Trespassers Ellifrin of green Harth HP: 12/23 Status Effect: If applicable. XP: Target Accuracy: 9 Flame Length: 8 General Stamina: 11 General Agility: 7 Between Accuracy: 6 Pain Resilience: 10 Instinct: 6 Luck: 8
Hour 2, Round 2 1. +1 Flame Length
Harth dove after a knot of Thread, and intent on getting it right now, flamed early...but still hit it! Aha!
Hour 1, Round 1 1. Status Save 2. +1 Luck 3. +1 Pain Resilience 4. -5 HP, +2 Pain Resilience 5. -4 HP Hour 1, Round 2 1. -4 HP, +1 Stamina 2. Almost fried, but not! 3. +1 Between Accuracy 4. Free space! 5. Free space! Hour 2, Round 1 1. +1 Between Accuracy 2. +1 Target Accuracy 3. -3 HP 4. +1 Between Accuracy 5. -8 HP Saved!
Trespassers Ellifrin of green Harth HP: 12/23 Status Effect: If applicable. XP: Target Accuracy: 9 Flame Length: 8 General Stamina: 11 General Agility: 7 Between Accuracy: 6 Pain Resilience: 10 Instinct: 6 Luck: 8
Retired NPC J'tugo of Blue Losalmuth Firestone Run for Ellifrin and Harth!
Another pair in need, and once more, J'tugo and Losalmuth were ready! And this time, not only did the lovely green and Hers get their stone, Losalmuth even flamed a bit of Thread while they were at it! Haha! So much for retirement!
Quote:
13. Well now, isn't that something? On your way up to deliver the stone, your dragon actually manages to flame down some Thread that was about to strike the rider in question. Who's a big damn hero now!? You are. You manage to get the rider their stone without incident, and can return to with pride.
Meepfur rolled 1 20-sided dice:
1Total: 1 (1-20)
Posted: Sun Aug 02, 2020 11:20 am
Trespassers Ellifrin of green Harth HP: 12/23 Status Effect: If applicable. XP: Target Accuracy: 9 Flame Length: 8 General Stamina: 11 General Agility: 7 Between Accuracy: 6 Pain Resilience: 10 Instinct: 6 Luck: 8
More Thread fell threw the wings above, and Harth dove after it, twisting deftly to flame it before it could harm one of their wingmates.
Hour 1, Round 1 1. Status Save 2. +1 Luck 3. +1 Pain Resilience 4. -5 HP, +2 Pain Resilience 5. -4 HP Hour 1, Round 2 1. -4 HP, +1 Stamina 2. Almost fried, but not! 3. +1 Between Accuracy 4. Free space! 5. Free space! Hour 2, Round 1 1. +1 Between Accuracy 2. +1 Target Accuracy 3. -3 HP 4. +1 Between Accuracy 5. -8 HP Saved!
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Meepfur rolled 1 20-sided dice:
3Total: 3 (1-20)
Meepfur Crew
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Posted: Sun Aug 02, 2020 11:32 am
Trespassers B'ram of blue Nachith HP: 9/28 Status Effect: If applicable. XP: Target Accuracy: 6 Flame Length: 8 General Stamina: 6 General Agility: 8 Between Accuracy: 7 Pain Resilience: 6 Instinct: 6 Luck: 8
Hour 2, Round 2: 1. -3 HP
Battered and feeling numb and broken, B'ram and Nachith persisted through the pain, even as they were blown off-course and Thread hit the blue's wing. They were fine. It was fine...
Hour 1, Round 1: 1. Status Save - Used 2. +1 Between Accuracy 3. - 5 HP, +2 Pain Resilience 4. +1 Pain Resilience 5. +1 Between Accuracy Hour 1, Round 2: 1. +1 Instinct 2. +1 Target Accuracy 3 -2 HP, +1 Pain Resilience 4. Fatigue Save 5. Need firestone! Hour 2, Round 1: 1. +1 Instinct 2. +1 Target Accuracy 3. +1 Target Accuracy 4. +3 Target Accuracy 5. -8 HP
Meepfur rolled 1 20-sided dice:
6Total: 6 (1-20)
Posted: Sun Aug 02, 2020 11:36 am
Trespassers B'ram of blue Nachith HP: 6/28 Status Effect: If applicable. XP: Target Accuracy: 6 Flame Length: 8 General Stamina: 6 General Agility: 8 Between Accuracy: 7 Pain Resilience: 6 Instinct: 6 Luck: 8
Hour 2, Round 2: 1. -3 HP 2. +1 Stamina
Another gust threatened them, but this time, Nachith just managed to avoid being scored.
