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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Prince_yureil

Liberal Lunatic

PostPosted: Wed Sep 22, 2021 4:53 pm
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                        ▰ PERSONAL DATA

                        Full Name: Hokinsha
                        Nickname:
                        Age: ??? Perhaps 17
                        Birthdate: ???
                        Gender: Female, though would define self as Non-binary if she was made to consider it


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color:
                        Eye Color:
                        Height: 166cm
                        Weight: 127lbs

                        Bloodline: Aburame/Zenshin

                        Non-Combat Outfit:
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “What is this thing called life.”
                        Personality: An extremely devoid person who’s entire life was dictated by brutality, violence and obedience. Hokinsha is very much a distant, quiet and socially awkward person, lacking a proper grasp of social etiquette or functionality, not comprehending friendship, relationships or what being a social animal is even about. Her morales are fractured and she had adapted to living in a traumatic atmosphere with meek acceptance, trained to be loyal and obedient to her caretakers and putting up with/doing what is expected of her without complaint and with no concept of self value. Currently her mind is little more than a fashioned weapon and a lost puppy due to anyone she was involved with being killed by a certain man who in a fashion freed her from these people, being spared due to her not even comprehending how to be responsible for her own actions and having no choice in the matter. She is suffering in a way that she doesn’t even realize and has recently been offered the opportunity of at least minor autonomy and a chance to find out what being actually is.

                        Despite a lack of a general morale compass Hokinsha has some kind impulses that can likely be attributed to her inner, suppressed nature. She is curious about things she does not know and lacks a filter, saying what comes to mind or her thoughts, quite unaware of the potential ramifications.

                        Village: Zaishin wanted person
                        Title: None
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A poor husk of a what you could call a human being, bred, experimented on and made for the soul purpose of competing with the shinobi nations on their own, vile grounds. Hokinsha or #4 of 400 is a production of a stretched out group made of descendants and participants of experimentation in Zaishin before the Mad shoguns reign. These people worked for years from the shadows, intent on proving that their readers had was nothing short of needed for the country and intend to demonstrate this in Zaishins name with demonstrations that can basically be classified as terrorism. Being one of the few successes that wasn’t killed to study and garnered a lot of information from due to having a stronger life force and adaptable body. She suffers a permanent degenerative disease that is counteracted by her body which has a great restorative life force to it, keeping Hokinsha mostly healthy and unable to die from said disease. She is currently still in the hands of her creators, which intend to use her for nefarious means… but what will come of this?



                        ▰ CLASSES AND STATS

                        First Class:Bloodline
                        ▱▰▱ {Dual ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.}
                        Second Class: {The second of your two chosen classes, it doesn't matter which is first or second.}
                        ▱▰▱ {Maladies physician}{Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information}
                        ▱▰▱ Cross Class or Specialization:Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu

                        Chakra Pool: 2790
                        Stamina Pool: 2490
                        Insects: 1500
                        Sonic chakra: 1000
                        Chakra Element: Wind, Earth
                        Chakra Color: Sickly green
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ►6 (4)

                        • Speed ► 10
                        → Emergency career + 2
                        • Agility ► 10
                        → flame breathing pattern + 6
                        • Endurance ► 2


                        Strengths:
                        • Bred and raised and modified for combat.
                        • Is extremely resilient or acclimatized to being in discomfort or a state of suffering(like physical pain.), mentally able to cope with thing most can’t.
                        • A very fast thinker and tends to make extremely efficient choices.



                        Weaknesses:
                        • Is perpetually ill, which on bad days can be a severe hinderance.
                        • Suffers stunted and lacking emotions and is completely fearless of death or being harmed.
                        • Has next to no moral compass as is mentally a weapon
                        • Is inept at self care

                        Fears:
                        • Succumbing to her illness as it would basically eat her from the inside out, other then that doesn’t really experience much fear, so when discovered I will add more
                        • she isn’t fond of being hooked up to machinery, this will becomes basically a phobia after she’s free

                        Modifiers:
                        • The user's Speed stat adds [2] points to their maximum stat cap. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10].
                        • The user receives 100 sonic chakra per body rank (total of 600) separate from their base chakra pool to use for Sonic classified bloodline techniques. Sonic chakra is usually neon green wind-based chakra although how it appears can be unique from person to person. Sonic chakra has special vibration and speed-enhancing effects. The sonic chakra reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the sonic chakra pool.
                        • An Aburame can tell if someone is a demon host but only after one of their insects eats the host's chakra.
                        • An Aburame has a pool of insects. This pool increases with the Aburame's body rank and it is used to perform all of the insect-based techniques available to the Aburame.
                        • Aburame do not require hand signs to perform insect techniques as a result for paying the cost of the technique with insects as opposed to chakra.
                        • An Aburame's insects can discern whether they are under the influence of a Genjutsu, The insects may perform an assisted Kai by sacrificing themselves equal to the rank of the Genjutsu they wish to Kai. Note: While the insects realize their host is under the influence of a genjutsu their host does not. Discerning a Genjutsu busies the insects making them unresponsive until the foreign chakra is purged.
                        • An Aburame may spend an activation once per post to regenerate lost insects at a rate equal to their body rank.
                        • Chakra drained by the insects directly increases the number of insects. In collisions, the difference is reproduced in insects. I.e An A-rank insect attack defends against a B-rank attack. The initial [80] die but [40] Insects are reproduced in the aftermath. This pairs well with the insect's rapid adaptability. Insects won't die if draining chakra from a living subject or a stationary defensive technique. Draining chakra at a set rate equal to the rank of insects applied. I.e A swarm of [A]-ranked insects actively covering a [S-ranked] chakra structure will destroy that structure over the course of two posts and become an [S-ranked] swarm.
                        • While there is a maximum of how many insects can be held in the body, there is no maximum to how many insects can be present on the field.
                        • While there is no maximum to how many insects can be present on the field. Insects not within a gourd or host body that are not actively engaging in leeching chakra will die in [2] posts after initial release. An activation can be spent to recall the insects without having to spend chakra to refresh their lifespans if they can make it back to the host body and if there is enough room to accommodate them.
                        • Adaptation: Kikaichu will inherently develop resistance towards techniques they've been exposed to due to their rapid life-death cycle. After colliding with a technique twice. Collisions with those techniques again are treated as a full rank weaker against insect techniques. After colliding with a technique thrice Collisions with those techniques are treated as a full [2]-ranks weaker. However, colliding with different techniques will cause these evolutions to slow respectively. Kikaichu will typically lose these adaptations after combat when they are deemed unnecessary.
                        • All primary members of the Aburame Clan are automatically contracted to the bug summons of Kotobasa Hollow and are able to summon them once they learn the summoning technique. Must travel to the Kotobasa Hollow to become a sage. If you sign any other contract then you lose access to the insect summons.
                        • The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
                        • The Zelelist gains [2] additional body flicker uses in battle
                        • May diagnose thrice per battle for no cost or activation
                        • Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
                        • Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
                        • Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
                        • Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                        Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
                        • Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
                        Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
                        • Acrobatic Mastery | Rank D | Training
                        Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
                        • Perfecting Balance | Rank C | Training
                        Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength
                        • Parkour Mastery | Rank A | Training
                        The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
                        • Undertow | Rank D | Training
                        This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.
                        • Repeating Wave | Rank B | Training
                        The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.
                        • Double Fissure | Rank C | Training
                        The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first
                        • Moving Fissure | Rank A | Training
                        By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.
                        • Knife Flow | Rank E | Training
                        The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.
                        • Dirty Reflection | Rank C | Training
                        With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target
                        • Two-fer-One | Rank C | Training
                        The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary action.
                        • Blade’s Edge | Rank B | Training
                        The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow
                        • Fluid Movement | Rank E | Training
                        Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina
                        • Whirlpool Walking | Rank C | Training
                        The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
                        • Move As Water | Rank A | Training
                        The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.
                        • Riptide | Rank S | Training
                        The user has learned that movement is life, and to stop moving is to die. By adding extra effort and urgency to their techniques, the user may perform more in a given motion than an untrained individual. In the Weak Stance, the user may perform 4 activations in a given post. In the Strong Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style.
                        Personal Attributes:
                        ▱▰▱ Swarm | 500 additional insects (5PA)
                        ▱▰▱ Sonic control | 200 sonic chakra (2PA)
                        ▱▰▱ Follower | Granted second religious title
                        ▱▰▱ Medical environment | Granted second medical title
                        ▱▰▱ Symbiotic disease | Is always treated as having tier 1 disease permanently(This can be exacerbated to greater tiers circumstantially to my whim or a mods.)that can she can never rid of without an extensive narrative mission. By paying 10 chakra when using insect for techniques this will kick her virus into rapid activity applying tiered disease status to these techniques.
                        ▱▰▱ Technobabble | Veteran Mechanism crafting rank received
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give And Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost
                        ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
                        ▱▰▱ Tempest | For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
                        ▱▰▱ Tempting Fate | Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].
                        ▱▰▱ More armed | + 1 Buki
                        ▱▰▱ More unarmed | + 1 Tai


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 8000
                        Narrative XP: 600
                        Passive XP:

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Toxicology} || → {Grandmaster}
                        • {Technology} || → {Grandmaster}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 8

                        Career Profession Titles
                        • {Medical} || → {2nd, general physician, Emergency}
                        • {Religion} || → {2nd, Zelelist}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • full body light armour besides head
                        • 1 x B-rank scroll with 3 medium length/short Katanas, 14 knives
                        • 1x B-rank scroll with maximum quantity of throwing knives
                        • 1 x Wind element Ninjato, 1 x Earth element Ninjato, slightly shorter than the wind one.
                        • gourd with 500 bugs
                        • 1 640 Chakra battery

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 04 / 60
                        • Genjutsu | 32 / 53
                        • Iryojutsu | 00 / 50
                        • Sonic-Wind | 00 / 18
                        • Taijutsu Styles | 03 / 03
                        • Bukijutsu Styles | 04 / 04

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Shadow Clone | Rank B
                        • Spiral Sphere [ Rasengan ] | Rank A | Variable
                        • Spore Technique [ Houshi no Jutsu ] | Rank X
                        • Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
                        {Wind}
                        • All E-rank

                        {Earth}
                        • All E-rank

                        Bloodline
                        • All
                        • Gale Wind Palm [ Reppuushou ] | Rank C
                        • Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
                        • Beast Wave: Palm [ Juha: Shou ] | Rank A
                        • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
                        • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        • Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
                        • Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Windfury [ Kaze no ikari ] | Rank S
                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        • Wind Release Stream [ Kouryuu ] | Rank D
                        • Propelling Winds [ Suiyaku Kaze ] | Rank D
                        • Explosion [ Bakuhatsu ] | Rank C
                        • Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
                        • Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • All 32

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Fissure Kicking}
                        • {Stage 6)

                        {Flowing arts}
                        • {Stage 6)

                        {freestyle whirlwind}
                        • {Stage 6)

                        {Art of 8 limbs}
                        • {stage 6}

                        Bukijutsu {Remove if none}
                        {Kakumei no hono ryu}
                        • {Stage 6}

                        {Sobagai Deba Sentou}
                        • {Stage 6}

                        {Kazekiri}
                        • {Stage 6}

                        Tetsunami Ryu
                        • {Stage 6}

                        Quick draw
                        • {Stage 6}

                        {Tabi shift}
                        • Stage 6

                        ▰ Kustoms


                        Insect:Bug blade trappings | Rank E - B | Bloodline [ N/A ]| Insect [ Spritual ]
                        When using techniques involving throwing and projectiles she can use a special breed of insect she cultivated called “Blade bugs” for simplicity. These insects form together and go inert which makes them incredibly solid, taking in the shape of a wanted weapon, Hokinsha able to pay up to a B-rank quantity of her insects for each projectile she uses for no action, allowing her to stealthily apply her insects to the battlefield in the form of weapons which can come apart to be used for an insect technique at any time. An opponent unable to defend one of these weapons will be harmed like normal and immediately set upon by the insects, additionally having the ranked amount of chakra drained. These weapons don’t give off chakra until the insects cease to be inert and go into action.


                        Touch of plague | Rank B | Medical [ N/A ]| [Tai/Buki augment [ Spritual ]
                        Suffering from a viscous virus like affliction that’s eats chakra and organic matter that she can push into being active and inactive Hokisha can always pay a B-ranked amount of chakra in a round she performs non spiritual Tai/buki-jutsu techniques, exacerbating her symptom by kicking her virus into becoming more active and transmissible through physical contact. This kicks her passive tier 1 disease into tier 2 for the rest of combat, this techniques cost ignoring the increase from her own disease status. This causes her to give off a wave of infectious air around her while fighting that coats her person and weapon, making it so that a person who makes contact with her catches her diseases, causing five posts of Tier 2 Disease and trauma as a result. this can only be applied once per target and unless the opponent parries with a weapon or blocks with Medium or greater tier armour they will conduct this disease, meaning parrying with a weapon or dodging is required to evade catching this disease, medics able to simply pay the cost of this techniques and no action to protect themselves if they aware of it. People made aware of this affect can also pay the cost to protect themselves, however require someone of medical nature to make them properly aware, this technique is most dangerous when used defensively. Curing the disease status cures the trauma status of this jutsu and protects them for a full additional round for being able to contract it.



                        Character: Hokinsha
                        Link to profile: [x]
                        Insect:Blade bugs | Rank X | bloodline [ N/A ]| Passive [ Spritual ]
                        A special form of insect Hokinsha has created that have a similar appearance to dark, metallic moths. Despite this appearance these insects are incredibly hard and powerful for their size, wings like razors and their limbs so strong that parting two from one another requires immense strength. Despite being a special insect she can always access them as she always needs to have an active lineage of them or the will go extinct. These insects act like normal but have the additional trait of being able to damage equipment each post they reside on it and if managing two posts of damage to a special weapon they are able to inherit its traits, requiring two steps of damage to gain the stat bonus and elemental value of said weapon if it has any, then a single ability of the weapon in question after a third application of damage. If she forms or reforms a weapon with said blade bugs the weapon will then carry the abilities that were replicated, the insects able to replicate the chakra normally used with the weapon and therefore able to use any of its abilities until combat ends. The creation of blade bugs requires her pay a rank beneath the jutsu cast in additional insects to a minimum of 5, this is due to blade bugs size, this can also be paid in chakra to force a low number to breed. Blade bugs that are a part of her own custom weapons may retain their normal custom ability on top of the stolen ones, however a single weapon created from blade bugs may only hold a single stolen weapons ability , meaning that if two weapons were degraded then she could make weapons with their traits separately but not one weapon with all the traits.




                        Character: Hokinsha
                        Link to profile: [x]
                        Sonic release:Rejection(Spiritual) | Rank X | Bloodline [ Speed/Sonic ]| Cost [spiritual]
                        This technique can be paid for and used as either spiritual or complex. In its spiritual form she may raise a hand into the path of a chakra based technique and just as it would touch her, she implants an equal amount of speed chakra that the cast technique and forcibly accelerates it in an alternate direction, usually back into the target. This prevents her from suffering harm from the attack but will take any non trauma oriented status affect on the palm of that hand as she still makes contact no matter how minute. The technique in question now carries sonic effects which causes the opponent to be deafened for one post per rank and are laced with sonic wind vibration as per the Tempest PA.



                        Character: Hokinsha
                        Link to profile: [x]
                        Sonic release:Rejection(Complex) | Rank X | Bloodline [ Speed/Sonic ]| Cost [Complex]
                        In its complex form the Rejection technique is an attack involving placing the flat of her hand against an opponent and unleashing a blast of sonic chakra through a localized part of their body, this accelerates only the area contacted away from her hand at high speeds, dragged by the force of this attack and sensing to opponent flying away 5ft per rank. Her current speed is used as opposed to strength and only half the opponents endurance is counted due to the main amount of the techniques damage being internal, this technique is one that someone should be dodged as using a weapon to block it means the weapon would instead be accelerated and the instant her hand makes contact the chakra is released. Opponent sent flying by this technique are normally sent flipping from the sudden acceleration of only part of their body, forcing the rest of them to get dragged with.



                        Character: Hokinsha
                        Link to profile: [x]
                        Insect:Hidden arrival | Rank X | Bloodline [ N/A ]| Passive [ Spritual ]
                        Giving a command to a group of her insects Hokinsha may always at the beginning of combat release up to S+ rank quantity of insects secretly into the environment unnoticeably, usually climbing out of her pants legs or into shadows, burrowing and travelling through cracks and coverage to stay hidden. At any point in combat they may be called upon to reveal themselves for use in an attack, this allows the jutsu used to have its insects paid for by the ones on field and makes the opponent unable to avoid the sudden surprised attack, requiring the opponent fight of and destroy the insects to defend themselves from the used jutsu. Costs an action but can be combine with the insect regeneration action for only the single activation and appropriate costs.

 
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