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Posted: Sun Jul 16, 2006 11:44 am
Heh, I would have replied to this sooner, but I was on vacation.
I'm a bit curious -- I have the Exalted rulebook but have neglected to read it, and I didn't see it in here: how do the afformentioned ultra-powerful beings become so. Are they just born that way, or are they chosen later in life? Do they know they are, or do their powers manifest at some point in their lives?
Also, I am still unfamiliar with the system, but I've heard that you get extra dice for better descriptions or something? What's that about? Or am I thinking of something else?
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Posted: Sun Jul 16, 2006 1:08 pm
Exalted are chosen by the gods. they start out human (Or what have you) and then at some point in their life they Exalt, which menas they flare up and a symbol appears on their forehead. Ususlly in order to be chosen, and Exalted must show some kind of drive beyond what an average human might have.
This works differently for certain Exalted, the Dragon-Blooded for instance. The DBs can littereally breed up their numbers, because part of being Exalted is in their blood, which is one of the reasons they are called Terrestrial Exalted. The rest of the Exalted, draw from an essence pool, each deiety has a certain amount of essences at his disposal with which to Exalt a person, 300 Solar essences means there can only be 300 Solars ciculating creation at any given time.
Abbysals work slightly differently also, When a person with the potential to be a good Abbysal Exalted dies, a Deathlord comes to them and offers to make them live again under his service.
So Yoko's charactor Exalted through her blood, and when I didn't (since technically I'm in a dragon-blodded line) I got shunned, and when I died I pounced on the chance to be Exalted.
As for the dice bonus thing, yes, basically you plan out what are called "stunts" which are moves in battle that split up your dice pool to do really cool things.
A stunt would be something like having your charactor backflip onto someone's shoulders and then stab them in the face. Bad example, but you get it. Teh dice pool for this might be something like "1st roll=Dex+Athletics-2(for splitting dice pool twice) 2nd roll=Strength+Melee ability+Knife specialty-3(for splitting dice pool twice)" A gracious GM might let you forgo one of those negitive dice.
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Posted: Sun Jul 16, 2006 2:04 pm
That sounds like fun. I might jump in this one, too. I've got a character vaguely planned out, kind of a Jack the Ripper type. I suppose I'd have to be an Infernal Exalted mayhaps. >.>
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Posted: Sun Jul 16, 2006 3:25 pm
I'm thinking Yoko dosn't want us to touch Infernals and Autocathonians. Reason being is because Autocathon's are too powerful, and I thik we're playing in an age before they arrived or something. Infernals havn't been defined quite yet, so we'd be making up almost every aspect of them using another exalted as a template, as well they're supposed to be super powerful, there's only about 50 of them.
For you I think we should stick to regular old Solar, especially if you're planning to make your own charactor. Solars are supposed to be good, but there's nothing that says that a Solar can't define what good means. If your hell bent on being super evil though I could very well help you make an Abyssal, I have Yoko's Abyssal book here, really we only need it for teh charms, since and Abyssal is nothing but a Solar, but with slightly different charms and equipment.
Consider though that if my premade get's used we'll have three Abyssals in the party. I'm almost certain that Yoko packed all of her Exalted stuff, so she can help you make another kind of Exalted, I can only do Solars and Abyssals.
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Posted: Sun Jul 16, 2006 4:03 pm
Ah, m'kay. I need to define my character in a little more depth anyway. I'll brainstorm on him and get back.
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Posted: Sun Jul 16, 2006 4:16 pm
I think I got something wrong up there, there will only be two Abyssals in the party if my premade gets used. And It's kind of strange and unbalanced to have so many of one type and barily any of any others. I'll plan out a few more premades to give people more choice.
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Posted: Sun Jul 16, 2006 5:24 pm
Im not sure I want to do this, because I know absolutely nothing about it, but Ill go ahead and ask anyway. How do we go about making characters? In D&D its so simple, they have everything laid out for you. Are there rules to it like that, something to follow?
