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Posted: Sun Aug 09, 2015 5:14 pm
Your Rank: Sannin Ninja Class: Sealing Master
Name of Jutsu: Big Bomb Rank of Jutsu: B-SS Jutsu's Element:n/a Jutsu Type: Fuuinjutsu Do you want you Jutsu added to the Guild List: No Description: Improving on the standard explosion seal, this seal not only hits harder but can be adjusted over a wide range of power levels. Putting more chakra into the seal creates a bigger and stronger explosion, following the standard scale of ranked techniques. At S- and SS-rank, one of these seals alone can destroy a village. RP Sample:
Name of Jutsu: The Disappearance of the Clowns Rank of Jutsu: S-SS Jutsu's Element:n/a Jutsu Type: Fuuinjutsu Do you want you Jutsu added to the Guild List: No Description: Using a seal, the user generates a black hole that sends everything within a foot of the seal into an alternate dimension. If there's anything only partially in the area of effect, only the part that is within range will be ripped off of the whole and sent into the alternate dimension, creating a neat indicator of where exactly the effects of the jutsu were felt. The SS-rank variety functions exactly like The Death of the Clowns, except instead of seeing the target and being within five feet, the user must place a seal on the target and may activate it at any range. RP Sample:
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Posted: Mon Aug 10, 2015 7:34 pm
Your Rank: Ninja Class: Taijutsu Name of Jutsu: Assassin's Bolt Rank of Jutsu: SS Jutsu's Element: Fuuton Jutsu Type: Nin Do you want you Jutsu added to the Guild List: Naw, not yet Description: A rather simple enhancement past the Assassin's Rush, though with a massive improvement. Simply put, the Assassin's Rush has been upgraded by Armand to be even faster. Since his body is able to withstand the sudden increase of speed better than an average shinobi, the Assassin's Bolt is able to propel its user from zero to Mach 1 upon completion of the hand seals, resulting in a hefty speed increase for the duration of the linear technique, as well as a resulting sonic boom, resulting in knock back and weakened, or shattered brittle objects near the origin point. However, the sudden increase of acceleration is not completely ignored, even with a durable body. The body must be given six posts of recovery time before using the technique again, else run the risk of internal organ damage and near-instant blackouts.
RP Sample:
(If requested)
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Posted: Thu Aug 13, 2015 6:43 pm
Your Rank: Chuunin Ninja Class: Samurai Name of Jutsu: Eight Divination Helm Splitter Supreme, Hellish Spin Rank of Jutsu: jounin Jutsu's Element: None Jutsu Type: Ninbukijutsu Do you want you Jutsu added to the Guild List: ejfewpo no Description: Using his knowledge of weaponry and byakugan, Aleksandr can perform the heavenly spin whilst spinning the Helm Splitter around at an insane speed. Being hit by this technique will ensure getting hit by both in sequence. This will cause the technique to cancel.
Your Rank: Chuunin Ninja Class: Samurai Name of Jutsu: The Hyuuga That Learned The Way Of The Sword Rank of Jutsu: Chuunin Jutsu's Element: None Jutsu Type: None Do you want you Jutsu added to the Guild List: ejfewpo no Description: Aleksandr can spend an extra amount of chakra upon activating his byakugan or after it is already activated to enhance his samurai powers. The field around him that slows time becomes heavier lowering the opponents speed by 2. Lasts for 2 posts.
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Posted: Fri Aug 14, 2015 1:32 pm
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___youwillknownihilism Captain
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Posted: Mon Aug 17, 2015 2:54 am
Your Rank: Sannin Ninja Class: Taijutsu Name of Jutsu: Focus (WIP Name) - Ace Skill Rank of Jutsu: B-rank Jutsu's Element: Basketball Jutsu Type: Basketball Do you want you Jutsu added to the Guild List: No this is my ace skill. Description: Nobuyuki spends chakra to increase his focus, increasing the post counter on his Copy-Cat by one. RP Sample:
(If requested)
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Posted: Tue Aug 18, 2015 7:33 pm
Akshae Shanka Your Rank: Sannin Ninja Class: Taijutsu Name of Jutsu: Focus (WIP Name) - Ace Skill Rank of Jutsu: B-rank Jutsu's Element: Basketball Jutsu Type: Basketball Do you want you Jutsu added to the Guild List: No this is my ace skill. Description: Nobuyuki spends chakra to increase his focus, increasing the post counter on his Copy-Cat by one. RP Sample:
(If requested) k
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___youwillknownihilism Captain
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Posted: Tue Dec 01, 2015 4:35 pm
• Yami Tensei C-S The user is able to alter the movement speed and trajectory of technique by shifting around the parameters of gravity within a specific space (i.e. in front of them, behind them). Depending upon the rank of chakra that's put into the technique, the user can alter the gravity of techniques of that rank and lower. An example of this would be altering the trajectory of a B-rank fireball projectile coming at you to push off to the side or crash into the ground. This also has a two post cool down after every use, even if only c rank chakra is paid.
