain children and is surprisingly good with kids due to being in charge of her siblings for a long time. By extension she’s good at board, card and other games of the like and does enjoy gambling lightly.

                        Weaknesses:
                        • Isn’t cooperative with those of the same status of her, preferring to get to be in charge and so can be considered to not work well others circumstantially
                        • Can be antisocial to a destructive level, believes in class oriented systems and stands by them as a means of personal security at the expense of others. This means she is prone to inflaming, abuse or worsening a situation and starting fights/arguments almost habitually.
                        • Is bad at asking for things or seeking help when needed and is a flawed perfectionist, this is a common trait in her specific line.
                        • Can be called overconfident and can become reckless strategically as a result.
                        • Despite her good poker face and self control, she is surprisingly easily provoked in a combat setting
                        • Is super bad at telling jokes that people above the age of 14 could find funny and genuinely isn’t very funny despite believing herself to be.
                        • She is bad and wasteful with money because she likes to spoil herself(and her siblings although she won’t admit that.), will also spend frivolously when with friends usually.
                        Fears:
                        • Her parents (moreso Father) reverting back to abuse and scorn toward her.
                        • Being seen as worthless by those she tries to show value too.
                        • not much of an original fear but powerlessness is a big one for her
                        • She is afraid of swarming insect to a degree, moreso when they are actually in contact with her. So insect as in bugs and arachnids can be classified as something she is unnerved by along with giant insects

                        Modifiers:
                        • 25 TP(tamer points) from career
                        • Reduce the amount of Crafting Missions needed for a promotion by 1 (from tamer craftsman career)
                        • Can summon the snakes.
                        • Has a Tamed Oni


                        Personal Attributes:

                        ▱▰▱ Venomous Viper | The Dokueki is able to craft [1] legendary poison for free that does not consume the legendary crafting slot. Additionally, [1] extra status effect can be applied to all of the Dokueki's crafted poisons.
                        ▱▰▱ Serpent Conjurer | The Dokueki can summon up to [3] Ryuchi Cave snakes for the chakra cost of the highest-rank snake summon for only [1] combat action. All snake summons also receive an additional [100] chakra and stamina added to their reserves.
                        ▱▰▱ Sage of Medusa | When using the Dokueki bloodline sage mode all techniques that apply petrification can apply it at [1] tier higher at a maximum of tier 4. Finally, the Dokueki gains [200] extra nature chakra in Dokueki bloodline sage mode as well as in snake animal sage mode. Remember that these sage modes cannot be used at the same time.
                        ▱▰▱ Families Familiars | Using yokai to bolster their ranks within her branch of the family, she has an well educated understanding of Yokai and how to deal with them. Initiate “monster Hunter”
                        ▱▰▱ Armor crafter | 2 post discount when making/training armour crafting
                        ▱▰▱ Weapon crafter | 2 post discount when making/training weapon crafting
                        ▱▰▱ Branch specialty | 1 rank discount with Bloodline Jutsu.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両111100
                        XP: 8000
                        unclaimed XP: 34,700
                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Toxicology} || → {Veteran}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Monster Hunter} || → {Adept, Tamer, Crafter}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 1
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Summoning Whistle
                        • Bestial Appraisal Loot





                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 50
                        • Genjutsu | 00 / 70
                        • Taijutsu Styles | 05 / 04
                        • Bukijutsu Styles | 02 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Summoning Jutsu | Rank C |
                        • Beast clone
                        • All fours technique
                        {Water}
                        • All E-rank

                        D-rank:
                        • Water Clone Technique
                        • Beach Crab technique
                        • Water Shield Technique | D - B
                        • Breathing Underwater Technique
                        • Hidden Mist Technique
                        • Mist Vision Technique
                        • Water Release: Instant Movement Technique
                        C-rank:
                        • Water Pistol [ Mizuteppou ]
                        • Rising Water Cutter
                        • Large Projectile [ Taihoudan ]
                        • Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        • Starch Syrup Capture Field
                        • Violent Water Wave
                        • Water Chains Technique
                        B-rank:
                        • Serpent Mouth
                        • Water Dragon Projectile Technique
                        • Great Exploding Current



                        • Soap bubble Ninjutsu | Rank S + associated jutsu
                        {Earth}


                        Bloodline
                        • All

                        Genjutsu

                        Illusory
                        • All E

                        Enchantment
                        • All E

                        Instance 24
                        • All A-rank and below

                        Chain
                        • All E

                        Taijutsu {Remove if none}
                        {Harmonic death art}
                        • {Stage progression 6}

                        {Light Touch}
                        • {Stage progression 6}

                        {Heavenly momentum}
                        • {Stage progression 6}

                        {Vital piercing art}
                        • {Stage progression 6}

                        {Gentle style}
                        • {Stage 6)

                        {Freestyle Whirlwind}
                        • Stage 6
                        Bukijutsu
                        {Akira Style}
                        • {Stage progression 6}

                        {Phantom Slayer}
                        • {Stage progression 6}



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        Pet Name: Naga
                        Nickname:
                        Age: 15
                        Species: Snake
                        Height: {39ft or so}
                        Weight: 770lbs
                        Physical Features: Has an off white belly and the other 2/3rds or so of its body is covered in lighter almost silver scales. Has yellow/gold eyes. Is rather thick

                        TA Invested: 10
                        Chakra: 1000
                        Stamina: 1000
                        Chakra Elements: Water, Earth
                        Enhanced Sense: Taste
                        Mirrored Techniques: Water, Earth, buki, Tai, instance gen-Jutsu
                        Mirrored Stats:
                        Strength:6
                        Speed:6
                        Agility:4
                        Endurance:4
                        Total Activation: 3
                        Tamer Attribute:
                        Mystic scales: Nagas scales as blessed and as a result as treated as medium spiritual armor without the drawbacks. Exposure to healing techniques will repair a rank of degradation once per jutsu.

                        Personality: {Naga is the protective and proud of his roll as Seinas guardian. He likes when his master goes on walks with him for it provides him the opportunity to hunt food which is much better than being fed in his opinion, although their are foods that only she/people can provide him that he quite enjoys. He comes off as lazy until someone who Seina doesn’t feel comfortable with or someone suspicious she may or may not be aware of catches his attention, then he can become confrontational and assertively aggressive. He see Tulla as his cute energetic junior and they apparently converse quite a bit, though only Senna and those who understand snakes might notice this.}
                        Background: { The personal guardian of Seina, gifted to her by her family when the girl was three. Naga is defined as a mystic snake, one of a specific breed that her families branch raises... although only likely so because of being in the family for so many generations. Naga most certainly takes an active roll as his charge and partners protector, acting as her shield and spear in battle. }


                        Pet Name: Tsula
                        Nickname:
                        Age: 4
                        Species: Snake
                        Height: under 8 feat long.
                        Weight: 19lbs
                        Physical Features: Silver snake with gold diamonds on its back.

                        TA Invested: 6
                        Chakra: 1000
                        Stamina: 1000
                        Chakra Elements: Maruton, water
                        Enhanced Sense: Touch
                        Mirrored Techniques: Buki/tai, Maruton, Water. Enchantment gen
                        Mirrored Stats:
                        Strength:4
                        Speed:8
                        Agility:6
                        Endurance:2
                        Total Activation: 3
                        Tamer Attribute: Tamer attribute: Mistresses sleeve viper
                        Tsula has been through an interesting program where the food she eats is polluted with Siena’s crafted toxins. This allows any bite attack or water release nin-jutsu she produces to have one of Seinas crafted toxins applied to it, chosen at the start of the battle. In the case of close combat this applies to Grapples, basic combat attacks, tai/Buki using the mouth(often using her mouth/face when using punching or lunging techniques) and customs/jutsu explicitly involving bites. Secondarily, if using a bite attack from within/on Seinas sleeve/person when Seina is performing Tai/Buki-jutsu, Tsula can simultaneously use one of her own offensive actions and if Seinas strike is blocked or met by physical techniques or received, Tsulas attack then may only be evaded and ignores half the opponents total agility value while doing so, though the technique must be at or lower than Seinas performed technique

                        Personality: {Tulla is much more shy than her older companion Naga, tending to hide within her owners clothes and stick with defending and supporting her. Tulla is mostly seen when defending/helping her master as she is protective, or when Seina simply decides to bring her out to socialize with others. Tulla feels like Naga is too expectant of her and at the same time looks up to him, the two of them talk a lot and bicker mildly a good amount due to sever age differences between the two of them as well as compared to Seinas age when Naga was young.}
                        Background: { Tulla is a recent addition to Seinas animal companions, basically taking her from a fellow family member whose snake had recently given birth. Out of the few Seina received, Tulla was the only who made it beyond a pet as she liked to spend as much time as possible with Senna. }
 
PostPosted: Mon May 24, 2021 3:39 pm
User Image - Blocked by "Display Image" Settings. Click to show.


                        ▰ PERSONAL DATA

                        Full Name: Adonana, Izanami
                        Alternate names or Nicknames: Erinys Adrastei, Nemesis, Azuriel, Apostle of O-Inari, the stolen apostle
                        Age: Very old but actual age is unknown although physically appears to a teenager
                        Birthdate: unknown so uses New Years as the marker
                        Gender: {
                        Female}


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S

                        Hair Color: Picture
                        Eye Color: Picture, heterochromatic one’s white, one’s black
                        Height: 5’ 3” in her heels
                        Weight: 132lbs

                        Bloodline: None

                        Non-Combat Outfit: picture minus some of the obvious armour currently
                        Combat Outfit: Picture minus the obvious armour until she makes it.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Lets give the nemesis your life had earned
                        Personality: Izanami is a near enigmatic person who comes off as detached, aloof and oft brutal entity. Disliking of the laws made by those not under her gods mantle she can appear disruptive and problematic by resisting them and following her own and her gods creed first. She has a superior air in the way she treats people, see people who can’t live past a hundred years incapable of being able to consider themselves above her, though begrudgingly following the words of people in her faith with positions of authority. Her favourite locations tend to be places she can fight with o consequences or entertainment districts because she can indulge, otherwise it’s making equipment or helping those needing aide.

                        Despite her superior attitude and combat focused lifestyle, Izanami is still a representative of O-inari on earth and common goes around and offers side to the impoverished or those who can help themselves, using the gifts under her gods domain to attempt to improve their lives if she can, often in the form of providing food, the means to create shelter and removing potential dangers and hazards. She finds it hard to truly care about people because they are short lived and throughout her life she has commonly spent enormous stints of time out of the way and due to a need to keep tabs on her from those within her faith, which has given her the impression that people would fear or be unable to connect with her should they come to understand anything about her. Her emotional is pretty clear and can make her come off like a socio or psychopath to a degree or at least a level of unhindered and lacking morality. Due to her value on short lives she dislike people being manipulated and even more when people allow themselves to be manipulated, considering those who can’t value their own lives as utter trash not deserving the change to continue, as she respect strength, even meger displays of strength from the weak as fighting for yourself is always commendable.

                        Village: Wanderer
                        Title: Divine Apostle of O-Inari
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A potentially antediluvian person in the shinobi world, though not as old as the likes of certain Junsei clan members such as Zues and his siblings. Has spent an indeterminate amount of time in near seclusion(Aprox 200years), living in the depths of an old temple to O-inari with only the few priests who also lived there for company. A large part of this she only was conscious for small length of time to apply fresh healing and treatments to her body, having received critical damage that without such long and drawn out treatments would have likely died permanently(she was basically in a healing coma.). After healing to the point she could function again both Izanami and the head priest of the temple she reside were struck with a revelation and vision of a potential and unwanted future that stemmed from a darkness that has formed on the world caused by a group of dark prophets and their maniacal leader as well as a once Imprisoned false god and it’s siblings family turmoil that holds dangerous implications and possibilities. Izanami now fully healed and with a divine ordinance granting her permission to re-enter the world. Still with a body so unused and freshly healed combine with a lack of understanding of the world in this day and age she must relearn things new and lost before she can be of use to anyone and enact O-inaris’ will.




                        ▰ CLASSES AND STATS

                        First Class: Jack
                        ▱▰▱ {Master of None}{You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+}
                        Chosen Class Restricted Art: ( D = Medical, B = Sensory, S = Sealing )}

                        Second Class: Jack
                        ▱▰▱ {Mystic Hero}{The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3}

                        ▱▰▱ Specialization:Jack – Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6..

                        Chakra Pool: 3480
                        Stamina Pool: 3330
                        Sage Chakra: 1500
                        Chakra Element: Lightning, Fire
                        Chakra Color: Black and white
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ► 10
                        → Honour, GDB style, Soko sento, AOEL, freestyle whirlwind
                        • Speed ► 8
                        → Emergency medic, Kaiser fist, siege breaker, Teikiatsu Ryu
                        • Agility ► 8
                        → class, doki yari, heavy body grappling, arcane knights order
                        • Endurance ► 6(8/9)
                        → Soul slayer, Edge punisher, Sobagai Deba Sentou, Armour training + 6/4/2(Highest bonus first until all her heavy armor is destroyed. Is wearing all three types of armor.)

                        Strengths:
                        • Relentless and unyielding
                        • Monstrous physical strength combine with inhuman finesse and proprioception.
                        • Well prepared and has a zealot level mentality to getting a task done
                        • Multitalented and rounded, can do a little of everything with either combat or living
                        • Masterful artisan in many facets.
                        • Doesn’t get attached to people easily or often, which allows her to function with emotional interference.
                        • Is directly blessed by O-inari and as a result can wield some of their authority
                        • Doesn’t die easily
                        • Is very giving to those in need, especially those who are in need because of the shinobi world.
                        • Has a massive understanding of mysticism that is likely lost or forgotten.
                        Weaknesses:
                        • Adheres to own personal laws and can be considered the anti social type(as in socially destructive, provocative and intentionally crossing lines
                        • Is a bit out of touch with the current way things in the world are.
                        • Is basically desensitized by life itself, which can lead into her heavily embracing what she does feel on those occasions, most commonly combat or indulgences
                        • Compared to modern day shinobi, she lacks any area of true specialty, meaning that despite her heavy quantity of skills there are commonly people who excel in specific areas, which can be quite a problem in letting her claim total victory.
                        • Is confident enough that she commonly hold back with the idea of prolonging combat, which she enjoys immensely and is one of few remaining pleasures.
                        • Will throw people into ordeal should she feel they deserve to go through one, people like non-worth O-Inari follower, scum of the earth and Flase god Junsei clan members tend to be the major bulk of her focus.
                        • The innocent are by all means exactly that, so despite her desensitized nature, should she seem people as “good, innocent or worthy” then she will put her life second to theirs. This also applies to fellow O-Inari followers. Though her point of view can affect the decision, she considers mind control a weak excuse.


                        Fears:
                        • To be pointless and unneeded
                        • Her gods wrath, being as she only lives because of O-Inari and despite being confident everything she does should be fine, she’s still careful.

