Welcome to Gaia! ::

Echoes of Pern [Closed]

Back to Guilds

A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

Reply Threadfall
[06.26.3576 HRW] Harbingers Wing: CLOSED! Goto Page: [] [<<] [<] 1 2 3 ... 35 36 37 38 39 40 41 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
Dea and #Teddy# rolled 1 20-sided dice: 15 Total: 15 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Thu Aug 06, 2020 1:42 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 14/42
Status Effect:
XP:
Target Accuracy: 6 (+2 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+4 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il was glad when Iptoneth managed to get a strand of Thread, finally some relief. Well, that is what he thought until the wind decided to give them some trouble. It blew the ash cloud right at them and Iptoneth let out a hiss of pain. They went Between long enough to soothe it, before returning to formation. The brunette checked over his dragon gently.

I will be okay, we will just have to hope things calm down,Iptoneth assured.



First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Hour 4, Round 1 (Low Alt)
(+12HP from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. (healer) 80) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

2. (healer) 7) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! (full health, so healer permission assumed and back to their wing)
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4. 15) Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP] (+5 for last hour, I think)
5. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

Hour 4, Round 2 (Low Alt)
1. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina] (plus -5 for damage)
2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP] (plus -5 for damage)
3. 15) Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP] (plus -5HP for damage)
4.
5.
 
Hattaki rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Thu Aug 06, 2020 1:43 am
Harbingers
F’nar of Brown Neirinth
HP: 23/41
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 9
General Agility: 6
Between Accuracy: 6
Pain Resilience: 8
Instinct: 6
Luck: 6



Day 1
Roll 1: +1 Luck
Roll 2: +1 Between Accuracy
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP
Roll 5: +1 Instinct

Day 2
Roll 1: +1 Instinct
Roll 2: Out of Fire Stone, NPCd it
Roll 3: +1 Target Accuracy, +2 Flame Length
Roll 4: Tongue Bitten Effect
Roll 5: Save ~ Negated by Tongue Bitten

Day 3
Roll 1: -8 HP + Painful
Roll 2: +1 Flame Length ~ Negated by Painful
Roll 3: +1 Pain Resilience ~ Negated by Painful
Roll 4: Flame Length +1 ~ Negated by Painful
Roll 5: Flame Length +1

Day 4
Roll 1: 1st time rolling 3
Roll 2: -5HP + Fatigue
Roll 3: +2 Stamina ~ Negated by Fatigue
Roll 4: Nothing, empty airspace
Roll 5: -5HP + Fatigue

Day 5
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Healers: +13HP ~ Return Granted
Roll 5: +1 Pain Resilience

Day 6
Roll 1: +2 Extra Between Accuracy
Roll 2: +1 Between Accuracy // -2 HP
Roll 3: Status Save
Roll 4: +3 Stamina
Roll 5: +3 Stamina
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Pain Resilience // -7 HP
Roll 2: Damage Save
Roll 3: +1 Target Accuracy
Roll 4: -13 HP
Roll 5: +1 Stamina
Roll 6: Secret Roll: Automatic KO or Death to a Wingmate!!

Day 8
Roll 1: +1 Luck


F'nar had both hands on the sides of his head and Neirinth was flagging just a bit in the air as he flew. They'd trained with that wingmate, they'd fought alongside them for turns. Now they had fallen from the sky in a phosphorous ball of flame that they had caused and the big brown keened to the red star itself.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 3 Total: 3 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Thu Aug 06, 2020 1:45 am
Harbingers
F’nar of Brown Neirinth
HP: 23/41
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 9
General Agility: 6
Between Accuracy: 6
Pain Resilience: 8
Instinct: 6
Luck: 6



Day 1
Roll 1: +1 Luck
Roll 2: +1 Between Accuracy
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP
Roll 5: +1 Instinct

Day 2
Roll 1: +1 Instinct
Roll 2: Out of Fire Stone, NPCd it
Roll 3: +1 Target Accuracy, +2 Flame Length
Roll 4: Tongue Bitten Effect
Roll 5: Save ~ Negated by Tongue Bitten