Hour 1, Round 1: 1. Status Save - Used 2. +1 Between Accuracy 3. - 5 HP, +2 Pain Resilience 4. +1 Pain Resilience 5. +1 Between Accuracy Hour 1, Round 2: 1. +1 Instinct 2. +1 Target Accuracy 3 -2 HP, +1 Pain Resilience 4. Fatigue Save 5. Need firestone! Hour 2, Round 1: 1. +1 Instinct 2. +1 Target Accuracy 3. +1 Target Accuracy 4. +3 Target Accuracy 5. -8 HP
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Meepfur rolled 1 20-sided dice:
8Total: 8 (1-20)
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Posted: Sun Aug 02, 2020 11:38 am
Trespassers B'ram of blue Nachith HP: 6/28 Status Effect: If applicable. XP: Target Accuracy: 6 Flame Length: 8 General Stamina: 6 General Agility: 8 Between Accuracy: 7 Pain Resilience: 6 Instinct: 6 Luck: 8
As he dove for another clump of Thread, Nachith jerked to the side, just in time to avoid being hit in the face when the wind blew it back at him.
Hour 1, Round 1: 1. Status Save - Used 2. +1 Between Accuracy 3. - 5 HP, +2 Pain Resilience 4. +1 Pain Resilience 5. +1 Between Accuracy Hour 1, Round 2: 1. +1 Instinct 2. +1 Target Accuracy 3 -2 HP, +1 Pain Resilience 4. Fatigue Save 5. Need firestone! Hour 2, Round 1: 1. +1 Instinct 2. +1 Target Accuracy 3. +1 Target Accuracy 4. +3 Target Accuracy 5. -8 HP
Meepfur rolled 1 20-sided dice:
8Total: 8 (1-20)
Posted: Sun Aug 02, 2020 11:40 am
Trespassers B'ram of blue Nachith HP: 6/28 Status Effect: If applicable. XP: Target Accuracy: 6 Flame Length: 8 General Stamina: 6 General Agility: 8 Between Accuracy: 7 Pain Resilience: 6 Instinct: 6 Luck: 8
Trespassers B'ram of blue Nachith HP: 6/28 Status Effect: If applicable. XP: Target Accuracy: 6 Flame Length: 8 General Stamina: 6 General Agility: 8 Between Accuracy: 7 Pain Resilience: 6 Instinct: 6 Luck: 8
Something didn't feel right (not that anything did), but when B'ram glanced over his shoulder, he glimpsed a drifting strand of Thread, and sent his bonded Between to spare him another scoring.
Hour 1, Round 1: 1. Status Save - Used 2. +1 Between Accuracy 3. - 5 HP, +2 Pain Resilience 4. +1 Pain Resilience 5. +1 Between Accuracy Hour 1, Round 2: 1. +1 Instinct 2. +1 Target Accuracy 3 -2 HP, +1 Pain Resilience 4. Fatigue Save 5. Need firestone! Hour 2, Round 1: 1. +1 Instinct 2. +1 Target Accuracy 3. +1 Target Accuracy 4. +3 Target Accuracy 5. -8 HP
Samuel Carlin rolled 1 20-sided dice:
15Total: 15 (1-20)
Posted: Sun Aug 02, 2020 2:12 pm
TRESSPASSERS Z'rai of brown Kaloth HP: 30/32 (+5 bonus HP) Status Effect: N/A XP: (+2 to all base stats, +5 to distribute) Target Accuracy: +3 Flame Length: +3 General Stamina: +2 General Agility: +2 Between Accuracy: +2 Pain Resilience: +3 Instinct: +3 Luck: +3
Rolls:
Hour 1 1: +3 Stamina 2. +1 Luck 3. +1 Luck 4. +1 Luck 5. Dodged a near flaming. Phew! 6. Nullify Damage - saved 7. +1 trget accuracy 8. Major daamage. -10 HP 9. Return request granted! +18 HP 10. +1 pain resistance
Hour 2:
1. I need firestone! Firestone resupplied by NPC Kvenja of brown Ophoreth 2. +1 instinct 3. -5 HP (Moderate damage), Painful for the next roll (double damage or no xp) nullified by status save from Nimueh and Mharlith 4. +1 Luck 5. Just chilling for a moment.
