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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Hattaki rolled 1 20-sided dice: 16 Total: 16 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Mon Aug 03, 2020 12:17 am
Burning Aces
D'ast of Brown Zetigeth
HP: 37/34
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility
Roll 5: -2HP // +1 Pain Resistance

Day 5
Roll 1: +1 Target Accuracy


As the call went out and the wings changed both altitude and green and blue riders, D'ast let a sigh of relief escape him. They were at the halfway mark and they hadn't fallen out of the sky, there was hope. Zetigeth was flaming just as well as normal, his long gouts of phosphorous flames catching strands and clumps here and there.
 
Hattaki rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Mon Aug 03, 2020 12:20 am
Burning Aces
D'ast of Brown Zetigeth
HP: 37/34
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility
Roll 5: -2HP // +1 Pain Resistance

Day 5
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct


Though his flame was long the winds were harsh and it was only through some luck and instinct that Zetigeth was able to roll to the side away from a sting of ash that would have gone straight into the brown's eyes. D'ast felt the jerk and held tighter but he grinned, knowing full well what his dragon was going to do.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 15 Total: 15 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Mon Aug 03, 2020 12:22 am
Burning Aces
D'ast of Brown Zetigeth
HP: 35/34
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility
Roll 5: -2HP // +1 Pain Resistance

Day 5
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: +1 Pain Resilience // -2 HP


Despite the instinct that the brown had, that didn't change what the wind would do and he couldn't avoid the ash that peppered his face this time by any means.
 
Hattaki rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Mon Aug 03, 2020 12:24 am
Burning Aces
D'ast of Brown Zetigeth
HP: 30/34
Status Effect: Painful
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility
Roll 5: -2HP // +1 Pain Resistance

Day 5
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP + Painful


Somehow a tangled clump of thread managed to escape the upper wings and catch around Zetigeth's back legs and the base of his tail, sending the brown and his rider shrieking Between from the pain but they were able to crack it off without any burrows digging in anywhere dangerous. It didn't stop the pain though.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 18 Total: 18 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Mon Aug 03, 2020 12:27 am
Burning Aces
D'ast of Brown Zetigeth
HP: 30/34
Status Effect: Painful
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 9
Instinct: 7
Luck: 6



Day 1
Roll 1: -4 HP, wing pull
Roll 2: +1 Flame Length
Roll 3: +1 Luck
Roll 4: -6 HP, bad scoring
Roll 5: -8 HP, Betweened into thread clump

Day 2
Roll 1: Healers: +18 // Status Removed
Roll 2: Flame Length +1
Roll 3: -5HP + Fatigue Effect
Roll 4: +1 Pain Resilience ~ Negated by Fatigue
Roll 5: +2 Instinct ~ Negated by Fatigue

Day 3
Roll 1: Nothing, saved by Begath from three clumps
Roll 2: -4 HP - Burned by wingmate
Roll 3: -7 HP + Painful - Burned by wingmate
Roll 4: +3 Stamina ~ Negated by Painful
Roll 5: +1 Between Accuracy ~ Negated by Painful

Day 4
Roll 1: Nothing, to the healers next
Roll 2: Healers: Totally healed, all status removed and HP 100% restored
Roll 3: +1 Luck
Roll 4: +1 Agility
Roll 5: -2HP // +1 Pain Resistance

Day 5
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP + Painful
Roll 5: 1 Target Accuracy, +2 Flame Length ~ Negated by Painful


Stinging with pain and his tail aching as he adjusted to move, Zetigeth was still able to catch a number of strands that came falling through.
 
Dea and #Teddy# rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Mon Aug 03, 2020 12:29 am
Burning Aces Wing
Zamistia of Brown Nanuth
HP: 37/42
Status Effect: Painful 1/1
XP:
Target Accuracy: 2
Flame Length: 3 (+2 to be added after Threadfall)
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2 (+1 to be added after Threadfall)


Zamistia knew Nanuth was fuming, so it didn't surprise her when she felt him dive for a strand of Thread. She held on, glad for her straps, as he jerked hard to the right just before he had been about to flame it down. She felt him wince in pain from that move, but turned out some wind had blown the Thread he had been after in the direction they had been. She felt the satisfaction from him though, as he burned it down.