Day 3
Roll 1: -8 HP + Painful
Roll 2: +1 Flame Length ~ Negated by Painful
Roll 3: +1 Pain Resilience ~ Negated by Painful
Roll 4: Flame Length +1 ~ Negated by Painful
Roll 5: Flame Length +1

Day 4
Roll 1: 1st time rolling 3
Roll 2: -5HP + Fatigue
Roll 3: +2 Stamina ~ Negated by Fatigue
Roll 4: Nothing, empty airspace
Roll 5: -5HP + Fatigue

Day 5
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Healers: +13HP ~ Return Granted
Roll 5: +1 Pain Resilience

Day 6
Roll 1: +2 Extra Between Accuracy
Roll 2: +1 Between Accuracy // -2 HP
Roll 3: Status Save
Roll 4: +3 Stamina
Roll 5: +3 Stamina
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Pain Resilience // -7 HP
Roll 2: Damage Save
Roll 3: +1 Target Accuracy
Roll 4: -13 HP
Roll 5: +1 Stamina
Roll 6: Secret Roll: Automatic KO or Death to a Wingmate!!

Day 8
Roll 1: +1 Luck
Roll 2: +1 Stamina


As the pair flew in what seemed like a ragged heap through the air, somehow staying up despite the deep pain both were experiencing that made them simply wish to give up entirely, Neirinth was still fighting back against the thermals and the gusting winds that were threatening to toss them out of formation. It was almost instinctual but he was still airborne so he couldn't argue.
 
Hattaki rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Thu Aug 06, 2020 1:47 am
Harbingers
F’nar of Brown Neirinth
HP: 23/41
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 9
General Agility: 6
Between Accuracy: 6
Pain Resilience: 8
Instinct: 6
Luck: 6



Day 1
Roll 1: +1 Luck
Roll 2: +1 Between Accuracy
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP
Roll 5: +1 Instinct

Day 2
Roll 1: +1 Instinct
Roll 2: Out of Fire Stone, NPCd it
Roll 3: +1 Target Accuracy, +2 Flame Length
Roll 4: Tongue Bitten Effect
Roll 5: Save ~ Negated by Tongue Bitten

Day 3
Roll 1: -8 HP + Painful
Roll 2: +1 Flame Length ~ Negated by Painful
Roll 3: +1 Pain Resilience ~ Negated by Painful
Roll 4: Flame Length +1 ~ Negated by Painful
Roll 5: Flame Length +1

Day 4
Roll 1: 1st time rolling 3
Roll 2: -5HP + Fatigue
Roll 3: +2 Stamina ~ Negated by Fatigue
Roll 4: Nothing, empty airspace
Roll 5: -5HP + Fatigue

Day 5
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Healers: +13HP ~ Return Granted
Roll 5: +1 Pain Resilience

Day 6
Roll 1: +2 Extra Between Accuracy
Roll 2: +1 Between Accuracy // -2 HP
Roll 3: Status Save
Roll 4: +3 Stamina
Roll 5: +3 Stamina
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Pain Resilience // -7 HP
Roll 2: Damage Save
Roll 3: +1 Target Accuracy
Roll 4: -13 HP
Roll 5: +1 Stamina
Roll 6: Secret Roll: Automatic KO or Death to a Wingmate!!

Day 8
Roll 1: +1 Luck
Roll 2: +1 Stamina
Roll 3: +1 Instinct


Without any warning he dropped like a stone, nearly knocked from formation but when F'nar glanced it was due to a string of thread that would have wrapped around and eaten them. His protest died on his lips.
 

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 3 Total: 3 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Thu Aug 06, 2020 1:49 am
Harbingers
F’nar of Brown Neirinth
HP: 23/41
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 9
General Agility: 6
Between Accuracy: 6
Pain Resilience: 8
Instinct: 6
Luck: 6



Day 1
Roll 1: +1 Luck
Roll 2: +1 Between Accuracy
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP
Roll 5: +1 Instinct

Day 2
Roll 1: +1 Instinct
Roll 2: Out of Fire Stone, NPCd it
Roll 3: +1 Target Accuracy, +2 Flame Length
Roll 4: Tongue Bitten Effect
Roll 5: Save ~ Negated by Tongue Bitten