                        Modifiers:
                        • Pa’s gained from creation/class/Non-bloodline Personal attributes = 19
                        + 4 rewards
                        • + 900 chakra/stamina from event claims
                        • +200 chakra/stamina from Taoist 2nd rank
                        • 10 chakra discount per body rank Fuuin from O-inari religious titles
                        • Missions that take action against shinobi and hidden villages grant 1.5 times the XP and ryo reward - O-inari religion
                        • + 2 speed cap + 1 speed per medical title
                        • Passive sensory 5 ft per rank
                        • Armored Shinobi | Rank S | Training
                        The user must complete 5 paragraphs of training per tier of their armor ( Light, Medium, Heavy ) in order to reap the benefits of this training. The user is able to move with their armor as though they did not have it's restrictions or drawbacks.
                        • Armored Champion | Rank S | Training
                        For each tier of armor ( Light, Medium, Heavy ) the user is wearing, they gain a [2] point increase to their endurance while in combat. If an armor piece is broken, this buffer is negated.
                        • Order Secret: Redirection [ Chūmon no Himitsu: Ridairekushon ]| Rank A | Training
                        The user's tireless training with the Shield as a part of their everyday combat kit has taught them to effortlessly direct the force of an opponent's strike so that any of their added strength boosts being used when interacting with a shield is nullified.
                        • Order Secret: Arcane Wisdom [ Chūmon no Himitsu: Nankaina Chie ] | Rank S | Training
                        The user has mastered their chakra during combat. This focus and chakra control allows the user to deflect ninjutsu with shield techniques equal in cost and strength. Additionally, the Empowered Guard Stance is now able to block ninjutsu equally with their complex application.
                        • Conditioned Physique | Rank B | Training
                        The user trains for 5 paragraphs, concentrating on their striking actions specifically. After these posts, the user's simple bukijutsu require 5 less stamina per rank of the technique
                        • Ogre's Grip [ Oni no Haaku ] | Rank S | Training
                        Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons.
                        • Dragon's Direction | Rank C | Training
                        Spiritual Doki Yari techniques can have chakra recycled for the use of another attack. This is done by reversing the flow of chakra being generated through the pole arm then exerting the chakra again for the next technique. This cannot be used to recycle chakra that is no longer in contact with the pole arm. Chakra is recycled at one rank lower in value than the technique being recycled. This chakra must be used by the end of the following post
                        • Ancient Teachings | Rank B | Training
                        Becoming more familiar with molding chakra into their attacks, the user is able to spend five less chakra per rank of a complex or spiritual technique and must pay no less than 5 chakra for a technique
                        • Trauma can be ignored for three posts before taking affect; this cannot stack with any other trauma-ignoring features. Tiers cannot stack during this time and only the initial trauma tier will be applied after the three posts
                        • Heavy Punch | Rank E | Training
                        The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred
                        • Invigorating Kaiser Armor Training | Rank B | Training
                        The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.
                        • Bolstering Kaiser Armor Training | Rank A | Training
                        This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold
                        • Kaiser Armor Mastery | Rank S | Training
                        The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased by [1] point per rank of the armor instead of it's original [1] point. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.
                        • Acrobatic Mastery | Rank D | Training
                        Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
                        • Perfecting Balance | Rank C | Training
                        Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength
                        • Parkour Mastery | Rank A | Training
                        The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
                        • Maruton and Lightning release are overwhelming during Sage mode.
                        • Disciplined Control | Rank B | Training
                        Becoming more familiar with molding chakra into their attacks, the user is able to spend five less chakra per rank of a complex or spiritual technique and must pay no less than 5 chakra for a technique.
                        • Conditioned Physique | Rank B | Training
                        The user trains for 5 paragraphs, concentrating on their striking actions specifically. After these posts, the user's simple bukijutsu require 5 less stamina per rank of the technique.
                        Personal Attributes:
                        ▱▰▱ Hysterical strength | Due to a a certain condition, her body contains enormous strength that goes beyond the normal. When an opponent is struck in melee combat either directly or in an even ranked collision they will find themselves shoved or thrown back five feet by the immense weight and power behind her blows, but more importantly is that any physical technique that already causes knock back has it increased by as additional five feet per rank.
                        ▱▰▱ Versatile Scythe Meister | Can use a Scythe in place of a great sword for applicable techniques/styles. This scythe must require two hands to wield unless she is allowed to use two handed weapons one handed for another reason.
                        ▱▰▱ Blessed | Due to her divine blessings from O-Inari she is considered functionally immortal.(Meaning she doesn’t die of age nor lack of food.)
                        ▱▰▱ Divine ordinance | Touched by the divine, she is a naturally spiritual person, gains a title promotion in religious career.
                        ▱▰▱ Spiritual scion | Gains another title promotion in religious career.
                        ▱▰▱ Medical training | Career title promotion in medical field
                        ▱▰▱ divine healer | The uncanny ability to understand people’s injuries and how to treat them by intuition alone. Career title promotion in medicine.
                        ▱▰▱ Flexible healer | Gains an additional medical career branch
                        ▱▰▱ Sword domain | Gains a two paragraph discount with weapon crafting mission/title advancement.
                        ▱▰▱ Natural artisan | Has the first career title for worker.
                        ▱▰▱ Enchantress |Has first crafting title in enchanting
                        ▱▰▱ I made these threads myself | Gains a 2 paragraph discount with armor crafting missions/title advancement
                        ▱▰▱ My scythe skills are beyond normal | Gains a discount on soul slayer and great destructive blade art.
                        ▱▰▱ Weapon meister | + 1 Bukijutsu
                        ▱▰▱ Unarmed skill | +1 Taijutsu
                        ▱▰▱ old currency | 30k
                        ▱▰▱ Homestead | Has an estate(used event reward specifically here.)
                        ▱▰▱ more weapon work/b] | + 1 Bukijutsu
                        ▱▰▱ Limelight warrior | Career promotion in gladiator.
                        ▱▰▱ Unarmed force | + 1 Taijutsu style

                        ▱▰▱ useless jewels | 30k
                        ▱▰▱ Armed force | +1 Bukijutsu style
                        ▱▰▱ Holy Peak | Career promotion rank for region
                        ▱▰▱ Divine word | Promotion in performer career




                        Non-Bloodline Personal Attributes (Pick One):

                        ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D | Buki-Jutsu slot & Buki Overwhelming.

                        ▱▰▱ Honor | Grants 1 PA and a +2 increase in any desired stat, this can exceed the normal class cap but this cannot boost a stat beyond 10 in any circumstance. The user is capable of also carrying an additional free custom (non-crafted) item (weapon or armor) of their choosing that does not count to their total. | + 2 Strength cap

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両30000
                        XP: 4800
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {enchantment} || → {Apprentice}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Religious} || → {Practitioner of O-inari, Taoist sect}
                        • {Medical} || → {Medic, Emergency, surgery}
                        • {Worker} || → {Apprentice Craftsman}
                        • {Gladiator} || → {Experienced, Cestus}
                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ Sage Mode training ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Large scythe, Halbert, massive sword, guisarme
                        • B-ranked scroll with most of her pole arms
                        • Heavy armour left arm right leg
                        • Medium armour both hands
                        • Wearing light torso armour
                        • Buckler on right arm
                        • Medium armoured Heels
                        • Heavy armour head plates
                        • S-ranked scroll with senbon
                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 13 / 60
                        • Genjutsu | 34 / 90
                        • Iryojutsu | 00 / 15
                        • Sensory | 01 / 15
                        • Sealing | 00 / 15
                        • Taijutsu Styles | 04 / 04
                        • Bukijutsu Styles | 09 / 09
                        • Custom Yin | 0/5
                        • Custom Yang | 0/5
                        • Customs 0/8
                        • Sage customs 0/5
                        • Sage Keystone

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • All four human Sage Nin-Jutsu
                        • Shadow clone B-rank
                        • Rasengan | A-rank Variable
                        • Relentless Four Headed Dragon [ Shitsuyōna Shi-tō Ryuu ] | Rank S+
                        • Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Eye Mind Reading [ Dokushinjutsu ] | Rank X
                        • Torpedo Needle [ Gyorai Shin ] | Rank X
                        • Hidden Needles [ Fukumi Hari ] | Rank X
                        • Blood-Curdle [ Gyōketsu ] | Rank X
                        {Lightning}


                        {Fire}


                        Medical
                        • All E
                        • Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        • Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
                        • Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C
                        • Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        • Movement Control [ Undō seigyo ] | Rank C | Variable
                        • Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
                        • Dead Soul Technique [ Shikon no Jutsu ] | Rank B
                        • Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
                        • Exhaustion [ Konpai ] | Rank A
                        • Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A

                        Sensory
                        • Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A
                        • Total Sense [ Tōtarusensu ] | Rank X
                        • Emotional Sense [ Kanjō-tekina kankaku ] | Rank C
                        • Exposed Arts [ Roshutsu shita geijutsu ] | Rank B
                        • Sensor: Body Flicker [ Kenchiki: Shunshin ] | Rank D
                        • Brawler's Instinct [ Burourā no hon'nō ] | Rank B
                        • Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B
                        • Nature Lockdown [ Shizen fūsa ] | Rank A
                        • Brawler's Nature [ Buraurā no seishitsu ] | Rank A


                        Sealing










                        Yin Release


                        Yang Release


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • Both Sage Gen-Jutsu

                        Instance
                        • {All 32}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Art of Eight limbs}
                        • {Stage 6}

                        {Heavy body grappling}
                        • {Stage 6}

                        {Kaiser fist}
                        • {Stage 6}

                        {Freestyle whirlwind}
                        • {Stage 6}

                        Bukijutsu
                        {Great Destructive Blade Art}
                        • {Stage 6}

                        {Soul Slayer}
                        • {Stage 6}

                        {Edge Punisher}
                        • {Stage 6}

                        {Soko sento}
                        • {Stage 6}

                        {Doki Yari}
                        • {Stage 6}

                        {Teikiatsu Ryu}
                        • {Stage 6}

                        {Seigebreaker}
                        {stage 6}

                        Arcane knights order
                        {stage 6}

                        Sobagai Deba Sentou
                        {stage6}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

Prince_yureil

Liberal Lunatic


Prince_yureil

Liberal Lunatic

PostPosted: Mon May 31, 2021 8:42 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Shigeko, ( ) Tsukasa
                        Nickname:
                        Age: 16
                        Birthdate: may 14th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: A

                        Hair Color: Black/ dark blue near tips
                        Eye Color: Red
                        Height: 5’9” (5’11” in boots)
                        Weight: 163lbs

                        Bloodline: Oni/Steam

                        Non-Combat Outfit: fluctuates between clothes similar to her combat outfit, expensive brand clothes or more traditional and fancy Kimonos as she is technically apart of high society and sometimes her mother expects it of her.
                        Combat Outfit: Picture with track or similar type bottoms of the same colour palette



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “Just surviving isn’t living, you gotta burn or grow things... or both if you can.”
                        Personality: Shigeko is a gingerly grumpy person who comes off as permanently exasperated or irritated to a minor level, although this just might be her Oni heritage making her come off as such. Being as her mother and by extension her were kidnapped and purchased, Shigeko ending out as the mans adoptive daughter due to the value in someone with a rare bloodline like hers. She was generally raised in a more old-fashioned or traditional sense, causing her to carry these traits an mannerisms, albeit it in a rough way and not at all times. Considering her awareness of her place in the world she is a general pessimist who accepts her position, being as her father has her on a short leash and spoils her to a heavy degree to keep her placated.... the fact her mother accepts her place and has told her to not fight it is another part of why she has accepted the village as her home, even if she finds its people miserable and is partially dead in side. She is a casual smoker and drinker, not abashed to intoxicants which as which she’s is the least reserved or difficult to get along with, though she can be rather intense. Despite her slightly harsh and resistant nature she is a protective and loyal person(as proven through her staying when she likely could have escaped due to her mother.), even if she doesn’t like getting close to people of a village that seems to accept every sin with little remorse. She does hold Oni pride as her father was an Oni and with them until she was about seven, before the village, this leads into her comparative and slightly temperamental and brutal nature as well as part of her fierce dedication and lack of self preservation(meaning she fights with next to no fear and absolute confidence in her own abilities as any Oni should.), this also flashing out in her temperament and attitude, not opposed to casually switching by to Oni-speak to insult people or when cross or excited.

                        She can seem sarcastic or sardonic and takes things rather well, is rather level headed and is more clever and caring than she lets off. Her concept of boundaries are slightly different considera the amount of different environments she’s grown up in, especially considering her mother is a high class prostitute who more often works as a Madame, Shigeko preferring to spend time with her and the woman at the brothel than with her father and so has received tips and advice from those that frequent and work there... she doesn’t view romance properly and doesn’t understand how special intimacy can be, which shows in the way she acts during misunderstanding or when good things happen or if she wants something. She has accepted the village and its changes as a “survival of the fittest” aspect or laws of the jungle, thus is less opposed to its standard than some might be although hold little to no respect for how it’s done besides the fact it is being controlled so neatly. She hopes to become a member of Kasa as with the level of authority and fact she is adopted, she can probably kill her father and inherit his things without much fallout. She is a relatively kind entity in a quiet way, commonly throwing money to the poor in the cistern sector or giving people medical treatment where she can without charge.... though this is also to make up for her not so kind side. One thing that she does commonly with people she doesn’t know or like is speak slowly and paced, toning everything as a question and coming off as slow and having difficultly conversing at a normal pace, though this is basically her being resistant. The one thing about the change in power she truly appreciates is that she can legally apply to become a shinobi, being as the new regime values strength over status.


                        Village: Amegakure,
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A half Oni brought into the Amegakure when she was about eight along with her mother whom were purchased by one of the cities red light distinct top figures in the smuggling/human trafficking and sex trade. Mr Tsukasa as the man is called found out at an auction about a woman who carried the genes to steam release and had a half Oni child that had inherited said traits that hadn’t shown in the mother, choosing to purchase them both as his own, seeing potential in this. Since then he took Shigekos’ mother as one of his women, before putting her as a top choice at his best and favourite brothel as a Madame, having legally adopted Shigeko by this point and making her aware of her position in the world. I won’t be talking about his future intentions because our guild is friendly and it won’t happen either way, though this should be enough to spell it out. Despite this fact and his criminal nature he treats her better than most people and lets her do whatever she wants for the most part and spoils her, knowing she will be obedient if he has any requests of her. Despite her strong genetics, potential and adoption she was still disallowed into the academy or to serve as military as she is still an involuntarily displaced person who has no reason to be trusted as a shinobi and was thusly and bluntly rejected entry into the academy, resulting in her doing her own thing and spending a lot of time playing a small bouncer at the brothel her mom works at or kicks around the earth or cistern sectors, occasionally helping people out and performing good deeds. Since the change in leadership things have changed within the rain village, one of those things is looking for strength in their shinobi and as such her attempts to become a student were quite suddenly accepted, despite her age and current abilities the academy will serve into helping her control them correctly and tactically.