There, take that,Nanuth huffed to the ash.



First Wave Rolls

Hour 1, Round one (High Altitude)
1. 9) The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length (used save for Meep's Dob)
2. 1)
Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).

3. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length (negated by painful effect)
4. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck] (negated by painful effect)
5. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina (negated by painful effect)

Hour 1, Round 2 (High Altitude)
1. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
2. 5) The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
3. 2) A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
-1 Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

4. 7) This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception.

If you are a bronze, brown, or blue 30' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!

5. 13) A large swath of Thread heads your way! Roll a D4 to see what happens!
-1 Critical Failure! The wind changes, and you find yourself blown right into the sheet! You hop Between, but miss your mark, and appear directly inside the writhing mass of silver. Major Damage: -10 HP


Hour 2, Round 1 (Mid Altitude)
(+5 HP added from Weyrleader during changeover)
1. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-2 The burn is painful, but you think you'll be okay! Moderate Damage -7 HP. They also now suffer a Painful status for the next 2 turns. This will negate any gained XP, and cause double damage if the prompt includes damage (or has you roll for damage).

2. (healer) 21) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3. (healer) 97) 90-99. You're in luck! The wound isn't as bad as first feared. They're able to see to you almost immediately, and are able to quickly get you patched up and on your way. The Weyrhealers are effective and quite efficient! You May Return to Your Wing! Full HP Returned if White! +20 HP for Greens! +25 HP for Blues! +30 HP for Browns! +35 HP for Bronzes and Golds! Status Effect Removed!
4. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
- 3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

5. 11) The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!

Hour 2, Round 2 (Mid Altitude)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Low Altitude)
(+5HP from Weyrleader, but taking into account the wingsecond roll, adding +4)
1. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).

2. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct] (negated by painful)
3.
4.
5.
 

Dea and #Teddy#

Shy Regular

Hattaki rolled 1 20-sided dice: 12 Total: 12 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Mon Aug 03, 2020 12:32 am
Burning Aces
Ri’ven of Brown Hoath
HP: 15/40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy
Roll 4: +1 Pain Resilience
Roll 5: Nothing

Day 4
Roll 1: -2HP // +1 Between Accuracy
Roll 2: Encouragement Boon
Roll 3: +2 Extra Between Accuracy
Roll 4: -8 HP
Roll 5: +1 Agility

Day 5
Roll 1: Save


In a rush Hoath soared forward and was able to sear a patch of thread that was threatening one of his wingmates. He bugled triumphantly as even the ash dissipated before it could harm them and the big brown soared back into his formation.
 
Hattaki rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Mon Aug 03, 2020 12:35 am
Burning Aces
Ri’ven of Brown Hoath
HP: 13/40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy
Roll 4: +1 Pain Resilience
Roll 5: Nothing

Day 4
Roll 1: -2HP // +1 Between Accuracy
Roll 2: Encouragement Boon
Roll 3: +2 Extra Between Accuracy
Roll 4: -8 HP
Roll 5: +1 Agility

Day 5
Roll 1: Save
Roll 2: -2 HP


Though Hoath was a little bit cocky in the moment, ash whisked back into his face to humble him slightly and he shook his great brown head a bit.

I think it's past time we take your aching self back to the healers. They should check out your new freckles too.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 4-sided dice: 2 Total: 2 (1-4)

Hattaki
Crew

Lonely Phantom

PostPosted: Mon Aug 03, 2020 12:36 am
*Sigh* These rolls  
Dea and #Teddy# rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Mon Aug 03, 2020 12:43 am
Burning Aces Wing
Zamistia of Brown Nanuth
HP: 37/42
Status Effect:
XP:
Target Accuracy: 2 (+1 to be added after Threadfall)
Flame Length: 3 (+4 to be added after Threadfall)
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2 (+1 to be added after Threadfall)


Zamistia noticed there was more Thread for Nanuth to take his anger out on, three clumps of it in fact. Even though it was getting harder to see, Nanuth managed to shoot out a long flame to knock out all three at once. She sent a wave of love to her brown, letting him know she was very proud of him for that.

I am sure Mic will be glad it didn't hurt you, she seemed worried earlier,she thought to him.

We will get back down to her safely and to the rest of our family members. I would hate to have F'nar worried about you,Nanuth replied back, feeling a bit calmer with being able to take his anger out on Thread. That and mention of Mictecath, remembering her words as they left the healers.



First Wave Rolls

Hour 1, Round one (High Altitude)
1. 9) The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length (used save for Meep's Dob)
2. 1)
Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).

3. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length (negated by painful effect)
4. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck] (negated by painful effect)
5. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina (negated by painful effect)

Hour 1, Round 2 (High Altitude)
1. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
2. 5) The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
3. 2) A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
-1 Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

4. 7) This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception.

If you are a bronze, brown, or blue 30' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!

5. 13) A large swath of Thread heads your way! Roll a D4 to see what happens!
-1 Critical Failure! The wind changes, and you find yourself blown right into the sheet! You hop Between, but miss your mark, and appear directly inside the writhing mass of silver. Major Damage: -10 HP


Hour 2, Round 1 (Mid Altitude)
(+5 HP added from Weyrleader during changeover)
1. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-2 The burn is painful, but you think you'll be okay! Moderate Damage -7 HP. They also now suffer a Painful status for the next 2 turns. This will negate any gained XP, and cause double damage if the prompt includes damage (or has you roll for damage).

2. (healer) 21) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3. (healer) 97) 90-99. You're in luck! The wound isn't as bad as first feared. They're able to see to you almost immediately, and are able to quickly get you patched up and on your way. The Weyrhealers are effective and quite efficient! You May Return to Your Wing! Full HP Returned if White! +20 HP for Greens! +25 HP for Blues! +30 HP for Browns! +35 HP for Bronzes and Golds! Status Effect Removed!
4. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
- 3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

5. 11) The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!

Hour 2, Round 2 (Mid Altitude)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Low Altitude)
(+5HP from Weyrleader, but taking into account the wingsecond roll, adding +4)
1. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).

2. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct] (negated by painful)
3. 18 ) Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
4.
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 20-sided dice: 9 Total: 9 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Mon Aug 03, 2020 12:52 am
Burning Aces Wing
Zamistia of Brown Nanuth
HP: 34/42
Status Effect:
XP:
Target Accuracy: 2 (+1 to be added after Threadfall)
Flame Length: 3 (+4 to be added after Threadfall)
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2 (+1 to be added after Threadfall)


Zamistia was wondering if they would get a moment to breathe, when she noticed a stream of Thread at the same time Nanuth did. Unfortunately, it was too close and Nanuth couldn't dodge it, like one of the smaller dragons probably could have. She heard him roar in pain as she had them go Between, to get rid of the Thread. When they came back, she knew her brown was ticked off again.

It will be fine, I know we can do this. As long as we are together, we can deal with this,she soothed.

I am just really sick of Thread and being flamed today,Nanuth grumped. However, he sent a stream of love Misty's way, knowing she was right.



First Wave Rolls

Hour 1, Round one (High Altitude)
1. 9) The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length (used save for Meep's Dob)
2. 1)
Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).

3. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length (negated by painful effect)
4. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck] (negated by painful effect)
5. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina (negated by painful effect)

Hour 1, Round 2 (High Altitude)
1. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
2. 5) The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
3. 2) A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
-1 Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

4. 7) This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception.

If you are a bronze, brown, or blue 30' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!