• Weight of God A The user creates a field that extends to fifteen feet, within this field, all items within the field either become weighed down with tons of pressure or become light as a feather as the pressure lifts. The field allows for the user to move with an additional +2 speed (which can extend the cap if needed, though its only temporary) while inside and will also decrease the opponent's speed by 2 as well, his/her movements will seem to flicker like a frame is missing in their movements (even to special doujutsu/bloodlines). This field lasts for five posts before it ends and goes on a three post cool down.
• Gods Grasp SS The user, upon physical contact with the opponent, adds hundred upon hundred tons of pressure onto the opponent's body. This, in turn, crushes the opponent into a flattened pancake, killing them in an instant. The only problem is that there must be DIRECT PHYSICAL CONTACT with the user, meaning a hand must be placed on the target (no brushing your hand on their forehead or anything like that).
• A Harsh Lesson SS The user raises their hands to the sky and holds it for one post to charge. If allowed to continue, there will be a large white circle that will go out for 15 feet in the air above the target like an omen, this line reveals itself in the first post. If allowed to continue after that, the user drops their hands and everything within that circle is crushed to nothing. The remnants would leave a crater in the ground and the attack would be near instantaneous upon beginning of the second post. The field, however cannot be moved once the target location is set.
• Stay In Motion SS The user raises their hands to the sky and holds it for one post to charge. If allowed to continue, there will be a large white circle that will go out for 15 feet, this line reveals itself in the second post. If allowed to continue after that, the user drops their hands and everything within that circle is crushed to nothing. The remnants would leave a crater in the ground and the attack would be near instantaneous upon the third post.
• All Life is Motion Varies With a thrust pull or similar motion with both arms, Kya can direct the force of her will onto the world similar to how her god does. This causes gravity itself to shift and push in the direction designated. What this does is depending on the chakra put into the technique, within an area everything moving in the direction of her initial thrust will be sped up significantly for a short while, while anyone moving against it will be slowed down. Anyone moving perpendicular will simply be pushed slightly in that direction similar to sailing in perpendicular to the winds. This also affects techniques,speeding them up or slowing them down accordingly though if they are shot perpendicular the attack will b slighlty pushed based on the chakra put in. At C rank, this skill affects an area of 20 feet around her, and only +/-1 speed. For each rank higher, another rank of speed can be added or subtracted, and the field of effect goes up by ten feet. At SS, however, this skill becomes thread wide which can become dangerous for even her, as enemies behind her can approach faster. Once this field is set, she can only change the direction once on her posts after the initial direction, and this skill only lasts five posts. It has a two post cool down as well, and bcause of the strain can only be done three times per post.
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Posted: Wed Dec 02, 2015 7:13 pm
Old-Stuff I'll be using again. Deny these if they're suddenly butt-hurt inducing.
Your Rank: Genin Ninja Class: Ninjutsu Name of Jutsu: C1 Caltrops Rank of Jutsu: Genin Jutsu's Element: Chakra Hands - Clay Manipulation Jutsu Type: Bloodline Ninjutsu Do you want you Jutsu added to the Guild List? If it seems good enough to add to the bloodline jutsu list Description: A fairly simple yet effective jutsu, C1 caltrops are created within the hands of the user using the normal explosive C1 clay. As opposed to most clay explosives, these do not take the shape of animals, and instead, take form of many small triads of spikes, known as caltrops. Being very small and simple, the shinobi can create a large amount of them at once, and can scatter them across the battle field by throwing or other means. They do not require handseals, and they are activated on touch. If one were to step on a caltrop, it would detonate with the force of half an explosive tag. Because of this, the user must be careful to avoid them as well. Like the normal explosive clay, lightning will deactivate them. The enemy must take care to not step on them, as they can be very hard to see depending on the conditions of the ground, weather, or light.
Name of Jutsu: C2 Kicker Rank of Jutsu: A Jutsu's Element: Clay Jutsu Type: Bloodline Description: A specially formulated charge, this is designed for quick and loud breaking and entering. Shaped like a spider, this charge is designed to send a blast in only one direction. Once the spider has secured itself to a surface like a heavy metal door, a lock, a window, or a person's face, it detonates. All the blast and damage is directed through its underside, leaving anybody behind the charge unaffected by the blast. The concussive force emitted by this explosive is very great. People on the receiving end (I.E. in the room that the door was blown off) will be thrown to the ground, stunned, and possibly deafened for a few seconds.
