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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Meepfur rolled 1 20-sided dice: 8 Total: 8 (1-20)

Meepfur
Crew

PostPosted: Wed Aug 05, 2020 3:40 pm
Harbingers
Talis of blue Holleth
HP: 31/23
Status Effect: N/A
XP:
Target Accuracy: 4
Flame Length: 2
General Stamina: 2
General Agility: 3
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2


Hour 4, Round 1
1. +3 Target Accuracy
2. +1 Instinct

Even as he swooped after another tangle of Thread, Holleth suddenly jerked hard to the side, rolling out of the way before an oncoming gust of wind could blow it back at them. It was a bit jarring for Talis, but it was better than taking Thread to the face.

Hour 3, Round 1
1. +3 Agility
2. Tongue Bitten, 3 turns
3. +3 Agility
4. +1 Stamina
5. -4 HP, +1 Stamina
Hour 3, Round 2
1. +2 Extra Between Accuracy
2. +3 Agility
3. burn some thred
4. almost crispy but not
5. +1 Stamina
 
Meepfur rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Wed Aug 05, 2020 3:42 pm
Harbingers
Talis of blue Holleth
HP: 31/23
Status Effect: N/A
XP:
Target Accuracy: 4
Flame Length: 2
General Stamina: 2
General Agility: 3
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2


Hour 4, Round 1
1. +3 Target Accuracy
2. +1 Instinct
3. -3 HP (+additional -5)

Getting blown about by the wind was simply a fact of life for the little blue, no matter how hard he fought it. This time, it blew him back into a clump of Thread that caught his wing, and they were forced to blink Between before he came to sport a hole in it.

Hour 3, Round 1
1. +3 Agility
2. Tongue Bitten, 3 turns
3. +3 Agility
4. +1 Stamina
5. -4 HP, +1 Stamina
Hour 3, Round 2
1. +2 Extra Between Accuracy
2. +3 Agility
3. burn some thred
4. almost crispy but not
5. +1 Stamina
 

Meepfur
Crew

Meepfur rolled 1 20-sided dice: 5 Total: 5 (1-20)

Meepfur
Crew

PostPosted: Wed Aug 05, 2020 3:44 pm
Harbingers
Talis of blue Holleth
HP: 23/23
Status Effect: N/A
XP:
Target Accuracy: 4
Flame Length: 2
General Stamina: 2
General Agility: 3
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2


Hour 4, Round 1
1. +3 Target Accuracy
2. +1 Instinct
3. -3 HP (+additional -5)
4. +1 Target Accuracy

In spite of the dark, they spotted a few knotted strands falling down from the wings above, and Holleth dove to flame them before they could get any further.

Hour 3, Round 1
1. +3 Agility
2. Tongue Bitten, 3 turns
3. +3 Agility
4. +1 Stamina
5. -4 HP, +1 Stamina
Hour 3, Round 2
1. +2 Extra Between Accuracy
2. +3 Agility
3. burn some thred
4. almost crispy but not
5. +1 Stamina
 
Meepfur rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Wed Aug 05, 2020 3:46 pm
Harbingers
Talis of blue Holleth
HP: 23/23
Status Effect: N/A
XP:
Target Accuracy: 4
Flame Length: 2
General Stamina: 2
General Agility: 3
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2


Hour 4, Round 1
1. +3 Target Accuracy
2. +1 Instinct
3. -3 HP (+additional -5)
4. +1 Target Accuracy
5. blown out of formation

Again, Holleth was blown out of formation by a strong gust of wind, and he could only hope that in the dark, no one important had seen...but even if they had, there was really only so much a little blue could do in conditions such as these. At least he'd not pulled a muscle or been thrown into a clump of Thread.

Hour 3, Round 1
1. +3 Agility
2. Tongue Bitten, 3 turns
3. +3 Agility
4. +1 Stamina
5. -4 HP, +1 Stamina
Hour 3, Round 2
1. +2 Extra Between Accuracy
2. +3 Agility
3. burn some thred
4. almost crispy but not
5. +1 Stamina
 

Meepfur
Crew

Meepfur rolled 1 4-sided dice: 1 Total: 1 (1-4)

Meepfur
Crew

PostPosted: Wed Aug 05, 2020 3:47 pm
D4 for Holleth!  
SilverLutz rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Wed Aug 05, 2020 5:27 pm
Fi'don and Simariath
Second Wave - Hour 4 Round 2
HP: 33/21
Status:
Roll 1/5
Target Accuracy: 7 +2
Flame Length: 6
General Stamina: 6 +4
General Agility: 7 +3
Between Accuracy: 7 +1
Pain Resilience: 6 +5
Instinct: 7
Luck: 7


16. You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy

Changing altitudes was a bit of a relief. Damage could still come down here, but it was less likely to happen. Fi'don made sure his straps were secure before they got to work again. Returning from Between after drifting a bit out of formation, Simariath flamed down some Thread that just happened to fall right in front of her.  