5. 13) A large swath of Thread heads your way! Roll a D4 to see what happens!
-1 Critical Failure! The wind changes, and you find yourself blown right into the sheet! You hop Between, but miss your mark, and appear directly inside the writhing mass of silver. Major Damage: -10 HP


Hour 2, Round 1 (Mid Altitude)
(+5 HP added from Weyrleader during changeover)
1. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-2 The burn is painful, but you think you'll be okay! Moderate Damage -7 HP. They also now suffer a Painful status for the next 2 turns. This will negate any gained XP, and cause double damage if the prompt includes damage (or has you roll for damage).

2. (healer) 21) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3. (healer) 97) 90-99. You're in luck! The wound isn't as bad as first feared. They're able to see to you almost immediately, and are able to quickly get you patched up and on your way. The Weyrhealers are effective and quite efficient! You May Return to Your Wing! Full HP Returned if White! +20 HP for Greens! +25 HP for Blues! +30 HP for Browns! +35 HP for Bronzes and Golds! Status Effect Removed!
4. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
- 3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

5. 11) The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!

Hour 2, Round 2 (Mid Altitude)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Low Altitude)
(+5HP from Weyrleader, but taking into account the wingsecond roll, adding +4)
1. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).

2. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct] (negated by painful)
3. 18 ) Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
4. 9)
Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
5.
 
Samuel Carlin rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Mon Aug 03, 2020 12:55 am
Burning Aces
L'zant of blue Bhavaranth
HP: 26/29
Status Effect: N/A
XP:
Target Accuracy: +7
Flame Length: +6
General Stamina: +6
General Agility: +6
Between Accuracy: +7
Pain Resilience: +6
Instinct: +8
Luck: +7
Hour 3:
1. -3 HP (Minor damage)
2.
3.
4.
5.


Quote:
Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ]



Waiting until the second wave was summoned into the fight wouldn't have been L'zant's first choice but he obeyed it. He waited with as much patience as he could muster, watching an increasing number of pairs come back badly scored and some carried back unconscious on a queen's back. He'd gritted his teeth through the keening over the loss of a pair early on. If anyone had asked and gotten him to answer truthfully, he would have been grateful that Bhavaranth had been distracted by and distraction for Samodith for as long as he had.

But now they were in the fray and it was every bit as bad as D'mon warned. A gust of wind caught them unprepared, almost immediately upon arrival and Thread took its first bite out of blue hide, catching Bhavaranth on the side of the chest. Easy enough to jump and freeze it off, but it didn't bode well at all.  

Samuel Carlin

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Dea and #Teddy# rolled 1 20-sided dice: 9 Total: 9 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Mon Aug 03, 2020 1:02 am
Burning Aces Wing
Zamistia of Brown Nanuth
HP: 31/42
Status Effect:
XP:
Target Accuracy: 2 (+1 to be added after Threadfall)
Flame Length: 3 (+4 to be added after Threadfall)
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2 (+1 to be added after Threadfall)


Zamistia had hoped she would have longer to calm her brown, but seemed Thread was not done with them. Another strand got too close before either of them noticed it. And like before, it hit Nanuth in the side, causing a bellow of indignation as they snapped Between. She could feel his anger more as they returned to the formation.

Easy, Nanuth. At least we can get it looked at later, okay?she assured in her gentle voice.

And I suppose it is better you than me. However, still getting annoyed,Nanuth huffed.



First Wave Rolls

Hour 1, Round one (High Altitude)
1. 9) The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length (used save for Meep's Dob)
2. 1)
Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).

3. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length (negated by painful effect)
4. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck] (negated by painful effect)
5. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina (negated by painful effect)

Hour 1, Round 2 (High Altitude)
1. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
2. 5) The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
3. 2) A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
-1 Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

4. 7) This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception.

If you are a bronze, brown, or blue 30' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!

5. 13) A large swath of Thread heads your way! Roll a D4 to see what happens!
-1 Critical Failure! The wind changes, and you find yourself blown right into the sheet! You hop Between, but miss your mark, and appear directly inside the writhing mass of silver. Major Damage: -10 HP


Hour 2, Round 1 (Mid Altitude)
(+5 HP added from Weyrleader during changeover)
1. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-2 The burn is painful, but you think you'll be okay! Moderate Damage -7 HP. They also now suffer a Painful status for the next 2 turns. This will negate any gained XP, and cause double damage if the prompt includes damage (or has you roll for damage).