Name of Jutsu: C1 Banger Rank of Jutsu: B Jutsu's Element: Clay Jutsu Type: Bloodline Description: A really, honestly, ugly looking clay explosive. It looks like a small canister. There are nine tiny spiders inside made of a slightly different composition. The shell is formulated only to break on impact or absorb a first jolt of electricity before breaking open. The spiders are made of a certain formula that decreases their fragmentation and volatility. However, where they lack in damage, they make up for in their heat. The nine spiders, one after the other, will detonate and emit a strong flash, blinding any who look upon them without eye protection for a single post. Their explosive properties alone cannot injure.
Name of Jutsu: C2 Vapor Rank of Jutsu: A Jutsu's Element: Clay Jutsu Type: Bloodline Description: Much like the C4's microscopic bombs, this small shell of inert clay is designed to break and unleash a cloud of tiny bombs. While not on a microscopic level, they are about the size of dust particles. They are meant to be inhaled by the intended target and detonated, tearing apart the lungs and innards. While hard to see, light can reflect fairly easy off them, much like normal dust particulates.
Your Rank: Jounin Ninja Class: Genjutsu Name of Jutsu: C2 Cruise Missile Rank of Jutsu: Chuunin Jutsu's Element: - Jutsu Type: Clay Manipulation - Bloodline Do you want you Jutsu added to the Guild List? Nay. Description: A fairly simple explosive. The user produces a large charge of C2 clay, and a very small one. The first charge is about 1 and a half feet in length, and is the main payload of the attack. The user of this will stick their arm out, and the mouth will open. The missile is launched a foot outward form the mouth, perfectly horizontal, and then the smaller charge ignites. Jetting forward at A-Ranked speed, the clay missile will fire forward, being propelled by the smaller charge. Any impact on the rocket will detonate it. Rp Sample
Your Rank: Jounin Ninja Class: Genjutsu Name of Jutsu: C1 Spear Rank of Jutsu: Jounin Jutsu's Element: - Jutsu Type: Clay Manipulation - Bloodline Do you want you Jutsu added to the Guild List? Nay. Description: A very durable and strong clay charge of C1 clay is formed, followed by a powerful charge of C2. This takes the form of a razor-sharp spear, perfect for armor-piercing and penetration. Like the Ballistic missile, this launches from the user's open mouth a foot, and then the back charge ignites. Due to being powered by C2, the rate of speed is much faster (S-Rank speed). The spear is meant to penetrate the target, but stop itself with barbed fins (Also made of clay) on the side so it doesn't fully go through them. Once penetrated, the clay has had enough impact that will trigger a two second "fuse". This will then detonate with the force of C1 clay while embedded in the target. During this three-second countdown, the target will be able to do whatever they can to remove the spear before detonating...provided that they aren't extremely crippled or dead by the spear alone. Rp Sample
Your Rank: Jounin Ninja Class: Genjutsu Name of Jutsu: C1 - Incendiary Rank of Jutsu: Genin Jutsu's Element: - Jutsu Type: Clay Manipulation - Bloodline Do you want you Jutsu added to the Guild List? Nay. Description: Emitting a liquid state of C1 clay, the user extends their arm and releases it as a stream. One inch from the user's palm, it ignites and acts like a flamethrower. The fire is as strong as normal Genin-Ranked Katon, and the fire also dissipates once reaching its maximum distance of ten feet. Burns inflicted by this are rarely third degree, unless held under the constant stream. This jutsu is more used for a deterrent, crowd control, and as a sudden surprise attack. If, in those two unlit inches, a flame from an enemy hits it, the flame will travel down the clay stream, igniting it and the rest of the remaining clay inside the user's hand. This will result in light third degree burns on their hand. Rp Sample
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Posted: Thu Dec 03, 2015 9:58 am
The People Scream Kerron • Yami Tensei C-S The user is able to alter the movement speed and trajectory of technique by shifting around the parameters of gravity within a specific space (i.e. in front of them, behind them). Depending upon the rank of chakra that's put into the technique, the user can alter the gravity of techniques of that rank and lower. An example of this would be altering the trajectory of a B-rank fireball projectile coming at you to push off to the side or crash into the ground. This also has a two post cool down after every use, even if only c rank chakra is paid. • Weight of God A The user creates a field that extends to fifteen feet, within this field, all items within the field either become weighed down with tons of pressure or become light as a feather as the pressure lifts. The field allows for the user to move with an additional +2 speed (which can extend the cap if needed, though its only temporary) while inside and will also decrease the opponent's speed by 2 as well, his/her movements will seem to flicker like a frame is missing in their movements (even to special doujutsu/bloodlines). This field lasts for five posts before it ends and goes on a three post cool down. • Gods Grasp SS The user, upon physical contact with the opponent, adds hundred upon hundred tons of pressure onto the opponent's body. This, in turn, crushes the opponent into a flattened pancake, killing them in an instant. The only problem is that there must be DIRECT PHYSICAL CONTACT with the user, meaning a hand must be placed on the target (no brushing your hand on their forehead or anything like that). • A Harsh Lesson SS The user raises their hands to the sky and holds it for one post to charge. If allowed to continue, there will be a large white circle that will go out for 15 feet in the air above the target like an