SilverLutz

Offensive Hero

SilverLutz rolled 1 20-sided dice: 5 Total: 5 (1-20)

SilverLutz

Offensive Hero

PostPosted: Wed Aug 05, 2020 5:29 pm
Fi'don and Simariath
Second Wave - Hour 4 Round 2
HP: 33/21
Status:
Roll 2/5
Target Accuracy: 7 +3
Flame Length: 6
General Stamina: 6 +4
General Agility: 7 +3
Between Accuracy: 7 +1
Pain Resilience: 6 +5
Instinct: 7
Luck: 7


5. A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

Another bit of Thread wiggled its way down through the sky, but Simariath was there to be sure it didn't fall any further.  
SilverLutz rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Wed Aug 05, 2020 5:31 pm
Fi'don and Simariath
Second Wave - Hour 4 Round 2
HP: 33/21
Status:
Roll 3/5
Target Accuracy: 7 +4
Flame Length: 6
General Stamina: 6 +4
General Agility: 7 +3
Between Accuracy: 7 +1
Pain Resilience: 6 +5
Instinct: 7
Luck: 7


16. You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]

Fi'don had to give a little laugh of delight as Simariath picked off another bit of thread expertly. He rubbed his hands along her neck, his happiness flooding the green.

"You're doing so well!" he cheered. Not much longer now and they'd be back to the weyr.  

SilverLutz

Offensive Hero

SilverLutz rolled 1 20-sided dice: 17 Total: 17 (1-20)

SilverLutz

Offensive Hero

PostPosted: Wed Aug 05, 2020 5:32 pm
Fi'don and Simariath
Second Wave - Hour 4 Round 2
HP: 23/21
Status:
Roll 4/5
Target Accuracy: 7 +4
Flame Length: 6
General Stamina: 6 +4
General Agility: 7 +3
Between Accuracy: 7 +1
Pain Resilience: 6 +5
Instinct: 7
Luck: 7


17. Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]


Unfortunately their good mood was short lived. A tangle of Thread snuck up on them from behind and with a yelp Simariath blinked Between to rid herself of the danger. Her hind leg and rump were burning but on they flew, a bit more alert now than they had been before.  
SilverLutz rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Wed Aug 05, 2020 5:33 pm
Rolling for Fi'don and Simariath  

SilverLutz

Offensive Hero

SilverLutz rolled 1 20-sided dice: 3 Total: 3 (1-20)

SilverLutz

Offensive Hero

PostPosted: Wed Aug 05, 2020 5:35 pm
Fi'don and Simariath
Second Wave - Hour 4 Round 2
HP: 15/21
Status:
Roll 5/5
Target Accuracy: 7 +4
Flame Length: 6
General Stamina: 6 +4
General Agility: 7 +3
Between Accuracy: 7 +1
Pain Resilience: 6 +5
Instinct: 7
Luck: 7


3. Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ]


Next came another bit of bad luck when a thermal shoved Simariath way off course, bringing her almost right into the Thread she was going to flame. Thankfully she only brushed it with her wing before she wheeled away, but it still burned and ached and made them jump Between to rid themselves of any strands.  
Samuel Carlin rolled 1 100-sided dice: 36 Total: 36 (1-100)
PostPosted: Wed Aug 05, 2020 5:57 pm
Rolling for M'lem & bronze Tarienth :: NPC Wingleader :: Uta with her permission...

Quote:

24-42. If a Wingleader, you were so focused on chewing out one of your wingriders who pulled a stupid move, that you actually miss catching a large clump of Thread that's falling right past you. A nearby wingmate winds up taking the hit -- as they were busy flaming a different clump of Thread and hadn't time to notice. Quote a Single Wingmate and have them lose -5 HP! If a Wingsecond you actually are on top of things today! You're here to look out for your wingmates and your Wingleader, and in this case, you manage to do both! Quote your Wingleader, fellow Wingsecond, or Wingrider and nullify any negative effects & negative HP from their most recent roll! This can include Wingleader/Wingsecond rolls!