                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ {Dual ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.}
                        Second Class:

                        ▱▰▱ {Combat medic}{Shinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja}
                        ▱▰▱ Cross Class:Bloodline – Iryoujutsu: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu

                        Chakra Pool: 1440
                        Stamina Pool: 1415
                        Saketon pool: 800
                        Chakra Element: Water, Fire, Boil
                        Chakra Color: White yellow, same as the clouds in her piccy
                        Chakra Materialization: Small puff clouds of concentrated steam

                        Stats:
                        • Strength ► 6(+2)
                        → clever brew master +2, Heavy body grappling, Kasa Yaiba
                        • Speed ► 6(+6)
                        → 6 styles
                        • Agility ► 6(+2)
                        → Flame breathing pattern + 4, 2 styles
                        • Endurance ► 6(+2)
                        → Combat medic +4, clever brew master +2, 1 style

                        Strengths:
                        • Has a level of kindness and decency that it appears people fo her class in Ame lack, so she’s arguably a legitimately good person just making do. This means she is adaptive but not confirmative and show she can handle and cope through long term stress and only loose a small amount of her self identity.
                        • Is immensely hard to read when not wanting to let her emotions slip... until they slip hard in which case she can be very emotional
                        • Portrays herself as stupider and less sensible or capable than she actually is, which makes her seem lazy and easy to underestimate when she’s actually quite cunning and thoughtful
                        • Is stupendously healthy despite drinking and smoking, is seems her combine blood has allowed her a naturally tough and capable body. Rarely gets tired and is stronger than she looks
                        • overwhelming offensive and disruptive combat abilities, being able to cover hard offensive, defence or support roles, didn’t skimp on illusions meaning she might not be strong with them but she is used to and uses them.
                        • Is actually a good and smart talker when not playing slow, dumb or ambivalent. Gained strong social abilities being as her mother and her friends are all prostitutes. As a result she makes sure to look attractive and knows how to seduce a man if need be, even though she’s never been a working girl.
                        Weaknesses:
                        • Like weapons but can’t compete with true Buki-Jutsu users without relying on her bloodline
                        • Doesn’t hold much serious or sincere trust in most people, specifically those from her home villages upper echelons or even the main base or those remorseless living weapons that say between failures and successes.
                        • Can’t mesh well with “I’m so tough guy/girl” attitudes to the point as seeing such behaviour as insulting and a direct challenge. Can also be quick to go to blows with people/situations she doesn’t like even though she’s good at talking
                        • Despite being generally patient when she snaps, she snaps hard. When she snaps real bad, she goes totally berserk
                        • Is a bit of an addict and not having or being able to take her vices can be bad in many different ways as is with things like that.
                        • is a bit insensitive and has different boundaries than other people which can cause problems or lead to actions or words of hers to be misunderstood/mislead people
                        • Didn’t grow up as/learning to be a shinobi and as such she is not so prominent at standard shinobi tactics and tricks, basically she has flawed fundamentals and her base of learning is different. This can allow her to be overwhelmed be repetitive basic/standard shinobi tricks.
                        Fears:
                        • Is hilariously afraid of ghost to the point It breaks her general character... you can’t melt a ghost.
                        • Isn’t a fan of being caged or chained
                        • Is afraid of a couple of her dads men and much moreso her adoptive fathers really bad side.
                        • Hearing the honest thoughts of how Yuna felt about or when Shigeko killed her, being resented over this or having lost her honour, the concept her real father might react and treat her over this.

                        Modifiers:
                        • Academy award Bloodline overwhelming
                        • Boil techniques are considered one rank stronger against all fire based techniques.
                        • Any boil technique that makes contact with an another's suiton technique, it generates vision-obscuring steam that fills the battlefield for one post. Boil release users are granted the passive ability to see through any steam created from their techniques or collisions from their techniques. Boil release users are also not harmed by their own techniques.
                        • Because of the proven positive health effects of steam on cardiovascular health, many boil release shinobi have been medics and as such, any boil release user can learn 1 Iryojutsu per body rank (6 at S+) even if not of the medical class. If the boil release user is bloodline class then this effect is doubled.
                        • The Oni have an exceptionally high alcohol tolerance. It is extremely difficult for them to become intoxicated via alcohol. Other substances are fair game.
                        • The Oni come in a variety of colors, each signaling their clan of origin. There are as many clans as there are colors, each hailing from their own particular environments. Though originally from the mountains, there are oni of the plains, swamps, jungles... if it's a biome, odds are it has Oni
                        • The Oni have their own language, noted by putting text in <> while speaking. Each tribe's dialect is slightly different, but the root is the same.
                        • Ritual tattooing is common among the tribes, though the practice is mostly kept by those who still reside in the native lands.
                        • Given the competitive nature of the Oni, there is a fierce, but friendly, rivalry between the different clans.
                        • The Oni bear horns which are a source of pride for even the weakest and most frail of the Oni. These horns are most commonly seen in pairs, but cases of one horn to as many as four horns have been recorded.
                        • The horns of an Oni are extremely sharp and stuck on pretty tight, but it is possible to remove them. Even though they will eventually grow back, most oni are very protective of their horns.
                        • Being originally from mountain and volcano environments, the Oni have grown into a tough and resilient people with hides strong enough to brush off jagged rocks and stave off the heat radiated by magma. Note: This does not mean you are lava proof. Hot temperatures just do not bother you.
                        • Each clan has its own specialty brew. Your saketon does not need to take the form of sake. Beer, wine, and liquors of all types are perfectly acceptable.
                        • The user is immune to their own poisons and Tier 1 Poisons of others.
                        • All Oni begin as Veterans in Toxicology. Each Botany or Toxicology mission is treated as two in terms of title advancement.
                        • Sake produced may be held in a flask of some kind but may otherwise simply be generated from the horn of the Oni; the sake appears as their chakra manifestation centered around their horn or horns, and the special chakra can ebb from the horn or horns until a jutsu is used that casts the sake out. This allows Oni to use saketon without needing water or a flask to cast from.
                        • The user receives 100 saketon chakra per body rank (total of 600) separate from their base chakra pool to use for saketon classified bloodline techniques. Saketon is a unique manifestation of chakra. The saketon reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the saketon pool. 50 saketon is earned per post.
                        • All variations of sake are augments of sake creation. The oni produce general sake then augment it for attacks allowing them to use multiple variations from one sake creation. Sake augments do not cost saketon resource but sake creation methods do.
                        • Sake augments do not cost an activation but they are paid for from the saketon resource pool. Augment rank does not determine dodge rank (the application does, like whether its solid weapon form or gaseous) but it does determine the rank of kai necessary to be free of the effects. Similarly, the augment rank determines the longevity of effect: E - 1 post, D - 2 posts, C - 3 posts, B - 4 posts, A - 5 posts, S - 6 posts. The augment also relates to the tier of effect inflicted. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
                        • The Drunken Fist style is always overwhelming when used by an Oni.
                        
• Heavy Punch | Rank E | Training
                        The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred
                        • Invigorating Kaiser Armor Training | Rank B | Training
                        The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.
                        • Bolstering Kaiser Armor Training | Rank A | Training
                        This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold
                        • Kaiser Armor Mastery | Rank S | Training
                        The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased by [1] point per rank of the armor instead of it's original [1] point. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.
                        • Double Fissure | Rank C | Training
                        The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first
                        • Moving Fissure | Rank A | Training
                        By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability

                        Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
                        • Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
                        • Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                        Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
                        • Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
                        Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme

                        Personal Attributes:

                        ▱▰▱ Corrosion | Water and Fire techniques of the user may apply Corrosion Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures.
                        ▱▰▱ Acidity | For an additional ten chakra a rank, the user can inflict burns at half the tier the rank of the corrosion technique at a minimum of tier one, always rounding down. This creates techniques that could cause tier two corrosion and tier one burns in the same attack, or tier three corrosion with tier one burns, or tier four corrosion with tier two burns. Finally, fire and water techniques cost [10] less chakra at a minimum of [5].
                        ▱▰▱ In Hot Water | Boil techniques can be maintained for an additional post for no upkeep. Additionally, three times per battle, boil techniques can apply an additional tier of corrosion or burn for no additional cost up to tier four.
                        ▱▰▱ Mountain Clan | Oni are able to korabo suiton and sake techniques without the sake being reduced in strength. These can be korabo'd for one activation every two posts. In this circumstance, sake creation techniques are unnecessary but an augment needs to be paid for to korabo with the suiton technique. The Oni starts with [2] additional taijutsu styles upon creation.
                        ▱▰▱ Clever Brew Master | The Oni receives two additional customs per body rank to produce new brew types. They are able to cast bloodline techniques through somatic movements. Their saketon pool is increased by 100. The Oni receives [1] point of strength and endurance at D-Rank and a second point of strength and endurance at B-Rank.
                        ▱▰▱ Ogrelord | The Oni's saketon pool is increased by 200. Sake used by the Oni remove or restore chakra from the target two ranks below the rank brewed for poisonous or medicinal brews respectively. The Oni restores an additional 50 saketon per post passively. The Oni's stamina is increased by 200 and taijutsu techniques cost 10 stamina less at a minimum of 5.
                        ▱▰▱ Potent horns | Increases Shigekos saketon pool by the final 100
                        ▱▰▱ Medicine | Medicine crafting rank promotion
                        ▱▰▱ Spoiled | 30k Ryo
                        ▱▰▱ Like a lot | 30k Ryo
                        ▱▰▱ A lot a lot | 30k Ryo
                        ▱▰▱ Rich daddy | 30k Ryo
                        ▱▰▱ Can take it | Armour is treated as complex
                        ▱▰▱ Skilled with her heritage | Shigeko has a strong connection to her genetic routes and has great strength and efficiency in the use of them. This results in bloodline technique becoming a rank cheaper for Shigeko.
                        ▱▰▱ Access to education | Two post discount in weapon crafting/promotions
                        ▱▰▱ Party lifestyle | From tribal dancing, to more formal and suggestive dancing from her mother and just practice on the dance floor or at home when partying or the like Shigeko is an accomplished dancer, club style dancing.Second rank of dancer career
                        +100 chakra (x1)


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo:
                        XP: 2000
                        Unclaimed XP: 825

                        Shinobi Missions Complete:
                        E Rank | 5
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Toxicology} || → {Grandmaster}
                        • {pharmacology} || → {Veteran}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 2
                        A Rank | 2
                        S Rank | 0

                        Career Profession Titles
                        • {performwr} || → {2nd title, Dancer, actor}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Map for cursed seal
                        • Umbrella sword
                        • Chinese style dual edged blade like in picture of fire element
                        • 25 x smoke pellets
                        • wire
                        • 3 B-rank scrolls
                        • 25 Kunai
                        • 80 Shuriken, 80 Needles
                        • two sets of nunchucks
                        • wears light armour beneath clothes sometimes, has Mesh armour undershirt, Oni mask that’s classified as heavy armour, light to medium gloves and boots.

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 49
                        • Genjutsu | 00 / 32
                        • Iryojutsu | 00 / 48
                        • Taijutsu Styles | 07 / 07
                        • Bukijutsu Styles | 06 / 06

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • S and Lower

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Kaiser Fist}
                        • Stage 6

                        {Fissure kicking}
                        • stage 6

                        {Strong fist}
                        • stage 6

                        {Art of 8 limbs}
                        • stage 6

                        {Drunken fist}
                        • Stage 6

                        Mach fist
                        Stage 6

                        Heavy Body grappling
                        Stage 6
                        Bukijutsu {Remove if none}
                        {Tetsunami Ryu}
                        • Stage 6

                        {Kakumei no hono ryu}
                        • stage 6

                        {Juurai toorima}
                        • Stage 6

                        {Tetsuishi no Ryu}
                        • stage 6

                        {Kasa Yaiba}
                        • Stage 6

                        {Nunchaku-ryu}
                        • Stage 6


                        KustomS

                        Character: Shigeko
                        Link to profile: [x]
                        Mind Krunk | Rank X | Class Bloodline/medical [ n/a ]| Augment [ Spritual ]
                        When used with applicable techniques this specific brew will dull the control to ones chakra network in a subtle way that only shows itself when they are under the effects of a gen-jutsu or other mind influencing abilities that require Kai to escape. This causes the victims to find it difficult to force large, accelerated bursts of chakra which forces anyone caught in an illusion to additionally pay the rank of this techniques cost in addition to the originally required Kai cost. This techniques cost to escape is increased by the casters own overwhelming if Shigeko carries it. Finally its costs are also increased proportionately to the level of realism applied to the genjutsu upon casting. This technique is designed to greatly fatigue those trying to escape illusions.



                        Character: Shigeko
                        Link to profile: [x]
                        Intoxicating Steam | Rank D | Bloodline [ Element ]| passive [ Spritual ]
                        Steam is just evaporated water and bearing this in mind Shigeko has learn to be able to apply her brews to her steam techniques. With a D-rank cost paid in addition to the brew augment cost when using steam techniques, she is able to count the steam as a sake tapply her brews to the steam techniques albeit at one reduced tier with regard to offensive brews.



                        Character: Shigeko
                        Link to profile: [x]
                        Corrosive brew | Rank D | Bloodline [ Element ]| Passive [ Spritual ]
                        With a similar principal to intoxicating steam she can apply corrosive aspects to her alcohol. Paying this abilities cost allows her to treat Sake creation techniques as affected by the Corrosive PA.




                        Character: Shigeko
                        Link to profile: [x]
                        Hammered time | Rank S | Bloodline-Oni [ Element ]| Augment [ Spritual ]
                        Why not get an opponent simply totally juiced? This pushes that concept by using a horrendously potent liquor that has two detriments. First being that victims are disallowed the use of spiritual techniques(Simple and complex are fine) and unlike most Oni brew unless they are treated with a tiered poison removal technique, antidote or if the inflict an A-rank amount of self harm through pain release they will suffer its affects for 6 posts. The victims enjoy an increase in strength of 2 but also tier 2 vertigo from the drunk vision until freed front this alcohols affects.



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
PostPosted: Sun Jun 20, 2021 2:47 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Eirene Adzumi
                        Nickname: Same-chan, Sharkie, lil-gnasher, chomper
                        Age: ???
                        Birthdate: March 17
                        Gender: {Female}


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: A

                        Hair Color:
                        Eye Color:

                        Height: 4,7”
                        Weight: 102lbs

                        Bloodline: Hoshigaki

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “Freedom and happiness are the way to go! If we could all take a peaceful worry free nap every day, the world would be the bestest!!!!”
                        Personality: This happy little shark is a very friendly and likeable individual whos always up to one thing or another and people find themselves naturally drawn to. She is kind heart and sincere, a little dense which assists in making her seem more childish than she might want, though doesn’t give it much thought. Despite being bad with basic knowledge and being less academically intelligent that middle schoolers she is also quite clever and relatively quick witted, though has shown to be selective about when she wants to be.

                        She isn’t amazing at looking after herself but that is due to being quite lazy, disliking combat or the like most of the time but is down for rough play, especially in large bodies of water. She is very aware of modern pop culture within Arashi and even the culture of other villages quite well as she believes it will help her relate and connect to people. She has ambition of improving the world through friendly effort and help, so she chooses to perform to do this. Despite being opposed to combat she tends to be pretty overkill when it comes about, offering the opponent the chance to back down, if the don’t she will essentially pulverize them in defense and then re-offer the option of peace, though she is usually not, if not ever malicious intent wise. One thing to note is she is still 100% a Hoshikagi clan member meaning that blood and certain levels of unacceptability can result in her instinctively attempting to kill them ruthlessly, she also isn’t opposed to cannibalism as meat is meat. Loves games and challenges, playing, concerts, talking to people and seeing other smile like she does!

                        Village:Arashigakure
                        Title: Adorable Genin
                        Local Reputation: 13 Fame
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Looks like the daughter of Poseidon decided she had enough of being coddled and restricted, combine with her father’s temperament as brutal treatment of others. So this bundle of energy chose to run away from home, escaping the sea place they dwelled and setting off for land. The people from above were man and amazing, could make all these yummy food and made interesting things, it was all so overwhelming but she power on and tried to insert herself, sticking out like a sore thumb. This served her well for her antics, appearance and adorable attitude according to acquired accounts taken, singing and goofing around for food and to make her way.