2. (healer) 21) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3. (healer) 97) 90-99. You're in luck! The wound isn't as bad as first feared. They're able to see to you almost immediately, and are able to quickly get you patched up and on your way. The Weyrhealers are effective and quite efficient! You May Return to Your Wing! Full HP Returned if White! +20 HP for Greens! +25 HP for Blues! +30 HP for Browns! +35 HP for Bronzes and Golds! Status Effect Removed!
4. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
- 3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

5. 11) The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!

Hour 2, Round 2 (Mid Altitude)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Low Altitude)
(+5HP from Weyrleader, but taking into account the wingsecond roll, adding +4)
1. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).

2. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct] (negated by painful)
3. 18 ) Your dragon spots a few clumps of thread being blown about in front of them. If white, green, or blue, they manage to catch a pocket of air and surge forward, flaming down two of the three clumps, before dropping hard and getting the third. No thread's slipping through on your watch! [+3 Target Accuracy!] If brown or bronze, they don't need as much speed, and instead belch a long flame, catching all three with ease. +1 Target Accuracy, +2 Flame Length!]
4. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
5. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
 
Sweet Symmetry rolled 1 100-sided dice: 86 Total: 86 (1-100)
PostPosted: Mon Aug 03, 2020 1:55 am
BURNING ACES
Argathi of Brown Genkuroth
HP: 36/38
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 7
General Stamina: 12
General Agility: 7
Between Accuracy: 7
Pain Resilience: 7
Instinct: 7
Luck: 7


Hour 3; Round 1 (day 5):
Quote:
Wingsecond Roll:
79-94 You know your Wing, and are confident in their abilities. Part of being Wingleader or Wingsecond is caring for those you fight with! Every dragon has his or her place, as well as their strengths and weaknesses. Thankfully, you notice when someone is struggling! You call out, encouraging them to fight through the pain, the hurt, the exhaustion, and assuring them of their greatness. Quote a Wingmate and nullify any negative Status Effect immediately. If no negative status effects are in play, you may nullify a Wingmates damage instead!


HP: 36/38
Status Effect:

XP:
Round 1: WS Roll: Status or Damage Save
Round 2:
Round 3:
Round 4:
Round 5:


Target Accuracy: 7
Flame Length: 6 +1
General Stamina: 6 +6
General Agility: 7
Between Accuracy: 6 +1
Pain Resilience: 7
Instinct: 7
Luck: 7



She did know these folks- she'd flown with Burning Aces for many Turns- long before Thread had returned. She knew the older ones, and had made an effort to get to know the newer wingmates, too... With Genkuroth's careful handling of the situation, the pair were able to help another pair from a terrible fate.

Quote:
Status or Damage Save available!
 

Sweet Symmetry

Tipsy Kitten

Sweet Symmetry rolled 1 20-sided dice: 3 Total: 3 (1-20)

Sweet Symmetry

Tipsy Kitten

PostPosted: Mon Aug 03, 2020 2:00 am
BURNING ACES
Argathi of Brown Genkuroth
HP: 36/38
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 7
General Stamina: 13
General Agility: 7
Between Accuracy: 7
Pain Resilience: 7
Instinct: 7
Luck: 7


Hour 3; Round 2 (day 5):
Quote:
Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]


HP: 36/38
Status Effect:

XP:
Round 1: WS Roll: Status or Damage Save
Round 2: +1 Stamina
Round 3:
Round 4:
Round 5:


Target Accuracy: 7
Flame Length: 6 +1
General Stamina: 6 +7
General Agility: 7
Between Accuracy: 6 +1
Pain Resilience: 7
Instinct: 7
Luck: 7



Bulldog-Genkuroth was not to be deterred! He fought the winds with surprising ferocity, flaming a patch of Thread for good measure.

Quote:
Status or Damage Save available!
 
Reply
Threadfall

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