omen, this line reveals itself in the first post. If allowed to continue after that, the user drops their hands and everything within that circle is crushed to nothing. The remnants would leave a crater in the ground and the attack would be near instantaneous upon beginning of the second post. The field, however cannot be moved once the target location is set. • Stay In Motion SS The user raises their hands to the sky and holds it for one post to charge. If allowed to continue, there will be a large white circle that will go out for 15 feet, this line reveals itself in the second post. If allowed to continue after that, the user drops their hands and everything within that circle is crushed to nothing. The remnants would leave a crater in the ground and the attack would be near instantaneous upon the third post. • All Life is Motion Varies With a thrust pull or similar motion with both arms, Kya can direct the force of her will onto the world similar to how her god does. This causes gravity itself to shift and push in the direction designated. What this does is depending on the chakra put into the technique, within an area everything moving in the direction of her initial thrust will be sped up significantly for a short while, while anyone moving against it will be slowed down. Anyone moving perpendicular will simply be pushed slightly in that direction similar to sailing in perpendicular to the winds. This also affects techniques,speeding them up or slowing them down accordingly though if they are shot perpendicular the attack will b slighlty pushed based on the chakra put in. At C rank, this skill affects an area of 20 feet around her, and only +/-1 speed. For each rank higher, another rank of speed can be added or subtracted, and the field of effect goes up by ten feet. At SS, however, this skill becomes thread wide which can become dangerous for even her, as enemies behind her can approach faster. Once this field is set, she can only change the direction once on her posts after the initial direction, and this skill only lasts five posts. It has a two post cool down as well, and bcause of the strain can only be done three times per post. Only have issues with 3 of the jutsu. Weight of God: If all you are doing is changing the pressure, how can you speed up and someone else slow down. The way you make it sound, the area is all affected the same way. That means additional tonnage is also pressing down on you. And if you lift the pressure, shouldn't everyone move faster? God's Grasp: Instagrab kill-gamey All Life is Motion: At SS Rank, you can create a +/-5 Speed difference for a possible total difference of 10 speed. That's way to much. The others are approved.
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Posted: Thu Dec 03, 2015 10:00 am
thefire158 Old-Stuff I'll be using again. Deny these if they're suddenly butt-hurt inducing. Your Rank: Genin Ninja Class: Ninjutsu Name of Jutsu: C1 Caltrops Rank of Jutsu: Genin Jutsu's Element: Chakra Hands - Clay Manipulation Jutsu Type: Bloodline Ninjutsu Do you want you Jutsu added to the Guild List? If it seems good enough to add to the bloodline jutsu list Description: A fairly simple yet effective jutsu, C1 caltrops are created within the hands of the user using the normal explosive C1 clay. As opposed to most clay explosives, these do not take the shape of animals, and instead, take form of many small triads of spikes, known as caltrops. Being very small and simple, the shinobi can create a large amount of them at once, and can scatter them across the battle field by throwing or other means. They do not require handseals, and they are activated on touch. If one were to step on a caltrop, it would detonate with the force of half an explosive tag. Because of this, the user must be careful to avoid them as well. Like the normal explosive clay, lightning will deactivate them. The enemy must take care to not step on them, as they can be very hard to see depending on the conditions of the ground, weather, or light. Name of Jutsu: C2 Kicker Rank of Jutsu: A Jutsu's Element: Clay Jutsu Type: Bloodline Description: A specially formulated charge, this is designed for quick and loud breaking and entering. Shaped like a spider, this charge is designed to send a blast in only one direction. Once the spider has secured itself to a surface like a heavy metal door, a lock, a window, or a person's face, it detonates. All the blast and damage is directed through its underside, leaving anybody behind the charge unaffected by the blast. The concussive force emitted by this explosive is very great. People on the receiving end (I.E. in the room that the door was blown off) will be thrown to the ground, stunned, and possibly deafened for a few seconds. Name of Jutsu: C1 Banger Rank of Jutsu: B Jutsu's Element: Clay Jutsu Type: Bloodline Description: A really, honestly, ugly looking clay explosive. It looks like a small canister. There are nine tiny spiders inside made of a slightly different composition. The shell is formulated only to break on impact or absorb a first jolt of electricity before breaking open. The spiders are made of a certain formula that decreases their fragmentation and volatility. However, where they lack in damage, they make up for in their heat. The nine spiders, one after the other, will detonate and emit a strong flash, blinding any who look upon them without eye protection for a single post. Their explosive properties alone cannot injure. Name of Jutsu: C2 Vapor Rank of Jutsu: A Jutsu's Element: Clay Jutsu Type: Bloodline Description: Much like the C4's microscopic bombs, this small shell of inert clay is designed to break and unleash a cloud of tiny bombs. While not on a microscopic level, they are about the size of dust particles. They are meant to be inhaled by the intended target and detonated, tearing apart the lungs and innards. While hard to see, light can reflect fairly easy off them, much like normal dust particulates. Your Rank: Jounin Ninja Class: Genjutsu Name of Jutsu: C2 Cruise Missile Rank of Jutsu: Chuunin Jutsu's Element: - Jutsu Type: Clay Manipulation - Bloodline Do you want you Jutsu added to the Guild List? Nay. Description: A fairly simple explosive. The user produces a large charge of C2 clay, and a very small one. The first charge is about 1 and a half feet in length, and is the main payload of the attack. The user of this will stick their arm out, and the mouth will open. The missile is launched a foot outward form the mouth, perfectly horizontal, and then the smaller charge ignites. Jetting forward at A-Ranked speed, the clay missile will fire forward, being propelled by the smaller charge. Any impact on the rocket will detonate it. Rp Sample Your Rank: Jounin Ninja Class: Genjutsu Name of Jutsu: C1 Spear Rank of Jutsu: Jounin Jutsu's Element: - Jutsu Type: Clay Manipulation - Bloodline Do you want you Jutsu added to the Guild List? Nay. Description: A very durable and strong clay charge of C1 clay is formed, followed by a powerful charge of C2. This takes the form of a razor-sharp spear, perfect for armor-piercing and penetration. Like the Ballistic missile, this launches from the user's open mouth a foot, and then the back charge ignites. Due to being powered by C2, the rate of speed is much faster (S-Rank speed). The spear is meant to penetrate the target, but stop itself with barbed fins (Also made of clay) on the side so it doesn't fully go through them. Once penetrated, the clay has had enough impact that will trigger a two second "fuse". This will then detonate with the force of C1 clay while embedded in the target. During this three-second countdown, the target will be able to do whatever they can to remove the spear before detonating...provided that they aren't extremely crippled or dead by the spear alone. Rp Sample Your Rank: Jounin Ninja Class: Genjutsu Name of Jutsu: C1 - Incendiary Rank of Jutsu: Genin Jutsu's Element: - Jutsu Type: Clay Manipulation - Bloodline Do you want you Jutsu added to the Guild List? Nay. Description: Emitting a liquid state of C1 clay, the user extends their arm and releases it as a stream. One inch from the user's palm, it ignites and acts like a flamethrower. The fire is as strong as normal Genin-Ranked Katon, and the fire also dissipates once reaching its maximum distance of ten feet. Burns inflicted by this are rarely third degree, unless held under the constant stream. This jutsu is more used for a deterrent, crowd control, and as a sudden surprise attack. If, in those two unlit inches, a flame from an enemy hits it, the flame will travel down the clay stream, igniting it and the rest of the remaining clay inside the user's hand. This will result in light third degree burns on their hand. Rp Sample k
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___youwillknownihilism Captain
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Posted: Thu Dec 03, 2015 7:34 pm
No One Hollars Aaron The People Scream Kerron • Yami Tensei C-S The user is able to alter the movement speed and trajectory of technique by shifting around the parameters of gravity within a specific space (i.e. in front of them, behind them). Depending upon the rank of chakra that's put into the technique, the user can alter the gravity of techniques of that rank and lower. An example of this would be altering the trajectory of a B-rank fireball projectile coming at you to push off to the side or crash into the ground. This also has a two post cool down after every use, even if only c rank chakra is paid. • Weight of God A The user creates a field that extends to fifteen feet, within this field, all items within the field either become weighed down with tons of pressure or become light as a feather as the pressure lifts. The field allows for the user to move with an additional +2 speed (which can extend the cap if needed, though its only temporary) while inside and will also decrease the opponent's speed by 2 as well, his/her movements will seem to flicker like a frame is missing in their movements (even to special doujutsu/bloodlines). This field lasts for five posts before it ends and goes on a three post cool down. • Gods Grasp SS The user, upon physical contact with the opponent, adds hundred upon hundred tons of pressure onto the opponent's body. This, in turn, crushes the opponent into a flattened pancake, killing them in an instant. The only problem is that there must be DIRECT PHYSICAL CONTACT with the user, meaning a hand must be placed on the target (no brushing your hand on their forehead or anything like that). • A Harsh Lesson SS The user raises their hands to the sky and holds it for one post to charge. If allowed to continue, there will be a large white circle that will go out for 15 feet in the air above the target like an omen, this line reveals itself in the first post. If allowed to continue after that, the user drops their hands and everything within that circle is crushed to nothing. The remnants would leave a crater in the ground and the attack would be near instantaneous upon beginning of the second post. The field, however cannot be moved once the target location is set. • Stay In Motion SS The user raises their hands to the sky and holds it for one post to charge. If allowed to continue, there will be a large white circle that will go out for 15 feet, this line reveals itself in the second post. If allowed to continue after that, the user drops their hands and everything within that circle is crushed to nothing. The remnants would leave a crater in the ground and the attack would be near instantaneous upon the third post. • All Life is Motion Varies With a thrust pull or similar motion with both arms, Kya can direct the force of her will onto the world similar to how her god does. This causes gravity itself to shift and push in the direction designated. What this does is