                        Still with nice people there are mean people and in the end this little shark was arrested for nomming a few people who intended to do her bad, the condition she left them in leaving other to believe they were intentionally set upon. The Arashigakure took her in and ended out squirting her of her crimes after character statements and listening to her accounts, though seeing her as a naive child even if she might be older than she appears, but naive she is. Katsuragi Hari took responsibility for the little shark, a person that is treated as an older sibling figure and holds absolute control over the little shark if one were to closely pay attention, even if it might seem the other way around.



                        ▰ CLASSES AND STATS

                        First class:
                        ▱▰▱ {Grand illustrator}{Performance can be more than just making a song or moving to beats. It is about telling a story that fills the imagination and inspires people. More than just simple bards, those of this discipline do not just recite limerick and spread history; no, characters of this discipline create history all their own, spreading tales of fantasy and adventure that embody the oldest and noblest of human tradition and traits. They are a storyteller, who has mastered the art of taking any tool at their disposal and using it them to create something never before seen. When taking this discipline, characters are allowed to korabo any type of jutsu with another, as opposed to the normal limitations of korabo. This leaves it possible to create things anything from imagination, such as a genjutsu that heals others and many other combinations. This ability is done for a single activation by paying the chakra cost for both abilities. The only restriction is that the korabo must be incorporated as part of the user's performance, not just used during it. An example of this would be using the explosion from katon jutsu as a firework. In addition, the user also gains access to the following song technique. The cooldown for this korabo is once every three posts
                        . ▰ The Stage is Set [ Sutēji ga Settei ] | Rank X | Cost: Chakra
                        The cornerstone to set the ideal scene for the performer, this ability changes the entire thread it is used in, as prevents any other jutsu at the rank this was used at below from altering the thread once it has been laid. Similar to a keystone, this ability takes three effects of the user's choice to allow to the story. This could mean something like creating a swamp and then having that swamp has sticky properties to those that travel through it, requiring chakra paid to free oneself, whatever is desired. While being used this way, these effects may be korabo'd into the user's performance korabo for free, creating a three-way korabo between the jutsu. The limitations of this jutsu are listed below:
                        • This jutsu must follow a storybook progression. Unlike a true keystone, this ability cannot have all of its effects active at one time. Instead, they must follow the progression order of a beginning, middle, and an end. When transferring to the next part of the story the previous part loses its power but can remain after, as an aesthetic effect if desired. Meaning once you reached the next part of your story, the swamp would lose its sticky power but could remain behind as a means to set the ‘scene’ without breaking the flow of the reading. Each separate effect cannot last more than [3] posts.
                        • Storybook created items lack elemental properties that the performer does not possess when they interact with real-world items and beings. For instance, writing that a fireball falls from the sky will only deal blunt force trauma as opposed to burning, unless the performer possesses the fire element. Ninjutsu users may apply their enhanced element effects to these storybook creations as well.

                        • Much the same as other custom effects, no storybook created effect may be written so that it is a direct auto-hit OR write the death of a character that isn’t initially part of the story. As in, you could not say: write that that their RPC starts out poisoned, but instead write they are traveling through a poisoned cloud.

                        • Similar to other song jutsu, performers may utilize either your squad, or the assistance of other class performers, or even yourself, this ability may have its current effect duration increased by one post each time that performance is written in their post. Doing so costs an activation (or all activations in the case of a squadron) but no chakra, and can only a maximum of one activation may be spent this way at a time. Performance assistance from multiple sources does provide more than a single post increase but does improve your chances for upkeep this effect uninterrupted.

                        • Kai may be used to free oneself from a storybook effect but does not end the use of the story jutsu itself. This freedom counts as immunity from all story effects for up to one post after the kai isu sed. After that, if the performance has been upkept, they are subject to its effects once more.
                        }

                        Second Class:
                        ▱▰▱ {Heritage Keystone}{You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. }
                        ▱▰▱ Cross Class or Specialization: Performer – Bloodline: While under the effects of their song jutsu, the performer may choose one Bloodline technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many bloodline were mixed together. [This effect cannot be used outside of combat to stack activations] .

                        Chakra Pool: 1700
                        Stamina Pool: 1415
                        Clan Sage 623
                        Chakra Element: Water, Wind, lightning
                        Chakra Color: Blue and white
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ► 6
                        → Siegebreaker +2, doki yari +2, KNHR +2
                        • Speed ► 6
                        → edge punisher + 2, GUA +2, Mach fish(fist) +2
                        • Agility ► 4
                        → FBP + 4,
                        • Endurance ► 6
                        → AM PA +4, CMA +2

                        Strengths:
                        Lil Angel: With her bubbly personality, positive and sincere ways, people find it hard not to enjoy having her around or at least finding her likeable.
                        Daughter of Poseidon: Considering who her father it is is hard to find people as skilled with water techniques as herself.
                        Small but tough: Despite her small stature she is not physically unskilled and is quite tough, allowing her to be self reliant and able to look after herself when trying to offer allies support.
                        Deep sea music: Like a mermaid she has a almost a preternatural abilities to sing, this is best exemplified when she sings under water.
                        • great hand eye coordination
                        • almost always smiling, with a contagious smile
                        • very good at most games video or otherwise and will almost always play when invited!
                        • Is a heart of gold diplomat, always trying to creative a positive outcome and resort to words first, this doesn’t apply to snacks, dinner, food, fun, playtime, my controller and many other more socially oriented areas.
                        Weaknesses:
                        • A bit naive/trusting, a Dumdum
                        • Is way to considerate of her opponents life unless driven over the edge. Doesn’t like to kill people and tries diplomacy, though possibly a flawed form of diplomacy.
                        • When people don’t cave after her first attempt to smoothie over a situation she commonly restores to the above mentioned flawed diplomacy method which is blast em and try again.
                        • Not really good at the whole style of ninjas and tends to be loud or draws attention to herself unwillingly.
                        • bad at lying and big on making excuses for embarrassing facts or her shortcomings.
                        • has a voracious appetite and can actually go primal over the want for food…. And as mentioned above earlier she’s down for cannibalism. In this state she’s basically out of her mind, it can also be brought on by stress, harm or anger.
                        • The worst with money
                        Very small: At 141cms tall as her full height, she has rather limited reach when it comes to her limbs and even if strong for her size, this does put her at a physical disadvantage.
                        Easily mistaken: Eirene is tiny and acts immature as well as childlike, this leads into many encounters where she is perceived to be a child despite not actually being one. The fact she doesn’t know he own age is considered a royal pain in the a**.
                        Fears:
                        • Dad taking her home is prolly scary
                        • being disliked strongly by people/people tearing her down for her difference
                        • fire monsters are sorta scary but not intimidating!
                        • Lightning storms

                        Modifiers:
                        • Chose singing as performance type
                        • All Hoshigaki have the water element, and techniques that form sharks made of water do not require slots to learn and require one rank less in chakra cost at a minimum of [5].
                        • Hoshigaki are quick to anger, and when they smell blood, literally or figuratively, they tend to be quick to capitalize on the weakness they perceive.
                        • Hoshigaki possesses a set of gills for the innate breathing of either air or water.
                        • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.
                        • Hoshigaki are automatically contracted with the fish, and their animal sage mode does not take a spot away from the contract's sage limit. Animal sage mode is separate from the Hoshigaki sage mode.
                        • Hoshigaki are able to inflict tiered drench with all of their techniques.
                        • All primary members of the Hoshigaki Clan are automatically contracted to the aquatic summons of the Verdant Abyss and are able to summon them once they learn the summoning technique. Must travel to the Verdant Abyss to become a sage. If you sign any other contract then you lose access to the aquatic summons
                        • Grand Ultimate Rhythm | Rank S | Training
                        The user has trained extensively on combinations of punches and kicks, turning them into a master of the striking arts. The user is able to strike [1] point harder per rank of a technique following an evasive, defensive or counter move.
                        • Live Fire Exercise | Rank B | Training
                        All striking techniques executed by the user double the decreases inflicted upon targets when impacted
                        • Gunslinger | Rank S | Training
                        The user has always sacrificed range for power, all up until now. By making their physical punching techniques complex, the user can send dense chakra orbs from their fists to extend their impacting range as well as allowing them to now "punch" ninjutsu. The strikes are now counted as spiritual when interacting with other techniques and carry the user's full stat increases of simple techniques. These chakra orbs range ten feet per rank of the parent technique.
                        • Dragon's Direction | Rank C | Training
                        Spiritual Doki Yari techniques can have chakra recycled for the use of another attack. This is done by reversing the flow of chakra being generated through the pole arm then exerting the chakra again for the next technique. This cannot be used to recycle chakra that is no longer in contact with the pole arm. Chakra is recycled at one rank lower in value than the technique being recycled. This chakra must be used by the end of the following post.
                        • Ancient Teachings | Rank B | Training
                        Becoming more familiar with molding chakra into their attacks, the user is able to spend five less chakra per rank of a complex or spiritual technique and must pay no less than 5 chakra for a technique.
                        • Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
                        • Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
                        • Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                        Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
                        • Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
                        Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
                        • Disciplined Control | Rank B | Training
                        Becoming more familiar with molding chakra into their attacks, the user is able to spend five less chakra per rank of a complex or spiritual technique and must pay no less than 5 chakra for a technique.

                        Personal Attributes:
                        {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
                        ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired
                        ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles
                        ▱▰▱ Surf or swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.
                        ▱▰▱ Dancing! | Dancing is another class performance type she can use, this applies on land or when swimming, however when swimming it is a lot easier to make actions seem graceful and dance like when simply swimming with a minor amount of flair
                        ▱▰▱ You we’re so cute I couldn’t resist | I gains 50% more Ryo from missions
                        ▱▰▱ long time dreams of the stage | Gains two promotions in performer career (costs 2 PA)
                        ▱▰▱ Gawr | with tai-jutsu action she may pay 5 chakra and make the rough shark skin a little more effective, making any successful Tai-jutsu inflict ranked bleeding as when struck by a bladed weapon, the smell of drawn boood potentially making her go Gawr!!!!
                        ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        ▱▰▱ Good control | Bloodline jutsu gain a one rank discount!


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 3000
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Performer} || → {Superstar, Dancer, Bard, Actor }
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 2
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 44
                        • Genjutsu | 00 / 44
                        • Taijutsu Styles | 03 / 03
                        • Bukijutsu Styles | 04 / 04

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Shadow clone technique | rank B |
                        • Multi shadow clone | augment rank A |

                        {Water}
                        • All shark jutsu

                        {Replace this with Element 2}


                        Bloodline
                        • All

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Channeling martial skill}
                        • {Stage 6}

                        {mach fish(fist) style}
                        • Stage 6

                        {Grand ultimate art}
                        • Stage 6

                        Bukijutsu {Remove if none}
                        {Seigebreaker}
                        • Stage 6

                        {Doki Yari}
                        • Stage 6

                        {Kakumei no hono ryu}
                        • Stage 6

                        {Edge Punisher}
                        • Stage 6


                        Customs



                        Heaven sharks loving sanctuary | Rank S | Bloodline/performer [ Water ]| Cost [ Spiritual]
                        While singing or doing some other type of performance(Meaning this jutsu can only be cast if she is performing) multiple sharks of water that proceed to circle around the user and allies in a 30 ft radius. These sharks ward of attacks while raining a soothing and light spray of water upon allies, replenishing 50 chakra a round to allies(not herself) within the sphere of affect until the technique ends and drains the same amount from enemies making contact with this barrier, lasts 5 posts, only one cast of this jutsu replenishes people’s resources.(I feel the fact that it can only be cast when performing and that the chakra regen is only from one casting should cover as a minor detriment.




                        Sky swimming | Rank B - S+ | Bloodline [ water ]| Cost [ Spiritual ]
                        Coating her body in in a layer of water that increases in quantity and stretches in the direction she wishes to go, this water being able to be sent upward or in any other direction that she might wish and can essentially fly by swimming in the air. She functions as under water during this technique and passively avoid techniques in the same manner as Solo flight. Lasts 5 - 8 rounds, costs an upkeep two ranks below casting.




                        Nomnom, let’s eat song| Rank B | Performer [ nah ]| Cost [ Spritual]
                        A song/verbal explanation about the excellent of food, during this any food items will boost any affects from foods/poisons by double, including herself. Opponents hearing this song will find their stomachs churning, rumbling and begging for food as if they hadn’t eaten in three days but without pain. During this the victims will find it nearly impossible to make themselves resist ingesting any potential food presented to them, with no regard to the risk or who offers it. Requires a Kai disable the starvation affect.




                        Character: Eirene
                        Link to profile: [x]
                        Nummy chakra, Nummy blood | Rank S | Bloodline [ Nah ]| Cost [ Spiritual ]
                        Augmented the outside over her body and weapon with a thin layer of grinding/Absorbing chakra. This layer of chakra grinds through other chakra based techniques and absorbs the rank of jutsu she defeats in collisions when using a Buki/tai and returns it to herself in a complex form. When striking a foe, instead she absorbs the amount of the ranked of damage inflicted by Buki/tai-jutsu in a complex form(so like what the rank of damage inflicted is after all stats taken into account like endurance) as the opponents blood is essentially absorbed and consumed as part of this techniques effects. Lasts 5 posts Has a B-rank upkeep. Besides sharkskin PA, guild made jutsu and Samehada, this jutsu does not stack with other custom jutsu that might drain resources. Can gain up to its casting value on any given post and no more in reasources.





                        Character: Eirene
                        Link to profile: [x]
                        Underwater wonder singing | Rank X | performer/Bloodline []| Cost [ Spiritual ]
                        A jutsu that requires her to be performing to utilize, this song is a blessing within water and a bane outside. When singing underwater her voice is unnatural a beautiful like the most talented of mermaids, all allies are defend from mental status affects up to its casting tier. Above water it inflicts tiered Insanity and is extremely unpleasant, unnerving and painful as this jutsu functions akin is something like a mermaid singing. The buff lasts 1 post after she ends this technique or the post after she switches from water to land as it really can’t provide the buff when you hear that squalor. Lasts 3 posts + 1 each rank, is considered part of a performance. opponents may free themselves through Kai of equal rank to this technique. Looses a rank below casting cost to a minimum of 5 in stamina each round she since about land like this cause it’s bad on the special vocal cords used for this, prolonged surface usage can be very damaging.




                        Character: Eirene
                        Link to profile: [x]
                        Shark Tail | Rank B | Bloodline [ N/A ]| Passive [ Complex ]
                        Eirene pretty obviously has a tail with fins protruding from around the base of the small of her back. This tail makes he able to swim multitudes faster than even members of her own clan, able to casually reach near Shushin speeds while underwater. While underwater she may pay the cost of this technique to use her tail to is fullest extent, counting the opponents agility as 2 lower when interacting with her Buki/tai if they are under/on top of a water source that she occupies. Secondarily she may use a dodge as a supplemental action while under water with a [3] post cool down so long as this technique is paid for in that round. This ability funcrions with Sky swimming as the user is technically underwater but being as this technique capitalizing both on her immense ability under water as well as the opponent being at an environmental disadvantage, the dodge action function may only be performed when actually under water.