Meepfur
So sorry, Zijianth! That's a -10 HP.
 

Samuel Carlin

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Meepfur rolled 1 20-sided dice: 20 Total: 20 (1-20)

Meepfur
Crew

PostPosted: Wed Aug 05, 2020 6:35 pm
Harbingers
A'ryx of bronze Zijianth
HP: 3/46
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 6
Between Accuracy: 6
Pain Resilience: 8
Instinct: 9
Luck: 6


Hour 4, Round 1
1. -5 HP (+additional -5)
2. +1 Luck
3. need firestone!
4. -1 HP (+additional -5)
5. +1 Luck
Chance Roll: KO or Death to wingmate

As Zijianth flamed a clump of Thread, circumstances conspired against them. Little did he and A'ryx know, M'lem preoccuppied with giving someone a dressing-down, and was oblivious to a large tangle falling past him. And in the dark, focused on their own task, neither A'ryx nor Zijianth had the faintest hope of seeing it coming. It was upon them in an instant, eating away, and they had mere moments to decide where to go. They blinked Between, and though they did emerge, they did so far too close to a wingmate, who in turn missed the sheet of Thread coming for them.

Hour 1, Round 1
1. Tongue Bitten, 3 rounds
2. +1 Flame Length
3. Fought wind and won!
4. -3 HP
5. -7 HP, Painful for 1 round
Hour 1, Round 2
1. +1 Target Accuracy, +2 Flame Length
2. +1 Target Accuracy, +2 Flame Length
3. +1 Flame Length
4. Damage Save
5. +1 Stamina
Hour 2, Round 1
1. Tongue Bitten, 2 turns
2. +1 Flame Length
3. +1 Flame Length
4. -5 HP, Fatigue for 3 turns (Saved!)
5. -8 HP, Painful (Saved!)
Hour 2, Round 2
1. +1 Between Accuracy
2. +1 Flame Length
3. -8 HP, Painful for 3 turns (Saved from effect!)
4. +1 Flame Length
5. +2 Instinct
Hour 3, Round 1
1. -2 HP, +1 Pain Resilience
2. +3 Stamina
3. Damage Save
4. -2 HP
5. -2 HP, +1 Between Accuracy
Hour 3, Round 2
1. +1 Luck
2. +1 Target Accuracy
3. -8 HP
4. -2 HP, +1 Between Accuracy
5. burned some thread!
 
Dea and #Teddy# rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Thu Aug 06, 2020 1:16 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 27/42
Status Effect:
XP:
Target Accuracy: 6 (+2 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+3 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il knew the winds were bad, but he was reminded of just how bad when they were pushed off course. They ended up going straight into the sliver of Thread, hitting his arm and worked its way into his hides. He let out a cry of pain, having Iptoneth jump between. When they came back, he checked to make sure the Thread was frozen, even though where it hit still hurt.

Are you okay?Iptoneth asked with concern.

Yeah, thankfully it had not gotten too far. Just hurts,he admitted.




First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Hour 4, Round 1 (Low Alt)
(+12HP from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. (healer) 80) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

2. (healer) 7) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! (full health, so healer permission assumed and back to their wing)
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4. 15) Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP] (+5 for last hour, I think)
5. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

Hour 4, Round 2 (Low Alt)
1. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina] (plus -5 for damage)
2.
3.
4.
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 20-sided dice: 9 Total: 9 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Thu Aug 06, 2020 1:30 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 21/42
Status Effect:
XP:
Target Accuracy: 6 (+2 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+3 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il thought maybe they would get a break, but that is when he sensed Iptoneth noticing something in the glow of their lantern. The wingsecond looked to see a piece of Thread near them. Before either of them could react though, it hit Iptoneth right in his tail. The bronze roared softly in protest, before jumping Between.

It is really hard to see all of these,Iptoneth sighed softly as they returned to formation after hopping out of Between.




First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Hour 4, Round 1 (Low Alt)
(+12HP from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. (healer) 80) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

2. (healer) 7) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! (full health, so healer permission assumed and back to their wing)
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4. 15) Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP] (+5 for last hour, I think)
5. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

Hour 4, Round 2 (Low Alt)
1. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina] (plus -5 for damage)
2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP] (plus -5 for damage)
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Threadfall

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