Day 3
Roll 1: -8 HP + Painful
Roll 2: +1 Flame Length ~ Negated by Painful
Roll 3: +1 Pain Resilience ~ Negated by Painful
Roll 4: Flame Length +1 ~ Negated by Painful
Roll 5: Flame Length +1

Day 4
Roll 1: 1st time rolling 3
Roll 2: -5HP + Fatigue
Roll 3: +2 Stamina ~ Negated by Fatigue
Roll 4: Nothing, empty airspace
Roll 5: -5HP + Fatigue

Day 5
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Healers: +13HP ~ Return Granted
Roll 5: +1 Pain Resilience

Day 6
Roll 1: +2 Extra Between Accuracy
Roll 2: +1 Between Accuracy // -2 HP
Roll 3: Status Save
Roll 4: +3 Stamina
Roll 5: +3 Stamina
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Pain Resilience // -7 HP
Roll 2: Damage Save
Roll 3: +1 Target Accuracy
Roll 4: -13 HP
Roll 5: +1 Stamina
Roll 6: Secret Roll: Automatic KO or Death to a Wingmate!!

Day 8
Roll 1: +1 Luck
Roll 2: +1 Stamina
Roll 3: +1 Instinct
Roll 4: +1 Stamina


They were still in the air, that was about all that F'nar or Neirinth could admit to at the moment as the big brown battled his way through the winds.
 
Hattaki rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Thu Aug 06, 2020 1:52 am
Harbingers
F’nar of Brown Neirinth
HP: 15/41
Status Effect: N/A
XP:
Target Accuracy: 6
Flame Length: 6
General Stamina: 9
General Agility: 6
Between Accuracy: 6
Pain Resilience: 8
Instinct: 6
Luck: 6



Day 1
Roll 1: +1 Luck
Roll 2: +1 Between Accuracy
Roll 3: +1 Pain Resilience // -2 HP
Roll 4: -5 HP
Roll 5: +1 Instinct

Day 2
Roll 1: +1 Instinct
Roll 2: Out of Fire Stone, NPCd it
Roll 3: +1 Target Accuracy, +2 Flame Length
Roll 4: Tongue Bitten Effect
Roll 5: Save ~ Negated by Tongue Bitten

Day 3
Roll 1: -8 HP + Painful
Roll 2: +1 Flame Length ~ Negated by Painful
Roll 3: +1 Pain Resilience ~ Negated by Painful
Roll 4: Flame Length +1 ~ Negated by Painful
Roll 5: Flame Length +1

Day 4
Roll 1: 1st time rolling 3
Roll 2: -5HP + Fatigue
Roll 3: +2 Stamina ~ Negated by Fatigue
Roll 4: Nothing, empty airspace
Roll 5: -5HP + Fatigue

Day 5
Roll 1: Healers: +5 HP ~ Return Denied
Roll 2: Healers: +5 HP ~ Return Denied
Roll 3: Healers: +5 HP ~ Return Denied
Roll 4: Healers: +13HP ~ Return Granted
Roll 5: +1 Pain Resilience

Day 6
Roll 1: +2 Extra Between Accuracy
Roll 2: +1 Between Accuracy // -2 HP
Roll 3: Status Save
Roll 4: +3 Stamina
Roll 5: +3 Stamina
Roll 6: Extra Roll: +5XP

Day 7
Roll 1: +1 Pain Resilience // -7 HP
Roll 2: Damage Save
Roll 3: +1 Target Accuracy
Roll 4: -13 HP
Roll 5: +1 Stamina
Roll 6: Secret Roll: Automatic KO or Death to a Wingmate!!

Day 8
Roll 1: +1 Luck
Roll 2: +1 Stamina
Roll 3: +1 Instinct
Roll 4: +1 Stamina
Roll 5: -8 HP


Thread wrapped around Neirinth's leg thanks to the wind just at the last moment and he had to admit that it was what he deserved. At least they knew where they were headed. The brown hopped between down to the weyrbowl and the healers... and his ledge.
 