                        Character: Eirene
                        Link to profile: [x]
                        Sudden shark attack| Rank A | Fuuin/bloodline [ n/a ]| Cost [ Spiritual]
                        Eirene has special contract seals on her wrists that were granted to her at a young age by her father. These seals are tied to brutal, loyal sharks to her father and by extension her, which allows her to call on their assistance on a moments notice. Using any water within sight or from her wrist directly she can suddenly summon one of these large sharks which come ripping up from the water or toward the target mouth first, easily big enough to grab any person by their chests in its maw and bite into them and do savage damage(so long as said person hasn’t made themselves huge.). This is treated as an A-rank complex technique with a strength of [8] and Eirenes current speed, counting the victim as grappled after successfully striking with its terrible maw, automatically drawing an A-rank complex cost each round from Eirene to chew the opponent for a supplemental action(requires opponent spend appropriate stamina to break free.). Should the shark miss or victim be release then it immediately disperses, you could say that it is basically shot like a cannon at the opponent and should it miss then the shark just goes away, this jutsu able to launch the sharks up to an effective range of 50ft. This isn’t a true summon, the shark can only withstand its rank in damage before being dispersed and does not count against summon limit. The only requirement to keep using it is that she declare a different name than sharks forcibly dispersed next use, though sometimes she just tends to yell “Sharkzooka!!!!” when using this jutsu. A Rhino is a little too big for this jutsu to function properly as the shark can’t properly grab a hold, in cases like this where this is shot at a summon or super big person or object that has the ability to be grappled… they will NOT be grappled by this and the shark vanishes after biting/hammering into them.



                        Character: Eirene
                        Link to profile: [x]
                        Ancient water derivative: Deep Crushing Prison | Rank B - S+ | Bloodline [Water]| Cost [ Spiritual ]
                        Usable only on opponents underwater this jutsu is a derivative of one of her father Poseidon’s jutsu, albeit slightly less dangerous. Using fine water control and understanding of the deep, Eirene will force a body of water surrounding a person exert immense amounts of water pressure that pin the victim in place, the water surrounding the targeted area pulling toward its center point. The crushing force of the water inflicts tiered trauma and requires any captured foes to pay a ranked equivalent in chakra to escape. The area affected is marked by the water being slightly darkened in comparison to its surroundings, affecting a 20ft diameter at B rank and increasing by 10ft per rank. Cost 2 ranks beneath casting to maintain. Those whom are actually captured by this technique suffer mostly internal injuries, making it visually hard to tell how badly harmed the actually are.







                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

Prince_yureil

Liberal Lunatic


Prince_yureil

Liberal Lunatic

PostPosted: Sat Jul 03, 2021 8:24 pm
HUMAN PUPPET PROFILE

Appearance
                        ▰ PERSONAL DATA

                        Full Name:Senna Dokueki
                        Nickname:
                        Age: 20
                        Birthdate: 3/15
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: White like in picture
                        Eye Color: Picture
                        Height: 5’6”
                        Weight: 123lbs

                        Bloodline: Dokueki

                        Non-Combat Outfit: fluctuates commonly between random casual or trendy clothes and sometimes some clan formal ware. Also can be seen doing casual cosplay not uncommonly.
                        Combat Outfit: Generslly wears white robes with red or green lining like you can see in the picture.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: An overconfident and somewhat eccentric individual that is generally always in a decent mood. She can be commonly caught complaining about work expected of her or unwanted exertion, where other people are lacking or not doing good enough in her eyes. She in blunt and too honest about her feelings and openly resistant or unmotivated over stuff she doesn’t want to deal with. She a bit of an oddball and can be rather unpredictable on a day to day basis, having a large amount of interests in random things, commonly cosplaying or reading comics or playing about. She knows how to make a simply task extremely difficult by being uncooperative if she truly wishes and tends to do so when hazing genin or with people who annoy her/ she don’t like. She tends to be friendly with people at first and maintains to be so if they accept or go along with her flow, although those who resist she tends to mess around and intentionally wind up without remorse.

                        As irresponsible as she appears to be Senna actually tends to get things done, she just likes to take have fun when she can, even if it might tend to be inappropriately timed. She’s overly affectionate and a bit obsessive over people she gets along with, tending to show favouritism with little restraint. One thing she tends to demand from her subordinates or juniors is respect or at least for you to do what you’re told without resistance, tending to wallop those that don’t listen with one of her fans. She is a quiet schemer meaning that she only says what she deems necessary when running a mission or plan, often telling the minimal of details or giving instructions at the time as opposed to pre defining tactics.

                        Village: Arashigakure
                        Title: Chuunin
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: A chuunin of three years Senna is an aspiring mentor and temporary squad leader for recently graduated genin that need temporary squads or practice being in one. She is a member of the Dokueki clan and is well versed in the clans arts and can be considered hard to match when it comes to creating unfriendly toxics. She moved to the Arashigakure when she was eleven, separated from her family due to inner turmoil within her clan. She quickly obtained her rank as a shinobi and rose to the rank of Chuunin, she is classified as one of the more harsh squad leaders to be assigned in the sense of her own lacking participation, lack of serious attitude and unreliable/inconsistent nature on a day to day basis.

                        Despite complaint form genin about her laziness and not being anything special, those whom have incurred her wrath or worked with her in a proper mission that needed combat or some serious strategy have a different outlook of her and have difficulty explain how she is competent besides saying she’s very skilled, and has terrifying poison. She hasn’t don’t anything particularly noteworthy in the sense of gaining fame, although appears to have aspirations toward gaining renown and amass cash so she can retire early and life the good life as a modest celeb, so she can do whatever she wants with her time and goof around, maybe teach the next generation. (I don’t have much history for someone imma kill, although I will be adding all plot i involve her in with Lilou so she will have a more present history.)



                        ▰ CLASSES AND STATS

                        First Class: {The first of your two chosen classes, it doesn't matter which is first or second. Academy Students do not have classes to begin with, but may choose them ahead of time for the purpose of approval and use a strike tag to indicate this information is temporarily void.}
                        ▱▰▱ {Compositional Therapist}{The most physical of the three disciplines, A compositional Therapist most commonly uses heavy beats to inspire bodies to move in rhythmic ways, healing the soul through captivating dances and wild acrobatics. This healing takes its form in raising stat caps ([4] to [6], [6] to [8], and [9] to [10]) of anyone listening (performer and allies), experiencing or taking part in whatever act the performer writes into their post. This, however, only breaks your stat caps and does not yet provide you with the points needed to reach these levels. Additionally, users gain access to the following to the song/performance technique below-
                        Performance type: A combo of Acrobatic and traditional dancing that can make use of fans.
                        Second Class:
                        ▱▰▱ {Blood Knight}{Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3}

                        ▱▰▱ Cross Class:Performer – Bloodline: The user's techniques cast through the user's performance can be altered, just slightly, with Bloodline. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Bloodline may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique. (Performer Medical combo)
                        .


                        Chakra Pool: 2390
                        Stamina Pool: 2215
                        Clan sage chakra: 1121
                        Chakra Element: Earth, Wind
                        Chakra Color: Purple
                        Chakra Materialization:

                        Stats:
                        • Strength ► 2
                        → Mirror image +2
                        • Speed ► 4
                        → Harmonic death arts +2, nunchaku ryu +2
                        • Agility ► 4
                        → Art of eight limb +2, Akira style +2
                        • Endurance ► 2
                        → Light touch +2

                        Strengths:
                        • Clans knowledge of poison is one of her strongest suit.
                        • Is comparable to Tai/buki experts when it comes to her instinct and skill in CQC.
                        • Has an iron will and is hard to shake up.
                        • Can do attitude all the time, even if a bit of a minx who likes to try and get others to do things for her, which she’s also good at.
                        • has moves like jaeger(dance)
                        • Has uncanny instinct when it comes to video games, board/card games or strategy games(Like Go or chess, this doesn’t apply to real life), etc, to the point that she can usually beat someone teaching her how to play only after a few games.
                        Weaknesses:
                        • Can be rather overconfident and reckless
                        • Needs to be steered quite often in combat as she tends to get tunnel vision
                        • Ohhhhh man when I mentioned about her being overconfident I didn’t mean to on the ego this girl has, shameless and immodest, expects praise and reward.
                        • Overly focuses on CQC and ignores using her gen or nin-Jutsu in moments where it counts or might even be needed
                        • Will be subject to the corruption of her clans nature chakra and will eventually loose herself, meaning she will have immensely increasing impulse and restraint issues and lack of rational or ethical thoughts, although Lilou will be an anchor to that for a while.
                        • won’t seek aid for things that make her look defective or weak due to being a perfectionist.
                        Fears:
                        • Becoming permanently weakened or crippled
                        • The clans potential mental corruption
                        • unnerved by silence, total silence is worse
                        • find Corvids unnerving
                        • Self failure and failing others
                        Modifiers:
                        • Unarmed strikes can poison, causing natural poison or paralysis status. -harmonic death arts.

                        Personal Attributes:
                        ▱▰▱ Venomous Viper | The Dokueki is able to craft [1] legendary poison for free that does not consume the legendary crafting slot. Additionally, [1] extra status effect can be applied to all of the Dokueki's crafted poisons.
                        ▱▰▱ Serpent Conjuror | The Dokueki can summon up to [3] Ryuchi Cave snakes for the chakra cost of the highest-rank snake summon for only [1] combat action. All snake summons also receive an additional [100] chakra and stamina added to their reserves.
                        ▱▰▱ Sage of Medusa | When using the Dokueki bloodline sage mode all techniques that apply petrification can apply it at [1] tier higher at a maximum of tier 4. Finally, the Dokueki gains [200] extra nature chakra in Dokueki bloodline sage mode as well as in snake animal sage mode. Remember that these sage modes cannot be used at the same time.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 55 / 65
                        • Genjutsu | 00 / 65
                        • Taijutsu Styles | 03 / 03
                        • Bukijutsu Styles | 02 / 02

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        • Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank D | Variable
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D
                        • Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        • Relentless Four Headed Dragon [ Shitsuyōna Shi-tō Ryuu ] | Rank S+
                        • Hell Needles [ Hari Jigoku ] | Rank B
                        • Underworld Guardian Spikes [ Hari Jizou ] | Rank B
                        • Wild Lion's Mane Technique [ Ranji Shigumi no Jutsu ] | Rank B
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Eye Mind Reading [ Dokushinjutsu ] | Rank X

                        {Earth}
                        • All E-rank
                        • Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
                        • Rock Shield [ Doroku Gaeshi ] | Rank X
                        • Rock Hill Creation [ Sekkai Saka ] | Rank X
                        • Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        • Pebble Barrage [ Tamaishi Danmaku ] | Rank D
                        • Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
                        • Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
                        • Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        • Underground Submarine Voyage [ Dochuu Senkou ] | Rank C | Augment
                        • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
                        • Ram Head [ Ohitsuji Kashira ] | Rank X
                        • Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
                        • Earth Dragon Projectile [ Doryuudan ] | Rank B
                        • Earth Style Split [ Doryuu Katsu ] | Rank B
                        • Rock Pillar Spears [ Ganchuusou ] | Rank B-S
                        • Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
                        • Earth and Stone Dragon [ Dosekiryuu ] | Rank A
                        • Hardening Technique [ Kyouka Jutsu ] | Rank A
                        • Earth Plate Barrage [ Tsuchi Zuhan Danmaku ] | Rank A
                        • Swamp of the Underworld [ Yomi Numa ] | Rank A
                        • Iron Fist Prison [ Tekkenrou ] | Rank A
                        • Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
                        • Rock Finale [ Iwa Finaru ] | Rank S+

                        {Wind}
                        • All E-rank
                        • Wind Explosion [ Kaze ] | Rank D
                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Propelling Winds [ Suiyaku Kaze ] | Rank D
                        • Decapitating Air Waves [ Zankuuha ] | Rank D
                        • Cutting Whirlwind [ Kamaitachi ] | Rank C
                        • Explosion [ Bakuhatsu ] | Rank C
                        • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        • High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
                        • Gale Wind Palm [ Reppuushou ] | Rank C
                        • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                        • Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B
                        • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        • Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Wind Stream [ Kaze no nagare ] | Rank A
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
                        • Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S
                        • Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S
                        • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
                        • Heavenly Breath from the Mountains [ Yama kara no ten no iki ] | Rank S+

                        Bloodline
                        • All bloodline Jutsu
                        • Unlocked clan Sage mode/summoning contracts.

                        Genjutsu[I don’t want to think about these in the immediate lol, will add later.]

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Harmonic death arts}
                        • Stage 6

                        Eight limb style
                        • Stage 6

                        Mirror image arts
                        • Stage 6

                        Light touch
                        • Stage 6

                        Bukijutsu {Remove if none}
                        {Akira style }
                        • Stage 6

                        Nun-chaku Ryu


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique

 
PostPosted: Sat Jul 10, 2021 1:34 pm
User Image


User Image

                        ▰ PERSONAL DATA

                        Full Name: Hokinsha
                        Nickname:
                        Age: ??? Perhaps 17
                        Birthdate: ???
                        Gender: Female, though would define self as Non-binary if she was made to consider it


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color:
                        Eye Color:
                        Height: 166cm
                        Weight: 127lbs

                        Bloodline: Aburame/Zenshin

                        Non-Combat Outfit:
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “What is this thing called life.”
                        Personality: An extremely devoid person who’s entire life was dictated by brutality, violence and obedience. Hokinsha is very much a distant, quiet and socially awkward person, lacking a proper grasp of social etiquette or functionality, not comprehending friendship, relationships or what being a social animal is even about. Her morales are fractured and she had adapted to living in a traumatic atmosphere with meek acceptance, trained to be loyal and obedient to her caretakers and putting up with/doing what is expected of her without complaint and with no concept of self value. Currently her mind is little more than a fashioned weapon and a lost puppy due to anyone she was involved with being killed by a certain man who in a fashion freed her from these people, being spared due to her not even comprehending how to be responsible for her own actions and having no choice in the matter. She is suffering in a way that she doesn’t even realize and has recently been offered the opportunity of at least minor autonomy and a chance to find out what being actually is.

                        Despite a lack of a general morale compass Hokinsha has some kind impulses that can likely be attributed to her inner, suppressed nature. She is curious about things she does not know and lacks a filter, saying what comes to mind or her thoughts, quite unaware of the potential ramifications.

                        Village: Zaishin wanted person
                        Title: None
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A poor husk of a what you could call a human being, bred, experimented on and made for the soul purpose of competing with the shinobi nations on their own, vile grounds. Hokinsha or #4 of 400 is a production of a stretched out group made of descendants and participants of experimentation in Zaishin before the Mad shoguns reign. These people worked for years from the shadows, intent on proving that their readers had was nothing short of needed for the country and intend to demonstrate this in Zaishins name with demonstrations that can basically be classified as terrorism. Being one of the few successes that wasn’t killed to study and garnered a lot of information from due to having a stronger life force and adaptable body. She suffers a permanent degenerative disease that is counteracted by her body which has a great restorative life force to it, keeping Hokinsha mostly healthy and unable to die from said disease. She is currently still in the hands of her creators, which intend to use her for nefarious means… but what will come of this?



