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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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stella cinere rolled 1 20-sided dice: 17 Total: 17 (1-20)

stella cinere
Crew

Ice-Cold Codger

PostPosted: Tue May 01, 2018 1:46 pm
Tornado Wing
Sa’do of bronze Rynsaith
HP: 45hp
Status Effect: N/A
Rounds Day 1 take 2: 2/5


XP: +6hp
Target Accuracy: 8 +1
Flame Length: 7 +2
General Stamina: 7
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 6
Luck: 6 +1
 
stella cinere rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Tue May 01, 2018 1:48 pm
Tornado Wing
Sa’do of bronze Rynsaith
HP: 45hp
Status Effect: N/A
Rounds Day 1 take 2: 2/5


XP: +6hp
Target Accuracy: 8 +1
Flame Length: 7 +2
General Stamina: 7
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 6
Luck: 6 +1


“Thank you!” The bronzerider gave a wave to the weryling that had tossed up the bag of firestone, leaving them free to continue their onslaught of removing the thread. In which they were handling rather well, flames easily reaching their targets as the silvery masses disappeared from the sky. Rynsaith looked as if he was almost puffing his chest out until a gust of wind blew them off course and out of formation.

”Farthing… Pretty sure the windleader saw that, keep your mind in the game Rynsaith no showboating.”  

stella cinere
Crew

Ice-Cold Codger

ShinosBee rolled 1 20-sided dice: 1 Total: 1 (1-20)

ShinosBee

Nerd

PostPosted: Tue May 01, 2018 1:50 pm
BURNING ACES WING
=Flying First Wave=
V'rind of Blue Krahsujunth
Round 1-10
!!Tongue Bitten 0/3!!
17(2)1 – 9 – 1514(1)
10 – 10 – 4 – 13 – 1
Roll: 1 - Ouch! Feeding your dragon some firestone has resulted in them biting their tongue! This is going to distract your dragon for the next three rolls. Their flaming aim will go down, and they might be slower to dodge out of Thread's way. [Tongue Bitten Effect!]
HP: 25/33
Status Effect: Tongue Bitten 0/3
XP: +2 Luck, +1 Flame Length
Target Accuracy: 6
Flame Length: 6
General Stamina: 9
General Agility: 6
Between Accuracy: 6
Pain Resilience: 8
Instinct: 6
Luck: 6


CHOMP! The big blue let out a rumble of displeasure as, once again, he managed to bite down on his own tongue. His maw already tasted like ichor and ash...maybe if he just pretended it was Yisketh's ichor on his teeth it wouldn't hurt so badly...No. That didn't work. It certainly was a cheerful thought, but his poor tongue was still NOT happy about it.  
stella cinere rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Tue May 01, 2018 1:52 pm
Tornado Wing
Sa’do of bronze Rynsaith
HP: 45hp
Status Effect: N/A
Rounds Day 1 take 2: 3/5


XP: +6hp
Target Accuracy: 8 +1
Flame Length: 7 +2
General Stamina: 7
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 6
Luck: 6 +1


”How are you feeling Rynsaith? Holding up? It took a little bit to get back into formation and back into the swing of things after being blown off course.

The bronze easily gave sarcastic sigh of being rather bored of the entire affair, or at least feeling lethargic from all the extra exercise.

”You do know that this is the easy part right?”  

stella cinere
Crew

Ice-Cold Codger

stella cinere rolled 1 20-sided dice: 7 Total: 7 (1-20)

stella cinere
Crew

Ice-Cold Codger

PostPosted: Tue May 01, 2018 2:02 pm
Tornado Wing
Sa’do of bronze Rynsaith
HP: 45hp - 5 = 40hp
Status Effect: Painful
Rounds Day 1 take 2: 4/5


XP: +6hp
Target Accuracy: 8 +1
Flame Length: 7 +2
General Stamina: 7
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 6
Luck: 6 +1


”RYNSAITH LOOK OUT.” It had caught the bronze rider off guard a clump of silvery mass had fallen through the ranks and before they could dodge it they had found themselves tangled up in the mass. Within a blink Rynsaith had shifted to in between to ease the pain but it burned along their backs.  
stella cinere rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Tue May 01, 2018 2:09 pm
Tornado Wing
Sa’do of bronze Rynsaith
HP: 40/45hp
Status Effect: Painful
Rounds Day 1 take 2: 5/5


XP: +6hp
Target Accuracy: 8 +1
Flame Length: 7 +2
General Stamina: 7
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 6
Luck: 6 +1


”To our left.” Sa’do shifted heading for a clump of thread that had manage to slip past the rest, it wasn’t a large one but it was enough to cause damage if left alone. Rynsaith moved towards it but then without warning jerked falling into a barrel roll away from it as a gust of wind over took them.  