Hattaki
Crew

Lonely Phantom

Dea and #Teddy# rolled 1 20-sided dice: 7 Total: 7 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Thu Aug 06, 2020 1:57 am
Harbingers Wing
Wingsecond Ash'il of Bronze Iptoneth
HP: 4/42
Status Effect:
XP: Painful 0/1
Target Accuracy: 6 (+2 to be added after Threadfall)
Flame Length: 7 (+2 to be added after Threadfall)
General Stamina: 9 (+9 to be added after Threadfall)
General Agility: 8
Between Accuracy: 6 (+2 to be added after Threadfall)
Pain Resilience: 8 (+4 to be added after Threadfall)
Instinct: 6 (+1 to be added after Threadfall)
Luck: 7 (+1 to be added after Threadfall)


Ash'il felt like the hits just kept coming, probably because it was so hard to see Thread. He didn't notice a small clump come from above, hitting both himself and Iptoneth. A cry of pain rang out as it tangled against his arm that had been hurt earlier and Iptoneth's neck. He had his bronze jump Between, to kill it, then they both were in pain when they came back. He knew they had to be just about done with Fall, but he didn't want to chance his dragon anymore at the moment. He let M'lem know he needed to go down, before giving coordinates to Iptoneth to head back down to the healers.

I guess it is better to head down and live to fight another day,Iptoneth thought, before jumping Between to head back to the Weyr.

((Last roll will be in the bowl/at the healers, don't want to chance him being KOed))



First Wave Rolls

Hour 1, Round 1 (Low Alt)
1. 13) Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
2. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
3. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage).
5. 20) Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct] (Negated by painful effect)

Hour 1, Round 2 (Low Alt)
(Since there was a -1, +5, -3 from WL/WS rolls, added one back to HP after all of it lol)
1. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP]
3. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
4. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

5. 12) By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!

Hour 2, Round 1 (High Alt)
(Added +5HP from Weyrleader at changeup. Also have one status save)
1. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

2. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
3. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
4. 1) Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).
5. 6) As you're flying, the wind picks up again, trying to knock you out of formation!
- If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP (x2)


Hour 2, Round 2 (High Alt)
(no rolls done for this day, since I was off computer)


Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
(Painful removed from weyrleader boon and +5HP added)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
3. 2) As you're flaming down some Thread, a gust of wind suddenly pushes the remaining cloud back at you and your dragon. You've no choice but to blink Between to avoid it, and appear higher up, missing the clump. The rest of the thread falls down towards the lower altitude. [+1 Between Accuracy]
4. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
5. 16) The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]

Hour 3, Round 2 (Mid Alt)
1. 18 ) Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-4 With some fancy wing maneuvering, and a quick roll, you manage to get out of the way successfully! You're not happy about the close call, but at least you and your dragon can carry on!

3. 8 ) As you're flying, the wind picks up again, trying to knock you out of formaiton! If less than 22 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you! If 23' to 35', you're able to fight it, but wind up pulling a wing muscle. Whoops. Maybe you over-compensated. -4 HP If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch, does that not burn!? Moderate Damage -8 HP
4. (Healer) 75) 51-75. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
5. 6) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

Hour 4, Round 1 (Low Alt)
(+12HP from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. (healer) 80) 76-89. Free space! Write whatever sort of healer's response you'd like, but know that ultimately, you're still not going anywhere. Not yet. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!

2. (healer) 7) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! (full health, so healer permission assumed and back to their wing)
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4. 15) Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP] (+5 for last hour, I think)
5. 5) A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

Hour 4, Round 2 (Low Alt)
1. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina] (plus -5 for damage)
2. 9) Your dragon notices a sudden writhing stream of silver thread out of the corner of his or her eye. If a white, green, or blue, with surprising grace, they turn on a wingtip and manage to flame it to ash. You successfully flame it down. [+2 Target Accuracy] If a brown or bronze, you find yourself unable to dodge, and take a hit! [Minor Damage if Bronze - 1 HP // Moderate Damage if Brown - 3 HP] (plus -5 for damage)
3. 15) Your dragon flames a small strand of thread, but unfortunately, a gust of wind blows the ash back into you. Your dragon hisses in pain, and if your face isn't protected, you might get a burn yourself! Thankfully, the burn isn't severe, and your dragon at least can carry on. [+1 Pain Resilience // -2 HP] (plus -5HP for damage)
4. 7) Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage). (plus -5 for damage)
5.
 