6. +1 pain resilience // -2 HP 7. 8. 9. 10.
Quote:
Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP]
Another burst of flame aimed at a cluster of thread found it's mark, but so did the ash blown back into Kaloth and Z'rai. The brown hissed a protest and Z'rai swiped at his cheek to brush away the stinging stuff before it could do real damage.
TRESSPASSERS Z'rai of brown Kaloth HP: 30/32 (+5 bonus HP) Status Effect: N/A XP: (+2 to all base stats, +5 to distribute) Target Accuracy: +3 Flame Length: +3 General Stamina: +2 General Agility: +2 Between Accuracy: +2 Pain Resilience: +3 Instinct: +3 Luck: +3
Rolls:
Hour 1 1: +3 Stamina 2. +1 Luck 3. +1 Luck 4. +1 Luck 5. Dodged a near flaming. Phew! 6. Nullify Damage - saved 7. +1 trget accuracy 8. Major daamage. -10 HP 9. Return request granted! +18 HP 10. +1 pain resistance
Hour 2:
1. I need firestone! Firestone resupplied by NPC Kvenja of brown Ophoreth 2. +1 instinct 3. -5 HP (Moderate damage), Painful for the next roll (double damage or no xp) nullified by status save from Nimueh and Mharlith 4. +1 Luck 5. Just chilling for a moment.
You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
All things considered, it could have been worse. There were dragons who had fallen. They had lost a wingmate. Kaloth didn't feel it necessary to complain, and so he didn't. Instead, he bugled out some encouragment to the others and looked for his next target.
Samuel Carlin rolled 1 20-sided dice:
3Total: 3 (1-20)
Posted: Sun Aug 02, 2020 2:43 pm
TRESSPASSERS Z'rai of brown Kaloth HP: 30/32 (+5 bonus HP) Status Effect: N/A XP: (+2 to all base stats, +5 to distribute) Target Accuracy: +3 Flame Length: +3 General Stamina: +2 General Agility: +2 Between Accuracy: +2 Pain Resilience: +3 Instinct: +3 Luck: +3
Rolls:
Hour 1 1: +3 Stamina 2. +1 Luck 3. +1 Luck 4. +1 Luck 5. Dodged a near flaming. Phew! 6. Nullify Damage - saved 7. +1 trget accuracy 8. Major daamage. -10 HP 9. Return request granted! +18 HP 10. +1 pain resistance
Hour 2:
1. I need firestone! Firestone resupplied by NPC Kvenja of brown Ophoreth 2. +1 instinct 3. -5 HP (Moderate damage), Painful for the next roll (double damage or no xp) nullified by status save from Nimueh and Mharlith 4. +1 Luck 5. Just chilling for a moment.
Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ]
Kaloth rode the shifting wind current, letting it lift him a little before he pushed downard against it and back into place. He felt fairly confident he was learning the wind's tricks.
TRESSPASSERS Z'rai of brown Kaloth HP: 30/32 (+5 bonus HP) Status Effect: N/A XP: (+2 to all base stats, +5 to distribute) Target Accuracy: +3 Flame Length: +3 General Stamina: +2 General Agility: +2 Between Accuracy: +2 Pain Resilience: +3 Instinct: +3 Luck: +3
Rolls:
Hour 1 1: +3 Stamina 2. +1 Luck 3. +1 Luck 4. +1 Luck 5. Dodged a near flaming. Phew! 6. Nullify Damage - saved 7. +1 trget accuracy 8. Major daamage. -10 HP 9. Return request granted! +18 HP 10. +1 pain resistance
Hour 2:
1. I need firestone! Firestone resupplied by NPC Kvenja of brown Ophoreth 2. +1 instinct 3. -5 HP (Moderate damage), Painful for the next roll (double damage or no xp) nullified by status save from Nimueh and Mharlith 4. +1 Luck 5. Just chilling for a moment.