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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[05.27.3575 WW] Fire Storm Wing: Low-Altitude - CLOSED Goto Page: [] [<<] [<] 1 2 3 ... 23 24 25 26 27 28 ... 48 49 50 51 [>] [>>] [»|]

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ShinosBee rolled 1 20-sided dice: 13 Total: 13 (1-20)

ShinosBee

Nerd

PostPosted: Wed Jun 05, 2019 10:55 am
FIRE STORM WING
=Flying BOTH Waves=
Ilauria of Brown Ovshth
Round 1 - Day 4 - High Altitude
11 – 87 – 4 – 1
4 – 11 – 8 – 3 – 13
Roll: 13 - A large swath of Thread heads your way! Roll a D4 to see what happens!

2. If you're a blue 30' or larger, a brown, or a bronze, you're not able to get out harm's way and take a direct hit! Moderate Damage: -7 HP
HP: 19/32
Status Effect: None.
XP: Target Accuracy +1, Stamina +2, Flame Length +1, Resilience +1
Target Accuracy: 6
Flame Length: 6
General Stamina: 4
General Agility: 4
Between Accuracy: 5
Pain Resilience: 4
Instinct: 4
Luck: 4


A sheet of thread dropped unawares over them, and though the brown twisted, nearly nimble enough to avoid it... direct hit. Both rider and dragon cried out before vanishing into the cool silence of between. They reappeared some long moments later, weeping ichor and blood... but they maintained their position, the woman's will holding the brown steady.  
ShinosBee rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Wed Jun 05, 2019 10:55 am
D4 for prev. roll.  

ShinosBee

Nerd

houllow rolled 1 20-sided dice: 11 Total: 11 (1-20)

houllow

Sparkly Decorator

PostPosted: Wed Jun 05, 2019 4:16 pm
FIRE STORM
F'ell of Brown Teth
HP: 42
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)
General Stamina: 7 (+1)(+1)(+2)
General Agility: 4
Between Accuracy: 4 (+1)
Pain Resilience: 5 (+1)(+2)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience


Am all good!!! Teth kept on keeping on.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]

roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina

roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
 
houllow rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Wed Jun 05, 2019 4:21 pm
FIRE STORM
F'ell of Brown Teth
HP: 42
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)
General Stamina: 7 (+1)(+1)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)
Pain Resilience: 5 (+1)(+2)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!


Quote:
2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]


Awwwo.oo. Teth didn't exactly howl loudly, but he did howl. In F'ell's head. Ouch.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]

roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina

roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
 

houllow

Sparkly Decorator

houllow rolled 1 4-sided dice: 2 Total: 2 (1-4)

houllow

Sparkly Decorator

PostPosted: Wed Jun 05, 2019 4:26 pm
[match roll]  
houllow rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Wed Jun 05, 2019 4:30 pm
FIRE STORM
F'ell of Brown Teth
HP: 42
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)
General Stamina: 7 (+1)(+1)(+2)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)
Pain Resilience: 5 (+1)(+2)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina


I don't like when the wind pushes so hard. Teth whined as he flapped, his large body hardly moved by the air around. Good thing he was built like a boat.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]

roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina

roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
 

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 6 Total: 6 (1-20)

houllow

Sparkly Decorator

PostPosted: Wed Jun 05, 2019 4:33 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)
General Stamina: 7 (+1)(+1)(+2)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)
Pain Resilience: 5 (+1)(+2)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP


Oh no oh no ow ow ow ow ow ow Teth gave little shrieks of despair and pain as the Thread struck him hard, his side bitten in to. F'ell was lucky his beast was big (or unlucky, since that was why Teth got hit in the first place) and avoided most of it; the dragon darted Between to kill off whatever there was. I hurt, it hurt mine!!!! Fellmine!!!

This wasn't Teth's first time being Threaded - hardly - but he always acted like it was. F'ell sent reassuring thoughts towards his lifemate, shushing his worries. When we're done I'll bet Killakeeth will tell you that you've been amazing, and I'll make sure to treat you to something nice. Bribes always worked.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]

roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina

roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
 
houllow rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Wed Jun 05, 2019 4:40 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)
Pain Resilience: 5 (+1)(+2)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length


My leg hurts.

I know.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]

roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina

roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
 

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 10 Total: 10 (1-20)

houllow

Sparkly Decorator

PostPosted: Wed Jun 05, 2019 4:45 pm
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect: GUILT ( 3 /3 ) / PAINFUL ( 1 / 2 )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4 (+1)
General Stamina: 4 (+1)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4 (+2)
Instinct: 5
Luck: 5


Quote:
You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will.


Despite her little mini-drama, Theath was still going on and showing she was capable. Euryale maybe wouldn't be so harsh (she was never harsh to Theath).

