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A Dragonriders of Pern B/C RP 

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Hattaki rolled 1 100-sided dice: 92 Total: 92 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Sat Jun 08, 2019 1:01 am
Star FlameQueen's Wing
Aice of White Finnath
HP: 13
Status Effect: N/A
XP:
Target Accuracy: 5
Flame Length: 4
General Stamina: 4
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 2
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: -5 HP
Roll 3: +1 Target Accuracy
Roll 4: -5 HP
Roll 5: +8 HP + Return Granted

Day 2:
Roll 1: Nothing
Roll 2: Nothing
Roll 3: +1 Target Accuracy
Roll 4: Damage Save Unused
Roll 5: +1 Instinct

Round 4:
Day 1:
Roll 1: +1 General Stamina
Roll 2:
Roll 3:
Roll 4:
Roll 5:


Caught by a sudden gust, Finnath twisted his body and pulled his wings in, slicing through it all as if no wind were pressing against his tiny frame at all. Aice had to work a little harder to flatten herself down to his body, but she kept her eyes open for anything that might hit them.  
Hattaki rolled 1 100-sided dice: 15 Total: 15 (1-100)
PostPosted: Sat Jun 08, 2019 1:07 am
Star FlameQueen's Wing
Aice of White Finnath
HP: 13
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 4
General Stamina: 4
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 2
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: -5 HP
Roll 3: +1 Target Accuracy
Roll 4: -5 HP
Roll 5: +8 HP + Return Granted

Day 2:
Roll 1: Nothing
Roll 2: Nothing
Roll 3: +1 Target Accuracy
Roll 4: Damage Save Unused
Roll 5: +1 Instinct

Round 4:
Day 1:
Roll 1: +1 General Stamina
Roll 2: +1 Target Accuracy
Roll 3:
Roll 4:
Roll 5:


Coming back up into position from where they'd surged through the gust of wind, the little white turned his head and belched a flash of flame towards a strand. He had to barrel roll so the ash wouldn't smack Aice in the face, but Finnath at least was having some amusement.  

Hattaki
Crew

Lonely Phantom

Dea and #Teddy# rolled 1 100-sided dice: 85 Total: 85 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Sat Jun 08, 2019 1:12 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Just as she was wondering if anything else would happen, Pemli spotted a tangle of Thread. Alright, they had to get that, there was too much vegetation below them. She directed Ningesth in that direction, while she readied her flamethrower. Unfortunately, as much as the gold tried, she couldn't get to it fast enough. Pemli felt sick to her stomach as she watched it drop to the ground before.

I...am sorry, love. I thought I could get it, but it fell faster than I could fly,Ningesth spoke. She felt Pemli wrap her in love, just as she had done for her rider earlier. They made note of where it fell, to pass on to the ground crew.

Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46-5=41-2= 39
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+2)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

4) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

5) 66. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 4/Round 1)
1) 17. 17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Catch Roll) 3. Your gold makes the catch successfully! It goes relatively smoothly, and you're only too happy to deliver them back to the Weyr. Unfortunately, somewhere during the trip, the dragon's claws wind up cutting into your queen's back. Ouch! Minor Damage -2
2) 68. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4)
5)
 
Hattaki rolled 1 100-sided dice: 12 Total: 12 (1-100)
PostPosted: Sat Jun 08, 2019 1:15 am
Star FlameQueen's Wing
Aice of White Finnath
HP: 13
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 4
General Stamina: 4
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 2
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: -5 HP
Roll 3: +1 Target Accuracy
Roll 4: -5 HP
Roll 5: +8 HP + Return Granted

Day 2:
Roll 1: Nothing
Roll 2: Nothing
Roll 3: +1 Target Accuracy
Roll 4: Damage Save Unused
Roll 5: +1 Instinct

Round 4:
Day 1:
Roll 1: +1 General Stamina
Roll 2: +1 Target Accuracy
Roll 3: +1 Target Accuracy
Roll 4:
Roll 5:


Still avoiding much buffeting around and any real nasty clumps, Finnath was all but dancing in the sky, his wings catching the occasional glance of sunlight as he did so. Scorching thread where it came near them, some at his own acknowledgement and some that his rider had noticed. They were doing fairly well!  