                        ▰ CLASSES AND STATS

                        First Class:Bloodline
                        ▱▰▱ {Dual ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.}
                        Second Class: {The second of your two chosen classes, it doesn't matter which is first or second.}
                        ▱▰▱ {Maladies physician}{Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information}
                        ▱▰▱ Cross Class or Specialization:Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu

                        Chakra Pool: 2590
                        Stamina Pool: 2290
                        Insects: 1200
                        Sonic chakra: 1000
                        Chakra Element: Wind, Earth
                        Chakra Color: Sickly green
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ►6 (4)
                        → QuickDraw
                        • Speed ► 8
                        → Emergency career + 2
                        • Agility ► 8
                        → flame breathing pattern + 6
                        • Endurance ►


                        Strengths:
                        • Bred and raised and modified for combat.
                        • Is extremely resilient or acclimatized to being in discomfort or a state of suffering(like physical pain.), mentally able to cope with thing most can’t.
                        • A very fast thinker and tends to make extremely efficient choices.



                        Weaknesses:
                        • Is perpetually ill, which on bad days can be a severe hinderance.
                        • Suffers stunted and lacking emotions and is completely fearless of death or being harmed.
                        • Has next to no moral compass as is mentally a weapon
                        • Is inept at self care

                        Fears:
                        • Succumbing to her illness as it would basically eat her from the inside out, other then that doesn’t really experience much fear, so when discovered I will add more
                        • she isn’t fond of being hooked up to machinery, this will becomes basically a phobia after she’s free

                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }
                        • The user's Speed stat adds [2] points to their maximum stat cap. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10].
                        • The user receives 100 sonic chakra per body rank (total of 600) separate from their base chakra pool to use for Sonic classified bloodline techniques. Sonic chakra is usually neon green wind-based chakra although how it appears can be unique from person to person. Sonic chakra has special vibration and speed-enhancing effects. The sonic chakra reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the sonic chakra pool.
                        • An Aburame can tell if someone is a demon host but only after one of their insects eats the host's chakra.
                        • An Aburame has a pool of insects. This pool increases with the Aburame's body rank and it is used to perform all of the insect-based techniques available to the Aburame.
                        • Aburame do not require hand signs to perform insect techniques as a result for paying the cost of the technique with insects as opposed to chakra.
                        • An Aburame's insects can discern whether they are under the influence of a Genjutsu, The insects may perform an assisted Kai by sacrificing themselves equal to the rank of the Genjutsu they wish to Kai. Note: While the insects realize their host is under the influence of a genjutsu their host does not. Discerning a Genjutsu busies the insects making them unresponsive until the foreign chakra is purged.
                        • An Aburame may spend an activation once per post to regenerate lost insects at a rate equal to their body rank.
                        • Chakra drained by the insects directly increases the number of insects. In collisions, the difference is reproduced in insects. I.e An A-rank insect attack defends against a B-rank attack. The initial [80] die but [40] Insects are reproduced in the aftermath. This pairs well with the insect's rapid adaptability. Insects won't die if draining chakra from a living subject or a stationary defensive technique. Draining chakra at a set rate equal to the rank of insects applied. I.e A swarm of [A]-ranked insects actively covering a [S-ranked] chakra structure will destroy that structure over the course of two posts and become an -ranked swarm.
                        • While there is a maximum of how many insects can be held in the body, there is no maximum to how many insects can be present on the field.
                        • While there is no maximum to how many insects can be present on the field. Insects not within a gourd or host body that are not actively engaging in leeching chakra will die in [2] posts after initial release. An activation can be spent to recall the insects without having to spend chakra to refresh their lifespans if they can make it back to the host body and if there is enough room to accommodate them.
                        • Adaptation: Kikaichu will inherently develop resistance towards techniques they've been exposed to due to their rapid life-death cycle. After colliding with a technique twice. Collisions with those techniques again are treated as a full rank weaker against insect techniques. After colliding with a technique thrice Collisions with those techniques are treated as a full [2]-ranks weaker. However, colliding with different techniques will cause these evolutions to slow respectively. Kikaichu will typically lose these adaptations after combat when they are deemed unnecessary.
                        • All primary members of the Aburame Clan are automatically contracted to the bug summons of Kotobasa Hollow and are able to summon them once they learn the summoning technique. Must travel to the Kotobasa Hollow to become a sage. If you sign any other contract then you lose access to the insect summons.
                        • The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
                        • The Zelelist gains [2] additional body flicker uses in battle
                        • May diagnose thrice per battle for no cost or activation
                        • Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
                        • Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
                        • Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
                        • Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                        Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
                        • Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
                        Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
                        • Acrobatic Mastery | Rank D | Training
                        Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
                        • Perfecting Balance | Rank C | Training
                        Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength
                        • Parkour Mastery | Rank A | Training
                        The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
                        • Undertow | Rank D | Training
                        This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.
                        • Repeating Wave | Rank B | Training
                        The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.
                        • Double Fissure | Rank C | Training
                        The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first
                        • Moving Fissure | Rank A | Training
                        By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.
                        • Knife Flow | Rank E | Training
                        The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.
                        • Dirty Reflection | Rank C | Training
                        With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target
                        • Two-fer-One | Rank C | Training
                        The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary action.
                        • Blade’s Edge | Rank B | Training
                        The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow
                        • Fluid Movement | Rank E | Training
                        Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina
                        • Whirlpool Walking | Rank C | Training
                        The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
                        • Move As Water | Rank A | Training
                        The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.
                        • Riptide | Rank S | Training
                        The user has learned that movement is life, and to stop moving is to die. By adding extra effort and urgency to their techniques, the user may perform more in a given motion than an untrained individual. In the Weak Stance, the user may perform 4 activations in a given post. In the Strong Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style.
                        Personal Attributes:
                        ▱▰▱ Swarm | 200 additional insects (2PA)
                        ▱▰▱ Sonic control | 200 sonic chakra (2PA)
                        ▱▰▱ Follower | Granted second religious title
                        ▱▰▱ Medical environment | Granted second medical title
                        ▱▰▱ Symbiotic disease | Is always treated as having tier 1 disease permanently(This can be exacerbated to greater tiers circumstantially to my whim or a mods.)that can she can never rid of without an extensive narrative mission. By paying 10 chakra when using insect for techniques this will kick her virus into rapid activity applying tiered disease status to these techniques.
                        ▱▰▱ Technobabble | Veteran Mechanism crafting rank received
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give And Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost
                        ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
                        ▱▰▱ Tempest | For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
                        ▱▰▱ Tempting Fate | Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].

                        Non-Bloodline Personal Attributes (Pick One):


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 8000
                        Narrative XP: 600
                        Passive XP:

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Toxicology} || → {Grandmaster}
                        • {Technology} || → {Grandmaster}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 8

                        Career Profession Titles
                        • {Medical} || → {2nd, general physician, Emergency}
                        • {Religion} || → {2nd, Zelelist}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • full body light armour besides head
                        • 1 x B-rank scroll with 3 medium length/short Katanas, 14 knives
                        • 1x B-rank scroll with maximum quantity of throwing knives
                        • 1 x Wind element Ninjato, 1 x Earth element Ninjato, slightly shorter than the wind one.
                        • gourd with 500 bugs
                        • 1 640 Chakra battery

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 04 / 60
                        • Genjutsu | 32 / 53
                        • Iryojutsu | 00 / 50
                        • Sonic-Wind | 00 / 18
                        • Taijutsu Styles | 03 / 03
                        • Bukijutsu Styles | 04 / 04

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Shadow Clone | Rank B
                        • Spiral Sphere [ Rasengan ] | Rank A | Variable
                        • Spore Technique [ Houshi no Jutsu ] | Rank X
                        • Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
                        {Wind}
                        • All E-rank

                        {Earth}
                        • All E-rank

                        Bloodline
                        • All
                        • Gale Wind Palm [ Reppuushou ] | Rank C
                        • Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
                        • Beast Wave: Palm [ Juha: Shou ] | Rank A
                        • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
                        • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        • Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
                        • Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Windfury [ Kaze no ikari ] | Rank S
                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        • Wind Release Stream [ Kouryuu ] | Rank D
                        • Propelling Winds [ Suiyaku Kaze ] | Rank D
                        • Explosion [ Bakuhatsu ] | Rank C
                        • Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
                        • Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • All 32

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Fissure Kicking}
                        • {Stage 6)

                        {Flowing arts}
                        • {Stage 6)

                        {freestyle whirlwind}
                        • {Stage 6)

                        Bukijutsu {Remove if none}
                        {Kakumei no hono ryu}
                        • {Stage 6}

                        {Sobagai Deba Sentou}
                        • {Stage 6}

                        {Kazekiri}
                        • {Stage 6}

                        Tetsunami Ryu
                        • {Stage 6}

                        Quick draw
                        • {Stage 6}


                        ▰ Kustoms


                        Insect:Bug blade trappings | Rank E - B | Bloodline [ N/A ]| Insect [ Spritual ]
                        When using techniques involving throwing and projectiles she can use a special breed of insect she cultivated called “Blade bugs” for simplicity. These insects form together and go inert which makes them incredibly solid, taking in the shape of a wanted weapon, Hokinsha able to pay up to a B-rank quantity of her insects for each projectile she uses for no action, allowing her to stealthily apply her insects to the battlefield in the form of weapons which can come apart to be used for an insect technique at any time. An opponent unable to defend one of these weapons will be harmed like normal and immediately set upon by the insects, additionally having the ranked amount of chakra drained. These weapons don’t give off chakra until the insects cease to be inert and go into action.


                        Touch of plague | Rank B | Medical [ N/A ]| [Tai/Buki augment [ Spritual ]
                        Suffering from a viscous virus like affliction that’s eats chakra and organic matter that she can push into being active and inactive Hokisha can always pay a B-ranked amount of chakra in a round she performs non spiritual Tai/buki-jutsu techniques, exacerbating her symptom by kicking her virus into becoming more active and transmissible through physical contact. This kicks her passive tier 1 disease into tier 2 for the rest of combat, this techniques cost ignoring the increase from her own disease status. This causes her to give off a wave of infectious air around her while fighting that coats her person and weapon, making it so that a person who makes contact with her catches her diseases, causing five posts of Tier 2 Disease and trauma as a result. this can only be applied once per target and unless the opponent parries with a weapon or blocks with Medium or greater tier armour they will conduct this disease, meaning parrying with a weapon or dodging is required to evade catching this disease, medics able to simply pay the cost of this techniques and no action to protect themselves if they aware of it. People made aware of this affect can also pay the cost to protect themselves, however require someone of medical nature to make them properly aware, this technique is most dangerous when used defensively. Curing the disease status cures the trauma status of this jutsu and protects them for a full additional round for being able to contract it.



                        Character: Hokinsha
                        Link to profile: [x]
                        Insect:Blade bugs | Rank X | bloodline [ N/A ]| Passive [ Spritual ]
                        A special form of insect Hokinsha has created that have a similar appearance to dark, metallic moths. Despite this appearance these insects are incredibly hard and powerful for their size, wings like razors and their limbs so strong that parting two from one another requires immense strength. Despite being a special insect she can always access them as she always needs to have an active lineage of them or the will go extinct. These insects act like normal but have the additional trait of being able to damage equipment each post they reside on it and if managing two posts of damage to a special weapon they are able to inherit its traits, requiring two steps of damage to gain the stat bonus and elemental value of said weapon if it has any, then a single ability of the weapon in question after a third application of damage. If she forms or reforms a weapon with said blade bugs the weapon will then carry the abilities that were replicated, the insects able to replicate the chakra normally used with the weapon and therefore able to use any of its abilities until combat ends. The creation of blade bugs requires her pay a rank beneath the jutsu cast in additional insects to a minimum of 5, this is due to blade bugs size, this can also be paid in chakra to force a low number to breed. Blade bugs that are a part of her own custom weapons may retain their normal custom ability on top of the stolen ones, however a single weapon created from blade bugs may only hold a single stolen weapons ability , meaning that if two weapons were degraded then she could make weapons with their traits separately but not one weapon with all the traits.




                        Character: Hokinsha
                        Link to profile: [x]
                        Sonic release:Rejection(Spiritual) | Rank X | Bloodline [ Speed/Sonic ]| Cost [spiritual]
                        This technique can be paid for and used as either spiritual or complex. In its spiritual form she may raise a hand into the path of a chakra based technique and just as it would touch her, she implants an equal amount of speed chakra that the cast technique and forcibly accelerates it in an alternate direction, usually back into the target. This prevents her from suffering harm from the attack but will take any non trauma oriented status affect on the palm of that hand as she still makes contact no matter how minute. The technique in question now carries sonic effects which causes the opponent to be deafened for one post per rank and are laced with sonic wind vibration as per the Tempest PA.



                        Character: Hokinsha
                        Link to profile: [x]
                        Sonic release:Rejection(Complex) | Rank X | Bloodline [ Speed/Sonic ]| Cost [Complex]
                        In its complex form the Rejection technique is an attack involving placing the flat of her hand against an opponent and unleashing a blast of sonic chakra through a localized part of their body, this accelerates only the area contacted away from her hand at high speeds, dragged by the force of this attack and sensing to opponent flying away 5ft per rank. Her current speed is used as opposed to strength and only half the opponents endurance is counted due to the main amount of the techniques damage being internal, this technique is one that someone should be dodged as using a weapon to block it means the weapon would instead be accelerated and the instant her hand makes contact the chakra is released. Opponent sent flying by this technique are normally sent flipping from the sudden acceleration of only part of their body, forcing the rest of them to get dragged with.



                        Character: Hokinsha
                        Link to profile: [x]
                        Insect:Hidden arrival | Rank X | Bloodline [ N/A ]| Passive [ Spritual ]
                        Giving a command to a group of her insects Hokinsha may always at the beginning of combat release up to S+ rank quantity of insects secretly into the environment unnoticeably, usually climbing out of her pants legs or into shadows, burrowing and travelling through cracks and coverage to stay hidden. At any point in combat they may be called upon to reveal themselves for use in an attack, this allows the jutsu used to have its insects paid for by the ones on field and makes the opponent unable to avoid the sudden surprised attack, requiring the opponent fight of and destroy the insects to defend themselves from the used jutsu. Costs an action but can be combine with the insect regeneration action for only the single activation and appropriate costs.

 

Prince_yureil

Liberal Lunatic


Prince_yureil

Liberal Lunatic

PostPosted: Sun Aug 01, 2021 11:41 pm
Appearance


User Image
                        ▰ PERSONAL DATA

                        Full Name: Mirai Abe
                        Nickname: Sister
                        Age:
                        Birthdate: 25/10
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S

                        Hair Color: Blonde
                        Eye Color: Yellow/green mix
                        Height: 5’11”
                        Weight: 159
                        Animal features: a set of small antlers and her eyes reflect in the same manner as a wolfs. Though the antlers grow three days before a full moon and recess three days after
                        Bloodline: Kemono Shinzo (Deer/Wolf/Eldritch origin), Ketsueki Clan

                        Non-Combat Outfit: Piccy should give you an idea



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Raised in a strange and absurd environment and manner, involving her being raised to be a sincere, kind, helpful, life respecting individual. This then led into her mind being forcibly eroded with exposure to artifacts and writings involving the old ones as her people(Family, cult), who believed it that only those raised pure can grasp the greatest comprehension and hold a deeper connection to the old ones that those not. This has created a person plagued by conflicting thoughts and feeling, both accepting and denying the voices simultaneously at the same time. This has created someone who seeks more understanding of the old ones out of a desperation to beat them back and save her own mind from them, despite the fact that any actions to do so just create more questions and drag her deeper in.

                        Externally she comes off as a little odd but kind, caring and willing to a degree… though she is hard to read and unpredictable, not revealing much about her personal self and holding few if any friendships. She could be described as one that keeps to herself commonly, though at other times can be rather interactive and outgoing, facets of who she is and what she does hidden like the skin hidden under bandages she wears. She clearly has some sort of religious beliefs though few know exactly what and whenever she preaches it sounds like something akin to end days or highlighting the flaws and unimportance of life and existing in the grand scheme of things, though uses this negative and nasty seeming rhetoric, despite how people might not like or get angry at what she says, she’s trying to push people to enjoy the now and accept that suffering outweighs happiness and that people must take what they can get happily or create more misery.

                        She is not incapable of lucidity and being mostly normal and can be quite on point and dedicated to a task. She has great maturity despite her unhinged nature, doesn’t let the stress of a situation get to her if the voices are quiet. A notable thing is she’s very unflinching toward and when receiving violence, pain is a thing she accepts as temporary and as such she can disregard it unnaturally.

                        Village: Tanigakure
                        Title:
                        Local Reputation: 320 Fame
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A strange and recent resident of Tanigakure who appeared just before the Samurai invasion attempt. To what can be gathered she was raised with a religious family and potentially a cult, given the great weight of her families expectations and religious duties in order to create something akin to a saint. It is believed that this weight damaged her and she was rejected by her family as a result and ended out travelling randomly, settling in the land of rivers. Despite appearing to have Kemono ancestry she has stated that her family are not Kemono, it being a fact that their kind kind find her and her family repulsive or unnerving and likely would find it offensive being compared, though this has only been viewed with herself. She has set up shop and started to preach in Tanigakure and appears to be looking for things, treating the land of rivers of a place she was meant to be and of value to her beliefs in some, way, shape or form. Her activities are viewed with uncertainty and having joined the local military is likely the only reason she’s able to get away with this, another person in her shoes likely being treated as insane as opposed to well meaning but off like herself.



                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ {Dual ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class}
                        Second Class:
                        ▱▰▱ {Blood Knight:}{Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3}

                        ▱▰▱ Bloodline Specialization:If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.

                        Chakra Pool: 2380
                        Stamina Pool: 2980
                        Blood pool: 850
                        Chakra Element: Fire
                        Chakra Color: Crimson red vein within medical chakra colour
                        Chakra Materialization: Crimson veins
                        Stats:
                        • Strength ► 6
                        → N/A
                        • Speed ► 4
                        → N/A
                        • Agility ► 6
                        → N/A
                        • Endurance ► 6
                        → N/A

                        Strengths:
                        • Has immense pain resistance
                        • A large portion of her abilities and what she does is in combat psychologically jarring.
                        • She has immense patience and mental fortitude due to coping with and fighting against the voices
                        • Is a good talker and listener.
                        • highly perceptive to her own reality, surroundings and self, making her good at handling gen-jutsu or picking up on subtle and minor signs of discord and trouble, if someone’s not saying everything etc. This works both in positive and negative ways
                        • Due to her bloodlines “curse” she should have an impulsive and temperamental nature stop most of her other traits, though is strong enough mental to control that nature around 90% of the time
                        • Accomplished in Gyromancy
                        Weaknesses:
                        • Unhinged to a degree which makes her difficult to work with.
                        • Worse yet she isn’t immune to becoming totally unhinged which puts allies at risk as she looses total self control
                        • Won’t back down from her own point or opinion if someone defines her, specifically her preaching as wrong, this can cause her to become less calm and frantic which makes people uncomfortable or upsets them as they are wrong and need to accept that, they just can’t see the bigger picture and wouldn’t understand or want to.
                        • Easter/Ozy birthday 400 chakra/stamina



                        Fears:
                        • The great old one
                        • Everything returning to nothing
                        • Others cursed like her and devote followers of the old ones cause her paranoia. (Though she can get along with them, though that depends on the others.)


                        Modifiers:
                        • Enchantment modifiers + 800Stamina + 200 chakra
                        • Despite being Kemono Shinzo she is incapable of taking the animal form as her abilities come from her being granted abilities through eldritch powers, making her a literal abomination in certain respects. Kemono Shinzo tend find her repulsive or terrifying or both and tend to be on guard around her at least, their animal instincts screaming that she so unnatural and threatening thing.
                        • Saiketsu users regenerate blood very quickly. This prevents bleeding that extends more than one post as well as prevents trauma from being applied after the initial post of contact. When this occurs, the open wound appears similar to red crystals.
                        • Saiketsu clan members are able to utilize stamina in the place of chakra utilizing their own blood's physical vitality. Doing so costs the user an additional five stamina atop the technique's rank.
                        • The clan members are able to use verbal commands or physical gestures to manipulate their blood.
                        • Clan members regenerate stamina at 2x the rate while outside of combat.
                        • The user receives 100 "blood pool" resource per body rank (total of 600) separate from their base resource pools. The blood pool reserve cannot be increased beyond 1,000. The blood pool is accumulated outside of combat by feeding on life forms using the clan members retractable fangs, requiring a single paragraph to fill the pool in increments of 50. The Blood Pool may be used to replace either chakra or stamina while in combat. Specific techniques within the style may fill the blood pool during combat. The blood pool points and values are reflected by technique ranks.
                        • All Members of The Kemono Shinzō may speak with their own species in its native tongue
                        • Kemono Shinzō may summon as if they were one body rank higher than they are.
                        • Kemono Shinzō can have a physical appearance ranging anywhere from a Kemonomimi (Human with Animal Ears and Tail typically.) to an Anthromorph (Animal with Human-Like Body.)
                        • Kemono Shinzō bloodline techniques naturally do not require hand seals as they are meant to be capable of being used regardless of the form the clan member is in.
                        • Kemono Shinzō gain 5 free custom techniques which they can only use to make techniques based on their animal species abilities. Examples of this are a spider having web based customs, snakes with poison based customs, etc etc. These customs are considered bloodline techniques. If an animal doesn't have a particularly unique ability, these customs are simply considered 5 custom bloodline techniques.
                        • Switching between forms requires one activation in combat unless otherwise stated.
                        • When a Kemono Shinzō switches forms it is capable of functioning as a form of Kai so long as the user pays the proper cost of kai. Doing this does not consume an action but only once per battle.

                        Personal Attributes:

                        ▱▰▱ Crimson swordsman | The clansman is adept at using bladed weapons and excels at slashing foes asunder. Injuries sustained by bladed weapons of the user bleed for an additional post per body rank of the user and reduce an additional five stamina per body rank of the user. Blood produced in this manner when viewed causes tier-one mental stress for three posts unless a D-Rank kai is used.
                        ▱▰▱ Blood Magic | The user's ninjutsu are able to be converted into blood that assumes the same size and shape as the ninjutsu used to create it. If the ninjutsu had an effect such as burning, burns, paralysis, etc, that effect is still in effect as the blood acts in a similar fashion to the original technique. After being cast, this blood remains active upon the battlefield. In addition, the sight of blood in such masses causes tiered mental stress based on technique rank for three posts unless kai is used. Additionally, the user's blood pool is increased by 10 per body rank, allowing them to utilize their stored blood more efficiently.
                        ▱▰▱ Corrupt Life Force | The user's blood has been tainted by the clan's cursed lineage. Their blood has a diseased nature, applying tiered disease upon entering the target's system depending on the user's body rank. A ranked amount of chakra can be applied to the user's blood to make it acidic and cause an equal amount of damage depending on the amount of chakra applied.
                        ▱▰▱ We’re all different | The clan member begins with a summoning contract on any species that they wish. Additionally, get a +1 to stat boost for each kemono, pet, or summon you have on the battlefield up to 6.
                        ▱▰▱ Unleash the Beast | While in Human Form the clan member is capable of using jutsu via animalistic vocalizations such as roaring or hissing. While in Animal Form the clan member is capable of wielding weapons in order to utilize bukijutsu, or using their natural weaponry such as claws, horns, tails to utilize bukijutsu within reason.
                        ▱▰▱ Master Shifter | The clan member is capable of changing forms once every 3 posts without using an activation. Their Half-Animal Form and Ancestral Form's cost per post is reduced by one rank
                        ▱▰▱ Touch of the old ones | Grants her second profession title in religion
                        ▱▰▱ Word of the old one | Grants two religion title promotions in preacher
                        ▱▰▱ Kill the beasts | Grants second rank monster hunter title
                        ▱▰▱ Weird weapons | reduces paragraphs required to gain new crafting title in weapons by 2
                        ▱▰▱ Offering of blessings | reduces paragraphs required to gain new crafting title in enchanting by 2

                        ▱▰▱ More Blood! | +100 blood pool (x3pa)

                        Non-Bloodline Personal Attributes (Pick One):


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両17700
                        XP: 4850
                        Total unclaimed XP:
                        Endgame XP purchases:

                        • 2 Buki style
                        • 1 Tai style


                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Enchantment} || → {Grandmaster}
                        • {weaponcrafting} || → {Grandmaster}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 1
                        A Rank | 17
                        S Rank | 0

                        Career Profession Titles
                        • {Worker} || → {Expert craftsman}
                        • {Monster hunter} || → {Adept Monster Slayer}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 1
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Monster slayers handbook
                        • 15 Carved effigies with theist discord glyph, a symbol of the old ones that causes regulation in the religious despite them not know what it brings this sensation.
                        • Enchanted FlintHammer listen in specs below.




                        Weapon Specs



                        Weapon Name: Enchanted FlintHammer (Legendary) + 1 Special and 1 advanced enchantment
                        Weapon Type: Is a mean a** hammer
                        Weapon Size: 4’2”
                        Weapon Weight: 55Lbs
                        Stat Increase: Strength + 6, Endurance + 6
                        Elemental Affinity: Fire/Blood
                        Description: here A terrifying hammer with a Furnace built into the back of the weapons head that can be primed to allow the weapon to unleash a brutal explosion of flames upon impact. The front part is built not unlike a tenderizer, making its points of impact all the more devastating as it sheers and rips the flesh. Has an advanced and special tier enchantment, first doubles the stats(+2 stat bonus), second grants blood element, makes the fire element overwhelming(+2 stat bonus) and both grant an additional ability due to crafting rank. This weapon cuts into people upon impact with the tenderizer like head, thus this weapon causes bleed like a blade.
                        Ability Summary:
                        Prime blaster | Rank B - S+ | Class [ Fire ]| Cost [ Spiritual ]
                        By spending an action, flicking the weapon and flowing chakra into the furnace part, this setting the primer/firing mechanism, which pulls back as a result, this remaining primed until the weapon is triggered. What happens at this point is that when the striking end of the weapon next make solid contact against something with significant resistance, (striking a person, being blocked, striking a physical barrier, clashing with a larger, heavier weapon head on that is strong enough to offset an attack, clones that aren’t made of stone or metal don’t hold enough resistance if destroyed by the initial strike.)the firing mechanism with trigger, slamming into the back of the furnace and letting out and explosion of fire over a 20ft long and wide cone, expanding additional 10ft per rank that burns those caught, inflicting tiered burning to those cause in the AOE and blast wave, able to be avoided by responding appropriately. A person directly struck by the initial hammer strike or tried physically blocking it is struck by the primed attack as it triggers on impact automatically, this explosion of fire causing critical amounts of damage, summons and massive creature suffer a horrible wound, usually having a small hole blasted out of them. An rpc that sets off the primer by being struck may pay a rank beneath the primed attacks cost in chakra and an action to prevent the critical damage but not the burns if they were struck directly.(basically if someone’s hit directly and this when primed, they can’t avoid the additional burns but can avoid the actual destructive force. Defending requires the opponent defend the initial Buki and the firewave separately, the firewavea action having been paid when the weapon is primed.) this is limited to triggering via offensive actions only. 1post Cooldown for this ability after triggering

                        Miniature Furnace | Rank C | Class [ Fire ]| Passive [ Spiritual ]
                        Each post she may pay this cost and apply tier one burning/burned to Buki jutsu strikes as the furnace is heated up which causes the weapon to be rather hot. While this is active frostbite is reduced by one tier upon application and may lower one running application of frostbite by a single tier once per post instead.

                        Blood Feeder | Rank B | Bloodline [ Blood ]| Cost [ Spiritual ]
                        By activating the special metals that have been mixed with her own blood that make the weapon with chakra and some of her own blood, causing crimson lines to glow along its surface. In doing this it becomes able to feed upon foes when the weapon makes contact with an opponents flesh, draining blood from them by pulling it into its own. For the next 8 posts her now blood laced weapon adds 20 points to the blood pool per strike or to her other resources should it be full, this resulting in tier 2 vertigo for 3 posts due to blood pressure being afflicted by this.

                        Quicktrigger strike | Rank B | Class [ Fire ]| Passive [ Spiritual]
                        When performing a basic or Buki-jutsu strike, the primer if unset can be rapidly, partially set and set off early the instant it makes contact, causing the strike to additionally knock the opponent flying/crashing across the ground for 20ft of fall damage, sending them skidding back 10 ft should them block. This strike treats them as having 2 lower endurance against it and should an opponent not block or clash with the weapon via physical mean, this technique doesn’t trigger and it’s cost refunded.

                        Bloodflare slam | Rank B - S+ | Bloodline [ Fire ]| Cost [ spiritual ]
                        Applying a non-negligible amount of blood to her weapon she is able to prime and slam it into the ground, concentrating the blood and chakra at the end, causing a 360 blast wave that spans 30ft and increases by 10 per rank, the fire causes tiered burning and applies her blood to opponents through corrupt life force PA due to basically turning her blood to mist. For two post plus one per additional rank this bloody steaming mist stays about as a visible red haze that continues to afflict people within its confines with corrupted life force and is treated in the same manner as a technique cast through blood magic, meaning this mist causes mental stress.

                        Trigger Block | Rank X | Buki [ Element ]| Cost [ Complex ]
                        Using timing and skill Mirai can block an incoming tai or Buki-jutsu with the weapon primed and cause it to trigger by using correct returning force. This means that if primed and the user performs the block, the opponent triggers the weapons primer ability and is forced into avoiding the blast wave, being left zero time to counter with anything other than evasion and if defeated in the initial collision, suffers the burns regardless almost like being hit, again only able to avoid the truly destructive aspect of the blast wave, which even without the hammers striking force is enough to cripple a person. This can be considered a counterattack of sorts.




                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 33
                        • Genjutsu | 00 / 33
                        • Taijutsu Styles | 04 / 04
                        • Bukijutsu Styles | 06 / 06

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Fire}


                        {Replace this with Element 2}


                        Bloodline
                        • All

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Harmonic death arts}
                        • Stage 6

                        {Strong fist style}
                        • Stage 6

                        {Mach Fist}
                        • Stage 6

                        {Mach Fist}[/i
                        • Heavy body grappling
                        Bukijutsu {Remove if none}
                        {Meteor Crusher}
                        • Stage 6

                        {Siege breaker}
                        • Stage 6

                        {Tetsunami Ryu}
                        • Stage 6

                        {Kote Art}
                        • Stage 6

                        {Ja Ryu}

                        {Edge Punisher}
                        • Stage 6



                        ▰ Customs




                        Character: Mirai
                        Link to profile: [x]
                        Trade in blood | Rank X | Bloodline [ Blood ]| Passive [ Spritual ]
                        If successful in striking an opponent by the post after personally receiving trauma, she may pay the cost of this technique and absorbing the opponents blood produced by the wound by her own mingling and manipulating it back into the body. Doing this will return two ranks beneath the rank of inflicted trauma. Additionally the blood pool receives two ranks beneath the value of stamina gained to its pool(minimum of 5) or to other resources should this be full. If paid for in a post but no wound is caused, then the resources are returned as the technique doesn’t trigger. Is cast up to the same rank of ranked trauma received.