stella cinere
Crew

Ice-Cold Codger

Shaddaling rolled 1 20-sided dice: 20 Total: 20 (1-20)

Shaddaling

Wrathful Shapeshifter

PostPosted: Tue May 01, 2018 2:59 pm
Tsunami Wing!
Shyn'ar of Blue Gwyllinth
HP:18-2 =16
Status Effect:
XP:+6 xp to all), +5 to distribute
Target Accuracy: 6
Flame Length: 6
General Stamina: 6
General Agility: 6 +3 =9
Between Accuracy: 6+2 =8
Pain Resilience: 6
Instinct: 6
Luck: 6


Will be flying in the first wave
Mid alt

That wasn't good. So much for hoping that this remained clear. Shyn'ar glanced around, finding a spot and sending the information to Gwyllinth and they blinked again. Too close the spot had moved. Gwyl!

Gwyllinth blinked again and shook himself, the cold freezing him of any remaining thread.

'You are starting to tired.'Shyn'ar replied.

First roll - 3 loose 5HP but gain +2 Pain Resistance
Second roll -7 -saved a wingmate
Roll 3-18 -It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
Roll 4 -1- A larger clump of Thread falls down hard and fast. Thankfully, your dragon is on top of it, and manages to hit the target with a large belch of flame just as it passes. [+1 Target Accuracy]
Roll 5 -16=The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina]

Roll 6-13-Ouch! Feeding your dragon some firestone has resulted in them biting their tongue!
Roll 7-16-The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina]
Roll 8-You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!

2: You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.  
Shaddaling rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Tue May 01, 2018 3:00 pm
sooo how bad is this  

Shaddaling

Wrathful Shapeshifter

Tsunake rolled 1 20-sided dice: 7 Total: 7 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Tue May 01, 2018 3:04 pm
Queen's Wing
G'ran of brown Elzebuth
HP: 17/22 HP
Status Effect: N/A
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2
Flame Length: +1
General Stamina: +3 (+1)
General Agility: +1
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
Roll 2: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Roll 3: A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina
4. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
5.A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]


Roll 1: A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]


The unexpected praise from Fianth was enough to make Elzebuth straighten out, his eyes whirling brightly. It is no small honor to fly with the Queens. You ensure that no thread reaches the earth, and that is worthy of pride! He responded warmly, and G'ran resisted the urge to roll his eyes.

So emboldened by this praise, that when a bit of thread licked at his flanks, Elzebuth only snorted with disdain. He would not be put off today!

Uta
Elzebuth bein' a smug.
 
Tsunake rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Tue May 01, 2018 3:13 pm
Queen's Wing
G'ran of brown Elzebuth
HP: 17/22 HP
Status Effect: N/A
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2
Flame Length: +1
General Stamina: +3 (+1)
General Agility: +1
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
Roll 2: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Roll 3: A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina
4. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
5.A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]


Roll 1: A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
Roll 2: You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.


Fidget, fidget, hiss. There wasn't enough action here, despite his early boasting to Fianth! The big brown was doing his best to keep his attention focused, but both he and G'ran could feel his rising impatience. Still, for now, Elzebuth did not allow himself to grow too reckless. He needed to behave while there were still so many watching eyes.

But he could do so much more than this.... Hmph.  

Tsunake
Crew

Territorial Friend

Shaddaling rolled 1 20-sided dice: 20 Total: 20 (1-20)

Shaddaling

Wrathful Shapeshifter

PostPosted: Tue May 01, 2018 3:17 pm
Burning Aces!
Aly'on of Brown Ihiannsith
HP:37
Status Effect:
XP:Base Stat: +6 to everything; +5 to distribute)
Target Accuracy:6
Flame Length: 6
General Stamina:6
General Agility: 6
Between Accuracy: 6
Pain Resilience: 6
Instinct: 6+3 = 9
Luck: 6+2 =8

low alt

They returned and Aly'on felt a twitch of something not right. Something wrong... he glanced up, catching a falling sliver of thread and held on as Ihiannsith blinked and took them highter up, missing a nasty score.



Roll 1 - 16 You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]

Roll 2 - 10 Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]

Roll 3-5 A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]

Roll 4-Oh no, look out! A small clump of thread broke through the ranks, and has managed to hit your and your dragon. It is an ugly tangle, and though you blink between, it's going to hurt! [Moderate Damage -5 HP. You are now flying with a Painful status effect. This will negate your next immediate rolls XP and double damage if the roll includes set damage (or has you roll for damage)

Roll 5-You're so focused on flaming Thread that you miss a clump of thread blows up on the wind -- beneath you! If a brown or bronze, your heavier size does cause your tail to get caught! [+1 Between Accuracy & Minor Damage - 2 HP!] / 4 damage

Roll 6- A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
Roll 7 -[Moderate Damage -5 HP. You are now flying with a Painful status effect.
Roll 8 - Healers roll - 9-10. You're in luck! +30 HP for Browns! Effect Removed!
roll-9 - Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct]  
Tsunake rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Tue May 01, 2018 3:22 pm
Queen's Wing
G'ran of brown Elzebuth
HP: 17/22 HP
Status Effect: N/A
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2
Flame Length: +1
General Stamina: +3 (+1)
General Agility: +1
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
Roll 2: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Roll 3: A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina
4. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
5.A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]


Roll 1: A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
Roll 2: You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
Roll 3: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP Mama save! No damage!


Thread! Elzebuth's glee could not be contained, and G'ran, too, found himself eager for more action. However, once more, they overshot their target--but before the vicious stuff could touch his hide, Uridith's warning rang out loud and clear. The flamethrower did the job that they should have done, and G'ran waved gratefully. Thank you. Elzebuth said grudgingly, irritated with himself... but. It had been his mother, so. At least she did not judge his foolish mistakes quite as harshly.

ShinosBee
 

Tsunake
Crew

Territorial Friend

Shaddaling rolled 1 10-sided dice: 3 Total: 3 (1-10)

Shaddaling

Wrathful Shapeshifter

PostPosted: Tue May 01, 2018 3:25 pm
J'in of Brown Irath
HP:31
Status Effect:
XP:(+6 xp to all), +5 to distribute
Target Accuracy: 6
Flame Length: 6
General Stamina: 6+4=10
General Agility: 6
Between Accuracy:6+1 =7
Pain Resilience: 6
Instinct: 6
Luck:6


High alt
Between the redwort and numbweed J'in was feeling at least stable enough to return. He hurt but he could return. He checked the straps on Irath, making sure the brown was properly cared for. Fussing over him and the tact till he was sure that it would keep firm the rest of the thread fall.


roll 1 --8/3 rounds painful 1 - nullfied by dormith and Pach (Thank you team mate!)
Roll 2-7 - damaged once again! -6
Roll 3-16 your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
Roll 4- If 23' to 35', you're able to fight it, but wind up straining a muscle. Whoops. Maybe you over-compensated. -4 HP
Roll 5-You take a direct hit from Thread! The question is, where!? Roll a D4 (J'in why you do this)


Roll 6 - Ooh s**t to the healers
Roll 7 -1. Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
Roll-8 1 +5 hp - rerolll -aww s**t it is bad
Roll-9-2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. If Brown return with +18 HP total! I Status Effect Removed!  
Tsunake rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Tue May 01, 2018 3:25 pm
Queen's Wing
G'ran of brown Elzebuth
HP: 12/22 HP
Status Effect: N/A
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+1)
Flame Length: +1
General Stamina: +3 (+1)
General Agility: +1
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
Roll 2: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Roll 3: A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina
4. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
5.A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]


Roll 1: A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
Roll 2: You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
Roll 3: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Roll 4: You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy


There! G'ran called, and Elzebuth dove forward with a roar. Flames leapt from his maw, easily searing the clump into nothing. The brown radiated satisfaction, and G'ran gave him a good thump on the shoulder. That was better! They just needed to buckle down and focus--and not underestimate this sharding wind!  

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 20-sided dice: 2 Total: 2 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Tue May 01, 2018 3:34 pm
Queen's Wing
G'ran of brown Elzebuth
HP: 12/22 HP
Status Effect: N/A
XP: (Base Stat - +1 to everything)(+5 to distribute)
Target Accuracy: +2 (+2)
Flame Length: +1
General Stamina: +3 (+1)
General Agility: +1
Between Accuracy: +1
Pain Resilience: +2 (1)
Instinct: +2
Luck: +1


Roll 1: You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here.
Roll 2: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Roll 3: A sudden gust of wind kicks up, threatening to push your dragon out of formation. Thankfully, this gust doesn't have anything on your dragon!
You easily fight through it, and find your dragon isn't really winded at all.
All that exercise and training seems to be paying off. +1 General Stamina
4. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
5.A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.]


Roll 1: A sliver of Thread that slipped through the Wings above winds up catching your dragon It burns, but it's not going to stop you from carrying on! [+1 Pain Resilience]
Roll 2: You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc.
Roll 3: Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP
Roll 4: You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
Roll 5: You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy


G'ran barely saw movement in the corner of his eye, and his sudden alarm communicated itself to Elzebuth. I see it! The big brown jerked his head sharply to the left, his mouth opening wide as he belched forth flame. Expertly, the clump sizzled to ash. "Well done!" G'ran roared, the words whipped away by the wind, but there was no mistaking Elzebuth's smug satisfaction.  
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Threadfall

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