depending on the chakra put into the technique, within an area everything moving in the direction of her initial thrust will be sped up significantly for a short while, while anyone moving against it will be slowed down. Anyone moving perpendicular will simply be pushed slightly in that direction similar to sailing in perpendicular to the winds. This also affects techniques,speeding them up or slowing them down accordingly though if they are shot perpendicular the attack will b slighlty pushed based on the chakra put in. At C rank, this skill affects an area of 20 feet around her, and only +/-1 speed. For each rank higher, another rank of speed can be added or subtracted, and the field of effect goes up by ten feet. At SS, however, this skill becomes thread wide which can become dangerous for even her, as enemies behind her can approach faster. Once this field is set, she can only change the direction once on her posts after the initial direction, and this skill only lasts five posts. It has a two post cool down as well, and bcause of the strain can only be done three times per post. Only have issues with 3 of the jutsu. Weight of God: If all you are doing is changing the pressure, how can you speed up and someone else slow down. The way you make it sound, the area is all affected the same way. That means additional tonnage is also pressing down on you. And if you lift the pressure, shouldn't everyone move faster? God's Grasp: Instagrab kill-gamey All Life is Motion: At SS Rank, you can create a +/-5 Speed difference for a possible total difference of 10 speed. That's way to much. The others are approved. I actually agree with the first one lol Uh, Smite pretty much does the same thing. It's not like rinnegan is a physical bloodline so this in of itself would be hard to succeed in pulling off. There is also sigh of the yellow dragon, which is an S rank tech, that is an instakill only if you manage to fully get a hand on an opponent. I can list a lot of things that, if touching you, instantly kill you as a matter of fact lol. As for the last one, nothing can reduce stats below a minus three period. The SS version is mostly just for the distance. The only time minus 5 would be incurred is if someone had already buffed their speed, but this isn't a base increase. No one is going to gain a net of +5 from this skill alone.
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Posted: Thu Dec 03, 2015 7:41 pm
The People Scream Kerron No One Hollars Aaron The People Scream Kerron • Yami Tensei C-S The user is able to alter the movement speed and trajectory of technique by shifting around the parameters of gravity within a specific space (i.e. in front of them, behind them). Depending upon the rank of chakra that's put into the technique, the user can alter the gravity of techniques of that rank and lower. An example of this would be altering the trajectory of a B-rank fireball projectile coming at you to push off to the side or crash into the ground. This also has a two post cool down after every use, even if only c rank chakra is paid. • Weight of God A The user creates a field that extends to fifteen feet, within this field, all items within the field either become weighed down with tons of pressure or become light as a feather as the pressure lifts. The field allows for the user to move with an additional +2 speed (which can extend the cap if needed, though its only temporary) while inside and will also decrease the opponent's speed by 2 as well, his/her movements will seem to flicker like a frame is missing in their movements (even to special doujutsu/bloodlines). This field lasts for five posts before it ends and goes on a three post cool down. • Gods Grasp SS The user, upon physical contact with the opponent, adds hundred upon hundred tons of pressure onto the opponent's body. This, in turn, crushes the opponent into a flattened pancake, killing them in an instant. The only problem is that there must be DIRECT PHYSICAL CONTACT with the user, meaning a hand must be placed on the target (no brushing your hand on their forehead or anything like that). • A Harsh Lesson SS The user raises their hands to the sky and holds it for one post to charge. If allowed to continue, there will be a large white circle that will go out for 15 feet in the air above the target like an omen, this line reveals itself in the first post. If allowed to continue after that, the user drops their hands and everything within that circle is crushed to nothing. The remnants would leave a crater in the ground and the attack would be near instantaneous upon beginning of the second post. The field, however cannot be moved once the target location is set. • Stay In Motion SS The user raises their hands to the sky and holds it for one post to charge. If allowed to continue, there will be a large white circle that will go out for 15 feet, this line reveals itself in the second post. If allowed to continue after that, the user drops their hands and everything within that circle is crushed to nothing. The remnants would leave a crater in the ground and the attack would be near instantaneous upon the third post. • All Life is Motion Varies With a thrust pull or similar motion with both arms, Kya can direct the force of her will onto the world similar to how her god does. This causes gravity itself to shift and push in the direction designated. What this does is depending on the chakra put into the technique, within an area everything moving in the direction of her initial thrust will be sped up significantly for a short while, while anyone moving against it will be slowed down. Anyone moving perpendicular will simply be pushed slightly in that direction similar to sailing in perpendicular to the winds. This also affects techniques,speeding them up or slowing them down accordingly though if they are shot perpendicular the attack will b slighlty pushed based on the chakra put in. At C rank, this