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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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TheWishling rolled 1 4-sided dice: 4 Total: 4 (1-4)

TheWishling

Feral Phantom

12,375 Points
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
  • Generous 100
PostPosted: Sun Apr 29, 2018 10:47 pm
[for T'at]  
Hattaki rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Sun Apr 29, 2018 10:52 pm
TRESPASSERS WING
Alythrae of Green Tarmath
HP: 23 - 4 = 19
Status Effect: Fatigue
XP: (+5 to distribute out)
Target Accuracy: 6
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 7
Pain Resilience: 8
Instinct: 6
Luck: 6


Round 1: -5 +Fatigue for 3 turns
Round 2: -4


Just when they had seemed to regain a little steam another gust of wind smacked them, blowing them not completely off course but enough that thread lanced across Tarmath’s back and sent them Between once more. Too long... too tired... 4 seconds and they came back with a roar that pulled from the green in frustration. In annoyance.  

Hattaki
Crew

Lonely Phantom

TheWishling rolled 1 20-sided dice: 20 Total: 20 (1-20)

TheWishling

Feral Phantom

12,375 Points
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
  • Generous 100
PostPosted: Sun Apr 29, 2018 10:52 pm
Queen's Wing
Alumet of Gold Zenobiath
HP: 33
Status Effect: N/A
XP:
Target Accuracy: 3 (+1)
Flame Length: 1
General Stamina: 2
General Agility: 1 (+1)
Between Accuracy: 3
Pain Resilience: 1
Instinct: 1
Luck: 2


The wind around them was strong, and as the pair flew, thread came at them. With a trumpet of pride, Zenobiath spread her wings, before tucking them and rolling through the thread. The angle was just perfect, good enough for the girl to take a confident and easy shot with her flamethrower, blasting it from the sky. YES! This was how it was done. Perhaps she'd not gotten all of it, but her dragon's movements, and her own work had her proud.

Round 1: [17] [2] [19] [20] [ ]  
TheWishling rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Sun Apr 29, 2018 10:56 pm
Trespassers Wing
Aniela of Brown Xaphrith
HP: 32 (-6)
Status Effect: N/A
XP: (+6 to all stats, +5 to distribute)
Target Accuracy: 8
Flame Length: 6
General Stamina: 6
General Agility: 7
Between Accuracy: 6
Pain Resilience: 6
Instinct: 7
Luck: 8


The winds were blowing strong, and the slight pain in his wing had Xaphrith's flying nowhere near as elegant as usual. The woman on his back had pressed low as a thick of thread had come towards them, but instead of catching it full with flame, a thick of Thread twined across Xaphrith's joint, and her leg. The two let out a loud cry in unison, before winking between.
One....
Two...
Three....
Four....And then they were back, Aniela shaking as she brushed off thread from her now scored leg, gently brushing the frozen clumps from her dragon's joint. The ichor was not so bad that they needed a healer....yet, but by Faranth, the High Altitude wing was getting hit hard. Her thigh was burning....

Round 1: [4] [18] [3] [7] [ ]  

TheWishling

Feral Phantom

12,375 Points
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
  • Generous 100
Hattaki rolled 1 20-sided dice: 16 Total: 16 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Sun Apr 29, 2018 10:59 pm
TRESPASSERS WING
Alythrae of Green Tarmath
HP: 23 - 4 = 19
Status Effect: Fatigue
XP: (+5 to distribute out)
Target Accuracy: 6
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 7
Pain Resilience: 8
Instinct: 6
Luck: 6


Round 1: -5 +Fatigue for 3 turns
Round 2: -4
Round 3: +2 Stamina/Negated by Fatigue


The anger radiating off of her came in waves and despite Aly’s stinging leg or the threadscore touching Tarmath’s side and back the pair dug deep and continued.  
TheWishling rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Sun Apr 29, 2018 11:01 pm
Tornado Wing
Seikih of Green Kath
HP: 19
Status Effect: (TONGUE BITTEN)
XP: (+6 to all stats, +5 to distribute)
Target Accuracy: 7
Flame Length: 6
General Stamina: 6
General Agility: 7
Between Accuracy: 8
Pain Resilience: 6
Instinct: 7
Luck: 7


They were doing....well, better than Seikih had thought they might. Tossing a piece of firestone in to the Green's mouth, she almost didn't notice the initial sting...and then there was a sharp pain, and Kath trumpeted her distress. Oh NO, this would not do. Kath had bitten her tongue and was now crooning a low call of distress to her rider, filling the girl's head with her lamenting. Faranth help her....this wasn't too good, was it?