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 22 Total: 22 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Sat Jun 08, 2019 1:17 am
Star FlameQueen's Wing
Aice of White Finnath
HP: 3
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 4
General Stamina: 4
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 2
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: -5 HP
Roll 3: +1 Target Accuracy
Roll 4: -5 HP
Roll 5: +8 HP + Return Granted

Day 2:
Roll 1: Nothing
Roll 2: Nothing
Roll 3: +1 Target Accuracy
Roll 4: Damage Save Unused
Roll 5: +1 Instinct

Round 4:
Day 1:
Roll 1: +1 General Stamina
Roll 2: +1 Target Accuracy
Roll 3: +1 Target Accuracy
Roll 4: -10 HP
Roll 5:


Too much of a good thing apparently, wind being the fickle thing that it was. A nasty little clump caught Finnath square in the wingsail and he gave a bellow of pain. Eyes snapping red, he followed the directions that he was given, Between, but not to new air space.  
Hattaki rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sat Jun 08, 2019 1:24 am
D4 for previous~!  

Hattaki
Crew

Lonely Phantom

Dea and #Teddy# rolled 1 100-sided dice: 24 Total: 24 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Sat Jun 08, 2019 1:35 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Everything seemed to get quiet again after that failed attempt to get some Thread. Pemli could only imagine this meant the wings above were holding their own, despite some falling dragons today. She allowed herself a moment to stretch a little in her seat and get re-adjusted on her dragon's back. However, her mind was soon brought back to what was going on, when she heard a shriek come from her golden bondmate. She looked behind, to see it had hit her tail. With quick orders, she tells Ningesth to get between, the gold doing so and blinking out of sight. When they popped back, Pemli watched the Thread flake harmlessly off her dragon, in its now frozen state.

I should have been paying better attention, I am sorry, Nin!she apologized.

It is fine, just a little scratch on my tail. I will be fine, I am stronger than that. Do not worry,Ningesth thought back, mentally nuzzling her rider.

Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46-5=41-2= 39-1=38
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+2)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

4) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

5) 66. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 4/Round 1)
1) 17. 17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Catch Roll) 3. Your gold makes the catch successfully! It goes relatively smoothly, and you're only too happy to deliver them back to the Weyr. Unfortunately, somewhere during the trip, the dragon's claws wind up cutting into your queen's back. Ouch! Minor Damage -2
2) 68. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 24. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP
5)
 
Dea and #Teddy# rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sat Jun 08, 2019 1:37 am
D4 for Pemli and Ningesth above  

Dea and #Teddy#

Shy Regular

Prism Shine rolled 1 100-sided dice: 40 Total: 40 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Sat Jun 08, 2019 1:46 am
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 21/44
Status Effect:
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

Second Wave
21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)
26. --
27. +1 Agility // +1 Target Accuracy
28. -5 HP
29. +1 Target Accuracy
30. +1 Agility // +1 Target Accuracy

31. -- (Ansty Counter 2/3)
32.
33.
34.
35.
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


They'd been doing a fair bit better for a short amount of time. Quiet, sure. It has Khamaith fidgeting slightly as Ezyzu adjusted a strap that edged close to painful hide. It was almost over, a thought and feeling that was echoed between them both.

But a certain shriek caught Khamaith's attention, snapping her away from her pain-filled haze. Yellow and grey turned instantly to a searing white, watching with horror as her mother fell. Yet as she tried to surge to catch where Susurinth began to fall, another dragon, a different queen, had swooped in to catch her. The young gold flapped her wings, hovering almost.. forlornly as she watched her mother winked out of sight, and the returning queen join their ranks. Yet the slight feeling of guilt nibbled in -- if she was fast enough.. If she was a good enough daughter..


35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps.


 
Dea and #Teddy# rolled 1 100-sided dice: 93 Total: 93 (1-100)
PostPosted: Sat Jun 08, 2019 1:49 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Pemli wasn't surprised when she felt the tired feeling from Ningesth, they had had quite a fall. There had been moments of quiet, but also moments where they were kept on their feet. Not to mention, a catch of a fellow queen, that would tire any dragon out. As a gust of wind blows at them, she feels Ningesth start to be blown a little off course. Thankfully, Ningesth flapped her wings a few times, to fight back.

