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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[06.26.3576 HRW] Burning Aces: CLOSED! Goto Page: [] [<<] [<] 1 2 3 ... 23 24 25 26 27 28 ... 57 58 59 60 [>] [>>] [»|]

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Prism Shine rolled 1 20-sided dice: 1 Total: 1 (1-20)

Prism Shine

Fanatical Egg

PostPosted: Sat Aug 01, 2020 5:57 pm
BURNING ACES
I’lin of Bronze Pellereth
HP: 27/35
Status Effect:
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 4
General Agility: 2
Between Accuracy: 2
Pain Resilience: 5
Instinct: 2
Luck: 2
Rolls
1. -12 HP
2. +5 HP, Return Denied
3. +5 HP, Return Denied
4. +35, Return Granted
5. -5 HP / Fatigue
6. Wing cramp 1/3
7. Quiet...
8. -4 HP
9. Whoops...
10. -4 HP

Weyrleader Boon: +5 HP
11. Quiet
12. +3 Stamina
13. +1 Agility
14. +1 Target Accuracy
15.


Quote:
A larger clump of Thread falls down hard and fast. Thankfully, your dragon is on top of it, and manages to hit the target with a large belch of flame just as it passes. [+1 Target Accuracy]


With a moment to breathe, it gives I’lin a chance to spy a tumbling few strands as they plummet down further and further. He only needs to give Pellereth a small mental nudge before the bronze is on it, a quick spout of fire incinerating it down.  
Prism Shine rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Sat Aug 01, 2020 6:28 pm
BURNING ACES
I’lin of Bronze Pellereth
HP: 27/35
Status Effect:
XP:
Target Accuracy: 2
Flame Length: 2
General Stamina: 4
General Agility: 2
Between Accuracy: 2
Pain Resilience: 5
Instinct: 2
Luck: 2
Rolls
1. -12 HP
2. +5 HP, Return Denied
3. +5 HP, Return Denied
4. +35, Return Granted
5. -5 HP / Fatigue
6. Wing cramp 1/3
7. Quiet...
8. -4 HP
9. Whoops...
10. -4 HP

Weyrleader Boon: +5 HP
11. Quiet
12. +3 Stamina
13. +1 Agility
14. +1 Target Accuracy
15. Nullify Damage Save


Quote:
You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.


As they turned, Pellereth snapped and belched a blast of fire, incinerating it to crisp. But it puts him in position to see [...]

Quote:
Nullify Damage Save
 

Prism Shine

Fanatical Egg

Prism Shine rolled 1 20-sided dice: 20 Total: 20 (1-20)

Prism Shine

Fanatical Egg

PostPosted: Sat Aug 01, 2020 6:33 pm
BURNING ACES
Sam’kel of Blue Kinitarth
HP: 28/23
Status Effect:
XP:
Target Accuracy: 20
Flame Length: 6
General Stamina: 8
General Agility: 12
Between Accuracy: 9
Pain Resilience: 6
Instinct: 7
Luck: 6
Rolls
1. +1 Flame Length
2. -6 HP
3. --
4. -4 HP
5. -2 HP
6. +1 Pain Resilience
7. -4 HP
8. +5 HP, Return Denied
9. +15, Return Granted
10. +1 Between Accuracy

Weyrleader Boon: +5 HP
11. +2 Between Accuracy
12.
13.
14.
15.


Quote:
You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread.

4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


As they snapped between to the middle altitude, they were greeted with a sheet of thread bearing down on them. But Sam’kel was quicker, and Kinitarth was on point -- for as soon as he was nudged coordinated to jump back, they reappeared above the clump to sear it down harmlessly. The small blue gave a pleased hum, as Sam’kel gave a cheer.  
Prism Shine rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sat Aug 01, 2020 6:34 pm
[Sam'kel & Kinitarth]  

Prism Shine

Fanatical Egg

Prism Shine rolled 1 20-sided dice: 15 Total: 15 (1-20)

Prism Shine

Fanatical Egg

PostPosted: Sat Aug 01, 2020 6:42 pm
BURNING ACES
Sam’kel of Blue Kinitarth
HP: 28/23
Status Effect:
XP:
Target Accuracy: 20
Flame Length: 6
General Stamina: 8
General Agility: 12
Between Accuracy: 9
Pain Resilience: 6
Instinct: 7
Luck: 6
Rolls
1. +1 Flame Length
2. -6 HP
3. --
4. -4 HP
5. -2 HP
6. +1 Pain Resilience
7. -4 HP
8. +5 HP, Return Denied
9. +15, Return Granted
10. +1 Between Accuracy

Weyrleader Boon: +5 HP
11. +2 Between Accuracy
12. +3 Agility
13.
14.
15.