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Posted: Sun Jul 16, 2006 6:18 pm
Yes, there are rules to it. Although the system is much different then D&D. I think it's also much more simple (except for charms, charms are... bleh).
Exalted is much more of a story based game, as any White Wolf game is. The first step to charactor creation is to come up with a concept, and a backstory. Then you build the charactor off of that backstory. If a charactor never got any physical training, forgo putting points into her strength, if she never went to school, and was raised by barbarians, put points into her wits instead of her intelligence.
In D&D it's very much the opposite, you get right to rolling stats, and choosing what you want to be high or low, and then think about what you want these things to represent while you're in the process of constructing them.
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Posted: Sun Jul 16, 2006 8:17 pm
Jimmy's got it all right there, except for me having packed the books. I know it well enough though that I shouldn't have much of a problem helping people anyway. I want to run this about as loose as possible, so the loose character sheets I'd be able to help set up would be more than adaquate for the two weeks until I get back to Oregon.
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Posted: Sun Jul 16, 2006 8:45 pm
Is there anything I can look at to get a general feel for how characters are made?
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Posted: Sun Jul 16, 2006 9:23 pm
I believe Shadowrune gave a link to a PDF file, but I think t's not to what he labeled it as. There's also a torrent on the first or second page of the rule book for second edition, unfortunatly I've yet to get any responce in seeds for it... I'll see if I can't get ahold of something else.
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Posted: Sun Jul 16, 2006 9:33 pm
Actually, Shadowrune was correct, this is a rulebook of sorts, it a demo, and it also has an adventure in it, it basically give you everything you need to play the adventure that is contained within.
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Posted: Mon Jul 17, 2006 2:44 am
Ah, before we get ahead of ourselves with character creation stuff, I'd prefer anyone interested in making up a character to add to this game PM either me or Jimmy and tell us the basics of what you want to do with your char. From there we can help you pic stuff out, or if you have your heart set on a specific group, we'll assist you with what the basics of your chars experiances might have been there.
Then, either PMed or posted here, I'd like a full backstory for the char sent to us. Only after that do I want anyone to begin work on a character sheet.
I'm not looking for a novel in these backstories, but I want them to be as complete as possible. If you can accurately cover your chars history in 5 or 6 sentances, that's fine. If it takes 3 or 4 pages, that's fine too.
Some things to think about would be:
Where did your char grow up? What were some major turning points in his child hood? Is he rich or poor? What culture did he grow up in? What trade were his parents teaching him to do when he grew up? What kind of edjucation did he have?
But while your doing all that, remember that no one is perfect. Not even Exalts. What problems does your char have?
Is he super violent? Or forgiving to the point of stupidity? Was he raised in a castle somewhere and never let out to see the world? Is he addicted to anything? (not just drugs or alcohol)
None of those questions are absolutes. They're mearly examples to help get your minds working. It's very important in this game to have a fully developed, three dimensional person. If the only skill you have is in killing people, then we're gonna what a darn good explanation for why.
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Posted: Mon Jul 17, 2006 8:48 pm
Also, as for putting together a back story, I don't care if you don't know very much about the world of Exalted. Take your best stab at a culture your char comes from and I can pretty much guarentee you it exists somewhere in Creation.
The only thing your really gonna want to avoid in your backstories is dimmension jumping, constantly interacting with angels and demons as equals, and generally being a powerhouse before you exalt. Magic however, is permissable, but it comes through rigorous training, not natural talent, and even the greatest mortal mages are hard pressed to do overt feats much greater than parlor tricks.
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Posted: Mon Jul 17, 2006 10:50 pm
Mmm, the exalted game.
Wonderful system really, it was a great expression, and such an imaginative, INTERESTING world....even if I think the Abyssal's where to powerful in terms of equipment and abilities compared to the Solars and others
Anyoo. When you where listing powers on the first world, you forgot to mention Deathlords. Deathlords are the most palpable 'face of evil' in the exalted world to me, they have such varried and unqiue histories and abilities, and are a totally seperate group of entitites to the exalted, like the Fair Folk.
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