Stupid wind, it is not getting the best of me!Ningesth stated firmly. They knew the fall was almost over, but she felt she could hold out until it was.

Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46-5=41-2= 39-1=38
Status Effect: Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+2)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

4) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

5) 66. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 4/Round 1)
1) 17. 17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Catch Roll) 3. Your gold makes the catch successfully! It goes relatively smoothly, and you're only too happy to deliver them back to the Weyr. Unfortunately, somewhere during the trip, the dragon's claws wind up cutting into your queen's back. Ouch! Minor Damage -2
2) 68. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 24. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
2. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 4-sided dice: 2 Total: 2 (1-4)

Dea and #Teddy#

Shy Regular

PostPosted: Sat Jun 08, 2019 1:52 am
D4 for Pemli and Ningesth above  
Prism Shine rolled 1 100-sided dice: 8 Total: 8 (1-100)
PostPosted: Sat Jun 08, 2019 2:05 am
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 21/44
Status Effect:
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

Second Wave
21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)
26. --
27. +1 Agility // +1 Target Accuracy
28. -5 HP
29. +1 Target Accuracy
30. +1 Agility // +1 Target Accuracy

31. -- (Ansty Counter 2/3)
32. +1 Target Accuracy
33.
34.
35.
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


Hearts still heavy, Khamaith swung around to a stray sliver of thread that was almost out of her peripheral. Yet the flamethrower in Ezyzu's hand makes quick work, charring the thread down easily.


6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy


 

Prism Shine

Fanatical Egg

Prism Shine rolled 1 100-sided dice: 36 Total: 36 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Sat Jun 08, 2019 2:07 am
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 21/44
Status Effect: Antsy 0/3
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

Second Wave
21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)
26. --
27. +1 Agility // +1 Target Accuracy
28. -5 HP
29. +1 Target Accuracy
30. +1 Agility // +1 Target Accuracy

31. -- (Ansty Counter 2/3)
32. +1 Target Accuracy
33. Antsy
34.
35.
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


Her hearts aching, a low whine that erupted from her throat scares Ezyzu--turning to look and see if she'd missed a scoring. Yet Khamaith only takes a quick look over her shoulder at her rider, the saddening greys and whites making Ezyzu's own heart ache.

She was hurt because of me.

Oh, love.. No, she's hurt because of thread, not you..

Yet Khamaith only beat her wings a touch harder. Aches in her hearts, guilt of the mind -- she'd try harder.


35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.

[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]


 
Prism Shine rolled 1 100-sided dice: 17 Total: 17 (1-100)
PostPosted: Sat Jun 08, 2019 2:13 am
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 13/44
Status Effect: Antsy 1/3
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

Second Wave
21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)
26. --
27. +1 Agility // +1 Target Accuracy
28. -5 HP
29. +1 Target Accuracy
30. +1 Agility // +1 Target Accuracy

31. -- (Ansty Counter 2/3)
32. +1 Target Accuracy
33. Antsy
34. -5 HP / -3 HP (Antsy)
35.
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


As they turn to dive towards another falling clump of thread, the young gold, in her surge to 'do better, try harder, utterly missed it like she was fresh in her Blooding all over again. This tangles up her leg and shoulder, punching a hole in her wing membrane.

She shrieks, nudged to Between the offending clump away once more.


17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP


 

Prism Shine

Fanatical Egg

Prism Shine rolled 1 100-sided dice: 74 Total: 74 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Sat Jun 08, 2019 2:17 am
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 10/44
Status Effect: Antsy 2/3
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

Second Wave
21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)
26. --
27. +1 Agility // +1 Target Accuracy
28. -5 HP
29. +1 Target Accuracy
30. +1 Agility // +1 Target Accuracy

31. -- (Ansty Counter 2/3)
32. +1 Target Accuracy
33. Antsy
34. -5 HP / -3 HP (Antsy)
35. +2 Instinct / -3 HP
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


Suddenly, a bag of firestone comes hurdling down from above. Khamaith squawked, diving out of the way -- but it whacks into her tail, making it flare with pain. Oof.


70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct


 
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Threadfall

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