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A Dragonriders of Pern B/C RP 

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Hattaki rolled 1 20-sided dice: 14 Total: 14 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Wed Aug 05, 2020 2:53 am
Harbingers
F’nar of Brown Neirinth
HP: 23/41
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 9
General Agility: 6
Between Accuracy: 6
Pain Resilience: 8
Instinct: 6
Luck: 6



Day 1
Roll 1: +1 Luck
Roll 2: +1 Between Accuracy
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP
Roll 5: +1 Instinct

Day 2
Roll 1: +1 Instinct
Roll 2: Out of Fire Stone, NPCd it
Roll 3: +1 Target Accuracy, +2 Flame Length
Roll 4: Tongue Bitten Effect
Roll 5: Save ~ Negated by Tongue Bitten

Day 3
Roll 1: -8 HP + Painful
Roll 2: +1 Flame Length ~ Negated by Painful
Roll 3: +1 Pain Resilience ~ Negated by Painful
Roll 4: Flame Length +1 ~ Negated by Painful
Roll 5: Flame Length +1

Day 4
Roll 1: 1st time rolling 3
Roll 2: -5HP + Fatigue
Roll 3: +2 Stamina ~ Negated by Fatigue
Roll 4: Nothing, empty airspace
Roll 5: -5HP + Fatigue

Day 5
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Healers: +13HP ~ Return Granted
Roll 5: +1 Pain Resilience

Day 6
Roll 1: +2 Extra Between Accuracy
Roll 2: +1 Between Accuracy // -2 HP
Roll 3: Status Save
Roll 4: +3 Stamina
Roll 5: +3 Stamina
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Pain Resilience // -7 HP
Roll 2: Damage Save
Roll 3: +1 Target Accuracy
Roll 4: -13 HP
Roll 5: +1 Stamina


Even though they were coming near the end, the fall was finally showing wear on both of them, what with the most recent hit of thread, both were fighting to stay upright and lucid against the pain. Neirinth, to his credit, fought back as hard as his wings would let him.
 
Hattaki rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Wed Aug 05, 2020 2:54 am
Another D4 lawd.  

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 19 Total: 19 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Wed Aug 05, 2020 2:56 am
Harbingers
F’nar of Brown Neirinth
HP: 23/41
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 9
General Agility: 6
Between Accuracy: 6
Pain Resilience: 8
Instinct: 6
Luck: 6



Day 1
Roll 1: +1 Luck
Roll 2: +1 Between Accuracy
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP
Roll 5: +1 Instinct

Day 2
Roll 1: +1 Instinct
Roll 2: Out of Fire Stone, NPCd it
Roll 3: +1 Target Accuracy, +2 Flame Length
Roll 4: Tongue Bitten Effect
Roll 5: Save ~ Negated by Tongue Bitten

Day 3
Roll 1: -8 HP + Painful
Roll 2: +1 Flame Length ~ Negated by Painful
Roll 3: +1 Pain Resilience ~ Negated by Painful
Roll 4: Flame Length +1 ~ Negated by Painful
Roll 5: Flame Length +1

Day 4
Roll 1: 1st time rolling 3
Roll 2: -5HP + Fatigue
Roll 3: +2 Stamina ~ Negated by Fatigue
Roll 4: Nothing, empty airspace
Roll 5: -5HP + Fatigue

Day 5
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Healers: +13HP ~ Return Granted
Roll 5: +1 Pain Resilience

Day 6
Roll 1: +2 Extra Between Accuracy
Roll 2: +1 Between Accuracy // -2 HP
Roll 3: Status Save
Roll 4: +3 Stamina
Roll 5: +3 Stamina
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Pain Resilience // -7 HP
Roll 2: Damage Save
Roll 3: +1 Target Accuracy
Roll 4: -13 HP
Roll 5: +1 Stamina
Roll 6: Secret Roll: Automatic KO or Death to a Wingmate!!


It didn't seem possible but as they appeared from a jump Between there was a dragon that had appeared right in front of them. Neirinth's flame had already spouted as he was planning to hit the sheet of thread that was right where they had planned to appear from, but instead that flame scored the entire side of a wingmate!!

The brown wanted to Between himself right there as the guilt of watching them fall sank into the pit of his stomach.
 
Dea and #Teddy# rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Wed Aug 05, 2020 4:52 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 42/42
Status Effect:
XP:
Target Accuracy: 6 (+1 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+2 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il was glad to be back up with the rest of their wing when they popped back from Between in the low altitude. He reached into his bag of firestone, knowing Iptoneth would need some, when he found it empty. He sighed softly, it seemed they would need to call for one of the semi retired or coming back from injury riders. He knew they didn't have Weyrlings old enough, thanks to his twin sister keeping him up to date on such things.

Don't worry, I will call below, surely someone will come help us,Iptoneth assured his rider. Then he called below for some firestone.


I Need Some Firestone!

(Will be grabbing my NPC rider I used to get one of my other riders some stone earlier in Fall)



First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Hour 4, Round 1 (Low Alt)
(+12HP from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. (healer) 80) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

2. (healer) 7) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! (full health, so healer permission assumed and back to their wing)
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4.
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 20-sided dice: 10 Total: 10 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Wed Aug 05, 2020 5:10 am
NPC Repha and Green Nogth- Firestone run for Ash'il and Bronze Iptoneth of mine above

Quote:
9-12. You manage to fly up there with little trouble! In fact, the throw goes relatively smoothly, and the rider catches the stone with ease and little trouble. Good job! You can go back to the weyrlings with pride.


Hearing the call for firestone, Repha had Nogth go up with no trouble. She tossed the firestone to the bronze riding wingsecond, which is caught, then headed back down to the Queen's Wing.  
Dea and #Teddy# rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Wed Aug 05, 2020 5:15 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 35/42
Status Effect:
XP:
Target Accuracy: 6 (+1 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+3 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il watched as a green rider brought up their firestone. It was a pretty good throw and he managed to catch it without too much trouble. He clipped the bag into place, having Iptoneth give them a thank you, before he fed him some stone. Once they were ready, it didn't take long for his bronze to flame down a small strand. Unfortunately, the wind blew some of the ash back in their direction, causing Iptoneth to get burnt a bit by the ash.

Well, that was rude of the wind. Well, least no Thread was in it,Iptoneth spoke, trying to ignore the pain from the ash cloud.




First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Hour 4, Round 1 (Low Alt)
(+12HP from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. (healer) 80) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

2. (healer) 7) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! (full health, so healer permission assumed and back to their wing)
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4. 15) Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP] (+5 for last hour, I think)
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 20-sided dice: 5 Total: 5 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Wed Aug 05, 2020 5:49 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 35/42
Status Effect:
XP:
Target Accuracy: 6 (+2 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+3 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il noticed a clump falling down in front of them, seemed it had slipped past the wings above them. He wasn't worried, as he directed Iptoneth, knowing he could handle it. Which just as he thought, his bronze flamed it down without any trouble.

And this time, no face full of ash. Good thing you wear goggles,Iptoneth noted.




First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Hour 4, Round 1 (Low Alt)
(+12HP from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. (healer) 80) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

2. (healer) 7) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! (full health, so healer permission assumed and back to their wing)
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4. 15) Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP] (+5 for last hour, I think)
5. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
 
Dea and #Teddy# rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Wed Aug 05, 2020 6:04 am
Harbingers Wing
Demanthra of Green Monath
HP: 22/22
Status Effect: N/A for now
XP:
Target Accuracy: 8 (+3 to be added after Threadfall)
Flame Length: 7
General Stamina: 9 (+1 to be added after Threadfall)
General Agility: 9 (+3 to be added after Threadfall)
Between Accuracy: 7 (+4 to be added after Threadfall)
Pain Resilience: 6
Instinct: 6
Luck: 8


Demanthra and Monath will be flying second wave


Demanthra held on as Monath went after a small clump of Thread. Unfortunately, the wind decided to throw it in their direction, before she could flame it down. She directed her green Between, giving her coordinates to a better spot. Without skipping a beat, Monath hopped between just in time. When they came back, they were safe.

That was too close,Monath admitted. However, they had come out just fine.



Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-2 You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3. 6) The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
4. 14) You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
5. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-4 You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Hour 3, Round 2 (Mid Alt)
1. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

3. 19) Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
4. 5) Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Hour 4, Round 1 (Low Alt)
(+12 from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. 2) Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
-2 You swiftly jump Between! [+1 Between Accuracy]
2.
3.
4.
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 4-sided dice: 2 Total: 2 (1-4)

Dea and #Teddy#

Shy Regular

PostPosted: Wed Aug 05, 2020 6:07 am
D4 for Demanthra and Monath above..please be kind, dice.  
Dea and #Teddy# rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Wed Aug 05, 2020 6:22 am
Harbingers Wing
Demanthra of Green Monath
HP: 22/22
Status Effect: N/A for now
XP:
Target Accuracy: 8 (+3 to be added after Threadfall)
Flame Length: 7
General Stamina: 9 (+2 to be added after Threadfall)
General Agility: 9 (+3 to be added after Threadfall)
Between Accuracy: 7 (+4 to be added after Threadfall)
Pain Resilience: 6
Instinct: 6
Luck: 8


Demanthra and Monath will be flying second wave


Demanthra knew her green had more stamina than some greens, but she was still a green. So she decided it would be a good idea to make sure she was doing alright, since they were half way done with their shift. Monath sent a wave of love for the concern, but assured she was fine. She knew she could handle this and felt really good up here. Looking around, she noticed one of their wingmates looked tired. Monath picked up on the thought and knew what to do.

Come on, you can do it, I believe in you,Monath cheered.



Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-2 You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3. 6) The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
4. 14) You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
5. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-4 You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Hour 3, Round 2 (Mid Alt)
1. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

3. 19) Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
4. 5) Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Hour 4, Round 1 (Low Alt)
(+12 from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. 2) Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
-2 You swiftly jump Between! [+1 Between Accuracy]

2. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3.
4.
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 20-sided dice: 6 Total: 6 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Wed Aug 05, 2020 6:32 am
Harbingers Wing
Demanthra of Green Monath
HP: 22/22
Status Effect: N/A for now
XP:
Target Accuracy: 8 (+3 to be added after Threadfall)
Flame Length: 7
General Stamina: 9 (+3 to be added after Threadfall)
General Agility: 9 (+3 to be added after Threadfall)
Between Accuracy: 7 (+4 to be added after Threadfall)
Pain Resilience: 6
Instinct: 6
Luck: 8


Demanthra and Monath will be flying second wave


Demanthra could feel the wind blowing around them and that it was moving Monath. By the light of their lantern, she could just barely see what they were about to be blown into. She warned her green of it, who quickly twisted out of the way of the danger. Then the beautiful green flamed it out of the sky, turning it into ash.

Wind thought it could throw me off, it just helped me,Monath spoke brightly.



Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-2 You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3. 6) The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
4. 14) You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
5. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-4 You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Hour 3, Round 2 (Mid Alt)
1. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

3. 19) Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
4. 5) Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Hour 4, Round 1 (Low Alt)
(+12 from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. 2) Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
-2 You swiftly jump Between! [+1 Between Accuracy]

2. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4.
5.
 
Dea and #Teddy# rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Wed Aug 05, 2020 6:48 am
Harbingers Wing
Demanthra of Green Monath
HP: 16/22
Status Effect: N/A for now
XP:
Target Accuracy: 8 (+3 to be added after Threadfall)
Flame Length: 7
General Stamina: 9 (+3 to be added after Threadfall)
General Agility: 9 (+3 to be added after Threadfall)
Between Accuracy: 7 (+4 to be added after Threadfall)
Pain Resilience: 6
Instinct: 6
Luck: 8


Demanthra and Monath will be flying second wave


Demanthra could feel Monath starting to tire some, the wind was starting to get to her. In fact, a strong gust of wind worked hard to pull them out of formation. It succeeded, but she knew her green wouldn't allow to keep her down. So wasn't surprised when her beloved began to pump her wings and fight back to the formation. She winced though, when she felt some pain from Monath's wing muscle.

Sorry, think all that flapping made me pull a muscle,Monath spoke sheepishly.

It is okay, my moon, you did so well,Demanthra assured.



Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-2 You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3. 6) The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
4. 14) You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
5. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-4 You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Hour 3, Round 2 (Mid Alt)
1. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

3. 19) Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
4. 5) Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Hour 4, Round 1 (Low Alt)
(+12 from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. 2) Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
-2 You swiftly jump Between! [+1 Between Accuracy]

2. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-3 Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ] (plus another -5)
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 4-sided dice: 3 Total: 3 (1-4)

Dea and #Teddy#

Shy Regular

PostPosted: Wed Aug 05, 2020 6:51 am
Another D4 for Demanthra and Monath, hoping for the best  
Dea and #Teddy# rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Wed Aug 05, 2020 6:58 am
Harbingers Wing
Demanthra of Green Monath
HP: 8/22
Status Effect: N/A for now
XP:
Target Accuracy: 8 (+3 to be added after Threadfall)
Flame Length: 7
General Stamina: 9 (+3 to be added after Threadfall)
General Agility: 9 (+3 to be added after Threadfall)
Between Accuracy: 7 (+4 to be added after Threadfall)
Pain Resilience: 6
Instinct: 6
Luck: 8


Demanthra and Monath will be flying second wave


Demanthra didn't think things could get worse, but she was wrong. As they fell into a thermal of air, she feels it trying to blow them off course and away from the Thread they were aiming for. She feels them getting blown away from where they should have been and heard a cry of pain from Monath. She had her jump Between to ease the pain and get rid of any Thread that may have been on her green's wing. When they got back, she looked gently at her dear one's wing as the other got back into position.

I am okay for now, Mine,Monath assured. Though she knew her rider, if the other felt it was worse, she would have them go down to the healers.



Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-2 You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3. 6) The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
4. 14) You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
5. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-4 You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Hour 3, Round 2 (Mid Alt)
1. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

3. 19) Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
4. 5) Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Hour 4, Round 1 (Low Alt)
(+12 from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. 2) Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
-2 You swiftly jump Between! [+1 Between Accuracy]

2. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-3 Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ] (plus another -5)

5. 3) Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ] (plus -5)
 

Dea and #Teddy#

Shy Regular

demon_pachabel rolled 1 20-sided dice: 5 Total: 5 (1-20)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Wed Aug 05, 2020 8:16 am
HARBINGER WING
M'nr of Bronze Cordrath
HP: 33/46
Status Effect: --
XP: (+5 to distribute)
Target Accuracy: +3 (+3)
Flame Length: +5 (+2)
General Stamina: +4 (+10)
General Agility: +4
Between Accuracy: +5 (+1)
Pain Resilience: +1
Instinct: +4 (+3)
Luck: +4 (+1)


1. +1 Target Accuracy
2.
3.
4.
5.

Quote:
A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]


It was getting darker and darker, the glows of their wingmates growing brighter and brighter in the darkness. But the darkness wouldn't stop Cordrath from spotting a clump of Thread that needed to meet some flames.  
Reply
Threadfall

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