                        Character: Mirai
                        Link to profile: [x]
                        Blood stake | Rank X | Bloodline [ Blood ]| Cost [ Spritual ]
                        Manipulating her own or blood already present on the battlefield Mirai can create multiple spikes of her blood that formed at extreme speeds to impale a person from multiple different points and angles, crystallizing only after striking a target to pin them to the location.

                        Opponents struck by this technique supply 10 blood per rank of the technique starting at D-rank to her pool each post they are in contact with an opponent, requiring an opponent spend an action and equal amount of Stamina to this technique to break free, lest they be trapped and drained. This is considered a grapple of a person is capture despite requiring chakra to free oneself, Spikes last two posts at E-rank and one more every rank after.



                        Character: Mirai
                        Link to profile: [x]
                        Eldritch Bolt | Rank A - S+ | Religious based nin-jutsu [ ???(Maruton) ]| Cost [ Spritual ]
                        Requires both mental stress and insanity simultaneously to perform. Channeling a spell through verbal or mental means Mirai can tap into energies that linger outside the accepted reality and harnesses them through herself, unleashing them in colourful yet absolutely repulsive arcs of energy not unlike lightning, yet it is not. The unpleasant and unnatural energies creates a pitched and abominable scream that causes the immediate death of natural plant matter and similar biology in the area, anything struck with it will be carried along with it as it rips through structures and people alike. This Mutates and warps the struck area to inhuman degree causing trauma that can be healed, however the limb cannot be repaired and returned to normal in combat, requiring extensive medical care after battle to return to normal, stamina lost this way cannot be returned in combat and as such lowers their stamina cap appropriately by the amount lost. When casting this technique she may pay it’s ranked cost again and again to target multiple people with the full force of the jutsu, though only once per target. 50 - 200 ft range



                        Character: Mirai
                        Link to profile: [x]
                        Blood magic amplification | Rank B | Bloodline [ Element ]| augment [ Spritual ]
                        Can use this technique in conjunction with another blood release jutsu while cursed blood rune is active for no additional activation. In doing so this augments the cast blood release technique OR technique turned to blood through blood magic to carry the status effects granted by the blood rune as well, at this point the blood technique carries an eerie glow allowing it to be used as a visual and contact oriented trigger for gen-jutsu, lowers Blood runes remaining posts by 1




                        Character: Mirai
                        Link to profile: [x]
                        Words of the fracturing psyche | Rank A - S+ | Religious Nin-jutsu [ N/A ]| Cost [ Spritual ]
                        Mirai sings, preaches or prays with words and information that should be forbidden for people to utter, those not a part of the Grest old ones faith almost immediately suffering physical and mental repercussions for hearing this. This starts as headaches and dizziness and very quickly evolves in bleeding from the orifices and their psyche will start to be attacked by flashes of disturbing imagery that will be implanted permanently into their memories, commonly causing nightmares for weeks after victims are exposed to this.
                        • First post causes tiered Vertigo, this is due to images and the mind being basically attacked and having unwanted/confusing information injected into it.
                        • second post onward also starts applying tiered trauma. This is represented by extreme headaches and blood leaking from eyes and nose, people also begin to cough and vomit it up after a while, fortunately most faint before they die. Expect nightmares for weeks.
                        • Though coming off as potentially gen-jutsu, it is not, requires a person deafen them-self or be unable to hear it for some other reason to counter, shutting her up is included. Using a technique that inflicts deafness on an opponent is enough to protect the caster from the techniques effects for that post. Simply plugging ears works as a counter so long as you cannot hear her
                        • requires one rank beneath casting cost and an action to maintain after casting, lasts as long as she does this.
                        • is an indiscriminate technique though has zero affect on followers of the great old ones religion (requires at least the first career title)

 
PostPosted: Wed Sep 22, 2021 4:28 pm
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User Image
                        ▰ PERSONAL DATA

                        Full Name: Izumi Mana
                        Nickname:
                        Age: 17
                        Birthdate: Feb 12
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S
                        Height: 155 Cm
                        Weight: 102 lbs

                        Bloodline: Uchiha

                        Non-Combat Outfit: Piccy
                        Combat Outfit:



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Mana comes off as the slightly more quiet sort, preferring to exist in the back or background and not stand out if she can help it. Being trained in getting close to and/or manipulate people to achieve goals and jobs, which required her to often take a slightly more assertive or intimate approach resulting in her preference to receiving less attention. She is the type who even if she doesn’t like someone will put the effort in to know and get along with them as best as possible, learning or doing little things for/about others she is around which is both genuine and habitual. Tending to be a pragmatist she doesn’t like taking needless risks or not going into things without contingencies and proper planning, quite calm and not fond of taking big gambles as she’s not a huge risk taker. Intimacy is difficult for her and is something that will break her generally calm nature if it is unrelated to a job, in the latter she sees it as simply required and attached no true emotions to it, this of coarse would be why she finds the meaningful concept difficult as anyone she’s performed said actions with would normally died by her hands.

                        Where she is quite good at reading people it’s manipulation that she’s good with, steering people in the direction she wants, specifically if she’s enticing them with herself. Her loyalty tends to be focused on her family and toward clients until a contract expires or as long as it’s required within the contract, usually with body guarding or term oriented jobs. Friends are hard to come by when travelling around so much, so finding people to give loyalty or respect to the point she might look on them fondly is rather difficult, especially as she tends to expect people to earn her respect by showing they can respect her. For all her pleasant and not so assertive nature and outward considers toward other people, much of it is to sit in people’s good books and a large perpetual facade of weakness and docility, combine with her duties growing up. Supporting people is a trait of her that leads all the way into her combat roll, although her colder and more confident traits become most clear and prominent in said scenario, especially one on one as she will remain confident and not play around if she doesn’t opt to try false diplomacy. She may be colder than and more inclined to criminal deeds or the like than your average village shinobi, she is by no means an evil or truly twisted person and doesn’t let her profession and that part of her lifestyle dictate all her actions and personality like some might, allowing her to be a more genuine person. In stark contrast to that fact though is that she is always pressuring for the next kill, never one to miss the quota and as such actively seeks out assassination work as killing people for the sake of a simple offering is something she doesn’t much enjoy. Her loyalty to the one above her group is brought by lifestyle and limited through the groups strict discipline, as part of not dragging attention to themselves, though even if not outwardly, she does follow his grand plan, though is certainly not a zealot.

                        Her hobbies tend to float toward flowers, singing and poetry, each something she doesn’t require another person to do, though able to be shared with others. (Will complete and update after more thought.)
                        Village: TORNA
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Hailing from the land of honey, this one and her family are a known of family of thieves, assassins, spies and basically any other job classic ninja would do. Doing both savoury and unsavoury work for any willing to pay their rates, this group was known and given both praise and scorn by the people of their lands. After years decided to act in a more nomadic sense so to avoid the bulk of their small bands detection, commonly disguised as travelling performers. Mana like most was trained from a young age to follow the groups creeds and practices, learning to manipulate, steal, kill and so on. This didn’t just end in these areas as Mana her been shared herbal, pharmaceutical and medical knowledge handed down to her by other healers from her group, also learning the art of providing entertainment through singing, dance and others performances which was something of a tradition. Another thing that could be called a tradition in her tribe is that the majority of them worship Jashin, the fact that one of the groups founders was a known Jashinist led into this the half skull mask the group wear is in representation of their loyalty, even if others might not realize.

                        Their presence in the Land of Honey, the land of marsh and it’s surrounding lands has come under pressure of late, not only due to their activities having increased due to demand and also from the presence of their Jashinist members. For when the evil god wants his name spread to help his machination come to be, the rest that oppose him wants are taking action and the witch-hunt has come to be an issue, this has led into a few developments and shifts. They have come under attack and are being tracked by the hunter ninja dispatched to find jashinists and inquisitors of the other religions, putting too much spotlight upon them. This resulted in the group choosing to disperse for their own safety and also to start adding in their own way to the great cause that has begun to go underway, though if they will all sacrifice themselves for the plans fruition if there’s a chance of failure is unknown.




                        ▰ CLASSES AND STATS

                        Performer:
                        ▱▰▱ Compositional therapistThe most physical of the three disciplines, A compositional Therapist most commonly uses heavy beats to inspire bodies to move in rhythmic ways, healing the soul through captivating dances and wild acrobatics. This healing takes its form in raising stat caps ([4] to [6], [6] to [8], and [9] to [10]) of anyone listening (performer and allies), experiencing or taking part in whatever act the performer writes into their post. This, however, only breaks your stat caps and does not yet provide you with the points needed to reach these levels. Additionally, users gain access to the following to the song/performance technique below: Dancing, particularly Temptation/Alluring types
                        Bloodline:
                        ▱▰▱ Support specialist: The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
                        ▱▰▱ Cross Class:Performer – Medical:
                        The user's techniques cast through the user's performance can be altered, just slightly, with Iryojutsu. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Iryojutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique


                        Chakra Pool: 2350
                        Stamina Pool: 2025
                        Chakra Element: Fire, Lightning
                        Chakra Color: blue-purple
                        Chakra Materialization: visible crackles similar to a cross between electricity and discharging Chinese firecrackers, creating an audible hissing crackle.

                        Stats:
                        • Strength ► 6
                        → N/A
                        • Speed ► 8(10)
                        → N/A
                        • Agility ► 4
                        → N/A
                        • Endurance ► 6
                        → N/A

                        Strengths:
                        • Extremely Manipulative, most of all in attracting people to her and gaining their trust through such means.
                        • As an Uchiha, she is skilled in most non-specialized areas.
                        • Boasts a level head and calm disposition in most circumstances, meaning she rarely looses focus.
                        • Enchanting singer
                        • Good at remembering things about people
                        • can name basically every flower under the sun
                        • Good at multi step planning and on the fly planning
                        • Secretly immortal
                        • Is trained to end battles with minimal effort if possible, this usually entails trying to drop people with Buki or Tai-Jutsu, cover and feints before resorting to any high grade Nin or bloodline technique.
                        Weaknesses:
                        • When on a kill job, tends to take a long time to actually get round to the killing if she socially inserts herself.
                        • Despite a wide array of skills she has sacrificed what one gains with actual dedication, making her a master of none.
                        • Physically she’s traded physical power/resistance for agility and speed, leaving her at a disadvantage and forcing her more on the defensive against those with a stronger physique.
                        • looses a lot of her social skills when being her genuine self, sort of subservient.
                        • can’t draw for crap


                        Fears:
                        • Failing her “Tribe” and/or The death of them all.
                        • destroying a real romantic or extremely close relationship the way she destroys the false ones.

                        Modifiers:
                        • All Tai-Jutsu up to S+ may be treated as fire element and as such, both a tai-Jutsu and nin-Jutsu through Heavenly Momentum training.
                        • through bard she can performer enchantment/chain genjutsu and bloodline techniques through verbal performance
                        • + 3 Buki slots through discord technique scrolls
                        • Instrumentalist performer abilities With Ney Flute for Illusion type Genjutsu and enchantment techniques
                        • Ozy Birthday + Easter + 400/400 Chakra/stamina
                        • Genesis Rebirth set up.



                        Personal Attributes:
                        ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given
                        ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.
                        ▱▰▱ Performing arts | Second career title of Performer
                        ▱▰▱ Medical Arts | Second career title of Medic
                        ▱▰▱ Supportive skills | Reduced cost of medical technique by one rank
                        ▱▰▱ Professional criminal | Starts with second rank of ninja hunter.
                        ▱▰▱ Traditional faith | Starts at second rank of religion career.

                        ▱▰▱ Kleptomania incarnate | When attacking people with Tai-Jutsu Izumi may forgo causing harm with the attack to instead steal a piece of identifiable equipment from them(including held equipment, using the payed for attack as a totally convincing feint. Larger worn items tend to simply be removed(This has to be stated in the post the attack is performed, applying only to simple techniques and when she has her business card on hand.)
                        ▱▰▱ Greater lengths | For 10 chakra per tier rank of poison used when using a technique that benefits from harmonic death arts poison, Izumi may use a crafted poison in place of a single stack of the natural poison when it would be applicable, the poison used must be chosen at the beginning of combat and may not be changed out once in a round.(only usable if she is carrying her business card.)

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 5850
                        mission: 2000
                        Narrative: 3000
                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Hunter Ninja} || → {Regular Professional thief }
                        • {Performer} || → { Bard, Dancer, Instrumentalist Virtuoso }
                        • {Medical} || → {Medic, Emergency, Internal}
                        • {Religion} || → {Practitioner of Jashinism}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 5
                        C Rank | 0
                        B Rank | 1
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims


                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Business card
                        • Smoke Pellets X 25
                        • kunai and stars.
                        • Throwing spikes
                        • Kusuri-gamma
                        • Wires
                        • Umbrella Sword
                        • Launching glove and other equipment involving Toorima Juuri style
                        • A-rank scroll with 8 corpses
                        • Ney Flute with built in blade and reinforced
                        • Collapsable Spike

                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 10 / 41
                        • Genjutsu | / 55
                        • Iryojutsu | 20 / 45
                        • Taijutsu Styles | 05 / 05
                        • Bukijutsu Styles | 05 / 05

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Eye Mind Reading [ Dokushinjutsu ] | Rank X
                        • Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
                        • Blood-Curdle [ Gyōketsu ] | Rank X
                        • Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                        • One Hundred Blossoming Flowers [ Hyakkasaihou ] | Rank X
                        • Face Copy Technique [ Kao Utsushi no Jutsu ] | Rank X
                        • Hidden Needles [ Fukumi Hari ] | Rank X
                        • All body flickers
                        {Fire}
                        • Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D




















                        {Lightning}























                        {Medical}
                        • All E-rank
                        • Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        • Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        • Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        • Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
                        • Phantom Limb [ Gen'eishi ] | Rank D | Variable
                        • Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
                        • Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
                        • Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
                        • Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        • Movement Control [ Undō seigyo ] | Rank C | Variable
                        • Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable
                        • Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable
                        • Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C
                        • Chakra Scalpel [ Chakra no Mesu ] | Rank C
                        • Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
                        • Hear [ Kiku ] | Rank B
                        • See [ Miru ] | Rank B
                        • Dead Soul Technique [ Shikon no Jutsu ] | Rank B
                        • Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A
                        • Cell Regeneration [ Saisei no Saibou ] | Rank A
                        • Genesis Rebirth [ Souzousaisei ] | Rank S+
                        Bloodline
                        • All normal bloodlines technique up to S+

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Harmonic death arts}
                        • {Stage 6}

                        {Vital piercing Art}
                        • {Stage 6}

                        {Kyotoryuu}
                        • {Stage 6}

                        {Heavenly momentum}
                        • {Stage 6}

                        {Heavy body grappling}
                        • {Stage 6}

                        Bukijutsu {Remove if none}
                        {Juurai toorima}
                        • {Stage 6}

                        {Sobagai Deba Sentou}
                        • {Stage 6}

                        {Honshi Art}
                        • {Stage 6}

                        {Tetsunami Ryu}
                        • {Stage 6}

                        {Lattice Embrace}
                        • {Stage 6}



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

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