Round 1: [19] [16] [2] [1] [ ]  

TheWishling

Feral Phantom

12,375 Points
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
  • Generous 100
Hattaki rolled 1 20-sided dice: 13 Total: 13 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Sun Apr 29, 2018 11:04 pm
TRESPASSERS WING
Alythrae of Green Tarmath
HP: 23 - 4 = 19
Status Effect: - -
XP: (+5 to distribute out)
Target Accuracy: 6
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 7
Pain Resilience: 8
Instinct: 6
Luck: 6


Round 1: -5 +Fatigue for 3 turns
Round 2: -4
Round 3: +2 Stamina/Negated by Fatigue
Round 4:


Roll a D4 in next post  
TheWishling rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Sun Apr 29, 2018 11:04 pm
Hurricane Wing
Wingsecond T'at of Brown Nessuth
HP: 32
Status Effect: (+Guilt, Damage +5. no bonuses or saves)
XP: (+2 to all, +5 to distribute)
Target Accuracy: 3
Flame Length: 3
General Stamina: 2
General Agility: 4
Between Accuracy: 3
Pain Resilience: 4
Instinct: 3
Luck: 3


T'at was wracked with guilt, and his Brown was crooning softly, trying to pull his rider out of it....and yet as they moved, he found himself distracted enough by the other's mental state that his flame came up short. Ah....Well, T'at wasn't paying enough attention, and all Nessuth could do was hope that the other Wingsecond hadn't seen that...

Round 1:
[14] [19] [18] [2] [12]
 

TheWishling

Feral Phantom

12,375 Points
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
  • Generous 100
Hattaki rolled 1 4-sided dice: 4 Total: 4 (1-4)

Hattaki
Crew

Lonely Phantom

PostPosted: Sun Apr 29, 2018 11:06 pm
TRESPASSERS WING
Alythrae of Green Tarmath
HP: 19
Status Effect: - -
XP: (+5 to distribute out)
Target Accuracy: 6
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 7
Pain Resilience: 8
Instinct: 6
Luck: 6


Round 1: -5 +Fatigue for 3 turns
Round 2: -4
Round 3: +2 Stamina/Negated by Fatigue
Round 4: -5 Saved by Xaphrith


Flame still going, a gust knocked Tarmath off her path and nearly into the path of a clump of thread, her wings tucking tight and her body twisting desperately to get between it and her rider. Without warning a flame turned it to dust, eating it away as she took that moment to hop Between and reappear in a safe spot. Aly gave a gasp of relief and ran a hand over the green’s back as the dragon twisted a bit to look at her protector.

Thank you Xaphrith, though the wind is strong we fight together. We will protect you as best we can. Some of the red left her eyes, or maybe just some blue threaded through before disappearing as the large green turned her attention back to the Thread all around her. They had been saved just barely, her anger boiling as she realized her rider would have been the worst hurt by that. Thank goodness her wingmates were the best and she roared out as she flamed in an effort to remind them all that she respected them and would do everything she could to protect them.  
TheWishling rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Sun Apr 29, 2018 11:08 pm
Queen's Wing
Alumet of Gold Zenobiath
HP: 33
Status Effect: N/A
XP:
Target Accuracy: 3 (+1)
Flame Length: 1
General Stamina: 2
General Agility: 1 (+1)
Between Accuracy: 3
Pain Resilience: 1
Instinct: 1 (+1)
Luck: 2


So far. so good. Thread was caught with the flamethrower, and the pair of them were working like a dream team. Zenobiath was quick to remind Alumet that this was what they were. After all, she was a QUEEN, almost full grown, and in her own right, the Gold would find her pleasure where she would, and a job well done like this? Oh she was CERTAINLY contented with it. However....something was wrong. The queen let out a SHRIEK, and hurtled to the side suddenly, her rider clutching to her hide as the two watched a bag of firestone fall from one of the higher wings. "What in the name of Pern?!" Zenobiath let out a huff, grumbling. Really? This was amateur behavior.

Round 1: [17] [2] [19] [20] [14]  

TheWishling

Feral Phantom

12,375 Points
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
  • Generous 100
Hattaki rolled 1 20-sided dice: 5 Total: 5 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Sun Apr 29, 2018 11:12 pm
TRESPASSERS WING
Alythrae of Green Tarmath
HP: 19
Status Effect: - -
XP: (+5 to distribute out)
Target Accuracy: 6
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 7
Pain Resilience: 8
Instinct: 6
Luck: 6


Round 1: -5 +Fatigue for 3 turns
Round 2: -4
Round 3: +2 Stamina/Negated by Fatigue
Round 4: -5 Saved by Xaphrith
Round 5: +1 Flame length


