Welcome to Gaia! ::

Echoes of Pern [Closed]

Back to Guilds

A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

Reply Threadfall
[05.27.3575 WW] Fire Storm Wing: Low-Altitude - CLOSED Goto Page: [] [<<] [<] 1 2 3 ... 36 37 38 39 40 41 ... 48 49 50 51 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
houllow rolled 1 4-sided dice: 1 Total: 1 (1-4)

houllow

Sparkly Decorator

PostPosted: Fri Jun 07, 2019 2:19 pm
[match roll]  
houllow rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Fri Jun 07, 2019 2:31 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26
Status Effect: -
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]


Stop getting hurt.

Sorry D:

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
 

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 7 Total: 7 (1-20)

houllow

Sparkly Decorator

PostPosted: Fri Jun 07, 2019 2:34 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26
Status Effect: - ( +1 nullify damage )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.


Teth seemed to be focusing a bit more now as the hour was approaching its end, though they still had one more leg to go. Being a large dragon sucked sometimes.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
 
houllow rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Fri Jun 07, 2019 2:36 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26
Status Effect: - ( +1 nullify damage )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)
Luck: 4


Quote:
You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!

Quote:
4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


Teth might not have been the brightest dragon in the Weyr, but he wasn't the sort to make the same mistake twice. When the pair found themselves in an all too familiar situation, the massive brown quickly turned it into his advantage and took care of the Thread.

Good job. F'ell's words of praise brought appreciation from the dragon, who rumbled with love and delight.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy
 

houllow

Sparkly Decorator

houllow rolled 1 4-sided dice: 4 Total: 4 (1-4)

houllow

Sparkly Decorator

PostPosted: Fri Jun 07, 2019 2:37 pm
[match roll]  
PostPosted: Fri Jun 07, 2019 10:49 pm
Altitude Change! Hour 4, Round 1 Beings!

High Altitude Wing: Flame's Fury
Mid Altitude Wing: Star Flame
Low Altitude Wing: Fire Storm

Hour: 1300

Location: West-Southwest of Western Hold. By this point, the plains have turned into thicker foliage. Any thread that falls through will almost be guaranteed to do extensive damage. The amount of lush forests found in this area mean there is ample fodder for Thread to chew through. Ancient trees, wildlife, and anyone out within these jungles are at risk as Thread might eat them from the top down.

Conditions Humidity has increased, and cloud coverage has thickened. While there's a threat of rain, all the clouds seem to do is hinder visibility. The wind has lessened some, the farther south-west the wing travels.


- - - -

It was time for the last altitude change of the afternoon. R'mor knew from Junenth that Western Weyr had taken a solid beating. With ever updated, R'mor knew that they were well in trouble; Wingleaders had been knocked out of the sky, the Queen's had reported terrible damage, and every Wing had been affected. Coverage was thinning out the longer they fought--he could only hope they didn't need to call on one of the other Flight to assist. This was the last of it, though. All they had to do was finish this last hour and the deed would be done.

We are almost through, this day! Keep fighting, bronze and brown, blue and green, white and gold. The end is in sight, but don't get complacent! You may be weary and hurting; you may be weakened and fatigued; but keep on fighting! Our Enemy has not yet given up, and neither shall we! The Holds and Halls need us. Pern needs us. Flame and fight on, friends, for this is the last of it!

And with that, R'mor gave the signal for wings to change their altitudes.
 

Uta
Captain

Shy Mage

Hattaki rolled 1 20-sided dice: 2 Total: 2 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Sat Jun 08, 2019 1:36 am
Fire Storm
Tsuyat of Bronze Yudueth
HP: 34
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 4
General Agility: 6
Between Accuracy: 7
Pain Resilience: 5
Instinct: 9
Luck: 5


Round 1:
Day 1:
Roll 1: 1 Save!
Roll 2: - 3 HP
Roll 3: Tongue Bitten!
Roll 4: -5 HP - Tongue Bitten removed
Roll 5: +1 Target Accuracy

Day2:
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: Fatigue
Roll 4: +1 Target Accuracy, +2 Flame Length! - Negated
Roll 5: Firestone Roll

Round 2:
Day 1:
Roll 1: 1st Wing Pull
Roll 2: -5 HP + Fatigue
Roll 3: +2 Instinct - Negated by Fatigue
Roll 4: -8 HP
Roll 5: 2nd Wing Pull

Day 2:
Roll 1: +1 Flame Length + Save
Roll 2: +1 Flame Length
Roll 3: +2 Instinct
Roll 4: -8 HP
Roll 5: Tongue Bitten

