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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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Uta rolled 1 20-sided dice: 11 Total: 11 (1-20)

Uta
Captain

Shy Mage

PostPosted: Tue May 01, 2018 11:03 am
Hurricane Wing
H'sad of blue Cinonth
First Wave
HP: 25 - 4 - 2 - 4 - 4= 11
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6 (+3)
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 6 (+2)
Instinct: 8
Luck: 6


Round 1, Day 1:
1. 6 > Fight against the wind! > -4 HP
2. 7 > Size Bonus > Save for Wingmate with Thread Damage > +2 Flame Length &
3. 14 > +1 Flame Length
4. 8 > 1 > Light Damage - 2 HP
5. 6 > Fight against the wind! > -4 HP
6. 9 > -4 HP
7. 11 > +1 Pain Resilience
8. 13 > 3 > Not too much.
9. 11 > +1 Pain Resilience
10.

Saving Round 1
Quote a Wingmate who took Thread Damage and nullify it for this Round!

- - - -
Another tangle of silver, and the dragon sent forth a long flame. Though he managed to flame most of the thread, as he dove through the ash cloud, he felt a few pieces tangle upon him. It burned, but a quick hop Between took care of that! Cinonth could deal with the pain.... The sooner they got through, the sooner he could bathe, relax, and cuddle!  
demon_pachabel rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Tue May 01, 2018 11:04 am
HARBINGERS WING
E'mel of Blue Brieteth
HP: 15/24
Status Effect: --
XP: (+2 to all base stats) (+5 to distribute as I see fit)
Target Accuracy: +2
Flame Length: +2
General Stamina: +2 (+1 to apply at end of game!)
General Agility: +1 (+9 to apply at end of game!)
Between Accuracy: +3 (+1 to apply at end of game!)
Pain Resilience: +4
Instinct: +3
Luck: +2

[Mid Altitude]
[5/5]

Kinitarth's gratitude was answered with a mental wave of reassurance. Certainly, neither of them would be up in the air for very much longer, but it was better to stay up and in good form!

You're welcome his naturally glum tone shouldn't have been enough to distract, at least as he followed along side of his wingmate, twisting through the thread blowing about with relative ease. E'mel made a note to check on Sam'kel himself once both of them were back on the ground.

Prism Shine
 

demon_pachabel
Crew

Beloved Werewolf

Uta rolled 1 20-sided dice: 18 Total: 18 (1-20)

Uta
Captain

Shy Mage

PostPosted: Tue May 01, 2018 11:09 am
Hurricane Wing
H'sad of blue Cinonth
First Wave
HP: 25 - 4 - 2 - 4 - 4= 11
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6 (+3)
General Stamina: 6
General Agility: 8
Between Accuracy: 6
Pain Resilience: 6 (+2)
Instinct: 8
Luck: 6 (+1)


Round 1, Day 1:
1. 6 > Fight against the wind! > -4 HP
2. 7 > Size Bonus > Save for Wingmate with Thread Damage > +2 Flame Length &
3. 14 > +1 Flame Length
4. 8 > 1 > Light Damage - 2 HP
5. 6 > Fight against the wind! > -4 HP
6. 9 > -4 HP
7. 11 > +1 Pain Resilience
8. 13 > 3 > Not too much.
9. 11 > +1 Pain Resilience
10. 18 > +1 Luck

Saving Round 1
Quote a Wingmate who took Thread Damage and nullify it for this Round!

- - - -
The blue dragon dove for another patch of flame! When the wind kicked up, blowing the Threads haphazardly about, the blue was ready! With a bellow of challenge, the swift and lithe creature made quite the impressive display as he wove and turned on wing tip -- avoiding the Thread, and flaming what he could down.

There was no stopping him. Not today!
 
demon_pachabel rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Tue May 01, 2018 11:11 am
TORNADO WING
G'lin of Green Neiveth
HP: 10/19
Status Effect: --
XP: (+2 to base) (+5 to distribute as I see fit)
Target Accuracy: +3
Flame Length: +2
General Stamina: +2
General Agility: +3
Between Accuracy: +2
Pain Resilience: +2 (+1 to apply at end of game)
Instinct: +4 (+2 to apply at end of game)
Luck: +3

[Low Altitude]
[5/5]

Neiveth was diving after a clump of thread in time for G'lin to look up ahead of them and - Neiveth! The winds were pushing everything about and the wind suddenly sent the clump heading back at them.

With an unhappy kreel, the green twisted in the air, barely brushing against the silvery menace before blinking between for a moment. They'd reemerge not far away, but with Neiveth clearly unhappy.

She was not going to get her boy stuck with the healers!  

demon_pachabel
Crew

Beloved Werewolf

demon_pachabel rolled 1 4-sided dice: 3 Total: 3 (1-4)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Tue May 01, 2018 11:12 am
[Children plz]  
demon_pachabel rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Tue May 01, 2018 11:17 am
TSUNAMI WING
M'nr of Bronze Cordrath
HP: 40/46
Status Effect: --
XP: (+2 to base) (+5 to distribute as I see fit)
Target Accuracy: +2
Flame Length: +2
General Stamina: +3
General Agility: +2 (+2 to add at the end of game)
Between Accuracy: +2 (+2 to add at the end of game)
Pain Resilience: +4 (+1 to add at the end of game)
Instinct: +4
Luck: +2

[Mid Altitude]
[5/5]

Cordrath was feeling rather....wordy. Perhaps even poetically so. Now, he just needed to find a proper recipient. Someone who absolutely needed to hear it.

[[Waiting to see who gets Status Effect Removal]]  

demon_pachabel
Crew

Beloved Werewolf

Nilah44 rolled 1 20-sided dice: 13 Total: 13 (1-20)

Nilah44

Invisible Regular

PostPosted: Tue May 01, 2018 11:20 am
TORNADO WING
V’kenti of bronze Takarath [Wingleader]

HP: 38/41
Status Effect: Tongue Bitten Effect! [2/3]
XP: [+1 Target Accuracy] | [+1 Instinct] |
Target Accuracy: 7
Flame Length: 6
General Stamina: 7
General Agility: 6
Between Accuracy: 7
Pain Resilience: 7
Instinct: 7
Luck: 6


After their previous mistake, V'kenti and Takarath were paying closer attention than ever, but perhaps a little too close. Takarath noticed a piece of thread in his peripheral vision and went ahead and flamed. Immediately, the pair was worried that they might have done so too soon. To their surprise, their flame was longer and lasted longer than they had anticipated and the thread was reduced to ash.

Round 1 Day 2=1

[Roll 1/5]
    16. You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]

[Roll 2/5]
    8. Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]

[Roll 3/5]
    6. A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP] If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]

[Roll 4/5]
    1. Ouch! Feeding your dragon some firestone has resulted in them biting their tongue! This is going to distract your dragon for the next three rolls. Their flaming aim will go down, and they might be slower to dodge out of Thread's way. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 3 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]

[Roll 5/5]
    16. You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]


[Wingleader Roll 1]
    14-16. If Wingleader you actually are on top of things today! You're here to look out for your wingmates and your seconds, and in this case, you manage to do both! Quote one your Wingseconds, or Wingrider and nullify any negative effects & negative HP from their most recent roll! This can include Wingleader/Wingsecond rolls! If Wingsecond you find yourself panicking. In a rough moment, you witness a catastrophe about to go down! Do you save one from Thread about to hit them, warn another they're flying directly into another's flame!? Who do you save!? Quote a Single Wingmate and have them lose -5 HP!




Round 1 Day 2
[Roll 1]
    13. Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]

[Roll 2]

[Roll 3]

[Roll 4]

[Roll 5]

[Wingleader Roll 2]
    5-7. If a Wingleader, you were so focused on chewing out one of your wingriders who pulled a stupid move, that you actually miss catching a large clump of Thread that's falling right past you. A nearby wingmate winds up taking the hit -- as they were busy flaming a different clump of Thread and hadn't time to notice. Quote a Single Wingmate and have them lose -5 HP! If a Wingsecond you actually are on top of things today! You're here to look out for your wingmates and your Wingleader, and in this case, you manage to do both! Quote your Wingleader, fellow Wingsecond, or Wingrider and nullify any negative effects & negative HP from their most recent roll! This can include Wingleader/Wingsecond rolls!
 
ShinosBee rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Tue May 01, 2018 11:29 am
TRESPASSERS WING
=Flying First Wave=
Tyila of Green Mishaath
Round 1-9
12(1)15 – 6 – 15
9 – 6 – 7 – 1 – X
!!Healing Round!!
Roll: 1 - The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! FULL HP REACHED!
HP: 19/19
Status Effect: N/A
XP: 000
Target Accuracy: 3
Flame Length: 2
General Stamina: 2
General Agility: 4
Between Accuracy: 2
Pain Resilience: 2
Instinct: 2
Luck: 4


Frankly Mishaath probably could have been alright to lay still on the sands for some time yet, but the creeping feeling of guilt and the need to do her part at last got the green up, sighing as she bunched, then launched, winking between with a cringe to reappear high, high over the weyr...back into hell. J-just a bit longer...we're h-half done, I think... The green rumbled as she fluttered into position, eyes flicking about to see if any of her wingmates had even noticed her absence...and if so, to gauge how much trouble she was in, how much they must revile her now. She'd just have to do that much better...!  

ShinosBee

Nerd

ShinosBee rolled 1 20-sided dice: 17 Total: 17 (1-20)

ShinosBee

Nerd

PostPosted: Tue May 01, 2018 11:36 am
ASHLINGS WING - WINGLEADER ROLL
V'mel of Brown Aviroth
Round 1-9
8 – 10 – 2(2) – 10 – 14(2)
16 – 3 – 11 – 17 – X
Roll: 17 - You know your Wing, and are confident in their abilities. Part of being Wingleader or Wingsecond is caring for those you fight with! Every dragon has his or her place, as well as their strengths and weaknesses. Thankfully, you notice when someone is struggling! You call out, encouraging them to fight through the pain, the hurt, the exhaustion, and assuring them of their greatness. Quote a Wingmate and nullify any negative Status Effect immediately. If no negative status effects are in play, you may nullify a Wingmates damage instead!
HP: 40/40
Status Effect: N/A
XP: +1 Stamina, +2 Between Accuracy
Target Accuracy: 8
Flame Length: 6
General Stamina: 7
General Agility: 6
Between Accuracy: 7
Pain Resilience: 7
Instinct: 6
Luck: 6


Strong and weak, fast and slow, V'mel knew intimately by now the assets of each dragon under his care. When they needed to rotate, which were more on edge. It was that observant nature that had made him and Aviroth a good choice for any wing's second...or, as things had turned out, the wingleader of these young greenhorns. He was always hard on them, but it came from a place of wanting them to survive, to be what they were meant to be. And every now and then, he managed to be encouraging too. One green seemed to catch his eye just as she managed an artful dodge...followed by a honk of pain. “Easy now, Demanthra. She’s strong, better to wrench a wing than take thread. You’ve done fine so far.” It wasn’t much, but from the usually harsh man, it was as close to comforting and encouraging as it got.

“Dea and #Teddy#”
For Monath’s -3, p.38: Quote a Wingmate and nullify any negative Status Effect immediately. If no negative status effects are in play, you may nullify a Wingmates damage instead!
 
ShinosBee rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Tue May 01, 2018 11:48 am
QUEENS' WING
Lestenna of Gold Uridith
Round 1-9
20 – 20 – 18 – 2 – 3
13 – 8 – 17 – 6 – X
Roll: 6 - As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
HP: 39/46
Status Effect: N/A
XP: +2 Agility, +3 Target Accuracy, +1 General Stamina, +1 Luck
Target Accuracy: 7
Flame Length: 6
General Stamina: 7
General Agility: 6
Between Accuracy: 8
Pain Resilience: 6
Instinct: 7
Luck: 6


Having missed a patch of thread a moment ago made Uridith and Lestenna all the more alert. And so when the sight of one of their wingmates in trouble caught their notice, of course they didn't hesitate to call out...! Elzebuth!! The gold ducked after the flaming brown, ready to let Lestenna burn the thread away if he happened to miss despite her warning.

Tsunake
Quote a Wingmate and have all damage removed from their most recent roll!
 

ShinosBee

Nerd

ShinosBee rolled 1 20-sided dice: 7 Total: 7 (1-20)

ShinosBee

Nerd

PostPosted: Tue May 01, 2018 12:00 pm
QUEENS' WING
=Flying First Wave=
V'tre of Green Thanoth
Round 1-9
12 – 20 – 5(1) – 2 – 7
16 – 17 – 15 – 7 – X
Roll: 7 - A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
HP: 11/14
Status Effect: N/A
XP: +2 Target Accuracy, +1 Agility, +2 Pain Resilience
Target Accuracy: 2
Flame Length: 1
General Stamina: 1
General Agility: 2
Between Accuracy: 3
Pain Resilience: 1
Instinct: 1
Luck: 2


An already-flamed shard of thread happened to slip through just enough to brush against Thanoth's already-scored side. If a dragon could 'jump' in midair, she did it, lurching and nearly tossing V'tre in his straps...though a beata later she was howling with laughter, to the boy's confusion and chagrin. "What was that about, Thanoth?!"

It was nothing! Nothing at all! The sharpest tickle in the world, ha ha!

Well, apparently all was well...so that was good!  
ShinosBee rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Tue May 01, 2018 12:10 pm
BURNING ACES WING
=Flying First Wave=
V'rind of Blue Krahsujunth
Round 1-9
17(2)1 – 9 – 1514(1)
10 – 10 – 4 – 13 – X
Roll: 13 - Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
HP: 25/33
Status Effect: N/A
XP: +2 Luck, +1 Flame Length
Target Accuracy: 6
Flame Length: 6
General Stamina: 9
General Agility: 6
Between Accuracy: 6
Pain Resilience: 8
Instinct: 6
Luck: 6


The youngling brown that came flapping up to bring them the stone had clearly seen better days. That or his rider was hurt...but that did not spare either of them the judgmental look from both blue and rider as the toss went wide. With a snort of irritation and a flash of orange eyes, the bulky blue ducked after it, his rider reaching out to just barely catch it...and a plummeting clump of thread. "SHAFFI—" The obscenity was cut short as they snapped between, reappearing a breath later only slightly worse for wear. And already tugging the bag open, blue curling his neck to chomp viciously at the firestone, before unwinding to dive, coming around to burn the very same thread clump they'd hit part of with extreme prejudice. The fresh stone apparently was good quality—in his ire, Krahsujunth had flamed early, and from a greater distance than he usually did, but still it seemed to work just fine.

And with a grunt of satisfaction, they flapped back upwards, letting the ash bits of ashy thread remains flutter downwards harmlessly in the retreating weyrling's wake.

Meepfur
Poor Nadry heart They're not mad, just judgmental types!
 

ShinosBee

Nerd

stella cinere rolled 1 20-sided dice: 4 Total: 4 (1-20)

stella cinere
Crew

Ice-Cold Codger

PostPosted: Tue May 01, 2018 12:31 pm
Tornado Wing
Sa’do of bronze Rynsaith
HP: 45hp
Status Effect: N/A
Rounds Day 1 take 2: 1/5


XP: +6hp
Target Accuracy: 8 +1
Flame Length: 7 +2
General Stamina: 7
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 6
Luck: 6 +1


I Need Some Firestone!

”We have a little problem.” Sa’do replied reaching down into the bag that held the firestone only to see his fingers dangling out at the edge. They were going to have to return quickly and gather more or they were going to be up a creek sooner than later.  
BastetAmun rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Tue May 01, 2018 12:39 pm
HARBINGERS WING
Dr'stan of Bronze Ddraigth
HP: 42-2=40
Status Effect: Tongue Bitten 3/3(No XP Gain; Max Damage if Rolled, Ends Effect)
XP: (Base Stat: +6 to all; +5 to everything else)
Target Accuracy: 6 (+1)
Flame Length: 6
General Stamina: 7
General Agility: 7 (+1)
Between Accuracy: 6 (+1)
Pain Resilience: 7 (+1)(+1)
Instinct: 7
Luck: 7


Dr'stan sat back in his straps right after he had thrown a piece of firestone to Ddraigth and the dragon was chewing on it noisily when there was sudden pain. Ddraigth?

The bronze shook his head, letting his tongue fall out of his mouth for a moment, green ichor dripping freely, before he brought it back in. I am fine Dr'stanmine. I just....bit my tongue while I was chewing the firestone. Red was flecked into his whirling eyes at the disgrace of it all.


---------------------------------------------------------------------------

Round 1
Rolls 1-5]
    [1]Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
    [2]A patch falls down ahead. You dive down, flaming as you go, and both rider and dragon are pleased to watch it turn into harmless ash. This is how it gets done!
    [3]Flaming down Thread, you find yourself getting blown right into the cloud of ash! It stings and burns, but you're pretty sure no Thread was alive in the cloud. [If a brown or bronze, take Minor Damage -2 Damage but gain +1 Pain Resistance.]
    [4]
    [5]The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP

Wingsecond Chance
    [1]


Rolls 6-10
    [6]You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
    [7]You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
    [8]Ouch! Feeding your dragon some firestone has resulted in them biting their tongue! This is going to distract your dragon for the next three rolls. Their flaming aim will go down, and they might be slower to dodge out of Thread's way. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 3 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]
    [9]
    [10]

Wingsecond Chance
    [1]
 

BastetAmun

Feral Hunter

9,200 Points
  • Battle: Rogue 100
  • Treasure Hunter 100
  • Trick or Treat 100
BastetAmun rolled 1 20-sided dice: 5 Total: 5 (1-20)

BastetAmun

Feral Hunter

9,200 Points
  • Battle: Rogue 100
  • Treasure Hunter 100
  • Trick or Treat 100
PostPosted: Tue May 01, 2018 12:53 pm
HARBINGERS WING
Dr'stan of Bronze Ddraigth
HP: 42-2=40
Status Effect: Tongue Bitten 2/3(No XP Gain; Max Damage if Rolled, Ends Effect)
XP: (Base Stat: +6 to all; +5 to everything else)
Target Accuracy: 6 (+1)
Flame Length: 6
General Stamina: 7
General Agility: 7 (+1)
Between Accuracy: 6 (+1)
Pain Resilience: 7 (+1)(+1)
Instinct: 7
Luck: 7


Ddraigth was able to focus on Thread again quickly, his mind fully in the fight and nothing else. Dr'stan knew it was partly because the bronze wanted to make up for the slip he had made when he had been chewing the firestone.

They moved through the air easily, watching their wingmates, keeping tabs on them. Ddraigth had to fight the wind a bit harder but it never slowed the beast of a dragon down. He was made for this and could last even longer.


---------------------------------------------------------------------------

Round 1
Rolls 1-5]
    [1]Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
    [2]A patch falls down ahead. You dive down, flaming as you go, and both rider and dragon are pleased to watch it turn into harmless ash. This is how it gets done!
    [3]Flaming down Thread, you find yourself getting blown right into the cloud of ash! It stings and burns, but you're pretty sure no Thread was alive in the cloud. [If a brown or bronze, take Minor Damage -2 Damage but gain +1 Pain Resistance.]
    [4]
    [5]The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP

Wingsecond Chance
    [1]

Rolls 6-10
    [6]You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!]
    [7]You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
    [8]Ouch! Feeding your dragon some firestone has resulted in them biting their tongue! This is going to distract your dragon for the next three rolls. Their flaming aim will go down, and they might be slower to dodge out of Thread's way. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 3 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]
    [9]Wheeling, flaming, catching thermals, fighting wind.... Threadfall is nothing if not exhausting. Browns and bronzes aren't having quite as bad a time, their stamina having always been programmed to be a bit more hearty. [+3 Stamina]
    [10]

Wingsecond Chance
    [1]
 
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Threadfall

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