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]
roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

roll 1: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 2: Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
roll 3: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 3, part 2: Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
roll 4: The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
roll 5: Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]

roll 1: You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will.
 
houllow rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Wed Jun 05, 2019 4:47 pm
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect: PAINFUL ( 2 / 2 )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4 (+1)
General Stamina: 4 (+1)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4 (+2)
Instinct: 5
Luck: 5


Quote:
The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina


(XP negated via painful)

Theath was growing weary, but she would continue on. Her leg of this battle was almost over, and her Miryath would take to the skies soon. She needed to stay strong.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]
roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

roll 1: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 2: Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
roll 3: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 3, part 2: Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
roll 4: The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
roll 5: Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]

roll 1: You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will.
roll 2: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
 

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 16 Total: 16 (1-20)

houllow

Sparkly Decorator

PostPosted: Wed Jun 05, 2019 4:50 pm
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect:
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4 (+1)
General Stamina: 4 (+1)(+2)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4 (+2)
Instinct: 5
Luck: 5


Quote:
The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina


She would see this Fall through, and spend the evening in the arms and wings of her loved ones. That was Theath's goal and she felt all the more strong for it.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]
roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

roll 1: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 2: Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
roll 3: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 3, part 2: Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
roll 4: The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
roll 5: Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]

roll 1: You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will.
roll 2: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
 
houllow rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Wed Jun 05, 2019 4:52 pm
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect:
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4 (+1)
General Stamina: 4 (+1)(+2)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4 (+2)
Instinct: 5 (+2)
Luck: 5


Quote:
As you fly, you find that you're getting into a heavier patch of Thread ahead. You've got a bad feeling about this.... You warn one of your wingmates to let a patch go! Thankfully, they listen, and sure enough, the wind changes! It would have blown the pair right into the patch. As it stands, the wind blows the Thread back, and your wingmate are able to flame it down without injury. [+2 Instinct]


A soft bugle and a warning saw to Theath helping one of her wingmates, and all of her guilt simply seemed to vanish. This was good.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]
roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

roll 1: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 2: Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
roll 3: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 3, part 2: Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
roll 4: The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
roll 5: Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]

roll 1: You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will.
roll 2: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you fly, you find that you're getting into a heavier patch of Thread ahead. You've got a bad feeling about this.... You warn one of your wingmates to let a patch go! Thankfully, they listen, and sure enough, the wind changes! It would have blown the pair right into the patch. As it stands, the wind blows the Thread back, and your wingmate are able to flame it down without injury. [+2 Instinct]
 

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 16 Total: 16 (1-20)

houllow

Sparkly Decorator

PostPosted: Wed Jun 05, 2019 4:55 pm
FIRE STORM
Euryale of Green Theath
HP: 25/-8 = 17/-2 = 15/-8 = 7/+12 = 19
Status Effect:
XP: +4 (base) + 5 (distribute)
Target Accuracy: 4 (+3)(+1)(+2)(+1)
Flame Length: 4 (+1)
General Stamina: 4 (+1)(+2)(+2)
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4 (+2)
Instinct: 5 (+2)
Luck: 5


Quote:
The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina


This was it, the final push. There was no letting up now, no way either of them could.

roll 1: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
roll 3: Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!]
roll 4: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 5: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- roll 5, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! [Heavy Damage -8 HP]
roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]
roll 2: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 2, part 2: 4. Whoops! Failure! Your dragon's neck is hit with Thread, and the thread also wraps around your rider's leg! Heavy Damage -8 HP
roll 3: 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
roll 4: Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

roll 1: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 2: Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.
roll 3: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 3, part 2: Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]
roll 4: The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
roll 5: Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]

roll 1: You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will.
roll 2: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you fly, you find that you're getting into a heavier patch of Thread ahead. You've got a bad feeling about this.... You warn one of your wingmates to let a patch go! Thankfully, they listen, and sure enough, the wind changes! It would have blown the pair right into the patch. As it stands, the wind blows the Thread back, and your wingmate are able to flame it down without injury. [+2 Instinct]
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
 
SilverLutz rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Wed Jun 05, 2019 5:05 pm
Fire Storm
T'sar of brown Adarith
Full Flight Round 2 Hour 2 1/5
HP: 39
Status Effect:
XP:
Target Accuracy: 4 +2
Flame Length: 5 +2
General Stamina: 4
General Agility: 4
Between Accuracy: 6
Pain Resilience: 4
Instinct: 6 +2
Luck: 4



As they kept an eye out for Thread, T'sar spotted a wingmate in potential peril. A sick feeling settled in his gut and he urged Adarith to look as well. The brown called out to the other dragon to leave the Thread be, and sure enough the wind changed for the worse. Thankfully their wingmate had heeded their call and was able to flame down the patch without injury.  

SilverLutz

Offensive Hero

SilverLutz rolled 1 20-sided dice: 7 Total: 7 (1-20)

SilverLutz

Offensive Hero

PostPosted: Wed Jun 05, 2019 5:07 pm
Fire Storm
T'sar of brown Adarith
Full Flight Round 2 Hour 2 2/5
HP: 33/39
Status Effect:
XP:
Target Accuracy: 4 +2
Flame Length: 5 +2
General Stamina: 4
General Agility: 4
Between Accuracy: 6
Pain Resilience: 4
Instinct: 6 +2
Luck: 4



Although they saved their wingmate from trouble, it seemed the wind had it in for them regardless. Adarith hissed as strand after strand of Thread scored his side and T'sar even got his fair share of burning pain. A few trips Between kept the worst of it off, but it had hurt.  
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Threadfall

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