Quote:
The greens, and blues don't seem to be having trouble sweeping up thread. Yeehaw! This isn't so bad! [+3 Agility]


These sharp winds had nothing on Kinitarth. The agile blue was able to twist and turn, his lithe form almost dancing away from gusts to sweep up thread clumps as he passed by them -- reveling in his element.  
Prism Shine rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Sat Aug 01, 2020 6:44 pm
BURNING ACES
Sam’kel of Blue Kinitarth
HP: 28/23
Status Effect:
XP:
Target Accuracy: 20
Flame Length: 6
General Stamina: 8
General Agility: 12
Between Accuracy: 9
Pain Resilience: 6
Instinct: 7
Luck: 6
Rolls
1. +1 Flame Length
2. -6 HP
3. --
4. -4 HP
5. -2 HP
6. +1 Pain Resilience
7. -4 HP
8. +5 HP, Return Denied
9. +15, Return Granted
10. +1 Between Accuracy

Weyrleader Boon: +5 HP
11. +2 Between Accuracy
12. +3 Agility
13. Status Removal
14.
15.


Quote:
Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect


Wheeling a turning, pride and a touch of ego filling his hearts, he reached out to one of his fellow wingmates [...]

Quote:
Encouragement Boon Free | Status Removal
 

Prism Shine

Fanatical Egg

Prism Shine rolled 1 20-sided dice: 3 Total: 3 (1-20)

Prism Shine

Fanatical Egg

PostPosted: Sat Aug 01, 2020 6:48 pm
BURNING ACES
Sam’kel of Blue Kinitarth
HP: 23/23
Status Effect:
XP:
Target Accuracy: 20
Flame Length: 6
General Stamina: 8
General Agility: 12
Between Accuracy: 9
Pain Resilience: 6
Instinct: 7
Luck: 6
Rolls
1. +1 Flame Length
2. -6 HP
3. --
4. -4 HP
5. -2 HP
6. +1 Pain Resilience
7. -4 HP
8. +5 HP, Return Denied
9. +15, Return Granted
10. +1 Between Accuracy

Weyrleader Boon: +5 HP
11. +2 Between Accuracy
12. +3 Agility
13. Status Removal
14. -5 HP / +2 Pain Resilience
15.


Quote:
Flaming down Thread, you find yourself getting blown right into the cloud of ash! It stings and burns, but you're pretty sure no Thread was alive in the cloud. [If a green, or blue take Moderate Damage -5HP but gain +2 Pain Resistance.]


Where before he’d been almost playing in the wind, it took a moment to remind Kinitarth that there was always unpredictability while in the air. He’s blown back, as a cloud of ash drifted down, stinging and burning Kinitarth and sent Sam’kel into a coughing fit -- struggling to right themselves and move to cleaner airspace.  
Prism Shine rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Sat Aug 01, 2020 6:52 pm
BURNING ACES
Sam’kel of Blue Kinitarth
HP: 23/23
Status Effect:
XP:
Target Accuracy: 20
Flame Length: 6
General Stamina: 8
General Agility: 12
Between Accuracy: 9
Pain Resilience: 6
Instinct: 7
Luck: 6
Rolls
1. +1 Flame Length
2. -6 HP
3. --
4. -4 HP
5. -2 HP
6. +1 Pain Resilience
7. -4 HP
8. +5 HP, Return Denied
9. +15, Return Granted
10. +1 Between Accuracy

Weyrleader Boon: +5 HP
11. +2 Between Accuracy
12. +3 Agility
13. Status Removal
14. -5 HP / +2 Pain Resilience
15. +1 Between Accuracy


Quote:
You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a green, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy]


A mistake, certainly a more green mistake -- and Kinitarth bugled in alarm as he spied a clump that he had missed was rapidly approaching the softness of his underbelly, the vulnerability of his tail. But Sam’kel is quick with the nudge of coordinates, sending them both between to reappear beneath it, and a quick spit of fire corrects the mistake.  

Prism Shine

Fanatical Egg

Sweet Symmetry rolled 1 100-sided dice: 1 Total: 1 (1-100)

Sweet Symmetry

Tipsy Kitten

PostPosted: Sat Aug 01, 2020 7:27 pm
BURNING ACES
Argathi of Brown Genkuroth
HP: 37/38
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 7
General Stamina: 6
General Agility: 7
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 7


Hour 2; Round 1 (day 3):
Quote:
1-5. You made the wrong call, plain and simple. If a Wingleader you have your entire wing move into a formation that is not sufficient in fighting this particular brand of Threadfall. Perhaps you just hadn't noticed the wind change, or you just forgot which formation to use. Whatever the case, you realize your error too late! Those dragons don't question -- they follow you to the end, and by the time you notice your mistake, it's too late! All Wingriders Take 3 HP Damage! If a Wingsecond you were briefly given the reins to lead. This is your shining moment... and you completely fail! You're not sure if it's nerves, indigestion, or just sheer panic, but you have your wingriders change position.... and it's not good! Shaffit all! You know you're gonna be in trouble when you land. All Wingriders Take 1 HP Damage!



HP: 37/38
Status Effect:

XP:
Round 1: -1 HP to all Wingriders (negative Wingsecond roll)
Round 2:
Round 3:
Round 4:
Round 5:

Argathi bit her lip. Well s**t. That was a bad call.  
Hattaki rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Sat Aug 01, 2020 8:08 pm
Burning Aces
D'ast of Brown Zetigeth
HP: 9/34
Status Effect: Painful
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next


Zetigeth's mind was finally starting to clear despite the still searing pain on his sides and back and wings and legs and all over really. He was in pain but his senses were coming back a bit.

It's time to go back Zet. Can you manage it? D'ast's voice was shaking slightly from his own pain and anxiousness in regards to his dragon's panic but it was still calm and soothing all the same. The slim brown took a breathe and hopped Between.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 17 Total: 17 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Sat Aug 01, 2020 8:22 pm
Burning Aces
D'ast of Brown Zetigeth
HP: 34
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck


With their wounds healed and their pain eased quite a bit, Zetigeth bugled happily upon his return and began to make short work of the thread around him with no real issue. Flames shot from his mouth as he danced in and out of the clumps and strands, getting what he could and relying on his wingmates for the rest.
 
Hattaki rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Sat Aug 01, 2020 8:25 pm
Burning Aces
D'ast of Brown Zetigeth
HP: 34
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility


It didn't matter how much better they felt for the wind was still intensely rough no matter the level they were flying at. Maybe because he wasn't wincing and suffering from pain anymore the brown was simply cutting through the air and blasting down thread as well he was.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 3 Total: 3 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Sat Aug 01, 2020 8:30 pm
Burning Aces
D'ast of Brown Zetigeth
HP: 32/34
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility
Roll 5: -2HP // +1 Pain Resistance


Speaking of the wind, it was making the ash that would normally have been blown away come back and whisp around. Most of it wasn't dangerous unless it was very recently scorched but that was the way of things, because Zetigeth was blown right into a cloud of ash created from a freshly scorched clump and his hide stung slightly.

Still, it was nothing like the burn scars he was currently wearing.
 
Hattaki rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Sat Aug 01, 2020 8:35 pm
Burning Aces
Ri’ven of Brown Hoath
HP: 23/40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy
Roll 4: +1 Pain Resilience
Roll 5: Nothing

Day 4
Roll 1: -2HP // +1 Between Accuracy


Still blowing flame all around indignantly, Hoath didn't realize that there was a clump just below him and his tail got caught within it when he dove, luckily it being just far enough behind him that it missed his more sensitive stomach. Still, he hissed as he hopped Between and glared at everything.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 19 Total: 19 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Sat Aug 01, 2020 8:37 pm
Burning Aces
Ri’ven of Brown Hoath
HP: 23/40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy
Roll 4: +1 Pain Resilience
Roll 5: Nothing

Day 4
Roll 1: -2HP // +1 Between Accuracy
Roll 2: Encouragement Boon


Though it wasn't exactly an encouraging moment, Hoath roared as loudly as he could, his eyes still blood red as he tried to help shake any wingmates out of any funks they'd entered. They were nowhere near done and Thread wouldn't win.
 
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Threadfall

Goto Page: [] [<<] [<] 1 2 3 ... 23 24 25 26 27 28 ... 57 58 59 60 [>] [>>] [»|]
 
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