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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[05.27.3575 WW] Fire Storm Wing: Low-Altitude - CLOSED Goto Page: [] [<<] [<] 1 2 3 ... 35 36 37 38 39 40 ... 48 49 50 51 [>] [>>] [»|]

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Cheri rolled 1 20-sided dice: 16 Total: 16 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Fri Jun 07, 2019 11:42 am
Ada of Green Myrrath

The wind blew hard and little Myrrath struggled to keep herself in formation.



Roll 1, Day 6: Nothing happens
Roll 2, Day 6:[+1 Pain Resilience]
Roll 3, Day 6:
Quote:
Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Roll 4, Day 6: Nothing happens
Roll 5, Day 6: [+1 Stamina]



Firestorm Wing
Ada of green Myrrath
HP: 18
Status Effect: If applicable.
XP: 0
Target Accuracy: 5
Flame Length: 4
General Stamina: 4
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4
Instinct: 4
Luck: 5
 
Cheri rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Fri Jun 07, 2019 11:47 am
C'sar of Bronze Illiandinth

Ahead C'sar saw one of their wingmates under siege by three sheets of thread. Bugling a warning to his wingmate, Illiandinth flamed one tangle of thread, unable to reach all three tangles quickly.



Roll 1, Day 1: -8HP
Roll 2, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Amairrith!
Roll 3, Day 1: -5 HP, Painful
Roll 4, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Adarith!
Roll 5, Day 1: [+1 Target Accuracy]
Roll 1, Day 2: [+1 Flame Length]
Roll 2, Day 2:
Quote:
Save expired

Roll 3, Day 2: Moderate -5 HP
Roll 4, Day 2: Out of firestone
Roll 5, Day 2:
Quote:
Save expired

Roll 1, Day 3: -2 HP
Roll 2, Day 3: +2 Flame Length
Roll 3, Day 3: Negated by R'mor's awesomeness
Roll 4, Day 3: [+1 Between Accuracy]
Roll 5, Day 3: [+2 Instinct]
Roll 1, Day 4: Heavy Damage: -8 HP + Painful
Roll 2, Day 4: Painful - SAVED from dmg
Roll 3, Day 4: Painful / Return Request Denied! Regain +5 HP
Roll 4, Day 4: Status effect removed
Roll 5, Day 4: [+2 Instinct]
Roll 1, Day 5: [+1 Target Accuracy]
Roll 2, Day 5: Encouragement Boon! Quote one of your wingmates and remove one status effect
Roll 3, Day 5: [+3 Stamina]
Roll 4, Day 5: [+1 Target Accuracy]
Roll 5, Day 5: Moderate Damage -8 HP
Roll 1, Day 6: [+1 Target Accuracy]
Roll 2, Day 6:
Roll 3, Day 6:
Roll 4, Day 6:
Roll 5, Day 6:



Firestorm Wing
C'sar of Bronze Illiandinth
HP: 44 - 8 = 36 - 5 = 31 - 5 = 26 - 2 = 24 - 8 = 16 + 5 = 21 + 35 = 44 HP - 8 = 36
Status Effect: If applicable.
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2
 


Cheri

Vice Captain

Interstellar Pirate

Cheri rolled 1 20-sided dice: 7 Total: 7 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Fri Jun 07, 2019 11:57 am
C'sar of Bronze Illiandinth

Illiandinth bugled another warning, turning his great mass to flame thread as it sought to slay another wingmate.



Roll 1, Day 1: -8HP
Roll 2, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Amairrith!
Roll 3, Day 1: -5 HP, Painful
Roll 4, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Adarith!
Roll 5, Day 1: [+1 Target Accuracy]
Roll 1, Day 2: [+1 Flame Length]
Roll 2, Day 2:
Quote:
Save expired

Roll 3, Day 2: Moderate -5 HP
Roll 4, Day 2: Out of firestone
Roll 5, Day 2:
Quote:
Save expired