Dea and #Teddy# rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Thu Aug 06, 2020 3:26 am
Harbingers Wing
Demanthra of Green Monath
HP: 8/22
Status Effect: Fatigue 0/3
XP:
Target Accuracy: 8 (+3 to be added after Threadfall)
Flame Length: 7
General Stamina: 9 (+3 to be added after Threadfall)
General Agility: 9 (+3 to be added after Threadfall)
Between Accuracy: 7 (+4 to be added after Threadfall)
Pain Resilience: 6
Instinct: 6
Luck: 8


Demanthra and Monath will be flying second wave


Demanthra knew that even though Monath had been so full of energy, she was definitely getting tired. It was bad enough that when wind came and pulled them out of formation, Monath was too tired to fight back this time. She heard warnings issued around them, though she hoped their wingleader hadn't noticed at all. She decided maybe they needed to get down to the healers, Monath might have been hurting more and it was tiring her.

Alright, we will go down to see them,Monath replied tiredly, before taking the coordinates her rider gave her and popping back down to the Weyr. She had made sure to tell their wingleader they were doing so first though.

(Taking them down to the healers, one chancing it roll is enough lol)



Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-2 You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3. 6) The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
4. 14) You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
5. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-4 You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Hour 3, Round 2 (Mid Alt)
1. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

3. 19) Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
4. 5) Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Hour 4, Round 1 (Low Alt)
(+12 from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. 2) Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
-2 You swiftly jump Between! [+1 Between Accuracy]

2. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-3 Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ] (plus another -5)

5. 3) Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ] (plus -5)

Hour 4, Round 2 (Low Alt)
1. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-4 Whoops! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Bitten Tongue) is also negated, since your dragon is too tired to care. The only exception is if you get a status that cures Fatigue or your Wingleader/Wingsecond rolls a status cancelling roll.)
2.
3.
4.
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 4-sided dice: 4 Total: 4 (1-4)

Dea and #Teddy#

Shy Regular

PostPosted: Thu Aug 06, 2020 3:31 am
D4 for Demanthra and Monath above  
Dea and #Teddy# rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Thu Aug 06, 2020 4:15 am
Harbingers Wing
Demanthra of Green Monath
HP: 20/22
Status Effect: N/A, thanks to healers
XP:
Target Accuracy: 8 (+3 to be added after Threadfall)
Flame Length: 7
General Stamina: 9 (+3 to be added after Threadfall)
General Agility: 9 (+3 to be added after Threadfall)
Between Accuracy: 7 (+4 to be added after Threadfall)
Pain Resilience: 6
Instinct: 6
Luck: 8


Demanthra and Monath will be flying second wave


Demanthra was glad when they popped out of Between, back to the low altitude with their wing. She knew Monath needed stone, so she reached into the bag, but found nothing. Well, that was certainly not good at all, they would need to remedy this.

I will call down to one of the riders working in the Queen's Wing that are retired or recovering from injury,Monath assured. They both knew Zenobiath's children were not quite old enough for it yet. So she sent a request down for one of the riders.

I Need Some Firestone!

(Using my NPC rider again lol)



Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-2 You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3. 6) The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
4. 14) You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
5. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-4 You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Hour 3, Round 2 (Mid Alt)
1. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

3. 19) Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
4. 5) Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Hour 4, Round 1 (Low Alt)
(+12 from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. 2) Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
-2 You swiftly jump Between! [+1 Between Accuracy]

2. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-3 Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ] (plus another -5)

5. 3) Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ] (plus -5)

Hour 4, Round 2 (Low Alt)
1. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-4 Whoops! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Bitten Tongue) is also negated, since your dragon is too tired to care. The only exception is if you get a status that cures Fatigue or your Wingleader/Wingsecond rolls a status cancelling roll.)

2. (healer) 42) 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4.
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 20-sided dice: 5 Total: 5 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Thu Aug 06, 2020 4:25 am
NPC Repha and Green Nogth- Firestone run for Demanthra and Green Monath of mine above

Quote:
2-5. Ah, success just seems to come naturally this firestone run! In fact, you find this easy as pie. Your dragon successfully flies just under the dragon pair, and you're able to easily toss up the stone. There's no trouble here, nope! Nothing but smooth sailing....