Round 3:
Day 1:
Roll 1: +3 Stamina - Negated by Tongue Bitten
Roll 2: Nothing
Roll 3: -2 HP
Roll 4: +5 HP - Return Denied
Roll 5: +35 HP - Return Granted

Day 2:
Roll 1: Damage Save
Roll 2: +1 Target Accuracy
Roll 3: +1 Agility
Roll 4: +1 Luck
Roll 5: -2 HP +1 Between Accuracy

Round 4:
Day 1:
Roll 1: +1 Between Accuracy
Roll 2:
Roll 3:
Roll 4:
Roll 5:


With a little jump, one little dive, Yudueth and Tsuyat saw the strand of thread coming at them at the same time and flashed Between.  
Hattaki rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Sat Jun 08, 2019 1:40 am
D4 for  

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 10 Total: 10 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Sat Jun 08, 2019 1:43 am
Fire Storm
Tsuyat of Bronze Yudueth
HP: 34
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 4
General Agility: 6
Between Accuracy: 7
Pain Resilience: 5
Instinct: 9
Luck: 6


Round 1:
Day 1:
Roll 1: 1 Save!
Roll 2: - 3 HP
Roll 3: Tongue Bitten!
Roll 4: -5 HP - Tongue Bitten removed
Roll 5: +1 Target Accuracy

Day2:
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: Fatigue
Roll 4: +1 Target Accuracy, +2 Flame Length! - Negated
Roll 5: Firestone Roll

Round 2:
Day 1:
Roll 1: 1st Wing Pull
Roll 2: -5 HP + Fatigue
Roll 3: +2 Instinct - Negated by Fatigue
Roll 4: -8 HP
Roll 5: 2nd Wing Pull

Day 2:
Roll 1: +1 Flame Length + Save
Roll 2: +1 Flame Length
Roll 3: +2 Instinct
Roll 4: -8 HP
Roll 5: Tongue Bitten

Round 3:
Day 1:
Roll 1: +3 Stamina - Negated by Tongue Bitten
Roll 2: Nothing
Roll 3: -2 HP
Roll 4: +5 HP - Return Denied
Roll 5: +35 HP - Return Granted

Day 2:
Roll 1: Damage Save
Roll 2: +1 Target Accuracy
Roll 3: +1 Agility
Roll 4: +1 Luck
Roll 5: -2 HP +1 Between Accuracy

Round 4:
Day 1:
Roll 1: +1 Between Accuracy
Roll 2: +1 Luck
Roll 3:
Roll 4:
Roll 5:


Once out from Between, Tsuyat found that they were... upside down? Somehow his bronze had twisted himself so that he was facing downwards and flamed at a clump of thread straight below him. It was as if he was turning back into his old acrobatic self now that he wasn't in as much pain.  
Hattaki rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Sat Jun 08, 2019 1:47 am
Fire Storm
Tsuyat of Bronze Yudueth
HP: 29
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 4
General Agility: 6
Between Accuracy: 7
Pain Resilience: 5
Instinct: 9
Luck: 6


Round 1:
Day 1:
Roll 1: 1 Save!
Roll 2: - 3 HP
Roll 3: Tongue Bitten!
Roll 4: -5 HP - Tongue Bitten removed
Roll 5: +1 Target Accuracy

Day2:
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: Fatigue
Roll 4: +1 Target Accuracy, +2 Flame Length! - Negated
Roll 5: Firestone Roll

Round 2:
Day 1:
Roll 1: 1st Wing Pull
Roll 2: -5 HP + Fatigue
Roll 3: +2 Instinct - Negated by Fatigue
Roll 4: -8 HP
Roll 5: 2nd Wing Pull

Day 2:
Roll 1: +1 Flame Length + Save
Roll 2: +1 Flame Length
Roll 3: +2 Instinct
Roll 4: -8 HP
Roll 5: Tongue Bitten

Round 3:
Day 1:
Roll 1: +3 Stamina - Negated by Tongue Bitten
Roll 2: Nothing
Roll 3: -2 HP
Roll 4: +5 HP - Return Denied
Roll 5: +35 HP - Return Granted

Day 2:
Roll 1: Damage Save
Roll 2: +1 Target Accuracy
Roll 3: +1 Agility
Roll 4: +1 Luck
Roll 5: -2 HP +1 Between Accuracy

Round 4:
Day 1:
Roll 1: +1 Between Accuracy
Roll 2: +1 Luck
Roll 3: -5 HP
Roll 4:
Roll 5:


Of course, just as feeling comfortable and almost back to normal.. predictably that was when the worst things struck. Pain flashed through his back and it was with a bugle that Yudueth hopped Between to crack off the worst of it before his rider was hurt more.  

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 4-sided dice: 3 Total: 3 (1-4)

Hattaki
Crew

Lonely Phantom

PostPosted: Sat Jun 08, 2019 1:48 am
D4 for that. Xx;;  
Hattaki rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Sat Jun 08, 2019 1:51 am
Fire Storm
Tsuyat of Bronze Yudueth
HP: 29
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 4
General Agility: 6
Between Accuracy: 7
Pain Resilience: 5
Instinct: 10
Luck: 6


Round 1:
Day 1:
Roll 1: 1 Save!
Roll 2: - 3 HP
Roll 3: Tongue Bitten!
Roll 4: -5 HP - Tongue Bitten removed
Roll 5: +1 Target Accuracy

Day2:
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: Fatigue
Roll 4: +1 Target Accuracy, +2 Flame Length! - Negated
Roll 5: Firestone Roll

Round 2:
Day 1:
Roll 1: 1st Wing Pull
Roll 2: -5 HP + Fatigue
Roll 3: +2 Instinct - Negated by Fatigue
Roll 4: -8 HP
Roll 5: 2nd Wing Pull

Day 2:
Roll 1: +1 Flame Length + Save
Roll 2: +1 Flame Length
Roll 3: +2 Instinct
Roll 4: -8 HP
Roll 5: Tongue Bitten

Round 3:
Day 1:
Roll 1: +3 Stamina - Negated by Tongue Bitten
Roll 2: Nothing
Roll 3: -2 HP
Roll 4: +5 HP - Return Denied
Roll 5: +35 HP - Return Granted

Day 2:
Roll 1: Damage Save
Roll 2: +1 Target Accuracy
Roll 3: +1 Agility
Roll 4: +1 Luck
Roll 5: -2 HP +1 Between Accuracy

Round 4:
Day 1:
Roll 1: +1 Between Accuracy
Roll 2: +1 Luck
Roll 3: -5 HP
Roll 4: +1 Instinct
Roll 5:


He didn't really have to worry too much, Tsuyat being the stubborn one that seemed to be made of stronger stuff than most. When they came back from Between it was all cracked off so that it wasn't stinging anymore and Yudueth gave a sigh as he hopped to avoid another possible catastrophe of pain.  

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 5 Total: 5 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Sat Jun 08, 2019 2:02 am
Fire Storm
Tsuyat of Bronze Yudueth
HP: 29
Status Effect: N/A
XP:
Target Accuracy: 8
Flame Length: 6
General Stamina: 4
General Agility: 6
Between Accuracy: 7
Pain Resilience: 5
Instinct: 10
Luck: 6


Round 1:
Day 1:
Roll 1: 1 Save!
Roll 2: - 3 HP
Roll 3: Tongue Bitten!
Roll 4: -5 HP - Tongue Bitten removed
Roll 5: +1 Target Accuracy

Day2:
Roll 1: +1 Target Accuracy
Roll 2: +1 Instinct
Roll 3: Fatigue
Roll 4: +1 Target Accuracy, +2 Flame Length! - Negated
Roll 5: Firestone Roll

Round 2:
Day 1:
Roll 1: 1st Wing Pull
Roll 2: -5 HP + Fatigue
Roll 3: +2 Instinct - Negated by Fatigue
Roll 4: -8 HP
Roll 5: 2nd Wing Pull

Day 2:
Roll 1: +1 Flame Length + Save
Roll 2: +1 Flame Length
Roll 3: +2 Instinct
Roll 4: -8 HP
Roll 5: Tongue Bitten

Round 3:
Day 1:
Roll 1: +3 Stamina - Negated by Tongue Bitten
Roll 2: Nothing
Roll 3: -2 HP
Roll 4: +5 HP - Return Denied
Roll 5: +35 HP - Return Granted

Day 2:
Roll 1: Damage Save
Roll 2: +1 Target Accuracy
Roll 3: +1 Agility
Roll 4: +1 Luck
Roll 5: -2 HP +1 Between Accuracy

Round 4:
Day 1:
Roll 1: +1 Between Accuracy
Roll 2: +1 Luck
Roll 3: -5 HP
Roll 4: +1 Instinct
Roll 5: +1 Target Accuracy


Thread was getting burned quite well now. Yudueth seared down another few threads of it that had gotten through the worst.  
Hattaki rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Sat Jun 08, 2019 2:11 am
Fire Storm
Onasta of Brown Jibasth
HP: 10
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 7
General Stamina: 7
General Agility: 4
Between Accuracy: 6
Pain Resilience: 6
Instinct: 9
Luck: 6


