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Elcia

Barton Elder

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PostPosted: Tue Jan 12, 2010 7:02 am
Hahahah this is great, thank you Jimmy!

>add the dry erase to inventory
>try key in door to get beyond the door
>check what's beyond door by whatever means necessary
 
PostPosted: Tue Jan 12, 2010 12:28 pm
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>Save one bagel bite for inventory, might need the energy later
>Check to see if the door is locked
>Try key on the door if it is locked
>Walk through the door if it opens
> Walk through the door anyways, even if it doesn't open.
>add the dry erase to inventory
>try key in door to get beyond the door
>check what's beyond door by whatever means necessary
User Image
Andreas does the sensible thing, and pockets the dry-erase marker, and one of the Bagel Bites just in case he needs them later. Whatever situation he seems to have gotten himself into, it may require a little resourcefulness, and he doesn't want to be ill-prepared. Now for the final puzzle: the door. He walks up to the portal, and jiggles the handle; locked, as he suspected. This key is suspicious though. He slides it into the most obvious key-hole, and turns. To his relief, the key works. He inhales slightly as he turns the knob, and opens the door to whatever lies beyond.

What he sees addles him slightly.

HOLD ACTION UNTIL NEXT FRAME  

WiskersThCatfish


WiskersThCatfish

PostPosted: Tue Jan 12, 2010 12:42 pm
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There are exits to the north, east and west. The room Andreas was in is to the south. There is a message on the adjacent wall.

ENTER AN ACTION
>  
PostPosted: Tue Jan 12, 2010 12:45 pm
Elcia
Hahahah this is great, thank you Jimmy!


You're, really, very welcome. I'm having a lot of fun here too. If you think the latest frame is a little sadistic, then you should see some of the whoppers of ideas I've got in store for Andreas.  

WiskersThCatfish


Roland Karloseth

Invisible Hunter

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PostPosted: Tue Jan 12, 2010 3:25 pm
surprised Things just got really interesting

>examine the substance used to mark the message on the wall
>Look in the window of room 204  
PostPosted: Tue Jan 12, 2010 7:26 pm
> Look left and right down the hallway making sure it's clear before proceeding anywhere.  

wakusei
Vice Captain

Gambino Fatcat

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Elcia

Barton Elder

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PostPosted: Tue Jan 12, 2010 7:45 pm
wakusei
> Look left and right down the hallway making sure it's clear before proceeding anywhere.

Indeed a logical precaution!
>pray that's more marker
(I got nothin sorry)

 
PostPosted: Tue Jan 12, 2010 10:06 pm
> Look up. No one ever looks up.  

Kalstolyn

Desirable Genius

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wakusei
Vice Captain

Gambino Fatcat

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PostPosted: Wed Jan 13, 2010 6:31 am
Kalstolyn
> Look up. No one ever looks up.

All too true.

> Look ALLLLL AROOOUNNND
 
PostPosted: Wed Jan 13, 2010 8:20 am
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>examine the substance used to mark the message on the wall
>Look in the window of room 204
> Look left and right down the hallway making sure it's clear before proceeding anywhere.
>pray that's more marker
> Look up. No one ever looks up.
> Look ALLLLL AROOOUNNND
User Image
Andreas first thinks to walk across the hall and examine the message, but given that the situation seems to have gotten dangerous, he takes the initial precaution of looking all around himself first.

Straight up is a rather trivial affair. The ceiling is made of foam tile held together by metal frames. The lights are public-building-standard, frosted plastic plate covering up florescent tubes.

Down the west passage, there are more red spatters on the wall, and two more doors. beyond that is a heavy door.

From what Andreas can see through the window in the door, to the north is another classroom, this one seems to be more heavily furnished then the one he was just in. He can see a spatter of red, which leads him to believe the vandal has been doing his morbid graffiti in there as well.

To the east, Andreas first notices that there is a giant cave-in blocking about half of the next segment of hallway. The second thing that he notices is a human figure, crouched over more red smears. The figure is definitely another living person.

Andreas decides not to check the message right now.

ENTER AN ACTION
>  

WiskersThCatfish


Elcia

Barton Elder

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PostPosted: Wed Jan 13, 2010 11:01 am
> Arm self with stapler
> Observe the stranger to see if they're friend or foe
> retain element of surprise
 
PostPosted: Wed Jan 13, 2010 12:22 pm
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> Arm self with stapler
> Observe the stranger to see if they're friend or foe
> retain element of surprise
User Image
Andreas snakes around the corner back into the room he woke up in, and arms himself with the heaviest weapon he has. He waits like that for a while, occasionally poking his eyes around the corner to check if the other person is coming down the hall. Eventually it becomes apparent that they are just outside; stopped between the doors.

Andreas knows he's male, slightly shorter then himself, but about the same build. Andreas hasn't observed the other man do anything violent or rash.

ENTER AN ACTION
>  

WiskersThCatfish


Kerrigan_dragon

PostPosted: Wed Jan 13, 2010 12:45 pm
If the man is facing AWAY from Andreas, then the first action applies. Otherwise, just go straight to the second action.

> Move the broken monitor to the open doorway, in case the man charges, it might trip him up
> Yell "Who are you?" while wielding the stapler, ready for the worst  
PostPosted: Wed Jan 13, 2010 2:35 pm
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> Move the broken monitor to the open doorway, in case the man charges, it might trip him up
> Yell "Who are you?" while wielding the stapler, ready for the worst
User Image
Andreas takes a silent breath and makes a quick decision. He folds around the door frame, and holds The Stapler high, and threatening. "Who are you?" He says, a determined look in his eyes.

The newcomer holds his hands up to show he has no weapons, and says "Please don't hurt me! I'm terrified!"

ENTER AN ACTION
>  

WiskersThCatfish


YunieCookie

Silent Star

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PostPosted: Wed Jan 13, 2010 3:16 pm
>Lower stapler, but keep it handy in case of attack
>Repeat the question, "Who are you?"  
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