Repha looked up when she heard a call from the low altitude wing. She patted her green, before the two headed up. It seemed to go very well, as Nogth managed to get right under the other green. It allowed her to easily toss the stone up and then the two could return below, she felt proud of the both of them.  
Dea and #Teddy# rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Thu Aug 06, 2020 4:33 am
Harbingers Wing
Demanthra of Green Monath
HP: 20/22
Status Effect: N/A, thanks to healers
XP:
Target Accuracy: 8 (+3 to be added after Threadfall)
Flame Length: 7
General Stamina: 9 (+3 to be added after Threadfall)
General Agility: 9 (+3 to be added after Threadfall)
Between Accuracy: 7 (+4 to be added after Threadfall)
Pain Resilience: 6
Instinct: 6 (+1 to be added after Threadfall)
Luck: 8


Demanthra and Monath will be flying second wave


Demanthra saw the pair that came up was a fellow green pair and she caught the beautifully thrown bag. She hooked it in place with Monath thanking the pair, then feeding some stone to her green. It seemed it was in plenty of time as Monath dove after a strand of Thread, knowing her beloved was eager to flame it down. However, just as they got into position, Monath banked right suddenly. Then the wind blew the Thread right where they had been, allowing Monath to now flame it.

I will admit, I was caught off guard by that move. Beautiful work though, my beautiful Moon,she complimented warmly.

I just had a feeling, we both know how the wind has been,Monath replied back, with pride in her voice.



Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-2 You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3. 6) The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
4. 14) You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
5. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-4 You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Hour 3, Round 2 (Mid Alt)
1. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

3. 19) Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
4. 5) Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Hour 4, Round 1 (Low Alt)
(+12 from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. 2) Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
-2 You swiftly jump Between! [+1 Between Accuracy]

2. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-3 Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ] (plus another -5)

5. 3) Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ] (plus -5)

Hour 4, Round 2 (Low Alt)
1. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-4 Whoops! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Bitten Tongue) is also negated, since your dragon is too tired to care. The only exception is if you get a status that cures Fatigue or your Wingleader/Wingsecond rolls a status cancelling roll.)

2. (healer) 42) 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 20-sided dice: 11 Total: 11 (1-20)

Dea and #Teddy#

Shy Regular

PostPosted: Thu Aug 06, 2020 4:47 am
Harbingers Wing
Demanthra of Green Monath
HP: 20/22
Status Effect: N/A, thanks to healers
XP:
Target Accuracy: 8 (+3 to be added after Threadfall)
Flame Length: 7
General Stamina: 9 (+2 to be added after Threadfall)
General Agility: 9 (+3 to be added after Threadfall)
Between Accuracy: 7 (+4 to be added after Threadfall)
Pain Resilience: 6
Instinct: 6 (+1 to be added after Threadfall)
Luck: 8


Demanthra and Monath will be flying second wave


Demanthra knew her dragon had been tired earlier, but it seemed Monath was doing well as she checked in with her. It seemed her beloved green had gotten a second wind for this last little bit of Fall. It seemed she even had the idea to give a little bit of encouragement to one of their wingmates that seemed to need it.

Just a little longer, you can make it!Monath rallied sweetly.



Second Wave Rolls

Hour 3, Round 1 (Mid Alt)
1. 4) You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a greeen, or blue, you manage to jump Between ahead of it. Thankfully, your smaller size means you're able to avoid getting harmed! [+1 Between Accuracy] If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
2. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-2 You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3. 6) The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
4. 14) You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
5. 20) You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
-4 You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Hour 3, Round 2 (Mid Alt)
1. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
2. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

3. 19) Your dragon has a moment of true inspiration, and sends out encouragement to his or her wingmates. Encouragement Boon! Quote one of your wingmates and remove one status effect
4. 5) Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Greens, and blues find themselves panting with exhaustion. This is more tiring than they thought. Trying to come up from a dive, they struggle on wing and wind up getting blown right into some thread. Ouch! [+1 Stamina, Moderate Damage -4 HP ] Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
5. 7) You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Hour 4, Round 1 (Low Alt)
(+12 from Weyrleader boon and must remember extra -5 to all Threadfall damage for rest of Fall)
1. 2) Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
-2 You swiftly jump Between! [+1 Between Accuracy]

2. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
3. 6) A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]
4. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-3 Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ] (plus another -5)

5. 3) Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina] If a green or blue, you're thrown completely off course, and your wing hits a tangle of thread. [Minor Damage -3 HP ] (plus -5)

Hour 4, Round 2 (Low Alt)
1. 14) Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
-4 Whoops! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Bitten Tongue) is also negated, since your dragon is too tired to care. The only exception is if you get a status that cures Fatigue or your Wingleader/Wingsecond rolls a status cancelling roll.)

2. (healer) 42) 36-50. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
3. 19) You're low on firestone! If you've already replenished recently (within the last 5 posts) you may you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling! Post this code in your next post and see if a weyrling can get to you!
4. 8 ) Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
5. 11) You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
 
Kitsune Mistress Nyoko rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Thu Aug 06, 2020 5:29 am
HARBINGERS
G'rey of brown Karhath
HP: 30/34
Status Effect: None
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 2
General Agility: 4
Between Accuracy: 2
Pain Resilience: 2
Instinct: 3
Luck: 3

Round 1 Rolls
1. Wingmate Save (Heimdath)
2. Painful // -5 HP
3. +1 Instinct Negated by Painful
4. Wingmate Save (Yihoth)
5. +1 Target Accuracy
-1 HP (Wingsecond S'vel)
+5 HP (Wingsecond S'vel)

Round 2 Rolls
1. +1 Target Accuracy
2. Fatigue Negated by Yihoth
3. Tongue Bitten
4. +1 Pain Resilience Negated by Tongue Bitten // -2 HP
5. -3 HP
-3 HP (Wingleader M'lem)
+5 HP (Weyrleader D'mon)

Round 3 Rolls
1. Tongue Bitten
2. Fatigue // -5 HP
3. Guilt Negated by Fatigue
4. Wingmate Save // +1 Flame Length Negated by Fatigue
5. +1 Flame Length Negated by Fatigue

Round 4 Rolls
1. Wing Pull
2. Wing Pull
3. +30 HP // Cleared For Return
4. Short Flame
5. +1 Flame Length
+5 HP (Weyrleader D'mon)

Round 5 Rolls
1. +1 Between Accuracy // Minor Damage - 2 HP!
2. +3 Stamina
3. +1 Between Accuracy
4. +1 Target Accuracy
5. +3 Stamina

Round 6 Rolls
1. Wingmate Save
2. +1 Agility
3. +1 Pain Resilience
4. Minor Damage -2 HP
5. Guilt
+5 Extra XP Points (Conditions Roll)
+12 HP (Weyrleader D'mon)

Round 7 Rolls
1. Tongue Bitten
2. +1 Flame Length Negated by Tongue Bitten
3. -10 HP
4. +1 Stamina
5. +1 Pain Resilience // -2 HP


Round 8 Rolls
1. Fatigue Save
2.
3.
4.
5.


Dragon Injuries: Threadscore along shoulder, below the wing. Ugly and painful, but not serious. Sore tongue from three bites while chewing firestone. Ash burns on forehead and head knobs. Threadscore along front of wing, near carpals and metacarpals. Extensive Threadscore dead center on back. All injuries have been cleansed with redwort and Threadscore has had numbweed applied to it. Minor Threadscore on underside of tail. Tiny Threadscore on wingsail from single strand. Minor Threadscore on tail forks. Ash burns on cheek.

Rider Injuries: Minor Threadscore on back, along shoulderblade.

Quote:
You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!


Threadfall was very nearly over. G'rey knew this even without a candle to mark the time. He wouldn't exactly call it experience - he and Karhath had only been properly part of the wings for two Turns now, after all. Neither would he go so far as to call it instinct. But he felt the passage of time in the air and knew they were circling in on the end of the fall. Arguably this time was more dangerous than any other, with exhausted dragons still in the air doing their best to fight the enemy for as long as they were still physically capable. Speaking of which...

How are you holding up, Karhath?

I'm doing fine, G'rey-mine. What about you?

G'rey smiled at his dragon's concern, reaching down to gently pat him where he could reach from his riding straps. Nothing I can't endure for as little time as we have remaining.