Round 1:
Day 1:
Roll 1: - 3 HP
Roll 2: -2 HP
Roll 3: Fire stone refresh
Roll 4: +1 Target Accuracy
Roll 5: Tongue Bitten! - Negated by Wingsecond save

Day 2:
Roll 1: +1 Target Accuracy, +2 Flame Length!
Roll 2: +1 Target Accuracy
Roll 3: +1 Instinct
Roll 4: +1 Instinct
Roll 5: -5 HP + Painful

Round 2:
Day 1:
Roll 1: -8 HP(Doubled to -16) + Painful
Roll 2: -5 HP(Doubled to -10) + Fatigue
Roll 3: +35 HP - Return Granted
Roll 4: +2 Instinct
Roll 5: -8 HP + Painful

Day 2:
Roll 1: -6 HP(Doubled due to Painful)
Roll 2: +2 Pain Resilience - Negated due to Painful
Roll 3: Flame Length +1 - Negated due to Painful
Roll 4: +1 Flame Length
Roll 5: +1 Pain Resilience

Round 3:
Day 1:
Roll 1: Tongue Bitten
Roll 2: Tongue Bitten
Roll 3: -8 HP
Roll 4: +1 Luck
Roll 5: +1 Luck

Day 2:
Roll 1: -2 HP +1 Between Accuracy
Roll 2: Tongue Bitten
Roll 3: +1 Between Accuracy - Negated by Tongue Bitten
Roll 4: +1 Between Accuracy - Negated by Tongue Bitten
Roll 5: +1 Between Accuracy - Negated by Tongue Bitten

Round 4:
Day 1:
Roll 1: +1 Stamina
Roll 2:
Roll 3:
Roll 4:
Roll 5:


Jibasth did his best, fighting through another blow of wind, it caught him from below and tried to knock him off course as it usually was apt to. But the brown fought his way back into position, just in time for Onasta to declare that enough.  

Hattaki
Crew

Lonely Phantom

Hattaki rolled 1 20-sided dice: 15 Total: 15 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Sat Jun 08, 2019 2:19 am
Fire Storm
Onasta of Brown Jibasth
HP: 40
Status Effect: N/A
XP:
Target Accuracy: 7
Flame Length: 7
General Stamina: 7
General Agility: 4
Between Accuracy: 6
Pain Resilience: 7
Instinct: 9
Luck: 6


Round 1:
Day 1:
Roll 1: - 3 HP
Roll 2: -2 HP
Roll 3: Fire stone refresh
Roll 4: +1 Target Accuracy
Roll 5: Tongue Bitten! - Negated by Wingsecond save

Day 2:
Roll 1: +1 Target Accuracy, +2 Flame Length!
Roll 2: +1 Target Accuracy
Roll 3: +1 Instinct
Roll 4: +1 Instinct
Roll 5: -5 HP + Painful

Round 2:
Day 1:
Roll 1: -8 HP(Doubled to -16) + Painful
Roll 2: -5 HP(Doubled to -10) + Fatigue
Roll 3: +35 HP - Return Granted
Roll 4: +2 Instinct
Roll 5: -8 HP + Painful

Day 2:
Roll 1: -6 HP(Doubled due to Painful)
Roll 2: +2 Pain Resilience - Negated due to Painful
Roll 3: Flame Length +1 - Negated due to Painful
Roll 4: +1 Flame Length
Roll 5: +1 Pain Resilience

Round 3:
Day 1:
Roll 1: Tongue Bitten
Roll 2: Tongue Bitten
Roll 3: -8 HP
Roll 4: +1 Luck
Roll 5: +1 Luck

Day 2:
Roll 1: -2 HP +1 Between Accuracy
Roll 2: Tongue Bitten
Roll 3: +1 Between Accuracy - Negated by Tongue Bitten
Roll 4: +1 Between Accuracy - Negated by Tongue Bitten
Roll 5: +1 Between Accuracy - Negated by Tongue Bitten

Round 4:
Day 1:
Roll 1: +1 Stamina
Roll 2: +5 HP - Return Denied
Roll 3: +30 HP - Return Granted
Roll 4: -2 HP +1 Pain Resilience
Roll 5:


First chance to return, first bit of pain as hot ash blew back against them and seared into still fresh wounds. Jibasth simply shook it off but it was irritating none the less.  
Reply
Threadfall

Goto Page: [] [<<] [<] 1 2 3 ... 36 37 38 39 40 41 ... 48 49 50 51 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum