Welcome to Gaia! ::

Echoes of Pern [Closed]

Back to Guilds

A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

Reply Threadfall
[05.27.3575 WW] Queen's Wing - CLOSED Goto Page: [] [<<] [<] 1 2 3 ... 21 22 23 24 25 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
Prism Shine rolled 1 100-sided dice: 25 Total: 25 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Sun Jun 09, 2019 12:45 am
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 2/44
Status Effect:
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

Second Wave
21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)
26. --
27. +1 Agility // +1 Target Accuracy
28. -5 HP
29. +1 Target Accuracy
30. +1 Agility // +1 Target Accuracy
31. -- (Ansty Counter 2/3)
32. +1 Target Accuracy
33. Antsy
34. -5 HP / -3 HP (Antsy)
35. +2 Instinct / -3 HP

36. --
37. +1 Target Accuracy
38. -7 HP
39. -1 HP
40.
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


While pain was a close friend during this fall, Khamaith was able to keep an eye out for other strands falling. Another aimed right for her, and she betweened out of the way -- but not before it singed her paw.


21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!

4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP


 
Prism Shine rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sun Jun 09, 2019 12:46 am
(SHRIEK)  

Prism Shine

Fanatical Egg

Prism Shine rolled 1 100-sided dice: 58 Total: 58 (1-100)

Prism Shine

Fanatical Egg

PostPosted: Sun Jun 09, 2019 12:50 am
Queen’s Wing
Full flight

Ezyzu and Gold Khamaith
HP: 2/44
Status Effect:
Round 1
1. +1 Pain Resilience
2. Whoops
3. -15 HP / Painful
4. --
5. [Negated XP Gain]
Catch. -14 HP
6. +5 Hp! Still not cleared to leave
7. +35 HP
8. Someone might look good in wherhide pants...
9. --
10. -3 HP

11. Neutral
12. --
13. -15 HP / Painful
14. -8 HP
15. [Negated XP Gain]
16. -6 HP
17. +35 HP
18. -15 HP / Painful
19. [Negated XP Gain]
20. --

Second Wave
21. Butts
22. --
23. +1 Pain Resilience
24. -3 HP
25. -- (Ansty Counter 1/3)
26. --
27. +1 Agility // +1 Target Accuracy
28. -5 HP
29. +1 Target Accuracy
30. +1 Agility // +1 Target Accuracy
31. -- (Ansty Counter 2/3)
32. +1 Target Accuracy
33. Antsy
34. -5 HP / -3 HP (Antsy)
35. +2 Instinct / -3 HP

36. --
37. +1 Target Accuracy
38. -7 HP
39. -1 HP
40. +1 Target Accuracy
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 3
General Agility: 2
Between Accuracy: 2
Pain Resilience: 4
Instinct: 3
Luck: 3


Once more, sweetest. Ezyzu urges, and Khamaith follows. The flamethrower burns it down easily enough, and they watch as the cinders fall towards the ground. They were so tired, with pain lancing through every movement. Yet there's a tidal wave of relief that washes through them, as thread was falling lighter. The end was near.


55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy


 
Dea and #Teddy# rolled 1 100-sided dice: 27 Total: 27 (1-100)
PostPosted: Sun Jun 09, 2019 1:15 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

As guilt seemed to surge between the pair, Pemli tried hard to keep her eyes on anything that might cause trouble. Pemli managed to catch sight of danger for one of their wingmates and she was determined not to let anyone fall.

Watch out above you!Ningesth called over to the pair, for both of them. Thankfully, the pair managed to get out of the way, before anything bad happened.

Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46-5=41-2= 39-1=38
Status Effect: Guilt 1/3
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+2)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

4) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

5) 66. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 4/Round 1)
1) 17. 17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Catch Roll) 3. Your gold makes the catch successfully! It goes relatively smoothly, and you're only too happy to deliver them back to the Weyr. Unfortunately, somewhere during the trip, the dragon's claws wind up cutting into your queen's back. Ouch! Minor Damage -2
2) 68. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 24. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
2. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.


Queen's Wing (Hour 4/Round 2)
1) 87. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
2) 27. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3)
4)
5)
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 100-sided dice: 40 Total: 40 (1-100)

Dea and #Teddy#

Shy Regular

PostPosted: Sun Jun 09, 2019 1:33 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Pemli couldn't stop the thoughts of the Thread that could cause damage for all the plants and animals. Her mind wished she could do more to make up for what she felt was failures she had made.

We will find a way, Mine,Ningesth spoke. She wanted to fly after every piece of Thread right now, if it would make her rider feel better. Why was it so quiet, when they needed this so much?

Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46-5=41-2= 39-1=38
Status Effect: Guilt 2/3
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+2)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

4) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

5) 66. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 4/Round 1)
1) 17. 17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Catch Roll) 3. Your gold makes the catch successfully! It goes relatively smoothly, and you're only too happy to deliver them back to the Weyr. Unfortunately, somewhere during the trip, the dragon's claws wind up cutting into your queen's back. Ouch! Minor Damage -2
2) 68. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 24. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
2. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.


Queen's Wing (Hour 4/Round 2)
1) 87. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
2) 27. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 40. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.

[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]
(first time after antsy taken and counter reset)
4)
5)
 
Dea and #Teddy# rolled 1 100-sided dice: 27 Total: 27 (1-100)
PostPosted: Sun Jun 09, 2019 1:53 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Pemli was trying hard to get her head back in the game, not allow herself to drown in guilt. Thankfully, she was still looking around and noticed trouble just in time. She could see another one of her wingmates had fallen into some danger.

"Watch out!"she cried out.

You have incoming trouble!Ningesth added. It looked like it had worked again, maybe this would make Pemli feel better.

Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46-5=41-2= 39-1=38
Status Effect: Guilt 3/3
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+2)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

4) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

5) 66. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 4/Round 1)
1) 17. 17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Catch Roll) 3. Your gold makes the catch successfully! It goes relatively smoothly, and you're only too happy to deliver them back to the Weyr. Unfortunately, somewhere during the trip, the dragon's claws wind up cutting into your queen's back. Ouch! Minor Damage -2
2) 68. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 24. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
2. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.


Queen's Wing (Hour 4/Round 2)
1) 87. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
2) 27. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 40. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.

[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]
(first time after antsy taken and counter reset)

4) 27. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5)
 

Dea and #Teddy#

Shy Regular

Hattaki rolled 1 100-sided dice: 57 Total: 57 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Sun Jun 09, 2019 2:01 am
Disregard... I'm an idiot  
Dea and #Teddy# rolled 1 100-sided dice: 18 Total: 18 (1-100)
PostPosted: Sun Jun 09, 2019 2:03 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)

Pemli was starting to feel better, thanks to getting to help some of her wingmates out. Then she spotted some Thread, which she alerted her gold about. As Ningesth dove for it, Pemli got her flamethrower in position, to burn it down. Unfortunately, she missed and it hit her beloved bondmate instead. A cry of pain echoed in her head as it tangled around her dragon's leg and shoulder, just as they jumped between. Soon enough they came popping back, the thread frozen now and crumpling off the gold.

I am fine, love, please don't blame yourself. I was flying too fast, I didn't give you enough time to aim properly,Ningesth assured to her rider, feeling how sick with worry she was. Thankfully, Threadfall should be just about over.

Queen's Wing
Pemli of Gold Ningesth
HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46-5=41-2= 39-1=38-5= 33
Status Effect: Guilt 3/3 Back to none
XP:
Target Accuracy: 4 (+5)
Flame Length: 4 (+1)
General Stamina: 6 (+2)
General Agility: 4 (+2)
Between Accuracy: 5 (+1)
Pain Resilience: 4
Instinct: 6 (+2)
Luck: 4


Queen's Wing (Hour 1/Round 1)
1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time)
2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time)
3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy

Queen's Wing (Hour 1/Round 2)
1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 2/Round 1)
1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time)
2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)


Queen's Wing (Hour 2/Round 2)
1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]

2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!