The answer was satisfactory enough for Karhath. But he spotted a wingmate of theirs who did not seem to be doing as fine as they were, lagging a bit in their flight. Karhath trumpeted at them encouragingly, satisfied to see them perk up a bit with renewed energy at the sound.  


Kitsune Mistress Nyoko


Shameless Elocutionist

Kitsune Mistress Nyoko rolled 1 20-sided dice: 4 Total: 4 (1-20)


Kitsune Mistress Nyoko


Shameless Elocutionist

PostPosted: Thu Aug 06, 2020 5:43 am
HARBINGERS
G'rey of brown Karhath
HP: 30/34
Status Effect: None
XP: 0
Target Accuracy: 2
Flame Length: 3
General Stamina: 2
General Agility: 4
Between Accuracy: 2
Pain Resilience: 2
Instinct: 3
Luck: 3

Round 1 Rolls
1. Wingmate Save (Heimdath)
2. Painful // -5 HP
3. +1 Instinct Negated by Painful
4. Wingmate Save (Yihoth)
5. +1 Target Accuracy
-1 HP (Wingsecond S'vel)
+5 HP (Wingsecond S'vel)

Round 2 Rolls
1. +1 Target Accuracy
2. Fatigue Negated by Yihoth
3. Tongue Bitten
4. +1 Pain Resilience Negated by Tongue Bitten // -2 HP
5. -3 HP
-3 HP (Wingleader M'lem)
+5 HP (Weyrleader D'mon)

Round 3 Rolls
1. Tongue Bitten
2. Fatigue // -5 HP
3. Guilt Negated by Fatigue
4. Wingmate Save // +1 Flame Length Negated by Fatigue
5. +1 Flame Length Negated by Fatigue

Round 4 Rolls
1. Wing Pull
2. Wing Pull
3. +30 HP // Cleared For Return
4. Short Flame
5. +1 Flame Length
+5 HP (Weyrleader D'mon)

Round 5 Rolls
1. +1 Between Accuracy // Minor Damage - 2 HP!
2. +3 Stamina
3. +1 Between Accuracy
4. +1 Target Accuracy
5. +3 Stamina

Round 6 Rolls
1. Wingmate Save
2. +1 Agility
3. +1 Pain Resilience
4. Minor Damage -2 HP
5. Guilt
+5 Extra XP Points (Conditions Roll)
+12 HP (Weyrleader D'mon)

Round 7 Rolls
1. Tongue Bitten
2. +1 Flame Length Negated by Tongue Bitten
3. -10 HP
4. +1 Stamina
5. +1 Pain Resilience // -2 HP


Round 8 Rolls
1. Fatigue Save
2. Firestone Low
3.
4.
5.


Dragon Injuries: Threadscore along shoulder, below the wing. Ugly and painful, but not serious. Sore tongue from three bites while chewing firestone. Ash burns on forehead and head knobs. Threadscore along front of wing, near carpals and metacarpals. Extensive Threadscore dead center on back. All injuries have been cleansed with redwort and Threadscore has had numbweed applied to it. Minor Threadscore on underside of tail. Tiny Threadscore on wingsail from single strand. Minor Threadscore on tail forks. Ash burns on cheek.

Rider Injuries: Minor Threadscore on back, along shoulderblade.

Quote:
You're low on firestone! If you've already replenished recently (within the last 5 posts) you may choose to skip this roll and just do a general post for no XP. OR you can keep it and blame it on a faulty bag, or some other excuse for being without stone. Call for one of the weyrlings to send you another sack of stone! [Flag down a weyrling!] Post this code in your next post and see if a weyrling can get to you!


They were doing well, thus far. Another sliver of Thread flamed down, and it was time for Karhath to replenish his firestone. G'rey reached into his bag, frowning briefly at how little he had left and feeding the remaining pieces to his dragon. This would sustain Karhath for now, but they would need a new bag if they were to last the remainder of the Threadfall. And it was with that thought in mind that he flagged down one of the riders running firestone, hoping to be noticed before too long.

I Need Some Firestone!  
Reply
Threadfall

Goto Page: [] [<<] [<] 1 2 3 ... 35 36 37 38 39 40 41 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum