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Posted: Sun Dec 29, 2013 5:22 am
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aretoo Hiya, Kals! *snicker* ^_______^ Hiya, Bass! biggrin *aretoo replenishes the cocoa and cookies* biggrin
*Glomps Aretoo* Hiiiii! biggrin
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Posted: Wed Jan 01, 2014 9:06 am
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Posted: Sat Jan 04, 2014 12:32 pm
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Posted: Sat Jan 04, 2014 2:33 pm
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Posted: Sat Jan 04, 2014 3:39 pm
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Posted: Sun Jan 05, 2014 12:08 pm
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Jafthasleftthebuilding Vice Captain
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Posted: Sun Jan 05, 2014 6:08 pm
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Posted: Sat Jan 11, 2014 10:06 pm
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Posted: Sun Jan 12, 2014 12:09 am
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Posted: Sun Jan 12, 2014 5:38 am
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Celestial Burden This is the 360 version so the always online thing isn't really a factor for me. I shamefully never played the first or second, but the story is really interesting and I feel really compelled to. I'm really caught up in all the silly challenges .Like finding all the books and stuff, or exploring the maps and dungeons in an act. Getting all the events. Etc. There are some things that from the perspective of a game design student are astounding and fascinating. I'm having a really good time going through the game slowly and really examining everything, THAT SAID, holy hell it's been a long time since I've seen you around I looked at my history just now and realized I hadn't made a post outside this guild since 2008. Dunno about inside of it (I know I made like, one post somewhere in between now and then), but yeah, been a loooooong time.
Maybe it plays out better on the consoles, but it was quite annoying on the PC. I thought the game play itself was alright, so I may give it another chance sometime down the line. I may also have been affected by playing it with my wife, who didn't enjoy it at all.
Overall though, hate DRM. Ruined one of my favorite franchises (Sim City). Though I suppose it wasn't just DRM that did that...
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Posted: Sun Jan 12, 2014 3:31 pm
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Posted: Sun Jan 12, 2014 5:45 pm
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Celestial Burden Yeah, I'm not a huge fan of DRM. I understand it from a business perspective, to a degree, but I wish they'd put a little more effort into finding a solution. We talked about Diablo III for a little while in one of my game design courses last semester. From what I could tell, people seemed to think that over all is was vastly improved on consoles. Of course consoles don't have the power or graphics capabilities that PC's do, but it seems like the mechanics and bugs were smoothed out some. I haven't played the PC version so I'll have to try it at some point and see for myself. I've been playing it solo thus far. I don't have an Xbox Live subscription and I refuse to let Josh pay for mine after giving me a $60 ******** game. So until I've got some money solo it is. It's a little grindier than I like, which I imagine is BECAUSE I'm playing strictly solo. I think from a design point, dynamic maps and random chances of event spawning was a good decision to combat boredom in level grinding. TOTALLY OFF TOPIC< BUT. Before I forget anyone want to see my super rad tattoo? You ask this expecting someone to say no? blaugh
Anyway, the dynamic map changing and random mini boss spawns are a staple of the Diablo series, and I agree, really improves the games re-playability factor. How else would game developers expect us to go through the same basic storyline 3-4 times (or more if you want to use different characters).
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Posted: Sun Jan 12, 2014 6:54 pm
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Posted: Sun Jan 12, 2014 7:49 pm
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