skill affects an area of 20 feet around her, and only +/-1 speed. For each rank higher, another rank of speed can be added or subtracted, and the field of effect goes up by ten feet. At SS, however, this skill becomes thread wide which can become dangerous for even her, as enemies behind her can approach faster. Once this field is set, she can only change the direction once on her posts after the initial direction, and this skill only lasts five posts. It has a two post cool down as well, and bcause of the strain can only be done three times per post. Only have issues with 3 of the jutsu. Weight of God: If all you are doing is changing the pressure, how can you speed up and someone else slow down. The way you make it sound, the area is all affected the same way. That means additional tonnage is also pressing down on you. And if you lift the pressure, shouldn't everyone move faster? God's Grasp: Instagrab kill-gamey All Life is Motion: At SS Rank, you can create a +/-5 Speed difference for a possible total difference of 10 speed. That's way to much. The others are approved. I actually agree with the first one lol Uh, Smite pretty much does the same thing. It's not like rinnegan is a physical bloodline so this in of itself would be hard to succeed in pulling off. There is also sigh of the yellow dragon, which is an S rank tech, that is an instakill only if you manage to fully get a hand on an opponent. I can list a lot of things that, if touching you, instantly kill you as a matter of fact lol. As for the last one, nothing can reduce stats below a minus three period. The SS version is mostly just for the distance. The only time minus 5 would be incurred is if someone had already buffed their speed, but this isn't a base increase. No one is going to gain a net of +5 from this skill alone. We agree on first one, second one, i guess you are right. Third one is still a small point of debate. Specifically you just stated that no is going to gain a net of +5. Do you mean you are capping it at 2/2? At the third level, I can push something away, slowing it -3 while simulatneously speeding my own technique if it exists in that region to +3 for a difference of 6. It gets really gamey when you are both slowing things coming at you and speeding up things going away from you. See what I mean? Even at SS, there is a potential for a difference of 8 in technique speed. But on the other hand, I can see where the argument could be made that it is one directional and costs SS to get the 8 difference, S to get a 7 difference, and so on. So, I have a compromise. The debuff/buff is capped at +3/-3, but the distance increases steadily with rank.
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___youwillknownihilism Captain
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Posted: Thu Dec 03, 2015 7:47 pm
No One Hollars Aaron The People Scream Kerron No One Hollars Aaron The People Scream Kerron • Yami Tensei C-S The user is able to alter the movement speed and trajectory of technique by shifting around the parameters of gravity within a specific space (i.e. in front of them, behind them). Depending upon the rank of chakra that's put into the technique, the user can alter the gravity of techniques of that rank and lower. An example of this would be altering the trajectory of a B-rank fireball projectile coming at you to push off to the side or crash into the ground. This also has a two post cool down after every use, even if only c rank chakra is paid. • Weight of God A The user creates a field that extends to fifteen feet, within this field, all items within the field either become weighed down with tons of pressure or become light as a feather as the pressure lifts. The field allows for the user to move with an additional +2 speed (which can extend the cap if needed, though its only temporary) while inside and will also decrease the opponent's speed by 2 as well, his/her movements will seem to flicker like a frame is missing in their movements (even to special doujutsu/bloodlines). This field lasts for five posts before it ends and goes on a three post cool down. • Gods Grasp SS The user, upon physical contact with the opponent, adds hundred upon hundred tons of pressure onto the opponent's body. This, in turn, crushes the opponent into a flattened pancake, killing them in an instant. The only problem is that there must be DIRECT PHYSICAL CONTACT with the user, meaning a hand must be placed on the target (no brushing your hand on their forehead or anything like that). • A Harsh Lesson SS The user raises their hands to the sky and holds it for one post to charge. If allowed to continue, there will be a large white circle that will go out for 15 feet in the air above the target like an omen, this line reveals itself in the first post. If allowed to continue after that, the user drops their hands and everything within that circle is crushed to nothing. The remnants would leave a crater in the ground and the attack would be near instantaneous upon beginning of the second post. The field, however cannot be moved once the target location is set. • Stay In Motion SS The user raises their hands to the sky and holds it for one post to charge. If allowed to continue, there will be a large white circle that will go out for 15 feet, this line reveals itself in the second post. If allowed to continue after that, the user drops their hands and everything within that circle is crushed to nothing. The remnants would leave a crater in the ground and the attack would be near instantaneous upon the third post. • All Life is Motion Varies With a thrust pull or similar motion with both arms, Kya can direct the force of her will onto the world similar to how her god does. This causes gravity itself to shift and push in the direction designated. What this does is depending on the chakra put into the technique, within an area everything moving in the direction of her initial thrust