It seemed the reassurance helped a bit and the green bolstered herself to twist and flame clump after murderous clump once more, eyes boiling red. Her rider was a far different story though...  
TheWishling rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Sun Apr 29, 2018 11:12 pm
Trespassers Wing
Aniela of Brown Xaphrith
HP: 32 (-6)
Status Effect: N/A
XP: (+6 to all stats, +5 to distribute)
Target Accuracy: 8
Flame Length: 6
General Stamina: 6
General Agility: 7
Between Accuracy: 6
Pain Resilience: 6
Instinct: 7
Luck: 8


The wind was unkind, but to her wingmates in Trespassers, Aniela was keeping a close eye. It was in one of their more elegant turns that Xaphrith saw Green Tarmath about to take thread. With a bugle, the brown thrust forwards and shot flame right above her, Be well, Tarmath. Mine and I shall have your back.

Hattaki
@Alythrae


Round 1: [4] [18] [3] [7] [9]  

TheWishling

Feral Phantom

12,375 Points
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
  • Generous 100
TheWishling rolled 1 20-sided dice: 14 Total: 14 (1-20)

TheWishling

Feral Phantom

12,375 Points
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
  • Generous 100
PostPosted: Sun Apr 29, 2018 11:22 pm
Tornado Wing
Seikih of Green Kath
HP: 19
Status Effect: Bitten Tongue (No XP [3 rounds]) (FATIGUE)
XP: (+6 to all stats, +5 to distribute)
Target Accuracy: 7
Flame Length: 6
General Stamina: 6
General Agility: 7
Between Accuracy: 8
Pain Resilience: 6
Instinct: 7
Luck: 7


The winds were strong, and Kath? Kath was so terribly small. Leaning closer still to her dear Green's neck, she stroked her hide, worry on her face. They were getting tired already, and suddenly they were blown all the way out of formation. Crying out in fright, she clutched tight, and it was not until they barely made it up in to the formation again that she felt the weight. Kath didn't want to keep going. She was TOOO tired.

Round 1: [19] [16] [2] [1] [14]  
Kolina rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Mon Apr 30, 2018 12:14 am
Queen’s Wing
Ephia of gold Ariath
HP: 45

Status Effect:
XP: (+6 to all stats to begin, +5 to distribute)
Target Accuracy: 6
Flame Length: 6
General Stamina: 7
General Agility: 8
Between Accuracy: 6
Pain Resilience: 6
Instinct: 8
Luck: 6



It was chaos. At least, it appeared to be chaos to anyone who didn't have a trained eye to how the wings functioned and moved as a unit. It was an amazing sight to see from below as greens and blues zipped around with browns and bronzes doing their fair share of work as well. All of them flaming each clump of silvery thread that fell.

The wings, being very fresh and antsy for this threadfall, were doing a superb job above. Very little thread was finding its way down to the Queen's wing which made for a rather, dare she say, boring fight. For now at least.

It didn't help that several dragons and riders had been scored already. Ephia found herself scoffing at the fact she was doing very little. Ariath rumbled below her, as if in agreement with her rider's thoughts. I know I should be calmer about this. As the fight goes on I am sure more will manage to fall through the wings above. And it's really a testament to how well trained we are, but I hate doing nothing. Especially when so many are busy risking themselves.

A few have already needed to go back to the Weyr but there have been no casualties. The queen tried to soothe hers by giving a status report of what she knew. We must remain aware and ready.

Ephia knew Ariath was right. Taking a deep breath she let it out in an attempt to release the pent-up energy.

Round 1:
1. 8 - You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.

[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]
2.
3.
4.
5.
 


Kolina


Inquisitive Agent

Kolina rolled 1 20-sided dice: 2 Total: 2 (1-20)


Kolina


Inquisitive Agent

PostPosted: Mon Apr 30, 2018 12:34 am
Queen’s Wing
Ephia of gold Ariath
HP: 45

Status Effect:
XP: (ALl new stats earned will be in ()'s for easy calculations later.)
Target Accuracy: 6 (+1)
Flame Length: 6
General Stamina: 7
General Agility: 8
Between Accuracy: 6
Pain Resilience: 6
Instinct: 8
Luck: 6



As if the thread could hear her rider's complaints, the gold caught sight of a glimmering piece of thread that managed to make its way through the ranks. To your left.

Ephia responded with quick reflexes. Spinning in her seat she brought the flamethrower up. In quick, easy motions and a spraying of flames, the thread was charred and sent to the ground as nothing more than harmless dust.


Round 1:
1. 8 - You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.

[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]
2. 2 - You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
3.
4.
5.
 
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Threadfall

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