Roll 1, Day 3: -2 HP
Roll 2, Day 3: +2 Flame Length
Roll 3, Day 3: Negated by R'mor's awesomeness
Roll 4, Day 3: [+1 Between Accuracy]
Roll 5, Day 3: [+2 Instinct]
Roll 1, Day 4: Heavy Damage: -8 HP + Painful
Roll 2, Day 4: Painful - SAVED from dmg
Roll 3, Day 4: Painful / Return Request Denied! Regain +5 HP
Roll 4, Day 4: Status effect removed
Roll 5, Day 4: [+2 Instinct]
Roll 1, Day 5: [+1 Target Accuracy]
Roll 2, Day 5: Encouragement Boon! Quote one of your wingmates and remove one status effect
Roll 3, Day 5: [+3 Stamina]
Roll 4, Day 5: [+1 Target Accuracy]
Roll 5, Day 5: Moderate Damage -8 HP
Roll 1, Day 6: [+1 Target Accuracy]
Roll 2, Day 6:
Quote:
Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Roll 3, Day 6:
Roll 4, Day 6:
Roll 5, Day 6:



Firestorm Wing
C'sar of Bronze Illiandinth
HP: 44 - 8 = 36 - 5 = 31 - 5 = 26 - 2 = 24 - 8 = 16 + 5 = 21 + 35 = 44 HP - 8 = 36
Status Effect: If applicable.
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2
 
Cheri rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Fri Jun 07, 2019 12:06 pm
C'sar of Bronze Illiandinth

For all that Illiandinth was caught up in the moment, belching flame to protect his wing, he was quick to respond when C'sar guided him to flame down the new danger.



Roll 1, Day 1: -8HP
Roll 2, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Amairrith!
Roll 3, Day 1: -5 HP, Painful
Roll 4, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Adarith!
Roll 5, Day 1: [+1 Target Accuracy]
Roll 1, Day 2: [+1 Flame Length]
Roll 2, Day 2:
Quote:
Save expired

Roll 3, Day 2: Moderate -5 HP
Roll 4, Day 2: Out of firestone
Roll 5, Day 2:
Quote:
Save expired

Roll 1, Day 3: -2 HP
Roll 2, Day 3: +2 Flame Length
Roll 3, Day 3: Negated by R'mor's awesomeness
Roll 4, Day 3: [+1 Between Accuracy]
Roll 5, Day 3: [+2 Instinct]
Roll 1, Day 4: Heavy Damage: -8 HP + Painful
Roll 2, Day 4: Painful - SAVED from dmg
Roll 3, Day 4: Painful / Return Request Denied! Regain +5 HP
Roll 4, Day 4: Status effect removed
Roll 5, Day 4: [+2 Instinct]
Roll 1, Day 5: [+1 Target Accuracy]
Roll 2, Day 5: Encouragement Boon! Quote one of your wingmates and remove one status effect
Roll 3, Day 5: [+3 Stamina]
Roll 4, Day 5: [+1 Target Accuracy]
Roll 5, Day 5: Moderate Damage -8 HP
Roll 1, Day 6: [+1 Target Accuracy]
Roll 2, Day 6:
Quote:
Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Roll 3, Day 6: [+1 Target Accuracy]
Roll 4, Day 6:
Roll 5, Day 6:



Firestorm Wing
C'sar of Bronze Illiandinth
HP: 44 - 8 = 36 - 5 = 31 - 5 = 26 - 2 = 24 - 8 = 16 + 5 = 21 + 35 = 44 HP - 8 = 36
Status Effect: If applicable.
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2
 


Cheri

Vice Captain

Interstellar Pirate

Cheri rolled 1 20-sided dice: 15 Total: 15 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Fri Jun 07, 2019 12:14 pm
C'sar of Bronze Illiandinth

Though Illiandinth tried, he couldn't get every single strand of thread.



Roll 1, Day 1: -8HP
Roll 2, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Amairrith!
Roll 3, Day 1: -5 HP, Painful
Roll 4, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Adarith!
Roll 5, Day 1: [+1 Target Accuracy]
Roll 1, Day 2: [+1 Flame Length]
Roll 2, Day 2:
Quote:
Save expired

Roll 3, Day 2: Moderate -5 HP
Roll 4, Day 2: Out of firestone
Roll 5, Day 2:
Quote:
Save expired

Roll 1, Day 3: -2 HP
Roll 2, Day 3: +2 Flame Length
Roll 3, Day 3: Negated by R'mor's awesomeness
Roll 4, Day 3: [+1 Between Accuracy]
Roll 5, Day 3: [+2 Instinct]
Roll 1, Day 4: Heavy Damage: -8 HP + Painful
Roll 2, Day 4: Painful - SAVED from dmg
Roll 3, Day 4: Painful / Return Request Denied! Regain +5 HP
Roll 4, Day 4: Status effect removed
Roll 5, Day 4: [+2 Instinct]
Roll 1, Day 5: [+1 Target Accuracy]
Roll 2, Day 5: Encouragement Boon! Quote one of your wingmates and remove one status effect
Roll 3, Day 5: [+3 Stamina]
Roll 4, Day 5: [+1 Target Accuracy]
Roll 5, Day 5: Moderate Damage -8 HP
Roll 1, Day 6: [+1 Target Accuracy]
Roll 2, Day 6:
Quote:
Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Roll 3, Day 6: [+1 Target Accuracy]
Roll 4, Day 6: [+1 Agility]
Roll 5, Day 6:



Firestorm Wing
C'sar of Bronze Illiandinth
HP: 44 - 8 = 36 - 5 = 31 - 5 = 26 - 2 = 24 - 8 = 16 + 5 = 21 + 35 = 44 HP - 8 = 36
Status Effect: If applicable.
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2
 
SilverLutz rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Fri Jun 07, 2019 12:17 pm
Fire Storm
T'sar of brown Adarith
Full Flight Round 2 Hour 3 1/5
HP: 28/39
Status Effect: Painful 2/2
XP:
Target Accuracy: 4 +2
Flame Length: 5 +2
General Stamina: 4 +3
General Agility: 4 +1
Between Accuracy: 6
Pain Resilience: 4
Instinct: 6 +2
Luck: 4 +1



A moment of respite was what the duo needed and they got it, thankfully. Adarith snarled quietly as his tongue aches but the ichor had stopped, so there was little left to distract him.
 

SilverLutz

Offensive Hero

Cheri rolled 1 20-sided dice: 4 Total: 4 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Fri Jun 07, 2019 12:20 pm
C'sar of Bronze Illiandinth

The tip of Illiandinth's tail was caught by a tangle of thread, and Illiandinth let out a bellow of pain and anger, turning to flame the thread behind him. C'sar guided him between at last, returning him above the thread so that he could flame it.



Roll 1, Day 1: -8HP
Roll 2, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Amairrith!
Roll 3, Day 1: -5 HP, Painful
Roll 4, Day 1:
Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
Used to save Adarith!
Roll 5, Day 1: [+1 Target Accuracy]
Roll 1, Day 2: [+1 Flame Length]
Roll 2, Day 2:
Quote:
Save expired

Roll 3, Day 2: Moderate -5 HP
Roll 4, Day 2: Out of firestone
Roll 5, Day 2:
Quote:
Save expired

Roll 1, Day 3: -2 HP
Roll 2, Day 3: +2 Flame Length
Roll 3, Day 3: Negated by R'mor's awesomeness
Roll 4, Day 3: [+1 Between Accuracy]
Roll 5, Day 3: [+2 Instinct]
Roll 1, Day 4: Heavy Damage: -8 HP + Painful
Roll 2, Day 4: Painful - SAVED from dmg
Roll 3, Day 4: Painful / Return Request Denied! Regain +5 HP
Roll 4, Day 4: Status effect removed
Roll 5, Day 4: [+2 Instinct]
Roll 1, Day 5: [+1 Target Accuracy]
Roll 2, Day 5: Encouragement Boon! Quote one of your wingmates and remove one status effect
Roll 3, Day 5: [+3 Stamina]
Roll 4, Day 5: [+1 Target Accuracy]
Roll 5, Day 5: Moderate Damage -8 HP
Roll 1, Day 6: [+1 Target Accuracy]
Roll 2, Day 6:
Quote:
Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Roll 3, Day 6: [+1 Target Accuracy]
Roll 4, Day 6: [+1 Agility]
Roll 5, Day 6: [+1 Between Accuracy & Minor Damage - 2 HP!]



Firestorm Wing
C'sar of Bronze Illiandinth
HP: 44 - 8 = 36 - 5 = 31 - 5 = 26 - 2 = 24 - 8 = 16 + 5 = 21 + 35 = 44 HP - 8 = 36 - 2 = 34
Status Effect: If applicable.
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2
 
PostPosted: Fri Jun 07, 2019 12:20 pm
Fire Storm
T'sar of brown Adarith
Full Flight Round 2 Hour 3 2/5
HP: 28/39
Status Effect:
XP:
Target Accuracy: 4 +2
Flame Length: 5 +2
General Stamina: 4 +3
General Agility: 4 +1
Between Accuracy: 6
Pain Resilience: 4
Instinct: 6 +2
Luck: 4 +1



On they flew, ready to take on whatever was tossed or blown their way.
 

SilverLutz

Offensive Hero

SilverLutz rolled 1 20-sided dice: 11 Total: 11 (1-20)

SilverLutz

Offensive Hero

PostPosted: Fri Jun 07, 2019 12:21 pm
Forgot to roll for T’sar and Adarith  
SilverLutz rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Fri Jun 07, 2019 12:23 pm
Fire Storm
T'sar of brown Adarith
Full Flight Round 2 Hour 3 3/5
HP: 28/39
Status Effect:
XP:
Target Accuracy: 4 +2
Flame Length: 5 +2
General Stamina: 4 +6
General Agility: 4 +1
Between Accuracy: 6
Pain Resilience: 4
Instinct: 6 +2
Luck: 4 +1



The wind picked up first although it bright no Thread with it. Adarith flew straight and true with little wobble to his flight path.
 

SilverLutz

Offensive Hero

SilverLutz rolled 1 0-sided dice: Total: 0 (1-0)

SilverLutz

Offensive Hero

PostPosted: Fri Jun 07, 2019 12:25 pm
Fire Storm
T'sar of brown Adarith
Full Flight Round 2 Hour 3 4/5
HP: 28/39
Status Effect:
XP:
Target Accuracy: 4 +2
Flame Length: 5 +2
General Stamina: 4 +6
General Agility: 4 +2
Between Accuracy: 6
Pain Resilience: 4
Instinct: 6 +2
Luck: 4 +1



Finally some Thread made it their way. It was little strands and it was hard to avoid the ones Adarith couldn’t Flame, but they managed to get by.
 
SilverLutz rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Fri Jun 07, 2019 12:26 pm
Rolling for T’sar and Adarith again.  

SilverLutz

Offensive Hero

SilverLutz rolled 1 20-sided dice: 16 Total: 16 (1-20)

SilverLutz

Offensive Hero

PostPosted: Fri Jun 07, 2019 12:29 pm
Fire Storm
T'sar of brown Adarith
Full Flight Round 2 Hour 3 5/5
HP: 28/39
Status Effect:
XP:
Target Accuracy: 4 +2
Flame Length: 5 +2
General Stamina: 4 +9
General Agility: 4 +2
Between Accuracy: 6
Pain Resilience: 4
Instinct: 6 +2
Luck: 4 +1



Again the wind buffeted the brown, but Adarith didn’t falter or tire from the strong gusts.
 
houllow rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Fri Jun 07, 2019 2:15 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)
Pain Resilience: 5 (+1)(+2)(+1)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]


And now my wing hurts.

I know.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
 

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 20 Total: 20 (1-20)

houllow

Sparkly Decorator

PostPosted: Fri Jun 07, 2019 2:18 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)
Pain Resilience: 5 (+1)(+2)(+1)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!

Quote:
1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP


Both rider and dragon hissed at this misstep, and F'ell wondered just what could have happened if he wasn't so sure of the lay of the land. There would be a need for recovery after all this, but at least Teth had Killakeeth to whine to instead of just him.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
 
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Threadfall

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