will be sped up significantly for a short while, while anyone moving against it will be slowed down. Anyone moving perpendicular will simply be pushed slightly in that direction similar to sailing in perpendicular to the winds. This also affects techniques,speeding them up or slowing them down accordingly though if they are shot perpendicular the attack will b slighlty pushed based on the chakra put in. At C rank, this skill affects an area of 20 feet around her, and only +/-1 speed. For each rank higher, another rank of speed can be added or subtracted, and the field of effect goes up by ten feet. At SS, however, this skill becomes thread wide which can become dangerous for even her, as enemies behind her can approach faster. Once this field is set, she can only change the direction once on her posts after the initial direction, and this skill only lasts five posts. It has a two post cool down as well, and bcause of the strain can only be done three times per post. Only have issues with 3 of the jutsu. Weight of God: If all you are doing is changing the pressure, how can you speed up and someone else slow down. The way you make it sound, the area is all affected the same way. That means additional tonnage is also pressing down on you. And if you lift the pressure, shouldn't everyone move faster? God's Grasp: Instagrab kill-gamey All Life is Motion: At SS Rank, you can create a +/-5 Speed difference for a possible total difference of 10 speed. That's way to much. The others are approved. I actually agree with the first one lol Uh, Smite pretty much does the same thing. It's not like rinnegan is a physical bloodline so this in of itself would be hard to succeed in pulling off. There is also sigh of the yellow dragon, which is an S rank tech, that is an instakill only if you manage to fully get a hand on an opponent. I can list a lot of things that, if touching you, instantly kill you as a matter of fact lol. As for the last one, nothing can reduce stats below a minus three period. The SS version is mostly just for the distance. The only time minus 5 would be incurred is if someone had already buffed their speed, but this isn't a base increase. No one is going to gain a net of +5 from this skill alone. We agree on first one, second one, i guess you are right. Third one is still a small point of debate. Specifically you just stated that no is going to gain a net of +5. Do you mean you are capping it at 2/2? At the third level, I can push something away, slowing it -3 while simulatneously speeding my own technique if it exists in that region to +3 for a difference of 6. It gets really gamey when you are both slowing things coming at you and speeding up things going away from you. See what I mean? Even at SS, there is a potential for a difference of 8 in technique speed. But on the other hand, I can see where the argument could be made that it is one directional and costs SS to get the 8 difference, S to get a 7 difference, and so on. So, I have a compromise. The debuff/buff is capped at +3/-3, but the distance increases steadily with rank. Alright. Ill make the edits tmrw ty. Glad this went so smooth.
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Posted: Wed Dec 16, 2015 2:35 pm
Your Rank: A Ninja Class: Sage Name of Jutsu: Learn Rank of Jutsu: D-SS Jutsu's Element:Rinnegan Jutsu Type:Bloodline Nin Do you want you Jutsu added to the Guild List:Na Description: This technique requires a downward swipe of an arm or weapon. With a hand pushed towards the sky, a line of invisible chakra appears in the air in front of Kya. When she swings her arm down, the force of gravity proportional to the chakra put into the skill will quickly fall crush down upon her target area. This skill affects a line ahead of her, crushing the very ground and causing an impact scar to form. At d rank, this could at most cause severe bruising if a person were caught, and it is only five foot long and five feet wide. for each rank higher spent, the damage becomes more severe, and increases in width by 5 feet and length by ten feet. At SS, the damage potentially done would pulverize an area directly ahead of her, leaving huge scars in the ground as if a giant blade had cut down into the earth, when truly the gravity in that area simply shoved the earth aside as it came down. The line of earth split carves just as deep into the ground as the technique is long and wide. People who cannot sense chakra will still feel the area become more heavy, the air dense as the wave begins to descend affording usually enough time to erect a defense if possible. Also, it looks as though space is being distorted as the force comes down, which is another testament to it's power. It only takes a few seconds from the arm swinging down, to the ground being hammered upon.
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___youwillknownihilism Captain
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Posted: Mon Dec 21, 2015 3:53 pm
Your Rank: Jounin Ninja Class: Medical Name of Jutsu: False Eye Jutsu Rank of Jutsu: D-rank Jutsu's Element: None Jutsu Type: Genjutsu Do you want you Jutsu added to the Guild List: No. Description: This technique allows the user to make their eye look like anything they can imagine. RP Sample:
Your Rank: Jounin Ninja Class: Medical Name of Jutsu: B-SS Rank of Jutsu: D-rank Jutsu's Element: None Jutsu Type: Medical Do you want you Jutsu added to the Guild List: No. Description: Unleashing his medical chakra in a large area of ten meters around him, Nobuyuki is capable of healing all allies within this range at once, anymore than five however, reduces the potency by a rank. This technique at base has a two rank reduction in potency due to being an aoe technique. Multiples of five reduce the potency of this technique by one rank. EX: Six would reduce by one rank, eleven by two, sixteen three, etc etc. RP Sample:
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