Queen's Wing (Hour 3/Round 1)
1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy
3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards
it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft.
You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length

5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!

Queen's Wing (Hour 3/Round 2)
1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right.
With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct

3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

4) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]

5) 66. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.

Queen's Wing (Hour 4/Round 1)
1) 17. 17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Catch Roll) 3. Your gold makes the catch successfully! It goes relatively smoothly, and you're only too happy to deliver them back to the Weyr. Unfortunately, somewhere during the trip, the dragon's claws wind up cutting into your queen's back. Ouch! Minor Damage -2
2) 68. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time)
4) 24. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP

5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
2. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.


Queen's Wing (Hour 4/Round 2)
1) 87. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]
2) 27. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
3) 40. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.

[Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.]
(first time after antsy taken and counter reset)

4) 27. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
5) 18. 17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
 

Dea and #Teddy#

Shy Regular

Hattaki rolled 1 100-sided dice: 29 Total: 29 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Sun Jun 09, 2019 2:13 am
Star FlameQueen's Wing
Aice of White Finnath
HP: 15
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 4
General Stamina: 4
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 2
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: -5 HP
Roll 3: +1 Target Accuracy
Roll 4: -5 HP
Roll 5: +8 HP + Return Granted

Day 2:
Roll 1: Nothing
Roll 2: Nothing
Roll 3: +1 Target Accuracy
Roll 4: Damage Save Unused
Roll 5: +1 Instinct

Round 4:
Day 1:
Roll 1: +1 General Stamina
Roll 2: +1 Target Accuracy
Roll 3: +1 Target Accuracy
Roll 4: -10 HP
Roll 5: +5 HP - Return Denied

Day 2:
Roll 1: +5 HP - Return Denied
Roll 2: +8 HP - Return Granted
Roll 3: Damage Save
Roll 4:
Roll 5:


Free of the heavy feeling of the Bowl, but knowing it wouldn't be long before he had to go back, Finnath dove to save a wingmate from ending up in that sort of position as well.  
Hattaki rolled 1 100-sided dice: 74 Total: 74 (1-100)
PostPosted: Sun Jun 09, 2019 2:19 am
Star FlameQueen's Wing
Aice of White Finnath
HP: 15
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 4
General Stamina: 4
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 4
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: -5 HP
Roll 3: +1 Target Accuracy
Roll 4: -5 HP
Roll 5: +8 HP + Return Granted

Day 2:
Roll 1: Nothing
Roll 2: Nothing
Roll 3: +1 Target Accuracy
Roll 4: Damage Save Unused
Roll 5: +1 Instinct

Round 4:
Day 1:
Roll 1: +1 General Stamina
Roll 2: +1 Target Accuracy
Roll 3: +1 Target Accuracy
Roll 4: -10 HP
Roll 5: +5 HP - Return Denied

Day 2:
Roll 1: +5 HP - Return Denied
Roll 2: +8 HP - Return Granted
Roll 3: Damage Save
Roll 4: +1 Instinct
Roll 5:


Twisting on his wings carefully, Finnath avoided yet another bag of firestone that came falling out of the sky.  

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 100-sided dice: 17 Total: 17 (1-100)

Hattaki
Crew

Lonely Phantom

PostPosted: Sun Jun 09, 2019 2:22 am
Star FlameQueen's Wing
Aice of White Finnath
HP: 10
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 4
General Stamina: 4
General Agility: 3
Between Accuracy: 2
Pain Resilience: 3
Instinct: 4
Luck: 2


Round 3:
Day 1:
Roll 1: +1 Target Accuracy
Roll 2: -5 HP
Roll 3: +1 Target Accuracy
Roll 4: -5 HP
Roll 5: +8 HP + Return Granted

Day 2:
Roll 1: Nothing
Roll 2: Nothing
Roll 3: +1 Target Accuracy
Roll 4: Damage Save Unused
Roll 5: +1 Instinct

Round 4:
Day 1:
Roll 1: +1 General Stamina
Roll 2: +1 Target Accuracy
Roll 3: +1 Target Accuracy
Roll 4: -10 HP
Roll 5: +5 HP - Return Denied

Day 2:
Roll 1: +5 HP - Return Denied
Roll 2: +8 HP - Return Granted
Roll 3: Damage Save
Roll 4: +1 Instinct
Roll 5: -5 HP


Thread tangled with his front legs and chest as he dove for a clump, twisting in air before hopping Between. It was the only way to ease the burning pain.  
demon_pachabel rolled 1 100-sided dice: 63 Total: 63 (1-100)
PostPosted: Sun Jun 09, 2019 10:22 am
[1/5]

Quote:
A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.


Besides a few ventures off to deliver Firestone, not a lot was going on. Nua didn't much mind the break though.

Nua and Green Sobeth[FIRESTONE RUNS/QUEEN'S WING DUE TO INJURY
FLAME'S FURY
Nua of Green Sobeth
HP: 15/20
Status Effect: If applicable.
XP: +4 to all, +5 to distribute
Target Accuracy: 5 [+1]
Flame Length: 4 [+1]
General Stamina:5
General Agility: 5
Between Accuracy: 4
Pain Resilience: 5
Instinct: 5
Luck: 4
 

demon_pachabel
Crew

Beloved Werewolf

demon_pachabel rolled 1 100-sided dice: 29 Total: 29 (1-100)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Sun Jun 09, 2019 10:24 am
[2/5]

Quote:
As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!


Sobeth was alert - perhaps out of all of those weeks of having to be on the ground doing very little. It was hard to not miss the sky when it was so fully part of one's world.

Nua and Green Sobeth[FIRESTONE RUNS/QUEEN'S WING DUE TO INJURY
FLAME'S FURY
Nua of Green Sobeth
HP: 15/20
Status Effect: If applicable. [2 saves held]
XP: +4 to all, +5 to distribute
Target Accuracy: 5 [+1]
Flame Length: 4 [+1]
General Stamina:5
General Agility: 5
Between Accuracy: 4
Pain Resilience: 5
Instinct: 5
Luck: 4
 
demon_pachabel rolled 1 100-sided dice: 14 Total: 14 (1-100)
PostPosted: Sun Jun 09, 2019 10:25 am
[3/5]

Quote:
You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy


That same antsy alertness was why Sobeth was so on top of any clump of Thread that got close.

Nua and Green Sobeth[FIRESTONE RUNS/QUEEN'S WING DUE TO INJURY
FLAME'S FURY
Nua of Green Sobeth
HP: 15/20
Status Effect: If applicable. [2 saves held]
XP: +4 to all, +5 to distribute
Target Accuracy: 5 [+2]
Flame Length: 4 [+1]
General Stamina:5
General Agility: 5
Between Accuracy: 4
Pain Resilience: 5
Instinct: 5
Luck: 4
 

demon_pachabel
Crew

Beloved Werewolf

demon_pachabel rolled 1 100-sided dice: 83 Total: 83 (1-100)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Sun Jun 09, 2019 10:27 am
[4/5]

Quote:
A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!


Left too long to think, Nua found herself thinking about......Oh! Nope. Bad time for that! No no no!


Nua and Green Sobeth[FIRESTONE RUNS/QUEEN'S WING DUE TO INJURY
FLAME'S FURY
Nua of Green Sobeth
HP: 15/20
Status Effect: If applicable. [2 saves held]
XP: +4 to all, +5 to distribute
Target Accuracy: 5 [+2]
Flame Length: 4 [+1]
General Stamina:5
General Agility: 5
Between Accuracy: 4
Pain Resilience: 5
Instinct: 5
Luck: 4
 
Reply
Threadfall

Goto Page: [] [<<] [<] 1 2 3 ... 21 22 23 24 25 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum